assumed no scramble.
G40 Jim010 (allies +33) vs Majikforce (axis)
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 1 factory_minor, 6 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Yakut S.S.R. to Yenisey Japanese take Yenisey from Russians 1 armour moved from Yenisey to Yakut S.S.R. 1 infantry moved from Amur to Buyant-Uhaa Japanese take Buyant-Uhaa from Russians 1 infantry moved from Szechwan to Shensi 1 artillery moved from Hopei to Shensi 1 bomber moved from Kwangsi to Shensi 2 mech_infantrys moved from Kwangsi to Yunnan 1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan 1 bomber, 3 fighters and 1 tactical_bomber moved from Kwangsi to Burma 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 38 Sea Zone 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 38 Sea Zone 2 artilleries and 2 infantry moved from 38 Sea Zone to Burma 1 battleship moved from 37 Sea Zone to 38 Sea Zone 1 cruiser moved from 42 Sea Zone to 38 Sea Zone 1 carrier and 1 destroyer moved from 37 Sea Zone to 38 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Burma 1 artillery and 1 infantry moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea 2 infantry moved from Borneo to 43 Sea Zone 2 infantry and 1 transport moved from 43 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea 1 destroyer moved from 42 Sea Zone to 55 Sea Zone 2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone Combat - Japanese Battle in Dutch New Guinea Battle in Burma Japanese attack with 2 artilleries, 1 bomber, 4 fighters, 2 infantry and 2 tactical_bombers British defend with 5 infantry Japanese roll dice for 1 battleship and 1 cruiser in Burma, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 2 artilleries, 1 bomber, 4 fighters, 2 infantry and 2 tactical_bombers in Burma, round 2 : 3/11 hits, 5.33 expected hits UK_Pacific roll dice for 5 infantry in Burma, round 2 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Japanese and 4 infantry owned by the British lost in Burma Japanese roll dice for 2 artilleries, 1 bomber, 4 fighters, 1 infantry and 2 tactical_bombers in Burma, round 3 : 4/10 hits, 5.00 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Dutch New Guinea from ANZAC, taking Burma from UK_Pacific with 2 artilleries, 1 bomber, 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Japanese: 1 infantry Casualties for British: 5 infantry Battle in 55 Sea Zone Japanese attack with 1 destroyer, 4 fighters and 4 tactical_bombers British defend with 1 destroyer Japanese roll dice for 1 destroyer, 4 fighters and 4 tactical_bombers in 55 Sea Zone, round 2 : 3/9 hits, 5.00 expected hits British roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 55 Sea Zone Japanese win with 1 destroyer, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Yunnan Japanese attack with 1 armour and 4 mech_infantrys British defend with 1 mech_infantry Japanese roll dice for 1 armour and 4 mech_infantrys in Yunnan, round 2 : 1/5 hits, 1.17 expected hits Chinese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour and 4 mech_infantrys remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Shensi Japanese attack with 1 artillery, 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Shensi, round 2 : 0/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Shensi, round 3 : 0/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Shensi, round 4 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Shensi, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 bomber moved from Shensi to Yunnan 1 bomber moved from Burma to Yunnan 2 fighters moved from Burma to 38 Sea Zone 1 fighter and 1 tactical_bomber moved from Burma to French Indo China 1 fighter and 1 tactical_bomber moved from Burma to French Indo China 1 artillery and 1 infantry moved from Malaya to Shan State 1 carrier and 1 destroyer moved from 44 Sea Zone to 45 Sea Zone 1 battleship, 2 carriers, 1 cruiser and 1 destroyer moved from 42 Sea Zone to 45 Sea Zone 2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 45 Sea Zone 2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 45 Sea Zone 1 carrier and 1 destroyer moved from 35 Sea Zone to 45 Sea Zone 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 fighter moved from Manchuria to Philippines 1 fighter moved from Japan to Philippines 1 fighter and 1 tactical_bomber moved from Sakha to 6 Sea Zone 1 aaGun, 1 armour, 2 artilleries and 9 infantry moved from Manchuria to Buyant-Uhaa 2 mech_infantrys moved from Kiangsu to Hunan 1 mech_infantry moved from Kiangsu to Hopei 2 bombers moved from Yunnan to French Indo China Place Units - Japanese 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone 1 factory_minor placed in Malaya 3 mech_infantrys placed in Kiangsu 3 mech_infantrys placed in Manchuria Turn Complete - Japanese Japanese collect 69 PUs; end with 70 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
British : -0.33 Chinese : -0.33 UK_Pacific : -1.00 Japanese : -8.67
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 4 artilleries, 2 fighters, 3 infantry, 6 submarines and 1 transport; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 3 infantry moved from Gibraltar to Spain 1 artillery moved from Gibraltar to Spain 2 mech_infantrys moved from Gibraltar to Spain 2 mech_infantrys moved from Morocco to 91 Sea Zone 1 armour moved from Morocco to 91 Sea Zone 1 artillery moved from Morocco to 91 Sea Zone 4 infantry moved from Morocco to 91 Sea Zone 1 armour, 1 artillery, 4 infantry, 2 mech_infantrys and 4 transports moved from 91 Sea Zone to 104 Sea Zone 4 infantry moved from 104 Sea Zone to Spain 2 mech_infantrys moved from 104 Sea Zone to Spain 1 artillery moved from 104 Sea Zone to Spain 1 armour moved from 104 Sea Zone to Spain 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from 91 Sea Zone to 92 Sea Zone 1 tactical_bomber moved from 91 Sea Zone to 93 Sea Zone 1 fighter moved from 91 Sea Zone to 93 Sea Zone 2 fighters moved from 91 Sea Zone to Spain 1 submarine moved from 91 Sea Zone to 104 Sea Zone 2 cruisers moved from 91 Sea Zone to 104 Sea Zone 3 carriers moved from 91 Sea Zone to 104 Sea Zone 4 destroyers moved from 91 Sea Zone to 104 Sea Zone 1 battleship moved from 91 Sea Zone to 104 Sea Zone 1 carrier moved from 101 Sea Zone to 104 Sea Zone 2 armour moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 2 armour, 1 infantry and 2 transports moved from 101 Sea Zone to 104 Sea Zone 1 infantry moved from 104 Sea Zone to Spain 2 armour moved from 104 Sea Zone to Spain 1 submarine moved from 54 Sea Zone to 55 Sea Zone 2 fighters moved from 54 Sea Zone to 55 Sea Zone Combat - Americans Battle in 93 Sea Zone Americans attack with 1 fighter and 1 tactical_bomber Italians defend with 1 destroyer Americans roll dice for 1 fighter and 1 tactical_bomber in 93 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 93 Sea Zone Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in 92 Sea Zone Americans attack with 1 fighter and 1 tactical_bomber Italians defend with 1 destroyer Americans roll dice for 1 fighter and 1 tactical_bomber in 92 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Italians and 1 tactical_bomber owned by the Americans lost in 92 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Americans: 1 tactical_bomber Casualties for Italians: 1 destroyer Battle in 55 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 55 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 104 Sea Zone Americans attack with 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 1 submarine and 6 transports Germans defend with 1 destroyer Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 battleship, 4 carriers, 2 cruisers, 4 destroyers and 6 transports in 104 Sea Zone, round 2 : 3/7 hits, 3.00 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 104 Sea Zone Americans win with 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 1 submarine and 6 transports remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Spain Americans attack with 3 armour, 2 artilleries, 2 fighters, 8 infantry and 4 mech_infantrys Neutral_True defend with 6 infantry Americans roll dice for 3 armour, 2 artilleries, 2 fighters, 8 infantry and 4 mech_infantrys in Spain, round 2 : 7/19 hits, 5.50 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits, 2.00 expected hits 1 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 3 armour, 2 artilleries, 2 fighters, 7 infantry and 4 mech_infantrys remaining. Battle score for attacker is 15 Casualties for Americans: 1 infantry Casualties for Neutral_True: 6 infantry Non Combat Move - Americans 3 transports moved from 91 Sea Zone to 101 Sea Zone 2 fighters moved from Spain to 104 Sea Zone 1 fighter moved from 92 Sea Zone to 104 Sea Zone 1 fighter moved from 93 Sea Zone to 104 Sea Zone 1 tactical_bomber moved from 93 Sea Zone to 104 Sea Zone 2 fighters moved from 55 Sea Zone to 54 Sea Zone 2 submarines moved from 26 Sea Zone to 54 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 armour moved from Western United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 armour moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Hawaiian Islands to 54 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone Place Units - Americans 3 artilleries and 3 infantry placed in Eastern United States 6 submarines and 1 transport placed in 10 Sea Zone Americans undo move 2. 6 submarines placed in 10 Sea Zone 1 artillery placed in Western United States 2 fighters placed in Eastern United States 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Germans : -0.33 Italians : 0.33 Americans : 2.50 Neutral_True : -1.00 Japanese : -0.33
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Sikang to Szechwan Chinese take Szechwan from Japanese 1 fighter moved from Tsinghai to Shensi 1 infantry moved from Kansu to Suiyuyan Chinese take Suiyuyan from Japanese 1 infantry moved from Tsinghai to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 artillery Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win with 1 fighter remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 fighter moved from Shensi to Sikang Place Units - Chinese 2 infantry placed in Kansu Chinese undo move 1. 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese : 0.33 Japanese : 0.67
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 4 artilleries, 2 fighters, 3 infantry, 6 submarines and 1 transport; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 3 infantry moved from Gibraltar to Spain 1 artillery moved from Gibraltar to Spain 2 mech_infantrys moved from Gibraltar to Spain 2 mech_infantrys moved from Morocco to 91 Sea Zone 1 armour moved from Morocco to 91 Sea Zone 1 artillery moved from Morocco to 91 Sea Zone 4 infantry moved from Morocco to 91 Sea Zone 1 armour, 1 artillery, 4 infantry, 2 mech_infantrys and 4 transports moved from 91 Sea Zone to 104 Sea Zone 4 infantry moved from 104 Sea Zone to Spain 2 mech_infantrys moved from 104 Sea Zone to Spain 1 artillery moved from 104 Sea Zone to Spain 1 armour moved from 104 Sea Zone to Spain 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from 91 Sea Zone to 92 Sea Zone 1 tactical_bomber moved from 91 Sea Zone to 93 Sea Zone 1 fighter moved from 91 Sea Zone to 93 Sea Zone 2 fighters moved from 91 Sea Zone to Spain 1 submarine moved from 91 Sea Zone to 104 Sea Zone 2 cruisers moved from 91 Sea Zone to 104 Sea Zone 3 carriers moved from 91 Sea Zone to 104 Sea Zone 4 destroyers moved from 91 Sea Zone to 104 Sea Zone 1 battleship moved from 91 Sea Zone to 104 Sea Zone 1 carrier moved from 101 Sea Zone to 104 Sea Zone 2 armour moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 2 armour, 1 infantry and 2 transports moved from 101 Sea Zone to 104 Sea Zone 1 infantry moved from 104 Sea Zone to Spain 2 armour moved from 104 Sea Zone to Spain 1 submarine moved from 54 Sea Zone to 55 Sea Zone 2 fighters moved from 54 Sea Zone to 55 Sea Zone Combat - Americans Battle in 93 Sea Zone Americans attack with 1 fighter and 1 tactical_bomber Italians defend with 1 destroyer Americans roll dice for 1 fighter and 1 tactical_bomber in 93 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 93 Sea Zone Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in 92 Sea Zone Americans attack with 1 fighter and 1 tactical_bomber Italians defend with 1 destroyer Americans roll dice for 1 fighter and 1 tactical_bomber in 92 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Italians and 1 tactical_bomber owned by the Americans lost in 92 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Americans: 1 tactical_bomber Casualties for Italians: 1 destroyer Battle in 55 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 55 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 104 Sea Zone Americans attack with 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 1 submarine and 6 transports Germans defend with 1 destroyer Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 battleship, 4 carriers, 2 cruisers, 4 destroyers and 6 transports in 104 Sea Zone, round 2 : 3/7 hits, 3.00 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 104 Sea Zone Americans win with 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 1 submarine and 6 transports remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Spain Americans attack with 3 armour, 2 artilleries, 2 fighters, 8 infantry and 4 mech_infantrys Neutral_True defend with 6 infantry Americans roll dice for 3 armour, 2 artilleries, 2 fighters, 8 infantry and 4 mech_infantrys in Spain, round 2 : 7/19 hits, 5.50 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits, 2.00 expected hits 1 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 3 armour, 2 artilleries, 2 fighters, 7 infantry and 4 mech_infantrys remaining. Battle score for attacker is 15 Casualties for Americans: 1 infantry Casualties for Neutral_True: 6 infantry Non Combat Move - Americans 3 transports moved from 91 Sea Zone to 101 Sea Zone 2 fighters moved from Spain to 104 Sea Zone 1 fighter moved from 92 Sea Zone to 104 Sea Zone 1 fighter moved from 93 Sea Zone to 104 Sea Zone 1 tactical_bomber moved from 93 Sea Zone to 104 Sea Zone 2 fighters moved from 55 Sea Zone to 54 Sea Zone 2 submarines moved from 26 Sea Zone to 54 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 armour moved from Western United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 armour moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Hawaiian Islands to 54 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone Place Units - Americans 3 artilleries and 3 infantry placed in Eastern United States 6 submarines and 1 transport placed in 10 Sea Zone Americans undo move 2. 6 submarines placed in 10 Sea Zone 1 artillery placed in Western United States 2 fighters placed in Eastern United States 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Sikang to Szechwan Chinese take Szechwan from Japanese 1 fighter moved from Tsinghai to Shensi 1 infantry moved from Kansu to Suiyuyan Chinese take Suiyuyan from Japanese 1 infantry moved from Tsinghai to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 artillery Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win with 1 fighter remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 fighter moved from Shensi to Sikang Place Units - Chinese 2 infantry placed in Kansu Chinese undo move 1. 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Purchase Units - British British buy 1 bomber and 6 mech_infantrys; Remaining resources: 5 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry; Remaining resources: 2 PUs; Combat Move - British 5 infantry moved from Iraq to Turkey 1 armour moved from Persia to Turkey 1 mech_infantry moved from Trans-Jordan to Turkey 1 tactical_bomber moved from Trans-Jordan to Turkey 1 fighter moved from Trans-Jordan to Turkey 1 bomber moved from French Equatorial Africa to Turkey 3 infantry moved from Trans-Jordan to Saudi Arabia 1 artillery moved from Trans-Jordan to Saudi Arabia 2 mech_infantrys moved from Egypt to Saudi Arabia 1 armour moved from Egypt to Saudi Arabia 1 fighter moved from Gibraltar to 94 Sea Zone 2 fighters moved from India to Shan State 1 tactical_bomber moved from India to Shan State 7 artilleries and 18 infantry moved from India to Burma 1 armour moved from Quebec to 106 Sea Zone 1 artillery moved from Quebec to 106 Sea Zone 2 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 104 Sea Zone 2 infantry moved from 104 Sea Zone to Portugal 1 artillery moved from 104 Sea Zone to Portugal 1 armour moved from 104 Sea Zone to Portugal 1 bomber moved from Gibraltar to 99 Sea Zone 1 fighter moved from Morocco to 94 Sea Zone 1 fighter moved from Morocco to Portugal Combat - British Battle in 99 Sea Zone British attack with 1 bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 99 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Saudi Arabia British attack with 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys Neutral_True defend with 2 infantry British roll dice for 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys in Saudi Arabia, round 2 : 2/7 hits, 1.83 expected hits Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_True lost in Saudi Arabia British win, taking Saudi Arabia from Neutral_True with 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Neutral_True: 2 infantry Battle in Turkey British attack with 1 armour, 1 bomber, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber Neutral_True defend with 8 infantry British roll dice for 1 armour, 1 bomber, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Turkey, round 2 : 2/10 hits, 3.33 expected hits Neutral_True roll dice for 8 infantry in Turkey, round 2 : 3/8 hits, 2.67 expected hits 2 infantry owned by the Neutral_True and 3 infantry owned by the British lost in Turkey British roll dice for 1 armour, 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Turkey, round 3 : 2/7 hits, 2.83 expected hits Neutral_True roll dice for 6 infantry in Turkey, round 3 : 4/6 hits, 2.00 expected hits 1 mech_infantry owned by the British, 2 infantry owned by the Neutral_True, 1 fighter owned by the British and 2 infantry owned by the British lost in Turkey British roll dice for 1 armour, 1 bomber and 1 tactical_bomber in Turkey, round 4 : 2/3 hits, 1.83 expected hits Neutral_True roll dice for 4 infantry in Turkey, round 4 : 1/4 hits, 1.33 expected hits 1 tactical_bomber owned by the British and 2 infantry owned by the Neutral_True lost in Turkey British roll dice for 1 armour and 1 bomber in Turkey, round 5 : 0/2 hits, 1.17 expected hits Neutral_True roll dice for 2 infantry in Turkey, round 5 : 0/2 hits, 0.67 expected hits British roll dice for 1 armour and 1 bomber in Turkey, round 6 : 1/2 hits, 1.17 expected hits Neutral_True roll dice for 2 infantry in Turkey, round 6 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Neutral_True and 1 armour owned by the British lost in Turkey British roll dice for 1 bomber in Turkey, round 7 : 0/1 hits, 0.67 expected hits Neutral_True roll dice for 1 infantry in Turkey, round 7 : 0/1 hits, 0.33 expected hits British roll dice for 1 bomber in Turkey, round 8 : 1/1 hits, 0.67 expected hits Neutral_True roll dice for 1 infantry in Turkey, round 8 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_True lost in Turkey British win with 1 bomber remaining. Battle score for attacker is -22 Casualties for British: 1 armour, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber Casualties for Neutral_True: 8 infantry Battle in Burma British attack with 7 artilleries and 18 infantry Japanese defend with 2 artilleries and 1 infantry British roll dice for 7 artilleries and 18 infantry in Burma, round 2 : 12/25 hits, 6.50 expected hits Japanese roll dice for 2 artilleries and 1 infantry in Burma, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 2 artilleries owned by the Japanese lost in Burma British win, taking Burma from Japanese with 7 artilleries and 18 infantry remaining. Battle score for attacker is 11 Casualties for Japanese: 2 artilleries and 1 infantry Battle in Shan State British attack with 2 fighters and 1 tactical_bomber Japanese defend with 1 artillery and 1 infantry British roll dice for 2 fighters and 1 tactical_bomber in Shan State, round 2 : 0/3 hits, 1.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 2 fighters and 1 tactical_bomber in Shan State, round 3 : 1/3 hits, 1.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Shan State British roll dice for 2 fighters and 1 tactical_bomber in Shan State, round 4 : 3/3 hits, 1.67 expected hits Japanese roll dice for 1 artillery in Shan State, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Shan State British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Battle in 94 Sea Zone British attack with 2 fighters Italians defend with 1 destroyer British roll dice for 2 fighters in 94 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 94 Sea Zone British win with 2 fighters remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in Portugal British attack with 1 armour, 1 artillery, 1 fighter and 2 infantry Neutral_True defend with 2 infantry British roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Portugal, round 2 : 3/5 hits, 1.83 expected hits Neutral_True roll dice for 2 infantry in Portugal, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_True lost in Portugal British win, taking Portugal from Neutral_True with 1 armour, 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Neutral_True: 2 infantry Non Combat Move - British 2 destroyers moved from 91 Sea Zone to 104 Sea Zone 1 fighter moved from Portugal to 104 Sea Zone 2 fighters moved from 94 Sea Zone to Spain 2 infantry moved from Anglo Egyptian Sudan to Egypt 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt 2 transports moved from 83 Sea Zone to 86 Sea Zone 2 fighters moved from Shan State to India 1 tactical_bomber moved from Shan State to India 2 aaGuns moved from India to Burma 1 bomber moved from 99 Sea Zone to Egypt 1 bomber moved from Turkey to Iraq Place Units - British 3 mech_infantrys placed in Iraq 3 mech_infantrys placed in Egypt 1 bomber placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,1 British collect 37 PUs (1 lost to blockades); end with 42 PUs Place Units - UK_Pacific 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,1 UK_Pacific collect 3 PUs (3 lost to blockades); end with 5 PUs Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
Germans : -0.33 Italians : 0.00 British : 3.17 Americans : 2.50 Neutral_True : -1.33 Chinese : 0.33 Japanese : -2.33
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Damn those Turks were tough!! Should have withdrawn, but got mad. Had to kill them all no matter the cost, lol!
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Italians Italians buy 3 artilleries, 1 infantry and 1 transport; Remaining resources: 1 PUs; Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Italians 1 mech_infantry moved from Algeria to Morocco Italians take Morocco from Americans 1 armour moved from Libya to Alexandria Italians take Alexandria from British 3 armour, 2 infantry and 1 mech_infantry moved from Western Ukraine to Ukraine Combat - Italians Battle in Ukraine Italians attack with 3 armour, 2 infantry and 1 mech_infantry Russians defend with 2 artilleries, 1 factory_minor and 2 infantry Italians roll dice for 3 armour, 2 infantry and 1 mech_infantry in Ukraine, round 2 : 2/6 hits, 2.00 expected hits Russians roll dice for 2 artilleries and 2 infantry in Ukraine, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Italians lost in Ukraine Italians roll dice for 3 armour and 1 mech_infantry in Ukraine, round 3 : 2/4 hits, 1.67 expected hits Russians roll dice for 2 artilleries in Ukraine, round 3 : 0/2 hits, 0.67 expected hits 2 artilleries owned by the Russians lost in Ukraine Italians win, taking Ukraine from Russians with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 8 Casualties for Italians: 2 infantry Casualties for Russians: 2 artilleries and 2 infantry Non Combat Move - Italians 2 aaGuns moved from Western Ukraine to Ukraine 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from Cyprus to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Turkey Italians take Turkey from Neutral_True 1 submarine moved from 98 Sea Zone to 95 Sea Zone 1 infantry moved from Northern Italy to Southern France 4 artilleries and 10 infantry moved from France to Southern France 1 infantry moved from Western Germany to Switzerland Italians take Switzerland from Neutral_True 1 infantry moved from Western Germany to France 1 artillery and 1 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 transport placed in 97 Sea Zone 3 artilleries placed in Southern France 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 22 PUs; end with 23 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
Italians : 0.33 Russians : 0.00
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 infantry moved from South Australia to 61 Sea Zone 1 infantry and 1 transport moved from 61 Sea Zone to 56 Sea Zone 1 infantry and 1 transport moved from 56 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo Combat - ANZAC Battle in Java Battle in Borneo Non Combat Move - ANZAC 1 artillery moved from Queensland to South Australia 1 artillery moved from New South Wales to South Australia 2 aaGuns moved from Queensland to South Australia 1 destroyer moved from 54 Sea Zone to 46 Sea Zone 1 cruiser moved from 54 Sea Zone to 55 Sea Zone 1 bomber moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 infantry moved from South Australia to 61 Sea Zone 1 infantry and 1 transport moved from 61 Sea Zone to 56 Sea Zone 1 infantry and 1 transport moved from 56 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo Combat - ANZAC Battle in Java Battle in Borneo Non Combat Move - ANZAC 1 artillery moved from Queensland to South Australia 1 artillery moved from New South Wales to South Australia 2 aaGuns moved from Queensland to South Australia 1 destroyer moved from 54 Sea Zone to 46 Sea Zone 1 cruiser moved from 54 Sea Zone to 55 Sea Zone 1 bomber moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Combat Move - French 2 infantry moved from Egypt to Alexandria Combat - French Battle in Alexandria French attack with 2 infantry Italians defend with 1 armour French roll dice for 2 infantry in Alexandria, round 2 : 1/2 hits, 0.33 expected hits Italians roll dice for 1 armour in Alexandria, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the French and 1 armour owned by the Italians lost in Alexandria French win, taking Alexandria from Italians with 1 infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Casualties for Italians: 1 armour Non Combat Move - French 1 fighter moved from United Kingdom to 104 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
Italians : 0.50 French : 0.67
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 factory_minor, 1 fighter, 2 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Germans 1 mech_infantry moved from Western Ukraine to Rostov Germans take Rostov from Russians 2 bombers moved from Western Ukraine to Russia 2 fighters and 1 tactical_bomber moved from Western Ukraine to Belarus 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 2 infantry moved from Novgorod to Belarus 1 destroyer and 1 submarine moved from 112 Sea Zone to 115 Sea Zone 1 bomber moved from Germany to 115 Sea Zone 1 submarine moved from 112 Sea Zone to 115 Sea Zone Combat - Germans Strategic bombing raid in Russia AA fire in Russia : 1/2 hits, 0.33 expected hits 1 bomber killed by AA Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory_major Bombing raid in Russia causes 6 damage total. Battle in Belarus Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 2/5 hits, 2.00 expected hits Russians roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in 115 Sea Zone Germans attack with 1 bomber, 1 destroyer and 2 submarines Russians defend with 1 cruiser and 1 submarine Germans roll dice for 2 submarines in 115 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 submarine owned by the Russians lost in 115 Sea Zone Germans roll dice for 1 bomber and 1 destroyer in 115 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 cruiser in 115 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Russians lost in 115 Sea Zone Germans win with 1 bomber, 1 destroyer and 2 submarines remaining. Battle score for attacker is 18 Casualties for Russians: 1 cruiser and 1 submarine Non Combat Move - Germans 1 infantry moved from Finland to Sweden Germans take Sweden from Neutral_True 1 artillery and 1 infantry moved from Finland to Karelia 2 infantry moved from Finland to Sweden 1 bomber moved from 115 Sea Zone to Western Germany 3 infantry moved from Bulgaria to Greece 3 aaGuns, 10 armour, 3 artilleries, 17 infantry and 6 mech_infantrys moved from Western Ukraine to Ukraine 7 mech_infantrys moved from Eastern Poland to Ukraine 1 armour and 4 mech_infantrys moved from Germany to Romania 2 fighters and 1 tactical_bomber moved from Belarus to Ukraine 1 bomber moved from Russia to Ukraine 1 fighter moved from Western Germany to Ukraine 2 fighters moved from Western Germany to Southern France 1 artillery and 7 infantry moved from France to Southern France 1 cruiser moved from 112 Sea Zone to 110 Sea Zone 1 carrier, 2 fighters, 1 submarine and 1 transport moved from 112 Sea Zone to 113 Sea Zone 2 fighters moved from 113 Sea Zone to Western Germany 4 infantry moved from Western Germany to France Place Units - Germans 1 factory_minor placed in Romania 1 fighter placed in Western Germany 1 artillery and 2 infantry placed in Novgorod 7 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 54 PUs; end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 0.67 Germans : 0.33 Russians : -1.17
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Russians Russians repair damage of 6x factory_major; Remaining resources: 19 PUs; Russians buy 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War Combat Move - Russians 2 infantry moved from Timguska to Yenisey Russians take Yenisey from Japanese 1 infantry moved from Bryansk to Rostov 1 infantry moved from Bryansk to Belarus 1 mech_infantry moved from Russia to Archangel 1 fighter moved from Bryansk to Rostov 1 armour moved from Bryansk to Belarus 1 fighter moved from Bryansk to Archangel Combat - Russians Battle in Rostov Russians attack with 1 fighter and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 1 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov retreated to Rostov Germans win with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Battle in Archangel Russians attack with 1 fighter and 1 mech_infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 mech_infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 mech_infantry in Archangel, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 mech_infantry in Archangel, round 4 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Belarus Russians attack with 1 armour and 1 infantry Germans defend with 2 infantry Russians roll dice for 1 armour and 1 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 2 infantry in Belarus, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Russians: 1 armour and 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 2 aaGuns, 3 armour, 16 artilleries, 29 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Bryansk to Smolensk 1 armour and 4 mech_infantrys moved from Russia to Smolensk 1 fighter moved from Archangel to Smolensk 1 fighter moved from Rostov to Smolensk 1 aaGun and 19 infantry moved from Central Mongolia to Tsagaan Olom Place Units - Russians 5 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Germans : 1.00 Russians : -1.33
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 3 armour, 1 artillery, 2 destroyers, 1 factory_minor, 2 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Japanese 1 mech_infantry moved from Hopei to Kansu Japanese take Kansu from Chinese 2 artilleries and 10 infantry moved from Buyant-Uhaa to Central Mongolia Japanese take Central Mongolia from Russians 2 mech_infantrys moved from Hunan to Szechwan 2 fighters and 2 tactical_bombers moved from French Indo China to Szechwan 1 fighter moved from 38 Sea Zone to 43 Sea Zone 1 fighter moved from 38 Sea Zone to 42 Sea Zone 2 bombers moved from French Indo China to Borneo 1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 2 infantry moved from Dutch New Guinea to 45 Sea Zone 2 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 fighter and 1 tactical_bomber moved from 45 Sea Zone to Java 1 destroyer moved from 45 Sea Zone to 55 Sea Zone 2 fighters and 2 tactical_bombers moved from 45 Sea Zone to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 46 Sea Zone 2 fighters moved from Philippines to 46 Sea Zone 1 infantry moved from Dutch New Guinea to New Guinea Japanese take New Guinea from ANZAC 1 fighter moved from 6 Sea Zone to 26 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 2 infantry and 1 transport moved from 17 Sea Zone to 25 Sea Zone 2 infantry moved from 25 Sea Zone to Midway Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 fighter and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 43 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 26 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 26 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 42 Sea Zone Japanese attack with 1 fighter and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Midway Battle in Java Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber ANZAC defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Java, round 2 : 1/4 hits, 1.50 expected hits ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Java Japanese win, taking Midway from Americans, taking Java from ANZAC with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Borneo Japanese attack with 1 artillery, 2 bombers and 1 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Borneo, round 2 : 2/4 hits, 2.00 expected hits UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo Japanese win, taking Borneo from UK_Pacific with 1 artillery and 2 bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Battle in 46 Sea Zone Japanese attack with 3 fighters and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 3 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 46 Sea Zone Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 55 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers Americans defend with 1 submarine; ANZAC defend with 1 cruiser Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 cruiser in 55 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 submarine owned by the Americans, 1 cruiser owned by the ANZAC and 1 destroyer owned by the Japanese lost in 55 Sea Zone Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 10 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 cruiser Casualties for Americans: 1 submarine Battle in Szechwan Japanese attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Szechwan, round 2 : 1/6 hits, 2.67 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from Szechwan to French Indo China 1 armour and 4 mech_infantrys moved from Yunnan to French Indo China 3 mech_infantrys moved from Kiangsu to Hunan 1 aaGun moved from Buyant-Uhaa to Central Mongolia 1 armour moved from Buyant-Uhaa to Yakut S.S.R. 1 mech_infantry moved from Manchuria to Central Mongolia 1 mech_infantry moved from Manchuria to Ulaanbaatar 1 mech_infantry moved from Manchuria to Central Mongolia 2 bombers moved from Borneo to French Indo China 1 battleship, 4 carriers, 1 cruiser, 2 destroyers and 1 transport moved from 45 Sea Zone to 33 Sea Zone 2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from 46 Sea Zone to 33 Sea Zone 3 fighters moved from 46 Sea Zone to 33 Sea Zone 1 carrier, 2 destroyers, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 1 fighter moved from 26 Sea Zone to 25 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports moved from 38 Sea Zone to 37 Sea Zone 1 fighter moved from 43 Sea Zone to French Indo China 1 fighter moved from Java to 37 Sea Zone 1 fighter moved from 42 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from Java to 37 Sea Zone 1 fighter moved from 37 Sea Zone to Malaya Place Units - Japanese 1 factory_minor placed in French Indo China 1 armour and 2 mech_infantrys placed in Manchuria 2 armour and 1 mech_infantry placed in Kiangsu 1 artillery and 1 infantry placed in Malaya 1 destroyer placed in 37 Sea Zone 1 destroyer and 1 transport placed in 6 Sea Zone 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 67 PUs; end with 67 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
ANZAC : -0.67 Americans : 0.33 Chinese : -0.33 UK_Pacific : 0.67 Japanese : -2.00
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 airfield, 1 factory_minor, 1 fighter and 6 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 104 Sea Zone to 110 Sea Zone 1 bomber moved from United Kingdom to 110 Sea Zone 2 fighters moved from 104 Sea Zone to 110 Sea Zone 2 fighters moved from 104 Sea Zone to 110 Sea Zone Combat - Americans Battle in 110 Sea Zone Americans attack with 1 bomber, 4 fighters and 1 submarine Germans defend with 1 cruiser Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the Germans lost in 110 Sea Zone Americans win with 1 bomber, 4 fighters and 1 submarine remaining. Battle score for attacker is 12 Casualties for Germans: 1 cruiser Non Combat Move - Americans 6 transports moved from 104 Sea Zone to 92 Sea Zone 1 battleship moved from 104 Sea Zone to 92 Sea Zone 2 cruisers moved from 104 Sea Zone to 92 Sea Zone 1 carrier and 2 fighters moved from 104 Sea Zone to 92 Sea Zone 3 carriers moved from 104 Sea Zone to 92 Sea Zone 2 fighters moved from Eastern United States to Spain 4 fighters moved from 110 Sea Zone to 92 Sea Zone 1 tactical_bomber moved from 104 Sea Zone to 92 Sea Zone 3 artilleries moved from Eastern United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 artilleries moved from 91 Sea Zone to Spain 3 infantry moved from 91 Sea Zone to Spain 1 artillery moved from Western United States to 10 Sea Zone 1 artillery and 2 transports moved from 10 Sea Zone to 64 Sea Zone 1 artillery moved from 64 Sea Zone to Southeast Mexico 1 submarine moved from 10 Sea Zone to 25 Sea Zone 1 submarine moved from 10 Sea Zone to 13 Sea Zone 1 submarine moved from 10 Sea Zone to 12 Sea Zone 1 submarine moved from 10 Sea Zone to 27 Sea Zone 1 submarine moved from 10 Sea Zone to 30 Sea Zone 1 submarine moved from 10 Sea Zone to 31 Sea Zone 1 submarine moved from 54 Sea Zone to 27 Sea Zone 1 submarine moved from 54 Sea Zone to 32 Sea Zone 1 submarine moved from 54 Sea Zone to 29 Sea Zone 2 fighters moved from 54 Sea Zone to 63 Sea Zone 1 carrier moved from 54 Sea Zone to 63 Sea Zone 1 cruiser moved from 54 Sea Zone to 63 Sea Zone 2 destroyers moved from 54 Sea Zone to 63 Sea Zone 1 fighter moved from 54 Sea Zone to New Zealand 4 destroyers moved from 104 Sea Zone to 92 Sea Zone 1 bomber moved from 110 Sea Zone to Spain Place Units - Americans 1 airfield and 1 factory_minor placed in Spain 6 submarines placed in 10 Sea Zone 1 fighter placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans : 0.67
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Shensi Chinese take Shensi from Japanese 1 fighter and 7 infantry moved from Sikang to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 7 infantry Japanese defend with 2 mech_infantrys Chinese roll dice for 1 fighter and 7 infantry in Szechwan, round 2 : 3/8 hits, 1.67 expected hits Japanese roll dice for 2 mech_infantrys in Szechwan, round 2 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 7 infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 2 mech_infantrys Non Combat Move - Chinese 1 fighter moved from Szechwan to Burma Place Units - Chinese 1 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese : 1.33 Japanese : -0.67
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TripleA Manual Gamesave Post: British round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Combat Move - British 3 mech_infantrys moved from Iraq to Turkey 1 mech_infantry moved from Egypt to Tobruk British take Tobruk from Italians 2 mech_infantrys moved from Saudi Arabia to Turkey 1 armour moved from Saudi Arabia to Turkey 1 transport moved from 104 Sea Zone to 91 Sea Zone 1 artillery moved from Portugal to 91 Sea Zone 1 infantry moved from Portugal to 91 Sea Zone 1 artillery moved from 91 Sea Zone to Morocco 1 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from 92 Sea Zone to Morocco 2 fighters moved from Spain to Morocco 1 bomber moved from Iraq to 97 Sea Zone 1 bomber moved from Egypt to 97 Sea Zone 1 bomber moved from United Kingdom to 97 Sea Zone 1 infantry moved from Burma to Yunnan Chinese take Yunnan from Japanese 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese
Combat Hit Differential Summary :
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Scramble in sz 97?
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@jim010 yeah full scramble
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I got 2 hits. What do you lose?
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TripleA Manual Gamesave Post: British round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Combat Move - British 3 mech_infantrys moved from Iraq to Turkey 1 mech_infantry moved from Egypt to Tobruk British take Tobruk from Italians 2 mech_infantrys moved from Saudi Arabia to Turkey 1 armour moved from Saudi Arabia to Turkey 1 transport moved from 104 Sea Zone to 91 Sea Zone 1 artillery moved from Portugal to 91 Sea Zone 1 infantry moved from Portugal to 91 Sea Zone 1 fighter moved from 92 Sea Zone to Morocco 2 fighters moved from Spain to Morocco 1 bomber moved from Iraq to 97 Sea Zone 1 bomber moved from Egypt to 97 Sea Zone 1 bomber moved from United Kingdom to 97 Sea Zone 1 infantry moved from Burma to Yunnan Chinese take Yunnan from Japanese 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Morocco 1 artillery moved from 92 Sea Zone to Morocco Combat - British Italians scrambles 2 units out of Southern Italy to defend against the attack in 97 Sea Zone Battle in Turkey British attack with 1 armour and 5 mech_infantrys Italians defend with 2 infantry British roll dice for 1 armour and 5 mech_infantrys in Turkey, round 2 : 0/6 hits, 1.33 expected hits Italians roll dice for 2 infantry in Turkey, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the British lost in Turkey British roll dice for 1 armour and 4 mech_infantrys in Turkey, round 3 : 1/5 hits, 1.17 expected hits Italians roll dice for 2 infantry in Turkey, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Turkey British roll dice for 1 armour and 4 mech_infantrys in Turkey, round 4 : 1/5 hits, 1.17 expected hits Italians roll dice for 1 infantry in Turkey, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Turkey British win, taking Turkey from Italians with 1 armour and 4 mech_infantrys remaining. Battle score for attacker is 2 Casualties for British: 1 mech_infantry Casualties for Italians: 2 infantry Battle in Morocco British attack with 1 artillery, 3 fighters and 1 infantry Italians defend with 1 mech_infantry British roll dice for 1 artillery, 3 fighters and 1 infantry in Morocco, round 2 : 3/5 hits, 2.17 expected hits Italians roll dice for 1 mech_infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Morocco British win, taking Morocco from Italians with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Battle in 97 Sea Zone British attack with 3 bombers Italians defend with 1 cruiser, 2 fighters and 1 transport British roll dice for 3 bombers in 97 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits
Combat Hit Differential Summary :
British : -0.83 Italians : -1.00
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@jim010 said in G40 Jim010 (allies +33) vs Majikforce (axis):
I got 2 hits. What do you lose?
Fighter cruiser
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 airfield, 1 factory_minor, 1 fighter and 6 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 104 Sea Zone to 110 Sea Zone 1 bomber moved from United Kingdom to 110 Sea Zone 2 fighters moved from 104 Sea Zone to 110 Sea Zone 2 fighters moved from 104 Sea Zone to 110 Sea Zone Combat - Americans Battle in 110 Sea Zone Americans attack with 1 bomber, 4 fighters and 1 submarine Germans defend with 1 cruiser Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the Germans lost in 110 Sea Zone Americans win with 1 bomber, 4 fighters and 1 submarine remaining. Battle score for attacker is 12 Casualties for Germans: 1 cruiser Non Combat Move - Americans 6 transports moved from 104 Sea Zone to 92 Sea Zone 1 battleship moved from 104 Sea Zone to 92 Sea Zone 2 cruisers moved from 104 Sea Zone to 92 Sea Zone 1 carrier and 2 fighters moved from 104 Sea Zone to 92 Sea Zone 3 carriers moved from 104 Sea Zone to 92 Sea Zone 2 fighters moved from Eastern United States to Spain 4 fighters moved from 110 Sea Zone to 92 Sea Zone 1 tactical_bomber moved from 104 Sea Zone to 92 Sea Zone 3 artilleries moved from Eastern United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 artilleries moved from 91 Sea Zone to Spain 3 infantry moved from 91 Sea Zone to Spain 1 artillery moved from Western United States to 10 Sea Zone 1 artillery and 2 transports moved from 10 Sea Zone to 64 Sea Zone 1 artillery moved from 64 Sea Zone to Southeast Mexico 1 submarine moved from 10 Sea Zone to 25 Sea Zone 1 submarine moved from 10 Sea Zone to 13 Sea Zone 1 submarine moved from 10 Sea Zone to 12 Sea Zone 1 submarine moved from 10 Sea Zone to 27 Sea Zone 1 submarine moved from 10 Sea Zone to 30 Sea Zone 1 submarine moved from 10 Sea Zone to 31 Sea Zone 1 submarine moved from 54 Sea Zone to 27 Sea Zone 1 submarine moved from 54 Sea Zone to 32 Sea Zone 1 submarine moved from 54 Sea Zone to 29 Sea Zone 2 fighters moved from 54 Sea Zone to 63 Sea Zone 1 carrier moved from 54 Sea Zone to 63 Sea Zone 1 cruiser moved from 54 Sea Zone to 63 Sea Zone 2 destroyers moved from 54 Sea Zone to 63 Sea Zone 1 fighter moved from 54 Sea Zone to New Zealand 4 destroyers moved from 104 Sea Zone to 92 Sea Zone 1 bomber moved from 110 Sea Zone to