@koala I messed my maths up in the purchase phase and over repaired london. Changed 1 ipc of damage back which enabled the 3rd inf in egypt.
also forgot the us walk in to french guiana, also edited in.
FerrousGryphon (Allies+7) vs Simon33 (Axis) BM3
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TripleA Manual Gamesave Post: Italians round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 2 Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Italians 1 armour moved from Romania to Bessarabia Italians take Bessarabia from Russians 1 battleship and 2 cruisers moved from 99 Sea Zone to 98 Sea Zone 1 submarine moved from 96 Sea Zone to 98 Sea Zone 1 bomber and 2 fighters moved from Southern Italy to 98 Sea Zone 1 artillery and 1 infantry moved from Tobruk to Alexandria Purchase Units - Italians Italians buy 1 destroyer and 1 infantry; Remaining resources: 0 PUs; Combat - Italians
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Italians round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 2 Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Italians 1 armour moved from Romania to Bessarabia Italians take Bessarabia from Russians 1 battleship and 2 cruisers moved from 99 Sea Zone to 98 Sea Zone 1 submarine moved from 96 Sea Zone to 98 Sea Zone 1 bomber and 2 fighters moved from Southern Italy to 98 Sea Zone 1 artillery and 1 infantry moved from Tobruk to Alexandria 2 transports moved from 99 Sea Zone to 97 Sea Zone 1 infantry moved from Northern Italy to 97 Sea Zone 2 infantry moved from Southern Italy to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 infantry moved from 96 Sea Zone to Malta 2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Crete Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 1 PUs; Combat - Italians
Combat Hit Differential Summary :
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Use second attempt.
Scramble from Egypt?
I don’t see a better option for Italy here. I can’t retreat. Well, unless Germany build an airbase on Yugoslavia.
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Full scramble
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TripleA Manual Gamesave Post: Italians round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 2 Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Italians 1 armour moved from Romania to Bessarabia Italians take Bessarabia from Russians 1 battleship and 2 cruisers moved from 99 Sea Zone to 98 Sea Zone 1 submarine moved from 96 Sea Zone to 98 Sea Zone 1 bomber and 2 fighters moved from Southern Italy to 98 Sea Zone 1 artillery and 1 infantry moved from Tobruk to Alexandria 2 transports moved from 99 Sea Zone to 97 Sea Zone 1 infantry moved from Northern Italy to 97 Sea Zone 2 infantry moved from Southern Italy to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 infantry moved from 96 Sea Zone to Malta 2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Crete Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 1 PUs; Combat - Italians British scrambles 3 units out of Egypt to defend against the attack in 98 Sea Zone Battle in Crete Battle in Malta Battle in 98 Sea Zone Italians attack with 1 battleship, 1 bomber, 2 cruisers, 2 fighters and 1 submarine British defend with 1 carrier, 2 cruisers, 1 destroyer, 3 fighters, 2 submarines and 2 tactical_bombers British roll dice for 2 submarines in 98 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Italians roll dice for 1 bomber and 2 fighters in 98 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Italians roll dice for 1 battleship and 2 cruisers in 98 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
Combat Hit Differential Summary :
British : -0.33 Italians : 0.33
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Ok, assumed subs will fight.
4 total hits. One has to be on a ship. OOL?
And will subs fight if I continue? Or do you want to see defensive dice first?
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@simon33 Lose the subs, lose the destroyer, tip the carrier
I’ll give you the next OOL after the next round
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 2 Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Italians 1 armour moved from Romania to Bessarabia Italians take Bessarabia from Russians 1 battleship and 2 cruisers moved from 99 Sea Zone to 98 Sea Zone 1 submarine moved from 96 Sea Zone to 98 Sea Zone 1 bomber and 2 fighters moved from Southern Italy to 98 Sea Zone 1 artillery and 1 infantry moved from Tobruk to Alexandria 2 transports moved from 99 Sea Zone to 97 Sea Zone 1 infantry moved from Northern Italy to 97 Sea Zone 2 infantry moved from Southern Italy to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 infantry moved from 96 Sea Zone to Malta 2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Crete Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 1 PUs; Combat - Italians British scrambles 3 units out of Egypt to defend against the attack in 98 Sea Zone Battle in Crete Battle in Malta Battle in 98 Sea Zone Italians attack with 1 battleship, 1 bomber, 2 cruisers, 2 fighters and 1 submarine British defend with 1 carrier, 2 cruisers, 1 destroyer, 3 fighters, 2 submarines and 2 tactical_bombers British roll dice for 2 submarines in 98 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Italians roll dice for 1 bomber and 2 fighters in 98 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Italians roll dice for 1 battleship and 2 cruisers in 98 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Units damaged: 1 carrier owned by the British British roll dice for 1 carrier, 2 cruisers, 1 destroyer, 3 fighters and 2 tactical_bombers in 98 Sea Zone, round 2 : 4/9 hits, 4.67 expected hits Units damaged: 1 battleship owned by the Italians 1 tactical_bomber owned by the British, 1 destroyer owned by the British, 1 submarine owned by the British, 2 fighters owned by the Italians and 1 submarine owned by the Italians lost in 98 Sea Zone 2 cruisers owned by the Italians and 1 battleship owned by the Italians retreated to 99 Sea Zone British win, taking Crete from Neutral_Allies, taking Malta from British with 1 carrier, 2 cruisers, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Italians: 2 fighters and 1 submarine Casualties for British: 1 destroyer, 1 submarine and 1 tactical_bomber Battle in Alexandria Italians attack with 1 artillery and 1 infantry British defend with 1 armour Italians roll dice for 1 artillery and 1 infantry in Alexandria, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 armour in Alexandria, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Alexandria Italians win, taking Alexandria from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 6 Casualties for British: 1 armour Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt 1 fighter owned by the British forced to land in Egypt Non Combat Move - Italians Turning on Edit Mode EDIT: Removing units owned by British from 98 Sea Zone: 1 submarine EDIT: Adding units owned by British to Egypt: 1 tactical_bomber EDIT: Turning off Edit Mode 1 bomber moved from 98 Sea Zone to Southern Italy 1 aaGun, 1 artillery and 2 infantry moved from Yugoslavia to Romania 1 armour moved from Greece to Romania 1 artillery and 2 infantry moved from Greece to Bulgaria 1 mech_infantry moved from Tobruk to Tunisia Italians take Tunisia from Neutral_Axis 1 armour and 1 mech_infantry moved from Northern Italy to Romania Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 12 PUs; end with 13 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
British : -1.50 Italians : 0.67
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 2 Combat Move - ANZAC Purchase Units - ANZAC ANZAC buy 1 factory_minor, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat - ANZAC Non Combat Move - ANZAC 1 infantry moved from Dutch New Guinea to New Guinea 1 destroyer moved from 30 Sea Zone to 54 Sea Zone 2 aaGuns and 3 infantry moved from South Australia to Queensland 1 mech_infantry moved from New South Wales to Queensland 2 infantry moved from New South Wales to Queensland 3 fighters moved from New South Wales to Queensland 1 infantry moved from Malaya to Shan State Place Units - ANZAC 1 factory_minor placed in Queensland 1 infantry and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 81 Sea Zone to 98 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 3 Research Technology - Germans Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans 1 armour moved from Romania to Bessarabia Germans take Eastern Poland from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 6 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Germany to 114 Sea Zone 1 destroyer, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 infantry moved from 115 Sea Zone to Novgorod 1 battleship and 1 cruiser moved from 114 Sea Zone to 115 Sea Zone 2 fighters and 2 tactical_bombers moved from Southern Italy to 98 Sea Zone 3 bombers moved from Western Germany to 98 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 98 Sea Zone 1 mech_infantry moved from Germany to Baltic States Germans take Baltic States from Russians 1 fighter and 1 tactical_bomber moved from Western Germany to 98 Sea Zone 1 submarine moved from 110 Sea Zone to 114 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 114 Sea Zone Purchase Units - Germans Germans buy 1 artillery, 1 fighter, 1 infantry, 7 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat - Germans
Combat Hit Differential Summary :
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Scramble from Egypt?
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@simon33 No Scramble
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 3 Research Technology - Germans Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans 1 armour moved from Romania to Bessarabia Germans take Eastern Poland from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 6 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Germany to 114 Sea Zone 1 destroyer, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 infantry moved from 115 Sea Zone to Novgorod 1 battleship and 1 cruiser moved from 114 Sea Zone to 115 Sea Zone 2 fighters and 2 tactical_bombers moved from Southern Italy to 98 Sea Zone 3 bombers moved from Western Germany to 98 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 98 Sea Zone 1 mech_infantry moved from Germany to Baltic States Germans take Baltic States from Russians 1 fighter and 1 tactical_bomber moved from Western Germany to 98 Sea Zone 1 submarine moved from 110 Sea Zone to 114 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 114 Sea Zone Purchase Units - Germans Germans buy 1 artillery, 1 fighter, 1 infantry, 7 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat - Germans Battle in 114 Sea Zone Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber Russians defend with 1 cruiser Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the Russians lost in 114 Sea Zone Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Russians: 1 cruiser Battle in 115 Sea Zone Germans attack with 1 battleship, 1 cruiser, 1 destroyer and 1 transport Russians defend with 1 submarine Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 115 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Units damaged: 1 battleship owned by the Germans 1 submarine owned by the Russians lost in 115 Sea Zone Germans win with 1 battleship, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in 98 Sea Zone Germans attack with 3 bombers, 4 fighters and 4 tactical_bombers British defend with 1 carrier and 2 cruisers; French defend with 1 destroyer Germans roll dice for 3 bombers, 4 fighters and 4 tactical_bombers in 98 Sea Zone, round 2 : 5/11 hits, 6.67 expected hits British roll dice for 1 carrier, 2 cruisers and 1 destroyer in 98 Sea Zone, round 2 : 1/4 hits, 1.67 expected hits 1 destroyer owned by the French, 2 cruisers owned by the British, 1 fighter owned by the Germans and 1 carrier owned by the British lost in 98 Sea Zone Germans win with 3 bombers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 38 Casualties for Germans: 1 fighter Casualties for British: 1 carrier and 2 cruisers Casualties for French: 1 destroyer Battle in Novgorod Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to Western Germany 1 aaGun moved from Romania to Eastern Poland 2 aaGuns, 2 armour, 5 artilleries and 25 infantry moved from Romania to Bessarabia 5 armour and 4 mech_infantrys moved from Yugoslavia to Bessarabia 4 artilleries and 2 infantry moved from Slovakia Hungary to Romania 5 mech_infantrys moved from Germany to Romania 1 artillery and 1 infantry moved from Germany to Slovakia Hungary 1 armour moved from Northern Italy to Romania 2 bombers moved from 98 Sea Zone to Bessarabia 1 bomber moved from 98 Sea Zone to Bessarabia 1 fighter and 2 tactical_bombers moved from 98 Sea Zone to Alexandria 2 fighters and 2 tactical_bombers moved from 98 Sea Zone to Alexandria 2 artilleries and 1 infantry moved from Western Germany to Germany Place Units - Germans 1 submarine placed in 110 Sea Zone 1 artillery placed in France 1 infantry and 7 mech_infantrys placed in Germany 1 fighter placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,5 Germans collect 46 PUs; end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 53 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Germans : -0.50 British : -0.67 Russians : 0.83
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 3 Combat Move - Russians 2 infantry moved from Belarus to Novgorod 1 fighter moved from Belarus to Novgorod 1 tactical_bomber moved from Belarus to Novgorod 1 infantry moved from Belarus to Baltic States 1 fighter moved from Belarus to Baltic States 1 infantry moved from Belarus to Eastern Poland Purchase Units - Russians Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; Combat - Russians Battle in Eastern Poland Russians attack with 1 infantry Germans defend with 1 aaGun 1 aaGun owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 1 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 aaGun Battle in Novgorod Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Baltic States Russians attack with 1 fighter and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 1 infantry in Baltic States, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Baltic States, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Baltic States, round 4 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Baltic States, round 4 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 4 aaGuns, 2 armour, 2 artilleries, 14 infantry and 2 mech_infantrys moved from Belarus to Bryansk 1 artillery and 9 infantry moved from Russia to Bryansk 1 fighter moved from Baltic States to Bryansk 1 fighter and 1 tactical_bomber moved from Novgorod to Bryansk 1 infantry moved from Volgograd to Rostov 1 infantry moved from Volgograd to Tambov 6 infantry moved from Yenisey to Timguska 2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey 1 submarine moved from 105 Sea Zone to 91 Sea Zone Place Units - Russians 1 artillery and 9 infantry placed in Russia 2 infantry placed in Volgograd Turn Complete - Russians Russians collect 36 PUs; end with 36 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Combat Hit Differential Summary :
Germans : -1.33 Russians : -0.50
