@GeneralDisarray said in L24 bm4 axis-dom (axis) vs GeneralDisarray (allies+19):
@axis-dominion Yeah just fine left alone last time:)
ok. well last time i couldn’t reach it, whereas now i can :)
No worries :)
I assumed you were about to go for Greece. I don’t think you are very bad, I think the game is interesting. How do we roll dice we battle calculator? I have only used it for calculating odds.
Btw, was meant to tell you, you can take territories during combat move with only transports and the non-combat move the rest of your fleet to avoid kamikaze when applicable. Works with territories without scramble or enemy fleet, e.g. Iwo Jima this turn ;)
Oh that’s a good catch! I didn’t think about that regarding Kamikaze.
Thank you for your graciousness. I’m not in front of the game right now but I think I’d run say 10 cycles of the calculator and determine what the average remaining units I had upon victory and then lose that number of units, if that makes sense to you.
Ok that is fine. Personally, I would really regret missing something like that during a game and hope someone might allow the same for me in the future.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 bomber, 2 carriers, 2 destroyers and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
Americans take 22 Sea Zone from Japanese
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
1 armour, 1 artillery, 2 infantry and 1 marine moved from Caroline Islands to 33 Sea Zone
1 armour, 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 infantry, 1 marine and 2 transports moved from 33 Sea Zone to 17 Sea Zone
Americans take 17 Sea Zone from Japanese
1 armour, 1 artillery, 2 infantry and 1 marine moved from 17 Sea Zone to Iwo Jima
1 carrier, 2 destroyers and 1 submarine moved from 26 Sea Zone to 17 Sea Zone
Combat - Americans
Battle in Iwo Jima
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Italians from Greece: 1 armour and 2 mech_infantrys
EDIT: Changing ownership of Greece from Italians to Americans
EDIT: Removing units owned by Americans from Tobruk: 3 infantry
EDIT: Removing units owned by Americans from Tobruk: 1 artillery, 2 marines and 1 mech_infantry
EDIT: Adding units owned by Americans to Greece: 1 artillery, 1 infantry and 2 marines
EDIT: Turning off Edit Mode
4 fighters moved from 33 Sea Zone to 17 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 17 Sea Zone
1 marine moved from Eastern United States to 101 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 marine and 1 submarine moved from 101 Sea Zone to 104 Sea Zone
EDIT: 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 3 transports moved from 96 Sea Zone to 97 Sea Zone
Place Units - Americans
2 carriers placed in 10 Sea Zone
2 destroyers and 1 fighter placed in 10 Sea Zone
1 bomber placed in Western United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
4 infantry moved from Kansu to Suiyuyan
Combat - Chinese
Chinese creates battle in territory Anhwe
Battle in Suiyuyan
Chinese attack with 4 infantry
Japanese defend with 2 infantry
Chinese roll dice for 4 infantry in Suiyuyan, round 2 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 4 infantry in Suiyuyan, round 3 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 2 infantry in Suiyuyan, round 3 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 4 infantry in Suiyuyan, round 4 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 2 infantry in Suiyuyan, round 4 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Chinese roll dice for 3 infantry in Suiyuyan, round 5 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 2 infantry in Suiyuyan, round 5 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese roll dice for 3 infantry in Suiyuyan, round 6 : 2/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 6 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Anhwe
Chinese attack with 1 infantry
Japanese defend with 1 fighter and 1 tactical_bomber
Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in Anhwe, round 2 : 1/2 hits, 1.17 expected hits
1 tactical_bomber owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Japanese win with 1 fighter remaining. Battle score for attacker is 8
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 tactical_bomber
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs
Combat Hit Differential Summary :
Chinese : 0.83
Japanese : -2.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - British
British buy 1 carrier and 5 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour and 1 mech_infantry moved from Tanganyika Territory to Ethiopia
British take Kenya from Italians
British take Ethiopia from Italians
1 artillery and 3 infantry moved from Belgian Congo to Kenya
3 artilleries and 2 infantry moved from Persia to Iraq
1 infantry moved from Northwest Persia to Iraq
3 fighters moved from Egypt to Iraq
8 infantry moved from India to Burma
4 fighters and 1 tactical_bomber moved from India to Burma
Combat - British
Battle in Iraq
British attack with 3 artilleries, 3 fighters and 3 infantry
Neutral_Axis defend with 3 infantry
British roll dice for 3 artilleries, 3 fighters and 3 infantry in Iraq, round 2 : 5/9 hits, 3.50 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
3 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
British win, taking Iraq from Neutral_Axis with 3 artilleries, 3 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Neutral_Axis: 3 infantry
Battle in Burma
British attack with 4 fighters, 8 infantry and 1 tactical_bomber
Japanese defend with 1 artillery
British roll dice for 4 fighters, 8 infantry and 1 tactical_bomber in Burma, round 2 : 6/13 hits, 4.00 expected hits
Japanese roll dice for 1 artillery in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 4 fighters, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - British
4 fighters and 1 tactical_bomber moved from Burma to India
2 fighters moved from Iraq to 98 Sea Zone
1 fighter moved from Iraq to Egypt
Place Units - British
1 carrier placed in 98 Sea Zone
2 infantry placed in Egypt
3 infantry placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,1,5,3
British collect 27 PUs (6 lost to blockades); end with 27 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 30 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 33 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,4
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
British : 3.50
Neutral_Axis : 0.00
Japanese : 0.67
Thanks again Peter. The attack started with 9 US units and the calculator was predicting a loss of between 2.2 and 2.5 so I took 3 to be fair.
Yes that sounds about right!
Damn, I need to learn that Chinese rule, now I just lost a plane because of it haha :D
Also I changed your inf to a mech in Greece. Think that was correct?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Research Technology - Italians
Turning on Edit Mode
EDIT: Removing units owned by Americans from Greece: 1 infantry
EDIT: Adding units owned by Americans to Greece: 1 mech_infantry
EDIT: Turning off Edit Mode
Purchase Units - Italians
Italians buy 3 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Italians
3 mech_infantrys moved from Romania to Greece
1 bomber and 3 fighters moved from Southern Italy to Greece
1 artillery and 1 infantry moved from Algeria to Morocco
Italians take Morocco from French
Combat - Italians
Battle in Greece
Italians attack with 1 bomber, 3 fighters and 3 mech_infantrys
Americans defend with 1 artillery, 2 marines and 1 mech_infantry
Italians roll dice for 1 bomber, 3 fighters and 3 mech_infantrys in Greece, round 2 : 2/7 hits, 2,67 expected hits
Americans roll dice for 1 artillery, 2 marines and 1 mech_infantry in Greece, round 2 : 2/4 hits, 1,33 expected hits
2 mech_infantrys owned by the Italians, 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Greece
Italians roll dice for 1 bomber, 3 fighters and 1 mech_infantry in Greece, round 3 : 3/5 hits, 2,33 expected hits
Americans roll dice for 2 marines in Greece, round 3 : 1/2 hits, 0,67 expected hits
2 marines owned by the Americans and 1 fighter owned by the Italians lost in Greece
Italians win, taking Greece from Americans with 1 bomber, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 fighter and 2 mech_infantrys
Casualties for Americans: 1 artillery, 2 marines and 1 mech_infantry
Non Combat Move - Italians
1 bomber and 2 fighters moved from Greece to Southern Italy
2 mech_infantrys moved from Northern Italy to Romania
4 aaGuns, 2 artilleries and 5 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 submarine placed in 95 Sea Zone
3 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,2,6,6
Italians collect 12 PUs (5 lost to blockades); end with 13 PUs
Combat Hit Differential Summary :
Italians : 0,00
Americans : 1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
1 marine moved from New South Wales to 62 Sea Zone
1 carrier, 1 cruiser, 2 fighters and 1 marine moved from 62 Sea Zone to 33 Sea Zone
1 marine moved from 33 Sea Zone to Caroline Islands
1 artillery, 1 infantry and 1 marine moved from New South Wales to Queensland
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Combat Move - French
1 fighter moved from United Kingdom to 112 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Combat Move - French
1 fighter moved from United Kingdom to 112 Sea Zone
Combat - French
Germans scrambles 1 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in 112 Sea Zone
French attack with 1 fighter
Germans defend with 1 destroyer, 1 tactical_bomber and 1 transport
French roll dice for 1 fighter in 112 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 destroyer, 1 tactical_bomber and 1 transport in 112 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
1 destroyer owned by the Germans and 1 fighter owned by the French lost in 112 Sea Zone
Germans win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -2
Casualties for French: 1 fighter
Casualties for Germans: 1 destroyer
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Germans : 0.17
French : 0.50
Peter, I assumed a scramble in 112, ended up trading a French fighter for a German DD. If you prefer not, then we can re-load the combat move save.
That is perfectly fine! I would have definitely scrambled.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 4 artilleries, 1 destroyer, 2 fighters and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Ukraine to Rostov
1 tactical_bomber moved from Eastern Poland to Rostov
2 infantry moved from Ukraine to Western Ukraine
3 bombers moved from Eastern Poland to Russia
1 tactical_bomber moved from Western Germany to Western Ukraine
1 tactical_bomber moved from Eastern Poland to Western Ukraine
1 tactical_bomber moved from Eastern Poland to Rostov
1 bomber moved from Western Germany to Smolensk
1 infantry moved from Belarus to Smolensk
Combat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 0/3 hits, 0,50 expected hits
Bombing raid in Russia rolls: 4,3,8 and causes: 15 damage to unit: factory_major
Bombing raid in Russia causes 15 damage total.
Battle in Western Ukraine
Germans attack with 2 infantry and 2 tactical_bombers
Russians defend with 1 artillery
Germans roll dice for 2 infantry and 2 tactical_bombers in Western Ukraine, round 2 : 0/4 hits, 1,33 expected hits
Russians roll dice for 1 artillery in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Western Ukraine
Germans roll dice for 1 infantry and 2 tactical_bombers in Western Ukraine, round 3 : 0/3 hits, 1,17 expected hits
Russians roll dice for 1 artillery in Western Ukraine, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 infantry and 2 tactical_bombers in Western Ukraine, round 4 : 1/3 hits, 1,17 expected hits
Russians roll dice for 1 artillery in Western Ukraine, round 4 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans win with 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery
Battle in Rostov
Germans attack with 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 2 infantry and 2 tactical_bombers in Rostov, round 2 : 1/4 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 2 : 0/2 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 3 : 1/2 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 armour and 5 mech_infantrys moved from Eastern Poland to Ukraine
2 tactical_bombers moved from Rostov to Ukraine
2 armour and 6 mech_infantrys moved from Germany to Eastern Poland
1 bomber moved from Smolensk to Eastern Poland
2 tactical_bombers moved from Western Ukraine to Ukraine
1 battleship, 1 carrier, 1 cruiser and 1 submarine moved from 109 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from France to Western Germany
4 infantry moved from Belarus to Archangel
1 artillery and 2 infantry moved from Novgorod to Archangel
3 bombers moved from Russia to Eastern Poland
1 infantry moved from Belarus to Archangel
Place Units - Germans
1 artillery and 2 infantry placed in Novgorod
3 artilleries placed in Ukraine
2 fighters placed in Western Germany
2 armour placed in Germany
1 destroyer placed in 112 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,2,5,5
Germans collect 50 PUs (2 lost to blockades); end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0,50
Germans : -3,67
Russians : 1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 15x factory_major; Remaining resources: 14 PUs;
Russians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Volgograd to Rostov
1 fighter and 1 tactical_bomber moved from Bryansk to Rostov
2 fighters and 1 infantry moved from Bryansk to Belarus
Combat - Russians
Battle in Rostov
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 3/4 hits, 1.50 expected hits
Germans roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Belarus
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Belarus, round 2 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters moved from Belarus to Russia
1 fighter and 1 tactical_bomber moved from Rostov to Russia
1 infantry moved from Bryansk to Smolensk
4 aaGuns, 2 armour, 17 artilleries, 39 infantry and 2 mech_infantrys moved from Bryansk to Russia
1 infantry moved from Novosibirsk to Timguska
1 infantry moved from Dzavhan to Olgiy
2 aaGuns and 11 infantry moved from Novosibirsk to Samara
Place Units - Russians
2 artilleries and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 21 PUs; end with 21 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans : 0.00
Russians : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 carrier, 1 infantry, 12 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 bombers moved from Kwangsi to 33 Sea Zone
3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
1 infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
1 armour moved from Yenisey to Urals
Japanese take Evenkiyskiy from Russians
Japanese take Urals from Russians
1 artillery and 1 infantry moved from Tsinghai to Novosibirsk
1 infantry moved from Shensi to Kansu
Japanese take Kansu from Chinese
2 armour and 1 mech_infantry moved from Buyant-Uhaa to Suiyuyan
1 artillery and 2 infantry moved from Central Mongolia to Suiyuyan
1 bomber moved from Yakut S.S.R. to 21 Sea Zone
1 submarine moved from 19 Sea Zone to 21 Sea Zone
1 submarine moved from 6 Sea Zone to 33 Sea Zone
Japanese take 22 Sea Zone from Americans
1 fighter and 1 tactical_bomber moved from Kwangsi to 34 Sea Zone
1 fighter moved from Japan to 21 Sea Zone
1 submarine moved from 35 Sea Zone to 34 Sea Zone
1 fighter moved from 37 Sea Zone to 45 Sea Zone
1 submarine moved from 35 Sea Zone to 45 Sea Zone
Combat - Japanese
Battle in 33 Sea Zone
Japanese attack with 2 bombers, 3 fighters, 1 submarine and 3 tactical_bombers
ANZAC defend with 1 carrier, 1 cruiser and 2 fighters
Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 bombers, 3 fighters and 3 tactical_bombers in 33 Sea Zone, round 2 : 4/8 hits, 4,83 expected hits
ANZAC roll dice for 2 fighters in 33 Sea Zone, round 2 : 2/2 hits, 1,33 expected hits
ANZAC roll dice for 1 carrier and 1 cruiser in 33 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 carrier owned by the ANZAC, 1 fighter owned by the ANZAC, 1 cruiser owned by the ANZAC and 1 submarine owned by the Japanese lost in 33 Sea Zone
Japanese roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 33 Sea Zone, round 3 : 5/6 hits, 3,67 expected hits
ANZAC roll dice for 1 fighter in 33 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
1 fighter owned by the Japanese and 1 fighter owned by the ANZAC lost in 33 Sea Zone
Japanese win with 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Japanese: 2 fighters, 1 submarine and 1 tactical_bomber
Casualties for ANZAC: 1 carrier, 1 cruiser and 2 fighters
Battle in Suiyuyan
Japanese attack with 2 armour, 1 artillery, 2 infantry and 1 mech_infantry
Chinese defend with 5 infantry
Japanese roll dice for 2 armour, 1 artillery, 2 infantry and 1 mech_infantry in Suiyuyan, round 2 : 3/6 hits, 2,00 expected hits
Chinese roll dice for 5 infantry in Suiyuyan, round 2 : 2/5 hits, 1,67 expected hits
2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Suiyuyan
Japanese roll dice for 2 armour, 1 artillery and 1 mech_infantry in Suiyuyan, round 3 : 2/4 hits, 1,67 expected hits
Chinese roll dice for 2 infantry in Suiyuyan, round 3 : 1/2 hits, 0,67 expected hits
1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Chinese: 5 infantry
Battle in 45 Sea Zone
Japanese attack with 1 fighter and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 45 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in 34 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 34 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 21 Sea Zone
Japanese attack with 1 bomber, 1 fighter and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 bomber and 1 fighter in 21 Sea Zone, round 2 : 0/2 hits, 1,17 expected hits
Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 21 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 bomber and 1 fighter in 21 Sea Zone, round 3 : 1/2 hits, 1,17 expected hits
Americans roll dice for 1 destroyer in 21 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 21 Sea Zone
Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Novosibirsk
Japanese attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Novosibirsk, round 2 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Novosibirsk, round 3 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Novosibirsk, round 4 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Novosibirsk, round 5 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 5 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
3 infantry moved from Hunan to Yunnan
3 infantry moved from French Indo China to Shan State
1 infantry moved from Siam to Shan State
3 mech_infantrys moved from Kweichow to Yunnan
1 infantry moved from Hopei to Anhwe
1 infantry moved from Shensi to Hopei
1 infantry moved from Shensi to Suiyuyan
1 infantry moved from Shensi to Szechwan
1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
1 armour and 2 mech_infantrys moved from Shantung to Kweichow
1 bomber moved from 21 Sea Zone to Guam
1 infantry and 1 marine moved from Philippines to 35 Sea Zone
1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone
1 fighter moved from 34 Sea Zone to 35 Sea Zone
1 carrier moved from 37 Sea Zone to 35 Sea Zone
2 transports moved from 37 Sea Zone to 35 Sea Zone
2 bombers moved from 33 Sea Zone to Paulau Island
1 fighter moved from 45 Sea Zone to Paulau Island
1 fighter and 2 tactical_bombers moved from 33 Sea Zone to Paulau Island
1 fighter moved from 21 Sea Zone to Philippines
1 destroyer moved from 35 Sea Zone to 22 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 1 infantry, 1 marine and 3 transports moved from 35 Sea Zone to 6 Sea Zone
1 infantry and 1 marine moved from 6 Sea Zone to Japan
1 fighter moved from Yakut S.S.R. to 6 Sea Zone
1 fighter moved from Anhwe to Japan
2 fighters moved from Japan to 6 Sea Zone
1 tactical_bomber moved from Japan to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Kweichow to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Szechwan to Shensi
Place Units - Japanese
3 mech_infantrys placed in Malaya
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Shantung
1 infantry placed in Japan
1 carrier and 2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 74 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
ANZAC : 1,83
Americans : 1,00
Chinese : 0,67
Russians : -1,33
Japanese : -0,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 4 bombers, 1 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 3 transports moved from 97 Sea Zone to 96 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 marine and 1 submarine moved from 104 Sea Zone to 91 Sea Zone
2 fighters and 1 marine moved from 91 Sea Zone to Morocco
3 fighters, 1 submarine and 1 tactical_bomber moved from 17 Sea Zone to 22 Sea Zone
Combat - Americans
Battle in 22 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Morocco
Americans attack with 2 fighters and 1 marine
Italians defend with 1 artillery and 1 infantry
Americans roll dice for 1 battleship in Morocco, round 2 : 1/1 hits, 0.67 expected hits
Americans roll dice for 2 fighters and 1 marine in Morocco, round 2 : 2/3 hits, 1.33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 1/2 hits, 0.67 expected hits
1 marine owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Morocco
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 marine
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - Americans
2 fighters moved from Morocco to 91 Sea Zone
1 bomber moved from Western United States to Iwo Jima
3 fighters moved from Hawaiian Islands to Iwo Jima
2 carriers, 2 destroyers and 1 fighter moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 17 Sea Zone to 16 Sea Zone
3 fighters and 1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone
1 marine moved from Iwo Jima to 17 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 2 fighters, 1 marine and 2 transports moved from 17 Sea Zone to 33 Sea Zone
1 marine moved from 33 Sea Zone to Caroline Islands
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Queensland: 1 bomber
EDIT: Adding units owned by Americans to Iwo Jima: 1 bomber
EDIT: Turning off Edit Mode
2 transports placed in 101 Sea Zone
2 artilleries and 1 infantry placed in Eastern United States
4 bombers placed in Western United States
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Italians : 0.33
Americans : 1.50
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
Combat - Chinese
Chinese creates battle in territory Hunan
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 3 PUs
Combat Hit Differential Summary :