Simon33 (X) vs ksmkcay (L+8) BM3

  • '19 '17 '16

    TripleA Turn Summary: Italians round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 15
    
        Combat Move - Italians
            1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 79 Sea Zone
            1 artillery and 1 infantry moved from 79 Sea Zone to West India
            2 fighters moved from 72 Sea Zone to West India
            1 battleship and 1 submarine moved from 72 Sea Zone to 73 Sea Zone
            1 destroyer moved from 72 Sea Zone to 73 Sea Zone
            2 cruisers moved from 72 Sea Zone to 79 Sea Zone
            1 mech_infantry moved from Iraq to Trans-Jordan
            1 mech_infantry moved from Persia to Trans-Jordan
            1 bomber moved from Southern Italy to Trans-Jordan
            1 armour moved from Belgian Congo to Anglo Egyptian Sudan
                  Italians take Anglo Egyptian Sudan from British
            1 armour moved from Anglo Egyptian Sudan to Belgian Congo
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in West India
                Italians attack with 1 artillery, 2 fighters and 1 infantry
                British defend with 2 infantry; UK_Pacific defend with 1 factory_minor
                    Italians roll dice for 2 cruisers in West India, round 2 : 1/2 hits, 1.00 expected hits
                    Italians roll dice for 1 artillery, 2 fighters and 1 infantry in West India, round 2 : 2/4 hits, 1.67 expected hits
                    UK_Pacific roll dice for 2 infantry in West India, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in West India
                Italians win, taking West India from UK_Pacific with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in Trans-Jordan
                Italians attack with 1 bomber and 2 mech_infantrys
                British defend with 1 airfield and 2 infantry
                    Italians roll dice for 1 bomber and 2 mech_infantrys in Trans-Jordan, round 2 : 1/3 hits, 1.00 expected hits
                    British roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Trans-Jordan
                    Italians roll dice for 1 bomber and 2 mech_infantrys in Trans-Jordan, round 3 : 2/3 hits, 1.00 expected hits
                    British roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Trans-Jordan
                Italians win, taking Trans-Jordan from British with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in 73 Sea Zone
                Italians attack with 1 battleship, 1 destroyer and 1 submarine
                ANZAC defend with 1 submarine
                    Italians roll dice for 1 submarine in 73 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 battleship and 1 destroyer in 73 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    ANZAC roll dice for 1 submarine in 73 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 73 Sea Zone
                Italians win with 1 battleship, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
    
        Non Combat Move - Italians
            1 transport moved from 72 Sea Zone to 71 Sea Zone
            3 infantry moved from Rhodesia to Belgian Congo
            1 carrier moved from 72 Sea Zone to 79 Sea Zone
            2 fighters moved from West India to 79 Sea Zone
            1 destroyer moved from 72 Sea Zone to 79 Sea Zone
            1 destroyer moved from 72 Sea Zone to 79 Sea Zone
            2 artilleries moved from Northwest Persia to Persia
            1 armour and 1 mech_infantry moved from Caucasus to Persia
            1 bomber moved from Trans-Jordan to Persia
            1 infantry moved from Southern France to France
            12 infantry moved from Northern Italy to Southern Italy
            8 infantry moved from Northern Italy to Western Germany
            3 infantry moved from France to Western Germany
            2 mech_infantrys moved from Ukraine to Caucasus
            1 aaGun moved from Caucasus to Northwest Persia
    
        Place Units - Italians
            1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
            1 destroyer and 1 submarine placed in 97 Sea Zone
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 12
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,3,6,1,3
            Italians collect 24 PUs (12 lost to blockades); end with 24 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.00
    British : -1.00
    ANZAC : -0.17
    UK_Pacific : -0.67
    

    Savegame

  • '19 '17 '16

    I didn’t have enough in W Germany there, or at least I didn’t think so. So I was happy to get it over with. But you didn’t attack. I live on.

  • '19

    you didnt. But odds were just ok. Could have taken Germany again as well. But I think waiting is the better play.

  • '19

    TripleA Turn Summary: French round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 15
    
        Combat Move - ANZAC
            3 fighters moved from 20 Sea Zone to 36 Sea Zone
            2 carriers, 1 cruiser, 3 destroyers, 4 fighters, 2 infantry, 1 marine and 1 transport moved from 22 Sea Zone to 36 Sea Zone
                  ANZAC take 35 Sea Zone from Japanese
            2 infantry and 1 marine moved from 36 Sea Zone to French Indo China
            2 fighters moved from Sumatra to 36 Sea Zone
            2 fighters moved from Queensland to 36 Sea Zone
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 3 submarines; Remaining resources: 3 PUs; 
    
        Combat - ANZAC
            Battle in 36 Sea Zone
                ANZAC attack with 2 carriers, 1 cruiser, 3 destroyers, 11 fighters and 1 transport
                Japanese defend with 2 battleships, 6 carriers, 1 cruiser, 2 destroyers, 1 submarine and 1 transport
                    ANZAC roll dice for 2 carriers, 1 cruiser, 3 destroyers, 11 fighters and 1 transport in 36 Sea Zone, round 2 : 8/15 hits, 7.00 expected hits
                Units damaged: 6 carriers owned by the Japanese and 2 battleships owned by the Japanese
                    Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 2 battleships, 6 carriers, 1 cruiser, 2 destroyers and 1 transport in 36 Sea Zone, round 2 : 5/11 hits, 4.50 expected hits
                    2 carriers owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 36 Sea Zone
                    ANZAC roll dice for 1 cruiser, 2 destroyers, 11 fighters and 1 transport in 36 Sea Zone, round 3 : 5/14 hits, 6.67 expected hits
                    Japanese roll dice for 1 submarine in 36 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 2 battleships, 6 carriers, 1 cruiser, 2 destroyers and 1 transport in 36 Sea Zone, round 3 : 6/11 hits, 4.50 expected hits
                    4 fighters owned by the ANZAC, 2 destroyers owned by the ANZAC, 2 carriers owned by the Japanese, 2 destroyers owned by the Japanese and 1 submarine owned by the Japanese lost in 36 Sea Zone
                    ANZAC roll dice for 1 cruiser, 7 fighters and 1 transport in 36 Sea Zone, round 4 : 6/8 hits, 4.00 expected hits
                    Japanese roll dice for 2 battleships, 4 carriers, 1 cruiser and 1 transport in 36 Sea Zone, round 4 : 2/7 hits, 3.17 expected hits
                    2 fighters owned by the ANZAC, 4 carriers owned by the Japanese, 1 battleship owned by the Japanese and 1 cruiser owned by the Japanese lost in 36 Sea Zone
                    ANZAC roll dice for 1 cruiser, 5 fighters and 1 transport in 36 Sea Zone, round 5 : 4/6 hits, 3.00 expected hits
                    Japanese roll dice for 1 battleship and 1 transport in 36 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
                    1 transport owned by the Japanese, 1 fighter owned by the ANZAC and 1 battleship owned by the Japanese lost in 36 Sea Zone
                ANZAC win, taking 36 Sea Zone from Neutral with 1 cruiser, 4 fighters and 1 transport remaining. Battle score for attacker is 51
                Casualties for ANZAC: 2 carriers, 3 destroyers and 7 fighters
                Casualties for Japanese: 2 battleships, 6 carriers, 1 cruiser, 2 destroyers, 1 submarine and 1 transport
            Battle in French Indo China
                ANZAC attack with 2 infantry and 1 marine
                Japanese defend with 1 factory_minor and 1 infantry
                    ANZAC roll dice for 2 infantry and 1 marine in French Indo China, round 2 : 2/3 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in French Indo China
                ANZAC win, taking French Indo China from Japanese with 2 infantry and 1 marine remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            2 fighters moved from Eastern Persia to India
            4 fighters moved from 36 Sea Zone to 20 Sea Zone
    
        Place Units - ANZAC
            1 submarine placed in 62 Sea Zone
            2 submarines placed in 54 Sea Zone
            1 fighter placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 24 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 33 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 3.67
    Japanese : 0.50
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Germans round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 16
    
        Research Technology - Germans
    
        Combat Move - Germans
            3 mech_infantrys moved from Northwest Persia to Eastern Persia
            3 armour moved from Persia to Eastern Persia
            1 armour moved from Smolensk to Archangel
                  Germans take Vologda from Russians
            6 armour, 14 artilleries, 30 infantry and 5 mech_infantrys moved from Smolensk to Archangel
            2 mech_infantrys moved from Persia to Eastern Persia
            1 mech_infantry moved from Volgograd to Turkmenistan
                  Germans take Turkmenistan from Russians
    
        Purchase Units - Germans
            Germans repair damage of 20x factory_major; Remaining resources: 70 PUs; 
            Germans buy 2 carriers, 6 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Archangel
                Germans attack with 7 armour, 14 artilleries, 30 infantry and 5 mech_infantrys
                Russians defend with 1 aaGun and 3 infantry
                    Germans roll dice for 7 armour, 14 artilleries, 30 infantry and 5 mech_infantrys in Archangel, round 2 : 20/56 hits, 16.33 expected hits
                    Russians roll dice for 1 aaGun and 3 infantry in Archangel, round 2 : 1/3 hits, 1.00 expected hits
                    3 infantry owned by the Russians, 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 7 armour, 14 artilleries, 29 infantry and 5 mech_infantrys remaining. Battle score for attacker is 11
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 aaGun and 3 infantry
            Battle in Eastern Persia
                Germans attack with 3 armour and 5 mech_infantrys
                British defend with 1 aaGun, 1 infantry and 3 mech_infantrys
                    Germans roll dice for 3 armour and 5 mech_infantrys in Eastern Persia, round 2 : 0/8 hits, 2.33 expected hits
                    ANZAC roll dice for 1 aaGun, 1 infantry and 3 mech_infantrys in Eastern Persia, round 2 : 1/4 hits, 1.33 expected hits
                    1 mech_infantry owned by the Germans lost in Eastern Persia
                    Germans roll dice for 3 armour and 4 mech_infantrys in Eastern Persia, round 3 : 2/7 hits, 2.17 expected hits
                    ANZAC roll dice for 1 aaGun, 1 infantry and 3 mech_infantrys in Eastern Persia, round 3 : 1/4 hits, 1.33 expected hits
                    1 aaGun owned by the British, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Eastern Persia
                    Germans roll dice for 3 armour and 3 mech_infantrys in Eastern Persia, round 4 : 2/6 hits, 2.00 expected hits
                    ANZAC roll dice for 3 mech_infantrys in Eastern Persia, round 4 : 2/3 hits, 1.00 expected hits
                    2 mech_infantrys owned by the British and 2 mech_infantrys owned by the Germans lost in Eastern Persia
                    Germans roll dice for 3 armour and 1 mech_infantry in Eastern Persia, round 5 : 2/4 hits, 1.67 expected hits
                    ANZAC roll dice for 1 mech_infantry in Eastern Persia, round 5 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Eastern Persia
                Germans win, taking Eastern Persia from ANZAC with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 4 mech_infantrys
                Casualties for British: 1 aaGun, 1 infantry and 3 mech_infantrys
    
        Non Combat Move - Germans
            1 fighter, 5 mech_infantrys and 1 tactical_bomber moved from Persia to West India
            1 aaGun and 9 artilleries moved from Caucasus to Northwest Persia
            1 mech_infantry moved from Syria to Persia
            2 mech_infantrys moved from Rostov to Northwest Persia
            3 mech_infantrys moved from Russia to Kazakhstan
            1 artillery and 1 infantry moved from Vyborg to 115 Sea Zone
            1 artillery, 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 infantry, 6 submarines, 3 tactical_bombers and 1 transport moved from 115 Sea Zone to 113 Sea Zone
            1 artillery and 1 infantry moved from 113 Sea Zone to Western Germany
            1 infantry moved from Denmark to Western Germany
            3 fighters moved from Germany to 113 Sea Zone
            1 fighter moved from Western Germany to 113 Sea Zone
            1 aaGun, 1 armour, 2 artilleries, 5 infantry, 1 marine and 8 mech_infantrys moved from Germany to Western Germany
            7 bombers moved from Russia to Western Germany
            1 aaGun moved from Russia to Samara
            2 fighters moved from Russia to West India
            12 infantry moved from France to Western Germany
            2 fighters moved from Western Germany to 113 Sea Zone
    
        Place Units - Germans
            2 carriers placed in 113 Sea Zone
            6 infantry placed in Western Germany
            3 mech_infantrys placed in Volgograd
            2 mech_infantrys placed in Russia
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,6,4,6,1
            Germans collect 68 PUs (1 lost to blockades); end with 68 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 70 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.50
    ANZAC : 0.00
    Russians : 0.00
    

    Savegame

  • '19

    TripleA Turn Summary: Russians round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 16
    
        Combat Move - Russians
            1 artillery and 2 infantry moved from Novgorod to Vyborg
            3 fighters and 1 tactical_bomber moved from Norway to Vyborg
            1 submarine moved from 97 Sea Zone to 99 Sea Zone
                  Russians take 99 Sea Zone from Italians
    
        Combat - Russians
            Battle in Vyborg
                Russians attack with 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 artillery and 3 infantry
                    Russians roll dice for 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber in Vyborg, round 2 : 3/7 hits, 3.00 expected hits
                    Germans roll dice for 1 artillery and 3 infantry in Vyborg, round 2 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Vyborg
                    Russians roll dice for 1 artillery, 3 fighters and 1 tactical_bomber in Vyborg, round 3 : 2/5 hits, 2.50 expected hits
                    Germans roll dice for 1 artillery in Vyborg, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans and 1 artillery owned by the Russians lost in Vyborg
                Russians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 artillery and 2 infantry
                Casualties for Germans: 1 artillery and 3 infantry
    
        Non Combat Move - Russians
            3 fighters and 1 tactical_bomber moved from Vyborg to Novgorod
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Germans : 1.33
    Russians : -0.50
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 16
    
        Combat Move - Japanese
            1 fighter moved from Philippines to 36 Sea Zone
            1 bomber moved from Philippines to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from Volgograd to West India
    
        Purchase Units - Japanese
            Japanese buy 1 fighter and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat - Japanese
            Battle in 36 Sea Zone
                Japanese attack with 1 bomber and 1 fighter
                ANZAC defend with 1 cruiser and 1 transport
                    Japanese roll dice for 1 bomber and 1 fighter in 36 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
                    ANZAC roll dice for 1 cruiser and 1 transport in 36 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 bomber and 1 fighter in 36 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
                    ANZAC roll dice for 1 cruiser and 1 transport in 36 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    1 fighter owned by the Japanese, 1 transport owned by the ANZAC and 1 cruiser owned by the ANZAC lost in 36 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 9
                Casualties for Japanese: 1 fighter
                Casualties for ANZAC: 1 cruiser and 1 transport
    
        Non Combat Move - Japanese
            1 bomber moved from 36 Sea Zone to Japan
            11 fighters and 7 tactical_bombers moved from Philippines to Japan
            2 fighters moved from Japan to Korea
    
        Place Units - Japanese
            1 fighter and 6 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 11
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,6,3,1,5,3,3,3,5
            Japanese collect 12 PUs (11 lost to blockades); end with 12 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.00
    Japanese : -0.33
    

    Savegame

  • '19

    planning the turn out still but attacking z113 with 18 ftrs 1 tac 12 bom. Also attacking Den with 1 inf but 4 dd 1 ca 4 cv there to discourage scramble there. Feel free to wait for the full post.

  • '19 '17 '16

    I’ll scramble. Don’t I have 12ftr 3tac 6cv 1BB 1ca 1dd?

  • '19

    you will after scrambling

  • '19 '17 '16

    Which would make the scramble a no brainer.

  • '19

    yep. It was. Odds are still in my favor. Im happy to assume no scrambles but dont like to assume scrambles. But in this case it was fairly obvious.

  • '19 '17 '16

    You’re going to buy 3CVs?

  • '19

    Yep. posting now.

  • '19

    TripleA Manual Gamesave Post: Americans round 16

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 16
    
        Combat Move - Americans
            1 infantry moved from Formosa to 20 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            2 fighters moved from 20 Sea Zone to Philippines
            1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            5 fighters moved from 20 Sea Zone to Borneo
            2 fighters moved from 20 Sea Zone to Philippines
            1 tactical_bomber moved from 20 Sea Zone to Borneo
            1 armour moved from Egypt to Anglo Egyptian Sudan
                  British take Anglo Egyptian Sudan from Italians
            1 armour moved from Anglo Egyptian Sudan to Egypt
            12 bombers and 6 fighters moved from Norway to 113 Sea Zone
            8 fighters moved from 112 Sea Zone to 113 Sea Zone
            4 fighters and 1 tactical_bomber moved from Gibraltar to 113 Sea Zone
            1 submarine moved from 93 Sea Zone to 91 Sea Zone
            1 submarine moved from 97 Sea Zone to 93 Sea Zone
            1 infantry moved from Norway to 112 Sea Zone
            1 infantry moved from 112 Sea Zone to Denmark
    
        Purchase Units - Americans
            Americans buy 3 carriers, 4 fighters and 1 infantry; Remaining resources: 1 PUs; 
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    I assume max D? 14 hits

  • '19 '17 '16

    Yeah, definitely.

  • '19

    which is actually a few under.

  • '19

    3 bombers remaining after clearing.

  • '19

    forgot walkin to fin. Going to add. assume thats ok

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