@gamerman01 said in L24 OOB FlyingBadger (Axis) vs Gamerman01 (Allies+44) #2:
Scramble to 95?
Yes. The two Italian fighters and the German fighter please.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 fighter, 2 infantry and 4 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour and 1 mech_infantry moved from Szechwan to Sikang
1 mech_infantry moved from Kweichow to Hopei
1 infantry moved from Philippines to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
1 submarine moved from 35 Sea Zone to 46 Sea Zone
1 fighter moved from 35 Sea Zone to 46 Sea Zone
2 fighters and 1 tactical_bomber moved from 35 Sea Zone to Borneo
1 mech_infantry moved from French Indo China to Malaya
1 mech_infantry moved from Shan State to Malaya
1 mech_infantry moved from Shan State to Malaya
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 mech_infantry moved from Shan State to Burma
1 mech_infantry moved from Kweichow to Burma
1 bomber moved from French Indo China to Sikang
1 bomber moved from French Indo China to Hopei
2 fighters and 2 tactical_bombers moved from Yunnan to Burma
2 fighters and 2 tactical_bombers moved from Shan State to Malaya
1 tactical_bomber moved from Shan State to 37 Sea Zone
1 tactical_bomber moved from French Indo China to 43 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from Japan to 16 Sea Zone
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 tactical_bomber and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 37 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 3 : 2/2 hits, 0.83 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 46 Sea Zone
Japanese attack with 1 fighter and 1 submarine
ANZAC defend with 1 cruiser
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 cruiser owned by the ANZAC lost in 46 Sea Zone
Japanese win with 1 fighter and 1 submarine remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 55 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Borneo
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Borneo, round 2 : 1/5 hits, 2.33 expected hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 2/2 hits, 0.67 expected hits
1 fighter owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Borneo, round 3 : 2/3 hits, 1.33 expected hits
UK_Pacific roll dice for 1 artillery in Borneo, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the ANZAC lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 fighter
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Malaya
Japanese attack with 2 fighters, 3 mech_infantrys and 2 tactical_bombers
ANZAC defend with 1 artillery and 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Malaya, round 2 : 5/7 hits, 2.83 expected hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 mech_infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Hopei
Japanese attack with 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 mech_infantry in Hopei, round 2 : 1/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Burma, round 2 : 2/6 hits, 2.67 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Sikang
Japanese attack with 1 armour, 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 bomber and 1 mech_infantry in Sikang, round 2 : 3/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 mech_infantry moved from Szechwan to Sikang
1 tactical_bomber moved from 37 Sea Zone to Philippines
1 fighter moved from Shan State to Philippines
3 fighters moved from Philippines to Korea
1 artillery and 8 infantry moved from Manchuria to Korea
3 mech_infantrys moved from Kiangsu to Anhwe
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 fighter moved from 46 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Borneo to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from Malaya to Yunnan
2 fighters and 2 tactical_bombers moved from Burma to Shan State
1 mech_infantry moved from Kweichow to Szechwan
1 mech_infantry moved from Kweichow to Yunnan
1 artillery moved from French Indo China to Yunnan
1 fighter moved from 16 Sea Zone to Japan
1 mech_infantry moved from Yunnan to Shan State
3 mech_infantrys moved from Yunnan to Kweichow
1 armour and 1 mech_infantry moved from Szechwan to Yunnan
1 armour and 1 mech_infantry moved from Szechwan to Yunnan
1 bomber moved from Sikang to Yunnan
1 bomber moved from Hopei to Yunnan
Place Units - Japanese
3 mech_infantrys placed in Kiangsu
Japanese undo move 1.
