@koala I messed my maths up in the purchase phase and over repaired london. Changed 1 ipc of damage back which enabled the 3rd inf in egypt.
also forgot the us walk in to french guiana, also edited in.
Pejon_88 (X) vs. The Shrike (L + 12) BM3
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I assumed a scramble in Tokyo; we traded planes.
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8 Purchase Units - Italians Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 artilleries and 1 infantry moved from Northern Italy to Southern France 3 fighters moved from Southern Italy to Southern France 1 bomber moved from Slovakia Hungary to Southern France Combat - Italians Italians creates battle in territory 98 Sea Zone Battle in Southern France Italians attack with 2 artilleries, 1 bomber, 3 fighters and 1 infantry British defend with 1 armour, 1 artillery, 1 fighter and 2 infantry; Americans defend with 2 artilleries, 1 factory_minor, 1 harbour and 1 marine Italians roll dice for 2 artilleries, 1 bomber, 3 fighters and 1 infantry in Southern France, round 2 : 4/7 hits, 3,17 expected hits Americans roll dice for 1 armour, 3 artilleries, 1 fighter, 2 infantry and 1 marine in Southern France, round 2 : 1/8 hits, 3,17 expected hits 2 artilleries owned by the Americans, 2 infantry owned by the British and 1 infantry owned by the Italians lost in Southern France Italians roll dice for 2 artilleries, 1 bomber and 3 fighters in Southern France, round 3 : 2/6 hits, 2,83 expected hits Americans roll dice for 1 armour, 1 artillery, 1 fighter and 1 marine in Southern France, round 3 : 1/4 hits, 1,83 expected hits 1 marine owned by the Americans, 1 artillery owned by the British and 1 artillery owned by the Italians lost in Southern France Italians roll dice for 1 artillery, 1 bomber and 3 fighters in Southern France, round 4 : 3/5 hits, 2,50 expected hits Americans roll dice for 1 armour and 1 fighter in Southern France, round 4 : 1/2 hits, 1,17 expected hits 1 artillery owned by the Italians, 1 fighter owned by the British and 1 armour owned by the British lost in Southern France Italians win, taking 98 Sea Zone from British with 1 bomber and 3 fighters remaining. Battle score for attacker is 28 Casualties for Italians: 2 artilleries and 1 infantry Casualties for Americans: 2 artilleries and 1 marine Casualties for British: 1 armour, 1 artillery, 1 fighter and 2 infantry Non Combat Move - Italians 1 bomber and 3 fighters moved from Southern France to Southern Italy 1 artillery and 2 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 infantry placed in Northern Italy 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
Italians : 0,50 Americans : -3,17
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@TheShrike Yes definitively. Especially since fighters hit on 2 or less.
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@Pejon_88 wow your defense in South France was indeed in my favor :O
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TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC ANZAC creates battle in territory 42 Sea Zone Non Combat Move - ANZAC 1 fighter moved from New South Wales to 62 Sea Zone 1 fighter moved from Queensland to 62 Sea Zone 1 marine moved from Queensland to New South Wales Place Units - ANZAC 1 carrier placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8 Combat Move - French Non Combat Move - French 1 infantry moved from Trans-Jordan to Iraq Turn Complete - French
Combat Hit Differential Summary :
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@Pejon_88 said in Pejon_88 (X) vs. The Shrike (L + 12) BM3:
@Pejon_88 wow your defense in South France was indeed in my favor :O
Well, for what it’s worth I don’t have any reinforcements waiting in the wings, so you’ll be able to take it next turn no problem.
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 6 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from France to Southern France Germans take Southern France from Americans 1 infantry moved from Archangel to Vologda 1 infantry moved from Archangel to Vologda 1 infantry moved from Archangel to Smolensk 1 infantry moved from Belarus to Smolensk 1 mech_infantry moved from Volgograd to Samara 14 artilleries and 18 infantry moved from Ukraine to Rostov 1 infantry moved from Bryansk to Tambov 1 mech_infantry moved from Volgograd to Samara 2 bombers moved from Western Germany to Smolensk 2 bombers moved from Archangel to Samara 2 tactical_bombers moved from Archangel to Vologda 1 tactical_bomber moved from Archangel to Vologda 1 tactical_bomber moved from Archangel to Tambov 3 armour and 3 mech_infantrys moved from Volgograd to Kazakhstan 4 armour and 4 mech_infantrys moved from Volgograd to Caucasus 1 bomber moved from Western Germany to Tambov 1 armour moved from Archangel to Nenetsia Germans take Nenetsia from Russians 1 armour moved from Nenetsia to Archangel 1 submarine moved from 112 Sea Zone to 104 Sea Zone 2 fighters moved from France to 104 Sea Zone Combat - Germans Battle in Tambov Germans attack with 1 bomber, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 bomber, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 1/3 hits, 1,33 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Rostov Germans attack with 14 artilleries and 18 infantry Russians defend with 1 infantry Germans roll dice for 14 artilleries and 18 infantry in Rostov, round 2 : 12/32 hits, 10,00 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov Germans win, taking Rostov from Russians with 14 artilleries and 17 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 2 bombers and 2 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 2 infantry in Smolensk, round 2 : 0/4 hits, 1,67 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Smolensk Germans roll dice for 2 bombers and 1 infantry in Smolensk, round 3 : 2/3 hits, 1,50 expected hits Russians roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Germans win with 2 bombers remaining. Battle score for attacker is -3 Casualties for Germans: 2 infantry Casualties for Russians: 1 infantry Battle in Kazakhstan Germans attack with 3 armour and 3 mech_infantrys Russians defend with 1 infantry Germans roll dice for 3 armour and 3 mech_infantrys in Kazakhstan, round 2 : 2/6 hits, 2,00 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Samara Germans attack with 2 bombers and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 2 bombers and 2 mech_infantrys in Samara, round 2 : 2/4 hits, 1,67 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara Germans win, taking Samara from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in 104 Sea Zone Germans attack with 2 fighters and 1 submarine Americans defend with 1 destroyer Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 104 Sea Zone Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Vologda Germans attack with 2 infantry and 3 tactical_bombers Russians defend with 1 infantry Germans roll dice for 2 infantry and 3 tactical_bombers in Vologda, round 2 : 1/5 hits, 1,83 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Caucasus Germans attack with 4 armour and 4 mech_infantrys British defend with 1 artillery and 1 infantry Germans roll dice for 4 armour and 4 mech_infantrys in Caucasus, round 2 : 3/8 hits, 2,67 expected hits Russians roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 1/2 hits, 0,67 expected hits 1 artillery owned by the British, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 4 armour and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 mech_infantry Casualties for British: 1 artillery and 1 infantry Non Combat Move - Germans 3 aaGuns moved from Ukraine to Rostov 1 artillery moved from Belarus to Bryansk 1 artillery and 4 infantry moved from Novgorod to Belarus 2 fighters moved from 104 Sea Zone to 112 Sea Zone 1 destroyer moved from 115 Sea Zone to 112 Sea Zone 2 infantry moved from Western Germany to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Novgorod 1 transport moved from 115 Sea Zone to 113 Sea Zone 3 tactical_bombers moved from Vologda to Ukraine 3 fighters moved from Western Germany to Ukraine 1 bomber moved from Tambov to Volgograd 1 tactical_bomber moved from Tambov to Volgograd 2 bombers moved from Samara to Ukraine 2 bombers moved from Smolensk to Ukraine 1 mech_infantry moved from Volgograd to Caucasus Place Units - Germans 1 factory_minor placed in Western Ukraine 1 artillery and 2 infantry placed in Novgorod 3 artilleries placed in Ukraine 1 bomber and 1 fighter placed in Western Germany 1 artillery and 1 infantry placed in Germany 1 artillery and 1 infantry placed in Western Germany 2 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,1,2,1,5,6,3,6,6,5,1 Germans collect 63 PUs (3 lost to blockades); end with 63 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
Combat Hit Differential Summary :
Germans : 1,00 Americans : -0,33 Russians : 3,00
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9 Purchase Units - Russians Russians buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 fighter, 2 infantry and 1 tactical_bomber moved from Russia to Vologda 1 fighter and 1 infantry moved from Russia to Samara 1 fighter and 1 infantry moved from Russia to Tambov 1 fighter and 1 infantry moved from Russia to Bryansk 1 fighter moved from Russia to Samara Combat - Russians Battle in Tambov Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Tambov, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Tambov, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov retreated to Tambov Germans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Battle in Bryansk Russians attack with 1 fighter and 1 infantry Germans defend with 1 artillery Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 artillery in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in Samara Russians attack with 2 fighters and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 2 fighters and 1 infantry in Samara, round 2 : 0/3 hits, 1.17 expected hits Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 fighters and 1 infantry in Samara, round 3 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 mech_infantry in Samara, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara Russians win with 2 fighters remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Vologda Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 3/4 hits, 1.50 expected hits Germans roll dice for 2 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 2 fighters moved from Samara to Russia 1 fighter moved from Tambov to Russia 1 fighter moved from Bryansk to Russia 1 fighter and 1 tactical_bomber moved from Vologda to Russia Place Units - Russians 6 infantry placed in Russia Turn Complete - Russians Russians collect 6 PUs; end with 6 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 9 PUs
Combat Hit Differential Summary :
Germans : 0.67 Russians : -0.83
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9 Purchase Units - Japanese Japanese repair damage of 4x airfield, 1x factory_major; Remaining resources: 80 PUs; 0 SuicideAttackTokens; Japanese buy 2 armour, 2 carriers, 2 fighters and 4 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 2 mech_infantrys moved from Malaya to 37 Sea Zone 1 destroyer moved from 37 Sea Zone to 42 Sea Zone 2 mech_infantrys and 2 transports moved from 37 Sea Zone to 39 Sea Zone 2 mech_infantrys moved from 39 Sea Zone to India 6 mech_infantrys moved from Burma to India 1 mech_infantry moved from Yunnan to India 1 fighter moved from 37 Sea Zone to India 1 fighter moved from Kweichow to India 1 bomber moved from Manchuria to 43 Sea Zone 1 mech_infantry moved from Yunnan to India 1 armour and 1 mech_infantry moved from Novosibirsk to Turkmenistan Japanese take Turkmenistan from Russians Combat - Japanese Battle in India Japanese attack with 2 fighters and 10 mech_infantrys British defend with 3 aaGuns and 3 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour AA fire in India : 0/2 hits, 0,33 expected hits Japanese roll dice for 2 fighters and 10 mech_infantrys in India, round 2 : 6/12 hits, 2,67 expected hits UK_Pacific roll dice for 3 aaGuns and 3 infantry in India, round 2 : 2/3 hits, 1,00 expected hits 2 mech_infantrys owned by the Japanese, 3 aaGuns owned by the British and 3 infantry owned by the British lost in India Japanese destroys 5PUs while taking UK_Pacific capital Japanese win, taking India from UK_Pacific with 2 fighters and 8 mech_infantrys remaining. Battle score for attacker is 16 Casualties for Japanese: 2 mech_infantrys Casualties for British: 3 aaGuns and 3 infantry Battle in 43 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 bomber in 43 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 bomber owned by the Japanese and 1 destroyer owned by the ANZAC lost in 43 Sea Zone ANZAC win with no units remaining. Battle score for attacker is -4 Casualties for Japanese: 1 bomber Casualties for ANZAC: 1 destroyer Battle in 42 Sea Zone Japanese attack with 1 destroyer ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone ANZAC win with 1 submarine remaining. Battle score for attacker is -8 Casualties for Japanese: 1 destroyer Non Combat Move - Japanese 1 carrier moved from 37 Sea Zone to 39 Sea Zone 2 fighters moved from India to 39 Sea Zone 3 mech_infantrys moved from French Indo China to Burma 1 infantry moved from Sikang to Kazakhstan 1 infantry moved from Tsinghai to Kazakhstan 1 infantry moved from Shensi to Tsinghai 1 infantry moved from Szechwan to Sikang 1 infantry moved from Hopei to Shensi 1 infantry moved from Anhwe to Chahar 1 infantry moved from Shantung to Anhwe 1 artillery moved from Shantung to Anhwe 1 artillery and 1 infantry moved from Kiangsu to Anhwe 2 mech_infantrys moved from Kweichow to Sikang 1 mech_infantry moved from Chahar to Kweichow 1 mech_infantry moved from Hunan to Szechwan 1 mech_infantry moved from Hunan to Yunnan 1 mech_infantry moved from Kiangsu to Hunan 1 fighter and 1 tactical_bomber moved from Manchuria to Japan 1 mech_infantry moved from Shantung to Manchuria 1 mech_infantry moved from Hunan to Szechwan 1 mech_infantry moved from Hunan to Szechwan 1 mech_infantry moved from Hunan to Hopei Place Units - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode 2 carriers placed in 6 Sea Zone 2 fighters placed in 6 Sea Zone 1 armour and 2 mech_infantrys placed in Malaya 1 armour and 2 mech_infantrys placed in French Indo China Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,5 Japanese collect 72 PUs (3 lost to blockades); end with 72 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 2 tactical_bombers EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 tactical_bombers EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : 1,50 UK_Pacific : 1,00 AA fire in India : : -0,33 Japanese : 3,33
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9 Purchase Units - Americans Americans buy 2 artilleries, 2 bombers, 3 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 6 bombers moved from Iwo Jima to Japan Combat - Americans Air Battle in Japan Americans attacks with 6 units heading to Japan Japanese launches 2 interceptors out of Japan Attackers Fire, : 0/6 hits, 1.00 expected hits Defenders Fire, : 1/2 hits, 0.67 expected hits 1 bomber owned by the Americans lost in Japan Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Japan AA fire in Japan : 0/1 hits, 0.17 expected hits AA fire in Japan : 0/1 hits, 0.17 expected hits AA fire in Japan : 0/3 hits, 0.50 expected hits Bombing raid in Japan rolls: 6,3,7 and causes: 14 damage to unit: factory_major Bombing raid in Japan rolls: 3 and causes: 3 damage to unit: airfield Bombing raid in Japan rolls: 7 and causes: 6 damage to unit: harbour Bombing raid in Japan causes 23 damage total. Damaged units is as follows: factory_major = 14, airfield = 3, harbour = 6 Cleaning up after air battles Non Combat Move - Americans 5 bombers moved from Japan to Iwo Jima 1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 mech_infantry moved from Southeast Mexico to 89 Sea Zone 1 mech_infantry and 1 transport moved from 89 Sea Zone to 11 Sea Zone 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 11 Sea Zone 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports moved from 93 Sea Zone to 91 Sea Zone Place Units - Americans 2 artilleries, 2 bombers and 3 infantry placed in Western United States Americans undo move 1. 4 transports placed in 10 Sea Zone 2 artilleries and 3 infantry placed in Western United States Turning on Edit Mode EDIT: Removing units owned by Americans from Alaska: 1 mech_infantry EDIT: Adding units owned by Americans to Western United States: 1 mech_infantry EDIT: Turning off Edit Mode 1 bomber placed in Western United States 1 submarine placed in 101 Sea Zone 1 bomber placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Defenders Fire, : : 0.33 AA fire in Japan : : -0.83 Attackers Fire, : : -1.00
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9 Purchase Units - British British buy 2 armour, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - British 1 infantry moved from Libya to Tunisia British take Tunisia from Italians 1 mech_infantry moved from Persia to Turkmenistan 3 fighters moved from West India to Turkmenistan 5 fighters and 1 tactical_bomber moved from Persia to Turkmenistan Combat - British Battle in Turkmenistan British attack with 8 fighters, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 armour and 1 mech_infantry British roll dice for 8 fighters, 1 mech_infantry and 1 tactical_bomber in Turkmenistan, round 2 : 8/10 hits, 4.83 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Turkmenistan, round 2 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 armour owned by the Japanese lost in Turkmenistan British win with 8 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 armour and 1 mech_infantry Non Combat Move - British 8 fighters and 1 tactical_bomber moved from Turkmenistan to Persia 2 fighters moved from Egypt to Persia 1 artillery moved from West India to Eastern Persia 1 mech_infantry moved from Iraq to Persia 1 artillery and 3 infantry moved from Trans-Jordan to Iraq 1 artillery and 3 infantry moved from Egypt to Trans-Jordan 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports moved from 93 Sea Zone to 96 Sea Zone Place Units - British 1 fighter placed in United Kingdom 2 armour and 1 infantry placed in Persia British undo move 2. 3 infantry placed in Persia 2 armour and 1 mech_infantry placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,2,5,5 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,5 British collect 33 PUs (2 lost to blockades); end with 34 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
British : 3.17 Japanese : 0.17
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9 Purchase Units - Italians Italians buy 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Southern Italy to Bryansk 4 mech_infantrys moved from Ukraine to Bryansk Combat - Italians Battle in Bryansk Italians attack with 1 bomber and 4 mech_infantrys Russians defend with 1 infantry Italians roll dice for 1 bomber and 4 mech_infantrys in Bryansk, round 2 : 1/5 hits, 1,33 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Bryansk Italians win, taking Bryansk from Russians with 1 bomber and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber moved from Bryansk to Eastern Poland 1 artillery and 1 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 destroyer placed in 97 Sea Zone 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
Italians : -0,33 Russians : -0,33
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Ugh, it’s doing that thing again where I can’t download the whole file; could you repost?
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@TheShrike said in Pejon_88 (X) vs. The Shrike (L + 12) BM3:
Ugh, it’s doing that thing again where I can’t download the whole file; could you repost?
Works fine for me. Seems that the post worked. Do you have a shortage of disk space or something like that?
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Does it still not work @TheShrike?
Thank you @simon33. -
TripleA Manual Gamesave Post: Italians round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9 Purchase Units - Italians Italians buy 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Southern Italy to Bryansk 4 mech_infantrys moved from Ukraine to Bryansk Combat - Italians Battle in Bryansk Italians attack with 1 bomber and 4 mech_infantrys Russians defend with 1 infantry Italians roll dice for 1 bomber and 4 mech_infantrys in Bryansk, round 2 : 1/5 hits, 1,33 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Bryansk Italians win, taking Bryansk from Russians with 1 bomber and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber moved from Bryansk to Eastern Poland 1 artillery and 1 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 destroyer placed in 97 Sea Zone 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
Italians : -0,33 Russians : -0,33
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And here is a manual post of the save file too.
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 42 Sea Zone to 37 Sea Zone Non Combat Move - ANZAC 1 fighter moved from Persia to Russia Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,3,1,2,1,3,6 ANZAC collect 10 PUs (3 lost to blockades); end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :