edit if it isn’t too late.
Turning on Edit Mode EDIT: Removing units owned by Germans from Bryansk: 2 mech_infantrys EDIT: Adding units owned by Germans to Ukraine: 2 mech_infantrys EDIT: Turning off Edit ModeGiallo (Allies+9) vs Simon33 (Axis) BM3 Game II
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TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 16 Research Technology - Germans Combat Move - Germans 5 artilleries and 23 mech_infantrys moved from Vyborg to Finland 10 mech_infantrys moved from Novgorod to Finland 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 artillery and 1 infantry moved from Germany to 114 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Finland 1 armour and 1 mech_infantry moved from Russia to Urals 1 mech_infantry moved from Volgograd to Turkmenistan Germans take Turkmenistan from Russians Purchase Units - Germans Germans repair damage of 4x factory_minor; Remaining resources: 100 PUs; Germans buy 6 artilleries, 1 carrier, 3 fighters, 5 mech_infantrys and 1 transport; Remaining resources: 3 PUs; Combat - Germans Battle in Finland Germans attack with 6 artilleries, 1 infantry and 33 mech_infantrys British defend with 1 infantry Germans roll dice for 1 battleship and 1 cruiser in Finland, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Finland Germans win, taking Finland from British with 6 artilleries, 1 infantry and 33 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Germans 2 fighters moved from Western Germany to 115 Sea Zone 2 artilleries moved from Western Germany to Germany 3 artilleries and 1 infantry moved from Iraq to Trans-Jordan 3 artilleries moved from Persia to Iraq 1 mech_infantry moved from Northwest Persia to Trans-Jordan 3 infantry moved from Caucasus to Northwest Persia 3 artilleries moved from Rostov to Caucasus 2 mech_infantrys moved from Volgograd to Northwest Persia 3 mech_infantrys moved from Ukraine to Caucasus 3 armour and 2 mech_infantrys moved from Russia to Rostov 13 artilleries moved from Russia to Tambov 7 mech_infantrys moved from Baltic States to Novgorod 2 fighters and 1 tactical_bomber moved from Rostov to Novgorod Place Units - Germans 1 carrier and 1 transport placed in 115 Sea Zone 1 mech_infantry placed in Novgorod 3 artilleries placed in Persia 3 artilleries placed in Iraq 3 mech_infantrys placed in Volgograd 1 mech_infantry placed in Ukraine 3 fighters placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,2 Germans collect 68 PUs (2 lost to blockades); end with 71 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 73 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 77 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 97 PUs
Combat Hit Differential Summary :
Germans : -0.17 British : -0.33
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TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 16 Combat Move - Japanese 1 infantry moved from Tsinghai to Kansu 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 5 armour, 10 artilleries, 4 infantry and 10 mech_infantrys moved from Shensi to Kansu 2 bombers and 1 mech_infantry moved from Kweichow to Kansu 2 fighters and 2 tactical_bombers moved from French Indo China to 37 Sea Zone 2 carriers and 1 destroyer moved from 39 Sea Zone to 37 Sea Zone 1 fighter moved from Japan to 37 Sea Zone 1 fighter moved from India to Malaya 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 1 fighter moved from Philippines to 34 Sea Zone 1 bomber, 2 fighters and 1 tactical_bomber moved from Philippines to 37 Sea Zone Purchase Units - Japanese Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat - Japanese Battle in 34 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 34 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 37 Sea Zone Japanese attack with 1 bomber, 2 carriers, 1 destroyer, 5 fighters, 3 tactical_bombers and 1 transport British defend with 1 battleship, 1 cruiser and 1 destroyer; Americans defend with 1 carrier and 1 transport; ANZAC defend with 1 carrier and 3 fighters Japanese roll dice for 1 bomber, 2 carriers, 1 destroyer, 5 fighters, 3 tactical_bombers and 1 transport in 37 Sea Zone, round 2 : 7/10 hits, 5.50 expected hits Units damaged: 1 battleship owned by the British ANZAC roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 transport in 37 Sea Zone, round 2 : 6/8 hits, 4.17 expected hits 1 fighter owned by the Japanese, 1 carrier owned by the ANZAC, 1 destroyer owned by the British, 1 cruiser owned by the British, 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 1 carrier owned by the Americans lost in 37 Sea Zone Japanese roll dice for 1 bomber, 4 fighters, 3 tactical_bombers and 1 transport in 37 Sea Zone, round 3 : 3/8 hits, 4.67 expected hits ANZAC roll dice for 1 battleship, 3 fighters and 1 transport in 37 Sea Zone, round 3 : 3/4 hits, 2.67 expected hits 3 fighters owned by the Japanese and 3 fighters owned by the ANZAC lost in 37 Sea Zone Japanese roll dice for 1 bomber, 1 fighter, 3 tactical_bombers and 1 transport in 37 Sea Zone, round 4 : 4/5 hits, 2.83 expected hits ANZAC roll dice for 1 battleship and 1 transport in 37 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits 1 transport owned by the Americans and 1 battleship owned by the British lost in 37 Sea Zone Japanese win with 1 bomber, 1 fighter, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is 29 Casualties for Japanese: 2 carriers, 1 destroyer and 4 fighters Casualties for ANZAC: 1 carrier and 3 fighters Casualties for Americans: 1 carrier and 1 transport Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in Malaya Japanese attack with 1 artillery, 1 fighter and 1 infantry Americans defend with 1 harbour, 1 infantry and 1 mech_infantry Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Malaya, round 2 : 0/3 hits, 1.17 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Malaya, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Malaya Japanese roll dice for 1 artillery and 1 fighter in Malaya, round 3 : 0/2 hits, 0.83 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Malaya, round 3 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Japanese lost in Malaya Americans win with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -7 Casualties for Japanese: 1 artillery and 1 infantry 1 fighter owned by the Japanese retreated Battle in Kansu Japanese attack with 5 armour, 10 artilleries, 2 bombers, 5 infantry and 11 mech_infantrys Chinese defend with 1 fighter and 28 infantry; Russians defend with 1 mech_infantry Japanese roll dice for 5 armour, 10 artilleries, 2 bombers, 5 infantry and 11 mech_infantrys in Kansu, round 2 : 12/33 hits, 11.50 expected hits Chinese roll dice for 1 fighter, 28 infantry and 1 mech_infantry in Kansu, round 2 : 9/30 hits, 10.33 expected hits 5 infantry owned by the Japanese, 1 artillery owned by the Japanese, 3 mech_infantrys owned by the Japanese and 12 infantry owned by the Chinese lost in Kansu Japanese roll dice for 5 armour, 9 artilleries, 2 bombers and 8 mech_infantrys in Kansu, round 3 : 6/24 hits, 9.50 expected hits Chinese roll dice for 1 fighter, 16 infantry and 1 mech_infantry in Kansu, round 3 : 6/18 hits, 6.33 expected hits 3 artilleries owned by the Japanese, 3 mech_infantrys owned by the Japanese and 6 infantry owned by the Chinese lost in Kansu Japanese roll dice for 5 armour, 6 artilleries, 2 bombers and 5 mech_infantrys in Kansu, round 4 : 5/18 hits, 7.50 expected hits Chinese roll dice for 1 fighter, 10 infantry and 1 mech_infantry in Kansu, round 4 : 7/12 hits, 4.33 expected hits 4 artilleries owned by the Japanese, 3 mech_infantrys owned by the Japanese and 5 infantry owned by the Chinese lost in Kansu Japanese roll dice for 5 armour, 2 artilleries, 2 bombers and 2 mech_infantrys in Kansu, round 5 : 3/11 hits, 5.17 expected hits Chinese roll dice for 1 fighter, 5 infantry and 1 mech_infantry in Kansu, round 5 : 2/7 hits, 2.67 expected hits 1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kansu Japanese roll dice for 5 armour, 1 artillery, 2 bombers and 1 mech_infantry in Kansu, round 6 : 2/9 hits, 4.50 expected hits Chinese roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Kansu, round 6 : 3/4 hits, 1.67 expected hits 1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Kansu Japanese roll dice for 4 armour and 2 bombers in Kansu, round 7 : 3/6 hits, 3.33 expected hits Chinese roll dice for 1 fighter and 1 mech_infantry in Kansu, round 7 : 1/2 hits, 1.00 expected hits 1 mech_infantry owned by the Russians, 1 armour owned by the Japanese and 1 fighter owned by the Chinese lost in Kansu Japanese win, taking Kansu from Chinese with 3 armour and 2 bombers remaining. Battle score for attacker is -13 Casualties for Japanese: 2 armour, 10 artilleries, 5 infantry and 11 mech_infantrys Casualties for Chinese: 1 fighter and 28 infantry Casualties for Russians: 1 mech_infantry Non Combat Move - Japanese 2 bombers moved from Kansu to French Indo China 1 mech_infantry moved from Sikang to Tsinghai 1 infantry moved from Szechwan to Sikang 1 artillery moved from Hopei to Chahar 1 mech_infantry moved from Hunan to Hopei 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Yunnan to Kweichow 1 infantry moved from Yunnan to Hunan 1 artillery moved from Yunnan to Shan State 1 fighter moved from Malaya to Shan State 1 infantry moved from French Indo China to Shan State 1 infantry moved from French Indo China to Shan State 1 bomber, 1 fighter and 3 tactical_bombers moved from 37 Sea Zone to French Indo China 1 infantry moved from French Indo China to Yunnan 1 fighter moved from 34 Sea Zone to French Indo China 1 infantry moved from India to Burma Place Units - Japanese 1 carrier, 1 destroyer and 1 transport placed in 39 Sea Zone 1 artillery and 2 infantry placed in French Indo China 1 artillery and 1 fighter placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,5 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,6 Japanese collect 43 PUs (4 lost to blockades); end with 43 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
ANZAC : 1.50 Americans : 0.67 Chinese : 1.67 Japanese : -11.50
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TripleA Turn Summary: UK_Pacific round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 16 Combat Move - Americans 1 artillery and 3 infantry moved from Norway to 112 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 112 Sea Zone to 91 Sea Zone 1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar 1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar 4 carriers, 1 cruiser, 1 destroyer and 2 fighters moved from 112 Sea Zone to 91 Sea Zone 2 submarines moved from 101 Sea Zone to 91 Sea Zone 1 artillery moved from Buryatia to Yakut S.S.R. Americans take Yakut S.S.R. from Japanese 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 2 fighters moved from 46 Sea Zone to Philippines Purchase Units - Americans Americans buy 2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 5 infantry and 2 transports; Remaining resources: 0 PUs; Combat - Americans Battle in Gibraltar Americans attack with 1 armour, 1 artillery and 4 infantry Italians defend with 1 airfield, 1 artillery, 1 harbour, 1 infantry and 1 marine Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0,50 expected hits Americans roll dice for 1 armour, 1 artillery and 4 infantry in Gibraltar, round 2 : 1/6 hits, 1,67 expected hits Italians roll dice for 1 artillery, 1 infantry and 1 marine in Gibraltar, round 2 : 0/3 hits, 1,00 expected hits 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar Americans roll dice for 1 armour, 1 artillery and 4 infantry in Gibraltar, round 3 : 3/6 hits, 1,67 expected hits Italians roll dice for 1 marine in Gibraltar, round 3 : 1/1 hits, 0,33 expected hits 1 marine owned by the Italians and 1 infantry owned by the Americans lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 9 Casualties for Italians: 1 artillery, 1 infantry and 1 marine Casualties for Americans: 1 infantry Battle in Philippines Americans attack with 1 artillery, 2 fighters and 1 infantry Japanese defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Philippines, round 2 : 1/4 hits, 1,67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines Americans roll dice for 1 artillery and 2 fighters in Philippines, round 3 : 2/3 hits, 1,33 expected hits Japanese roll dice for 1 artillery in Philippines, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 fighter owned by the Americans lost in Philippines Americans win, taking Philippines from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is -6 Casualties for Americans: 1 fighter and 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Americans 1 fighter moved from Philippines to 35 Sea Zone 2 carriers and 1 destroyer moved from 46 Sea Zone to 35 Sea Zone 2 destroyers and 4 submarines moved from 26 Sea Zone to 54 Sea Zone 2 fighters and 1 tactical_bomber moved from Wake Island to 35 Sea Zone 1 tactical_bomber moved from Wake Island to Guam 2 submarines moved from 10 Sea Zone to 26 Sea Zone 4 fighters moved from Eastern United States to 91 Sea Zone 1 infantry moved from Norway to 112 Sea Zone 1 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Morocco Place Units - Americans 2 transports placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Central United States 3 infantry placed in Norway 1 battleship, 1 carrier, 1 cruiser and 2 destroyers placed in 10 Sea Zone Turn Complete - Americans Americans collect 78 PUs; end with 78 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 98 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 103 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 108 PUs Combat Move - Chinese Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi 1 infantry moved from Manchuria to Jehol Chinese take Jehol from Japanese Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat - Chinese Chinese creates battle in territory Shensi Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Jehol Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Combat Move - British 11 armour, 6 artilleries, 2 fighters, 7 infantry and 12 mech_infantrys moved from Egypt to Trans-Jordan Purchase Units - British British buy 3 armour and 3 fighters; Remaining resources: 2 PUs; Combat - British Battle in Trans-Jordan British attack with 11 armour, 6 artilleries, 2 fighters, 7 infantry and 12 mech_infantrys Germans defend with 1 aaGun, 3 armour, 18 artilleries, 11 infantry and 7 mech_infantrys AA fire in Trans-Jordan : 1/2 hits, 0,33 expected hits 1 fighter owned by the British lost in Trans-Jordan British roll dice for 11 armour, 6 artilleries, 1 fighter, 7 infantry and 12 mech_infantrys in Trans-Jordan, round 2 : 11/37 hits, 12,17 expected hits Germans roll dice for 1 aaGun, 3 armour, 18 artilleries, 11 infantry and 7 mech_infantrys in Trans-Jordan, round 2 : 13/39 hits, 13,50 expected hits 1 aaGun owned by the Germans, 6 mech_infantrys owned by the British, 10 infantry owned by the Germans and 7 infantry owned by the British lost in Trans-Jordan British roll dice for 11 armour, 6 artilleries, 1 fighter and 6 mech_infantrys in Trans-Jordan, round 3 : 11/24 hits, 10,00 expected hits Germans roll dice for 3 armour, 18 artilleries, 1 infantry and 7 mech_infantrys in Trans-Jordan, round 3 : 13/29 hits, 10,17 expected hits 6 mech_infantrys owned by the British, 3 artilleries owned by the Germans, 1 infantry owned by the Germans, 7 mech_infantrys owned by the Germans, 6 artilleries owned by the British and 1 armour owned by the British lost in Trans-Jordan British roll dice for 10 armour and 1 fighter in Trans-Jordan, round 4 : 5/11 hits, 5,50 expected hits Germans roll dice for 3 armour and 15 artilleries in Trans-Jordan, round 4 : 5/18 hits, 6,50 expected hits 5 artilleries owned by the Germans and 5 armour owned by the British lost in Trans-Jordan British roll dice for 5 armour and 1 fighter in Trans-Jordan, round 5 : 5/6 hits, 3,00 expected hits Germans roll dice for 3 armour and 10 artilleries in Trans-Jordan, round 5 : 5/13 hits, 4,83 expected hits 5 artilleries owned by the Germans and 5 armour owned by the British lost in Trans-Jordan retreated to Trans-Jordan Germans win with 3 armour and 5 artilleries remaining. Battle score for attacker is -51 Casualties for British: 11 armour, 6 artilleries, 1 fighter, 7 infantry and 12 mech_infantrys Casualties for Germans: 1 aaGun, 13 artilleries, 11 infantry and 7 mech_infantrys Non Combat Move - British 1 fighter moved from Trans-Jordan to Egypt 3 mech_infantrys moved from Belgian Congo to Egypt 3 mech_infantrys moved from Union of South Africa to Belgian Congo 2 fighters moved from 91 Sea Zone to French Equatorial Africa Place Units - British 3 armour placed in Egypt 3 fighters placed in Union of South Africa Turn Complete - British British collect 31 PUs; end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 1,00 Italians : -0,33 British : 1,33 Americans : 1,17 AA fire in Trans-Jordan : : 0,67 Japanese : 1,00
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TripleA Turn Summary: Italians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 16 Combat Move - Italians 1 unit repaired. 1 battleship, 2 cruisers, 1 destroyer and 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from Southern France to 93 Sea Zone 1 artillery, 1 battleship, 2 cruisers, 1 destroyer, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone 2 bombers and 2 fighters moved from Southern Italy to Gibraltar 1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar Purchase Units - Italians Italians buy 3 artilleries, 3 infantry, 1 marine and 1 transport; Remaining resources: 1 PUs; Combat - Italians Battle in Gibraltar Italians attack with 1 artillery, 2 bombers, 2 fighters and 1 infantry British defend with 1 airfield and 1 harbour; Americans defend with 1 armour, 1 artillery and 3 infantry Italians roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 2/2 hits, 1.17 expected hits Italians roll dice for 1 artillery, 2 bombers, 2 fighters and 1 infantry in Gibraltar, round 2 : 4/6 hits, 3.00 expected hits British roll dice for 1 armour, 1 artillery and 3 infantry in Gibraltar, round 2 : 2/5 hits, 1.83 expected hits 1 armour owned by the Americans, 3 infantry owned by the Americans, 1 artillery owned by the Americans, 1 fighter owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar Italians win, taking Gibraltar from British with 1 artillery, 2 bombers and 1 fighter remaining. Battle score for attacker is 6 Casualties for Italians: 1 fighter and 1 infantry Casualties for Americans: 1 armour, 1 artillery and 3 infantry Non Combat Move - Italians 1 fighter moved from Gibraltar to 92 Sea Zone 1 fighter moved from Southern Italy to 92 Sea Zone 1 carrier moved from 97 Sea Zone to 92 Sea Zone 3 fighters moved from Western Germany to Southern Italy 1 artillery and 2 infantry moved from Northern Italy to Southern France 2 infantry moved from Northern Italy to Western Germany 7 infantry moved from Western Germany to Denmark 1 artillery and 2 infantry moved from Vyborg to Finland 2 bombers moved from Gibraltar to Southern France Place Units - Italians 1 transport placed in 97 Sea Zone 3 artilleries, 3 infantry and 1 marine placed in Northern Italy Turn Complete - Italians Italians collect 19 PUs; end with 20 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 27 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 30 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Combat Hit Differential Summary :
Italians : 1.83 British : 0.17
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TUV is insanely low this game. About to get lower. You’ve made some attacks I didn’t expect - perhaps you’re figuring you need some luck.
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@simon33 said in Giallo (Allies+9) vs Simon33 (Axis) BM3 Game II:
TUV is insanely low this game. About to get lower. You’ve made some attacks I didn’t expect - perhaps you’re figuring you need some luck.
I believe I did need some luck…
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TripleA Turn Summary: French round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 16 Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 37 Sea Zone 2 destroyers moved from 54 Sea Zone to 35 Sea Zone 1 carrier moved from 46 Sea Zone to 35 Sea Zone Purchase Units - ANZAC ANZAC buy 1 artillery, 1 cruiser and 1 transport; Remaining resources: 0 PUs; Combat - ANZAC Battle in 37 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 37 Sea Zone ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 transport moved from 33 Sea Zone to 34 Sea Zone 2 infantry moved from Paulau Island to 34 Sea Zone 2 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines Place Units - ANZAC 1 cruiser and 1 transport placed in 54 Sea Zone 1 artillery placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0,33
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TripleA Turn Summary: Germans round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 17 Research Technology - Germans Combat Move - Germans 2 transports moved from 115 Sea Zone to 113 Sea Zone 1 artillery and 2 infantry moved from Germany to 113 Sea Zone 1 armour moved from Western Germany to 113 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 113 Sea Zone to Norway 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 115 Sea Zone to 113 Sea Zone 1 fighter moved from 115 Sea Zone to Norway 6 artilleries, 1 infantry and 33 mech_infantrys moved from Finland to Norway 5 fighters and 1 tactical_bomber moved from Novgorod to Norway 3 bombers, 4 fighters and 1 tactical_bomber moved from Western Germany to Norway Purchase Units - Germans Germans buy 3 artilleries, 9 mech_infantrys, 7 submarines and 1 transport; Remaining resources: 0 PUs; Combat - Germans Battle in Norway Germans attack with 1 armour, 7 artilleries, 3 bombers, 10 fighters, 3 infantry, 33 mech_infantrys and 2 tactical_bombers British defend with 2 aaGuns, 2 fighters and 23 infantry; French defend with 1 fighter; Americans defend with 1 aaGun, 1 airfield, 1 factory_minor, 4 fighters, 1 harbour and 4 infantry AA fire in Norway : 1/9 hits, 1.50 expected hits 1 fighter owned by the Germans lost in Norway Germans roll dice for 1 battleship and 1 cruiser in Norway, round 2 : 1/2 hits, 1.17 expected hits Germans roll dice for 1 armour, 7 artilleries, 3 bombers, 9 fighters, 3 infantry, 33 mech_infantrys and 2 tactical_bombers in Norway, round 2 : 22/58 hits, 17.83 expected hits Americans roll dice for 3 aaGuns, 7 fighters and 27 infantry in Norway, round 2 : 13/34 hits, 13.67 expected hits 2 aaGuns owned by the British, 1 aaGun owned by the Americans, 3 infantry owned by the Germans, 10 mech_infantrys owned by the Germans and 20 infantry owned by the British lost in Norway Germans roll dice for 1 armour, 7 artilleries, 3 bombers, 9 fighters, 23 mech_infantrys and 2 tactical_bombers in Norway, round 3 : 13/45 hits, 15.67 expected hits Americans roll dice for 7 fighters and 7 infantry in Norway, round 3 : 5/14 hits, 7.00 expected hits 4 fighters owned by the Americans, 4 infantry owned by the Americans, 1 fighter owned by the French, 5 mech_infantrys owned by the Germans, 1 fighter owned by the British and 3 infantry owned by the British lost in Norway Germans roll dice for 1 armour, 7 artilleries, 3 bombers, 9 fighters, 18 mech_infantrys and 2 tactical_bombers in Norway, round 4 : 14/40 hits, 14.83 expected hits Americans roll dice for 1 fighter in Norway, round 4 : 1/1 hits, 0.67 expected hits 1 mech_infantry owned by the Germans and 1 fighter owned by the British lost in Norway Germans win, taking Norway from Americans with 1 armour, 7 artilleries, 3 bombers, 9 fighters, 17 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 83 Casualties for Germans: 1 fighter, 3 infantry and 16 mech_infantrys Casualties for British: 2 aaGuns, 2 fighters and 23 infantry Casualties for Americans: 1 aaGun, 4 fighters and 4 infantry Casualties for French: 1 fighter Non Combat Move - Germans 8 mech_infantrys moved from Novgorod to Bryansk 3 armour and 2 mech_infantrys moved from Rostov to Northwest Persia 3 infantry and 2 mech_infantrys moved from Northwest Persia to Iraq 6 artilleries and 2 mech_infantrys moved from Iraq to Trans-Jordan 3 artilleries moved from Persia to Iraq 3 artilleries and 3 mech_infantrys moved from Caucasus to Northwest Persia 3 mech_infantrys moved from Northwest Persia to Iraq 3 mech_infantrys moved from Volgograd to Northwest Persia 1 mech_infantry moved from Turkmenistan to Persia 1 mech_infantry moved from Ukraine to Caucasus 13 artilleries moved from Tambov to Volgograd 3 bombers moved from Norway to Western Germany 1 fighter moved from Norway to 113 Sea Zone 8 fighters and 2 tactical_bombers moved from Norway to Western Germany 3 artilleries and 3 infantry moved from France to Southern France Place Units - Germans 3 artilleries placed in Iraq 3 mech_infantrys placed in Persia 3 mech_infantrys placed in Volgograd 3 mech_infantrys placed in Ukraine 7 submarines and 1 transport placed in 113 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,1 Germans collect 72 PUs (1 lost to blockades); end with 72 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 79 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 83 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 103 PUs
Combat Hit Differential Summary :
Germans : 0.50 AA fire in Norway : : -0.50 Americans : -2.33
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TripleA Turn Summary: Japanese round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 17 Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 armour and 1 mech_infantry moved from Urals to Yenisey 1 artillery moved from Chahar to Jehol 1 infantry moved from Anhwe to Jehol 3 bombers moved from French Indo China to Jehol 1 destroyer moved from 39 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to 37 Sea Zone 1 artillery, 1 fighter and 2 infantry moved from Shan State to Malaya 1 fighter and 2 tactical_bombers moved from French Indo China to Malaya 2 infantry moved from India to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 1 fighter, 2 infantry and 1 transport; Remaining resources: 9 PUs; 0 SuicideAttackTokens; Combat - Japanese Battle in Sumatra Battle in Malaya Japanese attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers Americans defend with 1 harbour, 1 infantry and 1 mech_infantry Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Malaya, round 2 : 3/7 hits, 3.17 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Malaya, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Malaya Japanese win, taking Sumatra from Americans, taking Malaya from Americans with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Americans: 1 infantry and 1 mech_infantry Battle in Jehol Japanese attack with 1 artillery, 3 bombers and 1 infantry Chinese defend with 3 infantry Japanese roll dice for 1 artillery, 3 bombers and 1 infantry in Jehol, round 2 : 2/5 hits, 2.67 expected hits Chinese roll dice for 3 infantry in Jehol, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Jehol Japanese roll dice for 1 artillery and 3 bombers in Jehol, round 3 : 2/4 hits, 2.33 expected hits Chinese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Jehol Japanese win, taking Jehol from Chinese with 1 artillery and 3 bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Chinese: 3 infantry Battle in 37 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to French Indo China 2 fighters and 2 tactical_bombers moved from Malaya to French Indo China 1 infantry moved from Burma to India 1 infantry moved from French Indo China to Yunnan 1 infantry moved from Yunnan to Hunan 1 infantry moved from Hunan to Anhwe 1 armour moved from Kansu to Chahar 3 bombers moved from Jehol to Anhwe 1 armour moved from Kansu to Yenisey Place Units - Japanese 1 destroyer and 1 transport placed in 39 Sea Zone 1 artillery placed in India 1 artillery and 2 infantry placed in French Indo China 1 fighter placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,2 Japanese collect 48 PUs (2 lost to blockades); end with 57 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Americans : -0.67 ANZAC : -0.17 Chinese : -0.33 Japanese : -1.67
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Well that’s it, I will need to review my allies play drastic. Perhaps I should have done that last year or so…
Well played Simon, I always enjoy our games -
@Giallo said in Giallo (Allies+9) vs Simon33 (Axis) BM3 Game II:
Well that’s it, I will need to review my allies play drastic. Perhaps I should have done that last year or so…
Well played Simon, I always enjoy our gamesThanks for the game. I think this game was over a while ago. Was glad to kill USSR to speed up the pace.
Not sure what advice I could give TBH. I just think that if Axis are played well, allies don’t have a big chance. But then I can’t normally take down the M level players when I play Axis. So they must know something. One thing you didn’t do was take the Caroline Islands. I think that should have been done.