1 armour and 2 mech_infantrys placed in Kiangsu
1 artillery, 1 fighter and 1 infantry placed in Japan
1 destroyer placed in 6 Sea Zone
1 infantry and 2 mech_infantrys placed in French Indo China
Turn Complete - Japanese
Japanese collect 49 PUs; end with 50 PUs
Combat Hit Differential Summary :
Americans : -1.00
Chinese : 1.33
UK_Pacific : 1.00
Japanese : 4.17
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 4 destroyers, 4 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
5 fighters moved from 54 Sea Zone to 55 Sea Zone
1 bomber moved from Midway to Queensland
1 bomber moved from India to 43 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
3 bombers moved from India to Burma
4 bombers moved from Egypt to 97 Sea Zone
1 destroyer moved from 92 Sea Zone to 97 Sea Zone
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from Gibraltar to 104 Sea Zone
Combat - Americans
Combat Hit Differential Summary :
@StuckTojo scramble in sz97?
Full scramble.
3 Italian fighters.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 4 destroyers, 4 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
5 fighters moved from 54 Sea Zone to 55 Sea Zone
1 bomber moved from Midway to Queensland
1 bomber moved from India to 43 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
3 bombers moved from India to Burma
4 bombers moved from Egypt to 97 Sea Zone
1 destroyer moved from 92 Sea Zone to 97 Sea Zone
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from Gibraltar to 104 Sea Zone
Combat - Americans
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 43 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer and 1 fighter in 104 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer and 1 fighter in 104 Sea Zone, round 3 : 2/2 hits, 0.83 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Burma
Americans attack with 3 bombers
Japanese defend with 2 mech_infantrys
Americans roll dice for 3 bombers in Burma, round 2 : 2/3 hits, 2.00 expected hits
Japanese roll dice for 2 mech_infantrys in Burma, round 2 : 1/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Japanese and 1 bomber owned by the Americans lost in Burma
Americans win with 2 bombers remaining. Battle score for attacker is -4
Casualties for Americans: 1 bomber
Casualties for Japanese: 2 mech_infantrys
Battle in 55 Sea Zone
Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 5 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 97 Sea Zone
Americans attack with 4 bombers, 1 destroyer and 1 submarine
Italians defend with 1 cruiser, 1 destroyer, 3 fighters and 1 submarine
Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 4 bombers and 1 destroyer in 97 Sea Zone, round 2 : 3/5 hits, 3.00 expected hits
Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 cruiser, 1 destroyer and 3 fighters in 97 Sea Zone, round 2 : 4/5 hits, 2.83 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the Italians, 1 cruiser owned by the Italians, 1 destroyer owned by the Americans, 2 bombers owned by the Americans and 1 submarine owned by the Italians lost in 97 Sea Zone
Americans roll dice for 2 bombers in 97 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
Italians roll dice for 3 fighters in 97 Sea Zone, round 3 : 2/3 hits, 2.00 expected hits
2 bombers owned by the Americans and 2 fighters owned by the Italians lost in 97 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is -16
Casualties for Americans: 4 bombers, 1 destroyer and 1 submarine
Casualties for Italians: 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Non Combat Move - Americans
1 cruiser and 2 destroyers moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 104 Sea Zone to Gibraltar
2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 destroyer, 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Tunisia to Libya
4 infantry moved from Algeria to Tunisia
1 armour moved from Libya to Tobruk
3 infantry moved from Morocco to Algeria
3 mech_infantrys moved from Morocco to Tunisia
2 mech_infantrys moved from 91 Sea Zone to Morocco
2 infantry moved from 91 Sea Zone to Morocco
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
2 bombers moved from Western United States to Gibraltar
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
5 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 bomber moved from 43 Sea Zone to Celebes
2 bombers moved from Burma to Trans-Jordan
Place Units - Americans
1 armour, 3 infantry and 2 mech_infantrys placed in Eastern United States
1 artillery and 1 infantry placed in Western United States
1 transport placed in 10 Sea Zone
1 destroyer and 1 submarine placed in 101 Sea Zone
3 destroyers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Germans : -0.67
Italians : 1.00
Americans : 0.17
Japanese : 1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Suiyuyan to Hopei
1 infantry moved from Suiyuyan to Chahar
1 fighter and 6 infantry moved from Kansu to Suiyuyan
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 armour and 8 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
3 armour, 2 artilleries, 1 fighter, 10 infantry and 2 mech_infantrys moved from Iraq to Northwest Persia
2 infantry moved from Trans-Jordan to Iraq
1 fighter moved from Trans-Jordan to Northwest Persia
1 tactical_bomber moved from Egypt to Northwest Persia
1 transport moved from 81 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from Cyprus to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
2 armour and 2 mech_infantrys moved from Egypt to Iraq
3 armour and 2 mech_infantrys moved from Libya to Alexandria
2 mech_infantrys moved from Belgian Congo to Egypt
2 fighters moved from 92 Sea Zone to Egypt
1 fighter moved from Gibraltar to Egypt
1 battleship and 1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 fighter moved from India to Northwest Persia
1 fighter moved from Tunisia to 92 Sea Zone
1 fighter moved from Gibraltar to 92 Sea Zone
Combat - British
Non Combat Move - British
Place Units - British
1 armour and 2 mech_infantrys placed in Iraq
3 mech_infantrys placed in Egypt
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,3
British collect 31 PUs (3 lost to blockades); end with 32 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs
Place Units - UK_Pacific
1 artillery placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,5
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 1 artillery
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
1 armour and 1 mech_infantry moved from Rostov to Kazakhstan
1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
Combat - Italians
Battle in Kazakhstan
Italians attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 3 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 4 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kazakhstan
Italians win, taking Kazakhstan from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Italians attack with 1 armour and 2 mech_infantrys
Russians defend with 1 mech_infantry
Italians roll dice for 1 armour and 2 mech_infantrys in Caucasus, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Caucasus
Italians win, taking Caucasus from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Non Combat Move - Italians
1 aaGun moved from Rostov to Caucasus
Place Units - Italians
1 mech_infantry placed in Ukraine
1 fighter placed in Southern Italy
Italians undo move 2.
1 fighter placed in Ukraine
Turn Complete - Italians
Italians collect 18 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians : -0.83
Russians : -1.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 3 artilleries and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 42 Sea Zone to 37 Sea Zone
2 artilleries and 2 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from Alexandria to Egypt
Combat - ANZAC
Battle in Malaya
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 1 harbour and 2 mech_infantrys
ANZAC roll dice for 2 artilleries and 2 infantry in Malaya, round 2 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 2 mech_infantrys in Malaya, round 2 : 1/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Japanese and 1 infantry owned by the ANZAC lost in Malaya
ANZAC win, taking Malaya from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 5
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 2 mech_infantrys
Non Combat Move - ANZAC
Place Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 2 infantry
EDIT: Adding units owned by ANZAC to Queensland: 2 infantry
EDIT: Turning off Edit Mode
2 transports placed in 54 Sea Zone
1 artillery placed in Queensland
2 artilleries placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
ANZAC : 0.67
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Iraq to Northwest Persia
2 infantry moved from Algeria to Tunisia
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
Non Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by British from 98 Sea Zone: 1 artillery, 1 infantry and 1 transport
EDIT: Adding units owned by British to 98 Sea Zone: 1 transport
EDIT: Adding units owned by British to Trans-Jordan: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 1 destroyer, 1 fighter, 4 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
2 armour moved from Belarus to Russia
7 armour and 10 mech_infantrys moved from Bryansk to Russia
2 mech_infantrys moved from Ukraine to Russia
1 armour and 1 mech_infantry moved from Novgorod to Archangel
2 mech_infantrys moved from Eastern Poland to Smolensk
4 artilleries moved from Bryansk to Russia
2 artilleries moved from Bryansk to Russia
1 bomber moved from Germany to Tambov
1 fighter moved from Rostov to Tambov
2 artilleries moved from Bryansk to Tambov
1 infantry moved from Rostov to Tambov
4 fighters and 2 tactical_bombers moved from Volgograd to Russia
1 mech_infantry moved from Novgorod to Smolensk
1 destroyer and 1 submarine moved from 112 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 104 Sea Zone
2 infantry moved from Volgograd to Tambov
Combat - Germans
Battle in 104 Sea Zone
Germans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone
Germans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Russia
Germans attack with 9 armour, 6 artilleries, 4 fighters, 12 mech_infantrys and 2 tactical_bombers
French defend with 1 fighter; Russians defend with 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 2 fighters, 12 infantry and 1 tactical_bomber
AA fire in Russia : 0/6 hits, 1.00 expected hits
Germans roll dice for 9 armour, 6 artilleries, 4 fighters, 12 mech_infantrys and 2 tactical_bombers in Russia, round 2 : 14/33 hits, 12.83 expected hits
Russians roll dice for 2 aaGuns, 3 artilleries, 3 fighters, 12 infantry and 1 tactical_bomber in Russia, round 2 : 10/19 hits, 7.50 expected hits
12 infantry owned by the Russians, 2 artilleries owned by the Germans, 2 aaGuns owned by the Russians and 8 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 9 armour, 4 artilleries, 4 fighters, 4 mech_infantrys and 2 tactical_bombers in Russia, round 3 : 12/23 hits, 10.50 expected hits
Russians roll dice for 3 artilleries, 3 fighters and 1 tactical_bomber in Russia, round 3 : 5/7 hits, 3.50 expected hits
1 tactical_bomber owned by the Russians, 2 fighters owned by the Russians, 3 artilleries owned by the Russians, 1 artillery owned by the Germans, 1 fighter owned by the French and 4 mech_infantrys owned by the Germans lost in Russia
Germans captures 22PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 9 armour, 3 artilleries, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 39
Casualties for Germans: 3 artilleries and 12 mech_infantrys
Casualties for Russians: 2 aaGuns, 3 artilleries, 2 fighters, 12 infantry and 1 tactical_bomber
Casualties for French: 1 fighter
Battle in Tambov
Germans attack with 2 artilleries, 1 bomber, 1 fighter and 3 infantry
Russians defend with 1 aaGun and 3 infantry
AA fire in Tambov : 0/2 hits, 0.33 expected hits
Germans roll dice for 2 artilleries, 1 bomber, 1 fighter and 3 infantry in Tambov, round 2 : 5/7 hits, 2.67 expected hits
Russians roll dice for 1 aaGun and 3 infantry in Tambov, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 2 artilleries, 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 14
Casualties for Russians: 1 aaGun and 3 infantry
Battle in Archangel
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 artillery
Germans roll dice for 1 armour and 1 mech_infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 artillery in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Archangel
Germans roll dice for 1 armour in Archangel, round 3 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 artillery in Archangel, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery
Battle in Smolensk
Germans attack with 3 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 3 mech_infantrys in Smolensk, round 2 : 1/3 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 aaGun moved from Belarus to Bryansk
1 aaGun moved from Rostov to Volgograd
1 bomber and 1 fighter moved from Tambov to Volgograd
4 fighters and 2 tactical_bombers moved from Russia to Volgograd
1 mech_infantry moved from Romania to Ukraine
4 mech_infantrys moved from Germany to Romania
4 mech_infantrys moved from Germany to Eastern Poland
2 artilleries and 5 infantry moved from France to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Southern Italy
Place Units - Germans
3 armour placed in Volgograd
3 mech_infantrys placed in Novgorod
1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber placed in Western Germany
1 destroyer placed in 112 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2
Germans collect 58 PUs (2 lost to blockades); end with 80 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 105 PUs
Combat Hit Differential Summary :
Germans : 6.50
AA fire in Russia : : -1.00
AA fire in Tambov : : -0.33
Americans : 0.67
Russians : 4.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - Russians
18 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
Combat - Russians
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
2 aaGuns moved from Amur to Manchuria
1 submarine moved from 93 Sea Zone to 97 Sea Zone
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 artilleries, 3 fighters and 9 infantry moved from Korea to Manchuria
3 mech_infantrys moved from Anhwe to Manchuria
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
2 fighters moved from Japan to Manchuria
2 bombers moved from Yunnan to Manchuria
2 mech_infantrys moved from Yunnan to Malaya
2 fighters and 2 tactical_bombers moved from Shan State to Malaya
1 mech_infantry moved from Shan State to Burma
1 mech_infantry moved from French Indo China to Burma
1 fighter and 1 tactical_bomber moved from Yunnan to Burma
1 armour and 1 mech_infantry moved from Sikang to Turkmenistan
Japanese take Turkmenistan from Russians
1 armour moved from Shan State to Szechwan
1 mech_infantry moved from French Indo China to Szechwan
1 mech_infantry moved from Kweichow to Szechwan
1 tactical_bomber moved from Philippines to Malaya
1 fighter and 1 tactical_bomber moved from Yunnan to Hopei
1 mech_infantry moved from Kiangsu to Hopei
Combat - Japanese
Battle in Manchuria
Japanese attack with 3 artilleries, 2 bombers, 5 fighters, 10 infantry and 3 mech_infantrys
Russians defend with 2 aaGuns and 18 infantry
AA fire in Manchuria : 0/6 hits, 1.00 expected hits
Japanese roll dice for 3 artilleries, 2 bombers, 5 fighters, 10 infantry and 3 mech_infantrys in Manchuria, round 2 : 8/23 hits, 7.50 expected hits
Chinese roll dice for 2 aaGuns and 18 infantry in Manchuria, round 2 : 4/18 hits, 6.00 expected hits
4 infantry owned by the Japanese, 6 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Manchuria
Japanese roll dice for 3 artilleries, 2 bombers, 5 fighters, 6 infantry and 3 mech_infantrys in Manchuria, round 3 : 8/19 hits, 6.83 expected hits
Chinese roll dice for 12 infantry in Manchuria, round 3 : 8/12 hits, 4.00 expected hits
6 infantry owned by the Japanese, 8 infantry owned by the Russians and 2 mech_infantrys owned by the Japanese lost in Manchuria
Japanese roll dice for 3 artilleries, 2 bombers, 5 fighters and 1 mech_infantry in Manchuria, round 4 : 6/11 hits, 5.17 expected hits
Chinese roll dice for 4 infantry in Manchuria, round 4 : 1/4 hits, 1.33 expected hits
4 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 2 artilleries, 2 bombers, 5 fighters and 1 mech_infantry remaining. Battle score for attacker is 22
Casualties for Japanese: 1 artillery, 10 infantry and 2 mech_infantrys
Casualties for Russians: 2 aaGuns and 18 infantry
Battle in Malaya
Japanese attack with 2 fighters, 2 mech_infantrys and 3 tactical_bombers
ANZAC defend with 2 artilleries and 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 2 fighters, 2 mech_infantrys and 3 tactical_bombers in Malaya, round 2 : 2/7 hits, 3.17 expected hits
UK_Pacific roll dice for 2 artilleries and 1 infantry in Malaya, round 2 : 3/3 hits, 1.00 expected hits
1 tactical_bomber owned by the Japanese, 2 mech_infantrys owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Malaya
retreated to Malaya
UK_Pacific win with 1 artillery remaining. Battle score for attacker is -12
Casualties for Japanese: 2 mech_infantrys and 1 tactical_bomber
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Hopei
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Hopei, round 2 : 2/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Burma, round 2 : 3/4 hits, 1.50 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Szechwan
Japanese attack with 1 armour and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 2 mech_infantrys in Szechwan, round 2 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 37 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
1 armour and 1 mech_infantry moved from Kiangsu to Kweichow
1 armour and 2 mech_infantrys moved from Kweichow to Szechwan
2 armour moved from Yunnan to Shan State
2 fighters and 2 tactical_bombers moved from Malaya to Shan State
1 fighter and 1 tactical_bomber moved from Burma to Yunnan
1 fighter and 1 tactical_bomber moved from Shan State to Yunnan
1 infantry moved from French Indo China to Yunnan
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
2 bombers moved from Manchuria to Kiangsu
1 fighter moved from Manchuria to Japan
4 fighters moved from Manchuria to Kiangsu
1 aaGun moved from Korea to Manchuria
2 destroyers moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 submarine moved from 80 Sea Zone to 39 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 submarine moved from 46 Sea Zone to 35 Sea Zone
1 battleship moved from 35 Sea Zone to 19 Sea Zone
1 destroyer moved from 35 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Hopei to Yunnan
Place Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
1 infantry placed in Japan
3 mech_infantrys placed in Kiangsu
1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 46 PUs; end with 46 PUs
Combat Hit Differential Summary :
Chinese : 1.00
AA fire in Manchuria : : -1.00
UK_Pacific : 1.67
Japanese : 3.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 3 bombers, 3 infantry, 2 mech_infantrys, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 101 Sea Zone to 104 Sea Zone
2 bombers moved from Gibraltar to Caucasus
2 bombers moved from Trans-Jordan to Turkmenistan
1 bomber moved from Queensland to Burma
1 bomber moved from Celebes to Burma
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
5 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 3 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 armour, 3 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 armour moved from Tobruk to Egypt
1 artillery and 1 infantry moved from Libya to Tobruk
4 infantry moved from Tunisia to Libya
3 mech_infantrys moved from Tunisia to Tobruk
3 infantry moved from Algeria to Tunisia
2 infantry and 2 mech_infantrys moved from Morocco to Algeria
2 mech_infantrys moved from Algeria to Tunisia
1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 fighter moved from Gibraltar to 104 Sea Zone
Combat - Americans
Battle in Caucasus
Americans attack with 2 bombers
Italians defend with 1 aaGun, 1 armour and 2 mech_infantrys
AA fire in Caucasus : 0/2 hits, 0.33 expected hits
Americans roll dice for 2 bombers in Caucasus, round 2 : 2/2 hits, 1.33 expected hits
Italians roll dice for 1 aaGun, 1 armour and 2 mech_infantrys in Caucasus, round 2 : 1/3 hits, 1.17 expected hits
1 mech_infantry owned by the Italians, 1 aaGun owned by the Italians and 1 bomber owned by the Americans lost in Caucasus
Americans roll dice for 1 bomber in Caucasus, round 3 : 1/1 hits, 0.67 expected hits
Italians roll dice for 1 armour and 1 mech_infantry in Caucasus, round 3 : 1/2 hits, 0.83 expected hits
1 mech_infantry owned by the Italians and 1 bomber owned by the Americans lost in Caucasus
Italians win with 1 armour remaining. Battle score for attacker is -11
Casualties for Americans: 2 bombers
Casualties for Italians: 1 aaGun and 2 mech_infantrys
Battle in Turkmenistan
Americans attack with 2 bombers
Japanese defend with 1 armour and 1 mech_infantry
Americans roll dice for 2 bombers in Turkmenistan, round 2 : 2/2 hits, 1.33 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Turkmenistan, round 2 : 1/2 hits, 0.83 expected hits
1 mech_infantry owned by the Japanese, 1 armour owned by the Japanese and 1 bomber owned by the Americans lost in Turkmenistan
Americans win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 armour and 1 mech_infantry
Battle in 104 Sea Zone
Americans attack with 1 fighter and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 104 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Germans: 1 destroyer
Battle in Burma
Americans attack with 2 bombers
Japanese defend with 2 mech_infantrys
Americans roll dice for 2 bombers in Burma, round 2 : 1/2 hits, 1.33 expected hits
Japanese roll dice for 2 mech_infantrys in Burma, round 2 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese lost in Burma
Americans roll dice for 2 bombers in Burma, round 3 : 0/2 hits, 1.33 expected hits
Japanese roll dice for 1 mech_infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 bombers in Burma, round 4 : 2/2 hits, 1.33 expected hits
Japanese roll dice for 1 mech_infantry in Burma, round 4 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Burma
Americans win with 2 bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 2 mech_infantrys
Battle in 55 Sea Zone
Americans attack with 1 destroyer, 5 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 5 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 6/7 hits, 3.50 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 destroyer, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
5 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
3 artilleries, 4 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
3 artilleries, 4 infantry, 1 mech_infantry and 4 transports moved from 54 Sea Zone to 37 Sea Zone
3 artilleries, 4 infantry and 1 mech_infantry moved from 37 Sea Zone to Malaya
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 fighter moved from 104 Sea Zone to Gibraltar
1 armour, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
2 bombers moved from Burma to India
1 bomber moved from Turkmenistan to Northwest Persia
Place Units - Americans
1 transport placed in 101 Sea Zone
1 armour, 3 infantry and 2 mech_infantrys placed in Eastern United States
3 bombers and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Germans : 0.67
Italians : -0.00
Americans : 3.83
Japanese : -1.50
AA fire in Caucasus : : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Chahar to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Suiyuyan to Hopei
1 infantry moved from Suiyuyan to Hopei
1 fighter moved from Suiyuyan to Hopei
1 infantry moved from Tsinghai to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Suiyuyan to Kansu
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Chahar
5 infantry moved from Suiyuyan to Chahar
Place Units - Chinese
2 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese : 0.17
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 9 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
3 fighters and 1 tactical_bomber moved from Northwest Persia to Kazakhstan
1 bomber moved from Egypt to Caucasus
1 fighter moved from Egypt to Gibraltar
2 infantry moved from Northwest Persia to Caucasus
1 fighter moved from Egypt to Caucasus
1 infantry moved from Northwest Persia to Caucasus
3 armour, 2 infantry and 4 mech_infantrys moved from Iraq to Northwest Persia
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
5 mech_infantrys moved from Egypt to Iraq
3 armour and 2 mech_infantrys moved from Alexandria to Trans-Jordan
3 mech_infantrys moved from Union of South Africa to Belgian Congo
Combat - British
Battle in Caucasus
British attack with 1 bomber, 1 fighter and 3 infantry
Italians defend with 1 armour
British roll dice for 1 bomber, 1 fighter and 3 infantry in Caucasus, round 2 : 2/5 hits, 1.67 expected hits
Italians roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the British and 1 armour owned by the Italians lost in Caucasus
British win, taking Caucasus from Italians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 1 armour
Battle in Kazakhstan
British attack with 3 fighters and 1 tactical_bomber
Italians defend with 1 armour and 1 mech_infantry
British roll dice for 3 fighters and 1 tactical_bomber in Kazakhstan, round 2 : 1/4 hits, 2.17 expected hits
Italians roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 0/2 hits, 0.83 expected hits
1 mech_infantry owned by the Italians lost in Kazakhstan
British roll dice for 3 fighters and 1 tactical_bomber in Kazakhstan, round 3 : 3/4 hits, 2.17 expected hits
Italians roll dice for 1 armour in Kazakhstan, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Kazakhstan
British win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Italians: 1 armour and 1 mech_infantry
Non Combat Move - British
1 bomber and 1 fighter moved from Caucasus to Northwest Persia
3 fighters and 1 tactical_bomber moved from Kazakhstan to Northwest Persia
1 fighter and 1 tactical_bomber moved from India to Northwest Persia
1 transport moved from 98 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from Gibraltar to 92 Sea Zone
1 armour and 1 infantry moved from 92 Sea Zone to Algeria
Place Units - British
3 mech_infantrys placed in Iraq
3 mech_infantrys placed in Egypt
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 36 PUs; end with 37 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,3
UK_Pacific collect 3 PUs (6 lost to blockades); end with 3 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
British : 0.00
Italians : -0.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 armour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter and 1 mech_infantry moved from Ukraine to Caucasus
Combat - Italians
Battle in Caucasus
Italians attack with 1 fighter and 1 mech_infantry
British defend with 2 infantry
Italians roll dice for 1 fighter and 1 mech_infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Caucasus
retreated to Caucasus
British win with 1 infantry remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for British: 1 infantry
Non Combat Move - Italians
1 fighter moved from Caucasus to Volgograd
Place Units - Italians
1 armour and 1 mech_infantry placed in Ukraine
3 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4
Italians collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
Italians : 0.33
British : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Egypt to Trans-Jordan
Non Combat Move - ANZAC
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 3 infantry moved from 37 Sea Zone to Malaya
2 artilleries moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 infantry placed in Queensland
1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
2 infantry moved from Tunisia to Libya
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :