I took a spin of @VictoryFirst 's new World War 1 1914 module that integrated The Good Captain’s balance rules. I played both sides. The game transpired to be quite evenly balanced, and I’d like to continue the game with a human player. You would need to download VictoryFirst’s new module to play it (simply download the zip file, moving into the DownloadedMaps folder, then upzip it, though you might need to restart TripleA): https://www.mediafire.com/file/6iqf74g0s1zyktp/world_war_i_1914_balanced.zip/file
Dice Roller
-
Rolling 1d6:
(5) -
Holland
ARolls: 3@1; Total Hits: 03@1: (6, 3, 2)DRolls: 1@2; Total Hits: 11@2: (2)
-
Rd 2
Rolls: 2@1; Total Hits: 02@1: (2, 3)
D
Rolls: 1@2; Total Hits: 11@2: (1) -
Rolling 7d6:
(2, 3, 3, 3, 4, 4, 6) -
just testing
Rolling 2d6:
(3, 4) -
:dice 1@1, 2@2, 3@3:
-
Rolls: 2@2, 3@3; Total Hits: 12@2,: (5, 2)3@3: (6, 6, 4)
-
;dice 1@2:
-
Rolls: 1@2; Total Hits: 11@2: (2)
-
Rolling 10d6:
(1, 1, 3, 3, 4, 4, 5, 5, 6, 6) -
Rolls: 2@1 4@1; Total Hits: 02@1: (3, 6)4@1: (5, 2, 5, 4)
-
Rolls: 3@1 3@3; Total Hits: 23@1: (4, 2, 1)3@3: (4, 5, 2)
-
:bice 1d10:
Rolling 1d10:
(4):bbb 1@2:
Rolls: 1@2; Total Hits: 11@2: (1) -
jabba german cruiser 1 dice at 3, rolling for hit:
Rolling 1d6:
(3) -
Rolling 1d6
Rolling 1d6:
(3) -
Rolling 1d6 again
Rolling 1d6:
(1) -
Rolls: 4@2 3@4; Total Hits: 54@2: (1, 2, 6, 2)3@4: (4, 1, 5)
-
Rolls: 4@2; Total Hits: 14@2: (6, 4, 2, 6)
-
Bel
A
Rolls: 2@1 1@3; Total Hits: 02@1: (2, 6)1@3: (4)D
Rolls: 2@2; Total Hits: 12@2: (4, 2) -
A
Rolls: 1@1 1@3; Total Hits: 01@1: (2)1@3: (4)D
Rolls: 2@2; Total Hits: 12@2: (5, 1)