Amon-Sul (Allies) vs Simon33 (Axis) BM3 No IJ/Ok


  • no wait i thought my subs will stay in sz 6 i did not wanted to retreat with them just with air

    so i ll have to fight manually then ?


  • i ll roll the battle using in game dice in triple a

    2 bombers

    vs

    2 figs


  • or could i retreat just with air and just submberge the subs?

    or they can not submerge until i have bombers there, and can not submerge if i retreat with boms?

  • '19 '17 '16

    @Amon-Sul said in Amon-Sul (Allies) vs Simon33 (Axis) BM3 No IJ/Ok:

    no wait i thought my subs will stay in sz 6 i did not wanted to retreat with them just with air

    so i ll have to fight manually then ?

    Now I understand.

    If you stay for another round, you can then submerge and the subs won’t be a part of the retreat. But you need to roll one more round. 2 on 2.

    Easiest to just use game dice.


  • @simon33 said in Amon-Sul (Allies) vs Simon33 (Axis) BM3 No IJ/Ok:

    @Amon-Sul said in Amon-Sul (Allies) vs Simon33 (Axis) BM3 No IJ/Ok:

    no wait i thought my subs will stay in sz 6 i did not wanted to retreat with them just with air

    so i ll have to fight manually then ?

    Now I understand.

    If you stay for another round, you can then submerge and the subs won’t be a part of the retreat. But you need to roll one more round. 2 on 2.

    Easiest to just use game dice.

    so i do not need to fight till the end, but just one more round?


  • in triple a there is this roll dice possibility and u get dice on mail


  • i ve scored a hit, u scored 2


  • TripleA Manual Gamesave Post: Americans round 8

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 8
    
        Combat Move - Americans
            1 cruiser and 1 marine moved from 6 Sea Zone to 21 Sea Zone
            1 marine moved from 21 Sea Zone to Guam
            2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Shantung
            1 bomber moved from Manchuria to Shantung
            1 submarine moved from 94 Sea Zone to 99 Sea Zone
            1 submarine moved from 98 Sea Zone to 99 Sea Zone
            1 artillery moved from Algeria to Tunisia
                  Americans take Tunisia from Italians
            1 destroyer moved from 6 Sea Zone to 19 Sea Zone
                  Americans take 19 Sea Zone from Japanese
            1 battleship, 3 carriers and 3 destroyers moved from 6 Sea Zone to 25 Sea Zone
            1 transport moved from 6 Sea Zone to 25 Sea Zone
            2 bombers moved from Western United States to 6 Sea Zone
            1 submarine moved from 26 Sea Zone to 6 Sea Zone
            1 destroyer moved from 6 Sea Zone to 25 Sea Zone
    
        Purchase Units - Americans
            Americans buy 5 artilleries, 2 bombers, 1 factory_minor, 1 fighter, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
            Battle in Guam
            Battle in 6 Sea Zone
                Americans attack with 2 bombers and 4 submarines
                Japanese defend with 1 destroyer and 3 fighters
                    Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
                    Americans roll dice for 2 bombers in 6 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 destroyer and 3 fighters in 6 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
                    1 fighter owned by the Japanese, 2 submarines owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
                2 submarines owned by the Americans retreated to 16 Sea Zone
                Japanese win, taking Guam from Japanese with 2 fighters remaining. Battle score for attacker is 6
                Casualties for Americans: 2 submarines
                Casualties for Japanese: 1 destroyer and 1 fighter
            Battle in 99 Sea Zone
                Americans attack with 2 submarines
                Italians defend with 1 destroyer
                    Americans roll dice for 2 submarines in 99 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 destroyer in 99 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 99 Sea Zone
                Americans win, taking 99 Sea Zone from Italians with 1 submarine remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Italians: 1 destroyer
            Battle in Shantung
                Americans attack with 1 bomber, 2 fighters and 2 tactical_bombers
                Japanese defend with 5 fighters and 4 infantry
                    Americans roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in Shantung, round 2 : 3/5 hits, 3.00 expected hits
                    Japanese roll dice for 5 fighters and 4 infantry in Shantung, round 2 : 4/9 hits, 4.67 expected hits
                    3 infantry owned by the Japanese, 2 tactical_bombers owned by the Americans and 2 fighters owned by the Americans lost in Shantung
                    Americans roll dice for 1 bomber in Shantung, round 3 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 5 fighters and 1 infantry in Shantung, round 3 : 2/6 hits, 3.67 expected hits
                    1 bomber owned by the Americans lost in Shantung
                Japanese win with 5 fighters and 1 infantry remaining. Battle score for attacker is -45
                Casualties for Americans: 1 bomber, 2 fighters and 2 tactical_bombers
                Casualties for Japanese: 3 infantry
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 6 Sea Zone: 2 bombers
            EDIT: Removing units owned by Japanese from Japan: 1 fighter
            EDIT: Turning off Edit Mode
            EDIT: 2 submarines moved from 16 Sea Zone to 6 Sea Zone
    

