@Stucifer scramble into z114
Amon-Sul (Allies) vs Simon33 (Axis) BM3 No IJ/Ok
-
Why do U I not have chinese inf in all those empty chinese territories taken by Japan?
Have U turned guerilla figs off? And if yes, why?
-
Please dont proceed with japan move till we sort it out. cheers
-
A Chinese guerrilla will spawn in Hopei at the start of the Chinese turn if I don’t get a land unit there. The USSR attack on Anwhe was ill advised. A guerrilla would spawn there otherwise. We can edit that if you like.
-
Other territories are coastal and not eligible for guerrillas.
-
@simon33 said in Amon-Sul (Allies) vs Simon33 (Axis) BM3 No IJ/Ok:
A Chinese guerrilla will spawn in Hopei at the start of the Chinese turn if I don’t get a land unit there. The USSR attack on Anwhe was ill advised. A guerrilla would spawn there otherwise. We can edit that if you like.
i did not know that and i would like to change it please.
-
@simon33 said in Amon-Sul (Allies) vs Simon33 (Axis) BM3 No IJ/Ok:
Other territories are coastal and not eligible for guerrillas.
sorry, probably that confused me
-
@simon33 said in Amon-Sul (Allies) vs Simon33 (Axis) BM3 No IJ/Ok:
A Chinese guerrilla will spawn in Hopei at the start of the Chinese turn if I don’t get a land unit there. The USSR attack on Anwhe was ill advised. A guerrilla would spawn there otherwise. We can edit that if you like.
i thought that guerilla figs were in vanilla, sorry for that, and thank u for ur sportmanship. i ll move the tank back to yunnan.
i ll edit soviet ncm move
cheers
-
TripleA Manual Gamesave Post: Japanese round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5 Politics - Japanese Turning on Edit Mode EDIT: Removing units owned by Russians from Anhwe: 1 armour EDIT: Changing ownership of Anhwe from Chinese to Japanese EDIT: Adding units owned by Russians to Yunnan: 1 armour EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
-
Just for the record, if I took Kweichow, I could NCM a mech to Anwhe and prevent a guerrilla from spawning there. So in that sense it may not have been ill advised.
Can I assume though, that you want me to use the updated map?
-
wait a sec
-
@simon33 said in Amon-Sul (Allies) vs Simon33 (Axis) BM3 No IJ/Ok:
Just for the record, if I took Kweichow, I could NCM a mech to Anwhe and prevent a guerrilla from spawning there. So in that sense it may not have been ill advised.
Can I assume though, that you want me to use the updated map?
i ll stay with the tank in yunnan, but thanks for all the assistance.
you may proceed with the updated map i ve manually posted.
cheers
-
Awaiting Japan…
Take Ur time.
Cheers
Amon
-
TripleA Manual Gamesave Post: Japanese round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5 Politics - Japanese Turning on Edit Mode EDIT: Removing units owned by Russians from Anhwe: 1 armour EDIT: Changing ownership of Anhwe from Chinese to Japanese EDIT: Adding units owned by Russians to Yunnan: 1 armour EDIT: Turning off Edit Mode Combat Move - Japanese 2 infantry moved from Szechwan to Kweichow 1 infantry moved from French Indo China to Siam Japanese take Siam from Russians 1 fighter moved from 42 Sea Zone to 46 Sea Zone 1 fighter and 2 tactical_bombers moved from 42 Sea Zone to 33 Sea Zone 4 fighters and 4 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone 3 fighters moved from Japan to 33 Sea Zone 1 battleship, 1 carrier and 1 destroyer moved from 35 Sea Zone to 33 Sea Zone 2 bombers moved from French Indo China to 22 Sea Zone 1 artillery and 3 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Kwangtung 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi 1 fighter moved from French Indo China to Kiangsi 1 marine moved from Java to 42 Sea Zone 1 artillery and 1 infantry moved from Java to 42 Sea Zone 2 cruisers and 1 marine moved from 42 Sea Zone to 37 Sea Zone 1 marine moved from 37 Sea Zone to Malaya 1 carrier moved from 6 Sea Zone to 34 Sea Zone 1 battleship moved from 42 Sea Zone to 34 Sea Zone 1 destroyer moved from 6 Sea Zone to 34 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island 1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow 1 fighter, 1 infantry and 1 tactical_bomber moved from French Indo China to Shan State 1 armour moved from French Indo China to Kwangsi Japanese take Kwangsi from Chinese 1 armour moved from Kwangsi to French Indo China Purchase Units - Japanese Japanese buy 1 artillery, 1 destroyer, 3 fighters and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat - Japanese
Combat Hit Differential Summary :
-
Scramble from the Carolines?
Might be a risky attack, but I love to do that.
-
Full scramble
-
I suggest we do the battle round by round
-
Godspeed
-
TripleA Manual Gamesave Post: Japanese round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5 Politics - Japanese Turning on Edit Mode EDIT: Removing units owned by Russians from Anhwe: 1 armour EDIT: Changing ownership of Anhwe from Chinese to Japanese EDIT: Adding units owned by Russians to Yunnan: 1 armour EDIT: Turning off Edit Mode Combat Move - Japanese 2 infantry moved from Szechwan to Kweichow 1 infantry moved from French Indo China to Siam Japanese take Siam from Russians 1 fighter moved from 42 Sea Zone to 46 Sea Zone 1 fighter and 2 tactical_bombers moved from 42 Sea Zone to 33 Sea Zone 4 fighters and 4 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone 3 fighters moved from Japan to 33 Sea Zone 1 battleship, 1 carrier and 1 destroyer moved from 35 Sea Zone to 33 Sea Zone 2 bombers moved from French Indo China to 22 Sea Zone 1 artillery and 3 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Kwangtung 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi 1 fighter moved from French Indo China to Kiangsi 1 marine moved from Java to 42 Sea Zone 1 artillery and 1 infantry moved from Java to 42 Sea Zone 2 cruisers and 1 marine moved from 42 Sea Zone to 37 Sea Zone 1 marine moved from 37 Sea Zone to Malaya 1 carrier moved from 6 Sea Zone to 34 Sea Zone 1 battleship moved from 42 Sea Zone to 34 Sea Zone 1 destroyer moved from 6 Sea Zone to 34 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island 1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow 1 fighter, 1 infantry and 1 tactical_bomber moved from French Indo China to Shan State 1 armour moved from French Indo China to Kwangsi Japanese take Kwangsi from Chinese 1 armour moved from Kwangsi to French Indo China Purchase Units - Japanese Japanese buy 1 artillery, 1 destroyer, 3 fighters and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat - Japanese Americans scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone Battle in 46 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 46 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Kwangtung Battle in Malaya Battle in 34 Sea Zone Japanese attack with 1 battleship, 1 carrier, 1 destroyer and 1 transport Americans defend with 1 cruiser Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer and 1 transport in 34 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 cruiser in 34 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Americans lost in 34 Sea Zone Japanese win, taking Kwangtung from UK_Pacific, taking Malaya from UK_Pacific with 1 battleship, 1 carrier, 1 destroyer and 1 transport remaining. Battle score for attacker is 12 Casualties for Americans: 1 cruiser Battle in Paulau Island Japanese attack with 1 artillery and 1 infantry Americans defend with 1 marine Japanese roll dice for 1 artillery and 1 infantry in Paulau Island, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 marine in Paulau Island, round 2 : 0/1 hits, 0.33 expected hits 1 marine owned by the Americans lost in Paulau Island Japanese win, taking Paulau Island from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 5 Casualties for Americans: 1 marine Battle in Kweichow Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/4 hits, 1.50 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 artillery and 1 infantry Battle in 22 Sea Zone Japanese attack with 2 bombers Americans defend with 1 destroyer and 1 transport Japanese roll dice for 2 bombers in 22 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits Americans roll dice for 1 destroyer and 1 transport in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 22 Sea Zone Japanese win with 2 bombers remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer and 1 transport Battle in Kiangsi Japanese attack with 1 artillery, 1 fighter and 1 infantry British defend with 1 mech_infantry Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kiangsi, round 2 : 2/3 hits, 1.17 expected hits Chinese roll dice for 1 mech_infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Shan State Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/3 hits, 1.33 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in 33 Sea Zone Japanese attack with 1 battleship, 1 carrier, 1 destroyer, 8 fighters and 6 tactical_bombers Americans defend with 1 battleship, 2 carriers, 4 fighters, 1 submarine and 1 transport; ANZAC defend with 1 destroyer, 3 fighters and 3 submarines Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 8 fighters and 6 tactical_bombers in 33 Sea Zone, round 2 : 7/16 hits, 9.00 expected hits
Combat Hit Differential Summary :
Americans : -1.17 Chinese : 0.00 UK_Pacific : 0.67 Japanese : -0.00
-
Ok, 7 hits.
-
@simon33 said in Amon-Sul (Allies) vs Simon33 (Axis) BM3 No IJ/Ok:
Ok, 7 hits.
Probably obvious, dent the CVs & BBs and lose the subs?