1d6: 5
2019 dawgoneit (Axis) vs SixUnder (Allies) BM Game 3
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone Non Combat Move - ANZAC Turning on Edit Mode EDIT: Removing units owned by ANZAC from New Zealand: 1 infantry EDIT: Adding units owned by ANZAC to Queensland: 1 infantry EDIT: Turning off Edit Mode Place Units - ANZAC 1 artillery placed in New South Wales 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Combat - French Turn Complete - French
Combat Hit Differential Summary :
Territory Summary for ANZAC and French :
Queensland : 1 aaGun, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 4 infantry New Zealand : 1 airfield and 1 harbour New South Wales : 1 artillery, 1 factory_minor and 1 harbour New Guinea : 1 aaGun and 1 infantry Dutch New Guinea : 1 flag 54 Sea Zone : 1 cruiser, 2 destroyers, 5 submarines and 1 transport 62 Sea Zone : 1 submarine and 1 transport Gibraltar : 1 fighter Egypt : 2 infantry United Kingdom : 2 infantry 81 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 45 / 60 Russians : 31 / 48 Japanese : 59 / 67 Americans : 53 / 73 Chinese : 4 / 4 British : 34 / 36 UK_Pacific : 5 / 9 Italians : 17 / 17 ANZAC : 10 / 17 French : 0 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 7 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 113 times 2 was rolled 115 times 3 was rolled 108 times 4 was rolled 96 times 5 was rolled 130 times 6 was rolled 103 times Average roll : 3.487 Median : 3.000 Variance : 1.022 Standard Deviation : 1.011 Total rolls : 665 Null / Other 1 was rolled 2 times 2 was rolled 1 times 3 was rolled 1 times 4 was rolled 2 times 6 was rolled 1 times Average roll : 3.000 Median : 3.000 Variance : 0.472 Standard Deviation : 0.687 Total rolls : 7 Germans Combat 1 was rolled 38 times 2 was rolled 27 times 3 was rolled 32 times 4 was rolled 28 times 5 was rolled 38 times 6 was rolled 31 times Average roll : 3.485 Median : 3.500 Variance : 0.587 Standard Deviation : 0.766 Total rolls : 194 British Combat 1 was rolled 14 times 2 was rolled 11 times 3 was rolled 17 times 4 was rolled 16 times 5 was rolled 18 times 6 was rolled 12 times Average roll : 3.557 Median : 4.000 Variance : 0.452 Standard Deviation : 0.672 Total rolls : 88 Italians Combat 1 was rolled 7 times 2 was rolled 7 times 3 was rolled 4 times 4 was rolled 4 times 5 was rolled 7 times 6 was rolled 3 times Average roll : 3.188 Median : 3.000 Variance : 0.559 Standard Deviation : 0.748 Total rolls : 32 French Combat 1 was rolled 2 times 2 was rolled 4 times 3 was rolled 9 times 4 was rolled 2 times 5 was rolled 4 times 6 was rolled 4 times Average roll : 3.560 Median : 3.000 Variance : 1.368 Standard Deviation : 1.170 Total rolls : 25 Americans Combat 1 was rolled 3 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 3 times 5 was rolled 1 times 6 was rolled 5 times Average roll : 3.867 Median : 4.000 Variance : 0.821 Standard Deviation : 0.906 Total rolls : 15 Neutral_Allies Combat 2 was rolled 1 times 3 was rolled 4 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 4.091 Median : 4.000 Variance : 1.083 Standard Deviation : 1.041 Total rolls : 11 Chinese Combat 1 was rolled 9 times 2 was rolled 13 times 3 was rolled 8 times 4 was rolled 7 times 5 was rolled 21 times 6 was rolled 12 times Average roll : 3.771 Median : 4.000 Variance : 1.903 Standard Deviation : 1.380 Total rolls : 70 UK_Pacific Combat 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 4.500 Median : 4.500 Variance : 0.444 Standard Deviation : 0.667 Total rolls : 4 Neutral_Axis Combat 2 was rolled 2 times 3 was rolled 1 times 4 was rolled 2 times 5 was rolled 3 times 6 was rolled 2 times Average roll : 4.200 Median : 4.500 Variance : 0.593 Standard Deviation : 0.770 Total rolls : 10 Russians Combat 1 was rolled 13 times 2 was rolled 13 times 3 was rolled 16 times 4 was rolled 14 times 5 was rolled 12 times 6 was rolled 3 times Average roll : 3.113 Median : 3.000 Variance : 1.469 Standard Deviation : 1.212 Total rolls : 71 Japanese Combat 1 was rolled 25 times 2 was rolled 35 times 3 was rolled 13 times 4 was rolled 15 times 5 was rolled 24 times 6 was rolled 26 times Average roll : 3.406 Median : 3.000 Variance : 2.350 Standard Deviation : 1.533 Total rolls : 138
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 12 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 10 armour and 5 mech_infantrys moved from Eastern Poland to Bryansk 6 armour, 4 artilleries, 2 bombers, 4 fighters, 28 infantry, 3 mech_infantrys and 4 tactical_bombers moved from Western Ukraine to Bryansk 1 infantry moved from Ukraine to Bryansk 10 artilleries moved from Eastern Poland to Belarus 3 armour moved from Romania to Belarus 3 armour and 7 mech_infantrys moved from Germany to Baltic States 1 mech_infantry moved from Western Germany to Poland 1 submarine moved from 119 Sea Zone to 125 Sea Zone 1 cruiser moved from 125 Sea Zone to 127 Sea Zone Combat - Germans Battle in Belarus Germans attack with 3 armour and 10 artilleries Russians defend with 1 artillery and 1 infantry Germans roll dice for 3 armour and 10 artilleries in Belarus, round 2 : 6/13 hits, 4.83 expected hits Russians roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 3 armour and 10 artilleries remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 1 infantry Battle in Bryansk Germans attack with 16 armour, 4 artilleries, 2 bombers, 4 fighters, 29 infantry, 8 mech_infantrys and 4 tactical_bombers Russians defend with 1 aaGun, 2 armour, 1 artillery, 2 fighters, 42 infantry, 2 mech_infantrys and 1 tactical_bomber AA fire in Bryansk : 0/3 hits, 0.50 expected hits Germans roll dice for 16 armour, 4 artilleries, 2 bombers, 4 fighters, 29 infantry, 8 mech_infantrys and 4 tactical_bombers in Bryansk, round 2 : 19/67 hits, 22.17 expected hits Russians roll dice for 1 aaGun, 2 armour, 1 artillery, 2 fighters, 42 infantry, 2 mech_infantrys and 1 tactical_bomber in Bryansk, round 2 : 18/50 hits, 17.83 expected hits 18 infantry owned by the Russians, 18 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Bryansk Germans roll dice for 16 armour, 4 artilleries, 2 bombers, 4 fighters, 11 infantry, 8 mech_infantrys and 4 tactical_bombers in Bryansk, round 3 : 13/49 hits, 19.17 expected hits Russians roll dice for 2 armour, 1 artillery, 2 fighters, 24 infantry, 2 mech_infantrys and 1 tactical_bomber in Bryansk, round 3 : 11/32 hits, 11.83 expected hits 13 infantry owned by the Russians and 11 infantry owned by the Germans lost in Bryansk Germans roll dice for 16 armour, 4 artilleries, 2 bombers, 4 fighters, 8 mech_infantrys and 4 tactical_bombers in Bryansk, round 4 : 20/38 hits, 17.33 expected hits Russians roll dice for 2 armour, 1 artillery, 2 fighters, 11 infantry, 2 mech_infantrys and 1 tactical_bomber in Bryansk, round 4 : 9/19 hits, 7.50 expected hits 2 mech_infantrys owned by the Russians, 1 tactical_bomber owned by the Russians, 11 infantry owned by the Russians, 2 fighters owned by the Russians, 2 armour owned by the Russians, 1 artillery owned by the Russians, 1 artillery owned by the Germans and 8 mech_infantrys owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 16 armour, 3 artilleries, 2 bombers, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 63 Casualties for Germans: 1 artillery, 29 infantry and 8 mech_infantrys Casualties for Russians: 1 aaGun, 2 armour, 1 artillery, 2 fighters, 42 infantry, 2 mech_infantrys and 1 tactical_bomber Non Combat Move - Germans 2 bombers, 4 fighters and 4 tactical_bombers moved from Bryansk to Western Ukraine Place Units - Germans 5 mech_infantrys placed in Germany 3 infantry placed in Normandy Bordeaux 1 artillery and 2 infantry placed in France 7 infantry placed in Western Germany Turn Complete - Germans Germans collect 47 PUs; end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Germans : -5.50 AA fire in Bryansk : : -0.50 Russians : 0.17
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@dawgoneit
I am so confused. lol. I ran the calculator on russias last turn, showed me you hadlike a 32% chance to take Bryansk. So i logged in today, and seen you take it… im like wow nice dice. Then i see a -5.0 roll for you. So i pulled up the history on the combat, shows you at 100% before combat to win. I would of never left them sit there like that. I am so confused, but as they say, it is what it is. -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Russians Russians buy 16 infantry; Remaining resources: 0 PUs; Combat Move - Russians 6 infantry moved from Novosibirsk to Samara 2 infantry moved from Volgograd to Rostov 1 infantry moved from Finland to Norway Russians take Norway from Germans 2 artilleries and 6 infantry moved from Finland to Karelia Combat - Russians Battle in Rostov Russians attack with 2 infantry Italians defend with 1 armour Russians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 armour in Rostov, round 2 : 0/1 hits, 0.50 expected hits Russians roll dice for 2 infantry in Rostov, round 3 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 armour in Rostov, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians lost in Rostov Russians roll dice for 1 infantry in Rostov, round 4 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 armour in Rostov, round 4 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Rostov, round 5 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 armour in Rostov, round 5 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Rostov, round 6 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 armour in Rostov, round 6 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians lost in Rostov Italians win with 1 armour remaining. Battle score for attacker is -6 Casualties for Russians: 2 infantry Non Combat Move - Russians 2 aaGuns moved from Finland to Karelia Place Units - Russians 10 infantry placed in Russia 3 infantry placed in Novgorod 3 infantry placed in Volgograd Turning on Edit Mode EDIT: Removing units owned by Russians from Volgograd: 1 infantry EDIT: Adding units owned by Russians to Caucasus: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Russians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,6 Russians collect 30 PUs (2 lost to blockades); end with 30 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 43 PUs
Combat Hit Differential Summary :
Italians : -0.50 Russians : -1.17
Territory Summary for Russians :
Amur : 2 aaGuns and 12 infantry Norway : 1 flag, 1 infantry Karelia : 2 aaGuns, 2 artilleries and 6 infantry Russia : 1 aaGun, 1 airfield, 1 factory_major and 20 infantry Volgograd : 1 factory_minor and 3 infantry Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 4 infantry Caucasus : 1 infantry Samara : 6 infantry 113 Sea Zone : 1 submarine 114 Sea Zone : 1 cruiser Finland : 1 flag
Production/PUs Summary :
Germans : 44 / 52 Russians : 32 / 43 Japanese : 59 / 67 Americans : 53 / 73 Chinese : 4 / 4 British : 34 / 36 UK_Pacific : 5 / 9 Italians : 17 / 17 ANZAC : 10 / 17 French : 0 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 7 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 222 times 2 was rolled 224 times 3 was rolled 206 times 4 was rolled 198 times 5 was rolled 246 times 6 was rolled 209 times Average roll : 3.497 Median : 4.000 Variance : 1.119 Standard Deviation : 1.058 Total rolls : 1305 Null / Other 1 was rolled 65 times 2 was rolled 59 times 3 was rolled 56 times 4 was rolled 56 times 5 was rolled 69 times 6 was rolled 58 times Average roll : 3.493 Median : 4.000 Variance : 0.391 Standard Deviation : 0.625 Total rolls : 363 Germans Combat 1 was rolled 65 times 2 was rolled 59 times 3 was rolled 56 times 4 was rolled 56 times 5 was rolled 69 times 6 was rolled 58 times Average roll : 3.493 Median : 4.000 Variance : 0.391 Standard Deviation : 0.625 Total rolls : 363 British Combat 1 was rolled 14 times 2 was rolled 11 times 3 was rolled 17 times 4 was rolled 16 times 5 was rolled 18 times 6 was rolled 12 times Average roll : 3.557 Median : 4.000 Variance : 0.452 Standard Deviation : 0.672 Total rolls : 88 Italians Combat 1 was rolled 8 times 2 was rolled 8 times 3 was rolled 4 times 4 was rolled 6 times 5 was rolled 7 times 6 was rolled 4 times Average roll : 3.216 Median : 3.000 Variance : 0.468 Standard Deviation : 0.684 Total rolls : 37 French Combat 1 was rolled 2 times 2 was rolled 4 times 3 was rolled 9 times 4 was rolled 2 times 5 was rolled 4 times 6 was rolled 4 times Average roll : 3.560 Median : 3.000 Variance : 1.368 Standard Deviation : 1.170 Total rolls : 25 Americans Combat 1 was rolled 3 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 3 times 5 was rolled 1 times 6 was rolled 5 times Average roll : 3.867 Median : 4.000 Variance : 0.821 Standard Deviation : 0.906 Total rolls : 15 Neutral_Allies Combat 2 was rolled 1 times 3 was rolled 4 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 4.091 Median : 4.000 Variance : 1.083 Standard Deviation : 1.041 Total rolls : 11 Chinese Combat 1 was rolled 9 times 2 was rolled 13 times 3 was rolled 8 times 4 was rolled 7 times 5 was rolled 21 times 6 was rolled 12 times Average roll : 3.771 Median : 4.000 Variance : 1.903 Standard Deviation : 1.380 Total rolls : 70 UK_Pacific Combat 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 4.500 Median : 4.500 Variance : 0.444 Standard Deviation : 0.667 Total rolls : 4 Neutral_Axis Combat 2 was rolled 2 times 3 was rolled 1 times 4 was rolled 2 times 5 was rolled 3 times 6 was rolled 2 times Average roll : 4.200 Median : 4.500 Variance : 0.593 Standard Deviation : 0.770 Total rolls : 10 Russians Combat 1 was rolled 31 times 2 was rolled 31 times 3 was rolled 35 times 4 was rolled 32 times 5 was rolled 28 times 6 was rolled 24 times Average roll : 3.370 Median : 3.000 Variance : 0.394 Standard Deviation : 0.627 Total rolls : 181 Japanese Combat 1 was rolled 25 times 2 was rolled 35 times 3 was rolled 13 times 4 was rolled 15 times 5 was rolled 24 times 6 was rolled 26 times Average roll : 3.406 Median : 3.000 Variance : 2.350 Standard Deviation : 1.533 Total rolls : 138
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 destroyers, 1 factory_minor, 1 infantry, 3 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 artillery moved from Szechwan to Shensi Japanese take Shensi from Chinese 2 fighters and 2 tactical_bombers moved from Hopei to Sikang 1 artillery moved from Szechwan to Sikang 2 bombers moved from Yunnan to Sikang 1 fighter moved from Yunnan to Sikang Combat - Japanese Battle in Sikang Japanese attack with 1 artillery, 2 bombers, 3 fighters and 2 tactical_bombers Chinese defend with 1 fighter and 4 infantry Japanese roll dice for 1 artillery, 2 bombers, 3 fighters and 2 tactical_bombers in Sikang, round 2 : 5/8 hits, 4.50 expected hits Chinese roll dice for 1 fighter and 4 infantry in Sikang, round 2 : 2/5 hits, 2.00 expected hits 1 fighter owned by the Japanese, 1 artillery owned by the Japanese, 4 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Sikang Japanese win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 artillery and 1 fighter Casualties for Chinese: 1 fighter and 4 infantry Non Combat Move - Japanese 2 bombers, 2 fighters and 2 tactical_bombers moved from Sikang to Yunnan 2 fighters and 2 tactical_bombers moved from Kweichow to Malaya 1 infantry moved from Hunan to Kweichow 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Hopei 1 infantry moved from Kwangsi to Hunan 1 artillery and 2 infantry moved from Kiangsu to Anhwe 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Kwangsi to Yunnan 1 infantry and 1 marine moved from Guam to 21 Sea Zone 4 artilleries and 3 infantry moved from Philippines to 35 Sea Zone 4 artilleries, 1 battleship, 2 carriers, 2 fighters, 3 infantry, 1 submarine, 2 tactical_bombers and 5 transports moved from 35 Sea Zone to 37 Sea Zone 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 carrier, 1 cruiser, 1 fighter, 1 submarine and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone 1 destroyer moved from 21 Sea Zone to 46 Sea Zone 1 battleship, 1 carrier, 1 fighter, 1 infantry, 1 marine, 2 submarines, 1 tactical_bomber and 1 transport moved from 21 Sea Zone to 36 Sea Zone 1 destroyer moved from 35 Sea Zone to 37 Sea Zone 4 artilleries and 3 infantry moved from 37 Sea Zone to Malaya 1 infantry and 1 marine moved from 36 Sea Zone to Kwangsi 1 cruiser moved from 35 Sea Zone to 55 Sea Zone 6 destroyers and 2 submarines moved from 6 Sea Zone to 36 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 destroyer moved from 26 Sea Zone to 16 Sea Zone Place Units - Japanese 3 mech_infantrys placed in Kiangsu 1 factory_minor placed in Malaya 2 destroyers and 4 submarines placed in 6 Sea Zone 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 61 PUs; end with 61 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Chinese : 0.00 Japanese : 0.50
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 1 destroyer, 1 fighter, 5 infantry, 2 mech_infantrys, 4 submarines and 1 transport; Remaining resources: 1 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 2 marines moved from Morocco to 91 Sea Zone 1 armour and 1 mech_infantry moved from Morocco to Algeria Americans take Algeria from Italians 2 infantry moved from Morocco to 91 Sea Zone 1 carrier, 2 cruisers, 2 destroyers, 2 infantry, 2 marines, 3 submarines and 2 transports moved from 91 Sea Zone to 92 Sea Zone 2 infantry and 2 marines moved from 92 Sea Zone to Spain 1 artillery and 2 infantry moved from Central United States to 101 Sea Zone 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain 2 fighters moved from Gibraltar to Spain 1 infantry moved from Brazil to Paraguay Americans take Paraguay from Neutral_True 1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone 1 infantry and 1 mech_infantry moved from 87 Sea Zone to French West Africa 1 infantry moved from Brazil to Bolivia Americans take Bolivia from Neutral_True 1 bomber moved from United Kingdom to France Combat - Americans Americans creates battle in territory 46 Sea Zone Americans creates battle in territory 55 Sea Zone Strategic bombing raid in France AA fire in France : 0/1 hits, 0.17 expected hits Bombing raid in France rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in France causes 6 damage total. Battle in 46 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 46 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Americans: 1 submarine Battle in 55 Sea Zone Americans attack with 1 submarine Japanese defend with 1 cruiser 1 submarine owned by the Americans Submerged Battle in French West Africa Americans attack with 1 infantry and 1 mech_infantry Neutral_Axis defend with 1 infantry Americans roll dice for 1 infantry and 1 mech_infantry in French West Africa, round 2 : 0/2 hits, 0.33 expected hits Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in French West Africa, round 3 : 0/2 hits, 0.33 expected hits Neutral_Axis roll dice for 1 infantry in French West Africa, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in French West Africa, round 4 : 0/2 hits, 0.33 expected hits Neutral_Axis roll dice for 1 infantry in French West Africa, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in French West Africa Americans roll dice for 1 mech_infantry in French West Africa, round 5 : 0/1 hits, 0.17 expected hits Neutral_Axis roll dice for 1 infantry in French West Africa, round 5 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 mech_infantry in French West Africa, round 6 : 0/1 hits, 0.17 expected hits Neutral_Axis roll dice for 1 infantry in French West Africa, round 6 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in French West Africa Neutral_Axis winJapanese win with 1 cruiser remaining with 1 infantry remaining. Battle score for attacker is -7 Casualties for Americans: 1 infantry and 1 mech_infantry Battle in Spain Americans attack with 1 artillery, 2 fighters, 4 infantry, 2 marines and 1 mech_infantry Neutral_True defend with 6 infantry Americans roll dice for 2 cruisers in Spain, round 2 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 artillery, 2 fighters, 4 infantry, 2 marines and 1 mech_infantry in Spain, round 2 : 3/10 hits, 3.00 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits, 2.00 expected hits 1 infantry owned by the Americans and 4 infantry owned by the Neutral_True lost in Spain Americans roll dice for 1 artillery, 2 fighters, 3 infantry, 2 marines and 1 mech_infantry in Spain, round 3 : 3/9 hits, 2.83 expected hits Neutral_True roll dice for 2 infantry in Spain, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 1 artillery, 2 fighters, 3 infantry, 2 marines and 1 mech_infantry remaining. Battle score for attacker is 15 Casualties for Americans: 1 infantry Casualties for Neutral_True: 6 infantry Non Combat Move - Americans 2 fighters moved from Spain to 92 Sea Zone 1 bomber moved from France to Gibraltar 1 aaGun moved from Central United States to Eastern United States 1 carrier, 2 destroyers and 4 submarines moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to 26 Sea Zone Place Units - Americans 4 infantry placed in Eastern United States 1 destroyer and 4 submarines placed in 10 Sea Zone 1 fighter placed in Eastern United States 1 infantry and 2 mech_infantrys placed in Eastern United States 1 transport placed in 101 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,1 Americans collect 54 PUs (2 lost to blockades); end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
AA fire in France : : -0.17 Americans : -1.50 Neutral_True : -1.67 Neutral_Axis : 0.33 Japanese : 0.67
Territory Summary for Americans :
Queensland : 1 artillery and 3 infantry Wake Island : 1 airfield Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 1 mech_infantry Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry Midway : 1 airfield 26 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 4 submarines 10 Sea Zone : 1 destroyer and 4 submarines 54 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 4 fighters, 1 submarine, 1 tactical_bomber and 2 transports 55 Sea Zone : 1 submarine Central United States : 1 aaGun and 1 factory_major Eastern United States : 1 aaGun, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 5 infantry and 2 mech_infantrys Gibraltar : 1 bomber Morocco : 1 flag Algeria : 1 flag, 1 armour and 1 mech_infantry Paraguay : 1 flag, 1 infantry 87 Sea Zone : 1 transport 92 Sea Zone : 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 3 submarines and 2 transports 101 Sea Zone : 1 transport Brazil : 1 flag Spain : 1 flag, 1 artillery, 3 infantry, 2 marines and 1 mech_infantry Bolivia : 1 flag, 1 infantry 91 Sea Zone : 1 submarine and 2 transports
Production/PUs Summary :
Germans : 44 / 52 Russians : 32 / 43 Japanese : 61 / 69 Americans : 56 / 75 Chinese : 2 / 4 British : 34 / 36 UK_Pacific : 5 / 9 Italians : 16 / 17 ANZAC : 10 / 17 French : 0 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 7 / 0 Neutral_Allies : 0 / 0 Neutral_True : 16 / 0
Dice Statistics:
Total 1 was rolled 167 times 2 was rolled 177 times 3 was rolled 166 times 4 was rolled 155 times 5 was rolled 195 times 6 was rolled 158 times Average roll : 3.499 Median : 3.000 Variance : 1.049 Standard Deviation : 1.024 Total rolls : 1018 Null / Other 1 was rolled 2 times 2 was rolled 4 times 3 was rolled 2 times 4 was rolled 3 times 5 was rolled 4 times 6 was rolled 2 times Average roll : 3.529 Median : 4.000 Variance : 0.302 Standard Deviation : 0.550 Total rolls : 17 Germans Combat 1 was rolled 65 times 2 was rolled 58 times 3 was rolled 56 times 4 was rolled 56 times 5 was rolled 70 times 6 was rolled 57 times Average roll : 3.494 Median : 4.000 Variance : 0.469 Standard Deviation : 0.685 Total rolls : 362 British Combat 1 was rolled 14 times 2 was rolled 11 times 3 was rolled 17 times 4 was rolled 16 times 5 was rolled 18 times 6 was rolled 12 times Average roll : 3.557 Median : 4.000 Variance : 0.452 Standard Deviation : 0.672 Total rolls : 88 Italians Combat 1 was rolled 8 times 2 was rolled 8 times 3 was rolled 4 times 4 was rolled 6 times 5 was rolled 7 times 6 was rolled 4 times Average roll : 3.216 Median : 3.000 Variance : 0.468 Standard Deviation : 0.684 Total rolls : 37 Americans Combat 1 was rolled 6 times 2 was rolled 5 times 3 was rolled 8 times 4 was rolled 9 times 5 was rolled 9 times 6 was rolled 9 times Average roll : 3.804 Median : 4.000 Variance : 0.341 Standard Deviation : 0.584 Total rolls : 46 Neutral_Axis Combat 1 was rolled 2 times 2 was rolled 4 times 3 was rolled 2 times 4 was rolled 3 times 5 was rolled 4 times 6 was rolled 2 times Average roll : 3.529 Median : 4.000 Variance : 0.302 Standard Deviation : 0.550 Total rolls : 17 Japanese Combat 1 was rolled 26 times 2 was rolled 37 times 3 was rolled 15 times 4 was rolled 17 times 5 was rolled 26 times 6 was rolled 26 times Average roll : 3.395 Median : 3.000 Variance : 2.120 Standard Deviation : 1.456 Total rolls : 147 French Combat 1 was rolled 2 times 2 was rolled 4 times 3 was rolled 9 times 4 was rolled 2 times 5 was rolled 4 times 6 was rolled 4 times Average roll : 3.560 Median : 3.000 Variance : 1.368 Standard Deviation : 1.170 Total rolls : 25 Neutral_True Combat 1 was rolled 1 times 3 was rolled 3 times 4 was rolled 1 times 5 was rolled 1 times 6 was rolled 2 times Average roll : 3.875 Median : 3.500 Variance : 0.762 Standard Deviation : 0.873 Total rolls : 8 Neutral_Allies Combat 2 was rolled 1 times 3 was rolled 4 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 4.091 Median : 4.000 Variance : 1.083 Standard Deviation : 1.041 Total rolls : 11 Chinese Combat 1 was rolled 10 times 2 was rolled 14 times 3 was rolled 10 times 4 was rolled 7 times 5 was rolled 22 times 6 was rolled 12 times Average roll : 3.707 Median : 4.000 Variance : 1.831 Standard Deviation : 1.353 Total rolls : 75 UK_Pacific Combat 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 4.500 Median : 4.500 Variance : 0.444 Standard Deviation : 0.667 Total rolls : 4 Russians Combat 1 was rolled 31 times 2 was rolled 31 times 3 was rolled 35 times 4 was rolled 32 times 5 was rolled 28 times 6 was rolled 24 times Average roll : 3.370 Median : 3.000 Variance : 0.394 Standard Deviation : 0.627 Total rolls : 181
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar Combat - Chinese Chinese creates battle in territory Chahar Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Chahar Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs
Combat Hit Differential Summary :
Territory Summary for Chinese :
Chahar : 2 infantry
Production/PUs Summary :
Germans : 44 / 52 Russians : 32 / 43 Japanese : 60 / 69 Americans : 56 / 75 Chinese : 3 / 4 British : 34 / 36 UK_Pacific : 5 / 9 Italians : 16 / 17 ANZAC : 10 / 17 French : 0 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 7 / 0 Neutral_Allies : 0 / 0 Neutral_True : 16 / 0
Dice Statistics:
Total 1 was rolled 167 times 2 was rolled 177 times 3 was rolled 166 times 4 was rolled 155 times 5 was rolled 195 times 6 was rolled 158 times Average roll : 3.499 Median : 3.000 Variance : 1.049 Standard Deviation : 1.024 Total rolls : 1018 Null / Other 1 was rolled 2 times 2 was rolled 4 times 3 was rolled 2 times 4 was rolled 3 times 5 was rolled 4 times 6 was rolled 2 times Average roll : 3.529 Median : 4.000 Variance : 0.302 Standard Deviation : 0.550 Total rolls : 17 Germans Combat 1 was rolled 65 times 2 was rolled 58 times 3 was rolled 56 times 4 was rolled 56 times 5 was rolled 70 times 6 was rolled 57 times Average roll : 3.494 Median : 4.000 Variance : 0.469 Standard Deviation : 0.685 Total rolls : 362 British Combat 1 was rolled 14 times 2 was rolled 11 times 3 was rolled 17 times 4 was rolled 16 times 5 was rolled 18 times 6 was rolled 12 times Average roll : 3.557 Median : 4.000 Variance : 0.452 Standard Deviation : 0.672 Total rolls : 88 Italians Combat 1 was rolled 8 times 2 was rolled 8 times 3 was rolled 4 times 4 was rolled 6 times 5 was rolled 7 times 6 was rolled 4 times Average roll : 3.216 Median : 3.000 Variance : 0.468 Standard Deviation : 0.684 Total rolls : 37 Americans Combat 1 was rolled 6 times 2 was rolled 5 times 3 was rolled 8 times 4 was rolled 9 times 5 was rolled 9 times 6 was rolled 9 times Average roll : 3.804 Median : 4.000 Variance : 0.341 Standard Deviation : 0.584 Total rolls : 46 Neutral_Axis Combat 1 was rolled 2 times 2 was rolled 4 times 3 was rolled 2 times 4 was rolled 3 times 5 was rolled 4 times 6 was rolled 2 times Average roll : 3.529 Median : 4.000 Variance : 0.302 Standard Deviation : 0.550 Total rolls : 17 Japanese Combat 1 was rolled 26 times 2 was rolled 37 times 3 was rolled 15 times 4 was rolled 17 times 5 was rolled 26 times 6 was rolled 26 times Average roll : 3.395 Median : 3.000 Variance : 2.120 Standard Deviation : 1.456 Total rolls : 147 French Combat 1 was rolled 2 times 2 was rolled 4 times 3 was rolled 9 times 4 was rolled 2 times 5 was rolled 4 times 6 was rolled 4 times Average roll : 3.560 Median : 3.000 Variance : 1.368 Standard Deviation : 1.170 Total rolls : 25 Neutral_True Combat 1 was rolled 1 times 3 was rolled 3 times 4 was rolled 1 times 5 was rolled 1 times 6 was rolled 2 times Average roll : 3.875 Median : 3.500 Variance : 0.762 Standard Deviation : 0.873 Total rolls : 8 Neutral_Allies Combat 2 was rolled 1 times 3 was rolled 4 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 4.091 Median : 4.000 Variance : 1.083 Standard Deviation : 1.041 Total rolls : 11 Chinese Combat 1 was rolled 10 times 2 was rolled 14 times 3 was rolled 10 times 4 was rolled 7 times 5 was rolled 22 times 6 was rolled 12 times Average roll : 3.707 Median : 4.000 Variance : 1.831 Standard Deviation : 1.353 Total rolls : 75 UK_Pacific Combat 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 4.500 Median : 4.500 Variance : 0.444 Standard Deviation : 0.667 Total rolls : 4 Russians Combat 1 was rolled 31 times 2 was rolled 31 times 3 was rolled 35 times 4 was rolled 32 times 5 was rolled 28 times 6 was rolled 24 times Average roll : 3.370 Median : 3.000 Variance : 0.394 Standard Deviation : 0.627 Total rolls : 181
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 1 destroyer, 1 fighter, 5 infantry, 2 mech_infantrys, 4 submarines and 1 transport; Remaining resources: 1 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 2 marines moved from Morocco to 91 Sea Zone 1 armour and 1 mech_infantry moved from Morocco to Algeria Americans take Algeria from Italians 2 infantry moved from Morocco to 91 Sea Zone 1 carrier, 2 cruisers, 2 destroyers, 2 infantry, 2 marines, 3 submarines and 2 transports moved from 91 Sea Zone to 92 Sea Zone 2 infantry and 2 marines moved from 92 Sea Zone to Spain 1 artillery and 2 infantry moved from Central United States to 101 Sea Zone 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain 2 fighters moved from Gibraltar to Spain 1 infantry moved from Brazil to Paraguay Americans take Paraguay from Neutral_True 1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone 1 infantry and 1 mech_infantry moved from 87 Sea Zone to French West Africa 1 infantry moved from Brazil to Bolivia Americans take Bolivia from Neutral_True 1 bomber moved from United Kingdom to France Combat - Americans Americans creates battle in territory 46 Sea Zone Americans creates battle in territory 55 Sea Zone Strategic bombing raid in France AA fire in France : 0/1 hits, 0.17 expected hits Bombing raid in France rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in France causes 6 damage total. Battle in 46 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 46 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Americans: 1 submarine Battle in 55 Sea Zone Americans attack with 1 submarine Japanese defend with 1 cruiser 1 submarine owned by the Americans Submerged Battle in French West Africa Americans attack with 1 infantry and 1 mech_infantry Neutral_Axis defend with 1 infantry Americans roll dice for 1 infantry and 1 mech_infantry in French West Africa, round 2 : 0/2 hits, 0.33 expected hits Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in French West Africa, round 3 : 0/2 hits, 0.33 expected hits Neutral_Axis roll dice for 1 infantry in French West Africa, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in French West Africa, round 4 : 0/2 hits, 0.33 expected hits Neutral_Axis roll dice for 1 infantry in French West Africa, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in French West Africa Americans roll dice for 1 mech_infantry in French West Africa, round 5 : 0/1 hits, 0.17 expected hits Neutral_Axis roll dice for 1 infantry in French West Africa, round 5 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 mech_infantry in French West Africa, round 6 : 0/1 hits, 0.17 expected hits Neutral_Axis roll dice for 1 infantry in French West Africa, round 6 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in French West Africa Neutral_Axis winJapanese win with 1 cruiser remaining with 1 infantry remaining. Battle score for attacker is -7 Casualties for Americans: 1 infantry and 1 mech_infantry Battle in Spain Americans attack with 1 artillery, 2 fighters, 4 infantry, 2 marines and 1 mech_infantry Neutral_True defend with 6 infantry Americans roll dice for 2 cruisers in Spain, round 2 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 artillery, 2 fighters, 4 infantry, 2 marines and 1 mech_infantry in Spain, round 2 : 3/10 hits, 3.00 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits, 2.00 expected hits 1 infantry owned by the Americans and 4 infantry owned by the Neutral_True lost in Spain Americans roll dice for 1 artillery, 2 fighters, 3 infantry, 2 marines and 1 mech_infantry in Spain, round 3 : 3/9 hits, 2.83 expected hits Neutral_True roll dice for 2 infantry in Spain, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 1 artillery, 2 fighters, 3 infantry, 2 marines and 1 mech_infantry remaining. Battle score for attacker is 15 Casualties for Americans: 1 infantry Casualties for Neutral_True: 6 infantry Non Combat Move - Americans 2 fighters moved from Spain to 92 Sea Zone 1 bomber moved from France to Gibraltar 1 aaGun moved from Central United States to Eastern United States 1 carrier, 2 destroyers and 4 submarines moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to 26 Sea Zone Place Units - Americans 4 infantry placed in Eastern United States 1 destroyer and 4 submarines placed in 10 Sea Zone 1 fighter placed in Eastern United States 1 infantry and 2 mech_infantrys placed in Eastern United States 1 transport placed in 101 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,1 Americans collect 54 PUs (2 lost to blockades); end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar Combat - Chinese Chinese creates battle in territory Chahar Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Chahar Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs Purchase Units - British British buy 1 armour, 3 artilleries, 1 factory_minor and 2 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from India to Burma UK_Pacific take Burma from Japanese 1 mech_infantry moved from Rhodesia to French Equatorial Africa British take French Equatorial Africa from Italians 1 infantry moved from Belgian Congo to French Equatorial Africa 1 artillery moved from Kenya to Italian Somaliland British take Italian Somaliland from Italians 1 infantry moved from Egypt to Alexandria British take Alexandria from Italians 1 bomber moved from Egypt to 99 Sea Zone 1 battleship and 1 cruiser moved from 81 Sea Zone to 98 Sea Zone 1 destroyer and 3 submarines moved from 92 Sea Zone to 98 Sea Zone 1 infantry moved from Trans-Jordan to Egypt 1 tactical_bomber moved from Tanganyika Territory to French Equatorial Africa 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 destroyer moved from 80 Sea Zone to 81 Sea Zone 2 fighters moved from Gibraltar to Spain 1 armour and 1 mech_infantry moved from Egypt to Saudi Arabia 2 fighters moved from Egypt to Saudi Arabia Combat - British Battle in 99 Sea Zone British attack with 1 bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 99 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Saudi Arabia British attack with 1 armour, 2 fighters and 1 mech_infantry Neutral_True defend with 2 infantry British roll dice for 1 armour, 2 fighters and 1 mech_infantry in Saudi Arabia, round 2 : 3/4 hits, 1.67 expected hits Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_True lost in Saudi Arabia British win, taking Saudi Arabia from Neutral_True with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Neutral_True: 2 infantry Battle in 98 Sea Zone British attack with 1 battleship, 1 cruiser, 1 destroyer and 3 submarines Italians defend with 1 submarine British roll dice for 3 submarines in 98 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits 1 submarine owned by the Italians lost in 98 Sea Zone British win, taking 98 Sea Zone from Neutral with 1 battleship, 1 cruiser, 1 destroyer and 3 submarines remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Non Combat Move - British 1 bomber moved from 99 Sea Zone to Egypt 2 fighters moved from Saudi Arabia to Egypt 1 tactical_bomber moved from French Equatorial Africa to Anglo Egyptian Sudan Place Units - British 1 factory_minor placed in Persia 3 artilleries placed in Egypt 1 armour placed in Union of South Africa 2 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,4 British collect 35 PUs (2 lost to blockades); end with 35 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
British : 1.33 AA fire in France : : -0.17 Americans : -1.50 Neutral_True : -2.33 Neutral_Axis : 0.33 Japanese : 0.67
Territory Summary for Americans, British, Chinese and UK_Pacific :
Chahar : 2 infantry Burma : 1 infantry India : 2 aaGuns, 1 airfield, 7 artilleries, 1 factory_major, 1 fighter, 1 harbour, 15 infantry and 1 mech_infantry Queensland : 1 artillery and 3 infantry Wake Island : 1 airfield Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 1 mech_infantry Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry Midway : 1 airfield 26 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 4 submarines 10 Sea Zone : 1 destroyer and 4 submarines 54 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 4 fighters, 1 submarine, 1 tactical_bomber and 2 transports 55 Sea Zone : 1 submarine Central United States : 1 aaGun and 1 factory_major Eastern United States : 1 aaGun, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 5 infantry and 2 mech_infantrys Belgian Congo : 2 mech_infantrys Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry Alexandria : 1 infantry Gibraltar : 1 airfield, 1 bomber and 1 harbour New Brunswick Nova Scotia : 1 harbour Egypt : 4 artilleries, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 6 infantry and 1 marine Union of South Africa : 1 armour, 1 factory_minor and 1 harbour Scotland : 1 airfield United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 11 infantry and 1 mech_infantry Anglo Egyptian Sudan : 1 tactical_bomber Morocco : 1 flag French Equatorial Africa : 1 flag, 1 infantry and 1 mech_infantry French Madagascar : 1 flag Algeria : 1 flag, 1 armour and 1 mech_infantry Syria : 1 flag Italian Somaliland : 1 flag, 1 artillery Ethiopia : 1 flag Saudi Arabia : 1 flag, 1 armour and 1 mech_infantry Paraguay : 1 flag, 1 infantry 87 Sea Zone : 1 transport 109 Sea Zone : 1 submarine Iraq : 1 flag 92 Sea Zone : 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 3 submarines and 2 transports Eastern Persia : 1 flag 101 Sea Zone : 1 transport 81 Sea Zone : 1 destroyer Brazil : 1 flag Persia : 1 flag, 1 factory_minor Spain : 1 flag, 1 artillery, 2 fighters, 3 infantry, 2 marines and 1 mech_infantry Bolivia : 1 flag, 1 infantry 98 Sea Zone : 1 flag, 1 battleship, 1 cruiser, 1 destroyer and 3 submarines 91 Sea Zone : 1 submarine and 2 transports
Production/PUs Summary :
Germans : 44 / 52 Russians : 32 / 43 Japanese : 59 / 69 Americans : 56 / 75 Chinese : 3 / 4 British : 37 / 35 UK_Pacific : 6 / 9 Italians : 15 / 17 ANZAC : 10 / 17 French : 0 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 7 / 0 Neutral_Allies : 0 / 0 Neutral_True : 14 / 0
Dice Statistics:
Total 1 was rolled 232 times 2 was rolled 234 times 3 was rolled 222 times 4 was rolled 211 times 5 was rolled 264 times 6 was rolled 213 times Average roll : 3.494 Median : 3.500 Variance : 1.373 Standard Deviation : 1.172 Total rolls : 1376 Null / Other 1 was rolled 65 times 2 was rolled 59 times 3 was rolled 56 times 4 was rolled 57 times 5 was rolled 70 times 6 was rolled 57 times Average roll : 3.492 Median : 4.000 Variance : 0.433 Standard Deviation : 0.658 Total rolls : 364 Germans Combat 1 was rolled 65 times 2 was rolled 59 times 3 was rolled 56 times 4 was rolled 57 times 5 was rolled 70 times 6 was rolled 57 times Average roll : 3.492 Median : 4.000 Variance : 0.433 Standard Deviation : 0.658 Total rolls : 364 British Combat 1 was rolled 16 times 2 was rolled 12 times 3 was rolled 19 times 4 was rolled 16 times 5 was rolled 20 times 6 was rolled 12 times Average roll : 3.505 Median : 4.000 Variance : 0.605 Standard Deviation : 0.778 Total rolls : 95 Italians Combat 1 was rolled 8 times 2 was rolled 8 times 3 was rolled 4 times 4 was rolled 6 times 5 was rolled 7 times 6 was rolled 4 times Average roll : 3.216 Median : 3.000 Variance : 0.468 Standard Deviation : 0.684 Total rolls : 37 Americans Combat 1 was rolled 6 times 2 was rolled 5 times 3 was rolled 8 times 4 was rolled 9 times 5 was rolled 9 times 6 was rolled 9 times Average roll : 3.804 Median : 4.000 Variance : 0.341 Standard Deviation : 0.584 Total rolls : 46 Neutral_Axis Combat 1 was rolled 2 times 2 was rolled 4 times 3 was rolled 2 times 4 was rolled 3 times 5 was rolled 4 times 6 was rolled 2 times Average roll : 3.529 Median : 4.000 Variance : 0.302 Standard Deviation : 0.550 Total rolls : 17 Japanese Combat 1 was rolled 26 times 2 was rolled 37 times 3 was rolled 15 times 4 was rolled 17 times 5 was rolled 26 times 6 was rolled 26 times Average roll : 3.395 Median : 3.000 Variance : 2.120 Standard Deviation : 1.456 Total rolls : 147 French Combat 1 was rolled 2 times 2 was rolled 4 times 3 was rolled 9 times 4 was rolled 2 times 5 was rolled 4 times 6 was rolled 4 times Average roll : 3.560 Median : 3.000 Variance : 1.368 Standard Deviation : 1.170 Total rolls : 25 Neutral_True Combat 1 was rolled 1 times 3 was rolled 3 times 4 was rolled 2 times 5 was rolled 2 times 6 was rolled 2 times Average roll : 4.000 Median : 4.000 Variance : 0.593 Standard Deviation : 0.770 Total rolls : 10 Neutral_Allies Combat 2 was rolled 1 times 3 was rolled 4 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 4.091 Median : 4.000 Variance : 1.083 Standard Deviation : 1.041 Total rolls : 11 Chinese Combat 1 was rolled 10 times 2 was rolled 14 times 3 was rolled 10 times 4 was rolled 7 times 5 was rolled 22 times 6 was rolled 12 times Average roll : 3.707 Median : 4.000 Variance : 1.831 Standard Deviation : 1.353 Total rolls : 75 UK_Pacific Combat 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 4.500 Median : 4.500 Variance : 0.444 Standard Deviation : 0.667 Total rolls : 4 Russians Combat 1 was rolled 31 times 2 was rolled 31 times 3 was rolled 35 times 4 was rolled 32 times 5 was rolled 28 times 6 was rolled 24 times Average roll : 3.370 Median : 3.000 Variance : 0.394 Standard Deviation : 0.627 Total rolls : 181
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Italians Italians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Italians 1 infantry moved from Libya to Tunisia 1 artillery and 1 infantry moved from Libya to Tobruk 1 infantry moved from Tobruk to Libya 1 armour moved from Rostov to Caucasus 1 artillery and 2 infantry moved from Yugoslavia to Northern Italy Combat - Italians Battle in Caucasus Italians attack with 1 armour Russians defend with 1 infantry Italians roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Caucasus Russians win with no units remaining. Battle score for attacker is -3 Casualties for Italians: 1 armour Casualties for Russians: 1 infantry Non Combat Move - Italians Place Units - Italians 3 infantry placed in Southern Italy 2 artilleries placed in Northern Italy Turning on Edit Mode EDIT: Removing units owned by Italians from Northern Italy: 3 infantry EDIT: Adding units owned by Italians to Southern Italy: 3 infantry EDIT: Turning off Edit Mode Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians : 0.50 Russians : 0.67
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 46 Sea Zone 2 fighters moved from Queensland to 46 Sea Zone 2 submarines moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from Queensland to 55 Sea Zone 1 artillery moved from New South Wales to 62 Sea Zone 1 artillery and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 artillery moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Battle in 46 Sea Zone ANZAC attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 fighters in 46 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 46 Sea Zone ANZAC win, taking Java from Japanese with 2 fighters remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Battle in 55 Sea Zone Americans loiter and taunt; ANZAC attack with 1 fighter and 2 submarines Japanese defend with 1 cruiser ANZAC roll dice for 2 submarines in 55 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 fighter in 55 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 cruiser in 55 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 submarine owned by the ANZAC lost in 55 Sea Zone ANZAC roll dice for 1 submarine in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 fighter in 55 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 cruiser in 55 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 submarine owned by the ANZAC and 1 cruiser owned by the Japanese lost in 55 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 0 Casualties for ANZAC: 2 submarines Casualties for Japanese: 1 cruiser Non Combat Move - ANZAC 1 fighter moved from 55 Sea Zone to Queensland 2 fighters moved from 46 Sea Zone to Queensland Place Units - ANZAC 1 submarine placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
ANZAC : -1.33 Japanese : 1.67
Territory Summary for ANZAC :
Queensland : 1 aaGun, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 4 infantry New Zealand : 1 airfield and 1 harbour New South Wales : 1 factory_minor, 1 fighter and 1 harbour New Guinea : 1 aaGun and 1 infantry Java : 1 flag, 1 artillery Dutch New Guinea : 1 flag 42 Sea Zone : 1 transport 54 Sea Zone : 1 cruiser, 2 destroyers, 3 submarines and 1 transport 62 Sea Zone : 1 submarine Egypt : 2 infantry
Production/PUs Summary :
Germans : 44 / 52 Russians : 32 / 43 Japanese : 55 / 69 Americans : 56 / 75 Chinese : 3 / 4 British : 37 / 35 UK_Pacific : 6 / 9 Italians : 15 / 15 ANZAC : 14 / 21 French : 0 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 7 / 0 Neutral_Allies : 0 / 0 Neutral_True : 14 / 0
Dice Statistics:
Total 1 was rolled 170 times 2 was rolled 177 times 3 was rolled 172 times 4 was rolled 155 times 5 was rolled 198 times 6 was rolled 158 times Average roll : 3.493 Median : 3.000 Variance : 1.156 Standard Deviation : 1.075 Total rolls : 1030 Null / Other 1 was rolled 2 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 3 times 5 was rolled 2 times 6 was rolled 1 times Average roll : 3.455 Median : 4.000 Variance : 0.283 Standard Deviation : 0.532 Total rolls : 11 Germans Combat 1 was rolled 65 times 2 was rolled 58 times 3 was rolled 56 times 4 was rolled 56 times 5 was rolled 69 times 6 was rolled 57 times Average roll : 3.490 Median : 4.000 Variance : 0.419 Standard Deviation : 0.647 Total rolls : 361 British Combat 1 was rolled 16 times 2 was rolled 12 times 3 was rolled 19 times 4 was rolled 16 times 5 was rolled 20 times 6 was rolled 12 times Average roll : 3.505 Median : 4.000 Variance : 0.605 Standard Deviation : 0.778 Total rolls : 95 Italians Combat 1 was rolled 9 times 2 was rolled 8 times 3 was rolled 4 times 4 was rolled 6 times 5 was rolled 7 times 6 was rolled 4 times Average roll : 3.158 Median : 3.000 Variance : 0.577 Standard Deviation : 0.759 Total rolls : 38 Americans Combat 1 was rolled 6 times 2 was rolled 5 times 3 was rolled 8 times 4 was rolled 8 times 5 was rolled 9 times 6 was rolled 9 times Average roll : 3.800 Median : 4.000 Variance : 0.307 Standard Deviation : 0.554 Total rolls : 45 Neutral_Axis Combat 2 was rolled 4 times 3 was rolled 2 times 4 was rolled 3 times 5 was rolled 4 times 6 was rolled 2 times Average roll : 3.867 Median : 4.000 Variance : 0.821 Standard Deviation : 0.906 Total rolls : 15 Japanese Combat 1 was rolled 27 times 2 was rolled 39 times 3 was rolled 15 times 4 was rolled 17 times 5 was rolled 26 times 6 was rolled 26 times Average roll : 3.360 Median : 3.000 Variance : 2.456 Standard Deviation : 1.567 Total rolls : 150 French Combat 1 was rolled 2 times 2 was rolled 4 times 3 was rolled 9 times 4 was rolled 2 times 5 was rolled 4 times 6 was rolled 4 times Average roll : 3.560 Median : 3.000 Variance : 1.368 Standard Deviation : 1.170 Total rolls : 25 ANZAC Combat 3 was rolled 4 times 5 was rolled 3 times 6 was rolled 1 times Average roll : 4.125 Median : 4.000 Variance : 2.190 Standard Deviation : 1.480 Total rolls : 8 Neutral_True Combat 1 was rolled 1 times 3 was rolled 3 times 4 was rolled 2 times 5 was rolled 2 times 6 was rolled 2 times Average roll : 4.000 Median : 4.000 Variance : 0.593 Standard Deviation : 0.770 Total rolls : 10 Neutral_Allies Combat 2 was rolled 1 times 3 was rolled 4 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 4.091 Median : 4.000 Variance : 1.083 Standard Deviation : 1.041 Total rolls : 11 Chinese Combat 1 was rolled 10 times 2 was rolled 14 times 3 was rolled 10 times 4 was rolled 7 times 5 was rolled 22 times 6 was rolled 12 times Average roll : 3.707 Median : 4.000 Variance : 1.831 Standard Deviation : 1.353 Total rolls : 75 UK_Pacific Combat 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 4.500 Median : 4.500 Variance : 0.444 Standard Deviation : 0.667 Total rolls : 4 Russians Combat 1 was rolled 32 times 2 was rolled 31 times 3 was rolled 35 times 4 was rolled 32 times 5 was rolled 28 times 6 was rolled 24 times Average roll : 3.357 Median : 3.000 Variance : 0.405 Standard Deviation : 0.637 Total rolls : 182
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 46 Sea Zone 2 fighters moved from Queensland to 46 Sea Zone 2 submarines moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from Queensland to 55 Sea Zone 1 artillery moved from New South Wales to 62 Sea Zone 1 artillery and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 artillery moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Battle in 46 Sea Zone ANZAC attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 fighters in 46 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 46 Sea Zone ANZAC win, taking Java from Japanese with 2 fighters remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Battle in 55 Sea Zone Americans loiter and taunt; ANZAC attack with 1 fighter and 2 submarines Japanese defend with 1 cruiser ANZAC roll dice for 2 submarines in 55 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 fighter in 55 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 cruiser in 55 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 submarine owned by the ANZAC lost in 55 Sea Zone ANZAC roll dice for 1 submarine in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 fighter in 55 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 cruiser in 55 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 submarine owned by the ANZAC and 1 cruiser owned by the Japanese lost in 55 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 0 Casualties for ANZAC: 2 submarines Casualties for Japanese: 1 cruiser Non Combat Move - ANZAC 1 fighter moved from 55 Sea Zone to Queensland 2 fighters moved from 46 Sea Zone to Queensland Place Units - ANZAC 1 submarine placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Combat Move - French 1 destroyer moved from 81 Sea Zone to 98 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1.33 Japanese : 1.67
Territory Summary for ANZAC and French :
Queensland : 1 aaGun, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 4 infantry New Zealand : 1 airfield and 1 harbour New South Wales : 1 factory_minor, 1 fighter and 1 harbour New Guinea : 1 aaGun and 1 infantry Java : 1 flag, 1 artillery Dutch New Guinea : 1 flag 42 Sea Zone : 1 transport 54 Sea Zone : 1 cruiser, 2 destroyers, 3 submarines and 1 transport 62 Sea Zone : 1 submarine Gibraltar : 1 fighter Egypt : 2 infantry United Kingdom : 2 infantry 98 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 44 / 52 Russians : 32 / 43 Japanese : 55 / 69 Americans : 56 / 75 Chinese : 3 / 4 British : 37 / 35 UK_Pacific : 6 / 9 Italians : 15 / 15 ANZAC : 14 / 21 French : 0 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 7 / 0 Neutral_Allies : 0 / 0 Neutral_True : 14 / 0
Dice Statistics:
Total 1 was rolled 170 times 2 was rolled 177 times 3 was rolled 172 times 4 was rolled 155 times 5 was rolled 198 times 6 was rolled 158 times Average roll : 3.493 Median : 3.000 Variance : 1.156 Standard Deviation : 1.075 Total rolls : 1030 Null / Other 1 was rolled 2 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 3 times 5 was rolled 2 times 6 was rolled 1 times Average roll : 3.455 Median : 4.000 Variance : 0.283 Standard Deviation : 0.532 Total rolls : 11 Germans Combat 1 was rolled 65 times 2 was rolled 58 times 3 was rolled 56 times 4 was rolled 56 times 5 was rolled 69 times 6 was rolled 57 times Average roll : 3.490 Median : 4.000 Variance : 0.419 Standard Deviation : 0.647 Total rolls : 361 British Combat 1 was rolled 16 times 2 was rolled 12 times 3 was rolled 19 times 4 was rolled 16 times 5 was rolled 20 times 6 was rolled 12 times Average roll : 3.505 Median : 4.000 Variance : 0.605 Standard Deviation : 0.778 Total rolls : 95 Italians Combat 1 was rolled 9 times 2 was rolled 8 times 3 was rolled 4 times 4 was rolled 6 times 5 was rolled 7 times 6 was rolled 4 times Average roll : 3.158 Median : 3.000 Variance : 0.577 Standard Deviation : 0.759 Total rolls : 38 Americans Combat 1 was rolled 6 times 2 was rolled 5 times 3 was rolled 8 times 4 was rolled 8 times 5 was rolled 9 times 6 was rolled 9 times Average roll : 3.800 Median : 4.000 Variance : 0.307 Standard Deviation : 0.554 Total rolls : 45 Neutral_Axis Combat 2 was rolled 4 times 3 was rolled 2 times 4 was rolled 3 times 5 was rolled 4 times 6 was rolled 2 times Average roll : 3.867 Median : 4.000 Variance : 0.821 Standard Deviation : 0.906 Total rolls : 15 Japanese Combat 1 was rolled 27 times 2 was rolled 39 times 3 was rolled 15 times 4 was rolled 17 times 5 was rolled 26 times 6 was rolled 26 times Average roll : 3.360 Median : 3.000 Variance : 2.456 Standard Deviation : 1.567 Total rolls : 150 French Combat 1 was rolled 2 times 2 was rolled 4 times 3 was rolled 9 times 4 was rolled 2 times 5 was rolled 4 times 6 was rolled 4 times Average roll : 3.560 Median : 3.000 Variance : 1.368 Standard Deviation : 1.170 Total rolls : 25 ANZAC Combat 3 was rolled 4 times 5 was rolled 3 times 6 was rolled 1 times Average roll : 4.125 Median : 4.000 Variance : 2.190 Standard Deviation : 1.480 Total rolls : 8 Neutral_True Combat 1 was rolled 1 times 3 was rolled 3 times 4 was rolled 2 times 5 was rolled 2 times 6 was rolled 2 times Average roll : 4.000 Median : 4.000 Variance : 0.593 Standard Deviation : 0.770 Total rolls : 10 Neutral_Allies Combat 2 was rolled 1 times 3 was rolled 4 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 4.091 Median : 4.000 Variance : 1.083 Standard Deviation : 1.041 Total rolls : 11 Chinese Combat 1 was rolled 10 times 2 was rolled 14 times 3 was rolled 10 times 4 was rolled 7 times 5 was rolled 22 times 6 was rolled 12 times Average roll : 3.707 Median : 4.000 Variance : 1.831 Standard Deviation : 1.353 Total rolls : 75 UK_Pacific Combat 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 4.500 Median : 4.500 Variance : 0.444 Standard Deviation : 0.667 Total rolls : 4 Russians Combat 1 was rolled 32 times 2 was rolled 31 times 3 was rolled 35 times 4 was rolled 32 times 5 was rolled 28 times 6 was rolled 24 times Average roll : 3.357 Median : 3.000 Variance : 0.405 Standard Deviation : 0.637 Total rolls : 182
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 46 PUs; Germans buy 1 artillery, 2 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Germans 1 armour moved from Belarus to Smolensk Germans take Smolensk from Russians 1 armour moved from Smolensk to Russia 1 artillery moved from Belarus to Archangel Germans take Archangel from Russians 2 armour moved from Belarus to Russia 1 armour moved from Bryansk to Tambov Germans take Tambov from Russians 1 armour moved from Tambov to Russia 15 armour and 3 artilleries moved from Bryansk to Russia 1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia 1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia 2 fighters and 2 tactical_bombers moved from Western Ukraine to Western Germany 2 bombers moved from Western Ukraine to Novgorod 3 armour and 7 mech_infantrys moved from Baltic States to Novgorod 1 mech_infantry moved from Poland to Novgorod Combat - Germans Battle in Russia Germans attack with 19 armour, 3 artilleries, 2 fighters and 2 tactical_bombers Russians defend with 1 aaGun, 1 airfield, 1 factory_major and 20 infantry AA fire in Russia : 0/3 hits, 0.50 expected hits Germans roll dice for 19 armour, 3 artilleries, 2 fighters and 2 tactical_bombers in Russia, round 2 : 17/26 hits, 12.83 expected hits Russians roll dice for 1 aaGun and 20 infantry in Russia, round 2 : 7/20 hits, 6.67 expected hits 16 infantry owned by the Russians, 3 artilleries owned by the Germans, 4 armour owned by the Germans and 1 aaGun owned by the Russians lost in Russia Germans roll dice for 15 armour, 2 fighters and 2 tactical_bombers in Russia, round 3 : 6/19 hits, 9.83 expected hits Russians roll dice for 4 infantry in Russia, round 3 : 3/4 hits, 1.33 expected hits 4 infantry owned by the Russians and 3 armour owned by the Germans lost in Russia Germans captures 43PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 12 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 11 Casualties for Germans: 7 armour and 3 artilleries Casualties for Russians: 1 aaGun and 20 infantry Battle in Novgorod Germans attack with 3 armour, 2 bombers and 8 mech_infantrys Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 4 infantry Germans roll dice for 3 armour, 2 bombers and 8 mech_infantrys in Novgorod, round 2 : 4/13 hits, 4.17 expected hits Russians roll dice for 4 infantry in Novgorod, round 2 : 2/4 hits, 1.33 expected hits 4 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 3 armour, 2 bombers and 6 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 2 mech_infantrys Casualties for Russians: 4 infantry triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 2 fighters and 2 tactical_bombers moved from Russia to Belarus 2 artilleries moved from Belarus to Novgorod 2 artilleries moved from Belarus to Novgorod 5 artilleries moved from Belarus to Eastern Poland 3 aaGuns moved from Eastern Poland to Poland 3 aaGuns and 5 mech_infantrys moved from Germany to Western Germany 8 infantry moved from Western Germany to Northern Italy 5 mech_infantrys moved from Western Germany to France 2 bombers moved from Novgorod to Germany Place Units - Germans 9 mech_infantrys placed in Western Germany 1 artillery and 2 infantry placed in France Turn Complete - Germans Germans collect 52 PUs; end with 95 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 105 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.50 Germans : 0.17 Russians : 2.67
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Politics - Russians Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 12 infantry moved from Amur to Korea Russians take Korea from Japanese 1 infantry moved from Volgograd to Rostov Russians take Rostov from Italians 1 infantry moved from Volgograd to Tambov Russians take Tambov from Germans 1 infantry moved from Volgograd to Caucasus 1 infantry moved from Samara to Vologda 1 infantry moved from Samara to Novosibirsk 1 infantry moved from Samara to Kazakhstan 2 infantry moved from Samara to Volgograd 2 artilleries and 6 infantry moved from Karelia to Finland 1 infantry moved from Norway to Finland Combat - Russians Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 2 aaGuns moved from Amur to Korea 2 aaGuns moved from Karelia to Finland Turn Complete - Russians
Combat Hit Differential Summary :
Territory Summary for Russians :
Korea : 1 flag, 2 aaGuns and 12 infantry Kazakhstan : 1 infantry Norway : 1 flag Rostov : 1 infantry Tambov : 1 infantry Novosibirsk : 1 infantry Vologda : 1 infantry Volgograd : 1 factory_minor and 2 infantry Caucasus : 1 infantry Samara : 1 infantry 113 Sea Zone : 1 submarine 114 Sea Zone : 1 cruiser Finland : 1 flag, 2 aaGuns, 2 artilleries and 7 infantry
Production/PUs Summary :
Germans : 51 / 105 Russians : 30 / 0 Japanese : 52 / 69 Americans : 56 / 75 Chinese : 3 / 4 British : 37 / 35 UK_Pacific : 6 / 9 Italians : 13 / 15 ANZAC : 14 / 21 French : 0 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 7 / 0 Neutral_Allies : 0 / 0 Neutral_True : 14 / 0
Dice Statistics:
Total 1 was rolled 187 times 2 was rolled 191 times 3 was rolled 184 times 4 was rolled 169 times 5 was rolled 217 times 6 was rolled 171 times Average roll : 3.492 Median : 3.000 Variance : 1.345 Standard Deviation : 1.160 Total rolls : 1119 Null / Other 1 was rolled 2 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 5 times 5 was rolled 3 times 6 was rolled 1 times Average roll : 3.643 Median : 4.000 Variance : 0.872 Standard Deviation : 0.934 Total rolls : 14 Germans Combat 1 was rolled 77 times 2 was rolled 65 times 3 was rolled 65 times 4 was rolled 64 times 5 was rolled 81 times 6 was rolled 67 times Average roll : 3.496 Median : 4.000 Variance : 0.634 Standard Deviation : 0.796 Total rolls : 419 British Combat 1 was rolled 16 times 2 was rolled 12 times 3 was rolled 19 times 4 was rolled 16 times 5 was rolled 20 times 6 was rolled 12 times Average roll : 3.505 Median : 4.000 Variance : 0.605 Standard Deviation : 0.778 Total rolls : 95 Italians Combat 1 was rolled 9 times 2 was rolled 8 times 3 was rolled 4 times 4 was rolled 6 times 5 was rolled 7 times 6 was rolled 4 times Average roll : 3.158 Median : 3.000 Variance : 0.577 Standard Deviation : 0.759 Total rolls : 38 Americans Combat 1 was rolled 6 times 2 was rolled 5 times 3 was rolled 8 times 4 was rolled 8 times 5 was rolled 9 times 6 was rolled 9 times Average roll : 3.800 Median : 4.000 Variance : 0.307 Standard Deviation : 0.554 Total rolls : 45 Neutral_Axis Combat 2 was rolled 4 times 3 was rolled 2 times 4 was rolled 3 times 5 was rolled 4 times 6 was rolled 2 times Average roll : 3.867 Median : 4.000 Variance : 0.821 Standard Deviation : 0.906 Total rolls : 15 Japanese Combat 1 was rolled 27 times 2 was rolled 39 times 3 was rolled 15 times 4 was rolled 17 times 5 was rolled 26 times 6 was rolled 26 times Average roll : 3.360 Median : 3.000 Variance : 2.456 Standard Deviation : 1.567 Total rolls : 150 French Combat 1 was rolled 2 times 2 was rolled 4 times 3 was rolled 9 times 4 was rolled 2 times 5 was rolled 4 times 6 was rolled 4 times Average roll : 3.560 Median : 3.000 Variance : 1.368 Standard Deviation : 1.170 Total rolls : 25 ANZAC Combat 3 was rolled 4 times 5 was rolled 3 times 6 was rolled 1 times Average roll : 4.125 Median : 4.000 Variance : 2.190 Standard Deviation : 1.480 Total rolls : 8 Neutral_True Combat 1 was rolled 1 times 3 was rolled 3 times 4 was rolled 2 times 5 was rolled 2 times 6 was rolled 2 times Average roll : 4.000 Median : 4.000 Variance : 0.593 Standard Deviation : 0.770 Total rolls : 10 Neutral_Allies Combat 2 was rolled 1 times 3 was rolled 4 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 4.091 Median : 4.000 Variance : 1.083 Standard Deviation : 1.041 Total rolls : 11 Chinese Combat 1 was rolled 10 times 2 was rolled 14 times 3 was rolled 10 times 4 was rolled 7 times 5 was rolled 22 times 6 was rolled 12 times Average roll : 3.707 Median : 4.000 Variance : 1.831 Standard Deviation : 1.353 Total rolls : 75 UK_Pacific Combat 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 4.500 Median : 4.500 Variance : 0.444 Standard Deviation : 0.667 Total rolls : 4 Russians Combat 1 was rolled 37 times 2 was rolled 38 times 3 was rolled 38 times 4 was rolled 36 times 5 was rolled 34 times 6 was rolled 27 times Average roll : 3.348 Median : 3.000 Variance : 0.421 Standard Deviation : 0.649 Total rolls : 210
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TripleA Move Summary: Japanese round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 3 destroyers, 1 fighter, 3 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Japanese 1 infantry moved from Yunnan to Burma 1 infantry moved from Shan State to Burma 1 infantry moved from Kwangsi to 36 Sea Zone 1 infantry moved from Hunan to Yunnan 1 artillery and 1 infantry moved from Anhwe to Chahar 1 mech_infantry moved from Kiangsu to Chahar 1 fighter moved from Manchuria to Chahar 1 destroyer moved from 37 Sea Zone to 42 Sea Zone 1 destroyer moved from 42 Sea Zone to 46 Sea Zone 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 1 destroyer moved from 36 Sea Zone to 45 Sea Zone 1 marine moved from Kwangsi to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 battleship, 1 carrier, 4 destroyers, 1 fighter, 1 marine, 4 submarines and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone 1 mech_infantry moved from Kiangsu to Hopei 1 infantry moved from Hopei to Shensi 1 artillery moved from Shensi to Tsinghai Japanese take Tsinghai from Chinese 1 mech_infantry moved from Kiangsu to Kweichow 1 infantry moved from Kweichow to Szechwan 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 2 bombers moved from Yunnan to India 2 tactical_bombers moved from Yunnan to India 1 fighter moved from Yunnan to Burma 1 fighter moved from Yunnan to India 1 transport moved from 20 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 destroyers and 4 submarines moved from 6 Sea Zone to 36 Sea Zone 1 submarine moved from 16 Sea Zone to 6 Sea Zone
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@SixUnder intercept in india?
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@dawgoneit no intercept thank you
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 3 destroyers, 1 fighter, 3 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Japanese 1 infantry moved from Yunnan to Burma 1 infantry moved from Shan State to Burma 1 infantry moved from Kwangsi to 36 Sea Zone 1 infantry moved from Hunan to Yunnan 1 artillery and 1 infantry moved from Anhwe to Chahar 1 mech_infantry moved from Kiangsu to Chahar 1 fighter moved from Manchuria to Chahar 1 destroyer moved from 37 Sea Zone to 42 Sea Zone 1 destroyer moved from 42 Sea Zone to 46 Sea Zone 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 1 destroyer moved from 36 Sea Zone to 45 Sea Zone 1 marine moved from Kwangsi to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 battleship, 1 carrier, 4 destroyers, 1 fighter, 1 marine, 4 submarines and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone 1 mech_infantry moved from Kiangsu to Hopei 1 infantry moved from Hopei to Shensi 1 artillery moved from Shensi to Tsinghai Japanese take Tsinghai from Chinese 1 mech_infantry moved from Kiangsu to Kweichow 1 infantry moved from Kweichow to Szechwan 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 2 bombers moved from Yunnan to India 2 tactical_bombers moved from Yunnan to India 1 fighter moved from Yunnan to Burma 1 fighter moved from Yunnan to India 1 transport moved from 20 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 destroyers and 4 submarines moved from 6 Sea Zone to 36 Sea Zone 1 submarine moved from 16 Sea Zone to 6 Sea Zone Combat - Japanese Air Battle in India Japanese attacks with 5 units heading to India Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in India AA fire in India : 0/2 hits, 0.33 expected hits AA fire in India : 0/2 hits, 0.33 expected hits Bombing raid in India rolls: 5,7 and causes: 12 damage to unit: factory_major Bombing raid in India rolls: 5,6 and causes: 6 damage to unit: airfield Bombing raid in India causes 18 damage total. Damaged units is as follows: factory_major = 12, airfield = 6 Battle in 42 Sea Zone Japanese attack with 1 destroyer ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Chahar Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Chahar, round 2 : 1/4 hits, 1.33 expected hits Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Chahar, round 3 : 2/4 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Burma Japanese attack with 1 fighter and 2 infantry British defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Burma, round 2 : 1/3 hits, 0.83 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Cleaning up after air battles Non Combat Move - Japanese 1 fighter moved from Burma to Yunnan 1 infantry and 1 marine moved from 37 Sea Zone to Malaya 2 bombers and 2 tactical_bombers moved from India to Yunnan 1 fighter moved from India to Yunnan 2 fighters and 2 tactical_bombers moved from Malaya to Yunnan 2 infantry moved from 19 Sea Zone to Manchuria 1 fighter moved from Chahar to Manchuria Place Units - Japanese 1 armour, 1 artillery and 1 infantry placed in Malaya 3 destroyers and 2 submarines placed in 6 Sea Zone 1 fighter placed in Japan 2 infantry and 1 mech_infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 56 PUs; end with 56 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
Combat Hit Differential Summary :
Chinese : -1.00 UK_Pacific : -0.33 AA fire in India : : -0.67 Japanese : 0.50
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 3 artilleries, 1 bomber, 1 carrier, 1 factory_minor, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 3 infantry moved from Queensland to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 4 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 54 Sea Zone to 47 Sea Zone 1 artillery, 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 4 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 47 Sea Zone to 33 Sea Zone 1 submarine moved from 55 Sea Zone to 54 Sea Zone 1 destroyer and 4 submarines moved from 10 Sea Zone to 26 Sea Zone Americans take 26 Sea Zone from Japanese 2 destroyers moved from 26 Sea Zone to 33 Sea Zone 4 submarines moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery, 2 infantry and 1 mech_infantry moved from Spain to Portugal 1 armour and 1 mech_infantry moved from Algeria to Tunisia 2 fighters moved from 92 Sea Zone to Tunisia 2 transports moved from 92 Sea Zone to 91 Sea Zone 1 bomber moved from Gibraltar to Portugal 1 infantry moved from Paraguay to Bolivia 1 infantry moved from Bolivia to Peru Americans take Peru from Neutral_True 1 fighter moved from Eastern United States to Spain 1 transport moved from 87 Sea Zone to 89 Sea Zone 2 mech_infantrys moved from Eastern United States to Southeast Mexico 1 mech_infantry moved from Western United States to Southeast Mexico Combat - Americans Battle in Caroline Islands Americans attack with 1 artillery and 3 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans roll dice for 1 artillery and 2 infantry in Caroline Islands, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 2 infantry in Caroline Islands, round 4 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 8 Casualties for Americans: 1 infantry Casualties for Japanese: 1 aaGun and 2 infantry Battle in Portugal Americans attack with 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry Neutral_True defend with 2 infantry Americans roll dice for 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry in Portugal, round 2 : 0/5 hits, 1.67 expected hits Neutral_True roll dice for 2 infantry in Portugal, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Portugal Americans roll dice for 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Portugal, round 3 : 2/4 hits, 1.50 expected hits Neutral_True roll dice for 2 infantry in Portugal, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_True lost in Portugal Americans win, taking Portugal from Neutral_True with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Neutral_True: 2 infantry Battle in Tunisia Americans attack with 1 armour, 2 fighters and 1 mech_infantry Italians defend with 1 infantry Americans roll dice for 1 armour, 2 fighters and 1 mech_infantry in Tunisia, round 2 : 3/4 hits, 1.67 expected hits Italians roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Tunisia Americans win, taking Tunisia from Italians with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Americans 2 fighters moved from Tunisia to 92 Sea Zone 1 bomber moved from Portugal to Spain 1 infantry moved from Eastern United States to 101 Sea Zone 1 aaGun moved from Eastern United States to 101 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 aaGun and 1 infantry moved from 91 Sea Zone to Spain Place Units - Americans 1 factory_minor placed in Spain 1 carrier and 1 transport placed in 10 Sea Zone 1 artillery, 1 bomber, 1 fighter and 1 infantry placed in Western United States 2 artilleries and 1 infantry placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,4 Americans collect 58 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Italians : -0.33 Americans : 0.33 Neutral_True : -0.33 Japanese : -0.33
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour and 2 infantry Wake Island : 1 airfield Western United States : 1 aaGun, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 1 infantry Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry Midway : 1 airfield 33 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 5 destroyers, 4 fighters, 5 submarines, 1 tactical_bomber and 2 transports 26 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 2 fighters and 4 submarines 10 Sea Zone : 1 carrier and 1 transport 54 Sea Zone : 1 submarine Central United States : 1 aaGun and 1 factory_major Southeast Mexico : 3 mech_infantrys Eastern United States : 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 5 infantry Morocco : 1 flag Algeria : 1 flag Tunisia : 1 flag, 1 armour and 1 mech_infantry Portugal : 1 flag, 1 artillery, 1 infantry and 1 mech_infantry Paraguay : 1 flag 89 Sea Zone : 1 transport 92 Sea Zone : 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 3 submarines Brazil : 1 flag Spain : 1 flag, 1 aaGun, 1 bomber, 1 factory_minor, 1 fighter, 2 infantry and 2 marines Bolivia : 1 flag, 1 infantry Peru : 1 flag, 1 infantry 91 Sea Zone : 1 submarine and 5 transports
Production/PUs Summary :
Germans : 51 / 105 Russians : 30 / 0 Japanese : 56 / 59 Americans : 58 / 83 Chinese : 0 / 4 British : 37 / 35 UK_Pacific : 5 / 9 Italians : 12 / 15 ANZAC : 14 / 21 French : 0 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 7 / 0 Neutral_Allies : 0 / 0 Neutral_True : 13 / 0
Dice Statistics:
Total 1 was rolled 188 times 2 was rolled 207 times 3 was rolled 195 times 4 was rolled 176 times 5 was rolled 226 times 6 was rolled 181 times Average roll : 3.501 Median : 3.000 Variance : 1.459 Standard Deviation : 1.208 Total rolls : 1173 Null / Other 2 was rolled 4 times 3 was rolled 2 times 4 was rolled 4 times 5 was rolled 4 times 6 was rolled 3 times Average roll : 4.000 Median : 4.000 Variance : 0.802 Standard Deviation : 0.896 Total rolls : 17 Germans Combat 1 was rolled 77 times 2 was rolled 65 times 3 was rolled 65 times 4 was rolled 64 times 5 was rolled 81 times 6 was rolled 67 times Average roll : 3.496 Median : 4.000 Variance : 0.634 Standard Deviation : 0.796 Total rolls : 419 British Combat 1 was rolled 16 times 2 was rolled 12 times 3 was rolled 19 times 4 was rolled 16 times 5 was rolled 20 times 6 was rolled 12 times Average roll : 3.505 Median : 4.000 Variance : 0.605 Standard Deviation : 0.778 Total rolls : 95 Italians Combat 1 was rolled 9 times 2 was rolled 8 times 3 was rolled 4 times 4 was rolled 6 times 5 was rolled 8 times 6 was rolled 4 times Average roll : 3.205 Median : 3.000 Variance : 0.618 Standard Deviation : 0.786 Total rolls : 39 Americans Combat 1 was rolled 7 times 2 was rolled 12 times 3 was rolled 11 times 4 was rolled 13 times 5 was rolled 13 times 6 was rolled 14 times Average roll : 3.786 Median : 4.000 Variance : 0.454 Standard Deviation : 0.674 Total rolls : 70 Neutral_Axis Combat 2 was rolled 4 times 3 was rolled 2 times 4 was rolled 4 times 5 was rolled 4 times 6 was rolled 3 times Average roll : 4.000 Median : 4.000 Variance : 0.802 Standard Deviation : 0.896 Total rolls : 17 Japanese Combat 1 was rolled 29 times 2 was rolled 44 times 3 was rolled 19 times 4 was rolled 18 times 5 was rolled 28 times 6 was rolled 27 times Average roll : 3.321 Median : 3.000 Variance : 2.668 Standard Deviation : 1.633 Total rolls : 165 French Combat 1 was rolled 2 times 2 was rolled 4 times 3 was rolled 9 times 4 was rolled 2 times 5 was rolled 4 times 6 was rolled 4 times Average roll : 3.560 Median : 3.000 Variance : 1.368 Standard Deviation : 1.170 Total rolls : 25 ANZAC Combat 3 was rolled 4 times 5 was rolled 3 times 6 was rolled 1 times Average roll : 4.125 Median : 4.000 Variance : 2.190 Standard Deviation : 1.480 Total rolls : 8 Neutral_True Combat 1 was rolled 1 times 2 was rolled 1 times 3 was rolled 6 times 4 was rolled 2 times 5 was rolled 2 times 6 was rolled 2 times Average roll : 3.643 Median : 3.000 Variance : 1.333 Standard Deviation : 1.155 Total rolls : 14 Neutral_Allies Combat 2 was rolled 1 times 3 was rolled 4 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 4.091 Median : 4.000 Variance : 1.083 Standard Deviation : 1.041 Total rolls : 11 Chinese Combat 1 was rolled 10 times 2 was rolled 14 times 3 was rolled 11 times 4 was rolled 7 times 5 was rolled 23 times 6 was rolled 13 times Average roll : 3.744 Median : 4.000 Variance : 1.948 Standard Deviation : 1.396 Total rolls : 78 UK_Pacific Combat 3 was rolled 1 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 4.400 Median : 4.000 Variance : 0.708 Standard Deviation : 0.842 Total rolls : 5 Russians Combat 1 was rolled 37 times 2 was rolled 38 times 3 was rolled 38 times 4 was rolled 36 times 5 was rolled 34 times 6 was rolled 27 times Average roll : 3.348 Median : 3.000 Variance : 0.421 Standard Deviation : 0.649 Total rolls : 210
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan Combat - Chinese Chinese creates battle in territory Hunan Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Hunan Turn Complete - Chinese Chinese collect 1 PU; end with 2 PUs
Combat Hit Differential Summary :
Territory Summary for Chinese :
Hunan : 2 infantry
Production/PUs Summary :
Germans : 51 / 105 Russians : 30 / 0 Japanese : 55 / 59 Americans : 58 / 83 Chinese : 1 / 2 British : 37 / 35 UK_Pacific : 5 / 9 Italians : 12 / 15 ANZAC : 14 / 21 French : 0 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 7 / 0 Neutral_Allies : 0 / 0 Neutral_True : 13 / 0
Dice Statistics:
Total 1 was rolled 188 times 2 was rolled 207 times 3 was rolled 195 times 4 was rolled 176 times 5 was rolled 226 times 6 was rolled 181 times Average roll : 3.501 Median : 3.000 Variance : 1.459 Standard Deviation : 1.208 Total rolls : 1173 Null / Other 2 was rolled 4 times 3 was rolled 2 times 4 was rolled 4 times 5 was rolled 4 times 6 was rolled 3 times Average roll : 4.000 Median : 4.000 Variance : 0.802 Standard Deviation : 0.896 Total rolls : 17 Germans Combat 1 was rolled 77 times 2 was rolled 65 times 3 was rolled 65 times 4 was rolled 64 times 5 was rolled 81 times 6 was rolled 67 times Average roll : 3.496 Median : 4.000 Variance : 0.634 Standard Deviation : 0.796 Total rolls : 419 British Combat 1 was rolled 16 times 2 was rolled 12 times 3 was rolled 19 times 4 was rolled 16 times 5 was rolled 20 times 6 was rolled 12 times Average roll : 3.505 Median : 4.000 Variance : 0.605 Standard Deviation : 0.778 Total rolls : 95 Italians Combat 1 was rolled 9 times 2 was rolled 8 times 3 was rolled 4 times 4 was rolled 6 times 5 was rolled 8 times 6 was rolled 4 times Average roll : 3.205 Median : 3.000 Variance : 0.618 Standard Deviation : 0.786 Total rolls : 39 Americans Combat 1 was rolled 7 times 2 was rolled 12 times 3 was rolled 11 times 4 was rolled 13 times 5 was rolled 13 times 6 was rolled 14 times Average roll : 3.786 Median : 4.000 Variance : 0.454 Standard Deviation : 0.674 Total rolls : 70 Neutral_Axis Combat 2 was rolled 4 times 3 was rolled 2 times 4 was rolled 4 times 5 was rolled 4 times 6 was rolled 3 times Average roll : 4.000 Median : 4.000 Variance : 0.802 Standard Deviation : 0.896 Total rolls : 17 Japanese Combat 1 was rolled 29 times 2 was rolled 44 times 3 was rolled 19 times 4 was rolled 18 times 5 was rolled 28 times 6 was rolled 27 times Average roll : 3.321 Median : 3.000 Variance : 2.668 Standard Deviation : 1.633 Total rolls : 165 French Combat 1 was rolled 2 times 2 was rolled 4 times 3 was rolled 9 times 4 was rolled 2 times 5 was rolled 4 times 6 was rolled 4 times Average roll : 3.560 Median : 3.000 Variance : 1.368 Standard Deviation : 1.170 Total rolls : 25 ANZAC Combat 3 was rolled 4 times 5 was rolled 3 times 6 was rolled 1 times Average roll : 4.125 Median : 4.000 Variance : 2.190 Standard Deviation : 1.480 Total rolls : 8 Neutral_True Combat 1 was rolled 1 times 2 was rolled 1 times 3 was rolled 6 times 4 was rolled 2 times 5 was rolled 2 times 6 was rolled 2 times Average roll : 3.643 Median : 3.000 Variance : 1.333 Standard Deviation : 1.155 Total rolls : 14 Neutral_Allies Combat 2 was rolled 1 times 3 was rolled 4 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 4.091 Median : 4.000 Variance : 1.083 Standard Deviation : 1.041 Total rolls : 11 Chinese Combat 1 was rolled 10 times 2 was rolled 14 times 3 was rolled 11 times 4 was rolled 7 times 5 was rolled 23 times 6 was rolled 13 times Average roll : 3.744 Median : 4.000 Variance : 1.948 Standard Deviation : 1.396 Total rolls : 78 UK_Pacific Combat 3 was rolled 1 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 4.400 Median : 4.000 Variance : 0.708 Standard Deviation : 0.842 Total rolls : 5 Russians Combat 1 was rolled 37 times 2 was rolled 38 times 3 was rolled 38 times 4 was rolled 36 times 5 was rolled 34 times 6 was rolled 27 times Average roll : 3.348 Median : 3.000 Variance : 0.421 Standard Deviation : 0.649 Total rolls : 210
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 3 artilleries, 1 bomber, 1 carrier, 1 factory_minor, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 3 infantry moved from Queensland to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 4 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 54 Sea Zone to 47 Sea Zone 1 artillery, 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 4 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 47 Sea Zone to 33 Sea Zone 1 submarine moved from 55 Sea Zone to 54 Sea Zone 1 destroyer and 4 submarines moved from 10 Sea Zone to 26 Sea Zone Americans take 26 Sea Zone from Japanese 2 destroyers moved from 26 Sea Zone to 33 Sea Zone 4 submarines moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery, 2 infantry and 1 mech_infantry moved from Spain to Portugal 1 armour and 1 mech_infantry moved from Algeria to Tunisia 2 fighters moved from 92 Sea Zone to Tunisia 2 transports moved from 92 Sea Zone to 91 Sea Zone 1 bomber moved from Gibraltar to Portugal 1 infantry moved from Paraguay to Bolivia 1 infantry moved from Bolivia to Peru Americans take Peru from Neutral_True 1 fighter moved from Eastern United States to Spain 1 transport moved from 87 Sea Zone to 89 Sea Zone 2 mech_infantrys moved from Eastern United States to Southeast Mexico 1 mech_infantry moved from Western United States to Southeast Mexico Combat - Americans Battle in Caroline Islands Americans attack with 1 artillery and 3 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans roll dice for 1 artillery and 2 infantry in Caroline Islands, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 2 infantry in Caroline Islands, round 4 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 8 Casualties for Americans: 1 infantry Casualties for Japanese: 1 aaGun and 2 infantry Battle in Portugal Americans attack with 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry Neutral_True defend with 2 infantry Americans roll dice for 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry in Portugal, round 2 : 0/5 hits, 1.67 expected hits Neutral_True roll dice for 2 infantry in Portugal, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Portugal Americans roll dice for 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Portugal, round 3 : 2/4 hits, 1.50 expected hits Neutral_True roll dice for 2 infantry in Portugal, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_True lost in Portugal Americans win, taking Portugal from Neutral_True with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Neutral_True: 2 infantry Battle in Tunisia Americans attack with 1 armour, 2 fighters and 1 mech_infantry Italians defend with 1 infantry Americans roll dice for 1 armour, 2 fighters and 1 mech_infantry in Tunisia, round 2 : 3/4 hits, 1.67 expected hits Italians roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Tunisia Americans win, taking Tunisia from Italians with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Americans 2 fighters moved from Tunisia to 92 Sea Zone 1 bomber moved from Portugal to Spain 1 infantry moved from Eastern United States to 101 Sea Zone 1 aaGun moved from Eastern United States to 101 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 aaGun and 1 infantry moved from 91 Sea Zone to Spain Place Units - Americans 1 factory_minor placed in Spain 1 carrier and 1 transport placed in 10 Sea Zone 1 artillery, 1 bomber, 1 fighter and 1 infantry placed in Western United States 2 artilleries and 1 infantry placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,4 Americans collect 58 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan Combat - Chinese Chinese creates battle in territory Hunan Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Hunan Turn Complete - Chinese Chinese collect 1 PU; end with 2 PUs Purchase Units - British British buy 7 infantry and 2 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 3x factory_major; Remaining resources: 6 PUs; UK_Pacific buy 1 armour; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Americans from 91 Sea Zone: 4 transports EDIT: Adding units owned by Americans to 101 Sea Zone: 4 transports EDIT: Turning off Edit Mode 1 bomber moved from Egypt to Spain 2 fighters moved from United Kingdom to Spain 1 submarine moved from 109 Sea Zone to 105 Sea Zone 1 infantry moved from French Equatorial Africa to French Central Africa British take French Central Africa from Neutral_Axis 1 mech_infantry moved from French Equatorial Africa to Nigeria 2 mech_infantrys moved from Belgian Congo to Nigeria 1 tactical_bomber moved from Anglo Egyptian Sudan to Nigeria 1 armour moved from Union of South Africa to Belgian Congo 1 artillery moved from Italian Somaliland to Ethiopia 4 artilleries and 6 infantry moved from Egypt to Alexandria 1 marine moved from Egypt to Alexandria 2 fighters moved from Egypt to Alexandria 1 destroyer moved from 81 Sea Zone to 98 Sea Zone Combat - British Battle in Nigeria British attack with 3 mech_infantrys and 1 tactical_bomber Italians defend with 1 infantry British roll dice for 3 mech_infantrys and 1 tactical_bomber in Nigeria, round 2 : 1/4 hits, 1.00 expected hits Italians roll dice for 1 infantry in Nigeria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Nigeria British win, taking Nigeria from Italians with 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 1 tactical_bomber moved from Nigeria to Anglo Egyptian Sudan 1 armour and 1 mech_infantry moved from Saudi Arabia to Northwest Persia British take Northwest Persia from Neutral_Allies 1 battleship, 1 cruiser, 1 destroyer and 3 submarines moved from 98 Sea Zone to 92 Sea Zone Place Units - British 3 infantry placed in Persia 3 infantry placed in Egypt 1 infantry placed in United Kingdom 2 transports placed in 106 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,3 British collect 37 PUs (2 lost to blockades); end with 37 PUs Place Units - UK_Pacific 1 armour placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Some Units in India change ownership: 1 armour
Combat Hit Differential Summary :
Italians : -0.67 British : 0.00 Americans : 0.33 Neutral_True : -0.33 Japanese : -0.33
Territory Summary for Americans, British, Chinese and UK_Pacific :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour and 2 infantry Hunan : 2 infantry India : 2 aaGuns, 1 airfield, 1 armour, 7 artilleries, 1 factory_major, 1 fighter, 1 harbour, 15 infantry and 1 mech_infantry Wake Island : 1 airfield Western United States : 1 aaGun, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 1 infantry Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry Midway : 1 airfield 33 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 5 destroyers, 4 fighters, 5 submarines, 1 tactical_bomber and 2 transports 26 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 2 fighters and 4 submarines 10 Sea Zone : 1 carrier and 1 transport 54 Sea Zone : 1 submarine Central United States : 1 aaGun and 1 factory_major Southeast Mexico : 3 mech_infantrys Eastern United States : 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 5 infantry Belgian Congo : 1 armour Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry Alexandria : 4 artilleries, 2 fighters, 7 infantry and 1 marine Gibraltar : 1 airfield and 1 harbour New Brunswick Nova Scotia : 1 harbour Egypt : 1 factory_minor, 1 harbour and 3 infantry Union of South Africa : 1 factory_minor and 1 harbour Scotland : 1 airfield Nigeria : 3 mech_infantrys United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 12 infantry and 1 mech_infantry Anglo Egyptian Sudan : 1 tactical_bomber Morocco : 1 flag French Equatorial Africa : 1 flag French Central Africa : 1 flag, 1 infantry French Madagascar : 1 flag Algeria : 1 flag Syria : 1 flag Tunisia : 1 flag, 1 armour and 1 mech_infantry Italian Somaliland : 1 flag Ethiopia : 1 flag, 1 artillery Portugal : 1 flag, 1 artillery, 1 infantry and 1 mech_infantry Saudi Arabia : 1 flag Paraguay : 1 flag 106 Sea Zone : 2 transports 89 Sea Zone : 1 transport Iraq : 1 flag 92 Sea Zone : 1 battleship, 1 carrier, 3 cruisers, 3 destroyers, 2 fighters and 6 submarines Eastern Persia : 1 flag 101 Sea Zone : 4 transports Brazil : 1 flag Northwest Persia : 1 flag, 1 armour and 1 mech_infantry Persia : 1 flag, 1 factory_minor and 3 infantry Spain : 1 flag, 1 aaGun, 2 bombers, 1 factory_minor, 5 fighters, 2 infantry and 2 marines Bolivia : 1 flag, 1 infantry Peru : 1 flag, 1 infantry 98 Sea Zone : 1 flag, 1 destroyer 91 Sea Zone : 1 submarine and 1 transport 105 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 51 / 105 Russians : 30 / 0 Japanese : 55 / 59 Americans : 58 / 83 Chinese : 1 / 2 British : 39 / 37 UK_Pacific : 5 / 8 Italians : 11 / 15 ANZAC : 14 / 21 French : 0 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 6 / 0 Neutral_Allies : 0 / 0 Neutral_True : 13 / 0
Dice Statistics:
Total 1 was rolled 266 times 2 was rolled 269 times 3 was rolled 260 times 4 was rolled 238 times 5 was rolled 305 times 6 was rolled 246 times Average roll : 3.496 Median : 3.000 Variance : 1.722 Standard Deviation : 1.312 Total rolls : 1584 Null / Other 1 was rolled 77 times 2 was rolled 65 times 3 was rolled 66 times 4 was rolled 65 times 5 was rolled 81 times 6 was rolled 67 times Average roll : 3.496 Median : 4.000 Variance : 0.583 Standard Deviation : 0.764 Total rolls : 421 Germans Combat 1 was rolled 77 times 2 was rolled 65 times 3 was rolled 66 times 4 was rolled 65 times 5 was rolled 81 times 6 was rolled 67 times Average roll : 3.496 Median : 4.000 Variance : 0.583 Standard Deviation : 0.764 Total rolls : 421 British Combat 1 was rolled 17 times 2 was rolled 13 times 3 was rolled 19 times 4 was rolled 16 times 5 was rolled 21 times 6 was rolled 13 times Average roll : 3.505 Median : 4.000 Variance : 0.526 Standard Deviation : 0.725 Total rolls : 99 Italians Combat 1 was rolled 9 times 2 was rolled 8 times 3 was rolled 4 times 4 was rolled 6 times 5 was rolled 9 times 6 was rolled 4 times Average roll : 3.250 Median : 3.000 Variance : 0.701 Standard Deviation : 0.837 Total rolls : 40 Americans Combat 1 was rolled 7 times 2 was rolled 12 times 3 was rolled 11 times 4 was rolled 13 times 5 was rolled 13 times 6 was rolled 14 times Average roll : 3.786 Median : 4.000 Variance : 0.454 Standard Deviation : 0.674 Total rolls : 70 Neutral_Axis Combat 2 was rolled 4 times 3 was rolled 2 times 4 was rolled 4 times 5 was rolled 4 times 6 was rolled 3 times Average roll : 4.000 Median : 4.000 Variance : 0.802 Standard Deviation : 0.896 Total rolls : 17 Japanese Combat 1 was rolled 29 times 2 was rolled 44 times 3 was rolled 19 times 4 was rolled 18 times 5 was rolled 28 times 6 was rolled 27 times Average roll : 3.321 Median : 3.000 Variance : 2.668 Standard Deviation : 1.633 Total rolls : 165 French Combat 1 was rolled 2 times 2 was rolled 4 times 3 was rolled 9 times 4 was rolled 2 times 5 was rolled 4 times 6 was rolled 4 times Average roll : 3.560 Median : 3.000 Variance : 1.368 Standard Deviation : 1.170 Total rolls : 25 ANZAC Combat 3 was rolled 4 times 5 was rolled 3 times 6 was rolled 1 times Average roll : 4.125 Median : 4.000 Variance : 2.190 Standard Deviation : 1.480 Total rolls : 8 Neutral_True Combat 1 was rolled 1 times 2 was rolled 1 times 3 was rolled 6 times 4 was rolled 2 times 5 was rolled 2 times 6 was rolled 2 times Average roll : 3.643 Median : 3.000 Variance : 1.333 Standard Deviation : 1.155 Total rolls : 14 Neutral_Allies Combat 2 was rolled 1 times 3 was rolled 4 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 4.091 Median : 4.000 Variance : 1.083 Standard Deviation : 1.041 Total rolls : 11 Chinese Combat 1 was rolled 10 times 2 was rolled 14 times 3 was rolled 11 times 4 was rolled 7 times 5 was rolled 23 times 6 was rolled 13 times Average roll : 3.744 Median : 4.000 Variance : 1.948 Standard Deviation : 1.396 Total rolls : 78 UK_Pacific Combat 3 was rolled 1 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 4.400 Median : 4.000 Variance : 0.708 Standard Deviation : 0.842 Total rolls : 5 Russians Combat 1 was rolled 37 times 2 was rolled 38 times 3 was rolled 38 times 4 was rolled 36 times 5 was rolled 34 times 6 was rolled 27 times Average roll : 3.348 Median : 3.000 Variance : 0.421 Standard Deviation : 0.649 Total rolls : 210