@dawgoneit Hi, the DL map is before Russia moves.
You need to do Russia 1 please.
I am Axis
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7
Combat Move - Russians
1 infantry moved from Kazakhstan to Caucasus
Russians take Caucasus from Italians
1 fighter moved from India to 37 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Yunnan to 37 Sea Zone
1 artillery and 1 infantry moved from Russia to Bryansk
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
Purchase Units - Russians
Russians repair damage of 3x factory_major; Remaining resources: 34 PUs;
Russians buy 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat - Russians
Battle in Bryansk
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in 37 Sea Zone
Russians attack with 1 bomber, 2 fighters and 1 tactical_bomber
Japanese defend with 1 carrier, 1 submarine and 1 tactical_bomber
1 submarine owned by the Japanese Submerged
Russians roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
Japanese roll dice for 1 carrier and 1 tactical_bomber in 37 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Russians and 1 carrier owned by the Japanese lost in 37 Sea Zone
Russians win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for Russians: 1 fighter
Casualties for Japanese: 1 carrier and 1 tactical_bomber
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 infantry moved from Vologda to Archangel
1 infantry moved from Russia to Tambov
1 infantry moved from Samara to Kazakhstan
1 infantry moved from Novosibirsk to Tsinghai
1 infantry moved from Samara to Novosibirsk
3 infantry moved from Russia to Samara
2 fighters moved from Iraq to Samara
1 infantry moved from Vologda to Russia
2 aaGuns and 11 infantry moved from Amur to Manchuria
1 bomber, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Yunnan
Place Units - Russians
6 infantry and 4 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 23 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans : 0.33
Russians : 0.33
Japanese : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7
Combat Move - Japanese
4 infantry moved from Jehol to Shantung
1 bomber moved from Japan to Shantung
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 destroyer and 2 fighters moved from 36 Sea Zone to 42 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 35 Sea Zone to 42 Sea Zone
1 carrier moved from 36 Sea Zone to 42 Sea Zone
Purchase Units - Japanese
Japanese buy 1 artillery, 5 fighters and 2 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in Malaya
Battle in Shantung
Japanese attack with 1 bomber and 4 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 4 infantry in Shantung, round 2 : 1/5 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shantung
Japanese win, taking Malaya from UK_Pacific, taking Shantung from Chinese with 1 bomber and 4 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 2 fighters
ANZAC defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
Units damaged: 1 battleship owned by the Japanese
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 destroyer and 1 submarine
Non Combat Move - Japanese
1 submarine moved from 37 Sea Zone to 20 Sea Zone
1 cruiser moved from 36 Sea Zone to 37 Sea Zone
2 carriers, 1 destroyer and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from Japan to 37 Sea Zone
1 fighter moved from 42 Sea Zone to 37 Sea Zone
1 bomber moved from Shantung to Philippines
1 fighter and 1 tactical_bomber moved from Jehol to French Indo China
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
Place Units - Japanese
1 artillery and 2 infantry placed in French Indo China
5 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 42 PUs; end with 44 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
ANZAC : 0.50
Chinese : -0.33
Japanese : -0.83
i assume U wont scramble in sz 6
The odds are against U
but if U wish we will roll after
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7
Combat Move - Chinese
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7
Politics - British
Combat Hit Differential Summary :
so much luck for germans in persia. i had 60 % to win, and u staay with 10 units
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7
Combat Move - Americans
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 bomber moved from Western United States to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from Kiangsi to 6 Sea Zone
1 artillery moved from Morocco to Algeria
Americans take Algeria from Italians
1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
Purchase Units - Americans
Americans buy 1 airfield, 2 artilleries, 4 bombers, 1 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat - Americans
Battle in Korea
Battle in Southern France
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Southern France
Americans win, taking Korea from Japanese, taking Southern France from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Americans
1 carrier, 3 destroyers and 3 submarines moved from 26 Sea Zone to 6 Sea Zone
1 marine moved from Midway to 25 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 1 marine moved from 25 Sea Zone to 6 Sea Zone
1 bomber moved from 6 Sea Zone to Manchuria
1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 artilleries, 4 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
1 submarine moved from 99 Sea Zone to 98 Sea Zone
1 submarine moved from 96 Sea Zone to 81 Sea Zone
1 submarine moved from 91 Sea Zone to 96 Sea Zone
1 submarine moved from 110 Sea Zone to 91 Sea Zone
1 cruiser and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
3 transports moved from 110 Sea Zone to 102 Sea Zone
3 artilleries, 5 infantry, 2 mech_infantrys and 5 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries, 4 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
1 transport moved from 91 Sea Zone to 101 Sea Zone
Place Units - Americans
1 airfield, 2 artilleries and 1 infantry placed in Normandy Bordeaux
1 bomber placed in Western United States
1 submarine placed in 10 Sea Zone
1 bomber placed in Western United States
2 bombers placed in Eastern United States
1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Combat Move - Chinese
1 infantry moved from Suiyuyan to Hopei
1 fighter moved from Yunnan to Hopei
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 1 PUs;
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
4 infantry moved from Kiangsi to Anhwe
1 artillery moved from Kiangsu to Anhwe
1 fighter moved from Hopei to Anhwe
2 infantry moved from Kwangsi to Yunnan
Place Units - Chinese
6 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 18 PUs; end with 19 PUs
Politics - British
Combat Move - British
British converts factory_major into different units
3 infantry moved from Shan State to Malaya
1 battleship and 1 cruiser moved from 39 Sea Zone to 80 Sea Zone
2 infantry moved from Iraq to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Persia
1 infantry moved from Eastern Persia to Persia
1 armour moved from Iraq to Northwest Persia
British take Northwest Persia from Germans
1 armour moved from Northwest Persia to Persia
5 artilleries, 3 fighters, 3 infantry, 6 mech_infantrys and 1 tactical_bomber moved from Iraq to Persia
1 mech_infantry moved from Normandy Bordeaux to Northern Italy
British take Northern Italy from Italians
1 infantry moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
1 tactical_bomber moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from Normandy Bordeaux to 105 Sea Zone
2 fighters moved from 105 Sea Zone to Holland Belgium
Purchase Units - British
British buy 2 artilleries, 3 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat - British
Battle in Holland Belgium
British attack with 4 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
British roll dice for 4 fighters, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 3/6 hits, 2.83 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Malaya
British attack with 3 infantry
Japanese defend with 1 harbour and 1 infantry
British roll dice for 3 infantry in Malaya, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Malaya, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Malaya
British win, taking Malaya from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Persia
British attack with 1 armour, 5 artilleries, 3 fighters, 6 infantry, 6 mech_infantrys and 1 tactical_bomber
Germans defend with 6 armour, 1 factory_minor and 15 mech_infantrys
British roll dice for 1 battleship and 1 cruiser in Persia, round 2 : 1/2 hits, 1.17 expected hits
British roll dice for 1 armour, 5 artilleries, 3 fighters, 6 infantry, 6 mech_infantrys and 1 tactical_bomber in Persia, round 2 : 7/22 hits, 7.17 expected hits
Germans roll dice for 6 armour and 15 mech_infantrys in Persia, round 2 : 10/21 hits, 8.00 expected hits
3 mech_infantrys owned by the British, 8 mech_infantrys owned by the Germans, 1 artillery owned by the British and 6 infantry owned by the British lost in Persia
British roll dice for 1 armour, 4 artilleries, 3 fighters, 3 mech_infantrys and 1 tactical_bomber in Persia, round 3 : 3/12 hits, 5.00 expected hits
Germans roll dice for 6 armour and 7 mech_infantrys in Persia, round 3 : 7/13 hits, 5.33 expected hits
3 mech_infantrys owned by the British, 3 mech_infantrys owned by the Germans and 4 artilleries owned by the British lost in Persia
1 armour retreated to Eastern Persia
Germans win with 6 armour and 4 mech_infantrys remaining. Battle score for attacker is -18
Casualties for British: 5 artilleries, 6 infantry and 6 mech_infantrys
Casualties for Germans: 11 mech_infantrys
Non Combat Move - British
3 fighters and 1 tactical_bomber moved from Persia to Iraq
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
1 aaGun moved from Kwangsi to Yunnan
1 aaGun moved from Shan State to Yunnan
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
1 destroyer moved from 39 Sea Zone to 80 Sea Zone
2 aaGuns and 2 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
4 fighters and 1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 81 Sea Zone to 80 Sea Zone
1 submarine moved from 92 Sea Zone to 99 Sea Zone
Place Units - British
2 artilleries and 1 infantry placed in Iraq
3 mech_infantrys placed in Egypt
3 mech_infantrys placed in Union of South Africa
2 infantry and 2 mech_infantrys placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3
British collect 39 PUs (3 lost to blockades); end with 39 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs
Place Units - UK_Pacific
1 armour and 3 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,5,3,1,5,5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,4
UK_Pacific collect 8 PUs (5 lost to blockades); end with 8 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Some Units in India change ownership: 1 armour and 3 mech_infantrys
Combat Hit Differential Summary :
Germans : 3.33
Italians : -0.33
British : -1.67
Americans : 0.33
Chinese : 0.33
Japanese : 1.33
dont talk much about dice, even italian ones, i got a disaster in nw persia xd
@Amon-Sul said in Amon-Sul (Allies) vs Simon33 (Axis) BM3 No IJ/Ok:
dont talk much about dice, even italian ones, i got a disaster in nw persia xd
sorry wrong game thread
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7
Combat Move - Italians
1 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Southern Italy to Holland Belgium
1 artillery and 1 infantry moved from Southern Italy to Northern Italy
1 fighter moved from Southern Italy to Northern Italy
1 fighter moved from Southern Italy to 99 Sea Zone
1 destroyer moved from 95 Sea Zone to 99 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from Tobruk to Alexandria
1 fighter moved from Volgograd to Caucasus
1 artillery and 1 infantry moved from Rostov to Caucasus
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 3 PUs;
Combat - Italians
Battle in Northern Italy
Italians attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 factory_minor and 1 mech_infantry
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Northern Italy, round 2 : 1/3 hits, 1.17 expected hits
British roll dice for 1 mech_infantry in Northern Italy, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Northern Italy
Italians win, taking Northern Italy from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for British: 1 mech_infantry
Battle in 99 Sea Zone
Italians attack with 1 destroyer and 1 fighter
British defend with 1 submarine
Italians roll dice for 1 destroyer and 1 fighter in 99 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
British roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the British lost in 99 Sea Zone
Italians win, taking 99 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Holland Belgium
Italians attack with 1 fighter and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 fighter and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 fighter and 1 infantry in Holland Belgium, round 3 : 0/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 fighter and 1 infantry in Holland Belgium, round 4 : 1/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Holland Belgium
Italians win, taking Holland Belgium from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Alexandria
Italians attack with 1 armour, 2 artilleries and 3 infantry
British defend with 1 infantry
Italians roll dice for 1 armour, 2 artilleries and 3 infantry in Alexandria, round 2 : 2/6 hits, 2.00 expected hits
British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Alexandria
Italians win, taking Alexandria from British with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Caucasus
Italians attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Caucasus, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Caucasus
Italians win, taking Caucasus from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 fighter moved from Caucasus to Volgograd
1 armour moved from Rostov to Volgograd
1 fighter moved from 99 Sea Zone to Southern Italy
1 fighter moved from Northern Italy to Southern Italy
1 fighter moved from Holland Belgium to Western Germany
Place Units - Italians
1 artillery, 1 fighter and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians : -1.17
British : -0.83
Russians : -0.33
@Amon-Sul said in Amon-Sul (Allies) vs Simon33 (Axis) BM3 No IJ/Ok:
so much luck for germans in persia. i had 60 % to win, and u staay with 10 units
Was close but I expected the attack, although I wasn’t really thinking that you’d use bombardment for some reason. The outcome was great for me.
@simon33 said in Amon-Sul (Allies) vs Simon33 (Axis) BM3 No IJ/Ok:
@Amon-Sul said in Amon-Sul (Allies) vs Simon33 (Axis) BM3 No IJ/Ok:
so much luck for germans in persia. i had 60 % to win, and u staay with 10 units
Was close but I expected the attack, although I wasn’t really thinking that you’d use bombardment for some reason. The outcome was great for me.
Yeah, I ve wanted every available man there, but it was a risk, I just did not expect to loose in such a way.
time for anzac
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 34 Sea Zone
1 fighter moved from Queensland to 34 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Paulau Island
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat - ANZAC
Battle in 34 Sea Zone
ANZAC attack with 1 fighter, 1 submarine and 1 transport
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 fighter and 1 transport in 34 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
ANZAC win with 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Paulau Island
Non Combat Move - ANZAC
1 fighter moved from Kiangsi to Yunnan
1 fighter moved from 34 Sea Zone to Caroline Islands
Place Units - ANZAC
2 submarines and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.17
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8
Research Technology - Germans
Combat Move - Germans
1 fighter, 1 infantry and 1 tactical_bomber moved from Volgograd to Kazakhstan
1 mech_infantry moved from Persia to Eastern Persia
1 armour moved from Persia to Northwest Persia
Germans take Northwest Persia from British
1 armour moved from Northwest Persia to Persia
1 fighter and 1 tactical_bomber moved from Volgograd to Eastern Persia
1 infantry moved from Rostov to Tambov
1 infantry moved from Western Ukraine to Bryansk
2 infantry moved from France to Southern France
1 bomber moved from Novgorod to Southern France
1 bomber moved from Novgorod to Tambov
1 bomber moved from Novgorod to Bryansk
Purchase Units - Germans
Germans buy 10 artilleries, 2 fighters and 6 infantry; Remaining resources: 0 PUs;
Combat - Germans
Battle in Bryansk
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 artillery
Germans roll dice for 1 bomber and 1 infantry in Bryansk, round 2 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 artillery in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber and 1 infantry in Bryansk, round 3 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 artillery in Bryansk, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Eastern Persia
Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 1 armour
Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Eastern Persia, round 2 : 1/3 hits, 1.33 expected hits
British roll dice for 1 armour in Eastern Persia, round 2 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Eastern Persia
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 armour
Battle in Tambov
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Tambov, round 2 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Tambov
retreated to Tambov
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in Kazakhstan
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Southern France
Germans attack with 1 bomber and 2 infantry
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Southern France, round 2 : 1/3 hits, 1.00 expected hits
Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Southern France
Germans roll dice for 1 bomber and 2 infantry in Southern France, round 3 : 2/3 hits, 1.00 expected hits
Americans roll dice for 1 artillery in Southern France, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 1 bomber and 2 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Germans
1 bomber moved from Southern France to France
4 infantry moved from Western Germany to France
2 fighters moved from Western Germany to Alexandria
1 fighter and 1 tactical_bomber moved from Eastern Persia to Persia
1 fighter and 1 tactical_bomber moved from Kazakhstan to Volgograd
4 mech_infantrys moved from Rostov to Caucasus
1 mech_infantry moved from Ukraine to Caucasus
1 mech_infantry moved from Ukraine to Caucasus
1 armour and 9 artilleries moved from Rostov to Volgograd
1 bomber moved from Bryansk to Novgorod
1 artillery and 2 infantry moved from Western Ukraine to Ukraine
1 bomber moved from Tambov to Novgorod
3 artilleries moved from Novgorod to Belarus
2 mech_infantrys moved from Belarus to Ukraine
Place Units - Germans
3 artilleries placed in Persia
3 artilleries placed in France
3 artilleries placed in Volgograd
1 artillery and 2 infantry placed in Ukraine
3 infantry placed in Novgorod
2 fighters and 1 infantry placed in Western Germany
Germans undo move 6.
1 infantry placed in Norway
2 fighters placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6,1,5
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,4,5,1,5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,6
Germans collect 56 PUs (4 lost to blockades); end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
Combat Hit Differential Summary :
Germans : -0.17
British : 0.50
Americans : -1.00
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8
Combat Move - Russians
1 infantry moved from Tambov to Rostov
Russians take Rostov from Italians
1 artillery and 1 infantry moved from Samara to Kazakhstan
1 infantry moved from Smolensk to Belarus
1 infantry moved from Archangel to Belarus
4 mech_infantrys moved from Russia to Belarus
2 fighters moved from Samara to Belarus
1 artillery and 1 infantry moved from Russia to Bryansk
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
1 bomber moved from Yunnan to Kazakhstan
1 infantry moved from Russia to Bryansk
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;
Combat - Russians
Battle in Bryansk
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Kazakhstan
Russians attack with 1 artillery, 1 bomber and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 1 bomber and 1 infantry in Kazakhstan, round 2 : 2/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 2 fighters, 2 infantry and 4 mech_infantrys
Germans defend with 6 artilleries
Russians roll dice for 2 fighters, 2 infantry and 4 mech_infantrys in Belarus, round 2 : 1/8 hits, 2.00 expected hits
Germans roll dice for 6 artilleries in Belarus, round 2 : 0/6 hits, 2.00 expected hits
1 artillery owned by the Germans lost in Belarus
Russians roll dice for 2 fighters, 2 infantry and 4 mech_infantrys in Belarus, round 3 : 0/8 hits, 2.00 expected hits
Germans roll dice for 5 artilleries in Belarus, round 3 : 0/5 hits, 1.67 expected hits
Russians roll dice for 2 fighters, 2 infantry and 4 mech_infantrys in Belarus, round 4 : 5/8 hits, 2.00 expected hits
Germans roll dice for 5 artilleries in Belarus, round 4 : 3/5 hits, 1.67 expected hits
1 mech_infantry owned by the Russians, 2 infantry owned by the Russians and 5 artilleries owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 fighters and 3 mech_infantrys remaining. Battle score for attacker is 14
Casualties for Germans: 6 artilleries
Casualties for Russians: 2 infantry and 1 mech_infantry
Non Combat Move - Russians
1 infantry moved from Vologda to Archangel
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Tambov
1 infantry moved from Turkmenistan to Eastern Persia
1 mech_infantry moved from Samara to Turkmenistan
2 fighters moved from Belarus to Smolensk
1 aaGun moved from Russia to Smolensk
1 aaGun moved from Vologda to Archangel
1 mech_infantry moved from Samara to Vologda
1 artillery moved from Russia to Smolensk
1 aaGun moved from Samara to Tambov
5 infantry moved from Russia to Tambov
2 mech_infantrys moved from Samara to Russia
6 infantry moved from Russia to Samara
1 armour, 11 artilleries, 24 infantry and 1 mech_infantry moved from Samara to Russia
1 artillery moved from Vologda to Archangel
1 mech_infantry moved from Vologda to Russia
2 aaGuns and 3 infantry moved from Manchuria to Korea
1 infantry moved from Manchuria to Korea
1 bomber moved from Kazakhstan to Yunnan
Place Units - Russians
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans : -2.00
Russians : 0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8
Combat Move - Japanese
1 fighter moved from 42 Sea Zone to 34 Sea Zone
1 bomber moved from Philippines to 41 Sea Zone
1 fighter moved from 37 Sea Zone to Malaya
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 fighter, 2 infantry and 1 tactical_bomber moved from French Indo China to Shan State
1 fighter moved from 37 Sea Zone to 41 Sea Zone
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 3 fighters and 2 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in Malaya
Japanese attack with 1 artillery, 1 fighter and 1 infantry
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Malaya, round 2 : 2/3 hits, 1.17 expected hits
UK_Pacific roll dice for 2 infantry in Malaya, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Shan State
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits, 1.50 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 34 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 submarine and 1 transport
1 submarine owned by the ANZAC Submerged
Japanese roll dice for 1 fighter in 34 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 transport owned by the ANZAC lost in 34 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 bomber and 1 fighter
British defend with 1 destroyer
Japanese roll dice for 1 bomber and 1 fighter in 41 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
British roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 41 Sea Zone
Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Japanese
1 fighter moved from 41 Sea Zone to French Indo China
1 carrier, 1 cruiser and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from Malaya to 37 Sea Zone
1 bomber moved from 41 Sea Zone to French Indo China
1 fighter moved from Shan State to 37 Sea Zone
1 tactical_bomber moved from Shan State to French Indo China
5 fighters moved from Japan to Shantung
1 fighter moved from 34 Sea Zone to 35 Sea Zone
1 battleship, 2 carriers, 1 cruiser and 1 destroyer moved from 42 Sea Zone to 35 Sea Zone
1 submarine moved from 20 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 artillery and 2 infantry placed in French Indo China
1 destroyer and 3 fighters placed in 6 Sea Zone
Japanese undo move 2.
1 destroyer placed in 6 Sea Zone
3 fighters placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,1,5,5,1,1,6,2,2,6,5,1,5,2,1,1,3,5,4,4
Japanese collect 31 PUs (8 lost to blockades); end with 32 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 37 PUs
Combat Hit Differential Summary :
British : -0.33
UK_Pacific : -1.00
Japanese : -0.33
Germany 80 PUs, Japan 37, ANZAC and China 19 both, so 38 together.
So many options with allies.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8
Combat Move - Americans
1 cruiser and 1 marine moved from 6 Sea Zone to 21 Sea Zone
1 marine moved from 21 Sea Zone to Guam
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Shantung
1 bomber moved from Manchuria to Shantung
1 submarine moved from 94 Sea Zone to 99 Sea Zone
1 submarine moved from 98 Sea Zone to 99 Sea Zone
1 artillery moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
1 battleship, 3 carriers and 3 destroyers moved from 6 Sea Zone to 25 Sea Zone
1 transport moved from 6 Sea Zone to 25 Sea Zone
2 bombers moved from Western United States to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
Combat Hit Differential Summary :