    Combat Hit Differential Summary :

    Italians : 0.67
    Americans : 0.00
    Japanese : -2.67
    

    Savegame


  • TripleA Manual Gamesave Post: Chinese round 8

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 8
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
    

    Combat Hit Differential Summary :

    Savegame


  • totally idiotic and retarted dice in shantung

    i had 86 % and 4-5 units left on average


  • the dice could spoil this game i dont like it


  • TripleA Manual Gamesave Post: British round 8

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 8
    
        Politics - British
    

    Combat Hit Differential Summary :

    Savegame


  • @simon33 said in Amon-Sul (Allies) vs Simon33 (Axis) BM3 No IJ/Ok:

    @Amon-Sul said in Amon-Sul (Allies) vs Simon33 (Axis) BM3 No IJ/Ok:

    Germany 80 PUs, Japan 37, ANZAC and China 19 both, so 38 together.

    Seems that your idea for stacking up Yunnan was pretty successful.

    we shall see, looking good for now there, but if Germany takes 8 VC its all in vain


  • TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 8
    
        Combat Move - Americans
            1 cruiser and 1 marine moved from 6 Sea Zone to 21 Sea Zone
            1 marine moved from 21 Sea Zone to Guam
            2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Shantung
            1 bomber moved from Manchuria to Shantung
            1 submarine moved from 94 Sea Zone to 99 Sea Zone
            1 submarine moved from 98 Sea Zone to 99 Sea Zone
            1 artillery moved from Algeria to Tunisia
                  Americans take Tunisia from Italians
            1 destroyer moved from 6 Sea Zone to 19 Sea Zone
                  Americans take 19 Sea Zone from Japanese
            1 battleship, 3 carriers and 3 destroyers moved from 6 Sea Zone to 25 Sea Zone
            1 transport moved from 6 Sea Zone to 25 Sea Zone
            2 bombers moved from Western United States to 6 Sea Zone
            1 submarine moved from 26 Sea Zone to 6 Sea Zone
            1 destroyer moved from 6 Sea Zone to 25 Sea Zone
    
        Purchase Units - Americans
            Americans buy 5 artilleries, 2 bombers, 1 factory_minor, 1 fighter, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
            Battle in Guam
            Battle in 6 Sea Zone
                Americans attack with 2 bombers and 4 submarines
                Japanese defend with 1 destroyer and 3 fighters
                    Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
                    Americans roll dice for 2 bombers in 6 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 destroyer and 3 fighters in 6 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
                    1 fighter owned by the Japanese, 2 submarines owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
                2 submarines owned by the Americans retreated to 16 Sea Zone
                Japanese win, taking Guam from Japanese with 2 fighters remaining. Battle score for attacker is 6
                Casualties for Americans: 2 submarines
                Casualties for Japanese: 1 destroyer and 1 fighter
            Battle in 99 Sea Zone
                Americans attack with 2 submarines
                Italians defend with 1 destroyer
                    Americans roll dice for 2 submarines in 99 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 destroyer in 99 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 99 Sea Zone
                Americans win, taking 99 Sea Zone from Italians with 1 submarine remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Italians: 1 destroyer
            Battle in Shantung
                Americans attack with 1 bomber, 2 fighters and 2 tactical_bombers
                Japanese defend with 5 fighters and 4 infantry
                    Americans roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in Shantung, round 2 : 3/5 hits, 3.00 expected hits
                    Japanese roll dice for 5 fighters and 4 infantry in Shantung, round 2 : 4/9 hits, 4.67 expected hits
                    3 infantry owned by the Japanese, 2 tactical_bombers owned by the Americans and 2 fighters owned by the Americans lost in Shantung
                    Americans roll dice for 1 bomber in Shantung, round 3 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 5 fighters and 1 infantry in Shantung, round 3 : 2/6 hits, 3.67 expected hits
                    1 bomber owned by the Americans lost in Shantung
                Japanese win with 5 fighters and 1 infantry remaining. Battle score for attacker is -45
                Casualties for Americans: 1 bomber, 2 fighters and 2 tactical_bombers
                Casualties for Japanese: 3 infantry
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 6 Sea Zone: 2 bombers
            EDIT: Removing units owned by Japanese from Japan: 1 fighter
            EDIT: Turning off Edit Mode
            EDIT: 2 submarines moved from 16 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from Korea to Manchuria
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 submarine moved from 91 Sea Zone to 92 Sea Zone
            1 submarine moved from 92 Sea Zone to 94 Sea Zone
            1 destroyer moved from 110 Sea Zone to 92 Sea Zone
            1 submarine moved from 96 Sea Zone to 98 Sea Zone
            1 submarine moved from 94 Sea Zone to 96 Sea Zone
            1 submarine moved from 91 Sea Zone to 94 Sea Zone
            2 artilleries, 4 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone
            2 artilleries, 4 infantry, 2 mech_infantrys and 4 transports moved from 91 Sea Zone to 110 Sea Zone
            2 artilleries, 4 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
            3 transports moved from 102 Sea Zone to 101 Sea Zone
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            1 submarine moved from 101 Sea Zone to 91 Sea Zone
            1 bomber moved from Eastern United States to Normandy Bordeaux
            1 bomber moved from Eastern United States to Normandy Bordeaux
    
        Place Units - Americans
            1 submarine placed in 10 Sea Zone
            1 factory_minor placed in Korea
            1 bomber placed in Western United States
            4 artilleries and 4 infantry placed in Central United States
            1 artillery, 1 fighter and 1 infantry placed in Normandy Bordeaux
            1 bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 60 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
            1 artillery, 1 fighter and 10 infantry moved from Anhwe to Shantung
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 6 infantry; Remaining resources: 1 PUs; 
    
        Combat - Chinese
            Chinese creates battle in territory Hopei
            Battle in Shantung
                Chinese attack with 1 artillery, 1 fighter and 10 infantry
                Japanese defend with 5 fighters and 1 infantry
                    Chinese roll dice for 1 artillery, 1 fighter and 10 infantry in Shantung, round 2 : 2/12 hits, 2.67 expected hits
                    Japanese roll dice for 5 fighters and 1 infantry in Shantung, round 2 : 5/6 hits, 3.67 expected hits
                    1 fighter owned by the Japanese, 1 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Shantung
                    Chinese roll dice for 1 artillery, 1 fighter and 5 infantry in Shantung, round 3 : 0/7 hits, 1.83 expected hits
                    Japanese roll dice for 4 fighters in Shantung, round 3 : 2/4 hits, 2.67 expected hits
                    2 infantry owned by the Chinese lost in Shantung
                    Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Shantung, round 4 : 1/5 hits, 1.50 expected hits
                    Japanese roll dice for 4 fighters in Shantung, round 4 : 4/4 hits, 2.67 expected hits
                    1 fighter owned by the Japanese, 3 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Shantung
                 retreated to Shantung
                Japanese win, taking Hopei from Japanese with 3 fighters remaining. Battle score for attacker is -11
                Casualties for Chinese: 1 artillery and 10 infantry
                Casualties for Japanese: 2 fighters and 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shantung to Yunnan
    
        Place Units - Chinese
            1 infantry placed in Jehol
            5 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 20 PUs; end with 21 PUs
    
        Combat Move - British
            1 infantry moved from Normandy Bordeaux to Holland Belgium
            1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Holland Belgium
            3 fighters moved from Normandy Bordeaux to Southern France
            1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
            3 fighters and 1 tactical_bomber moved from Iraq to Alexandria
            3 mech_infantrys moved from Egypt to Alexandria
            1 mech_infantry moved from Trans-Jordan to Alexandria
    
        Purchase Units - British
            British buy 1 artillery, 4 infantry, 5 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Holland Belgium
                British attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Italians defend with 1 infantry
                    British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/3 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Holland Belgium
                British win, taking Holland Belgium from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Alexandria
                British attack with 3 fighters, 4 mech_infantrys and 1 tactical_bomber
                Germans defend with 2 fighters; Italians defend with 1 armour, 2 artilleries and 3 infantry
                    British roll dice for 3 fighters, 4 mech_infantrys and 1 tactical_bomber in Alexandria, round 2 : 1/8 hits, 2.83 expected hits
                    Italians roll dice for 1 armour, 2 artilleries, 2 fighters and 3 infantry in Alexandria, round 2 : 2/8 hits, 3.50 expected hits
                    2 mech_infantrys owned by the British and 1 infantry owned by the Italians lost in Alexandria
                2 mech_infantrys owned by the British retreated to Egypt
                Italians win with 1 armour, 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is -5
                Casualties for British: 2 mech_infantrys
                Casualties for Italians: 1 infantry
            Battle in Southern France
                British attack with 1 artillery, 3 fighters and 1 infantry
                Germans defend with 1 factory_minor, 1 harbour and 2 infantry
                    British roll dice for 1 artillery, 3 fighters and 1 infantry in Southern France, round 2 : 4/5 hits, 2.17 expected hits
                    Germans roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans lost in Southern France
                British win, taking Southern France from Germans with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
    
        Non Combat Move - British
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 80 Sea Zone to 39 Sea Zone
            2 aaGuns, 1 armour, 2 artilleries, 1 infantry and 2 mech_infantrys moved from Iraq to Trans-Jordan
            1 armour and 2 mech_infantrys moved from Trans-Jordan to Egypt
            3 fighters and 1 tactical_bomber moved from Alexandria to Egypt
            2 infantry and 2 mech_infantrys moved from United Kingdom to 110 Sea Zone
            2 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
            1 fighter and 1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux
            1 armour and 2 mech_infantrys moved from India to Yunnan
            3 fighters moved from Southern France to Tunisia
    
        Place Units - British
            1 artillery and 2 infantry placed in Egypt
            3 mech_infantrys placed in Union of South Africa
            2 infantry and 2 mech_infantrys placed in United Kingdom
            2 submarines placed in 80 Sea Zone
    
        Turn Complete - British
            British collect 41 PUs; end with 41 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
    
        Place Units - UK_Pacific
            2 mech_infantrys placed in India
            1 submarine placed in 39 Sea Zone
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 9 PUs; end with 9 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
            Units Change Ownership
                Some Units in India change ownership: 2 mech_infantrys
                Some Units in 39 Sea Zone change ownership: 1 submarine
    

    Combat Hit Differential Summary :

    Germans : -1.00
    Italians : -0.83
    British : 0.67
    Americans : 0.00
    Chinese : -3.00
    Japanese : -0.67
    

    Savegame


  • Italy on the move…

    Cheers

  • '19 '17 '16

    TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 8
    
        Combat Move - Italians
            1 artillery and 1 infantry moved from Caucasus to Kazakhstan
            3 armour moved from Volgograd to Kazakhstan
            1 fighter moved from Volgograd to Kazakhstan
            1 infantry moved from France to Holland Belgium
            1 fighter moved from Western Germany to Holland Belgium
            1 fighter moved from Southern Italy to Holland Belgium
    
        Purchase Units - Italians
            Italians buy 3 infantry and 2 submarines; Remaining resources: 1 PUs; 
    
        Combat - Italians
            Battle in Holland Belgium
                Italians attack with 2 fighters and 1 infantry
                British defend with 1 infantry
                    Italians roll dice for 2 fighters and 1 infantry in Holland Belgium, round 2 : 2/3 hits, 1.17 expected hits
                    British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British and 1 infantry owned by the Italians lost in Holland Belgium
                Italians win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for British: 1 infantry
            Battle in Kazakhstan
                Italians attack with 3 armour, 1 artillery, 1 fighter and 1 infantry
                Russians defend with 1 artillery and 1 infantry
                    Italians roll dice for 3 armour, 1 artillery, 1 fighter and 1 infantry in Kazakhstan, round 2 : 1/6 hits, 2.67 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Kazakhstan, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Kazakhstan
                    Italians roll dice for 3 armour, 1 artillery and 1 fighter in Kazakhstan, round 3 : 0/5 hits, 2.33 expected hits
                    Russians roll dice for 1 artillery in Kazakhstan, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in Kazakhstan
                    Italians roll dice for 3 armour and 1 fighter in Kazakhstan, round 4 : 2/4 hits, 2.00 expected hits
                    Russians roll dice for 1 artillery in Kazakhstan, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Kazakhstan
                Italians win, taking Kazakhstan from Russians with 3 armour and 1 fighter remaining. Battle score for attacker is 0
                Casualties for Italians: 1 artillery and 1 infantry
                Casualties for Russians: 1 artillery and 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Kazakhstan to Ukraine
            1 armour, 2 artilleries and 2 infantry moved from Alexandria to Tobruk
            1 fighter moved from Holland Belgium to Southern Italy
            1 fighter moved from Holland Belgium to Western Germany
            1 aaGun moved from Southern Italy to Northern Italy
            1 artillery and 1 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            3 infantry placed in Northern Italy
            2 submarines placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 12 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Italians : -3.17
    British : 0.67
    Russians : 0.67
    

    Savegame


  • interesting buy

    anzac coming


  • TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 8
    
        Combat Move - ANZAC
            2 infantry moved from New South Wales to 62 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
    
        Purchase Units - ANZAC
            ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat - ANZAC
            Battle in Java
    
        Non Combat Move - ANZAC
            1 submarine moved from 34 Sea Zone to 44 Sea Zone
            1 fighter moved from Caroline Islands to Queensland
            2 submarines moved from 62 Sea Zone to 54 Sea Zone
            1 fighter moved from Yunnan to India
    
        Place Units - ANZAC
            2 submarines and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Combat Move - French
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            EDIT: 2 infantry moved from Queensland to New South Wales
            EDIT: 1 submarine moved from 54 Sea Zone to 33 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Manual Gamesave Post: Germans round 9

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Combat Move - Germans
            1 infantry moved from France to Holland Belgium
                  Germans take Holland Belgium from British
            2 infantry moved from France to Southern France
            2 fighters moved from Western Germany to Southern France
            6 armour, 3 artilleries and 2 mech_infantrys moved from Persia to Iraq
                  Germans take Iraq from British
            1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Persia to Eastern Persia
            3 infantry moved from Novgorod to Belarus
            1 artillery and 1 infantry moved from Ukraine to Bryansk
            2 armour and 1 mech_infantry moved from Volgograd to Turkmenistan
            1 armour, 3 artilleries and 4 infantry moved from Volgograd to Tambov
            1 artillery moved from Volgograd to Tambov
            1 armour, 4 artilleries and 4 infantry moved from Volgograd to Samara
            1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Volgograd to Novosibirsk
            4 artilleries and 3 infantry moved from Ukraine to Rostov
            2 bombers moved from Novgorod to Russia
            1 bomber moved from France to Bryansk
            4 mech_infantrys moved from Novgorod to Belarus
    
        Purchase Units - Germans
            Germans buy 6 artilleries, 1 destroyer, 12 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Strategic bombing raid in Russia
                    AA fire in Russia : 0/2 hits, 0.33 expected hits
                Bombing raid in Russia rolls: 4,7 and causes: 11 damage to unit: factory_major
                Bombing raid in Russia causes 11 damage total. 
            Battle in Bryansk
                Germans attack with 1 artillery, 1 bomber and 1 infantry
                Russians defend with 1 artillery and 1 infantry
                    Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Bryansk, round 2 : 0/3 hits, 1.33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Bryansk, round 3 : 1/3 hits, 1.33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                    Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Bryansk, round 4 : 2/3 hits, 1.33 expected hits
                    Russians roll dice for 1 artillery in Bryansk, round 4 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                Germans win, taking Bryansk from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 4
                Casualties for Russians: 1 artillery and 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Rostov
                Germans attack with 4 artilleries and 3 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 4 artilleries and 3 infantry in Rostov, round 2 : 3/7 hits, 2.33 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 4 artilleries and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Eastern Persia
                Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Eastern Persia, round 2 : 2/3 hits, 1.33 expected hits
                    British roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Eastern Persia
                Germans win, taking Eastern Persia from British with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Turkmenistan
                Germans attack with 2 armour and 1 mech_infantry
                Russians defend with 1 mech_infantry
                    Germans roll dice for 2 armour and 1 mech_infantry in Turkmenistan, round 2 : 3/3 hits, 1.17 expected hits
                    Russians roll dice for 1 mech_infantry in Turkmenistan, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Turkmenistan
                Germans win, taking Turkmenistan from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
            Battle in Belarus
                Germans attack with 3 infantry and 4 mech_infantrys
                Russians defend with 3 mech_infantrys
                    Germans roll dice for 3 infantry and 4 mech_infantrys in Belarus, round 2 : 2/7 hits, 1.17 expected hits
                    Russians roll dice for 3 mech_infantrys in Belarus, round 2 : 0/3 hits, 1.00 expected hits
                    2 mech_infantrys owned by the Russians lost in Belarus
                3 infantry owned by the Germans and 4 mech_infantrys owned by the Germans retreated to Novgorod
                Russians win with 1 mech_infantry remaining. Battle score for attacker is 8
                Casualties for Russians: 2 mech_infantrys
            Battle in Southern France
                Germans attack with 2 fighters and 2 infantry
                British defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 2 fighters and 2 infantry in Southern France, round 2 : 2/4 hits, 1.33 expected hits
                    British roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Southern France
                Germans win, taking Southern France from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 infantry
                Casualties for British: 1 artillery and 1 infantry
            Battle in Novosibirsk
                Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Novosibirsk, round 2 : 2/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novosibirsk
                Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Samara
                Germans attack with 1 armour, 4 artilleries and 4 infantry
                Russians defend with 1 aaGun and 6 infantry
                    Germans roll dice for 1 armour, 4 artilleries and 4 infantry in Samara, round 2 : 4/9 hits, 3.17 expected hits
                    Russians roll dice for 1 aaGun and 6 infantry in Samara, round 2 : 1/6 hits, 2.00 expected hits
                    3 infantry owned by the Russians, 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Samara
                4 artilleries owned by the Germans, 3 infantry owned by the Germans and 1 armour owned by the Germans retreated to Volgograd
                Russians win with 3 infantry remaining. Battle score for attacker is 11
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 aaGun and 3 infantry
            Battle in Tambov
                Germans attack with 1 armour, 4 artilleries and 4 infantry
                Russians defend with 1 aaGun and 6 infantry
                    Germans roll dice for 1 armour, 4 artilleries and 4 infantry in Tambov, round 2 : 2/9 hits, 3.17 expected hits
    

    Combat Hit Differential Summary :

    AA fire in Russia : : -0.33
    Germans : 4.00
    British : 0.00
    Russians : -2.67
    

    Savegame

  • '19 '17 '16

    I assumed you would lose the AA Gun in Samara. Was that correct? Only 2 hits in Tambov. Lose the AA Gun there?

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