Game on! You just need to load to save, enter your password and start. The rest I’ve taken care of.
GL & HF
Did I make yet another stupid mistake?
I guess I’d better go Max D from here. So dent all the CVs and lose subs. Then Max D going forward.
Happened to be sitting at the computer when you posted.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 13
Combat Move - Americans
1 armour moved from Volgograd to Caucasus
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
1 battleship, 8 carriers, 3 cruisers, 12 destroyers, 9 fighters, 8 submarines and 3 tactical_bombers moved from 33 Sea Zone to 45 Sea Zone
6 fighters moved from New South Wales to 45 Sea Zone
1 mech_infantry moved from New South Wales to South Australia
ANZAC take South Australia from Japanese
4 bombers and 3 fighters moved from Caroline Islands to 45 Sea Zone
3 fighters moved from Hawaiian Islands to 45 Sea Zone
1 artillery moved from New South Wales to Queensland
Purchase Units - Americans
Americans repair damage of 6x factory_minor; Remaining resources: 72 PUs;
Americans buy 1 artillery, 1 destroyer, 5 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat - Americans
Battle in Paulau Island
Battle in Marshall Islands
Battle in Guam
Battle in Marianas
Battle in 45 Sea Zone
Americans attack with 1 battleship, 4 bombers, 8 carriers, 3 cruisers, 12 destroyers, 20 fighters, 8 submarines and 3 tactical_bombers; ANZAC loiter and taunt
Japanese defend with 2 battleships, 11 carriers, 2 cruisers, 6 destroyers, 16 fighters, 8 submarines, 6 tactical_bombers and 2 transports
Americans roll dice for 8 submarines in 45 Sea Zone, round 2 : 4/8 hits, 2.67 expected hits
Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese
Americans roll dice for 1 battleship, 4 bombers, 8 carriers, 3 cruisers, 12 destroyers, 20 fighters and 3 tactical_bombers in 45 Sea Zone, round 2 : 16/43 hits, 20.83 expected hits
Units damaged: 9 carriers owned by the Japanese
Japanese roll dice for 8 submarines in 45 Sea Zone, round 2 : 0/8 hits, 1.33 expected hits
Japanese roll dice for 2 battleships, 11 carriers, 2 cruisers, 6 destroyers, 16 fighters, 6 tactical_bombers and 2 transports in 45 Sea Zone, round 2 : 22/43 hits, 21.67 expected hits
Units damaged: 1 battleship owned by the Americans
1 fighter owned by the ANZAC, 5 submarines owned by the Americans, 7 submarines owned by the Japanese and 8 carriers owned by the Americans lost in 45 Sea Zone
Americans roll dice for 3 submarines in 45 Sea Zone, round 3 : 2/3 hits, 1.00 expected hits
Americans roll dice for 1 battleship, 4 bombers, 3 cruisers, 12 destroyers, 20 fighters and 3 tactical_bombers in 45 Sea Zone, round 3 : 21/43 hits, 20.83 expected hits
Japanese roll dice for 1 submarine in 45 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 2 battleships, 11 carriers, 2 cruisers, 6 destroyers, 16 fighters, 6 tactical_bombers and 2 transports in 45 Sea Zone, round 3 : 25/43 hits, 21.67 expected hits
5 tactical_bombers owned by the Japanese, 3 submarines owned by the Americans, 12 destroyers owned by the Americans, 11 carriers owned by the Japanese, 6 destroyers owned by the Japanese, 1 submarine owned by the Japanese and 10 fighters owned by the Americans lost in 45 Sea Zone
Americans roll dice for 1 battleship, 4 bombers, 3 cruisers, 10 fighters and 3 tactical_bombers in 45 Sea Zone, round 4 : 14/21 hits, 11.83 expected hits
Japanese roll dice for 2 battleships, 2 cruisers, 16 fighters, 1 tactical_bomber and 2 transports in 45 Sea Zone, round 4 : 11/21 hits, 13.50 expected hits
1 tactical_bomber owned by the Japanese, 11 fighters owned by the Japanese, 3 cruisers owned by the Americans, 1 tactical_bomber owned by the Americans, 7 fighters owned by the Americans and 2 cruisers owned by the Japanese lost in 45 Sea Zone
Americans roll dice for 1 battleship, 4 bombers, 3 fighters and 2 tactical_bombers in 45 Sea Zone, round 5 : 5/10 hits, 6.17 expected hits
Japanese roll dice for 2 battleships, 5 fighters and 2 transports in 45 Sea Zone, round 5 : 4/7 hits, 4.67 expected hits
5 fighters owned by the Japanese, 2 tactical_bombers owned by the Americans and 2 fighters owned by the Americans lost in 45 Sea Zone
Americans roll dice for 1 battleship, 4 bombers and 1 fighter in 45 Sea Zone, round 6 : 4/6 hits, 3.83 expected hits
Japanese roll dice for 2 battleships and 2 transports in 45 Sea Zone, round 6 : 1/2 hits, 1.33 expected hits
