I can say no scramble, not sure about the ool.
Simon33 (X) vs ksmkcay (L+8) BM3
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5 Combat Move - Italians 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Libya to Tunisia 1 artillery and 2 infantry moved from Bessarabia to Western Ukraine 1 bomber moved from Bessarabia to Western Ukraine 1 armour moved from Rostov to Kazakhstan Italians take Kazakhstan from Russians 2 armour and 1 mech_infantry moved from Rostov to Northwest Persia Italians take Northwest Persia from British Purchase Units - Italians Italians buy 2 destroyers; Remaining resources: 1 PUs; Combat - Italians Battle in Western Ukraine Italians attack with 1 artillery, 1 bomber and 2 infantry Russians defend with 1 infantry Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Western Ukraine, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Italians win, taking Western Ukraine from Russians with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Tunisia Italians attack with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry French defend with 1 infantry Italians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Tunisia, round 2 : 0/7 hits, 2.17 expected hits French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Tunisia, round 3 : 1/7 hits, 2.17 expected hits French roll dice for 1 infantry in Tunisia, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the French and 1 infantry owned by the Italians lost in Tunisia Italians win, taking Tunisia from French with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for French: 1 infantry Non Combat Move - Italians 1 battleship, 2 cruisers and 1 submarine moved from 93 Sea Zone to 97 Sea Zone 1 fighter moved from Southern Italy to Western Germany 1 mech_infantry moved from Southern Italy to Yugoslavia 9 infantry moved from Southern Italy to Northern Italy 1 bomber moved from Western Ukraine to Western Germany Place Units - Italians 2 destroyers placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,2,6,6,1,6,5 Italians collect 11 PUs (6 lost to blockades); end with 12 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians : -2.83 French : 0.33 Russians : -0.33
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5 Combat Move - Italians 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Libya to Tunisia 1 artillery and 2 infantry moved from Bessarabia to Western Ukraine 1 bomber moved from Bessarabia to Western Ukraine 1 armour moved from Rostov to Kazakhstan Italians take Kazakhstan from Russians 2 armour and 1 mech_infantry moved from Rostov to Northwest Persia Italians take Northwest Persia from British Purchase Units - Italians Italians buy 2 destroyers; Remaining resources: 1 PUs; Combat - Italians Battle in Western Ukraine Italians attack with 1 artillery, 1 bomber and 2 infantry Russians defend with 1 infantry Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Western Ukraine, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Italians win, taking Western Ukraine from Russians with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Tunisia Italians attack with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry French defend with 1 infantry Italians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Tunisia, round 2 : 0/7 hits, 2.17 expected hits French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Tunisia, round 3 : 1/7 hits, 2.17 expected hits French roll dice for 1 infantry in Tunisia, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the French and 1 infantry owned by the Italians lost in Tunisia Italians win, taking Tunisia from French with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for French: 1 infantry Non Combat Move - Italians 1 battleship, 2 cruisers and 1 submarine moved from 93 Sea Zone to 97 Sea Zone 1 fighter moved from Southern Italy to Western Germany 1 mech_infantry moved from Southern Italy to Yugoslavia 9 infantry moved from Southern Italy to Northern Italy 1 bomber moved from Western Ukraine to Western Germany Place Units - Italians 2 destroyers placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,2,6,6,1,6,5 Italians collect 11 PUs (6 lost to blockades); end with 12 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 19 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Western Germany: 1 fighter EDIT: Adding units owned by Italians to Southern Italy: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Italians from Southern Italy: 2 aaGuns EDIT: Adding units owned by Italians to Northern Italy: 2 aaGuns EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : -2.83 French : 0.33 Russians : -0.33
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5 Combat Move - Italians 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Libya to Tunisia 1 artillery and 2 infantry moved from Bessarabia to Western Ukraine 1 bomber moved from Bessarabia to Western Ukraine 1 armour moved from Rostov to Kazakhstan Italians take Kazakhstan from Russians 2 armour and 1 mech_infantry moved from Rostov to Northwest Persia Italians take Northwest Persia from British Purchase Units - Italians Italians buy 2 destroyers; Remaining resources: 1 PUs; Combat - Italians Battle in Western Ukraine Italians attack with 1 artillery, 1 bomber and 2 infantry Russians defend with 1 infantry Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Western Ukraine, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Italians win, taking Western Ukraine from Russians with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Tunisia Italians attack with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry French defend with 1 infantry Italians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Tunisia, round 2 : 0/7 hits, 2.17 expected hits French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Tunisia, round 3 : 1/7 hits, 2.17 expected hits French roll dice for 1 infantry in Tunisia, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the French and 1 infantry owned by the Italians lost in Tunisia Italians win, taking Tunisia from French with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for French: 1 infantry Non Combat Move - Italians 1 battleship, 2 cruisers and 1 submarine moved from 93 Sea Zone to 97 Sea Zone 1 fighter moved from Southern Italy to Western Germany 1 mech_infantry moved from Southern Italy to Yugoslavia 9 infantry moved from Southern Italy to Northern Italy 1 bomber moved from Western Ukraine to Western Germany Place Units - Italians 2 destroyers placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,2,6,6,1,6,5 Italians collect 11 PUs (6 lost to blockades); end with 12 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 19 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Western Germany: 1 fighter EDIT: Adding units owned by Italians to Southern Italy: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Italians from Southern Italy: 2 aaGuns EDIT: Adding units owned by Italians to Northern Italy: 2 aaGuns EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Italians from Bessarabia: 1 aaGun EDIT: Adding units owned by Italians to Western Ukraine: 1 aaGun EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : -2.83 French : 0.33 Russians : -0.33
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@simon33 said in Simon33 (X) vs ksmkcay (L+8) BM3:
@ksmckay said in Simon33 (X) vs ksmkcay (L+8) BM3:
If I clear the italians then I lose a single IPC per turn but I wouldnt expect to be able to move my meager fleet to z96 and I doubt I want to move all my UK/US troops out of range of my fleet in z92.
Ok, but US and UK could have held Tunisia against an Italian assault. I guess you just didn’t like that idea. Perhaps because the troops couldn’t reach Normandy? Only thing I can think of.
Interesting, that is exactly what you did. I decided to retake Tunisia rather than leave it French. 5IPC/turn for USA couldn’t have been tolerated. Surprised you let my Italian fleet off though. It would have at least killed a few units on the way to the bottom of the Med so maybe that was the reason.
A couple of small changes.
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@simon33 said in Simon33 (X) vs ksmkcay (L+8) BM3:
@simon33 said in Simon33 (X) vs ksmkcay (L+8) BM3:
@ksmckay said in Simon33 (X) vs ksmkcay (L+8) BM3:
If I clear the italians then I lose a single IPC per turn but I wouldnt expect to be able to move my meager fleet to z96 and I doubt I want to move all my UK/US troops out of range of my fleet in z92.
Ok, but US and UK could have held Tunisia against an Italian assault. I guess you just didn’t like that idea. Perhaps because the troops couldn’t reach Normandy? Only thing I can think of.
Interesting, that is exactly what you did. I decided to retake Tunisia rather than leave it French. 5IPC/turn for USA couldn’t have been tolerated. Surprised you let my Italian fleet off though. It would have at least killed a few units on the way to the bottom of the Med so maybe that was the reason.
A couple of small changes.
No way I was ever going to clear italians out of Libya and didnt have the units to defend Tunisia. I am sure I will be back.
cant do everything. I didnt have a good shot at the fleet. Much rather have Normandy than kill an italian fleet that cant do anything but sail around the med (for now).
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TripleA Manual Gamesave Post: French round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5 Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 61 Sea Zone 2 infantry moved from South Australia to 61 Sea Zone 2 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 submarine moved from 62 Sea Zone to 42 Sea Zone Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs; Combat - ANZAC Battle in Java Non Combat Move - ANZAC 1 fighter moved from Queensland to 33 Sea Zone 2 fighters moved from Korea to Hunan 1 infantry moved from Trans-Jordan to Egypt 1 marine moved from New South Wales to 62 Sea Zone 1 carrier, 1 cruiser, 1 fighter and 1 marine moved from 62 Sea Zone to 33 Sea Zone Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 77 Sea Zone to 39 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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please ask about sub submerge in z42 on japans turn if you engage (I guess its obvious that if you engage with 2 subs I will suberge, but if one please ask).
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6 Research Technology - Germans Combat Move - Germans 1 armour moved from Eastern Poland to Novgorod Germans take Belarus from Russians 4 artilleries and 8 infantry moved from Bessarabia to Ukraine 1 infantry and 2 tactical_bombers moved from Rostov to Bryansk 1 armour moved from Rostov to Volgograd Germans take Tambov from Russians 2 artilleries and 2 infantry moved from Rostov to Volgograd 3 bombers and 2 fighters moved from Rostov to Russia 1 tactical_bomber moved from Rostov to Volgograd 1 mech_infantry moved from Caucasus to Iraq Germans take Iraq from British 1 mech_infantry moved from Caucasus to Persia Germans take Persia from British 2 artilleries and 2 infantry moved from Rostov to Volgograd 2 infantry moved from France to Holland Belgium 2 fighters moved from Western Germany to Holland Belgium 1 tactical_bomber moved from Rostov to Volgograd 1 fighter moved from Novgorod to Bryansk 1 fighter moved from Southern Italy to Holland Belgium Purchase Units - Germans Germans buy 12 artilleries, 1 fighter and 5 infantry; Remaining resources: 1 PUs; Combat - Germans Air Battle in Russia Germans attacks with 5 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 0/3 hits, 0.50 expected hits Bombing raid in Russia rolls: 3,6,5 and causes: 14 damage to unit: factory_major Bombing raid in Russia causes 14 damage total. Battle in Bryansk Germans attack with 1 fighter, 1 infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Bryansk, round 2 : 3/4 hits, 1.83 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Holland Belgium Germans attack with 3 fighters and 2 infantry Americans defend with 2 infantry Germans roll dice for 3 fighters and 2 infantry in Holland Belgium, round 2 : 2/5 hits, 1.83 expected hits Americans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 3 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Ukraine Germans attack with 4 artilleries and 8 infantry Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 4 artilleries and 8 infantry in Ukraine, round 2 : 3/12 hits, 3.33 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 4 artilleries and 8 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Volgograd Germans attack with 1 armour, 4 artilleries, 4 infantry and 2 tactical_bombers Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 1 armour, 4 artilleries, 4 infantry and 2 tactical_bombers in Volgograd, round 2 : 4/11 hits, 4.33 expected hits Russians roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 1 armour, 4 artilleries, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Cleaning up after air battles Non Combat Move - Germans 1 aaGun and 3 mech_infantrys moved from Bessarabia to Ukraine 1 armour moved from Caucasus to Northwest Persia 1 armour and 2 mech_infantrys moved from Caucasus to Kazakhstan 2 tactical_bombers moved from Volgograd to Kazakhstan 2 fighters moved from Russia to Kazakhstan 1 fighter and 2 tactical_bombers moved from Bryansk to Novgorod 7 armour and 7 mech_infantrys moved from Rostov to Northwest Persia 3 bombers moved from Russia to Kazakhstan 1 tactical_bomber moved from Novgorod to Western Germany 3 fighters moved from Holland Belgium to Western Germany 1 battleship, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 113 Sea Zone 1 submarine moved from 125 Sea Zone to 113 Sea Zone 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 artillery and 1 infantry moved from Germany to 114 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod 2 artilleries, 1 infantry and 1 mech_infantry moved from Baltic States to Novgorod 3 mech_infantrys moved from Eastern Poland to Novgorod 6 mech_infantrys moved from Poland to Novgorod 1 infantry moved from Germany to Poland 4 mech_infantrys moved from Germany to Eastern Poland 1 submarine moved from 124 Sea Zone to 122 Sea Zone 5 artilleries moved from France to Western Germany 4 mech_infantrys moved from Western Germany to Poland Place Units - Germans 1 artillery and 1 infantry placed in Germany 3 artilleries placed in Novgorod 5 artilleries, 1 fighter and 4 infantry placed in Western Germany 3 artilleries placed in Germany Germans undo move 4. Germans undo move 3. 2 artilleries and 2 infantry placed in Germany Germans undo move 3. 8 artilleries, 1 fighter and 1 infantry placed in Western Germany 3 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,6,5,6,1,6,3 Germans collect 55 PUs (2 lost to blockades); end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 65 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.50 Germans : 0.67 Americans : -0.67 Russians : -1.33
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sorry, forgot to mention there are 2 uk inf on US transports in z110. let me know if that changes anything.
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or rather one us transport.
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That was what I had assumed.
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yep, just forgot to mention thats all.
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6 Combat Move - Russians 1 infantry moved from Korea to Manchuria Chinese take Manchuria from Japanese 11 infantry moved from Korea to Amur 1 armour moved from Smolensk to Belarus Russians take Belarus from Germans 1 armour moved from Belarus to Bryansk 10 infantry moved from Smolensk to Bryansk 1 fighter moved from Suiyuyan to Russia 2 fighters and 1 tactical_bomber moved from Russia to Bryansk 1 armour moved from Russia to Tambov Russians take Tambov from Germans 1 armour moved from Tambov to Russia Purchase Units - Russians Russians buy nothing; Remaining resources: 37 PUs; Combat - Russians Battle in Bryansk Russians attack with 1 armour, 2 fighters, 10 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 armour, 2 fighters, 10 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/14 hits, 3.83 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 armour, 2 fighters, 10 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Amur Russians attack with 11 infantry Japanese defend with 1 infantry Russians roll dice for 11 infantry in Amur, round 2 : 2/11 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Amur, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur Russians win, taking Amur from Japanese with 10 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Russians 2 aaGuns moved from Korea to Amur 3 aaGuns, 3 artilleries and 16 infantry moved from Smolensk to Bryansk 4 infantry moved from Vologda to Russia 2 artilleries moved from Russia to Bryansk 22 infantry moved from Russia to Bryansk 2 fighters and 1 tactical_bomber moved from Bryansk to Russia 1 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk Turn Complete - Russians Russians collect 24 PUs; end with 61 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 64 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 66 PUs
Combat Hit Differential Summary :
Germans : -0.33 Russians : -2.67 Japanese : 0.67
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meant to move russian sub to z91, will edit it later.
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TripleA Manual Gamesave Post: Japanese round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6 Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode 1 fighter and 3 tactical_bombers moved from Yunnan to India 2 fighters moved from French Indo China to India 2 armour, 6 artilleries, 12 infantry and 3 mech_infantrys moved from Burma to India 3 bombers moved from Kiangsu to India 1 fighter, 1 infantry and 1 tactical_bomber moved from Kiangsu to Kiangsi 1 transport moved from 19 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 transports moved from 19 Sea Zone to 6 Sea Zone 1 armour and 3 infantry moved from Japan to 6 Sea Zone 1 armour, 3 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone 3 artilleries and 3 infantry moved from Kiangsu to Shantung 1 infantry moved from Kiangsu to Anhwe 1 tactical_bomber moved from Kiangsu to Anhwe 1 fighter moved from Japan to Anhwe EDIT: 1 submarine moved from 110 Sea Zone to 91 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 armour and 5 infantry moved from 5 Sea Zone to Soviet Far East 1 armour moved from Kiangsu to Shantung 1 artillery and 1 infantry moved from Kiangsu to Shantung 2 fighters and 2 tactical_bombers moved from Japan to Manchuria 1 transport moved from 36 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Kiangsi 1 submarine moved from 37 Sea Zone to 42 Sea Zone Purchase Units - Japanese Japanese buy 1 armour, 4 artilleries, 2 fighters, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in Soviet Far East Battle in Manchuria Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers Russians defend with 1 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Manchuria, round 2 : 2/6 hits, 3.00 expected hits Chinese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria Japanese win, taking Soviet Far East from Russians, taking Manchuria from Chinese with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Kiangsi Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Kiangsi, round 2 : 2/5 hits, 2.50 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Shantung Japanese attack with 1 armour, 4 artilleries and 4 infantry Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 1 armour, 4 artilleries and 4 infantry in Shantung, round 2 : 3/9 hits, 3.17 expected hits Chinese roll dice for 1 artillery and 1 infantry in Shantung, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Shantung Japanese win, taking Shantung from Chinese with 1 armour, 4 artilleries and 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 artillery and 1 infantry Battle in Anhwe Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Anhwe, round 2 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in India Japanese attack with 2 armour, 6 artilleries, 3 bombers, 3 fighters, 12 infantry, 3 mech_infantrys and 3 tactical_bombers British defend with 2 aaGuns, 1 armour, 1 artillery, 5 fighters, 14 infantry and 3 mech_infantrys; Americans defend with 2 fighters; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour AA fire in India : 0/6 hits, 1.00 expected hits Japanese roll dice for 2 armour, 6 artilleries, 3 bombers, 3 fighters, 12 infantry, 3 mech_infantrys and 3 tactical_bombers in India, round 2 : 15/32 hits, 12.00 expected hits UK_Pacific roll dice for 2 aaGuns, 1 armour, 1 artillery, 7 fighters, 14 infantry and 3 mech_infantrys in India, round 2 : 12/26 hits, 11.17 expected hits 12 infantry owned by the Japanese, 2 aaGuns owned by the British and 13 infantry owned by the British lost in India Japanese roll dice for 2 armour, 6 artilleries, 3 bombers, 3 fighters, 3 mech_infantrys and 3 tactical_bombers in India, round 3 : 10/20 hits, 9.50 expected hits UK_Pacific roll dice for 1 armour, 1 artillery, 7 fighters, 1 infantry and 3 mech_infantrys in India, round 3 : 7/13 hits, 6.83 expected hits 5 artilleries owned by the Japanese, 2 mech_infantrys owned by the Japanese, 3 mech_infantrys owned by the British, 2 fighters owned by the Americans, 1 artillery owned by the British, 2 fighters owned by the British, 1 infantry owned by the British and 1 armour owned by the British lost in India Japanese roll dice for 2 armour, 1 artillery, 3 bombers, 3 fighters, 1 mech_infantry and 3 tactical_bombers in India, round 4 : 7/13 hits, 7.17 expected hits UK_Pacific roll dice for 3 fighters in India, round 4 : 3/3 hits, 2.00 expected hits 1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 armour owned by the Japanese and 3 fighters owned by the British lost in India Japanese captures 8PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 1 armour, 3 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 66 Casualties for Japanese: 1 armour, 6 artilleries, 12 infantry and 3 mech_infantrys Casualties for British: 2 aaGuns, 1 armour, 1 artillery, 5 fighters, 14 infantry and 3 mech_infantrys Casualties for Americans: 2 fighters
Combat Hit Differential Summary :
Chinese : 1.33 UK_Pacific : 2.00 AA fire in India : : -1.00 Japanese : 1.33
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So do you want to fight in SZ42? Until someone hits, I presume?
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No submerge, no Japanese tt right?
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Continued good luck vs aa, and luck in general but oh well, not too bad I guess
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Pretty happy about losing no planes in India. That was against the odds.
Yeah, no Japanese TT going to Java. I’m confused. If you submerge, I’ll sink your TT without a fight. If you fight, I might sink both. Or might not.
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yeah submerge, losing tt was expected.