@wizmark Yeah, that was brutal.
VonAlba(axis) vs Sovietishcat (allies) bm3
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ool for egypt
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@VonAlba Best OOL, plz use kill Anzac inf before UK.
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@Sovietishcat said in VonAlba(axis) vs Sovietishcat (allies) bm3:
@VonAlba Best OOL, plz use kill Anzac inf before UK.
@VonAlba Let me rephrase it, Best OOL, take Anzac Inf before UK inf.
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Italians Italians buy 1 infantry and 1 transport; Remaining resources: 1 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Italians 2 infantry moved from Southern Italy to 97 Sea Zone 2 artilleries moved from Malta to 96 Sea Zone 1 infantry moved from Tobruk to 96 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 2 artilleries, 1 battleship, 2 cruisers, 1 destroyer, 1 infantry, 1 submarine and 2 transports moved from 96 Sea Zone to 98 Sea Zone 2 artilleries and 3 infantry moved from 98 Sea Zone to Egypt 1 fighter moved from Tobruk to Egypt 1 fighter moved from Tobruk to Egypt 1 armour moved from Tobruk to Alexandria 1 artillery moved from Tobruk to Alexandria 1 bomber moved from Southern Italy to Egypt 1 artillery and 3 infantry moved from Kenya to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British 1 armour moved from Slovakia Hungary to Eastern Poland Italians take Eastern Poland from Russians 1 armour moved from Slovakia Hungary to Eastern Poland 2 infantry moved from Bulgaria to Romania 2 infantry moved from Yugoslavia to Romania Combat - Italians Battle in 98 Sea Zone Italians attack with 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 3 transports British defend with 1 destroyer Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 3 transports in 98 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 battleship owned by the Italians 1 destroyer owned by the British lost in 98 Sea Zone Italians win, taking 98 Sea Zone from Neutral with 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 3 transports remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Egypt Italians attack with 2 artilleries, 1 bomber, 2 fighters and 3 infantry British defend with 1 armour, 1 artillery, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry, 1 mech_infantry and 2 tactical_bombers; ANZAC defend with 1 infantry Italians roll dice for 2 artilleries, 1 bomber, 2 fighters and 3 infantry in Egypt, round 2 : 2/8 hits, 3,17 expected hits British roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter, 3 infantry, 1 mech_infantry and 2 tactical_bombers in Egypt, round 2 : 6/10 hits, 4,00 expected hits 1 infantry owned by the ANZAC, 1 bomber owned by the British, 1 fighter owned by the Italians, 2 artilleries owned by the Italians and 3 infantry owned by the Italians lost in Egypt British win with 1 armour, 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -12 Casualties for Italians: 2 artilleries, 1 fighter and 3 infantry Casualties for ANZAC: 1 infantry Casualties for British: 1 bomber 1 bomber owned by the Italians and 1 fighter owned by the Italians retreated Battle in Alexandria Italians attack with 1 armour and 1 artillery ANZAC defend with 1 infantry Italians roll dice for 1 armour and 1 artillery in Alexandria, round 2 : 1/2 hits, 0,83 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Alexandria Italians win, taking Alexandria from British with 1 armour and 1 artillery remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Non Combat Move - Italians 1 bomber moved from Egypt to Tobruk 1 fighter moved from Egypt to Tobruk 2 aaGuns moved from Yugoslavia to Romania Place Units - Italians 1 transport placed in 97 Sea Zone 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2 Italians collect 12 PUs (1 lost to blockades); end with 13 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians : -2,33 British : 2,33
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 battleship; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 3 fighters moved from Java to India 1 transport moved from 42 Sea Zone to 54 Sea Zone 1 infantry moved from South Australia to Queensland Place Units - ANZAC 1 battleship placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Combat Move - French 1 fighter moved from Gibraltar to Egypt 1 destroyer moved from 81 Sea Zone to 72 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 artillery, 1 infantry, 9 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans 2 submarines moved from 94 Sea Zone to 91 Sea Zone 2 bombers moved from Western Germany to 91 Sea Zone 2 bombers moved from Southern Italy to 91 Sea Zone 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 3 artilleries and 15 infantry moved from Poland to Eastern Poland 7 armour and 12 mech_infantrys moved from Germany to Eastern Poland 1 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians 2 artilleries and 3 infantry moved from Romania to Eastern Poland 2 artilleries and 2 infantry moved from Western Germany to Germany 1 armour moved from Western Germany to Poland 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 infantry moved from Greece to Bulgaria 3 armour moved from Greece to Romania 2 bombers moved from Tobruk to Eastern Poland 1 fighter and 4 tactical_bombers moved from Southern Italy to Eastern Poland 2 infantry moved from Greece to Bulgaria Combat - Germans
Combat Hit Differential Summary :
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scramble from gibrailtair?
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@VonAlba No thanks
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 artillery, 1 infantry, 9 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans 2 submarines moved from 94 Sea Zone to 91 Sea Zone 2 bombers moved from Western Germany to 91 Sea Zone 2 bombers moved from Southern Italy to 91 Sea Zone 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 3 artilleries and 15 infantry moved from Poland to Eastern Poland 7 armour and 12 mech_infantrys moved from Germany to Eastern Poland 1 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians 2 artilleries and 3 infantry moved from Romania to Eastern Poland 2 artilleries and 2 infantry moved from Western Germany to Germany 1 armour moved from Western Germany to Poland 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 infantry moved from Greece to Bulgaria 3 armour moved from Greece to Romania 2 bombers moved from Tobruk to Eastern Poland 1 fighter and 4 tactical_bombers moved from Southern Italy to Eastern Poland 2 infantry moved from Greece to Bulgaria Combat - Germans Battle in 91 Sea Zone Germans attack with 4 bombers and 2 submarines British defend with 1 destroyer and 2 transports Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 4 bombers in 91 Sea Zone, round 2 : 4/4 hits, 2,67 expected hits British roll dice for 1 destroyer and 2 transports in 91 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the British, 2 transports owned by the British and 1 submarine owned by the Germans lost in 91 Sea Zone Germans win with 4 bombers and 1 submarine remaining. Battle score for attacker is 16 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer and 2 transports Non Combat Move - Germans 4 bombers moved from 91 Sea Zone to Normandy Bordeaux 1 infantry moved from France to Normandy Bordeaux 6 aaGuns moved from Poland to Eastern Poland 5 infantry moved from Finland to Karelia Place Units - Germans 1 submarine placed in 112 Sea Zone 1 armour and 9 mech_infantrys placed in Germany 1 artillery and 1 infantry placed in Normandy Bordeaux Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,3 Germans collect 43 PUs (2 lost to blockades); end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Germans : 1,67 British : 0,67
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Russians Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 3 aaGuns, 2 armour, 6 artilleries, 23 infantry and 2 mech_infantrys moved from Belarus to Bryansk 1 infantry moved from Bryansk to Western Ukraine 1 artillery and 2 infantry moved from Ukraine to Bryansk 9 infantry moved from Russia to Bryansk 2 fighters and 1 tactical_bomber moved from Rostov to Egypt 6 infantry moved from Yenisey to Timguska 2 aaGuns and 12 infantry moved from Amur to Buryatia Place Units - Russians 1 artillery and 9 infantry placed in Russia 2 infantry placed in Volgograd Turn Complete - Russians Russians collect 34 PUs; end with 34 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 artillery, 1 factory_minor, 1 infantry, 1 submarine and 1 transport; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 infantry moved from Suiyuyan to Shensi Japanese take Shensi from Chinese 1 infantry moved from Chahar to Suiyuyan 1 artillery and 1 mech_infantry moved from Suiyuyan to Hopei 1 artillery moved from Chahar to Suiyuyan 1 infantry moved from Chahar to Suiyuyan 4 infantry moved from Chahar to Hopei 4 infantry moved from Jehol to Chahar 1 artillery and 1 infantry moved from Manchuria to Jehol 1 artillery and 2 infantry moved from Korea to Manchuria 1 infantry moved from Hunan to Kiangsi 1 infantry moved from Kweichow to Hunan 2 infantry moved from Siam to Shan State Japanese take Shan State from UK_Pacific 1 infantry moved from Yunnan to Burma 1 armour moved from Yunnan to Sikang Japanese take Szechwan from Chinese Japanese take Sikang from Chinese 1 infantry moved from Kweichow to Szechwan 2 artilleries and 2 infantry moved from Kweichow to Szechwan 1 infantry moved from Kweichow to Yunnan 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 fighter moved from 36 Sea Zone to 45 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to 45 Sea Zone 1 artillery, 2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 fighter moved from Kwangsi to 43 Sea Zone 2 fighters moved from Kwangsi to 43 Sea Zone 2 bombers moved from Kwangsi to Burma 3 tactical_bombers moved from Kwangsi to Kwangtung 3 tactical_bombers moved from Kwangsi to Kiangsi 1 fighter moved from Kwangsi to Kiangsi 1 fighter moved from Kwangsi to Kwangtung 1 artillery and 3 infantry moved from Japan to 6 Sea Zone 1 marine moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Kwangtung 1 cruiser and 1 marine moved from 6 Sea Zone to 20 Sea Zone 1 marine moved from 20 Sea Zone to Kiangsi 1 artillery, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 36 Sea Zone Combat - Japanese Battle in Borneo Battle in 45 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win, taking Borneo from UK_Pacific with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Kwangtung Japanese attack with 1 fighter, 2 infantry and 3 tactical_bombers British defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 cruiser in Kwangtung, round 2 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 fighter, 2 infantry and 3 tactical_bombers in Kwangtung, round 2 : 4/6 hits, 2,50 expected hits UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 fighter, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Kiangsi Japanese attack with 1 fighter, 1 infantry, 1 marine and 3 tactical_bombers British defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry, 1 marine and 3 tactical_bombers in Kiangsi, round 2 : 4/6 hits, 2,67 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 fighter, 1 infantry, 1 marine and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Burma Japanese attack with 2 bombers and 1 infantry British defend with 1 infantry Japanese roll dice for 2 bombers and 1 infantry in Burma, round 2 : 2/3 hits, 1,50 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 2 bombers moved from Burma to Yunnan 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 1 fighter moved from Kwangtung to 36 Sea Zone 3 tactical_bombers moved from Kwangtung to Yunnan 1 fighter moved from Kiangsi to Yunnan 1 tactical_bomber moved from Kiangsi to 36 Sea Zone 2 tactical_bombers moved from Kiangsi to Yunnan 1 aaGun moved from Anhwe to Hunan 1 aaGun moved from Korea to Manchuria 1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 43 Sea Zone Place Units - Japanese 1 factory_minor placed in French Indo China 1 submarine and 1 transport placed in 6 Sea Zone 1 artillery and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 48 PUs; end with 50 PUs
Combat Hit Differential Summary :
Chinese : -0,33 UK_Pacific : -0,67 Japanese : 2,83
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans Non Combat Move - Americans 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 2 carriers, 3 fighters, 1 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from Central United States: 1 infantry EDIT: Adding units owned by Americans to Western United States: 1 infantry EDIT: Turning off Edit Mode 1 carrier placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 1 destroyer and 1 transport placed in 101 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from Western United States: 1 infantry EDIT: Adding units owned by Americans to Central United States: 1 infantry EDIT: Turning off Edit Mode Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 6 infantry moved from Tsinghai to Sikang Combat - Chinese Battle in Sikang Chinese attack with 6 infantry Japanese defend with 1 armour Chinese roll dice for 6 infantry in Sikang, round 2 : 0/6 hits, 1,00 expected hits Japanese roll dice for 1 armour in Sikang, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Chinese lost in Sikang Chinese roll dice for 5 infantry in Sikang, round 3 : 0/5 hits, 0,83 expected hits Japanese roll dice for 1 armour in Sikang, round 3 : 0/1 hits, 0,50 expected hits Chinese roll dice for 5 infantry in Sikang, round 4 : 0/5 hits, 0,83 expected hits Japanese roll dice for 1 armour in Sikang, round 4 : 0/1 hits, 0,50 expected hits Chinese roll dice for 5 infantry in Sikang, round 5 : 1/5 hits, 0,83 expected hits Japanese roll dice for 1 armour in Sikang, round 5 : 0/1 hits, 0,50 expected hits 1 armour owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 5 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 armour Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUs Purchase Units - British British buy 3 fighters and 1 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 9 infantry; Remaining resources: 0 PUs; Combat Move - British 1 marine moved from French Madagascar to 72 Sea Zone 1 battleship and 1 marine moved from 72 Sea Zone to 81 Sea Zone 1 marine moved from 81 Sea Zone to Anglo Egyptian Sudan 2 infantry and 3 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan 1 armour moved from Egypt to Anglo Egyptian Sudan 1 artillery, 2 infantry and 1 mech_infantry moved from Egypt to Alexandria 1 fighter and 2 tactical_bombers moved from Egypt to 98 Sea Zone 3 fighters moved from Gibraltar to 98 Sea Zone 1 artillery and 19 infantry moved from India to Burma 1 infantry moved from West India to 79 Sea Zone 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone 1 infantry moved from Persia to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Iraq 2 infantry moved from Persia to Iraq 2 fighters moved from Eastern Persia to Iraq 1 cruiser moved from 79 Sea Zone to 80 Sea Zone Combat - British Battle in Anglo Egyptian Sudan British attack with 1 armour, 2 infantry, 1 marine and 3 mech_infantrys Italians defend with 1 artillery and 3 infantry British roll dice for 1 battleship in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0,67 expected hits British roll dice for 1 armour, 2 infantry, 1 marine and 3 mech_infantrys in Anglo Egyptian Sudan, round 2 : 0/7 hits, 1,67 expected hits Italians roll dice for 1 artillery and 3 infantry in Anglo Egyptian Sudan, round 2 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan British roll dice for 1 armour, 1 infantry, 1 marine and 3 mech_infantrys in Anglo Egyptian Sudan, round 3 : 2/6 hits, 1,50 expected hits Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 3 : 1/3 hits, 1,00 expected hits 2 infantry owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan British roll dice for 1 armour, 1 marine and 3 mech_infantrys in Anglo Egyptian Sudan, round 4 : 0/5 hits, 1,33 expected hits Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 4 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Anglo Egyptian Sudan British roll dice for 1 armour, 1 marine and 2 mech_infantrys in Anglo Egyptian Sudan, round 5 : 0/4 hits, 1,17 expected hits Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 5 : 0/1 hits, 0,33 expected hits British roll dice for 1 armour, 1 marine and 2 mech_infantrys in Anglo Egyptian Sudan, round 6 : 2/4 hits, 1,17 expected hits Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 6 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Italians lost in Anglo Egyptian Sudan British win, taking Anglo Egyptian Sudan from Italians with 1 armour, 1 marine and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 2 infantry and 1 mech_infantry Casualties for Italians: 1 artillery and 3 infantry Battle in 98 Sea Zone British attack with 4 fighters and 2 tactical_bombers Italians defend with 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 3 transports 1 submarine owned by the Italians Submerged British roll dice for 4 fighters and 2 tactical_bombers in 98 Sea Zone, round 2 : 3/6 hits, 3,33 expected hits Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 3 transports in 98 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits 1 destroyer owned by the Italians, 2 cruisers owned by the Italians and 1 fighter owned by the British lost in 98 Sea Zone British roll dice for 3 fighters and 2 tactical_bombers in 98 Sea Zone, round 3 : 2/5 hits, 2,83 expected hits Italians roll dice for 1 battleship and 3 transports in 98 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits 1 transport owned by the Italians and 1 battleship owned by the Italians lost in 98 Sea Zone 2 transports owned by the Italians lost in 98 Sea Zone British win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 63 Casualties for British: 1 fighter Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer and 3 transports Battle in Alexandria British attack with 1 artillery, 2 infantry and 1 mech_infantry Italians defend with 1 armour and 1 artillery British roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Alexandria, round 2 : 2/4 hits, 1,00 expected hits Italians roll dice for 1 armour and 1 artillery in Alexandria, round 2 : 0/2 hits, 0,83 expected hits 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 10 Casualties for Italians: 1 armour and 1 artillery Battle in Burma British attack with 1 artillery and 19 infantry Japanese defend with 1 infantry British roll dice for 1 artillery and 19 infantry in Burma, round 2 : 1/20 hits, 3,67 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 1 artillery and 18 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Iraq British attack with 2 fighters and 4 infantry Neutral_Axis defend with 3 infantry British roll dice for 1 cruiser in Iraq, round 2 : 1/1 hits, 0,50 expected hits British roll dice for 2 fighters and 4 infantry in Iraq, round 2 : 1/6 hits, 1,67 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1,00 expected hits 2 infantry owned by the Neutral_Axis lost in Iraq British roll dice for 2 fighters and 4 infantry in Iraq, round 3 : 0/6 hits, 1,67 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 2 fighters and 4 infantry in Iraq, round 4 : 2/6 hits, 1,67 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Axis lost in Iraq British win, taking Iraq from Neutral_Axis with 2 fighters and 4 infantry remaining. Battle score for attacker is 9 Casualties for Neutral_Axis: 3 infantry Non Combat Move - British 2 fighters moved from Iraq to Egypt 2 tactical_bombers moved from 98 Sea Zone to Egypt 3 fighters moved from 98 Sea Zone to Egypt 2 mech_infantrys moved from Union of South Africa to Belgian Congo 3 aaGuns moved from India to Burma Place Units - British 2 fighters and 1 infantry placed in Egypt 1 fighter placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,2 British collect 30 PUs (2 lost to blockades); end with 30 PUs Place Units - UK_Pacific 9 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 13 PUs; end with 13 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs Some Units in India change ownership: 9 infantry
Combat Hit Differential Summary :
British : -6,83 Italians : -2,83 Chinese : -2,50 Neutral_Axis : -1,67 Japanese : -0,33
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@VonAlba Bump#1 Is everything okay?
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@VonAlba Bump#2
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@VonAlba Bump#3
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@VonAlba Bump#4
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@VonAlba Let me know if you want to do a rematch in the future, hope all is well.