2 transports owned by the Japanese, 2 battleships owned by the Japanese and 1 fighter owned by the Americans lost in 45 Sea Zone
Americans win, taking Paulau Island from Japanese, taking Marshall Islands from Japanese, taking Guam from Japanese, taking Marianas from Japanese with 1 battleship and 4 bombers remaining. Battle score for attacker is 25
Casualties for Americans: 8 carriers, 3 cruisers, 12 destroyers, 20 fighters, 8 submarines and 3 tactical_bombers
Casualties for Japanese: 2 battleships, 11 carriers, 2 cruisers, 6 destroyers, 16 fighters, 8 submarines, 6 tactical_bombers and 2 transports
Casualties for ANZAC: 1 fighter
Battle in Queensland
Americans attack with 1 artillery
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 artillery in Queensland, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Queensland, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery in Queensland, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Queensland, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery in Queensland, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Queensland, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery in Queensland, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Queensland, round 5 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery in Queensland, round 6 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Queensland, round 6 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery in Queensland, round 7 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Queensland, round 7 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery in Queensland, round 8 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Queensland, round 8 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery in Queensland, round 9 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Queensland, round 9 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Queensland
Japanese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Americans: 1 artillery
Battle in Caucasus
Americans attack with 1 armour
Germans defend with 1 mech_infantry
Americans roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 armour in Caucasus, round 3 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Caucasus
Americans win, taking Caucasus from Germans with 1 armour remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Americans
4 bombers moved from 45 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
3 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 3 infantry moved from 112 Sea Zone to Norway
4 fighters moved from 112 Sea Zone to Norway
2 carriers, 1 cruiser, 3 destroyers and 4 transports moved from 112 Sea Zone to 110 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Western United States to Hawaiian Islands
Place Units - Americans
3 fighters placed in Norway
1 destroyer placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 fighter placed in Western United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Combat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Combat Move - British
1 mech_infantry moved from Russia to Tambov
Russians take Tambov from Germans
1 armour moved from Volgograd to Rostov
Russians take Rostov from Italians
1 armour moved from Rostov to Caucasus
Purchase Units - British
British buy 1 artillery, 1 destroyer, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat - British
Non Combat Move - British
1 battleship, 1 cruiser, 1 destroyer and 4 transports moved from 112 Sea Zone to 110 Sea Zone
5 fighters moved from Russia to Norway
2 aaGuns, 3 armour and 21 mech_infantrys moved from Volgograd to Caucasus
2 aaGuns, 9 artilleries, 22 infantry and 3 mech_infantrys moved from Northwest Persia to Caucasus
3 mech_infantrys moved from Iraq to Caucasus
Place Units - British
3 infantry placed in Iraq
1 destroyer placed in 98 Sea Zone
2 mech_infantrys placed in Egypt
1 artillery and 6 infantry placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0.67
Americans : -3.83
Japanese : -3.00
@simon33 you defended well enough I think
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 13
Combat Move - Italians
1 armour moved from Bryansk to Tambov
Italians take Rostov from Russians
1 mech_infantry moved from Bryansk to Tambov
1 bomber moved from Western Germany to United Kingdom
Purchase Units - Italians
Italians buy 1 bomber and 2 submarines; Remaining resources: 0 PUs;
Combat - Italians
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in United Kingdom causes 6 damage total.
Battle in Tambov
Italians attack with 1 armour and 1 mech_infantry
British defend with 1 mech_infantry
Italians roll dice for 1 armour and 1 mech_infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Tambov
Italians win, taking Tambov from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Italians
1 aaGun moved from Ukraine to Western Ukraine
1 armour moved from Kansu to Evenkiyskiy
1 bomber moved from United Kingdom to Western Germany
1 aaGun and 6 infantry moved from Northern Italy to Western Germany
2 infantry moved from France to Southern France
2 infantry moved from France to Western Germany
3 infantry moved from Western Germany to Germany
1 artillery and 1 infantry moved from Denmark to Western Germany
Place Units - Italians
2 submarines placed in 97 Sea Zone
1 bomber placed in Southern Italy
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians : 0.33
Russians : -0.33
AA fire in United Kingdom : : -0.17
@Ferrousgryphon said in FerrousGryphon (Allies+7) vs Simon33 (Axis) BM3:
@simon33 you defended well enough I think
Could have been worse, but still losing the main force of Japan’s navy is never good.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 13
Combat Move - ANZAC
3 submarines moved from 33 Sea Zone to 35 Sea Zone
1 mech_infantry moved from New South Wales to Western Australia
ANZAC take Western Australia from Japanese
2 infantry moved from New South Wales to Queensland
2 fighters moved from New South Wales to Queensland
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;
Combat - ANZAC
Battle in 35 Sea Zone
ANZAC attack with 3 submarines
Japanese defend with 1 destroyer
ANZAC roll dice for 3 submarines in 35 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 35 Sea Zone
ANZAC win, taking 35 Sea Zone from Japanese with 3 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Queensland
ANZAC attack with 2 fighters and 2 infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
ANZAC roll dice for 2 fighters and 2 infantry in Queensland, round 2 : 0/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Queensland, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 2 fighters and 2 infantry in Queensland, round 3 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Queensland, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Queensland
ANZAC win, taking Queensland from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
2 fighters moved from Queensland to New South Wales
1 cruiser moved from 33 Sea Zone to 26 Sea Zone
2 infantry moved from Volgograd to Caucasus
Place Units - ANZAC
1 fighter and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 9 PUs; end with 9 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1.67
Japanese : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 14
Research Technology - Germans
Combat Move - Germans
1 submarine moved from 115 Sea Zone to 112 Sea Zone
1 mech_infantry moved from Bryansk to Volgograd
Germans take Volgograd from Russians
2 artilleries and 3 infantry moved from Bryansk to Russia
1 infantry moved from Bryansk to Russia
7 fighters and 2 tactical_bombers moved from Novgorod to Finland
5 armour, 2 artilleries, 7 fighters, 3 infantry, 11 mech_infantrys and 2 tactical_bombers moved from Finland to Norway
3 bombers and 1 fighter moved from Western Germany to Norway
1 transport moved from 115 Sea Zone to 113 Sea Zone
1 infantry moved from Germany to 113 Sea Zone
1 artillery moved from Western Germany to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Norway
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 115 Sea Zone to 113 Sea Zone
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 1 carrier, 3 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat - Germans
Battle in 112 Sea Zone
Germans attack with 1 submarine
Americans defend with 2 transports
2 transports owned by the Americans lost in 112 Sea Zone
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans win with 1 submarine remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Norway
Germans attack with 5 armour, 3 artilleries, 3 bombers, 8 fighters, 4 infantry, 11 mech_infantrys and 2 tactical_bombers
British defend with 3 artilleries, 1 bomber, 7 fighters, 5 infantry and 1 mech_infantry; French defend with 1 fighter; Americans defend with 1 airfield, 2 artilleries, 1 factory_minor, 7 fighters and 8 infantry
Germans roll dice for 1 battleship and 1 cruiser in Norway, round 2 : 2/2 hits, 1.17 expected hits
Germans roll dice for 5 armour, 3 artilleries, 3 bombers, 8 fighters, 4 infantry, 11 mech_infantrys and 2 tactical_bombers in Norway, round 2 : 12/36 hits, 13.83 expected hits
Americans roll dice for 5 artilleries, 1 bomber, 15 fighters, 13 infantry and 1 mech_infantry in Norway, round 2 : 18/35 hits, 16.50 expected hits
1 mech_infantry owned by the British, 3 artilleries owned by the Germans, 4 infantry owned by the Germans, 8 infantry owned by the Americans, 11 mech_infantrys owned by the Germans and 5 infantry owned by the British lost in Norway
5 armour retreated to Finland
Americans win with 5 artilleries, 1 bomber and 15 fighters remaining. Battle score for attacker is -25
Casualties for Germans: 3 artilleries, 4 infantry and 11 mech_infantrys
Casualties for Americans: 8 infantry
Casualties for British: 5 infantry and 1 mech_infantry
Battle in Russia
Germans attack with 2 artilleries and 4 infantry
Russians defend with 1 airfield, 1 factory_major, 3 infantry and 1 mech_infantry
Germans roll dice for 2 artilleries and 4 infantry in Russia, round 2 : 2/6 hits, 1.67 expected hits
Russians roll dice for 3 infantry and 1 mech_infantry in Russia, round 2 : 3/4 hits, 1.33 expected hits
2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Russia
Germans roll dice for 2 artilleries and 1 infantry in Russia, round 3 : 0/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry and 1 mech_infantry in Russia, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 2 artilleries and 1 infantry in Russia, round 4 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry and 1 mech_infantry in Russia, round 4 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Russia
Germans roll dice for 2 artilleries and 1 infantry in Russia, round 5 : 2/3 hits, 1.00 expected hits
Russians roll dice for 1 mech_infantry in Russia, round 5 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Russia
Germans captures 7PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 3 infantry
Casualties for Russians: 3 infantry and 1 mech_infantry
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
3 armour, 30 artilleries, 10 infantry and 13 mech_infantrys moved from Bryansk to Tambov
2 armour and 31 mech_infantrys moved from Ukraine to Bryansk
2 armour and 31 mech_infantrys moved from Bryansk to Tambov
5 mech_infantrys moved from Novgorod to Finland
3 bombers moved from Norway to Western Germany
3 fighters and 2 tactical_bombers moved from Norway to Finland
1 fighter moved from Norway to Western Germany
4 fighters moved from Norway to 113 Sea Zone
1 mech_infantry moved from Germany to Eastern Poland
1 artillery moved from France to Southern France
1 infantry moved from Persia to Eastern Persia
1 submarine moved from 120 Sea Zone to 116 Sea Zone
Place Units - Germans
1 carrier and 1 transport placed in 113 Sea Zone
1 infantry and 2 mech_infantrys placed in Ukraine
1 armour and 2 mech_infantrys placed in Novgorod
2 artilleries placed in Southern France
1 armour and 2 infantry placed in Western Germany
Germans undo move 4.
2 artilleries placed in Western Germany
1 mech_infantry placed in Germany
Turn Complete - Germans
Germans collect 62 PUs; end with 69 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 86 PUs
Combat Hit Differential Summary :
Germans : -1.00
Americans : 1.50
Russians : 0.00
Assumed you’d keep the bomber in Norway. Wasn’t sure about US vs UK though and just took the inf+1mech. Also assumed no scramble. Can’t see how it would have made sense to scramble.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 14
Combat Move - Russians
3 armour, 16 artilleries, 1 fighter, 48 infantry, 4 mech_infantrys and 1 tactical_bomber moved from Samara to Tambov
Combat - Russians
Battle in Tambov
Russians attack with 3 armour, 16 artilleries, 1 fighter, 48 infantry, 4 mech_infantrys and 1 tactical_bomber
Germans defend with 5 armour, 30 artilleries, 10 infantry and 44 mech_infantrys; Italians defend with 1 armour and 1 mech_infantry
Russians roll dice for 3 armour, 16 artilleries, 1 fighter, 48 infantry, 4 mech_infantrys and 1 tactical_bomber in Tambov, round 2 : 23/73 hits, 19.33 expected hits
Italians roll dice for 6 armour, 30 artilleries, 10 infantry and 45 mech_infantrys in Tambov, round 2 : 32/91 hits, 31.33 expected hits
32 infantry owned by the Russians, 1 mech_infantry owned by the Italians, 10 infantry owned by the Germans and 12 mech_infantrys owned by the Germans lost in Tambov
Russians roll dice for 3 armour, 16 artilleries, 1 fighter, 16 infantry, 4 mech_infantrys and 1 tactical_bomber in Tambov, round 3 : 14/41 hits, 14.00 expected hits
Italians roll dice for 6 armour, 30 artilleries and 32 mech_infantrys in Tambov, round 3 : 16/68 hits, 23.67 expected hits
16 infantry owned by the Russians and 14 mech_infantrys owned by the Germans lost in Tambov
Russians roll dice for 3 armour, 16 artilleries, 1 fighter, 4 mech_infantrys and 1 tactical_bomber in Tambov, round 4 : 14/25 hits, 9.33 expected hits
Italians roll dice for 6 armour, 30 artilleries and 18 mech_infantrys in Tambov, round 4 : 22/54 hits, 19.00 expected hits
4 mech_infantrys owned by the Russians, 2 armour owned by the Russians, 16 artilleries owned by the Russians and 14 mech_infantrys owned by the Germans lost in Tambov
1 armour owned by the Russians retreated to Samara
Italians win with 6 armour, 30 artilleries and 4 mech_infantrys remaining. Battle score for attacker is -42
Casualties for Russians: 2 armour, 16 artilleries, 48 infantry and 4 mech_infantrys
Casualties for Germans: 10 infantry and 40 mech_infantrys
Casualties for Italians: 1 mech_infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Tambov to Northwest Persia
6 aaGuns moved from Samara to Kazakhstan
Turn Complete - Russians
Combat Hit Differential Summary :
Italians : -4.00
Russians : 8.33
@simon33 good assumptions I ran a suicide mission with the Russians and took the default casualties so if you want to edit feel free.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 14
Combat Move - Japanese
1 bomber moved from Northern Territory to 34 Sea Zone
1 fighter moved from Japan to 22 Sea Zone
1 fighter, 1 infantry and 1 tactical_bomber moved from Northern Territory to South Australia
2 fighters and 2 infantry moved from Northern Territory to Queensland
4 artilleries and 4 infantry moved from Northern Territory to Western Australia
1 bomber, 2 fighters and 1 tactical_bomber moved from Northern Territory to 45 Sea Zone
1 fighter moved from Kiangsu to 21 Sea Zone
2 artilleries and 2 infantry moved from Dutch New Guinea to New Guinea
1 infantry moved from Tsinghai to Kazakhstan
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 21 Sea Zone
1 fighter moved from Kiangsu to Guam
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 3 carriers, 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 3 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in 22 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 22 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kazakhstan
Japanese attack with 1 infantry
Russians defend with 6 aaGuns
6 aaGuns owned by the Russians lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 1 infantry remaining. Battle score for attacker is 30
Casualties for Russians: 6 aaGuns
Battle in 34 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 34 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 21 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 21 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Guam
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 airfield, 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Guam, round 2 : 1/3 hits, 1.17 expected hits
Americans roll dice for 1 artillery and 1 infantry in Guam, round 2 : 1/2 hits, 0.67 expected hits
1 fighter owned by the Japanese and 1 infantry owned by the Americans lost in Guam
Japanese roll dice for 1 artillery and 1 infantry in Guam, round 3 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 artillery in Guam, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Guam, round 4 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 artillery in Guam, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Guam, round 5 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 artillery in Guam, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Guam, round 6 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 artillery in Guam, round 6 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Guam
Japanese win, taking Guam from Americans with 1 artillery remaining. Battle score for attacker is -6
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Western Australia
Japanese attack with 4 artilleries and 4 infantry
ANZAC defend with 1 harbour and 1 mech_infantry
Japanese roll dice for 4 artilleries and 4 infantry in Western Australia, round 2 : 2/8 hits, 2.67 expected hits
ANZAC roll dice for 1 mech_infantry in Western Australia, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the ANZAC lost in Western Australia
Japanese win, taking Western Australia from ANZAC with 4 artilleries and 4 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 mech_infantry
Battle in New Guinea
Japanese attack with 2 artilleries and 2 infantry
ANZAC defend with 1 artillery
Japanese roll dice for 2 artilleries and 2 infantry in New Guinea, round 2 : 1/4 hits, 1.33 expected hits
ANZAC roll dice for 1 artillery in New Guinea, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in New Guinea
Japanese win, taking New Guinea from ANZAC with 2 artilleries and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery
Battle in 45 Sea Zone
Japanese attack with 1 bomber, 2 fighters and 1 tactical_bomber
Americans defend with 1 battleship
Japanese roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 45 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
Americans roll dice for 1 battleship in 45 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese and 1 battleship owned by the Americans lost in 45 Sea Zone
Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 battleship
Battle in South Australia
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 mech_infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in South Australia, round 2 : 0/3 hits, 1.33 expected hits
ANZAC roll dice for 1 mech_infantry in South Australia, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in South Australia, round 3 : 1/3 hits, 1.33 expected hits
ANZAC roll dice for 1 mech_infantry in South Australia, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in South Australia
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 mech_infantry
Battle in Queensland
Japanese attack with 2 fighters and 2 infantry
ANZAC defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Japanese roll dice for 2 fighters and 2 infantry in Queensland, round 2 : 1/4 hits, 1.33 expected hits
ANZAC roll dice for 2 infantry in Queensland, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Queensland
Japanese roll dice for 2 fighters and 1 infantry in Queensland, round 3 : 2/3 hits, 1.17 expected hits
ANZAC roll dice for 1 infantry in Queensland, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Queensland
Japanese win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 2 infantry
Non Combat Move - Japanese
2 fighters moved from Queensland to Northern Territory
1 fighter and 1 tactical_bomber moved from South Australia to Northern Territory
1 artillery and 1 infantry moved from Northern Territory to Western Australia
1 bomber, 1 fighter and 1 tactical_bomber moved from 45 Sea Zone to Philippines
1 bomber moved from 34 Sea Zone to Philippines
1 fighter moved from 22 Sea Zone to 19 Sea Zone
1 fighter moved from 21 Sea Zone to 19 Sea Zone
1 carrier, 2 fighters and 2 transports moved from 37 Sea Zone to 19 Sea Zone
1 infantry moved from Amur to Manchuria
2 infantry moved from Buyant-Uhaa to Chahar
1 artillery and 1 infantry moved from Buyant-Uhaa to Jehol
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Hopei
1 infantry moved from Kiangsu to Anhwe
3 infantry moved from Eastern Persia to Persia
1 artillery and 2 infantry moved from India to West India
3 mech_infantrys moved from Szechwan to Sikang
1 mech_infantry moved from Yunnan to Sikang
2 fighters moved from Japan to 19 Sea Zone
Place Units - Japanese
2 carriers and 1 destroyer placed in 19 Sea Zone
1 carrier placed in 39 Sea Zone
1 artillery and 1 infantry placed in India
1 armour, 1 artillery and 1 infantry placed in French Indo China
1 fighter and 1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,4,5,1,1,4
Japanese collect 75 PUs (2 lost to blockades); end with 78 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 81 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
Combat Hit Differential Summary :
Americans : 0.33
ANZAC : 1.67
Japanese : -4.33
@simon33 I’ve pulled out every desperate act I could but it’s not enough. Good game sir. I will post the results. Thank you for the game
Good Game. Been a long time since we’ve played.