2019 dawgoneit (Axis) vs SixUnder (Allies) BM Game 3
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
Territory Summary for Russians :
Korea : 1 flag, 2 infantry 113 Sea Zone : 1 submarine 114 Sea Zone : 1 cruiser
Production/PUs Summary :
Germans : 83 / 112 Russians : 3 / 0 Japanese : 54 / 63 Americans : 69 / 98 Chinese : 0 / 2 British : 37 / 38 UK_Pacific : 0 / 0 Italians : 11 / 21 ANZAC : 17 / 17 French : 0 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 5 / 0 Neutral_Allies : 0 / 0 Neutral_True : 4 / 0
Dice Statistics:
Total 1 was rolled 396 times 2 was rolled 380 times 3 was rolled 382 times 4 was rolled 357 times 5 was rolled 423 times 6 was rolled 361 times Average roll : 3.485 Median : 3.000 Variance : 1.279 Standard Deviation : 1.131 Total rolls : 2299 Null / Other 1 was rolled 3 times 2 was rolled 5 times 3 was rolled 5 times 4 was rolled 6 times 5 was rolled 9 times 6 was rolled 7 times Average roll : 3.971 Median : 4.000 Variance : 0.613 Standard Deviation : 0.783 Total rolls : 35 Germans Combat 1 was rolled 123 times 2 was rolled 104 times 3 was rolled 112 times 4 was rolled 113 times 5 was rolled 125 times 6 was rolled 112 times Average roll : 3.507 Median : 4.000 Variance : 0.446 Standard Deviation : 0.668 Total rolls : 689 British Combat 1 was rolled 32 times 2 was rolled 25 times 3 was rolled 33 times 4 was rolled 25 times 5 was rolled 37 times 6 was rolled 26 times Average roll : 3.494 Median : 3.000 Variance : 0.719 Standard Deviation : 0.848 Total rolls : 178 Italians Combat 1 was rolled 16 times 2 was rolled 18 times 3 was rolled 17 times 4 was rolled 18 times 5 was rolled 15 times 6 was rolled 8 times Average roll : 3.239 Median : 3.000 Variance : 0.784 Standard Deviation : 0.885 Total rolls : 92 Americans Combat 1 was rolled 43 times 2 was rolled 38 times 3 was rolled 35 times 4 was rolled 50 times 5 was rolled 41 times 6 was rolled 44 times Average roll : 3.558 Median : 4.000 Variance : 0.539 Standard Deviation : 0.734 Total rolls : 251 Neutral_Axis Combat 2 was rolled 5 times 3 was rolled 2 times 4 was rolled 3 times 5 was rolled 4 times 6 was rolled 2 times Average roll : 3.750 Median : 4.000 Variance : 1.022 Standard Deviation : 1.011 Total rolls : 16 Japanese Combat 1 was rolled 75 times 2 was rolled 90 times 3 was rolled 71 times 4 was rolled 49 times 5 was rolled 84 times 6 was rolled 74 times Average roll : 3.449 Median : 3.000 Variance : 2.242 Standard Deviation : 1.497 Total rolls : 443 French Combat 1 was rolled 2 times 2 was rolled 4 times 3 was rolled 9 times 4 was rolled 3 times 5 was rolled 4 times 6 was rolled 4 times Average roll : 3.577 Median : 3.000 Variance : 1.173 Standard Deviation : 1.083 Total rolls : 26 ANZAC Combat 1 was rolled 7 times 2 was rolled 6 times 3 was rolled 8 times 4 was rolled 2 times 5 was rolled 10 times 6 was rolled 7 times Average roll : 3.575 Median : 3.000 Variance : 0.906 Standard Deviation : 0.952 Total rolls : 40 Neutral_True Combat 1 was rolled 11 times 2 was rolled 7 times 3 was rolled 10 times 4 was rolled 9 times 5 was rolled 4 times 6 was rolled 8 times Average roll : 3.245 Median : 3.000 Variance : 0.642 Standard Deviation : 0.801 Total rolls : 49 Neutral_Allies Combat 2 was rolled 1 times 3 was rolled 4 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 4.091 Median : 4.000 Variance : 1.083 Standard Deviation : 1.041 Total rolls : 11 Chinese Combat 1 was rolled 11 times 2 was rolled 15 times 3 was rolled 16 times 4 was rolled 8 times 5 was rolled 26 times 6 was rolled 13 times Average roll : 3.697 Median : 4.000 Variance : 2.169 Standard Deviation : 1.473 Total rolls : 89 UK_Pacific Combat 1 was rolled 9 times 2 was rolled 4 times 3 was rolled 7 times 4 was rolled 9 times 5 was rolled 6 times 6 was rolled 8 times Average roll : 3.535 Median : 4.000 Variance : 0.448 Standard Deviation : 0.670 Total rolls : 43 Russians Combat 1 was rolled 64 times 2 was rolled 58 times 3 was rolled 53 times 4 was rolled 60 times 5 was rolled 57 times 6 was rolled 45 times Average roll : 3.365 Median : 3.000 Variance : 0.639 Standard Deviation : 0.800 Total rolls : 337
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Japanese Japanese buy 1 artillery, 4 destroyers, 1 harbour and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 42 Sea Zone to 55 Sea Zone 1 submarine moved from 42 Sea Zone to 55 Sea Zone 2 destroyers and 2 submarines moved from 20 Sea Zone to 33 Sea Zone 1 submarine moved from 35 Sea Zone to 33 Sea Zone 2 armour, 1 artillery and 3 mech_infantrys moved from West India to Eastern Persia 2 mech_infantrys moved from India to Eastern Persia 2 battleships, 2 carriers, 2 destroyers, 2 fighters, 2 tactical_bombers and 2 transports moved from 41 Sea Zone to 36 Sea Zone 1 submarine moved from 44 Sea Zone to 55 Sea Zone 1 submarine moved from 43 Sea Zone to 36 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone 1 carrier, 1 destroyer and 1 fighter moved from 19 Sea Zone to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 18 Sea Zone 1 fighter moved from Manchuria to 6 Sea Zone Combat - Japanese Battle in 55 Sea Zone Japanese attack with 1 destroyer and 2 submarines ANZAC defend with 1 destroyer Japanese roll dice for 2 submarines in 55 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 55 Sea Zone Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Battle in 33 Sea Zone Japanese attack with 2 destroyers and 3 submarines ANZAC defend with 1 destroyer, 4 submarines and 1 transport Japanese roll dice for 3 submarines in 33 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits Japanese roll dice for 2 destroyers in 33 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 4 submarines in 33 Sea Zone, round 2 : 1/4 hits, 0.67 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 33 Sea Zone Japanese roll dice for 2 submarines in 33 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 2 destroyers in 33 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 4 submarines in 33 Sea Zone, round 3 : 2/4 hits, 0.67 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 33 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 2 submarines owned by the Japanese and 1 submarine owned by the ANZAC lost in 33 Sea Zone Japanese roll dice for 2 destroyers in 33 Sea Zone, round 4 : 2/2 hits, 0.67 expected hits ANZAC roll dice for 3 submarines in 33 Sea Zone, round 4 : 1/3 hits, 0.50 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 33 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 2 destroyers owned by the Japanese and 2 submarines owned by the ANZAC lost in 33 Sea Zone ANZAC win with 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is -16 Casualties for Japanese: 2 destroyers and 3 submarines Casualties for ANZAC: 3 submarines Battle in Eastern Persia Japanese attack with 2 armour, 1 artillery and 5 mech_infantrys British defend with 3 mech_infantrys Japanese roll dice for 2 armour, 1 artillery and 5 mech_infantrys in Eastern Persia, round 2 : 0/8 hits, 2.33 expected hits British roll dice for 3 mech_infantrys in Eastern Persia, round 2 : 1/3 hits, 1.00 expected hits 1 mech_infantry owned by the Japanese lost in Eastern Persia Japanese roll dice for 2 armour, 1 artillery and 4 mech_infantrys in Eastern Persia, round 3 : 3/7 hits, 2.17 expected hits British roll dice for 3 mech_infantrys in Eastern Persia, round 3 : 2/3 hits, 1.00 expected hits 2 mech_infantrys owned by the Japanese and 3 mech_infantrys owned by the British lost in Eastern Persia Japanese win, taking Eastern Persia from British with 2 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Japanese: 3 mech_infantrys Casualties for British: 3 mech_infantrys Non Combat Move - Japanese 1 destroyer moved from 6 Sea Zone to 34 Sea Zone 1 destroyer moved from 6 Sea Zone to 22 Sea Zone Place Units - Japanese 4 destroyers placed in 6 Sea Zone 1 harbour placed in Hainan 1 artillery and 2 infantry placed in Kiangsu 2 infantry placed in Malaya Turn Complete - Japanese Japanese collect 54 PUs; end with 54 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
British : 1.00 ANZAC : 2.83 Japanese : -1.83
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Japanese Japanese buy 1 artillery, 4 destroyers, 1 harbour and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 42 Sea Zone to 55 Sea Zone 1 submarine moved from 42 Sea Zone to 55 Sea Zone 2 destroyers and 2 submarines moved from 20 Sea Zone to 33 Sea Zone 1 submarine moved from 35 Sea Zone to 33 Sea Zone 2 armour, 1 artillery and 3 mech_infantrys moved from West India to Eastern Persia 2 mech_infantrys moved from India to Eastern Persia 2 battleships, 2 carriers, 2 destroyers, 2 fighters, 2 tactical_bombers and 2 transports moved from 41 Sea Zone to 36 Sea Zone 1 submarine moved from 44 Sea Zone to 55 Sea Zone 1 submarine moved from 43 Sea Zone to 36 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone 1 carrier, 1 destroyer and 1 fighter moved from 19 Sea Zone to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 18 Sea Zone 1 fighter moved from Manchuria to 6 Sea Zone Combat - Japanese Battle in 55 Sea Zone Japanese attack with 1 destroyer and 2 submarines ANZAC defend with 1 destroyer Japanese roll dice for 2 submarines in 55 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 55 Sea Zone Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Battle in 33 Sea Zone Japanese attack with 2 destroyers and 3 submarines ANZAC defend with 1 destroyer, 4 submarines and 1 transport Japanese roll dice for 3 submarines in 33 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits Japanese roll dice for 2 destroyers in 33 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 4 submarines in 33 Sea Zone, round 2 : 1/4 hits, 0.67 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 33 Sea Zone Japanese roll dice for 2 submarines in 33 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 2 destroyers in 33 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 4 submarines in 33 Sea Zone, round 3 : 2/4 hits, 0.67 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 33 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 2 submarines owned by the Japanese and 1 submarine owned by the ANZAC lost in 33 Sea Zone Japanese roll dice for 2 destroyers in 33 Sea Zone, round 4 : 2/2 hits, 0.67 expected hits ANZAC roll dice for 3 submarines in 33 Sea Zone, round 4 : 1/3 hits, 0.50 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 33 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 2 destroyers owned by the Japanese and 2 submarines owned by the ANZAC lost in 33 Sea Zone ANZAC win with 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is -16 Casualties for Japanese: 2 destroyers and 3 submarines Casualties for ANZAC: 3 submarines Battle in Eastern Persia Japanese attack with 2 armour, 1 artillery and 5 mech_infantrys British defend with 3 mech_infantrys Japanese roll dice for 2 armour, 1 artillery and 5 mech_infantrys in Eastern Persia, round 2 : 0/8 hits, 2.33 expected hits British roll dice for 3 mech_infantrys in Eastern Persia, round 2 : 1/3 hits, 1.00 expected hits 1 mech_infantry owned by the Japanese lost in Eastern Persia Japanese roll dice for 2 armour, 1 artillery and 4 mech_infantrys in Eastern Persia, round 3 : 3/7 hits, 2.17 expected hits British roll dice for 3 mech_infantrys in Eastern Persia, round 3 : 2/3 hits, 1.00 expected hits 2 mech_infantrys owned by the Japanese and 3 mech_infantrys owned by the British lost in Eastern Persia Japanese win, taking Eastern Persia from British with 2 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Japanese: 3 mech_infantrys Casualties for British: 3 mech_infantrys Non Combat Move - Japanese 1 destroyer moved from 6 Sea Zone to 34 Sea Zone 1 destroyer moved from 6 Sea Zone to 22 Sea Zone Place Units - Japanese 4 destroyers placed in 6 Sea Zone 1 harbour placed in Hainan 1 artillery and 2 infantry placed in Kiangsu 2 infantry placed in Malaya Turn Complete - Japanese Japanese collect 54 PUs; end with 54 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 59 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Malaya: 2 infantry EDIT: Adding units owned by Japanese to Japan: 2 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : 1.00 ANZAC : 2.83 Japanese : -1.83
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TripleA Manual Gamesave Post: Americans round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans buy 2 bombers, 2 destroyers, 2 infantry, 2 mech_infantrys, 5 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 battleship, 2 carriers, 2 destroyers, 4 fighters and 17 submarines moved from 17 Sea Zone to 6 Sea Zone 1 bomber moved from Midway to 6 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone 2 artilleries, 1 carrier, 1 destroyer, 2 infantry, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 17 Sea Zone 1 destroyer moved from 25 Sea Zone to 17 Sea Zone 1 destroyer and 3 submarines moved from 10 Sea Zone to 25 Sea Zone 8 infantry moved from Tunisia to Libya 1 artillery and 1 marine moved from Argentina to 66 Sea Zone 1 artillery, 1 cruiser, 1 marine and 3 transports moved from 66 Sea Zone to 86 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 2 carriers, 4 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone Combat - Americans
Combat Hit Differential Summary :
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scramble orders, ool, kami, etc. in Japan
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@SixUnder scramble
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@dawgoneit Everything all rite?
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my apologies, work has had me traveling, in and out of the office. just loosing my place. im still here!
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TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans buy 2 bombers, 2 destroyers, 2 infantry, 2 mech_infantrys, 5 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 battleship, 2 carriers, 2 destroyers, 4 fighters and 17 submarines moved from 17 Sea Zone to 6 Sea Zone 1 bomber moved from Midway to 6 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone 2 artilleries, 1 carrier, 1 destroyer, 2 infantry, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 17 Sea Zone 1 destroyer moved from 25 Sea Zone to 17 Sea Zone 1 destroyer and 3 submarines moved from 10 Sea Zone to 25 Sea Zone 8 infantry moved from Tunisia to Libya 1 artillery and 1 marine moved from Argentina to 66 Sea Zone 1 artillery, 1 cruiser, 1 marine and 3 transports moved from 66 Sea Zone to 86 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 2 carriers, 4 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone Combat - Americans Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone Battle in 6 Sea Zone Americans attack with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 4 fighters, 1 infantry, 17 submarines and 1 transport Japanese defend with 2 carriers, 1 cruiser, 6 destroyers, 3 fighters, 7 submarines, 2 tactical_bombers and 4 transports Americans roll dice for 17 submarines in 6 Sea Zone, round 2 : 7/17 hits, 5.67 expected hits Units damaged: 2 carriers owned by the Japanese Americans roll dice for 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 4 fighters and 1 transport in 6 Sea Zone, round 2 : 2/8 hits, 4.00 expected hits Japanese roll dice for 7 submarines in 6 Sea Zone, round 2 : 1/7 hits, 1.17 expected hits Units damaged: 1 carrier owned by the Americans Japanese roll dice for 2 carriers, 1 cruiser, 6 destroyers, 3 fighters, 2 tactical_bombers and 4 transports in 6 Sea Zone, round 2 : 3/14 hits, 6.17 expected hits Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans 7 submarines owned by the Japanese and 1 carrier owned by the Americans lost in 6 Sea Zone Americans roll dice for 17 submarines in 6 Sea Zone, round 3 : 6/17 hits, 5.67 expected hits Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 2 destroyers, 4 fighters and 1 transport in 6 Sea Zone, round 3 : 3/8 hits, 4.00 expected hits Japanese roll dice for 2 carriers, 1 cruiser, 6 destroyers, 3 fighters, 2 tactical_bombers and 4 transports in 6 Sea Zone, round 3 : 6/14 hits, 6.17 expected hits 1 tactical_bomber owned by the Japanese, 5 submarines owned by the Americans, 2 carriers owned by the Japanese, 6 destroyers owned by the Japanese and 1 carrier owned by the Americans lost in 6 Sea Zone Americans roll dice for 12 submarines in 6 Sea Zone, round 4 : 5/12 hits, 4.00 expected hits 4 transports owned by the Japanese and 1 cruiser owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 battleship, 1 bomber, 2 destroyers, 4 fighters and 1 transport in 6 Sea Zone, round 4 : 7/8 hits, 4.00 expected hits Japanese roll dice for 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 4 : 4/4 hits, 2.50 expected hits 1 tactical_bomber owned by the Japanese, 3 fighters owned by the Japanese, 2 destroyers owned by the Americans and 2 fighters owned by the Americans lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 1 bomber, 2 fighters, 12 submarines and 1 transport remaining. Battle score for attacker is 116 Casualties for Americans: 2 carriers, 2 destroyers, 2 fighters and 5 submarines Casualties for Japanese: 2 carriers, 1 cruiser, 6 destroyers, 3 fighters, 7 submarines, 2 tactical_bombers and 4 transports Non Combat Move - Americans 1 bomber moved from 6 Sea Zone to Korea 2 fighters moved from 6 Sea Zone to Korea 1 infantry moved from 6 Sea Zone to Korea 2 artilleries and 2 infantry moved from 17 Sea Zone to Iwo Jima 1 infantry moved from 91 Sea Zone to Morocco Place Units - Americans 2 transports placed in 10 Sea Zone 2 infantry and 2 mech_infantrys placed in Western United States 1 bomber placed in Western United States 1 bomber placed in Western United States 2 submarines placed in 10 Sea Zone 2 destroyers and 3 submarines placed in 101 Sea Zone Turn Complete - Americans Americans collect 69 PUs; end with 69 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 104 PUs
Combat Hit Differential Summary :
Americans : 2.67 Japanese : -2.00
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour Iwo Jima : 1 flag, 2 artilleries and 2 infantry Korea : 1 bomber, 2 fighters and 1 infantry Borneo : 1 flag, 1 artillery and 1 infantry Philippines : 1 airfield, 1 harbour and 1 infantry Guam : 1 airfield Wake Island : 1 airfield Western United States : 1 aaGun, 1 airfield, 2 bombers, 1 factory_major, 1 harbour, 2 infantry and 2 mech_infantrys Hawaiian Islands : 1 aaGun, 1 airfield and 1 harbour Midway : 1 airfield 26 Sea Zone : 1 flag 25 Sea Zone : 1 destroyer and 3 submarines 10 Sea Zone : 2 submarines and 2 transports 17 Sea Zone : 1 flag, 1 carrier, 2 destroyers, 1 tactical_bomber and 2 transports 6 Sea Zone : 1 flag, 1 battleship, 12 submarines and 1 transport Central United States : 1 factory_major Eastern United States : 1 airfield, 1 factory_major and 1 harbour Morocco : 1 flag, 1 artillery and 2 infantry Algeria : 1 flag Tunisia : 1 flag Libya : 1 flag, 8 infantry Chile : 1 flag Paraguay : 1 flag 86 Sea Zone : 1 artillery, 1 cruiser, 1 marine and 3 transports Argentina : 1 flag 101 Sea Zone : 2 destroyers and 3 submarines Brazil : 1 flag Venezuela : 1 flag Colombia : 1 flag Bolivia : 1 flag Peru : 1 flag 91 Sea Zone : 2 carriers, 4 destroyers, 4 fighters, 4 submarines and 1 transport
Production/PUs Summary :
Germans : 83 / 112 Russians : 3 / 0 Japanese : 54 / 59 Americans : 69 / 104 Chinese : 0 / 2 British : 37 / 38 UK_Pacific : 0 / 0 Italians : 11 / 21 ANZAC : 17 / 17 French : 0 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 5 / 0 Neutral_Allies : 0 / 0 Neutral_True : 4 / 0
Dice Statistics:
Total 1 was rolled 423 times 2 was rolled 411 times 3 was rolled 407 times 4 was rolled 380 times 5 was rolled 450 times 6 was rolled 386 times Average roll : 3.481 Median : 3.000 Variance : 1.325 Standard Deviation : 1.151 Total rolls : 2457 Null / Other 1 was rolled 3 times 2 was rolled 5 times 3 was rolled 5 times 4 was rolled 6 times 5 was rolled 9 times 6 was rolled 7 times Average roll : 3.971 Median : 4.000 Variance : 0.613 Standard Deviation : 0.783 Total rolls : 35 Germans Combat 1 was rolled 123 times 2 was rolled 104 times 3 was rolled 112 times 4 was rolled 113 times 5 was rolled 125 times 6 was rolled 112 times Average roll : 3.507 Median : 4.000 Variance : 0.446 Standard Deviation : 0.668 Total rolls : 689 British Combat 1 was rolled 33 times 2 was rolled 27 times 3 was rolled 34 times 4 was rolled 25 times 5 was rolled 38 times 6 was rolled 27 times Average roll : 3.484 Median : 3.000 Variance : 0.707 Standard Deviation : 0.841 Total rolls : 184 Italians Combat 1 was rolled 16 times 2 was rolled 18 times 3 was rolled 17 times 4 was rolled 18 times 5 was rolled 15 times 6 was rolled 8 times Average roll : 3.239 Median : 3.000 Variance : 0.784 Standard Deviation : 0.885 Total rolls : 92 Americans Combat 1 was rolled 57 times 2 was rolled 52 times 3 was rolled 44 times 4 was rolled 59 times 5 was rolled 51 times 6 was rolled 58 times Average roll : 3.526 Median : 4.000 Variance : 0.505 Standard Deviation : 0.710 Total rolls : 321 Neutral_Axis Combat 2 was rolled 5 times 3 was rolled 2 times 4 was rolled 3 times 5 was rolled 4 times 6 was rolled 2 times Average roll : 3.750 Median : 4.000 Variance : 1.022 Standard Deviation : 1.011 Total rolls : 16 Japanese Combat 1 was rolled 82 times 2 was rolled 102 times 3 was rolled 84 times 4 was rolled 59 times 5 was rolled 100 times 6 was rolled 83 times Average roll : 3.475 Median : 3.000 Variance : 2.365 Standard Deviation : 1.538 Total rolls : 510 French Combat 1 was rolled 2 times 2 was rolled 4 times 3 was rolled 9 times 4 was rolled 3 times 5 was rolled 4 times 6 was rolled 4 times Average roll : 3.577 Median : 3.000 Variance : 1.173 Standard Deviation : 1.083 Total rolls : 26 ANZAC Combat 1 was rolled 12 times 2 was rolled 9 times 3 was rolled 10 times 4 was rolled 6 times 5 was rolled 10 times 6 was rolled 8 times Average roll : 3.309 Median : 3.000 Variance : 0.386 Standard Deviation : 0.621 Total rolls : 55 Neutral_True Combat 1 was rolled 11 times 2 was rolled 7 times 3 was rolled 10 times 4 was rolled 9 times 5 was rolled 4 times 6 was rolled 8 times Average roll : 3.245 Median : 3.000 Variance : 0.642 Standard Deviation : 0.801 Total rolls : 49 Neutral_Allies Combat 2 was rolled 1 times 3 was rolled 4 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 4.091 Median : 4.000 Variance : 1.083 Standard Deviation : 1.041 Total rolls : 11 Chinese Combat 1 was rolled 11 times 2 was rolled 15 times 3 was rolled 16 times 4 was rolled 8 times 5 was rolled 26 times 6 was rolled 13 times Average roll : 3.697 Median : 4.000 Variance : 2.169 Standard Deviation : 1.473 Total rolls : 89 UK_Pacific Combat 1 was rolled 9 times 2 was rolled 4 times 3 was rolled 7 times 4 was rolled 9 times 5 was rolled 6 times 6 was rolled 8 times Average roll : 3.535 Median : 4.000 Variance : 0.448 Standard Deviation : 0.670 Total rolls : 43 Russians Combat 1 was rolled 64 times 2 was rolled 58 times 3 was rolled 53 times 4 was rolled 60 times 5 was rolled 57 times 6 was rolled 45 times Average roll : 3.365 Median : 3.000 Variance : 0.639 Standard Deviation : 0.800 Total rolls : 337
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TripleA Turn Summary: Chinese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Combat - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUs
Combat Hit Differential Summary :
Territory Summary for Chinese :
Production/PUs Summary :
Germans : 83 / 112 Russians : 3 / 0 Japanese : 54 / 59 Americans : 69 / 104 Chinese : 0 / 2 British : 37 / 38 UK_Pacific : 0 / 0 Italians : 11 / 21 ANZAC : 17 / 17 French : 0 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 5 / 0 Neutral_Allies : 0 / 0 Neutral_True : 4 / 0
Dice Statistics:
Total 1 was rolled 423 times 2 was rolled 411 times 3 was rolled 407 times 4 was rolled 380 times 5 was rolled 450 times 6 was rolled 386 times Average roll : 3.481 Median : 3.000 Variance : 1.325 Standard Deviation : 1.151 Total rolls : 2457 Null / Other 1 was rolled 3 times 2 was rolled 5 times 3 was rolled 5 times 4 was rolled 6 times 5 was rolled 9 times 6 was rolled 7 times Average roll : 3.971 Median : 4.000 Variance : 0.613 Standard Deviation : 0.783 Total rolls : 35 Germans Combat 1 was rolled 123 times 2 was rolled 104 times 3 was rolled 112 times 4 was rolled 113 times 5 was rolled 125 times 6 was rolled 112 times Average roll : 3.507 Median : 4.000 Variance : 0.446 Standard Deviation : 0.668 Total rolls : 689 British Combat 1 was rolled 33 times 2 was rolled 27 times 3 was rolled 34 times 4 was rolled 25 times 5 was rolled 38 times 6 was rolled 27 times Average roll : 3.484 Median : 3.000 Variance : 0.707 Standard Deviation : 0.841 Total rolls : 184 Italians Combat 1 was rolled 16 times 2 was rolled 18 times 3 was rolled 17 times 4 was rolled 18 times 5 was rolled 15 times 6 was rolled 8 times Average roll : 3.239 Median : 3.000 Variance : 0.784 Standard Deviation : 0.885 Total rolls : 92 Americans Combat 1 was rolled 57 times 2 was rolled 52 times 3 was rolled 44 times 4 was rolled 59 times 5 was rolled 51 times 6 was rolled 58 times Average roll : 3.526 Median : 4.000 Variance : 0.505 Standard Deviation : 0.710 Total rolls : 321 Neutral_Axis Combat 2 was rolled 5 times 3 was rolled 2 times 4 was rolled 3 times 5 was rolled 4 times 6 was rolled 2 times Average roll : 3.750 Median : 4.000 Variance : 1.022 Standard Deviation : 1.011 Total rolls : 16 Japanese Combat 1 was rolled 82 times 2 was rolled 102 times 3 was rolled 84 times 4 was rolled 59 times 5 was rolled 100 times 6 was rolled 83 times Average roll : 3.475 Median : 3.000 Variance : 2.365 Standard Deviation : 1.538 Total rolls : 510 French Combat 1 was rolled 2 times 2 was rolled 4 times 3 was rolled 9 times 4 was rolled 3 times 5 was rolled 4 times 6 was rolled 4 times Average roll : 3.577 Median : 3.000 Variance : 1.173 Standard Deviation : 1.083 Total rolls : 26 ANZAC Combat 1 was rolled 12 times 2 was rolled 9 times 3 was rolled 10 times 4 was rolled 6 times 5 was rolled 10 times 6 was rolled 8 times Average roll : 3.309 Median : 3.000 Variance : 0.386 Standard Deviation : 0.621 Total rolls : 55 Neutral_True Combat 1 was rolled 11 times 2 was rolled 7 times 3 was rolled 10 times 4 was rolled 9 times 5 was rolled 4 times 6 was rolled 8 times Average roll : 3.245 Median : 3.000 Variance : 0.642 Standard Deviation : 0.801 Total rolls : 49 Neutral_Allies Combat 2 was rolled 1 times 3 was rolled 4 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 4.091 Median : 4.000 Variance : 1.083 Standard Deviation : 1.041 Total rolls : 11 Chinese Combat 1 was rolled 11 times 2 was rolled 15 times 3 was rolled 16 times 4 was rolled 8 times 5 was rolled 26 times 6 was rolled 13 times Average roll : 3.697 Median : 4.000 Variance : 2.169 Standard Deviation : 1.473 Total rolls : 89 UK_Pacific Combat 1 was rolled 9 times 2 was rolled 4 times 3 was rolled 7 times 4 was rolled 9 times 5 was rolled 6 times 6 was rolled 8 times Average roll : 3.535 Median : 4.000 Variance : 0.448 Standard Deviation : 0.670 Total rolls : 43 Russians Combat 1 was rolled 64 times 2 was rolled 58 times 3 was rolled 53 times 4 was rolled 60 times 5 was rolled 57 times 6 was rolled 45 times Average roll : 3.365 Median : 3.000 Variance : 0.639 Standard Deviation : 0.800 Total rolls : 337
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans buy 2 bombers, 2 destroyers, 2 infantry, 2 mech_infantrys, 5 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 battleship, 2 carriers, 2 destroyers, 4 fighters and 17 submarines moved from 17 Sea Zone to 6 Sea Zone 1 bomber moved from Midway to 6 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone 2 artilleries, 1 carrier, 1 destroyer, 2 infantry, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 17 Sea Zone 1 destroyer moved from 25 Sea Zone to 17 Sea Zone 1 destroyer and 3 submarines moved from 10 Sea Zone to 25 Sea Zone 8 infantry moved from Tunisia to Libya 1 artillery and 1 marine moved from Argentina to 66 Sea Zone 1 artillery, 1 cruiser, 1 marine and 3 transports moved from 66 Sea Zone to 86 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 2 carriers, 4 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone Combat - Americans Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone Battle in 6 Sea Zone Americans attack with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 4 fighters, 1 infantry, 17 submarines and 1 transport Japanese defend with 2 carriers, 1 cruiser, 6 destroyers, 3 fighters, 7 submarines, 2 tactical_bombers and 4 transports Americans roll dice for 17 submarines in 6 Sea Zone, round 2 : 7/17 hits, 5.67 expected hits Units damaged: 2 carriers owned by the Japanese Americans roll dice for 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 4 fighters and 1 transport in 6 Sea Zone, round 2 : 2/8 hits, 4.00 expected hits Japanese roll dice for 7 submarines in 6 Sea Zone, round 2 : 1/7 hits, 1.17 expected hits Units damaged: 1 carrier owned by the Americans Japanese roll dice for 2 carriers, 1 cruiser, 6 destroyers, 3 fighters, 2 tactical_bombers and 4 transports in 6 Sea Zone, round 2 : 3/14 hits, 6.17 expected hits Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans 7 submarines owned by the Japanese and 1 carrier owned by the Americans lost in 6 Sea Zone Americans roll dice for 17 submarines in 6 Sea Zone, round 3 : 6/17 hits, 5.67 expected hits Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 2 destroyers, 4 fighters and 1 transport in 6 Sea Zone, round 3 : 3/8 hits, 4.00 expected hits Japanese roll dice for 2 carriers, 1 cruiser, 6 destroyers, 3 fighters, 2 tactical_bombers and 4 transports in 6 Sea Zone, round 3 : 6/14 hits, 6.17 expected hits 1 tactical_bomber owned by the Japanese, 5 submarines owned by the Americans, 2 carriers owned by the Japanese, 6 destroyers owned by the Japanese and 1 carrier owned by the Americans lost in 6 Sea Zone Americans roll dice for 12 submarines in 6 Sea Zone, round 4 : 5/12 hits, 4.00 expected hits 4 transports owned by the Japanese and 1 cruiser owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 battleship, 1 bomber, 2 destroyers, 4 fighters and 1 transport in 6 Sea Zone, round 4 : 7/8 hits, 4.00 expected hits Japanese roll dice for 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 4 : 4/4 hits, 2.50 expected hits 1 tactical_bomber owned by the Japanese, 3 fighters owned by the Japanese, 2 destroyers owned by the Americans and 2 fighters owned by the Americans lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 1 bomber, 2 fighters, 12 submarines and 1 transport remaining. Battle score for attacker is 116 Casualties for Americans: 2 carriers, 2 destroyers, 2 fighters and 5 submarines Casualties for Japanese: 2 carriers, 1 cruiser, 6 destroyers, 3 fighters, 7 submarines, 2 tactical_bombers and 4 transports Non Combat Move - Americans 1 bomber moved from 6 Sea Zone to Korea 2 fighters moved from 6 Sea Zone to Korea 1 infantry moved from 6 Sea Zone to Korea 2 artilleries and 2 infantry moved from 17 Sea Zone to Iwo Jima 1 infantry moved from 91 Sea Zone to Morocco Place Units - Americans 2 transports placed in 10 Sea Zone 2 infantry and 2 mech_infantrys placed in Western United States 1 bomber placed in Western United States 1 bomber placed in Western United States 2 submarines placed in 10 Sea Zone 2 destroyers and 3 submarines placed in 101 Sea Zone Turn Complete - Americans Americans collect 69 PUs; end with 69 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 104 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Combat - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUs Purchase Units - British British buy 2 armour, 1 artillery, 5 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - British 3 infantry moved from Persia to Iraq 3 mech_infantrys moved from Saudi Arabia to Iraq 2 armour moved from Egypt to Trans-Jordan 1 infantry moved from Alexandria to Egypt 1 armour moved from Egypt to Trans-Jordan Combat - British Battle in Iraq British attack with 3 infantry and 3 mech_infantrys Germans defend with 9 armour British roll dice for 3 infantry and 3 mech_infantrys in Iraq, round 2 : 1/6 hits, 1.00 expected hits Germans roll dice for 9 armour in Iraq, round 2 : 7/9 hits, 4.50 expected hits 3 mech_infantrys owned by the British, 1 armour owned by the Germans and 3 infantry owned by the British lost in Iraq Germans win with 8 armour remaining. Battle score for attacker is -15 Casualties for British: 3 infantry and 3 mech_infantrys Casualties for Germans: 1 armour Battle in Trans-Jordan British attack with 3 armour Germans defend with 1 bomber British roll dice for 3 armour in Trans-Jordan, round 2 : 2/3 hits, 1.50 expected hits Italians roll dice for 1 bomber in Trans-Jordan, round 2 : 0/1 hits, 0.17 expected hits 1 bomber owned by the Germans lost in Trans-Jordan British win, taking Trans-Jordan from Italians with 3 armour remaining. Battle score for attacker is 12 Casualties for Germans: 1 bomber Non Combat Move - British Place Units - British 2 armour and 1 artillery placed in Egypt 3 infantry placed in Persia 2 infantry placed in Saudi Arabia 1 transport placed in 71 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,2 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,5 British collect 35 PUs (3 lost to blockades); end with 35 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 2.50 British : 0.50 Italians : -0.17 Americans : 2.67 Japanese : -2.00
Territory Summary for Americans, British, Chinese and UK_Pacific :
Caroline Islands : 1 flag, 1 airfield and 1 harbour Iwo Jima : 1 flag, 2 artilleries and 2 infantry Korea : 1 bomber, 2 fighters and 1 infantry Borneo : 1 artillery and 1 infantry Philippines : 1 airfield, 1 harbour and 1 infantry Guam : 1 airfield Wake Island : 1 airfield Western United States : 1 aaGun, 1 airfield, 2 bombers, 1 factory_major, 1 harbour, 2 infantry and 2 mech_infantrys Hawaiian Islands : 1 aaGun, 1 airfield and 1 harbour Midway : 1 airfield 26 Sea Zone : 1 flag 25 Sea Zone : 1 destroyer and 3 submarines 10 Sea Zone : 2 submarines and 2 transports 17 Sea Zone : 1 flag, 1 carrier, 2 destroyers, 1 tactical_bomber and 2 transports 6 Sea Zone : 1 flag, 1 battleship, 12 submarines and 1 transport Central United States : 1 factory_major Eastern United States : 1 airfield, 1 factory_major and 1 harbour Quebec : 1 factory_minor Trans-Jordan : 3 armour New Brunswick Nova Scotia : 1 harbour Egypt : 2 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Union of South Africa : 1 factory_minor and 1 harbour Scotland : 1 airfield United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 14 infantry and 1 mech_infantry Morocco : 1 flag, 1 artillery and 2 infantry French Equatorial Africa : 1 flag French Central Africa : 1 flag French Madagascar : 1 flag Algeria : 1 flag Syria : 1 flag French West Africa : 1 flag Tunisia : 1 flag Tobruk : 1 flag Libya : 1 flag, 8 infantry Italian Somaliland : 1 flag Ethiopia : 1 flag Chile : 1 flag Saudi Arabia : 1 flag, 1 factory_minor and 2 infantry Paraguay : 1 flag 86 Sea Zone : 1 artillery, 1 cruiser, 1 marine and 3 transports Argentina : 1 flag 101 Sea Zone : 2 destroyers and 3 submarines 71 Sea Zone : 1 transport Brazil : 1 flag Venezuela : 1 flag Persia : 1 flag, 1 factory_minor and 3 infantry Colombia : 1 flag Bolivia : 1 flag Peru : 1 flag 98 Sea Zone : 1 flag 91 Sea Zone : 2 carriers, 4 destroyers, 4 fighters, 8 submarines and 1 transport
Production/PUs Summary :
Germans : 83 / 112 Russians : 3 / 0 Japanese : 54 / 59 Americans : 69 / 104 Chinese : 0 / 2 British : 38 / 35 UK_Pacific : 0 / 0 Italians : 10 / 21 ANZAC : 17 / 17 French : 0 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 5 / 0 Neutral_Allies : 0 / 0 Neutral_True : 4 / 0
Dice Statistics:
Total 1 was rolled 552 times 2 was rolled 517 times 3 was rolled 523 times 4 was rolled 492 times 5 was rolled 571 times 6 was rolled 492 times Average roll : 3.473 Median : 3.000 Variance : 1.618 Standard Deviation : 1.272 Total rolls : 3147 Null / Other 1 was rolled 127 times 2 was rolled 107 times 3 was rolled 115 times 4 was rolled 114 times 5 was rolled 127 times 6 was rolled 112 times Average roll : 3.489 Median : 4.000 Variance : 0.482 Standard Deviation : 0.694 Total rolls : 702 Germans Combat 1 was rolled 127 times 2 was rolled 107 times 3 was rolled 115 times 4 was rolled 114 times 5 was rolled 127 times 6 was rolled 112 times Average roll : 3.489 Median : 4.000 Variance : 0.482 Standard Deviation : 0.694 Total rolls : 702 British Combat 1 was rolled 34 times 2 was rolled 28 times 3 was rolled 37 times 4 was rolled 27 times 5 was rolled 39 times 6 was rolled 28 times Average roll : 3.482 Median : 3.000 Variance : 0.702 Standard Deviation : 0.838 Total rolls : 193 Italians Combat 1 was rolled 16 times 2 was rolled 18 times 3 was rolled 17 times 4 was rolled 19 times 5 was rolled 15 times 6 was rolled 8 times Average roll : 3.247 Median : 3.000 Variance : 0.842 Standard Deviation : 0.918 Total rolls : 93 Americans Combat 1 was rolled 57 times 2 was rolled 52 times 3 was rolled 44 times 4 was rolled 59 times 5 was rolled 51 times 6 was rolled 58 times Average roll : 3.526 Median : 4.000 Variance : 0.505 Standard Deviation : 0.710 Total rolls : 321 Neutral_Axis Combat 2 was rolled 5 times 3 was rolled 2 times 4 was rolled 3 times 5 was rolled 4 times 6 was rolled 2 times Average roll : 3.750 Median : 4.000 Variance : 1.022 Standard Deviation : 1.011 Total rolls : 16 Japanese Combat 1 was rolled 82 times 2 was rolled 102 times 3 was rolled 84 times 4 was rolled 59 times 5 was rolled 100 times 6 was rolled 83 times Average roll : 3.475 Median : 3.000 Variance : 2.365 Standard Deviation : 1.538 Total rolls : 510 French Combat 1 was rolled 2 times 2 was rolled 4 times 3 was rolled 9 times 4 was rolled 3 times 5 was rolled 4 times 6 was rolled 4 times Average roll : 3.577 Median : 3.000 Variance : 1.173 Standard Deviation : 1.083 Total rolls : 26 ANZAC Combat 1 was rolled 12 times 2 was rolled 9 times 3 was rolled 10 times 4 was rolled 6 times 5 was rolled 10 times 6 was rolled 8 times Average roll : 3.309 Median : 3.000 Variance : 0.386 Standard Deviation : 0.621 Total rolls : 55 Neutral_True Combat 1 was rolled 11 times 2 was rolled 7 times 3 was rolled 10 times 4 was rolled 9 times 5 was rolled 4 times 6 was rolled 8 times Average roll : 3.245 Median : 3.000 Variance : 0.642 Standard Deviation : 0.801 Total rolls : 49 Neutral_Allies Combat 2 was rolled 1 times 3 was rolled 4 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 4.091 Median : 4.000 Variance : 1.083 Standard Deviation : 1.041 Total rolls : 11 Chinese Combat 1 was rolled 11 times 2 was rolled 15 times 3 was rolled 16 times 4 was rolled 8 times 5 was rolled 26 times 6 was rolled 13 times Average roll : 3.697 Median : 4.000 Variance : 2.169 Standard Deviation : 1.473 Total rolls : 89 UK_Pacific Combat 1 was rolled 9 times 2 was rolled 4 times 3 was rolled 7 times 4 was rolled 9 times 5 was rolled 6 times 6 was rolled 8 times Average roll : 3.535 Median : 4.000 Variance : 0.448 Standard Deviation : 0.670 Total rolls : 43 Russians Combat 1 was rolled 64 times 2 was rolled 58 times 3 was rolled 53 times 4 was rolled 60 times 5 was rolled 57 times 6 was rolled 45 times Average roll : 3.365 Median : 3.000 Variance : 0.639 Standard Deviation : 0.800 Total rolls : 337
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Italians Italians buy 1 armour, 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 destroyer moved from 93 Sea Zone to 92 Sea Zone 2 fighters moved from Southern Italy to Gibraltar 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 infantry moved from Cyprus to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Syria Combat - Italians Battle in Syria Non Combat Move - Italians Place Units - Italians 1 armour, 1 infantry and 1 mech_infantry placed in Southern Italy 1 destroyer placed in 95 Sea Zone Turn Complete - Italians Italians collect 11 PUs; end with 11 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 33 Sea Zone to 6 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone 1 submarine moved from 54 Sea Zone to 23 Sea Zone 1 submarine moved from 54 Sea Zone to 23 Sea Zone 1 infantry moved from New South Wales to Queensland Non Combat Move - ANZAC Place Units - ANZAC 1 artillery, 1 fighter and 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
Territory Summary for ANZAC :
Caroline Islands : 1 aaGun Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 3 infantry New Zealand : 1 airfield and 1 harbour New South Wales : 1 factory_minor and 1 harbour Guam : 1 artillery and 1 infantry Celebes : 1 flag Java : 1 flag, 1 artillery Dutch New Guinea : 1 flag 23 Sea Zone : 2 submarines 26 Sea Zone : 2 infantry and 1 transport 6 Sea Zone : 1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport
Production/PUs Summary :
Germans : 83 / 112 Russians : 3 / 0 Japanese : 54 / 59 Americans : 69 / 104 Chinese : 0 / 2 British : 37 / 35 UK_Pacific : 0 / 0 Italians : 11 / 21 ANZAC : 17 / 23 French : 0 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 5 / 0 Neutral_Allies : 0 / 0 Neutral_True : 4 / 0
Dice Statistics:
Total 1 was rolled 427 times 2 was rolled 413 times 3 was rolled 413 times 4 was rolled 384 times 5 was rolled 452 times 6 was rolled 387 times Average roll : 3.477 Median : 3.000 Variance : 1.306 Standard Deviation : 1.143 Total rolls : 2476 Null / Other 1 was rolled 3 times 2 was rolled 5 times 3 was rolled 5 times 4 was rolled 6 times 5 was rolled 9 times 6 was rolled 7 times Average roll : 3.971 Median : 4.000 Variance : 0.613 Standard Deviation : 0.783 Total rolls : 35 Germans Combat 1 was rolled 126 times 2 was rolled 105 times 3 was rolled 115 times 4 was rolled 114 times 5 was rolled 126 times 6 was rolled 112 times Average roll : 3.494 Median : 4.000 Variance : 0.490 Standard Deviation : 0.700 Total rolls : 698 British Combat 1 was rolled 34 times 2 was rolled 28 times 3 was rolled 37 times 4 was rolled 27 times 5 was rolled 39 times 6 was rolled 28 times Average roll : 3.482 Median : 3.000 Variance : 0.702 Standard Deviation : 0.838 Total rolls : 193 Italians Combat 1 was rolled 16 times 2 was rolled 18 times 3 was rolled 17 times 4 was rolled 19 times 5 was rolled 15 times 6 was rolled 8 times Average roll : 3.247 Median : 3.000 Variance : 0.842 Standard Deviation : 0.918 Total rolls : 93 Americans Combat 1 was rolled 57 times 2 was rolled 52 times 3 was rolled 44 times 4 was rolled 59 times 5 was rolled 51 times 6 was rolled 58 times Average roll : 3.526 Median : 4.000 Variance : 0.505 Standard Deviation : 0.710 Total rolls : 321 Neutral_Axis Combat 2 was rolled 5 times 3 was rolled 2 times 4 was rolled 3 times 5 was rolled 4 times 6 was rolled 2 times Average roll : 3.750 Median : 4.000 Variance : 1.022 Standard Deviation : 1.011 Total rolls : 16 Japanese Combat 1 was rolled 82 times 2 was rolled 102 times 3 was rolled 84 times 4 was rolled 59 times 5 was rolled 100 times 6 was rolled 83 times Average roll : 3.475 Median : 3.000 Variance : 2.365 Standard Deviation : 1.538 Total rolls : 510 French Combat 1 was rolled 2 times 2 was rolled 4 times 3 was rolled 9 times 4 was rolled 3 times 5 was rolled 4 times 6 was rolled 4 times Average roll : 3.577 Median : 3.000 Variance : 1.173 Standard Deviation : 1.083 Total rolls : 26 ANZAC Combat 1 was rolled 12 times 2 was rolled 9 times 3 was rolled 10 times 4 was rolled 6 times 5 was rolled 10 times 6 was rolled 8 times Average roll : 3.309 Median : 3.000 Variance : 0.386 Standard Deviation : 0.621 Total rolls : 55 Neutral_True Combat 1 was rolled 11 times 2 was rolled 7 times 3 was rolled 10 times 4 was rolled 9 times 5 was rolled 4 times 6 was rolled 8 times Average roll : 3.245 Median : 3.000 Variance : 0.642 Standard Deviation : 0.801 Total rolls : 49 Neutral_Allies Combat 2 was rolled 1 times 3 was rolled 4 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 4.091 Median : 4.000 Variance : 1.083 Standard Deviation : 1.041 Total rolls : 11 Chinese Combat 1 was rolled 11 times 2 was rolled 15 times 3 was rolled 16 times 4 was rolled 8 times 5 was rolled 26 times 6 was rolled 13 times Average roll : 3.697 Median : 4.000 Variance : 2.169 Standard Deviation : 1.473 Total rolls : 89 UK_Pacific Combat 1 was rolled 9 times 2 was rolled 4 times 3 was rolled 7 times 4 was rolled 9 times 5 was rolled 6 times 6 was rolled 8 times Average roll : 3.535 Median : 4.000 Variance : 0.448 Standard Deviation : 0.670 Total rolls : 43 Russians Combat 1 was rolled 64 times 2 was rolled 58 times 3 was rolled 53 times 4 was rolled 60 times 5 was rolled 57 times 6 was rolled 45 times Average roll : 3.365 Median : 3.000 Variance : 0.639 Standard Deviation : 0.800 Total rolls : 337
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 33 Sea Zone to 6 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone 1 submarine moved from 54 Sea Zone to 23 Sea Zone 1 submarine moved from 54 Sea Zone to 23 Sea Zone 1 infantry moved from New South Wales to Queensland Non Combat Move - ANZAC Place Units - ANZAC 1 artillery, 1 fighter and 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Territory Summary for ANZAC and French :
Caroline Islands : 1 aaGun Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 3 infantry New Zealand : 1 airfield and 1 harbour New South Wales : 1 factory_minor and 1 harbour Guam : 1 artillery and 1 infantry Celebes : 1 flag Java : 1 flag, 1 artillery Dutch New Guinea : 1 flag 23 Sea Zone : 2 submarines 26 Sea Zone : 2 infantry and 1 transport 6 Sea Zone : 1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport United Kingdom : 2 infantry
Production/PUs Summary :
Germans : 83 / 112 Russians : 3 / 0 Japanese : 54 / 59 Americans : 69 / 104 Chinese : 0 / 2 British : 37 / 35 UK_Pacific : 0 / 0 Italians : 11 / 21 ANZAC : 17 / 23 French : 0 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 5 / 0 Neutral_Allies : 0 / 0 Neutral_True : 4 / 0
Dice Statistics:
Total 1 was rolled 427 times 2 was rolled 413 times 3 was rolled 413 times 4 was rolled 384 times 5 was rolled 452 times 6 was rolled 387 times Average roll : 3.477 Median : 3.000 Variance : 1.306 Standard Deviation : 1.143 Total rolls : 2476 Null / Other 1 was rolled 3 times 2 was rolled 5 times 3 was rolled 5 times 4 was rolled 6 times 5 was rolled 9 times 6 was rolled 7 times Average roll : 3.971 Median : 4.000 Variance : 0.613 Standard Deviation : 0.783 Total rolls : 35 Germans Combat 1 was rolled 126 times 2 was rolled 105 times 3 was rolled 115 times 4 was rolled 114 times 5 was rolled 126 times 6 was rolled 112 times Average roll : 3.494 Median : 4.000 Variance : 0.490 Standard Deviation : 0.700 Total rolls : 698 British Combat 1 was rolled 34 times 2 was rolled 28 times 3 was rolled 37 times 4 was rolled 27 times 5 was rolled 39 times 6 was rolled 28 times Average roll : 3.482 Median : 3.000 Variance : 0.702 Standard Deviation : 0.838 Total rolls : 193 Italians Combat 1 was rolled 16 times 2 was rolled 18 times 3 was rolled 17 times 4 was rolled 19 times 5 was rolled 15 times 6 was rolled 8 times Average roll : 3.247 Median : 3.000 Variance : 0.842 Standard Deviation : 0.918 Total rolls : 93 Americans Combat 1 was rolled 57 times 2 was rolled 52 times 3 was rolled 44 times 4 was rolled 59 times 5 was rolled 51 times 6 was rolled 58 times Average roll : 3.526 Median : 4.000 Variance : 0.505 Standard Deviation : 0.710 Total rolls : 321 Neutral_Axis Combat 2 was rolled 5 times 3 was rolled 2 times 4 was rolled 3 times 5 was rolled 4 times 6 was rolled 2 times Average roll : 3.750 Median : 4.000 Variance : 1.022 Standard Deviation : 1.011 Total rolls : 16 Japanese Combat 1 was rolled 82 times 2 was rolled 102 times 3 was rolled 84 times 4 was rolled 59 times 5 was rolled 100 times 6 was rolled 83 times Average roll : 3.475 Median : 3.000 Variance : 2.365 Standard Deviation : 1.538 Total rolls : 510 French Combat 1 was rolled 2 times 2 was rolled 4 times 3 was rolled 9 times 4 was rolled 3 times 5 was rolled 4 times 6 was rolled 4 times Average roll : 3.577 Median : 3.000 Variance : 1.173 Standard Deviation : 1.083 Total rolls : 26 ANZAC Combat 1 was rolled 12 times 2 was rolled 9 times 3 was rolled 10 times 4 was rolled 6 times 5 was rolled 10 times 6 was rolled 8 times Average roll : 3.309 Median : 3.000 Variance : 0.386 Standard Deviation : 0.621 Total rolls : 55 Neutral_True Combat 1 was rolled 11 times 2 was rolled 7 times 3 was rolled 10 times 4 was rolled 9 times 5 was rolled 4 times 6 was rolled 8 times Average roll : 3.245 Median : 3.000 Variance : 0.642 Standard Deviation : 0.801 Total rolls : 49 Neutral_Allies Combat 2 was rolled 1 times 3 was rolled 4 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 4.091 Median : 4.000 Variance : 1.083 Standard Deviation : 1.041 Total rolls : 11 Chinese Combat 1 was rolled 11 times 2 was rolled 15 times 3 was rolled 16 times 4 was rolled 8 times 5 was rolled 26 times 6 was rolled 13 times Average roll : 3.697 Median : 4.000 Variance : 2.169 Standard Deviation : 1.473 Total rolls : 89 UK_Pacific Combat 1 was rolled 9 times 2 was rolled 4 times 3 was rolled 7 times 4 was rolled 9 times 5 was rolled 6 times 6 was rolled 8 times Average roll : 3.535 Median : 4.000 Variance : 0.448 Standard Deviation : 0.670 Total rolls : 43 Russians Combat 1 was rolled 64 times 2 was rolled 58 times 3 was rolled 53 times 4 was rolled 60 times 5 was rolled 57 times 6 was rolled 45 times Average roll : 3.365 Median : 3.000 Variance : 0.639 Standard Deviation : 0.800 Total rolls : 337
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 18 armour and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 3 armour moved from Northwest Persia to Trans-Jordan 8 armour moved from Iraq to Trans-Jordan 1 fighter and 1 tactical_bomber moved from Northwest Persia to Saudi Arabia 1 tactical_bomber moved from Northwest Persia to Saudi Arabia 6 bombers moved from Northwest Persia to Egypt 6 armour moved from Caucasus to Northwest Persia 6 armour moved from Northwest Persia to Iraq 2 fighters and 2 tactical_bombers moved from Northwest Persia to Trans-Jordan 1 armour moved from Turkmenistan to Persia 1 artillery moved from Turkmenistan to Eastern Persia 3 armour moved from Volgograd to Northwest Persia 6 armour moved from Rostov to Northwest Persia 3 armour moved from Ukraine to Caucasus 3 armour moved from Russia to Novosibirsk 3 armour and 4 mech_infantrys moved from Belarus to Russia 1 infantry moved from Vologda to Novosibirsk 1 armour and 2 mech_infantrys moved from Novgorod to Smolensk 4 artilleries moved from Karelia to Finland Combat - Germans Battle in Persia Germans attack with 1 armour British defend with 1 factory_minor and 3 infantry Germans roll dice for 1 armour in Persia, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 3 infantry in Persia, round 2 : 2/3 hits, 1.00 expected hits 1 armour owned by the Germans lost in Persia British win with 3 infantry remaining. Battle score for attacker is -6 Casualties for Germans: 1 armour Battle in Egypt Germans attack with 6 bombers British defend with 2 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 6 bombers in Egypt, round 2 : 3/6 hits, 4.00 expected hits British roll dice for 2 armour, 1 artillery and 1 infantry in Egypt, round 2 : 0/4 hits, 1.67 expected hits 1 artillery owned by the British, 1 infantry owned by the British and 1 armour owned by the British lost in Egypt Germans roll dice for 6 bombers in Egypt, round 3 : 6/6 hits, 4.00 expected hits British roll dice for 1 armour in Egypt, round 3 : 1/1 hits, 0.50 expected hits 1 bomber owned by the Germans and 1 armour owned by the British lost in Egypt Germans win with 5 bombers remaining. Battle score for attacker is 7 Casualties for British: 2 armour, 1 artillery and 1 infantry Casualties for Germans: 1 bomber Battle in Trans-Jordan Germans attack with 11 armour, 2 fighters and 2 tactical_bombers British defend with 3 armour Germans roll dice for 11 armour, 2 fighters and 2 tactical_bombers in Trans-Jordan, round 2 : 8/15 hits, 7.83 expected hits British roll dice for 3 armour in Trans-Jordan, round 2 : 2/3 hits, 1.50 expected hits 2 armour owned by the Germans and 3 armour owned by the British lost in Trans-Jordan Germans win, taking Trans-Jordan from British with 9 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Germans: 2 armour Casualties for British: 3 armour Battle in Saudi Arabia Germans attack with 1 fighter and 2 tactical_bombers British defend with 1 factory_minor and 2 infantry Germans roll dice for 1 fighter and 2 tactical_bombers in Saudi Arabia, round 2 : 2/3 hits, 1.67 expected hits British roll dice for 2 infantry in Saudi Arabia, round 2 : 1/2 hits, 0.67 expected hits 1 tactical_bomber owned by the Germans and 2 infantry owned by the British lost in Saudi Arabia Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -5 Casualties for Germans: 1 tactical_bomber Casualties for British: 2 infantry Non Combat Move - Germans 2 fighters and 2 tactical_bombers moved from Trans-Jordan to Iraq 5 bombers moved from Egypt to Iraq 1 fighter and 1 tactical_bomber moved from Saudi Arabia to Iraq 11 armour moved from Yugoslavia to Bessarabia 4 infantry moved from Bessarabia to Ukraine 1 destroyer moved from 105 Sea Zone to 104 Sea Zone Place Units - Germans 3 armour placed in Spain 2 armour and 1 mech_infantry placed in Normandy Bordeaux 3 armour placed in Russia 3 armour placed in Caucasus 3 armour placed in Volgograd 3 armour placed in Ukraine 1 armour placed in Rostov Germans undo move 6. 2 armour placed in Rostov 1 armour placed in Ukraine Turn Complete - Germans Germans collect 84 PUs; end with 84 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 89 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 93 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 98 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 113 PUs
Combat Hit Differential Summary :
Germans : 1.00 British : 0.67
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Combat Move - Russians 2 infantry moved from Korea to Manchuria Combat - Russians Battle in Manchuria Russians attack with 2 infantry Germans defend with 1 armour; Japanese defend with 1 aaGun Russians roll dice for 2 infantry in Manchuria, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 aaGun and 1 armour in Manchuria, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians lost in Manchuria Russians roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 aaGun and 1 armour in Manchuria, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians lost in Manchuria Japanese win with 1 aaGun and 1 armour remaining. Battle score for attacker is -6 Casualties for Russians: 2 infantry Non Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
Russians : -0.50 Japanese : 1.00
Territory Summary for Russians :
Korea : 1 flag 113 Sea Zone : 1 submarine 114 Sea Zone : 1 cruiser
Production/PUs Summary :
Germans : 84 / 113 Russians : 3 / 0 Japanese : 54 / 59 Americans : 69 / 104 Chinese : 0 / 2 British : 36 / 35 UK_Pacific : 0 / 0 Italians : 11 / 21 ANZAC : 17 / 23 French : 0 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 5 / 0 Neutral_Allies : 0 / 0 Neutral_True : 4 / 0
Dice Statistics:
Total 1 was rolled 440 times 2 was rolled 422 times 3 was rolled 417 times 4 was rolled 393 times 5 was rolled 459 times 6 was rolled 394 times Average roll : 3.472 Median : 3.000 Variance : 1.321 Standard Deviation : 1.149 Total rolls : 2525 Null / Other 1 was rolled 3 times 2 was rolled 5 times 3 was rolled 5 times 4 was rolled 6 times 5 was rolled 9 times 6 was rolled 7 times Average roll : 3.971 Median : 4.000 Variance : 0.613 Standard Deviation : 0.783 Total rolls : 35 Germans Combat 1 was rolled 136 times 2 was rolled 108 times 3 was rolled 118 times 4 was rolled 119 times 5 was rolled 132 times 6 was rolled 116 times Average roll : 3.481 Median : 4.000 Variance : 0.758 Standard Deviation : 0.870 Total rolls : 729 British Combat 1 was rolled 36 times 2 was rolled 31 times 3 was rolled 38 times 4 was rolled 31 times 5 was rolled 40 times 6 was rolled 30 times Average roll : 3.476 Median : 3.000 Variance : 0.436 Standard Deviation : 0.660 Total rolls : 206 Italians Combat 1 was rolled 16 times 2 was rolled 18 times 3 was rolled 17 times 4 was rolled 19 times 5 was rolled 15 times 6 was rolled 8 times Average roll : 3.247 Median : 3.000 Variance : 0.842 Standard Deviation : 0.918 Total rolls : 93 Americans Combat 1 was rolled 57 times 2 was rolled 52 times 3 was rolled 44 times 4 was rolled 59 times 5 was rolled 51 times 6 was rolled 58 times Average roll : 3.526 Median : 4.000 Variance : 0.505 Standard Deviation : 0.710 Total rolls : 321 Neutral_Axis Combat 2 was rolled 5 times 3 was rolled 2 times 4 was rolled 3 times 5 was rolled 4 times 6 was rolled 2 times Average roll : 3.750 Median : 4.000 Variance : 1.022 Standard Deviation : 1.011 Total rolls : 16 Japanese Combat 1 was rolled 83 times 2 was rolled 103 times 3 was rolled 84 times 4 was rolled 59 times 5 was rolled 100 times 6 was rolled 83 times Average roll : 3.467 Median : 3.000 Variance : 2.414 Standard Deviation : 1.554 Total rolls : 512 French Combat 1 was rolled 2 times 2 was rolled 4 times 3 was rolled 9 times 4 was rolled 3 times 5 was rolled 4 times 6 was rolled 4 times Average roll : 3.577 Median : 3.000 Variance : 1.173 Standard Deviation : 1.083 Total rolls : 26 ANZAC Combat 1 was rolled 12 times 2 was rolled 9 times 3 was rolled 10 times 4 was rolled 6 times 5 was rolled 10 times 6 was rolled 8 times Average roll : 3.309 Median : 3.000 Variance : 0.386 Standard Deviation : 0.621 Total rolls : 55 Neutral_True Combat 1 was rolled 11 times 2 was rolled 7 times 3 was rolled 10 times 4 was rolled 9 times 5 was rolled 4 times 6 was rolled 8 times Average roll : 3.245 Median : 3.000 Variance : 0.642 Standard Deviation : 0.801 Total rolls : 49 Neutral_Allies Combat 2 was rolled 1 times 3 was rolled 4 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 4.091 Median : 4.000 Variance : 1.083 Standard Deviation : 1.041 Total rolls : 11 Chinese Combat 1 was rolled 11 times 2 was rolled 15 times 3 was rolled 16 times 4 was rolled 8 times 5 was rolled 26 times 6 was rolled 13 times Average roll : 3.697 Median : 4.000 Variance : 2.169 Standard Deviation : 1.473 Total rolls : 89 UK_Pacific Combat 1 was rolled 9 times 2 was rolled 4 times 3 was rolled 7 times 4 was rolled 9 times 5 was rolled 6 times 6 was rolled 8 times Average roll : 3.535 Median : 4.000 Variance : 0.448 Standard Deviation : 0.670 Total rolls : 43 Russians Combat 1 was rolled 64 times 2 was rolled 60 times 3 was rolled 53 times 4 was rolled 60 times 5 was rolled 57 times 6 was rolled 46 times Average roll : 3.365 Median : 3.000 Variance : 0.600 Standard Deviation : 0.774 Total rolls : 340
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Japanese Japanese buy 9 armour and 1 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 armour, 1 artillery and 2 mech_infantrys moved from Eastern Persia to Persia 3 transports moved from 36 Sea Zone to 37 Sea Zone 3 mech_infantrys moved from Malaya to 37 Sea Zone 3 mech_infantrys and 3 transports moved from 37 Sea Zone to 41 Sea Zone 3 infantry moved from Sumatra to 41 Sea Zone 3 infantry, 3 mech_infantrys and 3 transports moved from 41 Sea Zone to 42 Sea Zone 3 infantry and 3 mech_infantrys moved from 42 Sea Zone to Java 2 battleships, 2 carriers, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 36 Sea Zone to 6 Sea Zone 1 destroyer moved from 18 Sea Zone to 6 Sea Zone 1 destroyer moved from 22 Sea Zone to 6 Sea Zone 1 destroyer moved from 34 Sea Zone to 18 Sea Zone Combat - Japanese Battle in Persia Japanese attack with 2 armour, 1 artillery and 2 mech_infantrys British defend with 1 factory_minor and 3 infantry Japanese roll dice for 2 armour, 1 artillery and 2 mech_infantrys in Persia, round 2 : 1/5 hits, 1.83 expected hits British roll dice for 3 infantry in Persia, round 2 : 1/3 hits, 1.00 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Persia Japanese roll dice for 2 armour, 1 artillery and 1 mech_infantry in Persia, round 3 : 3/4 hits, 1.67 expected hits British roll dice for 2 infantry in Persia, round 3 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Persia Japanese win, taking Persia from British with 2 armour and 1 artillery remaining. Battle score for attacker is 1 Casualties for Japanese: 2 mech_infantrys Casualties for British: 3 infantry Battle in 6 Sea Zone Japanese attack with 2 battleships, 2 carriers, 4 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 battleship, 12 submarines and 1 transport; ANZAC defend with 1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 battleships, 2 carriers, 4 destroyers, 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 7/10 hits, 5.00 expected hits Americans roll dice for 13 submarines in 6 Sea Zone, round 2 : 3/13 hits, 2.17 expected hits Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese Americans roll dice for 1 battleship, 1 destroyer and 2 transports in 6 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Units damaged: 1 carrier owned by the Japanese 7 submarines owned by the Americans lost in 6 Sea Zone Japanese roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 battleships, 2 carriers, 4 destroyers, 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 3/10 hits, 5.00 expected hits Americans roll dice for 6 submarines in 6 Sea Zone, round 3 : 3/6 hits, 1.00 expected hits Americans roll dice for 1 battleship, 1 destroyer and 2 transports in 6 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits 3 submarines owned by the Americans, 2 carriers owned by the Japanese, 2 destroyers owned by the Japanese and 1 submarine owned by the Japanese lost in 6 Sea Zone Japanese roll dice for 2 battleships, 2 destroyers, 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 4 : 1/8 hits, 4.33 expected hits Americans roll dice for 3 submarines in 6 Sea Zone, round 4 : 2/3 hits, 0.50 expected hits Americans roll dice for 1 battleship, 1 destroyer and 2 transports in 6 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits 1 fighter owned by the Japanese, 1 submarine owned by the Americans and 2 destroyers owned by the Japanese lost in 6 Sea Zone Americans roll dice for 2 submarines in 6 Sea Zone, round 5 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 2 tactical_bombers in 6 Sea Zone, round 5 : 2/3 hits, 1.67 expected hits Japanese roll dice for 2 battleships in 6 Sea Zone, round 5 : 1/2 hits, 1.33 expected hits Americans roll dice for 1 battleship, 1 destroyer and 2 transports in 6 Sea Zone, round 5 : 1/2 hits, 1.00 expected hits 1 tactical_bomber owned by the Japanese, 1 submarine owned by the Americans, 1 destroyer owned by the ANZAC and 1 battleship owned by the Americans lost in 6 Sea Zone 1 submarine owned by the ANZAC Submerged 1 infantry owned by the ANZAC, 1 artillery owned by the ANZAC, 1 transport owned by the ANZAC and 1 transport owned by the Americans lost in 6 Sea Zone Japanese win, taking 6 Sea Zone from Americans with 2 battleships, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 30 Casualties for Americans: 1 battleship, 12 submarines and 1 transport Casualties for Japanese: 2 carriers, 4 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber Casualties for ANZAC: 1 artillery, 1 destroyer, 1 infantry and 1 transport Battle in Java Japanese attack with 3 infantry and 3 mech_infantrys ANZAC defend with 1 artillery Japanese roll dice for 3 infantry and 3 mech_infantrys in Java, round 2 : 2/6 hits, 1.00 expected hits ANZAC roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 artillery Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan Place Units - Japanese 9 armour and 1 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1 Japanese collect 59 PUs (1 lost to blockades); end with 61 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
British : 0.33 Americans : 5.00 ANZAC : -0.33 Japanese : -2.50
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TripleA Manual Gamesave Post: Americans round 13
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Americans buy 5 artilleries, 2 destroyers, 2 fighters, 5 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 8 infantry moved from Libya to Tobruk 4 submarines moved from 91 Sea Zone to 92 Sea Zone 1 artillery and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 cruiser and 1 marine moved from 86 Sea Zone to 91 Sea Zone 2 transports moved from 86 Sea Zone to 89 Sea Zone 2 destroyers and 3 submarines moved from 101 Sea Zone to 91 Sea Zone 1 destroyer and 3 submarines moved from 25 Sea Zone to 16 Sea Zone 2 artilleries and 2 infantry moved from Iwo Jima to 17 Sea Zone 2 artilleries, 1 carrier, 2 destroyers, 2 infantry, 1 tactical_bomber and 2 transports moved from 17 Sea Zone to 6 Sea Zone 1 infantry moved from Korea to Manchuria 1 bomber moved from Korea to 6 Sea Zone 2 fighters moved from Korea to Manchuria 2 bombers moved from Western United States to 6 Sea Zone 2 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone Combat - Americans
Combat Hit Differential Summary :
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@dawgoneit scramble orders in sz 96, and sz 6 plz sir, any kami tokens
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@SixUnder none for sz6. max (6) scr on sz92