Amon-Sul (Allies) vs Simon33 (Axis) BM3 No IJ/Ok


  • Probably u re refering to my plead to manually write the remaining units, but the forum wrote mi i wrote my, message 1 min after this urs, and, now, its says it was at the same time. Odd


  • @simon33

    So just to have it all clear, do. U want to retreat and we nullify ur last dice?

    Or i proceed?

  • '19 '17 '16

    No, let’s just continue. I might get lucky.


  • Ok remove:

    1 dd
    2 anzac figs
    1 usa fig
    1 tipped cv

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 5
    
        Politics - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Anhwe: 1 armour
            EDIT: Changing ownership of Anhwe from Chinese to Japanese
            EDIT: Adding units owned by Russians to Yunnan: 1 armour
            EDIT: Turning off Edit Mode
    
        Combat Move - Japanese
            2 infantry moved from Szechwan to Kweichow
            1 infantry moved from French Indo China to Siam
                  Japanese take Siam from Russians
            1 fighter moved from 42 Sea Zone to 46 Sea Zone
            1 fighter and 2 tactical_bombers moved from 42 Sea Zone to 33 Sea Zone
            4 fighters and 4 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone
            3 fighters moved from Japan to 33 Sea Zone
            1 battleship, 1 carrier and 1 destroyer moved from 35 Sea Zone to 33 Sea Zone
            2 bombers moved from French Indo China to 22 Sea Zone
            1 artillery and 3 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
            2 infantry moved from 20 Sea Zone to Kwangtung
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
            1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
            1 fighter moved from French Indo China to Kiangsi
            1 marine moved from Java to 42 Sea Zone
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            2 cruisers and 1 marine moved from 42 Sea Zone to 37 Sea Zone
            1 marine moved from 37 Sea Zone to Malaya
            1 carrier moved from 6 Sea Zone to 34 Sea Zone
            1 battleship moved from 42 Sea Zone to 34 Sea Zone
            1 destroyer moved from 6 Sea Zone to 34 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 34 Sea Zone
            1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
            1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow
            1 fighter, 1 infantry and 1 tactical_bomber moved from French Indo China to Shan State
            1 armour moved from French Indo China to Kwangsi
                  Japanese take Kwangsi from Chinese
            1 armour moved from Kwangsi to French Indo China
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 destroyer, 3 fighters and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat - Japanese
            Americans scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
            Battle in 46 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 46 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Kwangtung
            Battle in Malaya
            Battle in 34 Sea Zone
                Japanese attack with 1 battleship, 1 carrier, 1 destroyer and 1 transport
                Americans defend with 1 cruiser
                    Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer and 1 transport in 34 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Americans roll dice for 1 cruiser in 34 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the Americans lost in 34 Sea Zone
                Japanese win, taking Kwangtung from UK_Pacific, taking Malaya from UK_Pacific with 1 battleship, 1 carrier, 1 destroyer and 1 transport remaining. Battle score for attacker is 12
                Casualties for Americans: 1 cruiser
            Battle in Paulau Island
                Japanese attack with 1 artillery and 1 infantry
                Americans defend with 1 marine
                    Japanese roll dice for 1 artillery and 1 infantry in Paulau Island, round 2 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 marine in Paulau Island, round 2 : 0/1 hits, 0.33 expected hits
                    1 marine owned by the Americans lost in Paulau Island
                Japanese win, taking Paulau Island from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
                Casualties for Americans: 1 marine
            Battle in Kweichow
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Chinese defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/4 hits, 1.50 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 artillery and 1 infantry
            Battle in 22 Sea Zone
                Japanese attack with 2 bombers
                Americans defend with 1 destroyer and 1 transport
                    Japanese roll dice for 2 bombers in 22 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 22 Sea Zone
                Japanese win with 2 bombers remaining. Battle score for attacker is 15
                Casualties for Americans: 1 destroyer and 1 transport
            Battle in Kiangsi
                Japanese attack with 1 artillery, 1 fighter and 1 infantry
                British defend with 1 mech_infantry
                    Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kiangsi, round 2 : 2/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 mech_infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Kiangsi
                Japanese win, taking Kiangsi from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in Shan State
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/3 hits, 1.33 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
            Battle in 33 Sea Zone
                Japanese attack with 1 battleship, 1 carrier, 1 destroyer, 8 fighters and 6 tactical_bombers
                Americans defend with 1 battleship, 2 carriers, 4 fighters, 1 submarine and 1 transport; ANZAC defend with 1 destroyer, 3 fighters and 3 submarines
                    Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 8 fighters and 6 tactical_bombers in 33 Sea Zone, round 2 : 7/16 hits, 9.00 expected hits
                Units damaged: 2 carriers owned by the Americans and 1 battleship owned by the Americans
                    Americans roll dice for 4 submarines in 33 Sea Zone, round 2 : 1/4 hits, 0.67 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Americans roll dice for 1 battleship, 2 carriers, 1 destroyer, 7 fighters and 1 transport in 33 Sea Zone, round 2 : 9/11 hits, 6.33 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    2 tactical_bombers owned by the Japanese, 4 fighters owned by the Japanese, 1 submarine owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 3 submarines owned by the ANZAC lost in 33 Sea Zone
                    Japanese roll dice for 1 battleship, 4 fighters and 4 tactical_bombers in 33 Sea Zone, round 3 : 5/9 hits, 5.33 expected hits
                    Americans roll dice for 1 battleship, 2 carriers, 1 destroyer, 7 fighters and 1 transport in 33 Sea Zone, round 3 : 8/11 hits, 6.33 expected hits
                    4 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 2 fighters owned by the ANZAC, 1 destroyer owned by the ANZAC, 1 carrier owned by the Americans, 1 battleship owned by the Japanese and 1 fighter owned by the Americans lost in 33 Sea Zone
                 retreated to 33 Sea Zone
                Americans win with 1 battleship, 1 carrier, 4 fighters and 1 transport remaining. Battle score for attacker is -102
                Casualties for Japanese: 1 battleship, 1 carrier, 1 destroyer, 7 fighters and 6 tactical_bombers
                Casualties for ANZAC: 1 destroyer, 2 fighters and 3 submarines
                Casualties for Americans: 1 carrier, 1 fighter and 1 submarine
            Moving scrambled unit from 33 Sea Zone back to originating territory: Caroline Islands
                3 fighters owned by the Americans forced to land in Caroline Islands
    
        Non Combat Move - Japanese
            1 fighter moved from 33 Sea Zone to 34 Sea Zone
            1 fighter moved from 46 Sea Zone to 34 Sea Zone
            2 bombers moved from 22 Sea Zone to Iwo Jima
            4 infantry moved from Korea to Manchuria
            1 fighter moved from Kiangsi to French Indo China
            1 fighter and 1 tactical_bomber moved from Kweichow to Szechwan
            1 mech_infantry moved from Szechwan to Hopei
            1 fighter and 1 tactical_bomber moved from Shan State to 37 Sea Zone
            1 carrier and 1 destroyer moved from 42 Sea Zone to 37 Sea Zone
            1 submarine moved from 37 Sea Zone to 39 Sea Zone
            1 carrier and 1 destroyer moved from 42 Sea Zone to 34 Sea Zone
            2 carriers moved from 6 Sea Zone to 34 Sea Zone
            1 transport moved from 35 Sea Zone to 34 Sea Zone
    
        Place Units - Japanese
            1 destroyer placed in 6 Sea Zone
            1 artillery and 2 infantry placed in French Indo China
            3 fighters and 2 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 55 PUs; end with 55 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Americans : 3.50
    Chinese : 0.00
    UK_Pacific : 0.67
    Japanese : -0.33
    

    Savegame

  • '19 '17 '16

    Oh boy.

    Will I ever learn my lesson? Dodgy attacks as Axis shouldn’t be done.


  • @simon33 said in Amon-Sul (Allies) vs Simon33 (Axis) BM3 No IJ/Ok:

    Oh boy.

    Will I ever learn my lesson? Dodgy attacks as Axis shouldn’t be done.

    That is way I like the allies so much, cus U can go more easily for 30+ % attacks, not to mention those around 50 %.


  • @simon33 said in Amon-Sul (Allies) vs Simon33 (Axis) BM3 No IJ/Ok:

    Oh boy.

    Will I ever learn my lesson? Dodgy attacks as Axis shouldn’t be done.

    Well its not bad to try sometimes for one round, U can always retreat later, but its risky thats for sure.

    Japan did it pretty well on the land, but USA figs did their job at the sea even more then expected.


  • can u use kamis against my cruiser even if i just do the combine bombardment with it?


  • i ve read in the notes. u can shoot at my cruiser, and even if u shoot at some other ship and not my cruiser u disrupt the bombardment.

    ok.


  • TripleA Manual Gamesave Post: Americans round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 5
    
        Combat Move - Americans
            2 units repaired.
            2 submarines moved from 26 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
            1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
            2 tactical_bombers moved from Hawaiian Islands to 6 Sea Zone
            1 fighter moved from Hawaiian Islands to 6 Sea Zone
            2 fighters moved from 26 Sea Zone to 6 Sea Zone
            1 fighter moved from Caroline Islands to 6 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame


  • i will be attacking sz 6, will u scramble?

  • '19 '17 '16

    I will go the scramble, and Max D.

    In Iwo Jima, if you get a hit first round take the bomber or bombers.


  • ok. i ll keep it in mind


  • i am doing the buyings now


  • u got (Very) lucky in both battles.


  • TripleA Manual Gamesave Post: Chinese round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 5
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: British round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 5
    
        Politics - British
    

    Combat Hit Differential Summary :

    Savegame


  • Chinese did their job flawleslly, now the Brits go.


  • some misfortune for me in FiC, but the courage in last round saved the day . thats something. i had more than 50 % to win and take it , but it was a close one.

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