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TripleA Manual Gamesave Post: Russians round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 3 Combat Move - Russians 2 infantry moved from Belarus to Novgorod 1 fighter moved from Belarus to Novgorod 1 tactical_bomber moved from Belarus to Novgorod 1 infantry moved from Belarus to Baltic States 1 fighter moved from Belarus to Baltic States 1 infantry moved from Belarus to Eastern Poland Purchase Units - Russians Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; Combat - Russians Battle in Eastern Poland Russians attack with 1 infantry Germans defend with 1 aaGun 1 aaGun owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 1 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 aaGun Battle in Novgorod Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Baltic States Russians attack with 1 fighter and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 1 infantry in Baltic States, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Baltic States, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Baltic States, round 4 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Baltic States, round 4 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 4 aaGuns, 2 armour, 2 artilleries, 14 infantry and 2 mech_infantrys moved from Belarus to Bryansk 1 artillery and 9 infantry moved from Russia to Bryansk 1 fighter moved from Baltic States to Bryansk 1 fighter and 1 tactical_bomber moved from Novgorod to Bryansk 1 infantry moved from Volgograd to Rostov 1 infantry moved from Volgograd to Tambov 6 infantry moved from Yenisey to Timguska 2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey 1 submarine moved from 105 Sea Zone to 91 Sea Zone Place Units - Russians 1 artillery and 9 infantry placed in Russia 2 infantry placed in Volgograd Turn Complete - Russians Russians collect 36 PUs; end with 36 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 45 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Bryansk: 2 fighters and 1 tactical_bomber EDIT: Adding units owned by Russians to Russia: 2 fighters and 1 tactical_bomber EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -1.33 Russians : -0.50
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Please use the 2nd file I changed the landing point for my planes
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 3 Combat Move - Japanese 1 fighter moved from 41 Sea Zone to 80 Sea Zone 1 infantry moved from Yunnan to Shan State 1 mech_infantry moved from Hunan to Shan State 2 fighters and 1 tactical_bomber moved from French Indo China to Shan State 1 marine moved from Japan to 6 Sea Zone 1 battleship and 1 marine moved from 6 Sea Zone to 21 Sea Zone 1 marine moved from 21 Sea Zone to Guam 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 79 Sea Zone 1 infantry moved from 79 Sea Zone to West India 1 armour and 1 infantry moved from French Indo China to 36 Sea Zone 1 transport moved from 36 Sea Zone to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 armour and 1 infantry moved from 37 Sea Zone to Malaya Purchase Units - Japanese Japanese buy 2 artilleries, 2 carriers, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in 80 Sea Zone Japanese attack with 1 fighter British defend with 2 transports 2 transports owned by the British lost in 80 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 14 Casualties for British: 2 transports Battle in West India Battle in Guam Battle in Malaya Battle in Shan State Japanese attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber ANZAC defend with 1 infantry Japanese roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 : 1/5 hits, 2.00 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Shan State Japanese win, taking West India from UK_Pacific, taking Guam from Americans, taking Malaya from UK_Pacific, taking Shan State from UK_Pacific with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Non Combat Move - Japanese 1 submarine moved from 37 Sea Zone to 39 Sea Zone 1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 carrier and 2 tactical_bombers moved from 41 Sea Zone to 37 Sea Zone 1 carrier and 1 fighter moved from 41 Sea Zone to 79 Sea Zone 1 fighter moved from 80 Sea Zone to 79 Sea Zone 2 fighters and 1 tactical_bomber moved from Shan State to French Indo China 3 artilleries and 8 infantry moved from Hunan to Yunnan 3 infantry moved from Jehol to Chahar 1 aaGun and 5 infantry moved from Anhwe to Hunan 1 infantry moved from Jehol to Anhwe 1 mech_infantry moved from Kiangsu to Hunan 1 artillery and 1 infantry moved from Kiangsu to Anhwe 1 transport moved from 37 Sea Zone to 36 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 1 destroyer moved from 6 Sea Zone to 21 Sea Zone 1 submarine moved from 6 Sea Zone to 5 Sea Zone 2 fighters and 1 tactical_bomber moved from French Indo China to 6 Sea Zone 1 tactical_bomber moved from French Indo China to 6 Sea Zone 1 transport moved from 44 Sea Zone to 20 Sea Zone Place Units - Japanese 2 carriers placed in 6 Sea Zone 1 artillery and 2 infantry placed in Kiangsu 1 infantry and 2 mech_infantrys placed in French Indo China 1 artillery and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 58 PUs; end with 58 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
UK_Pacific : -0.33 Japanese : -1.00
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TripleA Manual Gamesave Post: UK_Pacific round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 3 Combat Move - Americans 4 infantry moved from Brazil to 86 Sea Zone 1 marine moved from Eastern United States to 101 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 1 marine and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 91 Sea Zone to Morocco Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs; Combat - Americans Battle in Morocco Americans attack with 1 artillery, 1 infantry and 1 marine Neutral_Axis defend with 1 infantry Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 artillery, 1 infantry and 1 marine in Morocco, round 2 : 1/3 hits, 1.00 expected hits Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis and 1 infantry owned by the Americans lost in Morocco Americans win, taking Morocco from Neutral_Axis with 1 artillery and 1 marine remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Neutral_Axis: 1 infantry Non Combat Move - Americans 4 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone 4 infantry moved from 91 Sea Zone to Gibraltar 1 bomber moved from United Kingdom to Gibraltar 1 armour moved from Western United States to Central United States 1 marine moved from Western United States to 10 Sea Zone 1 carrier, 1 cruiser, 2 destroyers and 1 marine moved from 10 Sea Zone to 26 Sea Zone 1 marine moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from Western United States to 26 Sea Zone Place Units - Americans 2 fighters placed in Western United States 1 infantry placed in Eastern United States 1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone 4 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Combat Move - Chinese Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Place Units - Chinese 1 infantry placed in Suiyuyan 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUs Combat Move - British 1 unit repaired. 1 artillery and 1 infantry moved from Iraq to Syria 1 infantry moved from British Somaliland to Italian Somaliland British take Italian Somaliland from Italians 3 fighters and 2 tactical_bombers moved from Egypt to 99 Sea Zone 2 infantry moved from India to West India 2 fighters moved from India to West India Purchase Units - British British buy 1 factory_minor and 2 fighters; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat - British Battle in 99 Sea Zone British attack with 3 fighters and 2 tactical_bombers Italians defend with 1 battleship, 2 cruisers and 1 transport British roll dice for 3 fighters and 2 tactical_bombers in 99 Sea Zone, round 2 : 5/5 hits, 2.83 expected hits Italians roll dice for 1 battleship, 2 cruisers and 1 transport in 99 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits 1 transport owned by the Italians, 2 cruisers owned by the Italians, 1 battleship owned by the Italians and 2 fighters owned by the British lost in 99 Sea Zone British win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 31 Casualties for British: 2 fighters Casualties for Italians: 1 battleship, 2 cruisers and 1 transport Battle in Syria British attack with 1 artillery and 1 infantry Neutral_Axis defend with 1 infantry British roll dice for 1 artillery and 1 infantry in Syria, round 2 : 1/2 hits, 0.67 expected hits Neutral_Axis roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in Syria British win, taking Syria from Neutral_Axis with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Battle in West India British attack with 2 fighters and 2 infantry Japanese defend with 1 infantry British roll dice for 2 fighters and 2 infantry in West India, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in West India British win, taking West India from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 2 fighters moved from West India to India 1 infantry moved from Iraq to Trans-Jordan 1 fighter and 2 tactical_bombers moved from 99 Sea Zone to Egypt 1 infantry moved from Union of South Africa to 71 Sea Zone 1 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone 1 artillery moved from British Somaliland to 76 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Egypt 1 infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 1 infantry moved from Persia to Eastern Persia British take Eastern Persia from Neutral_Allies 1 infantry moved from Persia to Iraq 1 infantry moved from Union of South Africa to Rhodesia 1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone 1 armour moved from 91 Sea Zone to Morocco 1 artillery moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Morocco 1 infantry moved from 91 Sea Zone to Gibraltar 1 bomber moved from United Kingdom to Gibraltar 1 fighter moved from United Kingdom to Gibraltar Place Units - British 1 factory_minor placed in Iraq 2 fighters placed in Egypt Turn Complete - British British collect 34 PUs; end with 36 PUs Place Units - UK_Pacific 2 artilleries and 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6 UK_Pacific collect 5 PUs (1 lost to blockades); end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Some Units in India change ownership: 2 artilleries and 1 infantry
Combat Hit Differential Summary :
British : 2.17 Italians : 0.33 Americans : -0.50 Neutral_Axis : 0.33 Japanese : -0.33
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 3 Combat Move - Italians 1 infantry moved from Romania to Eastern Poland 1 bomber moved from Southern Italy to Eastern Poland Purchase Units - Italians Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat - Italians Battle in Eastern Poland Italians attack with 1 bomber and 1 infantry Russians defend with 1 infantry Italians roll dice for 1 bomber and 1 infantry in Eastern Poland, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Italians win, taking Eastern Poland from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber moved from Eastern Poland to Bessarabia 1 aaGun, 2 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Romania to Bessarabia 1 infantry and 1 mech_infantry moved from Tunisia to Algeria Italians take Algeria from Neutral_Axis 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from Alexandria to Tobruk 1 aaGun moved from Northern Italy to Southern Italy Place Units - Italians 1 fighter and 2 infantry placed in Southern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians : 0.17 Russians : -0.33
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 3 Combat Move - ANZAC Purchase Units - ANZAC ANZAC buy 1 armour, 1 submarine and 1 transport; Remaining resources: 0 PUs; Non Combat Move - ANZAC 1 mech_infantry moved from New South Wales to Queensland 1 artillery moved from South Australia to New South Wales Place Units - ANZAC 1 armour placed in Queensland 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :