L20 Max334 (X) v Wizmark +7 BM3

  • 2024 '22 '21 '19 '18

    Sorry man, no time today… will get to game tomorrow

  • 2024 '22 '21 '19 '18

    TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 bomber, 2 fighters, 1 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour and 1 mech_infantry moved from Nenetsia to Evenkiyskiy
                  Germans take Urals from Russians
                  Germans take Evenkiyskiy from Russians
            1 armour moved from Nenetsia to Vologda
                  Germans take Vologda from Russians
            1 armour moved from Vologda to Urals
            1 infantry moved from Nenetsia to Vologda
            2 infantry moved from Nenetsia to Urals
            1 mech_infantry moved from Eastern Poland to Ukraine
                  Germans take Ukraine from Russians
            1 artillery and 1 infantry moved from Finland to 127 Sea Zone
            1 artillery moved from Novgorod to Archangel
            3 armour moved from Eastern Poland to Archangel
            3 mech_infantrys moved from Eastern Poland to Archangel
            1 mech_infantry moved from Eastern Poland to Archangel
            1 artillery and 1 infantry moved from 127 Sea Zone to Archangel
            1 infantry moved from Novgorod to Archangel
            1 mech_infantry moved from Eastern Poland to Smolensk
                  Germans take Smolensk from Russians
            1 infantry moved from Novgorod to Archangel
    
        Combat - Germans
            Germans creates battle in territory 115 Sea Zone
            Battle in Archangel
                Germans attack with 3 armour, 2 artilleries, 3 infantry and 4 mech_infantrys
                Russians defend with 3 infantry
                    Germans roll dice for 1 cruiser in Archangel, round 2 : 1/1 hits, 0.50 expected hits
                    Germans roll dice for 3 armour, 2 artilleries, 3 infantry and 4 mech_infantrys in Archangel, round 2 : 4/1 hits, 3.67 expected hits
                    Russians roll dice for 3 infantry in Archangel, round 2 : 1/0 hits, 1.00 expected hits
                    3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                Germans win, taking Archangel from Russians with 3 armour, 2 artilleries, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Germans: 1 infantry
                Casualties for Russians: 3 infantry
    
        Non Combat Move - Germans
            1 artillery and 2 infantry moved from Novgorod to 127 Sea Zone
            1 infantry moved from Karelia to 127 Sea Zone
            1 marine moved from Finland to 127 Sea Zone
            1 artillery, 3 infantry and 1 marine moved from 127 Sea Zone to Nenetsia
            4 transports moved from 115 Sea Zone to 114 Sea Zone
            2 aaGuns moved from Poland to 114 Sea Zone
            2 artilleries moved from Germany to 114 Sea Zone
            4 infantry moved from Germany to 114 Sea Zone
            2 aaGuns, 2 artilleries, 4 infantry and 4 transports moved from 114 Sea Zone to 115 Sea Zone
            2 aaGuns, 2 artilleries and 4 infantry moved from 115 Sea Zone to Novgorod
            1 aaGun moved from Western Germany to France
            1 artillery and 4 infantry moved from Romania to Bessarabia
            1 artillery moved from Baltic States to Novgorod
            2 artilleries moved from Poland to Baltic States
            2 infantry moved from Eastern Poland to Baltic States
            2 artilleries moved from Poland to Eastern Poland
            1 armour and 2 mech_infantrys moved from Germany to Slovakia Hungary
            1 fighter and 1 tactical_bomber moved from Eastern Poland to France
            1 fighter and 1 tactical_bomber moved from Southern Italy to Western Germany
            1 tactical_bomber moved from Eastern Poland to Novgorod
    
        Place Units - Germans
            3 mech_infantrys placed in Novgorod
            1 infantry placed in France
            1 bomber and 2 fighters placed in Western Germany
            1 submarine placed in 93 Sea Zone
            1 submarine placed in 113 Sea Zone
    
        Turn Complete - Germans
            Germans collect 55 PUs; end with 55 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.83
    Russians : 0.00
    

    Savegame

  • '20 '19

    TripleA Move Summary: Russians round 5

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 2 armour, 1 artillery, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
            2 infantry moved from Bryansk to Western Ukraine
            2 infantry moved from Bryansk to Ukraine
            1 bomber moved from Russia to Ukraine
            1 fighter moved from Bryansk to Western Ukraine
            1 tactical_bomber moved from Russia to Western Ukraine
            1 infantry moved from Bryansk to Belarus
                  Russians take Belarus from Italians
            1 infantry moved from Bryansk to Smolensk
            1 infantry moved from Russia to Vologda
            1 fighter moved from Russia to Smolensk
            1 fighter moved from Russia to Vologda
            1 infantry moved from Ulaanbaatar to Amur
            2 infantry moved from Buyant-Uhaa to Amur
            18 infantry moved from Buryatia to Amur
            1 infantry moved from Bryansk to Smolensk
            1 submarine moved from 115 Sea Zone to 114 Sea Zone
            1 submarine moved from 104 Sea Zone to 92 Sea Zone
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 2 armour, 1 artillery, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
            2 infantry moved from Bryansk to Western Ukraine
            2 infantry moved from Bryansk to Ukraine
            1 bomber moved from Russia to Ukraine
            1 fighter moved from Bryansk to Western Ukraine
            1 tactical_bomber moved from Russia to Western Ukraine
            1 infantry moved from Bryansk to Belarus
                  Russians take Belarus from Italians
            1 infantry moved from Bryansk to Smolensk
            1 infantry moved from Russia to Vologda
            1 fighter moved from Russia to Smolensk
            1 fighter moved from Russia to Vologda
            1 infantry moved from Ulaanbaatar to Amur
            2 infantry moved from Buyant-Uhaa to Amur
            18 infantry moved from Buryatia to Amur
            1 infantry moved from Bryansk to Smolensk
            1 submarine moved from 115 Sea Zone to 114 Sea Zone
            1 submarine moved from 104 Sea Zone to 92 Sea Zone
    
        Combat - Russians
            Battle in Amur
                Russians attack with 21 infantry
                Japanese defend with 1 aaGun, 3 artilleries and 2 infantry
                    Russians roll dice for 21 infantry in Amur, round 2 : 3/1 hits, 3.50 expected hits
                    Japanese roll dice for 1 aaGun, 3 artilleries and 2 infantry in Amur, round 2 : 2/1 hits, 1.67 expected hits
                    2 infantry owned by the Japanese, 2 infantry owned by the Russians and 1 aaGun owned by the Japanese lost in Amur
                    Russians roll dice for 19 infantry in Amur, round 3 : 3/1 hits, 3.17 expected hits
                    Japanese roll dice for 3 artilleries in Amur, round 3 : 1/0 hits, 1.00 expected hits
                    3 artilleries owned by the Japanese and 1 infantry owned by the Russians lost in Amur
                Russians win, taking Amur from Japanese with 18 infantry remaining. Battle score for attacker is 14
                Casualties for Russians: 3 infantry
                Casualties for Japanese: 1 aaGun, 3 artilleries and 2 infantry
            Battle in Ukraine
                Russians attack with 1 bomber and 2 infantry
                Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 1 bomber and 2 infantry in Ukraine, round 2 : 1/0 hits, 1.00 expected hits
                    Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Western Ukraine
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Italians defend with 1 mech_infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/1 hits, 1.50 expected hits
                    Italians roll dice for 1 mech_infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Western Ukraine
                Russians win, taking Western Ukraine from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Italians: 1 mech_infantry
            Battle in Smolensk
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 1/1 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Vologda
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 1/1 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 mech_infantry moved from Bryansk to Russia
            2 infantry moved from Russia to Bryansk
            3 armour moved from Russia to Bryansk
            1 bomber moved from Ukraine to Russia
            1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia
            1 fighter moved from Smolensk to Bryansk
            1 fighter moved from Vologda to Russia
            1 infantry moved from Olgiy to Kansu
            1 infantry moved from Olgiy to Timguska
            1 infantry moved from Dzavhan to Yenisey
            2 aaGuns moved from Buryatia to Amur
            1 infantry moved from Bryansk to Russia
    
        Place Units - Russians
            2 armour, 1 artillery, 1 fighter and 5 infantry placed in Russia
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Russia: 1 artillery
            EDIT: Adding units owned by Russians to Bryansk: 1 artillery
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Bryansk: 2 aaGuns
            EDIT: Adding units owned by Russians to Russia: 2 aaGuns
            EDIT: Turning off Edit Mode
    
        Turn Complete - Russians
            Russians collect 29 PUs; end with 29 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
            Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 38 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.00
    Italians : 0.67
    Russians : -0.67
    Japanese : 0.33
    

    Savegame

  • 2024 '22 '21 '19 '18

    TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 1 carrier, 1 destroyer, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour moved from Sikang to Volgograd
                  Japanese take Kazakhstan from Russians
                  Japanese take Volgograd from Russians
            1 infantry moved from Shan State to Burma
            1 fighter and 1 tactical_bomber moved from Yunnan to Burma
            1 bomber moved from Yunnan to Burma
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
            1 fighter and 1 tactical_bomber moved from Japan to 25 Sea Zone
            1 artillery moved from Solomon Islands to 49 Sea Zone
            1 artillery, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport moved from 49 Sea Zone to 55 Sea Zone
            1 artillery moved from 55 Sea Zone to Northern Territory
    
        Combat - Japanese
            Battle in Northern Territory
            Battle in Burma
                Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
                British defend with 2 infantry
                    Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 2 : 2/0 hits, 2.00 expected hits
                    UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/1 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Burma
                Japanese win, taking Northern Territory from ANZAC, taking Burma from UK_Pacific with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in 25 Sea Zone
                Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 1/1 hits, 1.17 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Japanese
            1 artillery moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 fighter, 2 infantry and 1 tactical_bomber moved from Jehol to Manchuria
            2 infantry moved from Manchuria to Korea
            1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
            2 artilleries and 2 infantry moved from Kwangsi to 36 Sea Zone
            2 artilleries, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 36 Sea Zone to 55 Sea Zone
            2 artilleries and 2 infantry moved from Sumatra to 41 Sea Zone
            2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 41 Sea Zone to 55 Sea Zone
            1 bomber moved from Burma to Java
            1 fighter moved from Shan State to Java
            1 fighter and 1 tactical_bomber moved from Anhwe to Manchuria
            1 infantry and 1 mech_infantry moved from Sikang to Kazakhstan
            1 artillery and 1 infantry moved from Szechwan to Sikang
            1 artillery and 1 infantry moved from Kwangsi to Yunnan
            1 artillery moved from Yunnan to Szechwan
            1 infantry moved from Yunnan to Szechwan
            1 armour moved from Manchuria to Shantung
            1 bomber moved from Japan to Java
            1 submarine moved from 44 Sea Zone to 55 Sea Zone
            1 fighter moved from Burma to Sikang
            1 tactical_bomber moved from Burma to Sikang
    
        Place Units - Japanese
            1 transport placed in 20 Sea Zone
            1 artillery and 1 infantry placed in Kwangtung
            1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
            1 artillery and 1 infantry placed in Japan
            1 artillery and 2 infantry placed in Manchuria
    
        Turn Complete - Japanese
            Japanese collect 62 PUs; end with 62 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.67
    UK_Pacific : -0.67
    Japanese : -0.50
    

    Savegame

  • '20 '19

    TripleA Move Summary: Americans round 5

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 bomber, 3 fighters, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 mech_infantry moved from Morocco to Tunisia
                  Americans take Tunisia from Italians
            3 fighters moved from 26 Sea Zone to 6 Sea Zone
            3 bombers moved from Hawaiian Islands to 6 Sea Zone
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 bomber, 3 fighters, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 mech_infantry moved from Morocco to Tunisia
                  Americans take Tunisia from Italians
            3 fighters moved from 26 Sea Zone to 6 Sea Zone
            3 bombers moved from Hawaiian Islands to 6 Sea Zone
    
        Combat - Americans
            Battle in 6 Sea Zone
                Americans attack with 3 bombers and 3 fighters
                Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
                1 submarine owned by the Japanese Submerged
                    Americans roll dice for 3 bombers and 3 fighters in 6 Sea Zone, round 2 : 3/1 hits, 3.50 expected hits
                    Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 2 : 1/1 hits, 1.83 expected hits
                    1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 3 bombers and 2 fighters in 6 Sea Zone, round 3 : 3/0 hits, 3.00 expected hits
                    Japanese roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 3 : 1/1 hits, 1.17 expected hits
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 transport owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone
                Americans win with 3 bombers and 1 fighter remaining. Battle score for attacker is 32
                Casualties for Americans: 2 fighters
                Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
    
        Non Combat Move - Americans
            3 bombers moved from 6 Sea Zone to Midway
            1 destroyer moved from 26 Sea Zone to 54 Sea Zone
            2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
            1 marine moved from Eastern United States to 101 Sea Zone
            2 artilleries, 1 cruiser, 2 infantry, 1 marine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries, 2 infantry and 1 marine moved from 91 Sea Zone to Morocco
            1 infantry and 1 mech_infantry moved from French Guiana to 88 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            1 bomber moved from United Kingdom to Gibraltar
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 7 Sea Zone
            1 fighter moved from 6 Sea Zone to 7 Sea Zone
            1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 7 Sea Zone
            1 fighter moved from Western United States to 7 Sea Zone
    
        Place Units - Americans
            1 submarine and 1 transport placed in 10 Sea Zone
            1 bomber, 3 fighters and 2 infantry placed in Western United States
            1 transport placed in 101 Sea Zone
            2 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.50
    Japanese : -1.00
    

    Savegame

  • '20 '19

    TripleA Move Summary: Chinese round 5

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Chahar to Jehol
                  Chinese take Jehol from Japanese
            13 infantry moved from Chahar to Anhwe
            1 infantry moved from Chahar to Anhwe
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Chahar to Jehol
                  Chinese take Jehol from Japanese
            13 infantry moved from Chahar to Anhwe
            1 infantry moved from Chahar to Anhwe
    
        Combat - Chinese
            Battle in Anhwe
                Chinese attack with 14 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 14 infantry in Anhwe, round 2 : 3/1 hits, 2.33 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 14 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Chahar to Suiyuyan
            1 infantry moved from Kweichow to Anhwe
    
        Place Units - Chinese
            2 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.67
    Japanese : -0.33
    

    Savegame

  • '20 '19

    TripleA Move Summary: British round 5

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Combat Move - British
            2 artilleries, 26 infantry and 1 mech_infantry moved from India to Burma
            2 artilleries and 4 infantry moved from Egypt to Alexandria
            1 armour moved from Egypt to Alexandria
            1 mech_infantry moved from Anglo Egyptian Sudan to French Central Africa
                  British take French Central Africa from Neutral_Axis
    

    Savegame

  • '20 '19

    TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 bomber, 3 fighters, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 mech_infantry moved from Morocco to Tunisia
                  Americans take Tunisia from Italians
            3 fighters moved from 26 Sea Zone to 6 Sea Zone
            3 bombers moved from Hawaiian Islands to 6 Sea Zone
    
        Combat - Americans
            Battle in 6 Sea Zone
                Americans attack with 3 bombers and 3 fighters
                Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
                1 submarine owned by the Japanese Submerged
                    Americans roll dice for 3 bombers and 3 fighters in 6 Sea Zone, round 2 : 3/1 hits, 3.50 expected hits
                    Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 2 : 1/1 hits, 1.83 expected hits
                    1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 3 bombers and 2 fighters in 6 Sea Zone, round 3 : 3/0 hits, 3.00 expected hits
                    Japanese roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 3 : 1/1 hits, 1.17 expected hits
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 transport owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone
                Americans win with 3 bombers and 1 fighter remaining. Battle score for attacker is 32
                Casualties for Americans: 2 fighters
                Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
    
        Non Combat Move - Americans
            3 bombers moved from 6 Sea Zone to Midway
            1 destroyer moved from 26 Sea Zone to 54 Sea Zone
            2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
            1 marine moved from Eastern United States to 101 Sea Zone
            2 artilleries, 1 cruiser, 2 infantry, 1 marine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries, 2 infantry and 1 marine moved from 91 Sea Zone to Morocco
            1 infantry and 1 mech_infantry moved from French Guiana to 88 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            1 bomber moved from United Kingdom to Gibraltar
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 7 Sea Zone
            1 fighter moved from 6 Sea Zone to 7 Sea Zone
            1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 7 Sea Zone
            1 fighter moved from Western United States to 7 Sea Zone
    
        Place Units - Americans
            1 submarine and 1 transport placed in 10 Sea Zone
            1 bomber, 3 fighters and 2 infantry placed in Western United States
            1 transport placed in 101 Sea Zone
            2 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Chahar to Jehol
                  Chinese take Jehol from Japanese
            13 infantry moved from Chahar to Anhwe
            1 infantry moved from Chahar to Anhwe
    
        Combat - Chinese
            Battle in Anhwe
                Chinese attack with 14 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 14 infantry in Anhwe, round 2 : 3/1 hits, 2.33 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 14 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Chahar to Suiyuyan
            1 infantry moved from Kweichow to Anhwe
    
        Place Units - Chinese
            2 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 11 PUs
    
        Purchase Units - British
            British buy 1 airfield, 2 armour, 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 artilleries, 26 infantry and 1 mech_infantry moved from India to Burma
            2 artilleries and 4 infantry moved from Egypt to Alexandria
            1 armour moved from Egypt to Alexandria
            1 mech_infantry moved from Anglo Egyptian Sudan to French Central Africa
                  British take French Central Africa from Neutral_Axis
    
        Combat - British
            Battle in Burma
                British attack with 2 artilleries, 26 infantry and 1 mech_infantry
                Japanese defend with 1 infantry
                    British roll dice for 2 artilleries, 26 infantry and 1 mech_infantry in Burma, round 2 : 5/1 hits, 5.50 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                British win, taking Burma from Japanese with 2 artilleries, 25 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Alexandria
                British attack with 1 armour, 2 artilleries and 4 infantry
                Italians defend with 1 artillery and 3 infantry
                    British roll dice for 1 armour, 2 artilleries and 4 infantry in Alexandria, round 2 : 2/1 hits, 2.17 expected hits
                    Italians roll dice for 1 artillery and 3 infantry in Alexandria, round 2 : 1/1 hits, 1.33 expected hits
                    2 infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria
                    British roll dice for 1 armour, 2 artilleries and 3 infantry in Alexandria, round 3 : 2/0 hits, 2.00 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Alexandria, round 3 : 1/1 hits, 0.67 expected hits
                    1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria
                British win, taking Alexandria from Italians with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
                Casualties for British: 2 infantry
                Casualties for Italians: 1 artillery and 3 infantry
    
        Non Combat Move - British
            3 submarines moved from 81 Sea Zone to 97 Sea Zone
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            1 bomber and 3 fighters moved from United Kingdom to Gibraltar
            1 artillery and 1 infantry moved from Persia to Eastern Persia
            1 fighter moved from Persia to India
            1 fighter moved from Persia to Egypt
            2 infantry moved from French Madagascar to 72 Sea Zone
            2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
            2 infantry moved from 81 Sea Zone to Egypt
            1 infantry moved from Syria to Iraq
            1 armour and 1 mech_infantry moved from Persia to West India
            1 fighter and 1 tactical_bomber moved from Western Australia to New South Wales
            3 aaGuns moved from India to Burma
    
        Place Units - British
            1 airfield placed in Gibraltar
            1 artillery, 1 fighter and 1 infantry placed in Egypt
            2 armour and 1 mech_infantry placed in Persia
    
        Turn Complete - British
            British collect 36 PUs; end with 36 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    British : -0.67
    Italians : 0.00
    Americans : -0.50
    Chinese : 0.67
    Japanese : -0.67
    

    Savegame

  • 2024 '22 '21 '19 '18

    How could I forget about those American bombers in the Pacific?
    And you didnt move the American fleet at Gibraltar. Is that the trick? I always thought that troops just sitting there were a waste, but I think I see the logic

  • '20 '19

    @max334 yeah always need to protect anything bought in sz6 once bombers are in play…as it happens because you missed hitting my last plane, which you had 5/6 chance to hit, ive had to pull my whole fleet out of position 🙄.

    Yep us fleet at gib can go anywhere now with a powerful land force, so you have to worry about the whole European coast 😈

  • 2024 '22 '21 '19 '18

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 artillery, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 fighter moved from Eastern Poland to Vologda
            1 armour moved from Novgorod to Vologda
            1 artillery and 1 infantry moved from Bessarabia to Ukraine
            1 bomber moved from Southern Italy to Ukraine
            1 armour and 1 mech_infantry moved from Eastern Poland to Ukraine
    
        Combat - Italians
            Italians creates battle in territory 97 Sea Zone
            Battle in Ukraine
                Italians attack with 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
                Russians defend with 1 factory_minor and 2 infantry
                    Italians roll dice for 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Ukraine, round 2 : 2/0 hits, 2.00 expected hits
                    Russians roll dice for 2 infantry in Ukraine, round 2 : 1/1 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Ukraine
                Italians win, taking Ukraine from Russians with 1 armour, 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in Vologda
                Italians attack with 1 armour and 1 fighter
                Russians defend with 1 infantry
                    Italians roll dice for 1 armour and 1 fighter in Vologda, round 2 : 1/0 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 fighter owned by the Italians lost in Vologda
                Italians win, taking Vologda from Russians with 1 armour remaining. Battle score for attacker is -7
                Casualties for Italians: 1 fighter
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Ukraine to Bulgaria
            1 infantry moved from Greater Southern Germany to Northern Italy
    
        Place Units - Italians
            1 artillery and 2 mech_infantrys placed in Northern Italy
            3 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,3,4,6,4
            Italians collect 9 PUs (6 lost to blockades); end with 9 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.00
    Russians : 1.00
    

    Savegame

  • '20 '19

    TripleA Move Summary: ANZAC round 5

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Western Australia to Northern Territory
            2 fighters moved from Western Australia to Northern Territory
    

    Savegame

  • '20 '19

    TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Western Australia to Northern Territory
            2 fighters moved from Western Australia to Northern Territory
    
        Combat - ANZAC
            Battle in Northern Territory
                ANZAC attack with 2 fighters and 2 infantry
                Japanese defend with 1 artillery
                    ANZAC roll dice for 2 fighters and 2 infantry in Northern Territory, round 2 : 1/1 hits, 1.33 expected hits
                    Japanese roll dice for 1 artillery in Northern Territory, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Northern Territory
                ANZAC win, taking Northern Territory from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - ANZAC
            2 fighters and 1 mech_infantry moved from Western Australia to New South Wales
            2 fighters moved from Northern Territory to New South Wales
            1 aaGun and 2 artilleries moved from Western Australia to South Australia
            1 cruiser and 1 submarine moved from 66 Sea Zone to 29 Sea Zone
    
        Place Units - ANZAC
            1 artillery, 1 infantry and 1 mech_infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    Japanese : -0.33
    

    Savegame

  • '20 '19

    TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Western Australia to Northern Territory
            2 fighters moved from Western Australia to Northern Territory
    
        Combat - ANZAC
            Battle in Northern Territory
                ANZAC attack with 2 fighters and 2 infantry
                Japanese defend with 1 artillery
                    ANZAC roll dice for 2 fighters and 2 infantry in Northern Territory, round 2 : 1/1 hits, 1.33 expected hits
                    Japanese roll dice for 1 artillery in Northern Territory, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Northern Territory
                ANZAC win, taking Northern Territory from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - ANZAC
            2 fighters and 1 mech_infantry moved from Western Australia to New South Wales
            2 fighters moved from Northern Territory to New South Wales
            1 aaGun and 2 artilleries moved from Western Australia to South Australia
            1 cruiser and 1 submarine moved from 66 Sea Zone to 29 Sea Zone
    
        Place Units - ANZAC
            1 artillery, 1 infantry and 1 mech_infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    Japanese : -0.33
    

    Savegame

  • '20 '19

    @max334 you were very keen to take vologda with the italians, losing a fighter over it…hope I havent missed something! :thinking_face: Im sure the germans havent got enough fast movers and air to take moscow…I hope!

  • 2024 '22 '21 '19 '18

    @wizmark yah, that was a knee jerk reaction (Vologda). Kind of dumb of me, but at least I’m consistent. I consistently do stupid things.
    And the Gibraltar fleet is killing me…pls do attack with it somewhere…the suspense is killing me :)

  • '20 '19

    @max334 When the time is ripe :wink:

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