Hmm, I wasn’t expecting that opening. My med bid wasn’t optimal against it. Did you change your planned opening because of my bid?
Simon33 (X) vs ksmkcay (L+8) BM3
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@simon33 said in Simon33 (X) vs ksmkcay (L+8) BM3:
Frustrating that I didn’t think about the 5 fighters on Sth France attacking Germany with a US airbase.
Yeah, allies have can openers too. Air on allied territories always has to be treated like there is an airbase. Same thing as all your german air sitting in italian greece. Have to defend like you buy an airbase there even though you probably wont. You should have bought one for greece though so you could kill the american ships in 112.
@simon33 said in Simon33 (X) vs ksmkcay (L+8) BM3:
I guess I see what you mean. Total Axis score for that turn was 92 & UK got -13 from taking Germany. Vs only 79 plunder.
Still, Germany lost a huge amount of initiative.
Plunder is effectively double that since its money germany loses so 79 ipcs worth of german units off the board and 79 UK units. Plus two major factories were destroyed that turn. Probaby NIta one isnt a big deal but the germany one is.
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i missed the ftr tac in Sita. made the norway battle easier but still should come out ahead TUV wise. But the excursion north definitely gave italy a chance to explode, but at least Russia should be able to recover nicely.
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8 Combat Move - Russians 2 artilleries and 26 infantry moved from Smolensk to Archangel 1 armour moved from Russia to Vologda Russians take Vologda from Germans 1 armour moved from Vologda to Archangel 2 mech_infantrys moved from Russia to Archangel 1 armour moved from Bryansk to Archangel 4 fighters and 1 tactical_bomber moved from Russia to Archangel 1 infantry moved from Bryansk to Rostov Russians take Rostov from Germans Purchase Units - Russians Russians buy 1 armour, 1 artillery, 6 infantry and 2 mech_infantrys; Remaining resources: 4 PUs; Combat - Russians Battle in Archangel Russians attack with 2 armour, 2 artilleries, 4 fighters, 26 infantry, 2 mech_infantrys and 1 tactical_bomber Germans defend with 1 armour, 9 artilleries, 6 infantry and 14 mech_infantrys Russians roll dice for 2 armour, 2 artilleries, 4 fighters, 26 infantry, 2 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 9/37 hits, 9.33 expected hits Germans roll dice for 1 armour, 9 artilleries, 6 infantry and 14 mech_infantrys in Archangel, round 2 : 13/30 hits, 10.17 expected hits 13 infantry owned by the Russians, 3 artilleries owned by the Germans and 6 infantry owned by the Germans lost in Archangel Russians roll dice for 2 armour, 2 artilleries, 4 fighters, 13 infantry, 2 mech_infantrys and 1 tactical_bomber in Archangel, round 3 : 6/24 hits, 7.17 expected hits Germans roll dice for 1 armour, 6 artilleries and 14 mech_infantrys in Archangel, round 3 : 9/21 hits, 7.17 expected hits 9 infantry owned by the Russians and 6 mech_infantrys owned by the Germans lost in Archangel Russians roll dice for 2 armour, 2 artilleries, 4 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber in Archangel, round 4 : 7/15 hits, 5.67 expected hits Germans roll dice for 1 armour, 6 artilleries and 8 mech_infantrys in Archangel, round 4 : 7/15 hits, 5.17 expected hits 2 mech_infantrys owned by the Russians, 4 infantry owned by the Russians, 1 artillery owned by the Russians and 7 mech_infantrys owned by the Germans lost in Archangel Russians roll dice for 2 armour, 1 artillery, 4 fighters and 1 tactical_bomber in Archangel, round 5 : 4/8 hits, 4.00 expected hits Germans roll dice for 1 armour, 6 artilleries and 1 mech_infantry in Archangel, round 5 : 4/8 hits, 2.83 expected hits 1 fighter owned by the Russians, 2 armour owned by the Russians, 3 artilleries owned by the Germans, 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel retreated to Archangel Germans win with 1 armour and 3 artilleries remaining. Battle score for attacker is -18 Casualties for Russians: 2 armour, 2 artilleries, 1 fighter, 26 infantry and 2 mech_infantrys Casualties for Germans: 6 artilleries, 6 infantry and 14 mech_infantrys Non Combat Move - Russians 3 fighters and 1 tactical_bomber moved from Archangel to Russia 2 aaGuns and 9 infantry moved from Manchuria to Amur 1 infantry moved from Buryatia to Amur 2 infantry moved from Bryansk to Russia 2 artilleries and 18 infantry moved from Russia to Smolensk 1 infantry moved from Ukraine to Bryansk Place Units - Russians 1 armour, 1 artillery, 6 infantry and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 16 PUs; end with 20 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Combat Hit Differential Summary :
Germans : 7.67 Russians : -0.17
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dice in this game are getting old.
