@mikawagunichi Well, let’s hope so :)
It is an aggressive tactic; I haven’t tried it like this. I like Sealion, but usually only if the opponent makes a mistake. It will be interesting to see how this plays out.
ool for egypt
@VonAlba Best OOL, plz use kill Anzac inf before UK.
@Sovietishcat said in VonAlba(axis) vs Sovietishcat (allies) bm3:
@VonAlba Best OOL, plz use kill Anzac inf before UK.
@VonAlba Let me rephrase it, Best OOL, take Anzac Inf before UK inf.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 infantry and 1 transport; Remaining resources: 1 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Italians
2 infantry moved from Southern Italy to 97 Sea Zone
2 artilleries moved from Malta to 96 Sea Zone
1 infantry moved from Tobruk to 96 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 artilleries, 1 battleship, 2 cruisers, 1 destroyer, 1 infantry, 1 submarine and 2 transports moved from 96 Sea Zone to 98 Sea Zone
2 artilleries and 3 infantry moved from 98 Sea Zone to Egypt
1 fighter moved from Tobruk to Egypt
1 fighter moved from Tobruk to Egypt
1 armour moved from Tobruk to Alexandria
1 artillery moved from Tobruk to Alexandria
1 bomber moved from Southern Italy to Egypt
1 artillery and 3 infantry moved from Kenya to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 armour moved from Slovakia Hungary to Eastern Poland
Italians take Eastern Poland from Russians
1 armour moved from Slovakia Hungary to Eastern Poland
2 infantry moved from Bulgaria to Romania
2 infantry moved from Yugoslavia to Romania
Combat - Italians
Battle in 98 Sea Zone
Italians attack with 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 3 transports
British defend with 1 destroyer
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 3 transports in 98 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits
British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Units damaged: 1 battleship owned by the Italians
1 destroyer owned by the British lost in 98 Sea Zone
Italians win, taking 98 Sea Zone from Neutral with 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 3 transports remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Egypt
Italians attack with 2 artilleries, 1 bomber, 2 fighters and 3 infantry
British defend with 1 armour, 1 artillery, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry, 1 mech_infantry and 2 tactical_bombers; ANZAC defend with 1 infantry
Italians roll dice for 2 artilleries, 1 bomber, 2 fighters and 3 infantry in Egypt, round 2 : 2/8 hits, 3,17 expected hits
British roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter, 3 infantry, 1 mech_infantry and 2 tactical_bombers in Egypt, round 2 : 6/10 hits, 4,00 expected hits
1 infantry owned by the ANZAC, 1 bomber owned by the British, 1 fighter owned by the Italians, 2 artilleries owned by the Italians and 3 infantry owned by the Italians lost in Egypt
British win with 1 armour, 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -12
Casualties for Italians: 2 artilleries, 1 fighter and 3 infantry
Casualties for ANZAC: 1 infantry
Casualties for British: 1 bomber
1 bomber owned by the Italians and 1 fighter owned by the Italians retreated
Battle in Alexandria
Italians attack with 1 armour and 1 artillery
ANZAC defend with 1 infantry
Italians roll dice for 1 armour and 1 artillery in Alexandria, round 2 : 1/2 hits, 0,83 expected hits
British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Alexandria
Italians win, taking Alexandria from British with 1 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Non Combat Move - Italians
1 bomber moved from Egypt to Tobruk
1 fighter moved from Egypt to Tobruk
2 aaGuns moved from Yugoslavia to Romania
Place Units - Italians
1 transport placed in 97 Sea Zone
1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2
Italians collect 12 PUs (1 lost to blockades); end with 13 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians : -2,33
British : 2,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 battleship; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
3 fighters moved from Java to India
1 transport moved from 42 Sea Zone to 54 Sea Zone
1 infantry moved from South Australia to Queensland
Place Units - ANZAC
1 battleship placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Move - French
1 fighter moved from Gibraltar to Egypt
1 destroyer moved from 81 Sea Zone to 72 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 infantry, 9 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Combat Move - Germans
2 submarines moved from 94 Sea Zone to 91 Sea Zone
2 bombers moved from Western Germany to 91 Sea Zone
2 bombers moved from Southern Italy to 91 Sea Zone
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
3 artilleries and 15 infantry moved from Poland to Eastern Poland
7 armour and 12 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
2 artilleries and 3 infantry moved from Romania to Eastern Poland
2 artilleries and 2 infantry moved from Western Germany to Germany
1 armour moved from Western Germany to Poland
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Greece to Bulgaria
3 armour moved from Greece to Romania
2 bombers moved from Tobruk to Eastern Poland
1 fighter and 4 tactical_bombers moved from Southern Italy to Eastern Poland
2 infantry moved from Greece to Bulgaria
Combat - Germans
Combat Hit Differential Summary :
scramble from gibrailtair?
@VonAlba No thanks
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 infantry, 9 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Combat Move - Germans
2 submarines moved from 94 Sea Zone to 91 Sea Zone
2 bombers moved from Western Germany to 91 Sea Zone
2 bombers moved from Southern Italy to 91 Sea Zone
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
3 artilleries and 15 infantry moved from Poland to Eastern Poland
7 armour and 12 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
2 artilleries and 3 infantry moved from Romania to Eastern Poland
2 artilleries and 2 infantry moved from Western Germany to Germany
1 armour moved from Western Germany to Poland
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Greece to Bulgaria
3 armour moved from Greece to Romania
2 bombers moved from Tobruk to Eastern Poland
1 fighter and 4 tactical_bombers moved from Southern Italy to Eastern Poland
2 infantry moved from Greece to Bulgaria
Combat - Germans
Battle in 91 Sea Zone
Germans attack with 4 bombers and 2 submarines
British defend with 1 destroyer and 2 transports
Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 4 bombers in 91 Sea Zone, round 2 : 4/4 hits, 2,67 expected hits
British roll dice for 1 destroyer and 2 transports in 91 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the British, 2 transports owned by the British and 1 submarine owned by the Germans lost in 91 Sea Zone
Germans win with 4 bombers and 1 submarine remaining. Battle score for attacker is 16
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer and 2 transports
Non Combat Move - Germans
4 bombers moved from 91 Sea Zone to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
6 aaGuns moved from Poland to Eastern Poland
5 infantry moved from Finland to Karelia
Place Units - Germans
1 submarine placed in 112 Sea Zone
1 armour and 9 mech_infantrys placed in Germany
1 artillery and 1 infantry placed in Normandy Bordeaux
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,3
Germans collect 43 PUs (2 lost to blockades); end with 43 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Germans : 1,67
British : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
3 aaGuns, 2 armour, 6 artilleries, 23 infantry and 2 mech_infantrys moved from Belarus to Bryansk
1 infantry moved from Bryansk to Western Ukraine
1 artillery and 2 infantry moved from Ukraine to Bryansk
9 infantry moved from Russia to Bryansk
2 fighters and 1 tactical_bomber moved from Rostov to Egypt
6 infantry moved from Yenisey to Timguska
2 aaGuns and 12 infantry moved from Amur to Buryatia
Place Units - Russians
1 artillery and 9 infantry placed in Russia
2 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 artillery, 1 factory_minor, 1 infantry, 1 submarine and 1 transport; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Chahar to Suiyuyan
1 artillery and 1 mech_infantry moved from Suiyuyan to Hopei
1 artillery moved from Chahar to Suiyuyan
1 infantry moved from Chahar to Suiyuyan
4 infantry moved from Chahar to Hopei
4 infantry moved from Jehol to Chahar
1 artillery and 1 infantry moved from Manchuria to Jehol
1 artillery and 2 infantry moved from Korea to Manchuria
1 infantry moved from Hunan to Kiangsi
1 infantry moved from Kweichow to Hunan
2 infantry moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Yunnan to Burma
1 armour moved from Yunnan to Sikang
Japanese take Szechwan from Chinese
Japanese take Sikang from Chinese
1 infantry moved from Kweichow to Szechwan
2 artilleries and 2 infantry moved from Kweichow to Szechwan
1 infantry moved from Kweichow to Yunnan
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 fighter moved from 36 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 45 Sea Zone
1 artillery, 2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 fighter moved from Kwangsi to 43 Sea Zone
2 fighters moved from Kwangsi to 43 Sea Zone
2 bombers moved from Kwangsi to Burma
3 tactical_bombers moved from Kwangsi to Kwangtung
3 tactical_bombers moved from Kwangsi to Kiangsi
1 fighter moved from Kwangsi to Kiangsi
1 fighter moved from Kwangsi to Kwangtung
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 marine moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
1 cruiser and 1 marine moved from 6 Sea Zone to 20 Sea Zone
1 marine moved from 20 Sea Zone to Kiangsi
1 artillery, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 36 Sea Zone
Combat - Japanese
Battle in Borneo
Battle in 45 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win, taking Borneo from UK_Pacific with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kwangtung
Japanese attack with 1 fighter, 2 infantry and 3 tactical_bombers
British defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 cruiser in Kwangtung, round 2 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 fighter, 2 infantry and 3 tactical_bombers in Kwangtung, round 2 : 4/6 hits, 2,50 expected hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 fighter, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kiangsi
Japanese attack with 1 fighter, 1 infantry, 1 marine and 3 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry, 1 marine and 3 tactical_bombers in Kiangsi, round 2 : 4/6 hits, 2,67 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 fighter, 1 infantry, 1 marine and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Burma
Japanese attack with 2 bombers and 1 infantry
British defend with 1 infantry
Japanese roll dice for 2 bombers and 1 infantry in Burma, round 2 : 2/3 hits, 1,50 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
2 bombers moved from Burma to Yunnan
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 fighter moved from Kwangtung to 36 Sea Zone
3 tactical_bombers moved from Kwangtung to Yunnan
1 fighter moved from Kiangsi to Yunnan
1 tactical_bomber moved from Kiangsi to 36 Sea Zone
2 tactical_bombers moved from Kiangsi to Yunnan
1 aaGun moved from Anhwe to Hunan
1 aaGun moved from Korea to Manchuria
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 43 Sea Zone
Place Units - Japanese
1 factory_minor placed in French Indo China
1 submarine and 1 transport placed in 6 Sea Zone
1 artillery and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 48 PUs; end with 50 PUs
Combat Hit Differential Summary :
Chinese : -0,33
UK_Pacific : -0,67
Japanese : 2,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
2 carriers, 3 fighters, 1 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 1 infantry
EDIT: Adding units owned by Americans to Western United States: 1 infantry
EDIT: Turning off Edit Mode
1 carrier placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 destroyer and 1 transport placed in 101 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 infantry
EDIT: Adding units owned by Americans to Central United States: 1 infantry
EDIT: Turning off Edit Mode
Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
6 infantry moved from Tsinghai to Sikang
Combat - Chinese
Battle in Sikang
Chinese attack with 6 infantry
Japanese defend with 1 armour
Chinese roll dice for 6 infantry in Sikang, round 2 : 0/6 hits, 1,00 expected hits
Japanese roll dice for 1 armour in Sikang, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Chinese lost in Sikang
Chinese roll dice for 5 infantry in Sikang, round 3 : 0/5 hits, 0,83 expected hits
Japanese roll dice for 1 armour in Sikang, round 3 : 0/1 hits, 0,50 expected hits
Chinese roll dice for 5 infantry in Sikang, round 4 : 0/5 hits, 0,83 expected hits
Japanese roll dice for 1 armour in Sikang, round 4 : 0/1 hits, 0,50 expected hits
Chinese roll dice for 5 infantry in Sikang, round 5 : 1/5 hits, 0,83 expected hits
Japanese roll dice for 1 armour in Sikang, round 5 : 0/1 hits, 0,50 expected hits
1 armour owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armour
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs
Purchase Units - British
British buy 3 fighters and 1 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 marine moved from French Madagascar to 72 Sea Zone
1 battleship and 1 marine moved from 72 Sea Zone to 81 Sea Zone
1 marine moved from 81 Sea Zone to Anglo Egyptian Sudan
2 infantry and 3 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
1 armour moved from Egypt to Anglo Egyptian Sudan
1 artillery, 2 infantry and 1 mech_infantry moved from Egypt to Alexandria
1 fighter and 2 tactical_bombers moved from Egypt to 98 Sea Zone
3 fighters moved from Gibraltar to 98 Sea Zone
1 artillery and 19 infantry moved from India to Burma
1 infantry moved from West India to 79 Sea Zone
1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 infantry moved from Persia to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
2 infantry moved from Persia to Iraq
2 fighters moved from Eastern Persia to Iraq
1 cruiser moved from 79 Sea Zone to 80 Sea Zone
Combat - British
Battle in Anglo Egyptian Sudan
British attack with 1 armour, 2 infantry, 1 marine and 3 mech_infantrys
Italians defend with 1 artillery and 3 infantry
British roll dice for 1 battleship in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0,67 expected hits
British roll dice for 1 armour, 2 infantry, 1 marine and 3 mech_infantrys in Anglo Egyptian Sudan, round 2 : 0/7 hits, 1,67 expected hits
Italians roll dice for 1 artillery and 3 infantry in Anglo Egyptian Sudan, round 2 : 1/4 hits, 1,33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan
British roll dice for 1 armour, 1 infantry, 1 marine and 3 mech_infantrys in Anglo Egyptian Sudan, round 3 : 2/6 hits, 1,50 expected hits
Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 3 : 1/3 hits, 1,00 expected hits
2 infantry owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan
British roll dice for 1 armour, 1 marine and 3 mech_infantrys in Anglo Egyptian Sudan, round 4 : 0/5 hits, 1,33 expected hits
Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 4 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in Anglo Egyptian Sudan
British roll dice for 1 armour, 1 marine and 2 mech_infantrys in Anglo Egyptian Sudan, round 5 : 0/4 hits, 1,17 expected hits
Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 5 : 0/1 hits, 0,33 expected hits
British roll dice for 1 armour, 1 marine and 2 mech_infantrys in Anglo Egyptian Sudan, round 6 : 2/4 hits, 1,17 expected hits
Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 6 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 armour, 1 marine and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 2 infantry and 1 mech_infantry
Casualties for Italians: 1 artillery and 3 infantry
Battle in 98 Sea Zone
British attack with 4 fighters and 2 tactical_bombers
Italians defend with 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 3 transports
1 submarine owned by the Italians Submerged
British roll dice for 4 fighters and 2 tactical_bombers in 98 Sea Zone, round 2 : 3/6 hits, 3,33 expected hits
Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 3 transports in 98 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits
1 destroyer owned by the Italians, 2 cruisers owned by the Italians and 1 fighter owned by the British lost in 98 Sea Zone
British roll dice for 3 fighters and 2 tactical_bombers in 98 Sea Zone, round 3 : 2/5 hits, 2,83 expected hits
Italians roll dice for 1 battleship and 3 transports in 98 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits
1 transport owned by the Italians and 1 battleship owned by the Italians lost in 98 Sea Zone
2 transports owned by the Italians lost in 98 Sea Zone
British win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 63
Casualties for British: 1 fighter
Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer and 3 transports
Battle in Alexandria
British attack with 1 artillery, 2 infantry and 1 mech_infantry
Italians defend with 1 armour and 1 artillery
British roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Alexandria, round 2 : 2/4 hits, 1,00 expected hits
Italians roll dice for 1 armour and 1 artillery in Alexandria, round 2 : 0/2 hits, 0,83 expected hits
1 artillery owned by the Italians and 1 armour owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Italians: 1 armour and 1 artillery
Battle in Burma
British attack with 1 artillery and 19 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 19 infantry in Burma, round 2 : 1/20 hits, 3,67 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 1 artillery and 18 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Iraq
British attack with 2 fighters and 4 infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 cruiser in Iraq, round 2 : 1/1 hits, 0,50 expected hits
British roll dice for 2 fighters and 4 infantry in Iraq, round 2 : 1/6 hits, 1,67 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1,00 expected hits
2 infantry owned by the Neutral_Axis lost in Iraq
British roll dice for 2 fighters and 4 infantry in Iraq, round 3 : 0/6 hits, 1,67 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 2 fighters and 4 infantry in Iraq, round 4 : 2/6 hits, 1,67 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 2 fighters and 4 infantry remaining. Battle score for attacker is 9
Casualties for Neutral_Axis: 3 infantry
Non Combat Move - British
2 fighters moved from Iraq to Egypt
2 tactical_bombers moved from 98 Sea Zone to Egypt
3 fighters moved from 98 Sea Zone to Egypt
2 mech_infantrys moved from Union of South Africa to Belgian Congo
3 aaGuns moved from India to Burma
Place Units - British
2 fighters and 1 infantry placed in Egypt
1 fighter placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,2
British collect 30 PUs (2 lost to blockades); end with 30 PUs
Place Units - UK_Pacific
9 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Some Units in India change ownership: 9 infantry
Combat Hit Differential Summary :
British : -6,83
Italians : -2,83
Chinese : -2,50
Neutral_Axis : -1,67
Japanese : -0,33
@VonAlba Bump#1 Is everything okay?
@VonAlba Bump#2
@VonAlba Bump#3
@VonAlba Bump#4
@VonAlba Let me know if you want to do a rematch in the future, hope all is well.