assumed no scramble.
G40 Jim010 (allies +33) vs Majikforce (axis)
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I’m leaving it for tonight, but it is not allowing me to load each remaining transport with a man and another ground unit.
I may have to edit this.
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OK, its saying I cannot load and unload my transports if they were in combat. Unless I’m missing something, there has been no combat in the sz106. I will edit the game so my transports can load and move and drop off.
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@jim010 you may be better off just redoing the turn and edit the battle accordingly. Transports can be tricky when trying to edit. If you loaded them during the combat phase that would be your problem. By rule if you load transports during combat phase they must make an amphibious assault. Triple A let’s you load them during combat but doesn’t force you to attack. So when. You when you get to the NCM you can’t unload.
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TripleA Move Summary: Americans round 5
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 2 bombers, 2 destroyers, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Quebec to 106 Sea Zone 1 artillery moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Gibraltar 1 artillery moved from 91 Sea Zone to Gibraltar 4 armour moved from Quebec to 106 Sea Zone 4 mech_infantrys moved from Quebec to 106 Sea Zone 1 artillery moved from Quebec to 106 Sea Zone 9 infantry moved from Quebec to 106 Sea Zone 2 armour, 1 artillery, 7 infantry, 4 mech_infantrys and 7 transports moved from 106 Sea Zone to 91 Sea Zone 2 armour moved from 91 Sea Zone to Gibraltar 4 mech_infantrys moved from 91 Sea Zone to Gibraltar 1 artillery moved from 91 Sea Zone to Gibraltar 7 infantry moved from 91 Sea Zone to Gibraltar 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Morocco 1 armour moved from 91 Sea Zone to Morocco 1 battleship moved from 106 Sea Zone to 91 Sea Zone 1 bomber moved from United Kingdom to 83 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Gibraltar 1 artillery moved from 91 Sea Zone to Gibraltar 1 artillery moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Gibraltar 1 artillery moved from 91 Sea Zone to Gibraltar
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 2 bombers, 2 destroyers, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Quebec to 106 Sea Zone 1 artillery moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Gibraltar 1 artillery moved from 91 Sea Zone to Gibraltar 4 armour moved from Quebec to 106 Sea Zone 4 mech_infantrys moved from Quebec to 106 Sea Zone 1 artillery moved from Quebec to 106 Sea Zone 9 infantry moved from Quebec to 106 Sea Zone 2 armour, 1 artillery, 7 infantry, 4 mech_infantrys and 7 transports moved from 106 Sea Zone to 91 Sea Zone 2 armour moved from 91 Sea Zone to Gibraltar 4 mech_infantrys moved from 91 Sea Zone to Gibraltar 1 artillery moved from 91 Sea Zone to Gibraltar 7 infantry moved from 91 Sea Zone to Gibraltar 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Morocco 1 armour moved from 91 Sea Zone to Morocco 1 battleship moved from 106 Sea Zone to 91 Sea Zone 1 bomber moved from United Kingdom to 83 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Gibraltar 1 artillery moved from 91 Sea Zone to Gibraltar 1 artillery moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Gibraltar 1 artillery moved from 91 Sea Zone to Gibraltar Combat - Americans Battle in 83 Sea Zone Americans attack with 1 bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 83 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Morocco Battle in Gibraltar Americans attack with 2 armour, 5 artilleries, 11 infantry and 4 mech_infantrys Italians defend with 1 harbour and 1 infantry Americans roll dice for 1 battleship in Gibraltar, round 2 : 0/1 hits, 0.67 expected hits Americans roll dice for 2 armour, 5 artilleries, 11 infantry and 4 mech_infantrys in Gibraltar, round 2 : 7/22 hits, 6.00 expected hits Italians roll dice for 1 infantry in Gibraltar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar Americans win, taking Morocco from Italians, taking Gibraltar from Italians with 2 armour, 5 artilleries, 10 infantry and 4 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - Americans 2 carriers moved from 101 Sea Zone to 91 Sea Zone 1 artillery moved from Central United States to 101 Sea Zone 1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 artillery moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 bomber moved from 83 Sea Zone to French Equatorial Africa 1 carrier moved from 106 Sea Zone to 91 Sea Zone 1 aaGun moved from Quebec to 106 Sea Zone 1 aaGun moved from Quebec to 106 Sea Zone 2 infantry moved from Quebec to 106 Sea Zone 2 aaGuns, 1 armour, 3 infantry and 3 transports moved from 106 Sea Zone to 91 Sea Zone 1 armour moved from 91 Sea Zone to Gibraltar 3 infantry moved from 91 Sea Zone to Gibraltar 2 aaGuns moved from 91 Sea Zone to Gibraltar 3 cruisers moved from 106 Sea Zone to 91 Sea Zone 2 fighters moved from 106 Sea Zone to 91 Sea Zone 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 4 fighters moved from Iceland to 91 Sea Zone 1 tactical_bomber moved from Iceland to United Kingdom 1 bomber moved from Iceland to United Kingdom 1 artillery moved from Central United States to Western United States 2 infantry moved from Eastern United States to Central United States 2 submarines moved from 16 Sea Zone to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone Place Units - Americans 2 destroyers and 2 transports placed in 101 Sea Zone 1 armour and 1 artillery placed in Central United States 2 infantry placed in Western United States 2 bombers placed in Eastern United States Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Italians : 0.67 Americans : 0.33
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 4 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 2 PUs; end with 2 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: British round 5
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Combat Move - British 3 infantry moved from Egypt to Alexandria 2 artilleries moved from Egypt to Alexandria 1 infantry moved from Iraq to Syria British take Syria from Italians 1 infantry moved from Tanganyika Territory to Kenya British take Kenya from Italians 1 battleship moved from 76 Sea Zone to 98 Sea Zone
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Damn. In my haste, I forgot to buy my airbase … oh well.
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 2 bombers, 2 destroyers, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Quebec to 106 Sea Zone 1 artillery moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Gibraltar 1 artillery moved from 91 Sea Zone to Gibraltar 4 armour moved from Quebec to 106 Sea Zone 4 mech_infantrys moved from Quebec to 106 Sea Zone 1 artillery moved from Quebec to 106 Sea Zone 9 infantry moved from Quebec to 106 Sea Zone 2 armour, 1 artillery, 7 infantry, 4 mech_infantrys and 7 transports moved from 106 Sea Zone to 91 Sea Zone 2 armour moved from 91 Sea Zone to Gibraltar 4 mech_infantrys moved from 91 Sea Zone to Gibraltar 1 artillery moved from 91 Sea Zone to Gibraltar 7 infantry moved from 91 Sea Zone to Gibraltar 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Morocco 1 armour moved from 91 Sea Zone to Morocco 1 battleship moved from 106 Sea Zone to 91 Sea Zone 1 bomber moved from United Kingdom to 83 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Gibraltar 1 artillery moved from 91 Sea Zone to Gibraltar 1 artillery moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Gibraltar 1 artillery moved from 91 Sea Zone to Gibraltar Combat - Americans Battle in 83 Sea Zone Americans attack with 1 bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 83 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Morocco Battle in Gibraltar Americans attack with 2 armour, 5 artilleries, 11 infantry and 4 mech_infantrys Italians defend with 1 harbour and 1 infantry Americans roll dice for 1 battleship in Gibraltar, round 2 : 0/1 hits, 0.67 expected hits Americans roll dice for 2 armour, 5 artilleries, 11 infantry and 4 mech_infantrys in Gibraltar, round 2 : 7/22 hits, 6.00 expected hits Italians roll dice for 1 infantry in Gibraltar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar Americans win, taking Morocco from Italians, taking Gibraltar from Italians with 2 armour, 5 artilleries, 10 infantry and 4 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - Americans 2 carriers moved from 101 Sea Zone to 91 Sea Zone 1 artillery moved from Central United States to 101 Sea Zone 1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 artillery moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 bomber moved from 83 Sea Zone to French Equatorial Africa 1 carrier moved from 106 Sea Zone to 91 Sea Zone 1 aaGun moved from Quebec to 106 Sea Zone 1 aaGun moved from Quebec to 106 Sea Zone 2 infantry moved from Quebec to 106 Sea Zone 2 aaGuns, 1 armour, 3 infantry and 3 transports moved from 106 Sea Zone to 91 Sea Zone 1 armour moved from 91 Sea Zone to Gibraltar 3 infantry moved from 91 Sea Zone to Gibraltar 2 aaGuns moved from 91 Sea Zone to Gibraltar 3 cruisers moved from 106 Sea Zone to 91 Sea Zone 2 fighters moved from 106 Sea Zone to 91 Sea Zone 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 4 fighters moved from Iceland to 91 Sea Zone 1 tactical_bomber moved from Iceland to United Kingdom 1 bomber moved from Iceland to United Kingdom 1 artillery moved from Central United States to Western United States 2 infantry moved from Eastern United States to Central United States 2 submarines moved from 16 Sea Zone to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone Place Units - Americans 2 destroyers and 2 transports placed in 101 Sea Zone 1 armour and 1 artillery placed in Central United States 2 infantry placed in Western United States 2 bombers placed in Eastern United States Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 4 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 2 PUs; end with 2 PUs Purchase Units - British British buy 1 armour, 2 destroyers and 1 fighter; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 3 infantry moved from Egypt to Alexandria 2 artilleries moved from Egypt to Alexandria 1 infantry moved from Iraq to Syria British take Syria from Italians 1 infantry moved from Tanganyika Territory to Kenya British take Kenya from Italians 1 battleship moved from 76 Sea Zone to 98 Sea Zone Combat - British British creates battle in territory 106 Sea Zone Battle in Alexandria British attack with 2 artilleries and 3 infantry Italians defend with 1 artillery and 1 infantry British roll dice for 2 artilleries and 3 infantry in Alexandria, round 2 : 2/5 hits, 1.50 expected hits Italians roll dice for 1 artillery and 1 infantry in Alexandria, round 2 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria British win, taking 106 Sea Zone from Germans, taking Alexandria from Italians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 infantry Casualties for Italians: 1 artillery and 1 infantry Battle in 98 Sea Zone British attack with 1 battleship Italians defend with 1 submarine and 1 transport 1 submarine owned by the Italians Submerged 1 transport owned by the Italians lost in 98 Sea Zone British win, taking 98 Sea Zone from Neutral with 1 battleship remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Non Combat Move - British 1 artillery moved from Persia to Eastern Persia 2 infantry moved from Persia to Eastern Persia 1 mech_infantry moved from Iraq to Eastern Persia 1 transport moved from 76 Sea Zone to 81 Sea Zone 1 armour moved from Rhodesia to French Equatorial Africa 3 infantry moved from Egypt to Trans-Jordan 3 artilleries moved from Egypt to Trans-Jordan 3 fighters moved from United Kingdom to Gibraltar 2 destroyers moved from 106 Sea Zone to 104 Sea Zone 3 transports moved from 121 Sea Zone to 106 Sea Zone Place Units - British 1 armour and 1 fighter placed in Egypt 2 destroyers placed in 109 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,5 British collect 34 PUs; end with 34 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Italians : 1.00 British : 0.50 Americans : 0.33
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Forgetting that airbase is fatal.
Oh well, I hate playing allies. But I would do many things different. I’ll concede when you kill that fleet. But I’d like to try again as Allies. I have a better idea now of what I should do with them.
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TripleA Manual Gamesave Post: Italians round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Italians Italians buy 2 destroyers and 2 fighters; Remaining resources: 1 PUs; Combat Move - Italians 6 submarines moved from 93 Sea Zone to 91 Sea Zone 1 bomber moved from Southern Italy to 104 Sea Zone 2 fighters moved from Normandy Bordeaux to 104 Sea Zone 2 bombers moved from Southern France to 91 Sea Zone 1 mech_infantry moved from Western Ukraine to Rostov Italians take Rostov from Russians 1 armour moved from French West Africa to Nigeria Italians take Nigeria from British 1 infantry moved from French West Africa to Gold Coast Italians take Gold Coast from British 1 submarine moved from 98 Sea Zone to 95 Sea Zone Combat - Italians Battle in 104 Sea Zone Italians attack with 1 bomber and 2 fighters British defend with 2 destroyers Italians roll dice for 1 bomber and 2 fighters in 104 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits British roll dice for 2 destroyers in 104 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits 1 destroyer owned by the British lost in 104 Sea Zone Italians roll dice for 1 bomber and 2 fighters in 104 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits British roll dice for 1 destroyer in 104 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 fighter owned by the Italians lost in 104 Sea Zone Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 6 Casualties for British: 2 destroyers Casualties for Italians: 1 fighter Battle in 91 Sea Zone Italians attack with 2 bombers and 6 submarines Americans defend with 1 battleship, 3 carriers, 3 cruisers, 1 destroyer, 6 fighters and 15 transports Italians roll dice for 6 submarines in 91 Sea Zone, round 2 : 2/6 hits, 2.00 expected hits
Combat Hit Differential Summary :
Italians : -0.33 British : 0.00
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@jim010 2 hits from the subs. Where do you want them? Also were do you want hits to go from the bombers?
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Don’t bother. I surrender
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@jim010 Okay. GG. Don’t kick yourself about the air base. I most likely could of disabled it with Italy anyway. Would of been a much more tense Italy turn though. Japan was probably going to win before the US offload made a difference. Do you know how to post game results? If not let me know. We can go again if you want. Swap sides or try the same again. Just let me know.
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Posted. Yeah, I’d like a rematch. Little things that I need to not repeat. By the odds I had Moscow protected, so I think I can work on my American entry. But I’m going to play outside the league until I get the Allies figured out.
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@jim010 okay. If you want to play again we can. We won’t count it for the league. But could we just play here in the league forum? Same bid amount I assume? Where do you want units?
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Sure.
Same place as before. My idea is if Russia can hold, then everything else should fall into place. Now I just need to see how to get the US landing to Gibraltar safely. I ran the numbers with your Italian and German waves, and I should have held, so I am thinking that can be tweaked.
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@jim010 Okay cool. I’m just gonna continue the new game in this thread. I like your idea but with a KGF how do you account for Japan not wrecking shop in the Pacific?
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 9:42:01 PM
Savegame -
@jim010 Game 2 just for fun. Same bid
Bid:
1 inf in each territory
Novgorod
Belarus
western ukraine
Russia
Archangel
ukraine
volgograd
Karlia
Vyborg
Caucasus
Egypt