Spain Place Units - Americans 1 airfield and 1 factory_minor placed in Spain 6 submarines placed in 10 Sea Zone 1 fighter placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Shensi Chinese take Shensi from Japanese 1 fighter and 7 infantry moved from Sikang to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 7 infantry Japanese defend with 2 mech_infantrys Chinese roll dice for 1 fighter and 7 infantry in Szechwan, round 2 : 3/8 hits, 1.67 expected hits Japanese roll dice for 2 mech_infantrys in Szechwan, round 2 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 7 infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 2 mech_infantrys Non Combat Move - Chinese 1 fighter moved from Szechwan to Burma Place Units - Chinese 1 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs Purchase Units - British British buy 2 armour and 4 mech_infantrys; Remaining resources: 14 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - British 3 mech_infantrys moved from Iraq to Turkey 1 mech_infantry moved from Egypt to Tobruk British take Tobruk from Italians 2 mech_infantrys moved from Saudi Arabia to Turkey 1 armour moved from Saudi Arabia to Turkey 1 transport moved from 104 Sea Zone to 91 Sea Zone 1 artillery moved from Portugal to 91 Sea Zone 1 infantry moved from Portugal to 91 Sea Zone 1 fighter moved from 92 Sea Zone to Morocco 2 fighters moved from Spain to Morocco 1 bomber moved from Iraq to 97 Sea Zone 1 bomber moved from Egypt to 97 Sea Zone 1 bomber moved from United Kingdom to 97 Sea Zone 1 infantry moved from Burma to Yunnan Chinese take Yunnan from Japanese 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Morocco 1 artillery moved from 92 Sea Zone to Morocco Combat - British Italians scrambles 2 units out of Southern Italy to defend against the attack in 97 Sea Zone Battle in Turkey British attack with 1 armour and 5 mech_infantrys Italians defend with 2 infantry British roll dice for 1 armour and 5 mech_infantrys in Turkey, round 2 : 0/6 hits, 1.33 expected hits Italians roll dice for 2 infantry in Turkey, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the British lost in Turkey British roll dice for 1 armour and 4 mech_infantrys in Turkey, round 3 : 1/5 hits, 1.17 expected hits Italians roll dice for 2 infantry in Turkey, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Turkey British roll dice for 1 armour and 4 mech_infantrys in Turkey, round 4 : 1/5 hits, 1.17 expected hits Italians roll dice for 1 infantry in Turkey, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Turkey British win, taking Turkey from Italians with 1 armour and 4 mech_infantrys remaining. Battle score for attacker is 2 Casualties for British: 1 mech_infantry Casualties for Italians: 2 infantry Battle in Morocco British attack with 1 artillery, 3 fighters and 1 infantry Italians defend with 1 mech_infantry British roll dice for 1 artillery, 3 fighters and 1 infantry in Morocco, round 2 : 3/5 hits, 2.17 expected hits Italians roll dice for 1 mech_infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Morocco British win, taking Morocco from Italians with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Battle in 97 Sea Zone British attack with 3 bombers Italians defend with 1 cruiser, 2 fighters and 1 transport British roll dice for 3 bombers in 97 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits Italians roll dice for 1 cruiser, 2 fighters and 1 transport in 97 Sea Zone, round 2 : 0/3 hits, 1.83 expected hits 1 cruiser owned by the Italians and 1 fighter owned by the Italians lost in 97 Sea Zone British roll dice for 3 bombers in 97 Sea Zone, round 3 : 2/3 hits, 2.00 expected hits Italians roll dice for 1 fighter and 1 transport in 97 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits 1 transport owned by the Italians and 1 fighter owned by the Italians lost in 97 Sea Zone British win with 3 bombers remaining. Battle score for attacker is 39 Casualties for Italians: 1 cruiser, 2 fighters and 1 transport Non Combat Move - British 4 infantry moved from Brazil to 86 Sea Zone 4 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone 4 infantry moved from 91 Sea Zone to Spain 1 infantry moved from Portugal to Spain 1 armour moved from Portugal to Spain 1 transport moved from 104 Sea Zone to 92 Sea Zone 2 destroyers moved from 104 Sea Zone to 91 Sea Zone 3 mech_infantrys moved from Egypt to Iraq 1 artillery and 3 infantry moved from Egypt to Trans-Jordan 1 artillery and 3 infantry moved from Saudi Arabia to Iraq 2 infantry moved from Burma to India 1 fighter moved from Morocco to 92 Sea Zone 1 bomber moved from 97 Sea Zone to Malta 2 bombers moved from 97 Sea Zone to Malta 2 fighters moved from Morocco to Spain Place Units - British 2 armour and 1 mech_infantry placed in Iraq 3 mech_infantrys placed in Egypt Turn Complete - British British collect 41 PUs; end with 55 PUs Place Units - UK_Pacific 1 mech_infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,1,3,5,4,6,6,2 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,3 UK_Pacific collect 3 PUs (4 lost to blockades); end with 4 PUs Some Units in India change ownership: 1 mech_infantry
Combat Hit Differential Summary :
British : -0.83 Italians : -3.50 Americans : 0.67 Chinese : 1.33 Japanese : -0.67