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you can swap mech for art if you want.
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TripleA Manual Gamesave Post: Russians round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8 Combat Move - Russians 2 artilleries and 26 infantry moved from Smolensk to Archangel 1 armour moved from Russia to Vologda Russians take Vologda from Germans 1 armour moved from Vologda to Archangel 2 mech_infantrys moved from Russia to Archangel 1 armour moved from Bryansk to Archangel 4 fighters and 1 tactical_bomber moved from Russia to Archangel 1 infantry moved from Bryansk to Rostov Russians take Rostov from Germans Purchase Units - Russians Russians buy 1 armour, 1 artillery, 6 infantry and 2 mech_infantrys; Remaining resources: 4 PUs; Combat - Russians Battle in Archangel Russians attack with 2 armour, 2 artilleries, 4 fighters, 26 infantry, 2 mech_infantrys and 1 tactical_bomber Germans defend with 1 armour, 9 artilleries, 6 infantry and 14 mech_infantrys Russians roll dice for 2 armour, 2 artilleries, 4 fighters, 26 infantry, 2 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 9/37 hits, 9.33 expected hits Germans roll dice for 1 armour, 9 artilleries, 6 infantry and 14 mech_infantrys in Archangel, round 2 : 13/30 hits, 10.17 expected hits 13 infantry owned by the Russians, 3 artilleries owned by the Germans and 6 infantry owned by the Germans lost in Archangel Russians roll dice for 2 armour, 2 artilleries, 4 fighters, 13 infantry, 2 mech_infantrys and 1 tactical_bomber in Archangel, round 3 : 6/24 hits, 7.17 expected hits Germans roll dice for 1 armour, 6 artilleries and 14 mech_infantrys in Archangel, round 3 : 9/21 hits, 7.17 expected hits 9 infantry owned by the Russians and 6 mech_infantrys owned by the Germans lost in Archangel Russians roll dice for 2 armour, 2 artilleries, 4 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber in Archangel, round 4 : 7/15 hits, 5.67 expected hits Germans roll dice for 1 armour, 6 artilleries and 8 mech_infantrys in Archangel, round 4 : 7/15 hits, 5.17 expected hits 2 mech_infantrys owned by the Russians, 4 infantry owned by the Russians, 1 artillery owned by the Russians and 7 mech_infantrys owned by the Germans lost in Archangel Russians roll dice for 2 armour, 1 artillery, 4 fighters and 1 tactical_bomber in Archangel, round 5 : 4/8 hits, 4.00 expected hits Germans roll dice for 1 armour, 6 artilleries and 1 mech_infantry in Archangel, round 5 : 4/8 hits, 2.83 expected hits 1 fighter owned by the Russians, 2 armour owned by the Russians, 3 artilleries owned by the Germans, 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel retreated to Archangel Germans win with 1 armour and 3 artilleries remaining. Battle score for attacker is -18 Casualties for Russians: 2 armour, 2 artilleries, 1 fighter, 26 infantry and 2 mech_infantrys Casualties for Germans: 6 artilleries, 6 infantry and 14 mech_infantrys Non Combat Move - Russians 3 fighters and 1 tactical_bomber moved from Archangel to Russia 1 infantry moved from Buryatia to Amur 2 infantry moved from Bryansk to Russia 2 artilleries and 18 infantry moved from Russia to Smolensk 1 infantry moved from Ukraine to Bryansk 1 aaGun and 4 infantry moved from Manchuria to Jehol Place Units - Russians 1 armour, 1 artillery, 6 infantry and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 16 PUs; end with 20 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Combat Hit Differential Summary :
Germans : 7.67 Russians : -0.17
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please use second file.
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TripleA Manual Gamesave Post: Japanese round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8 Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Germans from Archangel: 1 artillery EDIT: Adding units owned by Germans to Archangel: 1 mech_infantry EDIT: Turning off Edit Mode 1 armour moved from Sakha to Amur Japanese take Buryatia from Russians 5 infantry moved from Siberia to Amur 3 artilleries and 3 infantry moved from Korea to Manchuria 1 armour, 2 artilleries and 2 infantry moved from Anhwe to Jehol 1 mech_infantry moved from Kiangsu to Jehol 1 fighter, 1 infantry and 1 tactical_bomber moved from French Indo China to Yunnan 1 artillery, 1 bomber and 1 infantry moved from French Indo China to Kwangsi 5 fighters and 3 tactical_bombers moved from 6 Sea Zone to Manchuria 2 bombers, 2 fighters and 4 tactical_bombers moved from Kiangsu to Manchuria Purchase Units - Japanese Japanese buy 1 artillery, 3 carriers, 1 destroyer and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat - Japanese Japanese creates battle in territory 6 Sea Zone Battle in Amur Japanese attack with 1 armour and 5 infantry Russians defend with 1 infantry Japanese roll dice for 1 armour and 5 infantry in Amur, round 2 : 1/6 hits, 1.33 expected hits Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Amur Japanese win, taking Amur from Russians with 1 armour and 5 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Yunnan Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kwangsi Japanese attack with 1 artillery, 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Kwangsi, round 2 : 3/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Manchuria Japanese attack with 3 artilleries, 2 bombers, 7 fighters, 3 infantry and 7 tactical_bombers Russians defend with 1 aaGun and 5 infantry AA fire in Manchuria : 0/3 hits, 0.50 expected hits Japanese roll dice for 3 artilleries, 2 bombers, 7 fighters, 3 infantry and 7 tactical_bombers in Manchuria, round 2 : 15/22 hits, 11.50 expected hits Chinese roll dice for 1 aaGun and 5 infantry in Manchuria, round 2 : 4/5 hits, 1.67 expected hits 3 infantry owned by the Japanese, 5 infantry owned by the Russians, 1 artillery owned by the Japanese and 1 aaGun owned by the Russians lost in Manchuria Japanese win, taking Manchuria from Chinese with 2 artilleries, 2 bombers, 7 fighters and 7 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 3 infantry Casualties for Russians: 1 aaGun and 5 infantry Battle in Jehol Japanese attack with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry Chinese defend with 1 infantry; Russians defend with 1 aaGun and 4 infantry Japanese roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Jehol, round 2 : 1/6 hits, 2.00 expected hits
Combat Hit Differential Summary :
Chinese : 1.67 AA fire in Manchuria : : -0.50 Russians : -0.33 Japanese : 4.50
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One hit in Jehol. Lose the AA Gun?
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@ksmckay said in Simon33 (X) vs ksmkcay (L+8) BM3:
@simon33 said in Simon33 (X) vs ksmkcay (L+8) BM3:
Frustrating that I didn’t think about the 5 fighters on Sth France attacking Germany with a US airbase.
Yeah, allies have can openers too. Air on allied territories always has to be treated like there is an airbase. Same thing as all your german air sitting in italian greece. Have to defend like you buy an airbase there even though you probably wont. You should have bought one for greece though so you could kill the american ships in 112.
I think you’re right about that. Also, wouldn’t have had to land bombers in Finland.
@simon33 said in Simon33 (X) vs ksmkcay (L+8) BM3:
I guess I see what you mean. Total Axis score for that turn was 92 & UK got -13 from taking Germany. Vs only 79 plunder.
Still, Germany lost a huge amount of initiative.
Plunder is effectively double that since its money germany loses so 79 ipcs worth of german units off the board and 79 UK units. Plus two major factories were destroyed that turn. Probaby NIta one isnt a big deal but the germany one is.
Thanks. Something didn’t seem quite right with that maths there.
@ksmckay said in Simon33 (X) vs ksmkcay (L+8) BM3:
Russia should be able to recover nicely.
Not too sure about that. Should be no lend lease most turns. And not that many Russian units. Also Britain will be weak going forward after it spends its plunder. Maybe it won’t spend it all at once. I think USA will have to carry a lot of the can against Germany.
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8 Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Germans from Archangel: 1 artillery EDIT: Adding units owned by Germans to Archangel: 1 mech_infantry EDIT: Turning off Edit Mode 1 armour moved from Sakha to Amur Japanese take Buryatia from Russians 5 infantry moved from Siberia to Amur 3 artilleries and 3 infantry moved from Korea to Manchuria 1 armour, 2 artilleries and 2 infantry moved from Anhwe to Jehol 1 mech_infantry moved from Kiangsu to Jehol 1 fighter, 1 infantry and 1 tactical_bomber moved from French Indo China to Yunnan 1 artillery, 1 bomber and 1 infantry moved from French Indo China to Kwangsi 5 fighters and 3 tactical_bombers moved from 6 Sea Zone to Manchuria 2 bombers, 2 fighters and 4 tactical_bombers moved from Kiangsu to Manchuria Purchase Units - Japanese Japanese buy 1 artillery, 3 carriers, 1 destroyer and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat - Japanese Japanese creates battle in territory 6 Sea Zone Battle in Amur Japanese attack with 1 armour and 5 infantry Russians defend with 1 infantry Japanese roll dice for 1 armour and 5 infantry in Amur, round 2 : 1/6 hits, 1.33 expected hits Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Amur Japanese win, taking Amur from Russians with 1 armour and 5 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Yunnan Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kwangsi Japanese attack with 1 artillery, 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Kwangsi, round 2 : 3/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Manchuria Japanese attack with 3 artilleries, 2 bombers, 7 fighters, 3 infantry and 7 tactical_bombers Russians defend with 1 aaGun and 5 infantry AA fire in Manchuria : 0/3 hits, 0.50 expected hits Japanese roll dice for 3 artilleries, 2 bombers, 7 fighters, 3 infantry and 7 tactical_bombers in Manchuria, round 2 : 15/22 hits, 11.50 expected hits Chinese roll dice for 1 aaGun and 5 infantry in Manchuria, round 2 : 4/5 hits, 1.67 expected hits 3 infantry owned by the Japanese, 5 infantry owned by the Russians, 1 artillery owned by the Japanese and 1 aaGun owned by the Russians lost in Manchuria Japanese win, taking Manchuria from Chinese with 2 artilleries, 2 bombers, 7 fighters and 7 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 3 infantry Casualties for Russians: 1 aaGun and 5 infantry Battle in Jehol Japanese attack with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry Chinese defend with 1 infantry; Russians defend with 1 aaGun and 4 infantry Japanese roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Jehol, round 2 : 1/6 hits, 2.00 expected hits Chinese roll dice for 1 aaGun and 5 infantry in Jehol, round 2 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Japanese and 1 aaGun owned by the Russians lost in Jehol 1 mech_infantry owned by the Japanese, 2 artilleries owned by the Japanese and 1 armour owned by the Japanese retreated to Anhwe Chinese win with 5 infantry remaining. Battle score for attacker is -1 Casualties for Japanese: 2 infantry Casualties for Russians: 1 aaGun Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode 2 bombers moved from Manchuria to Japan 5 fighters and 3 tactical_bombers moved from Manchuria to 6 Sea Zone 2 artilleries and 3 infantry moved from Kiangsu to Anhwe 1 bomber moved from Kwangsi to French Indo China 1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China EDIT: 2 fighters and 4 tactical_bombers moved from Manchuria to 6 Sea Zone 3 artilleries and 3 infantry moved from Japan to 6 Sea Zone 3 artilleries and 3 infantry moved from 6 Sea Zone to Korea Place Units - Japanese 3 carriers and 1 destroyer placed in 6 Sea Zone 1 artillery and 1 infantry placed in Japan 1 infantry placed in Japan 3 infantry placed in Kiangsu 3 infantry placed in French Indo China Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,2 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4 Japanese collect 51 PUs (2 lost to blockades); end with 51 PUs
Combat Hit Differential Summary :
Chinese : 2.00 AA fire in Manchuria : : -0.50 Russians : -0.33 Japanese : 4.50
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Japanese planes from Kiangsu should have flown to Manchuria via SZ19 rather than overland. So I edited the NCM.
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8 Combat Move - Americans 12 fighters and 2 tactical_bombers moved from 33 Sea Zone to Philippines 4 infantry moved from Caroline Islands to 33 Sea Zone 4 infantry, 2 mech_infantrys and 3 transports moved from 33 Sea Zone to 35 Sea Zone 3 infantry moved from 35 Sea Zone to Philippines 4 fighters moved from 110 Sea Zone to Western Germany 3 bombers moved from United Kingdom to Western Germany 1 submarine moved from 6 Sea Zone to 19 Sea Zone Americans take 19 Sea Zone from Japanese Purchase Units - Americans Americans buy 2 artilleries, 1 bomber, 9 infantry, 1 marine and 6 transports; Remaining resources: 0 PUs; Combat - Americans Air Battle in Western Germany Americans attacks with 7 units heading to Western Germany Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Western Germany AA fire in Western Germany : 0/3 hits, 0.50 expected hits Bombing raid in Western Germany rolls: 6,3,8 and causes: 17 damage to unit: factory_major Bombing raid in Western Germany causes 17 damage total. Battle in Philippines Americans attack with 12 fighters, 3 infantry and 2 tactical_bombers Japanese defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry Americans roll dice for 12 fighters, 3 infantry and 2 tactical_bombers in Philippines, round 2 : 7/17 hits, 7.83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Americans lost in Philippines Americans win, taking Philippines from Japanese with 12 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1 Casualties for Americans: 2 infantry Casualties for Japanese: 1 artillery and 1 infantry Cleaning up after air battles Non Combat Move - Americans 12 fighters and 2 tactical_bombers moved from Philippines to 35 Sea Zone 1 destroyer moved from 33 Sea Zone to 20 Sea Zone 1 battleship, 7 carriers, 2 cruisers and 3 destroyers moved from 33 Sea Zone to 35 Sea Zone 1 submarine moved from 31 Sea Zone to 17 Sea Zone 1 submarine moved from 31 Sea Zone to 22 Sea Zone 1 submarine moved from 31 Sea Zone to 33 Sea Zone 1 submarine moved from 31 Sea Zone to 34 Sea Zone 1 submarine moved from 10 Sea Zone to 31 Sea Zone 3 bombers moved from Caroline Islands to Hawaiian Islands 2 infantry moved from Central United States to 101 Sea Zone 2 destroyers, 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 1 submarine moved from 92 Sea Zone to 93 Sea Zone 1 destroyer moved from 93 Sea Zone to 92 Sea Zone 4 fighters moved from Western Germany to 110 Sea Zone 3 bombers moved from Western Germany to United Kingdom 1 cruiser, 1 destroyer and 2 transports moved from 112 Sea Zone to 110 Sea Zone Place Units - Americans 2 artilleries and 8 infantry placed in Central United States 1 bomber placed in Western United States 6 transports placed in 101 Sea Zone 1 infantry and 1 marine placed in Eastern United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUs Combat Move - Chinese 4 artilleries and 16 infantry moved from Burma to Yunnan 1 infantry moved from Jehol to Shantung Chinese take Shantung from Japanese Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 2 PUs; Combat - Chinese Battle in Yunnan Chinese attack with 4 artilleries and 16 infantry Japanese defend with 1 infantry Chinese roll dice for 4 artilleries and 16 infantry in Yunnan, round 2 : 6/20 hits, 4.67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 4 artilleries and 15 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Suiyuyan to Shensi 1 infantry moved from Suiyuyan to Shensi 1 fighter and 4 infantry moved from Szechwan to Shensi Place Units - Chinese 5 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 14 PUs; end with 16 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - British 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from United Kingdom to Normandy Bordeaux 1 cruiser moved from 92 Sea Zone to 110 Sea Zone 1 destroyer, 1 infantry and 1 transport moved from 75 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese Purchase Units - British British buy 5 fighters, 5 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 22 PUs; Combat - British Battle in Sumatra Battle in Normandy Bordeaux British attack with 1 fighter and 1 infantry Italians defend with 1 factory_minor, 1 harbour and 1 infantry British roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Normandy Bordeaux British win, taking Sumatra from Japanese with 1 fighter remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 fighter moved from Normandy Bordeaux to 92 Sea Zone 1 fighter moved from 92 Sea Zone to Gibraltar 1 submarine moved from 92 Sea Zone to 93 Sea Zone 1 submarine moved from 81 Sea Zone to 80 Sea Zone 1 bomber moved from Burma to India 2 aaGuns, 1 artillery and 2 infantry moved from Burma to Yunnan EDIT: 1 transport moved from 92 Sea Zone to 91 Sea Zone Place Units - British 3 infantry placed in Union of South Africa 1 transport placed in 110 Sea Zone 5 fighters, 2 infantry and 2 tactical_bombers placed in United Kingdom Turn Complete - British British collect 25 PUs; end with 47 PUs Turn Complete - UK_Pacific UK_Pacific collect 11 PUs; end with 11 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
British : -0.17 Italians : 0.67 AA fire in Western Germany : : -0.50 Americans : -0.83 Chinese : 1.33 Japanese : 2.00
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forgot about the quebec factory during UK turn. Doesnt really matter, but I would have bought a loaded tt there if I had remembered. Just thought I was out of deployment locations.
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@ksmckay said in Simon33 (X) vs ksmkcay (L+8) BM3:
forgot about the quebec factory during UK turn. Doesnt really matter, but I would have bought a loaded tt there if I had remembered. Just thought I was out of deployment locations.
You can edit on ANZAC.
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8 Combat Move - Italians 1 armour moved from Egypt to Ethiopia Italians take Ethiopia from British 1 infantry moved from Bessarabia to Western Ukraine 1 infantry moved from Bessarabia to Ukraine Italians take Ukraine from Russians 1 artillery and 1 infantry moved from Egypt to 98 Sea Zone 1 artillery, 1 battleship, 2 cruisers, 3 destroyers, 1 infantry, 1 submarine and 1 transport moved from 98 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia 1 fighter moved from Western Germany to Western Ukraine 1 fighter moved from Trans-Jordan to 80 Sea Zone 1 fighter moved from Trans-Jordan to 80 Sea Zone Purchase Units - Italians Italians buy 1 armour, 1 carrier, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat - Italians Battle in 80 Sea Zone Italians attack with 1 battleship, 2 cruisers, 3 destroyers, 2 fighters, 1 submarine and 1 transport British defend with 1 submarine Italians roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 battleship, 2 cruisers, 3 destroyers, 2 fighters and 1 transport in 80 Sea Zone, round 2 : 4/8 hits, 3.67 expected hits British roll dice for 1 submarine in 80 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Units damaged: 1 battleship owned by the Italians 1 submarine owned by the British lost in 80 Sea Zone Italians win, taking 80 Sea Zone from Neutral with 1 battleship, 2 cruisers, 3 destroyers, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 6 Casualties for British: 1 submarine Battle in Eastern Persia Battle in Western Ukraine Italians attack with 1 fighter and 1 infantry Russians defend with 1 infantry Italians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Italians win, taking Eastern Persia from British, taking Western Ukraine from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 fighter moved from Western Ukraine to Bessarabia 1 mech_infantry moved from Germany to Eastern Poland 1 armour moved from Evenkiyskiy to Timguska 1 fighter moved from Trans-Jordan to Tunisia 2 fighters moved from 80 Sea Zone to Trans-Jordan 1 armour moved from Egypt to Iraq 3 infantry moved from Southern Italy to Northern Italy 1 aaGun moved from Southern Italy to Northern Italy 3 infantry moved from Northern Italy to Western Germany Place Units - Italians 1 carrier placed in 81 Sea Zone 1 armour and 1 mech_infantry placed in Egypt 3 infantry placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 28 PUs; end with 28 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 32 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Combat Hit Differential Summary :
Italians : 0.33 British : 0.83 Russians : -0.33
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8 Combat Move - Italians 1 armour moved from Egypt to Ethiopia Italians take Ethiopia from British 1 infantry moved from Bessarabia to Western Ukraine 1 infantry moved from Bessarabia to Ukraine Italians take Ukraine from Russians 1 artillery and 1 infantry moved from Egypt to 98 Sea Zone 1 artillery, 1 battleship, 2 cruisers, 3 destroyers, 1 infantry, 1 submarine and 1 transport moved from 98 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia 1 fighter moved from Western Germany to Western Ukraine 1 fighter moved from Trans-Jordan to 80 Sea Zone 1 fighter moved from Trans-Jordan to 80 Sea Zone Purchase Units - Italians Italians buy 1 armour, 1 carrier, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat - Italians Battle in 80 Sea Zone Italians attack with 1 battleship, 2 cruisers, 3 destroyers, 2 fighters, 1 submarine and 1 transport British defend with 1 submarine Italians roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 battleship, 2 cruisers, 3 destroyers, 2 fighters and 1 transport in 80 Sea Zone, round 2 : 4/8 hits, 3.67 expected hits British roll dice for 1 submarine in 80 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Units damaged: 1 battleship owned by the Italians 1 submarine owned by the British lost in 80 Sea Zone Italians win, taking 80 Sea Zone from Neutral with 1 battleship, 2 cruisers, 3 destroyers, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 6 Casualties for British: 1 submarine Battle in Eastern Persia Battle in Western Ukraine Italians attack with 1 fighter and 1 infantry Russians defend with 1 infantry Italians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Italians win, taking Eastern Persia from British, taking Western Ukraine from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 fighter moved from Western Ukraine to Bessarabia 1 mech_infantry moved from Germany to Eastern Poland 1 armour moved from Evenkiyskiy to Timguska 1 fighter moved from Trans-Jordan to Tunisia 2 fighters moved from 80 Sea Zone to Trans-Jordan 1 armour moved from Egypt to Iraq 3 infantry moved from Southern Italy to Northern Italy 1 aaGun moved from Southern Italy to Northern Italy 3 infantry moved from Northern Italy to Western Germany Place Units - Italians 1 carrier placed in 81 Sea Zone 1 armour and 1 mech_infantry placed in Egypt 3 infantry placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 28 PUs; end with 28 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 32 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Southern Italy: 1 bomber EDIT: Adding units owned by Italians to Trans-Jordan: 1 bomber EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : 0.33 British : 0.83 Russians : -0.33
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Italy vs ANZAC? Crazy game.
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8 Combat Move - ANZAC 1 artillery, 1 infantry and 1 marine moved from India to 39 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 39 Sea Zone to 44 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 44 Sea Zone to Celebes 1 fighter moved from Java to Celebes 1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 infantry and 1 mech_infantry moved from 37 Sea Zone to Malaya 1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo 1 infantry moved from New South Wales to 62 Sea Zone Purchase Units - ANZAC ANZAC buy 1 carrier and 1 submarine; Remaining resources: 0 PUs; Combat - ANZAC Battle in Borneo Battle in Malaya Battle in Celebes ANZAC attack with 1 artillery, 1 fighter, 1 infantry and 1 marine Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 1 cruiser in Celebes, round 2 : 1/1 hits, 0.50 expected hits ANZAC roll dice for 1 artillery, 1 fighter, 1 infantry and 1 marine in Celebes, round 2 : 3/4 hits, 1.50 expected hits Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Celebes ANZAC win, taking Borneo from Japanese, taking Malaya from Japanese, taking Celebes from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 marine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - ANZAC 1 fighter moved from Celebes to 44 Sea Zone 1 carrier and 1 destroyer moved from 39 Sea Zone to 44 Sea Zone 1 fighter moved from 39 Sea Zone to India 2 fighters moved from Burma to India 1 submarine moved from 42 Sea Zone to 36 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland Place Units - ANZAC 1 carrier and 1 submarine placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 44 Sea Zone to 21 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 2.00 Japanese : -0.67