TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Combat Move - Russians Turn Complete - RussiansCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 1 infantry, 6 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 mech_infantrys moved from French Indo China to Burma
1 mech_infantry moved from Szechwan to Tsinghai
Japanese take Tsinghai from Chinese
1 mech_infantry moved from Anhwe to Suiyuyan
1 mech_infantry moved from Kweichow to Suiyuyan
1 mech_infantry moved from Szechwan to Shensi
1 mech_infantry moved from Kweichow to Shensi
1 bomber moved from Kiangsu to Suiyuyan
1 bomber moved from Kiangsu to Shensi
1 fighter and 1 tactical_bomber moved from Kweichow to Suiyuyan
1 fighter and 1 tactical_bomber moved from Kweichow to Shensi
1 tactical_bomber moved from Kweichow to Burma
2 fighters and 2 tactical_bombers moved from Shan State to Burma
1 destroyer moved from 6 Sea Zone to 1 Sea Zone
Combat - Japanese
Battle in 1 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
1 transport owned by the Americans lost in 1 Sea Zone
Japanese win, taking 1 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Suiyuyan
Japanese attack with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Suiyuyan, round 2 : 2/5 hits, 2.17 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 2 fighters, 2 mech_infantrys and 3 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 2 fighters, 2 mech_infantrys and 3 tactical_bombers in Burma, round 2 : 3/7 hits, 3.17 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Shensi
Japanese attack with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Shensi, round 2 : 2/5 hits, 2.17 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Shensi to Kweichow
1 fighter and 1 tactical_bomber moved from Suiyuyan to Kweichow
1 bomber moved from Suiyuyan to Kiangsu
1 bomber moved from Shensi to Kiangsu
1 fighter and 1 tactical_bomber moved from Burma to Shan State
1 mech_infantry moved from French Indo China to Shan State
1 submarine moved from 55 Sea Zone to 42 Sea Zone
2 destroyers moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from Japan to Korea
1 armour moved from Anhwe to Kweichow
2 mech_infantrys moved from Kiangsu to Kweichow
1 fighter and 1 tactical_bomber moved from Burma to Kweichow
1 tactical_bomber moved from Burma to Kweichow
1 submarine moved from 35 Sea Zone to 37 Sea Zone
Place Units - Japanese
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Kiangsu
2 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone
1 artillery and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs
Combat Hit Differential Summary :
Chinese : 0.33
UK_Pacific : 0.67
Japanese : -0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 2 fighters, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
4 fighters moved from 91 Sea Zone to 104 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 bomber moved from Northern Territory to 55 Sea Zone
7 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 10 Sea Zone to 1 Sea Zone
2 fighters moved from 10 Sea Zone to 1 Sea Zone
2 bombers moved from India to Burma
Combat - Americans
Battle in Burma
Americans attack with 2 bombers
Japanese defend with 1 mech_infantry
Americans roll dice for 2 bombers in Burma, round 2 : 2/2 hits, 1.33 expected hits
Japanese roll dice for 1 mech_infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 bomber owned by the Americans lost in Burma
Americans win with 1 bomber remaining. Battle score for attacker is -8
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 mech_infantry
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 4 fighters in 104 Sea Zone, round 2 : 4/5 hits, 2.33 expected hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 104 Sea Zone
Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 1 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 1 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 1 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 1 Sea Zone
Americans win, taking 1 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 1 bomber, 7 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber, 7 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 3/9 hits, 4.83 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 bomber, 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 bomber moved from 55 Sea Zone to Queensland
7 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry moved from Northern Territory to Queensland
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery, 7 fighters, 1 infantry and 1 tactical_bomber moved from 54 Sea Zone to Queensland
2 fighters moved from 1 Sea Zone to 26 Sea Zone
1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
2 bombers moved from Western United States to Queensland
3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
3 destroyers, 3 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 fighters moved from 104 Sea Zone to 91 Sea Zone
3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 artillery and 3 infantry moved from Morocco to Algeria
2 infantry moved from Algeria to Tunisia
1 artillery, 2 infantry and 2 mech_infantrys moved from Tunisia to Libya
2 mech_infantrys moved from Libya to Tobruk
1 armour moved from Tobruk to Egypt
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 artillery moved from British Columbia to Alaska
1 aaGun moved from Western United States to British Columbia
1 bomber moved from Burma to India
Place Units - Americans
1 carrier and 1 transport placed in 101 Sea Zone
3 artilleries and 3 infantry placed in Eastern United States
2 fighters placed in 101 Sea Zone
1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Germans : -0.17
Americans : 1.17
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 6 PUs;
Combat Move - Chinese
2 infantry moved from Kansu to Shensi
2 infantry moved from Kansu to Tsinghai
1 fighter moved from Kansu to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Tsinghai
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Tsinghai, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Tsinghai, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
Chinese roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 mech_infantry in Tsinghai, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Kansu
Turn Complete - Chinese
Chinese collect 2 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese : 0.33
Japanese : 1.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 4 artilleries and 9 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
2 infantry moved from Northwest Persia to Caucasus
2 fighters moved from Northwest Persia to Caucasus
1 artillery moved from Northwest Persia to Caucasus
1 fighter moved from Northwest Persia to Caucasus
1 tactical_bomber moved from Egypt to Caucasus
Combat - British
Battle in Caucasus
British attack with 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 mech_infantry
British roll dice for 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 1/7 hits, 3.00 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 1/2 hits, 0.83 expected hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus
British roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Caucasus, round 3 : 4/6 hits, 2.83 expected hits
Germans roll dice for 1 armour in Caucasus, round 3 : 1/1 hits, 0.50 expected hits
1 armour owned by the Germans and 1 infantry owned by the British lost in Caucasus
British win, taking Caucasus from Germans with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 2 infantry
Casualties for Germans: 1 armour and 1 mech_infantry
Non Combat Move - British
3 fighters and 1 tactical_bomber moved from Caucasus to Northwest Persia
1 armour, 1 artillery and 1 infantry moved from Persia to Northwest Persia
1 artillery and 7 infantry moved from Iraq to Northwest Persia
2 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Egypt to Trans-Jordan
2 armour moved from Tobruk to Egypt
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
2 infantry moved from Brazil to Suriname
British take Suriname from Dutch
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
Place Units - British
3 artilleries placed in Persia
1 artillery and 2 infantry placed in Iraq
3 infantry placed in Egypt
4 infantry placed in United Kingdom
Turn Complete - British
British collect 40 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUs
Place Units - UK_Pacific
1 artillery placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6,1,5
UK_Pacific collect 4 PUs (2 lost to blockades); end with 5 PUs
Some Units in India change ownership: 1 artillery
Combat Hit Differential Summary :
Germans : 0.67
British : -0.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Rostov to Caucasus
1 bomber moved from Southern Italy to Caucasus
1 armour moved from Rostov to Samara
Italians take Samara from Russians
Combat - Italians
Battle in Caucasus
Italians attack with 1 armour and 1 bomber
British defend with 1 artillery
Italians roll dice for 1 armour and 1 bomber in Caucasus, round 2 : 2/2 hits, 1.17 expected hits
British roll dice for 1 artillery in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Caucasus
Italians win, taking Caucasus from British with 1 armour and 1 bomber remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Non Combat Move - Italians
1 bomber moved from Caucasus to Bulgaria
1 armour moved from Rostov to Kazakhstan
1 aaGun moved from Rostov to Volgograd
1 mech_infantry moved from Romania to Ukraine
1 fighter moved from Southern Italy to Volgograd
1 armour moved from Northern Italy to Romania
Place Units - Italians
1 fighter placed in Southern Italy
2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians : 0.83
British : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 2 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
Combat - ANZAC
Battle in Celebes
Battle in Sumatra
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 2 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 2 infantry in Sumatra, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Sumatra
Japanese win, taking Celebes from Japanese with 1 infantry remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in 37 Sea Zone
ANZAC attack with 1 destroyer and 1 transport
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 37 Sea Zone
ANZAC win, taking 37 Sea Zone from Japanese with 1 destroyer and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Malaya
Non Combat Move - ANZAC
Place Units - ANZAC
2 infantry placed in Queensland
1 transport placed in 54 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,5
ANZAC collect 15 PUs (2 lost to blockades); end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
ANZAC : 0.33
Japanese : 0.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
1 infantry moved from Northwest Persia to Caucasus
Combat - French
Battle in Caucasus
French attack with 1 infantry
Italians defend with 1 armour
French roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits
French roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 armour in Caucasus, round 3 : 0/1 hits, 0.50 expected hits
French roll dice for 1 infantry in Caucasus, round 4 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 armour in Caucasus, round 4 : 1/1 hits, 0.50 expected hits
1 infantry owned by the French lost in Caucasus
Italians win with 1 armour remaining. Battle score for attacker is -3
Casualties for French: 1 infantry
Non Combat Move - French
1 infantry moved from Libya to Tobruk
Turn Complete - French
Combat Hit Differential Summary :
Italians : -0.50
French : -0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 8 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - Germans
1 armour and 1 mech_infantry moved from Russia to Novosibirsk
Germans take Novosibirsk from Russians
1 armour moved from Russia to Vologda
1 mech_infantry moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
2 mech_infantrys moved from Novgorod to Vologda
1 bomber moved from Ukraine to Persia
1 bomber moved from Bryansk to Vologda
1 submarine moved from 112 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
Combat - Germans
Strategic bombing raid in Persia
AA fire in Persia : 0/1 hits, 0.17 expected hits
Bombing raid in Persia rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Persia causes 6 damage total.
Battle in 104 Sea Zone
Germans attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Vologda
Germans attack with 1 armour, 1 bomber and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Vologda, round 2 : 1/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Vologda to Volgograd
1 bomber moved from Persia to Kazakhstan
5 artilleries moved from Russia to Samara
2 mech_infantrys moved from Russia to Kazakhstan
2 armour moved from Russia to Kazakhstan
1 armour and 1 mech_infantry moved from Tambov to Kazakhstan
11 armour moved from Russia to Volgograd
5 mech_infantrys moved from Bryansk to Rostov
2 armour and 1 mech_infantry moved from Ukraine to Rostov
2 mech_infantrys moved from Eastern Poland to Bryansk
2 fighters and 2 tactical_bombers moved from Rostov to Volgograd
1 fighter and 1 tactical_bomber moved from Rostov to Ukraine
2 aaGuns moved from Rostov to Volgograd
1 infantry moved from Norway to 112 Sea Zone
2 infantry moved from Western Germany to 112 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 3 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from France to Yugoslavia
1 fighter and 1 tactical_bomber moved from Western Germany to Southern Italy
2 fighters and 2 tactical_bombers moved from 104 Sea Zone to 110 Sea Zone
2 mech_infantrys moved from Western Germany to Yugoslavia
Place Units - Germans
1 carrier, 1 destroyer and 1 transport placed in 110 Sea Zone
1 submarine placed in 112 Sea Zone
1 armour and 2 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
1 bomber and 2 fighters placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2
Germans collect 59 PUs (2 lost to blockades); end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUs
Combat Hit Differential Summary :
Germans : 0.17
AA fire in Persia : : -0.17
Americans : -0.33
Russians : -0.33
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 8 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - Germans
1 armour and 1 mech_infantry moved from Russia to Novosibirsk
Germans take Novosibirsk from Russians
1 armour moved from Russia to Vologda
1 mech_infantry moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
2 mech_infantrys moved from Novgorod to Vologda
1 bomber moved from Ukraine to Persia
1 bomber moved from Bryansk to Vologda
1 submarine moved from 112 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
Combat - Germans
Strategic bombing raid in Persia
AA fire in Persia : 0/1 hits, 0.17 expected hits
Bombing raid in Persia rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Persia causes 6 damage total.
Battle in 104 Sea Zone
Germans attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Vologda
Germans attack with 1 armour, 1 bomber and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Vologda, round 2 : 1/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Vologda to Volgograd
1 bomber moved from Persia to Kazakhstan
5 artilleries moved from Russia to Samara
2 mech_infantrys moved from Russia to Kazakhstan
2 armour moved from Russia to Kazakhstan
1 armour and 1 mech_infantry moved from Tambov to Kazakhstan
11 armour moved from Russia to Volgograd
5 mech_infantrys moved from Bryansk to Rostov
2 armour and 1 mech_infantry moved from Ukraine to Rostov
2 mech_infantrys moved from Eastern Poland to Bryansk
2 fighters and 2 tactical_bombers moved from Rostov to Volgograd
1 fighter and 1 tactical_bomber moved from Rostov to Ukraine
2 aaGuns moved from Rostov to Volgograd
1 infantry moved from Norway to 112 Sea Zone
2 infantry moved from Western Germany to 112 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 3 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from France to Yugoslavia
1 fighter and 1 tactical_bomber moved from Western Germany to Southern Italy
2 fighters and 2 tactical_bombers moved from 104 Sea Zone to 110 Sea Zone
2 mech_infantrys moved from Western Germany to Yugoslavia
Place Units - Germans
1 carrier, 1 destroyer and 1 transport placed in 110 Sea Zone
1 submarine placed in 112 Sea Zone
1 armour and 2 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
1 bomber and 2 fighters placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2
Germans collect 59 PUs (2 lost to blockades); end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Sikang: 1 armour and 1 mech_infantry
EDIT: Adding units owned by Germans to Yunnan: 1 armour and 1 mech_infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.17
AA fire in Persia : : -0.17
Americans : -0.33
Russians : -0.33
Use 2nd Germany file, please.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - Russians
17 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
Combat - Russians
Non Combat Move - Russians
2 aaGuns moved from Amur to Manchuria
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 destroyers, 1 fighter, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 artilleries, 9 infantry and 1 tactical_bomber moved from Korea to Manchuria
1 infantry moved from Korea to Amur
Japanese take Amur from Russians
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
2 battleships moved from 35 Sea Zone to 19 Sea Zone
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
1 destroyer moved from 45 Sea Zone to 55 Sea Zone
1 fighter moved from Japan to Manchuria
2 bombers moved from Kiangsu to Manchuria
1 fighter and 2 tactical_bombers moved from Kweichow to Manchuria
1 fighter moved from Kweichow to Manchuria
1 fighter and 1 tactical_bomber moved from Kweichow to Manchuria
1 artillery moved from Yunnan to Burma
1 mech_infantry moved from Yunnan to Burma
1 artillery and 1 mech_infantry moved from Shan State to Malaya
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 submarine moved from 42 Sea Zone to 37 Sea Zone
1 fighter moved from Shan State to 41 Sea Zone
1 tactical_bomber moved from Shan State to Malaya
1 mech_infantry moved from French Indo China to Malaya
1 mech_infantry moved from French Indo China to Burma
2 mech_infantrys moved from Suiyuyan to Shensi
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Kweichow to Shensi
1 mech_infantry moved from Tsinghai to Shensi
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 37 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
ANZAC roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from ANZAC with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in Java
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 artillery
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 3 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 artillery in Java, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Java
Japanese roll dice for 1 artillery in Java, round 4 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery in Java, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 artillery owned by the ANZAC lost in Java
ANZAC win with no units remaining. Battle score for attacker is -3
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for ANZAC: 1 artillery
Battle in Manchuria
Japanese attack with 4 artilleries, 2 bombers, 4 fighters, 10 infantry and 4 tactical_bombers
Russians defend with 2 aaGuns and 17 infantry
AA fire in Manchuria : 0/6 hits, 1.00 expected hits
Japanese roll dice for 2 battleships in Manchuria, round 2 : 0/2 hits, 1.33 expected hits
Japanese roll dice for 4 artilleries, 2 bombers, 4 fighters, 10 infantry and 4 tactical_bombers in Manchuria, round 2 : 11/24 hits, 9.67 expected hits
Chinese roll dice for 2 aaGuns and 17 infantry in Manchuria, round 2 : 8/17 hits, 5.67 expected hits
8 infantry owned by the Japanese, 9 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Manchuria
Japanese roll dice for 4 artilleries, 2 bombers, 4 fighters, 2 infantry and 4 tactical_bombers in Manchuria, round 3 : 8/16 hits, 8.00 expected hits
Chinese roll dice for 8 infantry in Manchuria, round 3 : 1/8 hits, 2.67 expected hits
1 infantry owned by the Japanese and 8 infantry owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Chinese with 4 artilleries, 2 bombers, 4 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 34
Casualties for Japanese: 9 infantry
Casualties for Russians: 2 aaGuns and 17 infantry
Battle in Malaya
Japanese attack with 1 artillery, 2 mech_infantrys and 1 tactical_bomber
ANZAC defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery, 2 mech_infantrys and 1 tactical_bomber in Malaya, round 2 : 1/4 hits, 1.33 expected hits
UK_Pacific roll dice for 2 infantry in Malaya, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC lost in Malaya
Japanese roll dice for 1 artillery, 2 mech_infantrys and 1 tactical_bomber in Malaya, round 3 : 0/4 hits, 1.33 expected hits
UK_Pacific roll dice for 1 infantry in Malaya, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Malaya
Japanese roll dice for 1 artillery, 1 mech_infantry and 1 tactical_bomber in Malaya, round 4 : 2/3 hits, 1.17 expected hits
UK_Pacific roll dice for 1 infantry in Malaya, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Burma
Japanese attack with 1 artillery and 2 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 1 artillery and 2 mech_infantrys in Burma, round 2 : 2/3 hits, 0.83 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shensi
Japanese attack with 3 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 3 mech_infantrys and 1 tactical_bomber in Shensi, round 2 : 1/4 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 tactical_bomber moved from Shensi to Yunnan
1 tactical_bomber moved from Malaya to Yunnan
1 fighter moved from 41 Sea Zone to Shan State
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Shan State
1 mech_infantry moved from French Indo China to Shan State
1 armour and 3 mech_infantrys moved from Kweichow to Szechwan
4 mech_infantrys moved from Kiangsu to Kweichow
3 aaGuns moved from Korea to Manchuria
1 tactical_bomber moved from Manchuria to Kweichow
1 fighter moved from Manchuria to Anhwe
3 fighters and 3 tactical_bombers moved from Manchuria to Jehol
2 bombers moved from Manchuria to Kweichow
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Shan State
1 fighter moved from 44 Sea Zone to 35 Sea Zone
2 destroyers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 mech_infantry moved from Shan State to Malaya
1 artillery moved from Yunnan to Shan State
1 armour and 2 mech_infantrys moved from Kweichow to Yunnan
1 armour and 1 mech_infantry moved from Szechwan to Kweichow
Place Units - Japanese
1 armour and 2 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Kiangsu
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
2 destroyers placed in 6 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs
Combat Hit Differential Summary :
ANZAC : 0.67
Chinese : 1.33
AA fire in Manchuria : : -1.00
UK_Pacific : -0.67
Japanese : -1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 7 destroyers, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 54 Sea Zone to 55 Sea Zone
7 fighters and 1 tactical_bomber moved from Queensland to 55 Sea Zone
3 bombers moved from Queensland to Burma
1 bomber moved from India to Burma
1 fighter moved from 55 Sea Zone to 42 Sea Zone
2 destroyers moved from 91 Sea Zone to 104 Sea Zone
4 fighters moved from 91 Sea Zone to 104 Sea Zone
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 1 carrier, 2 fighters, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 submarine moved from 1 Sea Zone to 10 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in 42 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 104 Sea Zone
Americans attack with 2 destroyers and 4 fighters
Germans defend with 1 destroyer and 1 submarine
Americans roll dice for 2 destroyers and 4 fighters in 104 Sea Zone, round 2 : 1/6 hits, 2.67 expected hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 submarine owned by the Germans lost in 104 Sea Zone
Americans roll dice for 2 destroyers and 4 fighters in 104 Sea Zone, round 3 : 4/6 hits, 2.67 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 2 destroyers and 4 fighters remaining. Battle score for attacker is 14
Casualties for Germans: 1 destroyer and 1 submarine
Battle in Burma
Americans attack with 4 bombers
Japanese defend with 1 artillery and 2 mech_infantrys
Americans roll dice for 4 bombers in Burma, round 2 : 1/4 hits, 2.67 expected hits
Japanese roll dice for 1 artillery and 2 mech_infantrys in Burma, round 2 : 0/3 hits, 1.00 expected hits
1 mech_infantry owned by the Japanese lost in Burma
Americans roll dice for 4 bombers in Burma, round 3 : 3/4 hits, 2.67 expected hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Burma, round 3 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 bomber owned by the Americans lost in Burma
Americans win with 3 bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 artillery and 2 mech_infantrys
Casualties for Americans: 1 bomber
Battle in 55 Sea Zone
Americans attack with 6 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 6 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 4/7 hits, 3.67 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
6 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
1 fighter moved from 42 Sea Zone to 54 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
3 bombers moved from Burma to India
1 aaGun moved from British Columbia to Alaska
1 armour moved from Egypt to Iraq
2 mech_infantrys moved from Tobruk to Egypt
1 artillery and 2 infantry moved from Libya to Tobruk
2 infantry moved from Tunisia to Libya
1 artillery and 3 infantry moved from Algeria to Tunisia
3 infantry moved from Morocco to Algeria
1 mech_infantry moved from Morocco to Tunisia
1 submarine moved from 93 Sea Zone to 97 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
4 fighters moved from 104 Sea Zone to 91 Sea Zone
Place Units - Americans
2 infantry and 2 mech_infantrys placed in Eastern United States
3 destroyers placed in 101 Sea Zone
4 destroyers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Germans : -0.83
Americans : -1.67
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Tsinghai
Chinese take Tsinghai from Japanese
1 fighter moved from Kansu to Shensi
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
2 infantry moved from Kansu to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 2 mech_infantrys
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 2 mech_infantrys in Shensi, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 2 mech_infantrys in Shensi, round 3 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese lost in Shensi
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 5 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Shensi, round 5 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 5
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 mech_infantrys
Non Combat Move - Chinese
1 fighter moved from Shensi to Kansu
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : -0.83
Japanese : -1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 39 PUs;
British buy 3 armour, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 1 PUs;
Combat Move - British
2 infantry moved from Northwest Persia to Caucasus
3 fighters and 1 tactical_bomber moved from Northwest Persia to Caucasus
Combat - British
Battle in Caucasus
British attack with 3 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 armour
British roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 3/6 hits, 2.50 expected hits
Italians roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Caucasus
British win, taking Caucasus from Italians with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 fighters and 1 tactical_bomber moved from Caucasus to Northwest Persia
2 armour moved from Northwest Persia to Persia
1 artillery and 4 infantry moved from Iraq to Persia
2 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Egypt to Trans-Jordan
2 armour moved from Egypt to Iraq
1 armour moved from Morocco to Tunisia
1 infantry moved from Morocco to Algeria
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from Suriname to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
Place Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from India: 1 infantry
EDIT: Adding units owned by British to Burma: 1 infantry
EDIT: Changing ownership of Burma from Japanese to UK_Pacific
EDIT: Turning off Edit Mode
3 infantry placed in Persia
3 armour placed in Iraq
3 mech_infantrys placed in Egypt
Turn Complete - British
British collect 40 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUs
Place Units - UK_Pacific
1 artillery placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,2,3,6
UK_Pacific collect 3 PUs (3 lost to blockades); end with 4 PUs
Some Units in India change ownership: 1 artillery
Combat Hit Differential Summary :
British : 0.50
Italians : -0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 armour, 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Kazakhstan to Caucasus
1 armour moved from Samara to Caucasus
1 mech_infantry moved from Ukraine to Caucasus
1 fighter moved from Volgograd to Caucasus
1 fighter moved from Bryansk to Caucasus
1 bomber moved from Bulgaria to Caucasus
Combat - Italians
Battle in Caucasus
Italians attack with 2 armour, 1 bomber, 2 fighters and 1 mech_infantry
British defend with 2 infantry
Italians roll dice for 2 armour, 1 bomber, 2 fighters and 1 mech_infantry in Caucasus, round 2 : 3/6 hits, 2.83 expected hits
British roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Caucasus
Italians win, taking Caucasus from British with 2 armour, 1 bomber, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Italians
2 fighters moved from Caucasus to Ukraine
1 armour moved from Romania to Ukraine
1 aaGun moved from Volgograd to Caucasus
1 bomber moved from Caucasus to Bulgaria
2 mech_infantrys moved from Northern Italy to Romania
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 infantry placed in Southern Italy
1 armour and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3
Italians collect 17 PUs (4 lost to blockades); end with 17 PUs
Combat Hit Differential Summary :
Italians : 0.17
British : -0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 3 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 armour moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from New South Wales to Queensland
Combat - ANZAC
Battle in Sumatra
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 armour and 1 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 armour and 1 infantry in Sumatra, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 armour and 1 infantry in Sumatra, round 4 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Sumatra, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sumatra
ANZAC win, taking Sumatra from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
Place Units - ANZAC
2 transports placed in 54 Sea Zone
1 infantry placed in Queensland
1 artillery and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
ANZAC : -1.00
Japanese : -1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Germans
Germans buy 2 armour, 1 carrier, 1 destroyer, 1 fighter, 8 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Novosibirsk to Yenisey
Germans take Timguska from Russians
Germans take Yenisey from Russians
1 armour moved from Vologda to Evenkiyskiy
Germans take Urals from Russians
Germans take Evenkiyskiy from Russians
13 armour, 1 bomber, 2 fighters, 3 mech_infantrys and 2 tactical_bombers moved from Volgograd to Northwest Persia
2 armour and 6 mech_infantrys moved from Rostov to Northwest Persia
1 fighter and 1 tactical_bomber moved from Ukraine to Northwest Persia
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 submarine moved from 112 Sea Zone to 104 Sea Zone
2 fighters and 2 tactical_bombers moved from 110 Sea Zone to 104 Sea Zone
2 fighters moved from Western Germany to 104 Sea Zone
1 armour and 1 mech_infantry moved from Yunnan to Burma
1 bomber moved from Kazakhstan to Burma
3 armour and 3 mech_infantrys moved from Kazakhstan to Northwest Persia
Combat - Germans
Battle in 104 Sea Zone
Germans attack with 1 destroyer, 4 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 2 destroyers
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer, 4 fighters and 2 tactical_bombers in 104 Sea Zone, round 2 : 3/7 hits, 3.67 expected hits
Americans roll dice for 2 destroyers in 104 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
2 destroyers owned by the Americans lost in 104 Sea Zone
Germans win with 1 destroyer, 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Americans: 2 destroyers
Battle in Burma
Germans attack with 1 armour, 1 bomber and 1 mech_infantry
British defend with 1 infantry
Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Burma, round 2 : 3/3 hits, 1.33 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Burma
Germans win, taking Burma from UK_Pacific with 1 armour and 1 bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Northwest Persia
Germans attack with 18 armour, 1 bomber, 3 fighters, 12 mech_infantrys and 3 tactical_bombers
British defend with 3 artilleries, 3 fighters, 15 infantry and 1 tactical_bomber
Germans roll dice for 18 armour, 1 bomber, 3 fighters, 12 mech_infantrys and 3 tactical_bombers in Northwest Persia, round 2 : 14/37 hits, 15.17 expected hits
British roll dice for 3 artilleries, 3 fighters, 15 infantry and 1 tactical_bomber in Northwest Persia, round 2 : 11/22 hits, 8.50 expected hits
11 mech_infantrys owned by the Germans and 14 infantry owned by the British lost in Northwest Persia
18 armour owned by the Germans and 1 mech_infantry owned by the Germans retreated to Caucasus
British win with 3 artilleries, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Germans: 11 mech_infantrys
Casualties for British: 14 infantry
Non Combat Move - Germans
2 aaGuns moved from Volgograd to Caucasus
2 aaGuns moved from Rostov to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
2 mech_infantrys moved from Bryansk to Caucasus
3 mech_infantrys moved from Russia to Kazakhstan
1 mech_infantry moved from Novosibirsk to Caucasus
3 fighters and 3 tactical_bombers moved from Northwest Persia to Caucasus
1 bomber moved from Northwest Persia to Ukraine
5 artilleries moved from Samara to Kazakhstan
2 mech_infantrys moved from Vologda to Kazakhstan
1 mech_infantry moved from Nenetsia to Samara
1 bomber moved from Burma to Yunnan
4 fighters and 2 tactical_bombers moved from 104 Sea Zone to 110 Sea Zone
Place Units - Germans
1 carrier, 1 destroyer and 1 transport placed in 110 Sea Zone
2 armour and 1 mech_infantry placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
1 fighter and 1 mech_infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6
Germans collect 66 PUs; end with 66 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs
Combat Hit Differential Summary :
Germans : 0.50
British : 2.50
Americans : -0.67
UK_Pacific : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :