Pejon_88 (X) vs. The Shrike (L + 12) BM3

  • 2023 '22

    Do you want to intercept my bombing raid on Moscow?


  • Absolutely, as many fighters as allowed including theANZAC one, please.

  • 2023 '22

    Then air battle it is :D

  • 2023 '22

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 artilleries, 2 fighters, 12 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 bomber moved from Western Germany to Vologda
            1 artillery moved from Archangel to Vologda
            1 infantry moved from Belarus to Smolensk
                  Germans take Smolensk from Russians
            4 armour and 4 mech_infantrys moved from Caucasus to Northwest Persia
            3 armour and 2 mech_infantrys moved from Kazakhstan to Northwest Persia
            9 armour and 10 mech_infantrys moved from Volgograd to Northwest Persia
            1 bomber and 1 tactical_bomber moved from Volgograd to Russia
            4 bombers, 3 fighters and 3 tactical_bombers moved from Ukraine to Russia
    
        Combat - Germans
            Air Battle in Russia
                Germans attacks with 12 units heading to Russia
                Russians launches 6 interceptors out of Russia
                    Attackers Fire,  : 2/12 hits, 2,50 expected hits
                    Defenders Fire,  : 4/6 hits, 2,00 expected hits
                    1 bomber owned by the Germans, 1 fighter owned by the Germans and 2 tactical_bombers owned by the Germans lost in Russia
                    1 fighter owned by the Russians and 1 fighter owned by the ANZAC lost in Russia
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Russia
                    AA fire in Russia : 0/2 hits, 0,33 expected hits
                    AA fire in Russia : 1/4 hits, 0,67 expected hits
                1 bomber killed by AA
                Bombing raid in Russia rolls: 4,4,6 and causes: 14 damage to unit: factory_major
                Bombing raid in Russia rolls: 3,3 and causes: 6 damage to unit: airfield
                Bombing raid in Russia causes 20 damage total.  Damaged units is as follows: factory_major = 14, airfield = 6
            Battle in Northwest Persia
                Germans attack with 16 armour and 16 mech_infantrys
                French defend with 1 infantry
                    Germans roll dice for 16 armour and 16 mech_infantrys in Northwest Persia, round 2 : 9/32 hits, 10,67 expected hits
                    British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the French lost in Northwest Persia
                Germans win, taking Northwest Persia from British with 16 armour and 16 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for French: 1 infantry
            Battle in Vologda
                Germans attack with 1 artillery and 1 bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 1 bomber in Vologda, round 2 : 1/2 hits, 1,00 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Vologda
                Germans win, taking Vologda from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Cleaning up after air battles
    
        Non Combat Move - Germans
            1 fighter moved from Russia to Ukraine
            1 fighter moved from Russia to Ukraine
            2 tactical_bombers moved from Russia to Ukraine
            3 bombers moved from Russia to Ukraine
            1 infantry moved from Tambov to Samara
            1 infantry moved from Rostov to Tambov
            1 bomber moved from Vologda to Archangel
            1 artillery and 4 infantry moved from Novgorod to Belarus
            3 artilleries moved from Ukraine to Rostov
            1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
            1 mech_infantry moved from Germany to Eastern Poland
            1 mech_infantry moved from Germany to Eastern Poland
            1 transport moved from 115 Sea Zone to 114 Sea Zone
            1 artillery and 1 infantry moved from Germany to 114 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
            2 artilleries and 2 infantry moved from 115 Sea Zone to Novgorod
            1 fighter moved from Western Germany to Ukraine
            1 submarine moved from 104 Sea Zone to 112 Sea Zone
            3 infantry moved from Belarus to Archangel
            1 artillery and 1 infantry moved from France to Northern Italy
            1 infantry moved from Southern France to Northern Italy
            1 aaGun moved from France to Northern Italy
    
        Place Units - Germans
            2 infantry placed in Germany
            2 infantry placed in Western Germany
            Germans undo move 2.
            Germans undo move 1.
            4 infantry placed in Germany
            1 artillery and 2 infantry placed in Western Ukraine
            1 artillery and 2 infantry placed in Ukraine
            1 artillery and 2 infantry placed in Volgograd
            1 artillery and 2 infantry placed in Novgorod
            2 fighters and 1 tactical_bomber placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 66 PUs; end with 66 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 73 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : 0,00
    Germans : -1,67
    Defenders Fire,  : : 2,00
    British : -0,33
    Attackers Fire,  : : -0,50
    Russians : -0,33
    

    Savegame

  • 2023 '22

    I lost some planes there :)


  • TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians repair damage of 9x factory_major; Remaining resources: 0 PUs; 
            Russians buy nothing; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 artillery, 4 fighters, 2 infantry and 1 tactical_bomber moved from Russia to Bryansk
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 1 artillery, 4 fighters, 2 infantry and 1 tactical_bomber
                Italians defend with 4 mech_infantrys
                    Russians roll dice for 1 artillery, 4 fighters, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/8 hits, 3.50 expected hits
                    Italians roll dice for 4 mech_infantrys in Bryansk, round 2 : 0/4 hits, 1.33 expected hits
                    2 mech_infantrys owned by the Italians lost in Bryansk
                    Russians roll dice for 1 artillery, 4 fighters, 2 infantry and 1 tactical_bomber in Bryansk, round 3 : 4/8 hits, 3.50 expected hits
                    Italians roll dice for 2 mech_infantrys in Bryansk, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 2 mech_infantrys owned by the Italians lost in Bryansk
                Russians win, taking Bryansk from Italians with 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
                Casualties for Italians: 4 mech_infantrys
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Russians
            4 fighters and 1 tactical_bomber moved from Bryansk to Russia
    
        Turn Complete - Russians
            Russians collect 4 PUs; end with 4 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Italians : -1.00
    Russians : -1.00
    

    Savegame


  • We are close to the end! I should probably concede but why deny you your glory ;P Sorry for the delay, again, very busy week.

  • 2023 '22

    You want me to take Moscow right? ;)
    No problem!

  • 2023 '22

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese repair damage of 11x factory_major; Remaining resources: 71 PUs; 0 SuicideAttackTokens; 
            Japanese buy 3 artilleries, 1 destroyer, 1 fighter, 9 infantry and 2 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from Manchuria to Korea
                  Japanese take Korea from ANZAC
            1 mech_infantry moved from India to West India
                  Japanese take West India from UK_Pacific
    
        Combat - Japanese
            Japanese creates battle in territory 6 Sea Zone
    
        Non Combat Move - Japanese
            2 carriers, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone
            2 bombers moved from Japan to Guam
            2 mech_infantrys moved from Sikang to Turkmenistan
            2 infantry moved from Kazakhstan to Turkmenistan
            2 mech_infantrys moved from Szechwan to Kazakhstan
            1 mech_infantry moved from Szechwan to Kazakhstan
            1 infantry moved from Anhwe to Hunan
            1 infantry moved from Anhwe to Kweichow
            1 artillery moved from Anhwe to Hopei
            1 mech_infantry moved from Hunan to Szechwan
            1 mech_infantry moved from Kweichow to Sikang
            1 mech_infantry moved from Hopei to Sikang
            2 mech_infantrys moved from Burma to India
            1 armour and 2 mech_infantrys moved from French Indo China to Burma
            1 armour moved from Malaya to Burma
            1 carrier, 2 fighters and 2 transports moved from 39 Sea Zone to 37 Sea Zone
    
        Place Units - Japanese
            2 transports placed in 19 Sea Zone
            1 fighter placed in Japan
            1 artillery and 1 infantry placed in Shantung
            Japanese undo move 1.
            1 transport placed in 19 Sea Zone
            1 transport placed in 19 Sea Zone
            1 artillery and 1 infantry placed in Kiangsu
            1 destroyer placed in 37 Sea Zone
            2 infantry placed in Malaya
            1 artillery and 2 infantry placed in India
            3 infantry placed in French Indo China
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,5
            Japanese collect 79 PUs (1 lost to blockades); end with 79 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 6 bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Combat - Americans
    
        Non Combat Move - Americans
            1 battleship, 2 carriers, 1 cruiser, 3 fighters, 1 submarine, 1 tactical_bomber and 2 transports moved from 91 Sea Zone to 101 Sea Zone
            1 bomber moved from Eastern United States to United Kingdom
            2 artilleries, 2 infantry, 1 mech_infantry and 3 transports moved from 11 Sea Zone to 26 Sea Zone
            2 artilleries, 4 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
            2 artilleries, 4 infantry, 2 mech_infantrys and 4 transports moved from 10 Sea Zone to 26 Sea Zone
            4 artilleries, 6 infantry and 3 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
            1 bomber moved from Western United States to Iwo Jima
    
        Place Units - Americans
            4 bombers placed in Western United States
            2 bombers placed in Eastern United States
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Eastern United States: 1 bomber
            EDIT: Adding units owned by Americans to Eastern United States: 4 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 4 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 10
    
        Purchase Units - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            British buy 3 armour, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 artillery moved from Eastern Persia to West India
            3 fighters and 1 tactical_bomber moved from Persia to West India
            1 infantry moved from Tunisia to Algeria
                  British take Algeria from Italians
    
        Combat - British
            Battle in West India
                British attack with 1 artillery, 3 fighters and 1 tactical_bomber
                Japanese defend with 1 mech_infantry
                    British roll dice for 1 artillery, 3 fighters and 1 tactical_bomber in West India, round 2 : 4/5 hits, 2.50 expected hits
                    Japanese roll dice for 1 mech_infantry in West India, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in West India
                British win, taking West India from Japanese with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - British
            3 fighters and 1 tactical_bomber moved from West India to Persia
            1 artillery and 3 infantry moved from Iraq to Persia
            1 artillery and 3 infantry moved from Trans-Jordan to Egypt
            1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports moved from 96 Sea Zone to 92 Sea Zone
    
        Place Units - British
            3 armour placed in Persia
            1 fighter and 2 infantry placed in Egypt
            2 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,3,6,2
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,1
            British collect 29 PUs (7 lost to blockades); end with 29 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 32 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 35 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    British : 1.50
    Japanese : -0.33
    

    Savegame

  • 2023 '22

    TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 1 submarine; Remaining resources: 6 PUs; 
    
        Combat Move - Italians
    
        Combat - Italians
            Italians creates battle in territory 97 Sea Zone
    
        Non Combat Move - Italians
    
        Place Units - Italians
            1 submarine placed in 95 Sea Zone
    
        Turn Complete - Italians
            Italians collect 10 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2023 '22

    TripleA Manual Gamesave Post: Italians round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 1 submarine; Remaining resources: 6 PUs; 
    
        Combat Move - Italians
    
        Combat - Italians
            Italians creates battle in territory 97 Sea Zone
    
        Non Combat Move - Italians
    
        Place Units - Italians
            1 submarine placed in 95 Sea Zone
    
        Turn Complete - Italians
            Italians collect 10 PUs; end with 16 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Eastern Poland: 1 bomber
            EDIT: Adding units owned by Italians to Southern Italy: 1 bomber
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: ANZAC round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 37 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            1 artillery and 1 marine moved from New South Wales to 62 Sea Zone
            1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 marine and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 artillery and 1 marine moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in Java
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            Turning on Edit Mode
            EDIT: Adding units owned by ANZAC to 42 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            1 fighter placed in New South Wales
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 10
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 2023 '22

    TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 7 artilleries, 2 bombers and 12 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 bombers moved from Ukraine to Persia
            16 armour and 16 mech_infantrys moved from Northwest Persia to Persia
            1 bomber moved from Archangel to Persia
            1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk
            1 artillery and 2 infantry moved from Western Ukraine to Bryansk
            1 infantry moved from Belarus to Bryansk
    
        Combat - Germans
            Battle in Bryansk
                Germans attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                Russians defend with 1 artillery and 1 infantry
                    Germans roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Bryansk, round 2 : 4/6 hits, 2,17 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                Germans win, taking Bryansk from Russians with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 artillery and 1 infantry
            Battle in Persia
                Germans attack with 16 armour, 4 bombers and 16 mech_infantrys
                British defend with 3 armour, 3 artilleries, 1 factory_minor, 10 fighters, 8 infantry, 1 mech_infantry and 1 tactical_bomber
                    Germans roll dice for 16 armour, 4 bombers and 16 mech_infantrys in Persia, round 2 : 12/36 hits, 13,33 expected hits
                    British roll dice for 3 armour, 3 artilleries, 10 fighters, 8 infantry, 1 mech_infantry and 1 tactical_bomber in Persia, round 2 : 12/26 hits, 12,67 expected hits
                    1 mech_infantry owned by the British, 3 artilleries owned by the British, 12 mech_infantrys owned by the Germans and 8 infantry owned by the British lost in Persia
                    Germans roll dice for 16 armour, 4 bombers and 4 mech_infantrys in Persia, round 3 : 10/24 hits, 11,33 expected hits
                    British roll dice for 3 armour, 10 fighters and 1 tactical_bomber in Persia, round 3 : 10/14 hits, 8,67 expected hits
                    1 tactical_bomber owned by the British, 6 armour owned by the Germans, 4 mech_infantrys owned by the Germans, 6 fighters owned by the British and 3 armour owned by the British lost in Persia
                    Germans roll dice for 10 armour and 4 bombers in Persia, round 4 : 10/14 hits, 7,67 expected hits
                    British roll dice for 4 fighters in Persia, round 4 : 1/4 hits, 2,67 expected hits
                    1 armour owned by the Germans and 4 fighters owned by the British lost in Persia
                Germans win, taking Persia from British with 9 armour and 4 bombers remaining. Battle score for attacker is 63
                Casualties for Germans: 7 armour and 16 mech_infantrys
                Casualties for British: 3 armour, 3 artilleries, 10 fighters, 8 infantry, 1 mech_infantry and 1 tactical_bomber
    
        Non Combat Move - Germans
            1 bomber moved from Persia to Caucasus
            1 bomber moved from Persia to Caucasus
            1 bomber moved from Persia to Caucasus
            1 bomber moved from Persia to Northwest Persia
            1 artillery and 2 infantry moved from Volgograd to Samara
            3 infantry moved from Archangel to Vologda
            3 infantry moved from Belarus to Smolensk
            3 artilleries and 4 infantry moved from Novgorod to Belarus
            3 infantry moved from Rostov to Tambov
            2 fighters and 1 tactical_bomber moved from Western Germany to Southern Italy
            2 fighters moved from 112 Sea Zone to Western Germany
            2 transports moved from 115 Sea Zone to 114 Sea Zone
            4 infantry moved from Germany to 114 Sea Zone
            4 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
            4 infantry moved from 115 Sea Zone to Novgorod
            1 aaGun, 1 artillery and 2 infantry moved from Northern Italy to France
            1 submarine moved from 124 Sea Zone to 119 Sea Zone
            2 armour moved from Archangel to Belarus
            1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
    
        Place Units - Germans
            2 bombers placed in Western Germany
            1 artillery and 2 infantry placed in France
            2 artilleries and 2 infantry placed in Germany
            1 artillery and 2 infantry placed in Novgorod
            1 artillery and 2 infantry placed in Western Ukraine
            1 artillery and 2 infantry placed in Ukraine
            1 artillery and 2 infantry placed in Volgograd
    
        Turn Complete - Germans
            Germans collect 69 PUs; end with 69 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 78 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 93 PUs
    

    Combat Hit Differential Summary :

    Germans : 1,50
    British : -1,00
    Russians : 0,33
    

    Savegame


  • TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians repair damage of 5x factory_major; Remaining resources: 2 PUs; 
            Russians buy nothing; Remaining resources: 2 PUs; 
    
        Combat Move - Russians
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber moved from Russia to Samara
            2 artilleries, 2 fighters and 2 infantry moved from Russia to Vologda
            2 artilleries, 1 fighter and 2 infantry moved from Russia to Smolensk
            14 artilleries and 27 infantry moved from Russia to Tambov
    
        Combat - Russians
            Battle in Tambov
                Russians attack with 14 artilleries and 27 infantry
                Germans defend with 4 infantry
                    Russians roll dice for 14 artilleries and 27 infantry in Tambov, round 2 : 14/41 hits, 11.50 expected hits
                    Germans roll dice for 4 infantry in Tambov, round 2 : 0/4 hits, 1.33 expected hits
                    4 infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 14 artilleries and 27 infantry remaining. Battle score for attacker is 12
                Casualties for Germans: 4 infantry
            Battle in Smolensk
                Russians attack with 2 artilleries, 1 fighter and 2 infantry
                Germans defend with 4 infantry
                    Russians roll dice for 2 artilleries, 1 fighter and 2 infantry in Smolensk, round 2 : 1/5 hits, 1.83 expected hits
                    Germans roll dice for 4 infantry in Smolensk, round 2 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                    Russians roll dice for 2 artilleries, 1 fighter and 1 infantry in Smolensk, round 3 : 2/4 hits, 1.50 expected hits
                    Germans roll dice for 3 infantry in Smolensk, round 3 : 0/3 hits, 1.00 expected hits
                    2 infantry owned by the Germans lost in Smolensk
                    Russians roll dice for 2 artilleries, 1 fighter and 1 infantry in Smolensk, round 4 : 2/4 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 9
                Casualties for Russians: 1 infantry
                Casualties for Germans: 4 infantry
            Battle in Samara
                Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 artillery and 3 infantry
                    Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Samara, round 2 : 2/5 hits, 2.00 expected hits
                    Germans roll dice for 1 artillery and 3 infantry in Samara, round 2 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Samara
                    Russians roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Samara, round 3 : 2/3 hits, 1.50 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Samara, round 3 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 artillery and 3 infantry
            Battle in Vologda
                Russians attack with 2 artilleries, 2 fighters and 2 infantry
                Germans defend with 1 artillery and 3 infantry
                    Russians roll dice for 2 artilleries, 2 fighters and 2 infantry in Vologda, round 2 : 3/6 hits, 2.33 expected hits
                    Germans roll dice for 1 artillery and 3 infantry in Vologda, round 2 : 0/4 hits, 1.33 expected hits
                    3 infantry owned by the Germans lost in Vologda
                    Russians roll dice for 2 artilleries, 2 fighters and 2 infantry in Vologda, round 3 : 2/6 hits, 2.33 expected hits
                    Germans roll dice for 1 artillery in Vologda, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 13
                Casualties for Germans: 1 artillery and 3 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Smolensk to Russia
            2 fighters moved from Vologda to Russia
            1 fighter and 1 tactical_bomber moved from Samara to Russia
            2 aaGuns moved from Russia to Tambov
    
        Turn Complete - Russians
            Russians collect 7 PUs; end with 9 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Germans : -4.67
    Russians : 3.50
    

    Savegame

  • 2023 '22

    TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese repair damage of 3x airfield, 4x harbour, 6x factory_major; Remaining resources: 76 PUs; 0 SuicideAttackTokens; 
            Japanese buy 1 artillery, 2 carriers and 4 fighters; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 bombers moved from Guam to Iwo Jima
            2 fighters and 2 tactical_bombers moved from 19 Sea Zone to Iwo Jima
            3 fighters moved from Japan to Iwo Jima
            1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone
            1 artillery and 1 infantry moved from Shantung to 19 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 19 Sea Zone to 17 Sea Zone
            2 artilleries and 2 infantry moved from 17 Sea Zone to Iwo Jima
            1 artillery, 2 infantry and 9 mech_infantrys moved from India to West India
            2 infantry and 2 mech_infantrys moved from Turkmenistan to Eastern Persia
                  Japanese take Eastern Persia from British
    
        Combat - Japanese
            Battle in Iwo Jima
                Japanese attack with 2 artilleries, 2 bombers, 5 fighters, 2 infantry and 2 tactical_bombers
                Americans defend with 1 armour, 1 artillery, 6 bombers and 2 infantry
                    Japanese roll dice for 2 artilleries, 2 bombers, 5 fighters, 2 infantry and 2 tactical_bombers in Iwo Jima, round 2 : 9/13 hits, 6,50 expected hits
                    Americans roll dice for 1 armour, 1 artillery, 6 bombers and 2 infantry in Iwo Jima, round 2 : 1/10 hits, 2,50 expected hits
                    1 infantry owned by the Japanese, 2 infantry owned by the Americans, 6 bombers owned by the Americans and 1 artillery owned by the Americans lost in Iwo Jima
                    Japanese roll dice for 2 artilleries, 2 bombers, 5 fighters, 1 infantry and 2 tactical_bombers in Iwo Jima, round 3 : 6/12 hits, 6,17 expected hits
                    Americans roll dice for 1 armour in Iwo Jima, round 3 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Americans lost in Iwo Jima
                Japanese win, taking Iwo Jima from Americans with 2 artilleries, 2 bombers, 5 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 85
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 armour, 1 artillery, 6 bombers and 2 infantry
            Battle in West India
                Japanese attack with 1 artillery, 2 infantry and 9 mech_infantrys
                British defend with 1 artillery
                    Japanese roll dice for 1 artillery, 2 infantry and 9 mech_infantrys in West India, round 2 : 1/12 hits, 2,33 expected hits
                    UK_Pacific roll dice for 1 artillery in West India, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the British lost in West India
                Japanese win, taking West India from UK_Pacific with 1 artillery, 2 infantry and 9 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for British: 1 artillery
    
        Non Combat Move - Japanese
            2 tactical_bombers could not land in Iwo Jima and were removed
            1 fighter moved from Iwo Jima to 6 Sea Zone
            1 fighter moved from Iwo Jima to 6 Sea Zone
            1 fighter moved from Iwo Jima to 6 Sea Zone
            1 fighter moved from Iwo Jima to 17 Sea Zone
            1 fighter moved from Iwo Jima to 17 Sea Zone
            1 carrier moved from 19 Sea Zone to 17 Sea Zone
            1 carrier moved from 19 Sea Zone to 16 Sea Zone
            2 bombers moved from Iwo Jima to Japan
            2 infantry and 2 mech_infantrys moved from Malaya to 37 Sea Zone
            1 destroyer moved from 37 Sea Zone to 20 Sea Zone
            1 carrier, 2 fighters, 2 infantry, 2 mech_infantrys and 2 transports moved from 37 Sea Zone to 20 Sea Zone
            2 infantry and 2 mech_infantrys moved from 20 Sea Zone to Kiangsi
            3 mech_infantrys moved from Kazakhstan to Eastern Persia
            2 mech_infantrys moved from Sikang to Turkmenistan
            2 armour and 3 mech_infantrys moved from Burma to Shan State
    
        Place Units - Japanese
            2 carriers placed in 6 Sea Zone
            1 fighter placed in 6 Sea Zone
            1 artillery and 3 fighters placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 77 PUs; end with 77 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
            Turning on Edit Mode
            EDIT: Changing PUs for Japanese from 82 to 85
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans : -2,00
    UK_Pacific : -0,33
    Japanese : 1,00
    

    Savegame


  • TripleA Turn Summary: Americans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            4 artilleries, 7 infantry and 3 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
            4 artilleries, 1 carrier, 3 destroyers, 2 fighters, 7 infantry, 3 mech_infantrys, 1 submarine and 7 transports moved from 26 Sea Zone to 17 Sea Zone
            4 artilleries, 7 infantry and 3 mech_infantrys moved from 17 Sea Zone to Iwo Jima
            4 bombers moved from Western United States to 16 Sea Zone
            4 infantry moved from Eastern United States to 101 Sea Zone
            1 battleship, 2 carriers, 1 cruiser, 3 fighters, 4 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 101 Sea Zone to 104 Sea Zone
            1 bomber moved from United Kingdom to Northern Italy
    
        Combat - Americans
            Strategic bombing raid in Northern Italy
                    AA fire in Northern Italy : 0/1 hits, 0.17 expected hits
                Bombing raid in Northern Italy rolls: 6 and causes: 6 damage to unit: factory_major
                Bombing raid in Northern Italy causes 6 damage total. 
            Battle in 16 Sea Zone
                Americans attack with 4 bombers
                Japanese defend with 1 carrier
                    Americans roll dice for 4 bombers in 16 Sea Zone, round 2 : 1/4 hits, 2.67 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 1 carrier in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 4 bombers in 16 Sea Zone, round 3 : 3/4 hits, 2.67 expected hits
                    Japanese roll dice for 1 carrier in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 carrier owned by the Japanese lost in 16 Sea Zone
                Americans win with 4 bombers remaining. Battle score for attacker is 16
                Casualties for Japanese: 1 carrier
            Battle in 17 Sea Zone
                Americans attack with 1 carrier, 3 destroyers, 2 fighters, 1 submarine and 7 transports
                Japanese defend with 1 carrier, 2 fighters and 2 transports
                    Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Americans roll dice for 1 carrier, 3 destroyers, 2 fighters and 7 transports in 17 Sea Zone, round 2 : 0/5 hits, 2.00 expected hits
                    Japanese roll dice for 2 fighters in 17 Sea Zone, round 2 : 0/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 carrier and 2 transports in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 17 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 carrier, 3 destroyers, 2 fighters and 7 transports in 17 Sea Zone, round 3 : 2/5 hits, 2.00 expected hits
                    Japanese roll dice for 2 fighters in 17 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 carrier and 2 transports in 17 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 fighter owned by the Japanese, 1 destroyer owned by the Americans and 1 carrier owned by the Japanese lost in 17 Sea Zone
                    Americans roll dice for 1 submarine in 17 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 carrier, 2 destroyers, 2 fighters and 7 transports in 17 Sea Zone, round 4 : 2/4 hits, 1.67 expected hits
                    Japanese roll dice for 1 fighter in 17 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits
                    1 fighter owned by the Japanese and 1 transport owned by the Japanese lost in 17 Sea Zone
                    1 transport owned by the Japanese lost in 17 Sea Zone
                    Americans roll dice for 1 submarine in 17 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                Americans win with 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 7 transports remaining. Battle score for attacker is 42
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 carrier, 2 fighters and 2 transports
            Battle in Iwo Jima
                Americans attack with 4 artilleries, 7 infantry and 3 mech_infantrys
                Japanese defend with 2 artilleries and 1 infantry
                    Americans roll dice for 4 artilleries, 7 infantry and 3 mech_infantrys in Iwo Jima, round 2 : 3/14 hits, 3.67 expected hits
                    Japanese roll dice for 2 artilleries and 1 infantry in Iwo Jima, round 2 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 2 artilleries owned by the Japanese lost in Iwo Jima
                Americans win, taking Iwo Jima from Japanese with 4 artilleries, 7 infantry and 3 mech_infantrys remaining. Battle score for attacker is 11
                Casualties for Japanese: 2 artilleries and 1 infantry
    
        Non Combat Move - Americans
            4 bombers moved from 16 Sea Zone to Midway
            1 bomber moved from Northern Italy to Algeria
    
        Place Units - Americans
            1 carrier, 2 destroyers and 3 submarines placed in 10 Sea Zone
            1 fighter and 1 tactical_bomber placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Americans : -4.00
    AA fire in Northern Italy : : -0.17
    Japanese : -4.67
    

    Savegame

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