Hmm, I wasn’t expecting that opening. My med bid wasn’t optimal against it. Did you change your planned opening because of my bid?
Pejon_88 (X) vs. The Shrike (L + 12) BM3
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Then air battle it is :D
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 4 artilleries, 2 fighters, 12 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 bomber moved from Western Germany to Vologda 1 artillery moved from Archangel to Vologda 1 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 4 armour and 4 mech_infantrys moved from Caucasus to Northwest Persia 3 armour and 2 mech_infantrys moved from Kazakhstan to Northwest Persia 9 armour and 10 mech_infantrys moved from Volgograd to Northwest Persia 1 bomber and 1 tactical_bomber moved from Volgograd to Russia 4 bombers, 3 fighters and 3 tactical_bombers moved from Ukraine to Russia Combat - Germans Air Battle in Russia Germans attacks with 12 units heading to Russia Russians launches 6 interceptors out of Russia Attackers Fire, : 2/12 hits, 2,50 expected hits Defenders Fire, : 4/6 hits, 2,00 expected hits 1 bomber owned by the Germans, 1 fighter owned by the Germans and 2 tactical_bombers owned by the Germans lost in Russia 1 fighter owned by the Russians and 1 fighter owned by the ANZAC lost in Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 0/2 hits, 0,33 expected hits AA fire in Russia : 1/4 hits, 0,67 expected hits 1 bomber killed by AA Bombing raid in Russia rolls: 4,4,6 and causes: 14 damage to unit: factory_major Bombing raid in Russia rolls: 3,3 and causes: 6 damage to unit: airfield Bombing raid in Russia causes 20 damage total. Damaged units is as follows: factory_major = 14, airfield = 6 Battle in Northwest Persia Germans attack with 16 armour and 16 mech_infantrys French defend with 1 infantry Germans roll dice for 16 armour and 16 mech_infantrys in Northwest Persia, round 2 : 9/32 hits, 10,67 expected hits British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the French lost in Northwest Persia Germans win, taking Northwest Persia from British with 16 armour and 16 mech_infantrys remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Vologda Germans attack with 1 artillery and 1 bomber Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 bomber in Vologda, round 2 : 1/2 hits, 1,00 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Cleaning up after air battles Non Combat Move - Germans 1 fighter moved from Russia to Ukraine 1 fighter moved from Russia to Ukraine 2 tactical_bombers moved from Russia to Ukraine 3 bombers moved from Russia to Ukraine 1 infantry moved from Tambov to Samara 1 infantry moved from Rostov to Tambov 1 bomber moved from Vologda to Archangel 1 artillery and 4 infantry moved from Novgorod to Belarus 3 artilleries moved from Ukraine to Rostov 1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone 1 mech_infantry moved from Germany to Eastern Poland 1 mech_infantry moved from Germany to Eastern Poland 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 artillery and 1 infantry moved from Germany to 114 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 2 artilleries and 2 infantry moved from 115 Sea Zone to Novgorod 1 fighter moved from Western Germany to Ukraine 1 submarine moved from 104 Sea Zone to 112 Sea Zone 3 infantry moved from Belarus to Archangel 1 artillery and 1 infantry moved from France to Northern Italy 1 infantry moved from Southern France to Northern Italy 1 aaGun moved from France to Northern Italy Place Units - Germans 2 infantry placed in Germany 2 infantry placed in Western Germany Germans undo move 2. Germans undo move 1. 4 infantry placed in Germany 1 artillery and 2 infantry placed in Western Ukraine 1 artillery and 2 infantry placed in Ukraine 1 artillery and 2 infantry placed in Volgograd 1 artillery and 2 infantry placed in Novgorod 2 fighters and 1 tactical_bomber placed in Western Germany Turn Complete - Germans Germans collect 66 PUs; end with 66 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 73 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 0,00 Germans : -1,67 Defenders Fire, : : 2,00 British : -0,33 Attackers Fire, : : -0,50 Russians : -0,33
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I lost some planes there :)
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10 Purchase Units - Russians Russians repair damage of 9x factory_major; Remaining resources: 0 PUs; Russians buy nothing; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery, 4 fighters, 2 infantry and 1 tactical_bomber moved from Russia to Bryansk Combat - Russians Battle in Bryansk Russians attack with 1 artillery, 4 fighters, 2 infantry and 1 tactical_bomber Italians defend with 4 mech_infantrys Russians roll dice for 1 artillery, 4 fighters, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/8 hits, 3.50 expected hits Italians roll dice for 4 mech_infantrys in Bryansk, round 2 : 0/4 hits, 1.33 expected hits 2 mech_infantrys owned by the Italians lost in Bryansk Russians roll dice for 1 artillery, 4 fighters, 2 infantry and 1 tactical_bomber in Bryansk, round 3 : 4/8 hits, 3.50 expected hits Italians roll dice for 2 mech_infantrys in Bryansk, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 mech_infantrys owned by the Italians lost in Bryansk Russians win, taking Bryansk from Italians with 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13 Casualties for Italians: 4 mech_infantrys Casualties for Russians: 1 infantry Non Combat Move - Russians 4 fighters and 1 tactical_bomber moved from Bryansk to Russia Turn Complete - Russians Russians collect 4 PUs; end with 4 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 7 PUs
Combat Hit Differential Summary :
Italians : -1.00 Russians : -1.00
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We are close to the end! I should probably concede but why deny you your glory ;P Sorry for the delay, again, very busy week.
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You want me to take Moscow right? ;)
No problem! -
TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10 Purchase Units - Japanese Japanese repair damage of 11x factory_major; Remaining resources: 71 PUs; 0 SuicideAttackTokens; Japanese buy 3 artilleries, 1 destroyer, 1 fighter, 9 infantry and 2 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Manchuria to Korea Japanese take Korea from ANZAC 1 mech_infantry moved from India to West India Japanese take West India from UK_Pacific Combat - Japanese Japanese creates battle in territory 6 Sea Zone Non Combat Move - Japanese 2 carriers, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone 2 bombers moved from Japan to Guam 2 mech_infantrys moved from Sikang to Turkmenistan 2 infantry moved from Kazakhstan to Turkmenistan 2 mech_infantrys moved from Szechwan to Kazakhstan 1 mech_infantry moved from Szechwan to Kazakhstan 1 infantry moved from Anhwe to Hunan 1 infantry moved from Anhwe to Kweichow 1 artillery moved from Anhwe to Hopei 1 mech_infantry moved from Hunan to Szechwan 1 mech_infantry moved from Kweichow to Sikang 1 mech_infantry moved from Hopei to Sikang 2 mech_infantrys moved from Burma to India 1 armour and 2 mech_infantrys moved from French Indo China to Burma 1 armour moved from Malaya to Burma 1 carrier, 2 fighters and 2 transports moved from 39 Sea Zone to 37 Sea Zone Place Units - Japanese 2 transports placed in 19 Sea Zone 1 fighter placed in Japan 1 artillery and 1 infantry placed in Shantung Japanese undo move 1. 1 transport placed in 19 Sea Zone 1 transport placed in 19 Sea Zone 1 artillery and 1 infantry placed in Kiangsu 1 destroyer placed in 37 Sea Zone 2 infantry placed in Malaya 1 artillery and 2 infantry placed in India 3 infantry placed in French Indo China Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,5 Japanese collect 79 PUs (1 lost to blockades); end with 79 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10 Purchase Units - Americans Americans buy 6 bombers; Remaining resources: 0 PUs; Combat Move - Americans Combat - Americans Non Combat Move - Americans 1 battleship, 2 carriers, 1 cruiser, 3 fighters, 1 submarine, 1 tactical_bomber and 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 bomber moved from Eastern United States to United Kingdom 2 artilleries, 2 infantry, 1 mech_infantry and 3 transports moved from 11 Sea Zone to 26 Sea Zone 2 artilleries, 4 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone 2 artilleries, 4 infantry, 2 mech_infantrys and 4 transports moved from 10 Sea Zone to 26 Sea Zone 4 artilleries, 6 infantry and 3 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from Western United States to Iwo Jima Place Units - Americans 4 bombers placed in Western United States 2 bombers placed in Eastern United States Turning on Edit Mode EDIT: Removing units owned by Americans from Eastern United States: 1 bomber EDIT: Adding units owned by Americans to Eastern United States: 4 infantry EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10 Purchase Units - British Turning on Edit Mode EDIT: Turning off Edit Mode British buy 3 armour, 1 fighter and 4 infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery moved from Eastern Persia to West India 3 fighters and 1 tactical_bomber moved from Persia to West India 1 infantry moved from Tunisia to Algeria British take Algeria from Italians Combat - British Battle in West India British attack with 1 artillery, 3 fighters and 1 tactical_bomber Japanese defend with 1 mech_infantry British roll dice for 1 artillery, 3 fighters and 1 tactical_bomber in West India, round 2 : 4/5 hits, 2.50 expected hits Japanese roll dice for 1 mech_infantry in West India, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in West India British win, taking West India from Japanese with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - British 3 fighters and 1 tactical_bomber moved from West India to Persia 1 artillery and 3 infantry moved from Iraq to Persia 1 artillery and 3 infantry moved from Trans-Jordan to Egypt 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports moved from 96 Sea Zone to 92 Sea Zone Place Units - British 3 armour placed in Persia 1 fighter and 2 infantry placed in Egypt 2 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,3,6,2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,1 British collect 29 PUs (7 lost to blockades); end with 29 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 32 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 35 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
British : 1.50 Japanese : -0.33
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10 Purchase Units - Italians Italians buy 1 submarine; Remaining resources: 6 PUs; Combat Move - Italians Combat - Italians Italians creates battle in territory 97 Sea Zone Non Combat Move - Italians Place Units - Italians 1 submarine placed in 95 Sea Zone Turn Complete - Italians Italians collect 10 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Italians round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10 Purchase Units - Italians Italians buy 1 submarine; Remaining resources: 6 PUs; Combat Move - Italians Combat - Italians Italians creates battle in territory 97 Sea Zone Non Combat Move - Italians Place Units - Italians 1 submarine placed in 95 Sea Zone Turn Complete - Italians Italians collect 10 PUs; end with 16 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Eastern Poland: 1 bomber EDIT: Adding units owned by Italians to Southern Italy: 1 bomber EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC Turning on Edit Mode EDIT: Removing units owned by ANZAC from 37 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 artillery and 1 marine moved from New South Wales to 62 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 marine and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 artillery and 1 marine moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Non Combat Move - ANZAC Place Units - ANZAC Turning on Edit Mode EDIT: Adding units owned by ANZAC to 42 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 fighter placed in New South Wales 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10 Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 7 artilleries, 2 bombers and 12 infantry; Remaining resources: 0 PUs; Combat Move - Germans 3 bombers moved from Ukraine to Persia 16 armour and 16 mech_infantrys moved from Northwest Persia to Persia 1 bomber moved from Archangel to Persia 1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk 1 artillery and 2 infantry moved from Western Ukraine to Bryansk 1 infantry moved from Belarus to Bryansk Combat - Germans Battle in Bryansk Germans attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Bryansk, round 2 : 4/6 hits, 2,17 expected hits Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 1 infantry Battle in Persia Germans attack with 16 armour, 4 bombers and 16 mech_infantrys British defend with 3 armour, 3 artilleries, 1 factory_minor, 10 fighters, 8 infantry, 1 mech_infantry and 1 tactical_bomber Germans roll dice for 16 armour, 4 bombers and 16 mech_infantrys in Persia, round 2 : 12/36 hits, 13,33 expected hits British roll dice for 3 armour, 3 artilleries, 10 fighters, 8 infantry, 1 mech_infantry and 1 tactical_bomber in Persia, round 2 : 12/26 hits, 12,67 expected hits 1 mech_infantry owned by the British, 3 artilleries owned by the British, 12 mech_infantrys owned by the Germans and 8 infantry owned by the British lost in Persia Germans roll dice for 16 armour, 4 bombers and 4 mech_infantrys in Persia, round 3 : 10/24 hits, 11,33 expected hits British roll dice for 3 armour, 10 fighters and 1 tactical_bomber in Persia, round 3 : 10/14 hits, 8,67 expected hits 1 tactical_bomber owned by the British, 6 armour owned by the Germans, 4 mech_infantrys owned by the Germans, 6 fighters owned by the British and 3 armour owned by the British lost in Persia Germans roll dice for 10 armour and 4 bombers in Persia, round 4 : 10/14 hits, 7,67 expected hits British roll dice for 4 fighters in Persia, round 4 : 1/4 hits, 2,67 expected hits 1 armour owned by the Germans and 4 fighters owned by the British lost in Persia Germans win, taking Persia from British with 9 armour and 4 bombers remaining. Battle score for attacker is 63 Casualties for Germans: 7 armour and 16 mech_infantrys Casualties for British: 3 armour, 3 artilleries, 10 fighters, 8 infantry, 1 mech_infantry and 1 tactical_bomber Non Combat Move - Germans 1 bomber moved from Persia to Caucasus 1 bomber moved from Persia to Caucasus 1 bomber moved from Persia to Caucasus 1 bomber moved from Persia to Northwest Persia 1 artillery and 2 infantry moved from Volgograd to Samara 3 infantry moved from Archangel to Vologda 3 infantry moved from Belarus to Smolensk 3 artilleries and 4 infantry moved from Novgorod to Belarus 3 infantry moved from Rostov to Tambov 2 fighters and 1 tactical_bomber moved from Western Germany to Southern Italy 2 fighters moved from 112 Sea Zone to Western Germany 2 transports moved from 115 Sea Zone to 114 Sea Zone 4 infantry moved from Germany to 114 Sea Zone 4 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone 4 infantry moved from 115 Sea Zone to Novgorod 1 aaGun, 1 artillery and 2 infantry moved from Northern Italy to France 1 submarine moved from 124 Sea Zone to 119 Sea Zone 2 armour moved from Archangel to Belarus 1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine Place Units - Germans 2 bombers placed in Western Germany 1 artillery and 2 infantry placed in France 2 artilleries and 2 infantry placed in Germany 1 artillery and 2 infantry placed in Novgorod 1 artillery and 2 infantry placed in Western Ukraine 1 artillery and 2 infantry placed in Ukraine 1 artillery and 2 infantry placed in Volgograd Turn Complete - Germans Germans collect 69 PUs; end with 69 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 78 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 93 PUs
Combat Hit Differential Summary :
Germans : 1,50 British : -1,00 Russians : 0,33
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11 Purchase Units - Russians Russians repair damage of 5x factory_major; Remaining resources: 2 PUs; Russians buy nothing; Remaining resources: 2 PUs; Combat Move - Russians Turning on Edit Mode EDIT: Turning off Edit Mode 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber moved from Russia to Samara 2 artilleries, 2 fighters and 2 infantry moved from Russia to Vologda 2 artilleries, 1 fighter and 2 infantry moved from Russia to Smolensk 14 artilleries and 27 infantry moved from Russia to Tambov Combat - Russians Battle in Tambov Russians attack with 14 artilleries and 27 infantry Germans defend with 4 infantry Russians roll dice for 14 artilleries and 27 infantry in Tambov, round 2 : 14/41 hits, 11.50 expected hits Germans roll dice for 4 infantry in Tambov, round 2 : 0/4 hits, 1.33 expected hits 4 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 14 artilleries and 27 infantry remaining. Battle score for attacker is 12 Casualties for Germans: 4 infantry Battle in Smolensk Russians attack with 2 artilleries, 1 fighter and 2 infantry Germans defend with 4 infantry Russians roll dice for 2 artilleries, 1 fighter and 2 infantry in Smolensk, round 2 : 1/5 hits, 1.83 expected hits Germans roll dice for 4 infantry in Smolensk, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Russians roll dice for 2 artilleries, 1 fighter and 1 infantry in Smolensk, round 3 : 2/4 hits, 1.50 expected hits Germans roll dice for 3 infantry in Smolensk, round 3 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Germans lost in Smolensk Russians roll dice for 2 artilleries, 1 fighter and 1 infantry in Smolensk, round 4 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Smolensk, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 9 Casualties for Russians: 1 infantry Casualties for Germans: 4 infantry Battle in Samara Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 artillery and 3 infantry Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Samara, round 2 : 2/5 hits, 2.00 expected hits Germans roll dice for 1 artillery and 3 infantry in Samara, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Samara Russians roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Samara, round 3 : 2/3 hits, 1.50 expected hits Germans roll dice for 1 artillery and 1 infantry in Samara, round 3 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Russians: 2 infantry Casualties for Germans: 1 artillery and 3 infantry Battle in Vologda Russians attack with 2 artilleries, 2 fighters and 2 infantry Germans defend with 1 artillery and 3 infantry Russians roll dice for 2 artilleries, 2 fighters and 2 infantry in Vologda, round 2 : 3/6 hits, 2.33 expected hits Germans roll dice for 1 artillery and 3 infantry in Vologda, round 2 : 0/4 hits, 1.33 expected hits 3 infantry owned by the Germans lost in Vologda Russians roll dice for 2 artilleries, 2 fighters and 2 infantry in Vologda, round 3 : 2/6 hits, 2.33 expected hits Germans roll dice for 1 artillery in Vologda, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 13 Casualties for Germans: 1 artillery and 3 infantry Non Combat Move - Russians 1 fighter moved from Smolensk to Russia 2 fighters moved from Vologda to Russia 1 fighter and 1 tactical_bomber moved from Samara to Russia 2 aaGuns moved from Russia to Tambov Turn Complete - Russians Russians collect 7 PUs; end with 9 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 12 PUs
Combat Hit Differential Summary :
Germans : -4.67 Russians : 3.50
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11 Purchase Units - Japanese Japanese repair damage of 3x airfield, 4x harbour, 6x factory_major; Remaining resources: 76 PUs; 0 SuicideAttackTokens; Japanese buy 1 artillery, 2 carriers and 4 fighters; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 2 bombers moved from Guam to Iwo Jima 2 fighters and 2 tactical_bombers moved from 19 Sea Zone to Iwo Jima 3 fighters moved from Japan to Iwo Jima 1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone 1 artillery and 1 infantry moved from Shantung to 19 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 19 Sea Zone to 17 Sea Zone 2 artilleries and 2 infantry moved from 17 Sea Zone to Iwo Jima 1 artillery, 2 infantry and 9 mech_infantrys moved from India to West India 2 infantry and 2 mech_infantrys moved from Turkmenistan to Eastern Persia Japanese take Eastern Persia from British Combat - Japanese Battle in Iwo Jima Japanese attack with 2 artilleries, 2 bombers, 5 fighters, 2 infantry and 2 tactical_bombers Americans defend with 1 armour, 1 artillery, 6 bombers and 2 infantry Japanese roll dice for 2 artilleries, 2 bombers, 5 fighters, 2 infantry and 2 tactical_bombers in Iwo Jima, round 2 : 9/13 hits, 6,50 expected hits Americans roll dice for 1 armour, 1 artillery, 6 bombers and 2 infantry in Iwo Jima, round 2 : 1/10 hits, 2,50 expected hits 1 infantry owned by the Japanese, 2 infantry owned by the Americans, 6 bombers owned by the Americans and 1 artillery owned by the Americans lost in Iwo Jima Japanese roll dice for 2 artilleries, 2 bombers, 5 fighters, 1 infantry and 2 tactical_bombers in Iwo Jima, round 3 : 6/12 hits, 6,17 expected hits Americans roll dice for 1 armour in Iwo Jima, round 3 : 0/1 hits, 0,50 expected hits 1 armour owned by the Americans lost in Iwo Jima Japanese win, taking Iwo Jima from Americans with 2 artilleries, 2 bombers, 5 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 85 Casualties for Japanese: 1 infantry Casualties for Americans: 1 armour, 1 artillery, 6 bombers and 2 infantry Battle in West India Japanese attack with 1 artillery, 2 infantry and 9 mech_infantrys British defend with 1 artillery Japanese roll dice for 1 artillery, 2 infantry and 9 mech_infantrys in West India, round 2 : 1/12 hits, 2,33 expected hits UK_Pacific roll dice for 1 artillery in West India, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the British lost in West India Japanese win, taking West India from UK_Pacific with 1 artillery, 2 infantry and 9 mech_infantrys remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Non Combat Move - Japanese 2 tactical_bombers could not land in Iwo Jima and were removed 1 fighter moved from Iwo Jima to 6 Sea Zone 1 fighter moved from Iwo Jima to 6 Sea Zone 1 fighter moved from Iwo Jima to 6 Sea Zone 1 fighter moved from Iwo Jima to 17 Sea Zone 1 fighter moved from Iwo Jima to 17 Sea Zone 1 carrier moved from 19 Sea Zone to 17 Sea Zone 1 carrier moved from 19 Sea Zone to 16 Sea Zone 2 bombers moved from Iwo Jima to Japan 2 infantry and 2 mech_infantrys moved from Malaya to 37 Sea Zone 1 destroyer moved from 37 Sea Zone to 20 Sea Zone 1 carrier, 2 fighters, 2 infantry, 2 mech_infantrys and 2 transports moved from 37 Sea Zone to 20 Sea Zone 2 infantry and 2 mech_infantrys moved from 20 Sea Zone to Kiangsi 3 mech_infantrys moved from Kazakhstan to Eastern Persia 2 mech_infantrys moved from Sikang to Turkmenistan 2 armour and 3 mech_infantrys moved from Burma to Shan State Place Units - Japanese 2 carriers placed in 6 Sea Zone 1 fighter placed in 6 Sea Zone 1 artillery and 3 fighters placed in Japan Turn Complete - Japanese Japanese collect 77 PUs; end with 77 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs Turning on Edit Mode EDIT: Changing PUs for Japanese from 82 to 85 EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : -2,00 UK_Pacific : -0,33 Japanese : 1,00
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber; Remaining resources: 1 PUs; Combat Move - Americans 4 artilleries, 7 infantry and 3 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone 4 artilleries, 1 carrier, 3 destroyers, 2 fighters, 7 infantry, 3 mech_infantrys, 1 submarine and 7 transports moved from 26 Sea Zone to 17 Sea Zone 4 artilleries, 7 infantry and 3 mech_infantrys moved from 17 Sea Zone to Iwo Jima 4 bombers moved from Western United States to 16 Sea Zone 4 infantry moved from Eastern United States to 101 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 3 fighters, 4 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 101 Sea Zone to 104 Sea Zone 1 bomber moved from United Kingdom to Northern Italy Combat - Americans Strategic bombing raid in Northern Italy AA fire in Northern Italy : 0/1 hits, 0.17 expected hits Bombing raid in Northern Italy rolls: 6 and causes: 6 damage to unit: factory_major Bombing raid in Northern Italy causes 6 damage total. Battle in 16 Sea Zone Americans attack with 4 bombers Japanese defend with 1 carrier Americans roll dice for 4 bombers in 16 Sea Zone, round 2 : 1/4 hits, 2.67 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 carrier in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 bombers in 16 Sea Zone, round 3 : 3/4 hits, 2.67 expected hits Japanese roll dice for 1 carrier in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 carrier owned by the Japanese lost in 16 Sea Zone Americans win with 4 bombers remaining. Battle score for attacker is 16 Casualties for Japanese: 1 carrier Battle in 17 Sea Zone Americans attack with 1 carrier, 3 destroyers, 2 fighters, 1 submarine and 7 transports Japanese defend with 1 carrier, 2 fighters and 2 transports Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 1 carrier, 3 destroyers, 2 fighters and 7 transports in 17 Sea Zone, round 2 : 0/5 hits, 2.00 expected hits Japanese roll dice for 2 fighters in 17 Sea Zone, round 2 : 0/2 hits, 1.33 expected hits Japanese roll dice for 1 carrier and 2 transports in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 17 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 carrier, 3 destroyers, 2 fighters and 7 transports in 17 Sea Zone, round 3 : 2/5 hits, 2.00 expected hits Japanese roll dice for 2 fighters in 17 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits Japanese roll dice for 1 carrier and 2 transports in 17 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 fighter owned by the Japanese, 1 destroyer owned by the Americans and 1 carrier owned by the Japanese lost in 17 Sea Zone Americans roll dice for 1 submarine in 17 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 carrier, 2 destroyers, 2 fighters and 7 transports in 17 Sea Zone, round 4 : 2/4 hits, 1.67 expected hits Japanese roll dice for 1 fighter in 17 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 transport owned by the Japanese lost in 17 Sea Zone 1 transport owned by the Japanese lost in 17 Sea Zone Americans roll dice for 1 submarine in 17 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Americans win with 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 7 transports remaining. Battle score for attacker is 42 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 carrier, 2 fighters and 2 transports Battle in Iwo Jima Americans attack with 4 artilleries, 7 infantry and 3 mech_infantrys Japanese defend with 2 artilleries and 1 infantry Americans roll dice for 4 artilleries, 7 infantry and 3 mech_infantrys in Iwo Jima, round 2 : 3/14 hits, 3.67 expected hits Japanese roll dice for 2 artilleries and 1 infantry in Iwo Jima, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 2 artilleries owned by the Japanese lost in Iwo Jima Americans win, taking Iwo Jima from Japanese with 4 artilleries, 7 infantry and 3 mech_infantrys remaining. Battle score for attacker is 11 Casualties for Japanese: 2 artilleries and 1 infantry Non Combat Move - Americans 4 bombers moved from 16 Sea Zone to Midway 1 bomber moved from Northern Italy to Algeria Place Units - Americans 1 carrier, 2 destroyers and 3 submarines placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans : -4.00 AA fire in Northern Italy : : -0.17 Japanese : -4.67
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TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11 Purchase Units - British British buy 3 artilleries, 2 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports moved from 92 Sea Zone to 98 Sea Zone Combat - British Battle in 98 Sea Zone British attack with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports Italians defend with 1 submarine British roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports in 98 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Italians lost in 98 Sea Zone British win, taking 98 Sea Zone from Italians with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Non Combat Move - British 2 armour, 1 artillery, 1 fighter, 5 infantry, 1 marine and 1 mech_infantry moved from Egypt to Trans-Jordan Place Units - British 3 artilleries placed in Egypt Turning on Edit Mode EDIT: Removing units owned by British from Egypt: 3 artilleries EDIT: Adding units owned by British to Egypt: 3 mech_infantrys EDIT: Turning off Edit Mode 2 fighters and 1 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,1 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,2,6,1 British collect 30 PUs (4 lost to blockades); end with 30 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 36 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
British : 0.17 Italians : -0.17