Hmm, I wasn’t expecting that opening. My med bid wasn’t optimal against it. Did you change your planned opening because of my bid?
Pejon_88 (X) vs. The Shrike (L + 12) BM3
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We are close to the end! I should probably concede but why deny you your glory ;P Sorry for the delay, again, very busy week.
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You want me to take Moscow right? ;)
No problem! -
TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10 Purchase Units - Japanese Japanese repair damage of 11x factory_major; Remaining resources: 71 PUs; 0 SuicideAttackTokens; Japanese buy 3 artilleries, 1 destroyer, 1 fighter, 9 infantry and 2 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Manchuria to Korea Japanese take Korea from ANZAC 1 mech_infantry moved from India to West India Japanese take West India from UK_Pacific Combat - Japanese Japanese creates battle in territory 6 Sea Zone Non Combat Move - Japanese 2 carriers, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone 2 bombers moved from Japan to Guam 2 mech_infantrys moved from Sikang to Turkmenistan 2 infantry moved from Kazakhstan to Turkmenistan 2 mech_infantrys moved from Szechwan to Kazakhstan 1 mech_infantry moved from Szechwan to Kazakhstan 1 infantry moved from Anhwe to Hunan 1 infantry moved from Anhwe to Kweichow 1 artillery moved from Anhwe to Hopei 1 mech_infantry moved from Hunan to Szechwan 1 mech_infantry moved from Kweichow to Sikang 1 mech_infantry moved from Hopei to Sikang 2 mech_infantrys moved from Burma to India 1 armour and 2 mech_infantrys moved from French Indo China to Burma 1 armour moved from Malaya to Burma 1 carrier, 2 fighters and 2 transports moved from 39 Sea Zone to 37 Sea Zone Place Units - Japanese 2 transports placed in 19 Sea Zone 1 fighter placed in Japan 1 artillery and 1 infantry placed in Shantung Japanese undo move 1. 1 transport placed in 19 Sea Zone 1 transport placed in 19 Sea Zone 1 artillery and 1 infantry placed in Kiangsu 1 destroyer placed in 37 Sea Zone 2 infantry placed in Malaya 1 artillery and 2 infantry placed in India 3 infantry placed in French Indo China Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,5 Japanese collect 79 PUs (1 lost to blockades); end with 79 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10 Purchase Units - Americans Americans buy 6 bombers; Remaining resources: 0 PUs; Combat Move - Americans Combat - Americans Non Combat Move - Americans 1 battleship, 2 carriers, 1 cruiser, 3 fighters, 1 submarine, 1 tactical_bomber and 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 bomber moved from Eastern United States to United Kingdom 2 artilleries, 2 infantry, 1 mech_infantry and 3 transports moved from 11 Sea Zone to 26 Sea Zone 2 artilleries, 4 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone 2 artilleries, 4 infantry, 2 mech_infantrys and 4 transports moved from 10 Sea Zone to 26 Sea Zone 4 artilleries, 6 infantry and 3 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from Western United States to Iwo Jima Place Units - Americans 4 bombers placed in Western United States 2 bombers placed in Eastern United States Turning on Edit Mode EDIT: Removing units owned by Americans from Eastern United States: 1 bomber EDIT: Adding units owned by Americans to Eastern United States: 4 infantry EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10 Purchase Units - British Turning on Edit Mode EDIT: Turning off Edit Mode British buy 3 armour, 1 fighter and 4 infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery moved from Eastern Persia to West India 3 fighters and 1 tactical_bomber moved from Persia to West India 1 infantry moved from Tunisia to Algeria British take Algeria from Italians Combat - British Battle in West India British attack with 1 artillery, 3 fighters and 1 tactical_bomber Japanese defend with 1 mech_infantry British roll dice for 1 artillery, 3 fighters and 1 tactical_bomber in West India, round 2 : 4/5 hits, 2.50 expected hits Japanese roll dice for 1 mech_infantry in West India, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in West India British win, taking West India from Japanese with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - British 3 fighters and 1 tactical_bomber moved from West India to Persia 1 artillery and 3 infantry moved from Iraq to Persia 1 artillery and 3 infantry moved from Trans-Jordan to Egypt 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports moved from 96 Sea Zone to 92 Sea Zone Place Units - British 3 armour placed in Persia 1 fighter and 2 infantry placed in Egypt 2 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,3,6,2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,1 British collect 29 PUs (7 lost to blockades); end with 29 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 32 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 35 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
British : 1.50 Japanese : -0.33
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10 Purchase Units - Italians Italians buy 1 submarine; Remaining resources: 6 PUs; Combat Move - Italians Combat - Italians Italians creates battle in territory 97 Sea Zone Non Combat Move - Italians Place Units - Italians 1 submarine placed in 95 Sea Zone Turn Complete - Italians Italians collect 10 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Italians round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10 Purchase Units - Italians Italians buy 1 submarine; Remaining resources: 6 PUs; Combat Move - Italians Combat - Italians Italians creates battle in territory 97 Sea Zone Non Combat Move - Italians Place Units - Italians 1 submarine placed in 95 Sea Zone Turn Complete - Italians Italians collect 10 PUs; end with 16 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Eastern Poland: 1 bomber EDIT: Adding units owned by Italians to Southern Italy: 1 bomber EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC Turning on Edit Mode EDIT: Removing units owned by ANZAC from 37 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 artillery and 1 marine moved from New South Wales to 62 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 marine and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 artillery and 1 marine moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Non Combat Move - ANZAC Place Units - ANZAC Turning on Edit Mode EDIT: Adding units owned by ANZAC to 42 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 fighter placed in New South Wales 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10 Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 7 artilleries, 2 bombers and 12 infantry; Remaining resources: 0 PUs; Combat Move - Germans 3 bombers moved from Ukraine to Persia 16 armour and 16 mech_infantrys moved from Northwest Persia to Persia 1 bomber moved from Archangel to Persia 1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk 1 artillery and 2 infantry moved from Western Ukraine to Bryansk 1 infantry moved from Belarus to Bryansk Combat - Germans Battle in Bryansk Germans attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Bryansk, round 2 : 4/6 hits, 2,17 expected hits Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 1 infantry Battle in Persia Germans attack with 16 armour, 4 bombers and 16 mech_infantrys British defend with 3 armour, 3 artilleries, 1 factory_minor, 10 fighters, 8 infantry, 1 mech_infantry and 1 tactical_bomber Germans roll dice for 16 armour, 4 bombers and 16 mech_infantrys in Persia, round 2 : 12/36 hits, 13,33 expected hits British roll dice for 3 armour, 3 artilleries, 10 fighters, 8 infantry, 1 mech_infantry and 1 tactical_bomber in Persia, round 2 : 12/26 hits, 12,67 expected hits 1 mech_infantry owned by the British, 3 artilleries owned by the British, 12 mech_infantrys owned by the Germans and 8 infantry owned by the British lost in Persia Germans roll dice for 16 armour, 4 bombers and 4 mech_infantrys in Persia, round 3 : 10/24 hits, 11,33 expected hits British roll dice for 3 armour, 10 fighters and 1 tactical_bomber in Persia, round 3 : 10/14 hits, 8,67 expected hits 1 tactical_bomber owned by the British, 6 armour owned by the Germans, 4 mech_infantrys owned by the Germans, 6 fighters owned by the British and 3 armour owned by the British lost in Persia Germans roll dice for 10 armour and 4 bombers in Persia, round 4 : 10/14 hits, 7,67 expected hits British roll dice for 4 fighters in Persia, round 4 : 1/4 hits, 2,67 expected hits 1 armour owned by the Germans and 4 fighters owned by the British lost in Persia Germans win, taking Persia from British with 9 armour and 4 bombers remaining. Battle score for attacker is 63 Casualties for Germans: 7 armour and 16 mech_infantrys Casualties for British: 3 armour, 3 artilleries, 10 fighters, 8 infantry, 1 mech_infantry and 1 tactical_bomber Non Combat Move - Germans 1 bomber moved from Persia to Caucasus 1 bomber moved from Persia to Caucasus 1 bomber moved from Persia to Caucasus 1 bomber moved from Persia to Northwest Persia 1 artillery and 2 infantry moved from Volgograd to Samara 3 infantry moved from Archangel to Vologda 3 infantry moved from Belarus to Smolensk 3 artilleries and 4 infantry moved from Novgorod to Belarus 3 infantry moved from Rostov to Tambov 2 fighters and 1 tactical_bomber moved from Western Germany to Southern Italy 2 fighters moved from 112 Sea Zone to Western Germany 2 transports moved from 115 Sea Zone to 114 Sea Zone 4 infantry moved from Germany to 114 Sea Zone 4 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone 4 infantry moved from 115 Sea Zone to Novgorod 1 aaGun, 1 artillery and 2 infantry moved from Northern Italy to France 1 submarine moved from 124 Sea Zone to 119 Sea Zone 2 armour moved from Archangel to Belarus 1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine Place Units - Germans 2 bombers placed in Western Germany 1 artillery and 2 infantry placed in France 2 artilleries and 2 infantry placed in Germany 1 artillery and 2 infantry placed in Novgorod 1 artillery and 2 infantry placed in Western Ukraine 1 artillery and 2 infantry placed in Ukraine 1 artillery and 2 infantry placed in Volgograd Turn Complete - Germans Germans collect 69 PUs; end with 69 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 78 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 93 PUs
Combat Hit Differential Summary :
Germans : 1,50 British : -1,00 Russians : 0,33
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11 Purchase Units - Russians Russians repair damage of 5x factory_major; Remaining resources: 2 PUs; Russians buy nothing; Remaining resources: 2 PUs; Combat Move - Russians Turning on Edit Mode EDIT: Turning off Edit Mode 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber moved from Russia to Samara 2 artilleries, 2 fighters and 2 infantry moved from Russia to Vologda 2 artilleries, 1 fighter and 2 infantry moved from Russia to Smolensk 14 artilleries and 27 infantry moved from Russia to Tambov Combat - Russians Battle in Tambov Russians attack with 14 artilleries and 27 infantry Germans defend with 4 infantry Russians roll dice for 14 artilleries and 27 infantry in Tambov, round 2 : 14/41 hits, 11.50 expected hits Germans roll dice for 4 infantry in Tambov, round 2 : 0/4 hits, 1.33 expected hits 4 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 14 artilleries and 27 infantry remaining. Battle score for attacker is 12 Casualties for Germans: 4 infantry Battle in Smolensk Russians attack with 2 artilleries, 1 fighter and 2 infantry Germans defend with 4 infantry Russians roll dice for 2 artilleries, 1 fighter and 2 infantry in Smolensk, round 2 : 1/5 hits, 1.83 expected hits Germans roll dice for 4 infantry in Smolensk, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Russians roll dice for 2 artilleries, 1 fighter and 1 infantry in Smolensk, round 3 : 2/4 hits, 1.50 expected hits Germans roll dice for 3 infantry in Smolensk, round 3 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Germans lost in Smolensk Russians roll dice for 2 artilleries, 1 fighter and 1 infantry in Smolensk, round 4 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Smolensk, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 9 Casualties for Russians: 1 infantry Casualties for Germans: 4 infantry Battle in Samara Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 artillery and 3 infantry Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Samara, round 2 : 2/5 hits, 2.00 expected hits Germans roll dice for 1 artillery and 3 infantry in Samara, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Samara Russians roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Samara, round 3 : 2/3 hits, 1.50 expected hits Germans roll dice for 1 artillery and 1 infantry in Samara, round 3 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Russians: 2 infantry Casualties for Germans: 1 artillery and 3 infantry Battle in Vologda Russians attack with 2 artilleries, 2 fighters and 2 infantry Germans defend with 1 artillery and 3 infantry Russians roll dice for 2 artilleries, 2 fighters and 2 infantry in Vologda, round 2 : 3/6 hits, 2.33 expected hits Germans roll dice for 1 artillery and 3 infantry in Vologda, round 2 : 0/4 hits, 1.33 expected hits 3 infantry owned by the Germans lost in Vologda Russians roll dice for 2 artilleries, 2 fighters and 2 infantry in Vologda, round 3 : 2/6 hits, 2.33 expected hits Germans roll dice for 1 artillery in Vologda, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 13 Casualties for Germans: 1 artillery and 3 infantry Non Combat Move - Russians 1 fighter moved from Smolensk to Russia 2 fighters moved from Vologda to Russia 1 fighter and 1 tactical_bomber moved from Samara to Russia 2 aaGuns moved from Russia to Tambov Turn Complete - Russians Russians collect 7 PUs; end with 9 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 12 PUs
Combat Hit Differential Summary :
Germans : -4.67 Russians : 3.50
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11 Purchase Units - Japanese Japanese repair damage of 3x airfield, 4x harbour, 6x factory_major; Remaining resources: 76 PUs; 0 SuicideAttackTokens; Japanese buy 1 artillery, 2 carriers and 4 fighters; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 2 bombers moved from Guam to Iwo Jima 2 fighters and 2 tactical_bombers moved from 19 Sea Zone to Iwo Jima 3 fighters moved from Japan to Iwo Jima 1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone 1 artillery and 1 infantry moved from Shantung to 19 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 19 Sea Zone to 17 Sea Zone 2 artilleries and 2 infantry moved from 17 Sea Zone to Iwo Jima 1 artillery, 2 infantry and 9 mech_infantrys moved from India to West India 2 infantry and 2 mech_infantrys moved from Turkmenistan to Eastern Persia Japanese take Eastern Persia from British Combat - Japanese Battle in Iwo Jima Japanese attack with 2 artilleries, 2 bombers, 5 fighters, 2 infantry and 2 tactical_bombers Americans defend with 1 armour, 1 artillery, 6 bombers and 2 infantry Japanese roll dice for 2 artilleries, 2 bombers, 5 fighters, 2 infantry and 2 tactical_bombers in Iwo Jima, round 2 : 9/13 hits, 6,50 expected hits Americans roll dice for 1 armour, 1 artillery, 6 bombers and 2 infantry in Iwo Jima, round 2 : 1/10 hits, 2,50 expected hits 1 infantry owned by the Japanese, 2 infantry owned by the Americans, 6 bombers owned by the Americans and 1 artillery owned by the Americans lost in Iwo Jima Japanese roll dice for 2 artilleries, 2 bombers, 5 fighters, 1 infantry and 2 tactical_bombers in Iwo Jima, round 3 : 6/12 hits, 6,17 expected hits Americans roll dice for 1 armour in Iwo Jima, round 3 : 0/1 hits, 0,50 expected hits 1 armour owned by the Americans lost in Iwo Jima Japanese win, taking Iwo Jima from Americans with 2 artilleries, 2 bombers, 5 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 85 Casualties for Japanese: 1 infantry Casualties for Americans: 1 armour, 1 artillery, 6 bombers and 2 infantry Battle in West India Japanese attack with 1 artillery, 2 infantry and 9 mech_infantrys British defend with 1 artillery Japanese roll dice for 1 artillery, 2 infantry and 9 mech_infantrys in West India, round 2 : 1/12 hits, 2,33 expected hits UK_Pacific roll dice for 1 artillery in West India, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the British lost in West India Japanese win, taking West India from UK_Pacific with 1 artillery, 2 infantry and 9 mech_infantrys remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Non Combat Move - Japanese 2 tactical_bombers could not land in Iwo Jima and were removed 1 fighter moved from Iwo Jima to 6 Sea Zone 1 fighter moved from Iwo Jima to 6 Sea Zone 1 fighter moved from Iwo Jima to 6 Sea Zone 1 fighter moved from Iwo Jima to 17 Sea Zone 1 fighter moved from Iwo Jima to 17 Sea Zone 1 carrier moved from 19 Sea Zone to 17 Sea Zone 1 carrier moved from 19 Sea Zone to 16 Sea Zone 2 bombers moved from Iwo Jima to Japan 2 infantry and 2 mech_infantrys moved from Malaya to 37 Sea Zone 1 destroyer moved from 37 Sea Zone to 20 Sea Zone 1 carrier, 2 fighters, 2 infantry, 2 mech_infantrys and 2 transports moved from 37 Sea Zone to 20 Sea Zone 2 infantry and 2 mech_infantrys moved from 20 Sea Zone to Kiangsi 3 mech_infantrys moved from Kazakhstan to Eastern Persia 2 mech_infantrys moved from Sikang to Turkmenistan 2 armour and 3 mech_infantrys moved from Burma to Shan State Place Units - Japanese 2 carriers placed in 6 Sea Zone 1 fighter placed in 6 Sea Zone 1 artillery and 3 fighters placed in Japan Turn Complete - Japanese Japanese collect 77 PUs; end with 77 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs Turning on Edit Mode EDIT: Changing PUs for Japanese from 82 to 85 EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : -2,00 UK_Pacific : -0,33 Japanese : 1,00
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber; Remaining resources: 1 PUs; Combat Move - Americans 4 artilleries, 7 infantry and 3 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone 4 artilleries, 1 carrier, 3 destroyers, 2 fighters, 7 infantry, 3 mech_infantrys, 1 submarine and 7 transports moved from 26 Sea Zone to 17 Sea Zone 4 artilleries, 7 infantry and 3 mech_infantrys moved from 17 Sea Zone to Iwo Jima 4 bombers moved from Western United States to 16 Sea Zone 4 infantry moved from Eastern United States to 101 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 3 fighters, 4 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 101 Sea Zone to 104 Sea Zone 1 bomber moved from United Kingdom to Northern Italy Combat - Americans Strategic bombing raid in Northern Italy AA fire in Northern Italy : 0/1 hits, 0.17 expected hits Bombing raid in Northern Italy rolls: 6 and causes: 6 damage to unit: factory_major Bombing raid in Northern Italy causes 6 damage total. Battle in 16 Sea Zone Americans attack with 4 bombers Japanese defend with 1 carrier Americans roll dice for 4 bombers in 16 Sea Zone, round 2 : 1/4 hits, 2.67 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 carrier in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 bombers in 16 Sea Zone, round 3 : 3/4 hits, 2.67 expected hits Japanese roll dice for 1 carrier in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 carrier owned by the Japanese lost in 16 Sea Zone Americans win with 4 bombers remaining. Battle score for attacker is 16 Casualties for Japanese: 1 carrier Battle in 17 Sea Zone Americans attack with 1 carrier, 3 destroyers, 2 fighters, 1 submarine and 7 transports Japanese defend with 1 carrier, 2 fighters and 2 transports Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 1 carrier, 3 destroyers, 2 fighters and 7 transports in 17 Sea Zone, round 2 : 0/5 hits, 2.00 expected hits Japanese roll dice for 2 fighters in 17 Sea Zone, round 2 : 0/2 hits, 1.33 expected hits Japanese roll dice for 1 carrier and 2 transports in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 17 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 carrier, 3 destroyers, 2 fighters and 7 transports in 17 Sea Zone, round 3 : 2/5 hits, 2.00 expected hits Japanese roll dice for 2 fighters in 17 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits Japanese roll dice for 1 carrier and 2 transports in 17 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 fighter owned by the Japanese, 1 destroyer owned by the Americans and 1 carrier owned by the Japanese lost in 17 Sea Zone Americans roll dice for 1 submarine in 17 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 carrier, 2 destroyers, 2 fighters and 7 transports in 17 Sea Zone, round 4 : 2/4 hits, 1.67 expected hits Japanese roll dice for 1 fighter in 17 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 transport owned by the Japanese lost in 17 Sea Zone 1 transport owned by the Japanese lost in 17 Sea Zone Americans roll dice for 1 submarine in 17 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Americans win with 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 7 transports remaining. Battle score for attacker is 42 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 carrier, 2 fighters and 2 transports Battle in Iwo Jima Americans attack with 4 artilleries, 7 infantry and 3 mech_infantrys Japanese defend with 2 artilleries and 1 infantry Americans roll dice for 4 artilleries, 7 infantry and 3 mech_infantrys in Iwo Jima, round 2 : 3/14 hits, 3.67 expected hits Japanese roll dice for 2 artilleries and 1 infantry in Iwo Jima, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 2 artilleries owned by the Japanese lost in Iwo Jima Americans win, taking Iwo Jima from Japanese with 4 artilleries, 7 infantry and 3 mech_infantrys remaining. Battle score for attacker is 11 Casualties for Japanese: 2 artilleries and 1 infantry Non Combat Move - Americans 4 bombers moved from 16 Sea Zone to Midway 1 bomber moved from Northern Italy to Algeria Place Units - Americans 1 carrier, 2 destroyers and 3 submarines placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans : -4.00 AA fire in Northern Italy : : -0.17 Japanese : -4.67
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TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11 Purchase Units - British British buy 3 artilleries, 2 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports moved from 92 Sea Zone to 98 Sea Zone Combat - British Battle in 98 Sea Zone British attack with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports Italians defend with 1 submarine British roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports in 98 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Italians lost in 98 Sea Zone British win, taking 98 Sea Zone from Italians with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Non Combat Move - British 2 armour, 1 artillery, 1 fighter, 5 infantry, 1 marine and 1 mech_infantry moved from Egypt to Trans-Jordan Place Units - British 3 artilleries placed in Egypt Turning on Edit Mode EDIT: Removing units owned by British from Egypt: 3 artilleries EDIT: Adding units owned by British to Egypt: 3 mech_infantrys EDIT: Turning off Edit Mode 2 fighters and 1 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,1 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,2,6,1 British collect 30 PUs (4 lost to blockades); end with 30 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 36 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
British : 0.17 Italians : -0.17
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You are struggling well :)
One thing I wanted to ask you is if you keep an eye on the objectives that earn you extra cash. For example, the easiest one for the US is keeping one land unit either of morocco, algeria or tunisia when controlling all three as the allies. -
TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11 Purchase Units - Italians Italians buy 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 submarine moved from 95 Sea Zone to 98 Sea Zone 1 destroyer moved from 97 Sea Zone to 98 Sea Zone 1 bomber and 4 fighters moved from Southern Italy to 98 Sea Zone Combat - Italians Battle in 98 Sea Zone Italians attack with 1 bomber, 1 destroyer, 4 fighters and 1 submarine British defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 carrier owned by the British Italians roll dice for 1 bomber, 1 destroyer and 4 fighters in 98 Sea Zone, round 2 : 2/6 hits, 3,00 expected hits British roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports in 98 Sea Zone, round 2 : 2/5 hits, 2,50 expected hits 1 destroyer owned by the Italians, 1 destroyer owned by the British, 1 submarine owned by the Italians and 1 carrier owned by the British lost in 98 Sea Zone Italians roll dice for 1 bomber and 4 fighters in 98 Sea Zone, round 3 : 1/5 hits, 2,67 expected hits British roll dice for 1 cruiser, 2 fighters and 2 transports in 98 Sea Zone, round 3 : 3/3 hits, 1,83 expected hits 1 cruiser owned by the British and 3 fighters owned by the Italians lost in 98 Sea Zone Italians roll dice for 1 bomber and 1 fighter in 98 Sea Zone, round 4 : 1/2 hits, 1,17 expected hits British roll dice for 2 fighters and 2 transports in 98 Sea Zone, round 4 : 1/2 hits, 1,33 expected hits 1 fighter owned by the Italians and 1 fighter owned by the British lost in 98 Sea Zone Italians roll dice for 1 bomber in 98 Sea Zone, round 5 : 0/1 hits, 0,67 expected hits British roll dice for 1 fighter and 2 transports in 98 Sea Zone, round 5 : 0/1 hits, 0,67 expected hits Italians roll dice for 1 bomber in 98 Sea Zone, round 6 : 1/1 hits, 0,67 expected hits British roll dice for 1 fighter and 2 transports in 98 Sea Zone, round 6 : 1/1 hits, 0,67 expected hits 1 bomber owned by the Italians and 1 fighter owned by the British lost in 98 Sea Zone British win with 2 transports remaining. Battle score for attacker is -10 Casualties for Italians: 1 bomber, 1 destroyer, 4 fighters and 1 submarine Casualties for British: 1 carrier, 1 cruiser, 1 destroyer and 2 fighters Non Combat Move - Italians 4 aaGuns and 5 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 fighter placed in Southern Italy 1 submarine placed in 95 Sea Zone Turn Complete - Italians Italians collect 10 PUs; end with 10 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians : -2,50 British : 0,00
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@Pejon_88 said in Pejon_88 (X) vs. The Shrike (L + 12) BM3:
You are struggling well :)
One thing I wanted to ask you is if you keep an eye on the objectives that earn you extra cash. For example, the easiest one for the US is keeping one land unit either of morocco, algeria or tunisia when controlling all three as the allies.Thanks! Yes, I really need to keep a better eye on those, the margins in this game are so small at the competitive level.
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TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 2 PUs; Combat Move - ANZAC 1 artillery and 1 marine moved from Java to 42 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 marine, 1 submarine and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 artillery and 1 marine moved from 41 Sea Zone to Sumatra 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 fighter moved from New South Wales to Queensland Combat - ANZAC Battle in Sumatra Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 18 PUs; end with 20 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :