I’m looking to join a league or just play one on one with anyone who has the full board game version of axis and allies 50 anniversary edition…or flexible and will buy different version as well
19L StuckTojo (Axis) vs. Dawggoneit (Allies +30)
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7 Purchase Units - Americans Americans buy 1 artillery, 2 bombers, 3 destroyers, 3 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Algeria to Tunisia Americans take Tunisia from Italians 4 bombers moved from Queensland to Burma 1 bomber moved from Java to Burma 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 26 Sea Zone to 46 Sea Zone 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone 4 fighters moved from 54 Sea Zone to 55 Sea Zone 1 bomber moved from Western United States to 16 Sea Zone 1 destroyer moved from 25 Sea Zone to 16 Sea Zone Combat - Americans Battle in Burma Americans attack with 5 bombers Japanese defend with 1 infantry and 1 mech_infantry Americans roll dice for 5 bombers in Burma, round 2 : 4/5 hits, 3.33 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 bomber owned by the Americans lost in Burma Americans win with 4 bombers remaining. Battle score for attacker is -5 Casualties for Americans: 1 bomber Casualties for Japanese: 1 infantry and 1 mech_infantry Battle in 55 Sea Zone Americans attack with 1 destroyer and 4 fighters Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 4 fighters in 55 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 4 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Battle in 16 Sea Zone Americans attack with 1 bomber and 1 destroyer Japanese defend with 1 destroyer Americans roll dice for 1 bomber and 1 destroyer in 16 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 46 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Japanese defend with 1 submarine Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 46 Sea Zone Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 submarine Non Combat Move - Americans 4 fighters moved from 55 Sea Zone to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 2 artilleries moved from Hawaiian Islands to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone 2 artilleries and 2 infantry moved from 54 Sea Zone to Queensland 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from 16 Sea Zone to Midway 4 bombers moved from Burma to India 1 armour and 1 artillery moved from Algeria to Tunisia 4 infantry moved from Morocco to Algeria 1 fighter moved from Algeria to Gibraltar 4 bombers moved from Algeria to Egypt 3 infantry and 3 mech_infantrys moved from Eastern United States to 101 Sea Zone 1 destroyer, 3 infantry, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone 2 transports moved from 91 Sea Zone to 101 Sea Zone 3 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco Place Units - Americans 2 infantry and 2 mech_infantrys placed in Eastern United States 1 destroyer placed in 101 Sea Zone 2 destroyers and 1 transport placed in 10 Sea Zone 1 artillery, 2 bombers and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Americans : 0.83 Japanese : 1.50
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Tsinghai to Sikang 2 infantry moved from Tsinghai to Shensi 1 infantry moved from Tsinghai to Shensi 1 fighter moved from Tsinghai to Shensi 1 infantry moved from Suiyuyan to Hopei Chinese take Hopei from Japanese 1 infantry moved from Kansu to Suiyuyan Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Kansu 7 infantry moved from Tsinghai to Kansu Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : 0.00 Japanese : 0.67
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7 Purchase Units - British British buy 4 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from India to Burma UK_Pacific take Burma from Japanese 1 infantry moved from Northwest Persia to Iraq 1 artillery and 5 infantry moved from Trans-Jordan to Iraq 2 infantry moved from Egypt to Trans-Jordan 2 mech_infantrys moved from Egypt to Iraq 3 armour, 1 bomber, 3 fighters, 4 mech_infantrys and 1 tactical_bomber moved from Tobruk to Libya 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Libya 1 fighter moved from Gibraltar to Libya 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 mech_infantry moved from Union of South Africa to 71 Sea Zone 1 mech_infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone Combat - British Battle in Libya British attack with 3 armour, 1 artillery, 1 bomber, 4 fighters, 1 infantry, 4 mech_infantrys and 1 tactical_bomber Italians defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry British roll dice for 3 armour, 1 artillery, 1 bomber, 4 fighters, 1 infantry, 4 mech_infantrys and 1 tactical_bomber in Libya, round 2 : 10/15 hits, 6.17 expected hits Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Libya, round 2 : 4/6 hits, 2.17 expected hits 1 mech_infantry owned by the Italians, 2 mech_infantrys owned by the British, 1 artillery owned by the Italians, 1 artillery owned by the British, 3 infantry owned by the Italians, 1 infantry owned by the British and 1 armour owned by the Italians lost in Libya British win, taking Libya from Italians with 3 armour, 1 bomber, 4 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 artillery, 1 infantry and 2 mech_infantrys Casualties for Italians: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry Non Combat Move - British 1 bomber moved from Libya to Egypt 1 mech_infantry moved from 81 Sea Zone to Egypt 1 tactical_bomber moved from Libya to Egypt 2 fighters moved from Libya to 92 Sea Zone 2 fighters moved from 92 Sea Zone to Gibraltar 1 fighter moved from Libya to Trans-Jordan 1 fighter moved from Libya to Tunisia Place Units - British 2 armour and 1 fighter placed in Iraq 2 armour and 1 mech_infantry placed in Egypt Turn Complete - British British collect 34 PUs; end with 34 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs Place Units - UK_Pacific 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,4 UK_Pacific collect 4 PUs (2 lost to blockades); end with 4 PUs Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
British : 3.83 Italians : 1.83
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7 Purchase Units - Italians Italians buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter moved from Southern Italy to 96 Sea Zone Combat - Italians Battle in 96 Sea Zone Italians attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 96 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Non Combat Move - Italians 1 fighter moved from 96 Sea Zone to Southern Italy 1 mech_infantry moved from Ukraine to Rostov 1 armour and 1 mech_infantry moved from Romania to Ukraine Place Units - Italians 1 mech_infantry placed in Ukraine 1 fighter and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 3 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 cruiser moved from 54 Sea Zone to 46 Sea Zone 2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 1 artillery and 1 infantry moved from New South Wales to Queensland Combat - ANZAC Battle in Borneo Battle in Malaya Non Combat Move - ANZAC Place Units - ANZAC 2 transports placed in 54 Sea Zone 1 infantry placed in Queensland 2 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,2 ANZAC collect 16 PUs (2 lost to blockades); end with 16 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7 Combat Move - French 1 infantry moved from Trans-Jordan to Iraq Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 destroyer, 1 fighter, 3 infantry and 11 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Eastern Poland to Belarus 2 armour and 1 mech_infantry moved from Novgorod to Belarus 1 fighter moved from Novgorod to Belarus 1 armour and 5 mech_infantrys moved from Eastern Poland to Bryansk 2 artilleries and 2 mech_infantrys moved from Western Ukraine to Bryansk 1 fighter, 5 mech_infantrys and 1 tactical_bomber moved from Ukraine to Bryansk 1 armour, 6 artilleries, 2 fighters, 4 infantry, 3 mech_infantrys and 1 tactical_bomber moved from Rostov to Bryansk 5 armour and 14 mech_infantrys moved from Caucasus to Bryansk 1 mech_infantry moved from Volgograd to Bryansk 1 fighter moved from Belarus to Bryansk 1 bomber moved from Western Germany to Belarus Combat - Germans Battle in Bryansk Germans attack with 7 armour, 8 artilleries, 4 fighters, 4 infantry, 30 mech_infantrys and 2 tactical_bombers Russians defend with 1 armour, 21 artilleries and 13 infantry Germans roll dice for 7 armour, 8 artilleries, 4 fighters, 4 infantry, 30 mech_infantrys and 2 tactical_bombers in Bryansk, round 2 : 21/55 hits, 16.50 expected hits Russians roll dice for 1 armour, 21 artilleries and 13 infantry in Bryansk, round 2 : 16/35 hits, 11.83 expected hits 13 infantry owned by the Russians, 8 artilleries owned by the Russians, 4 infantry owned by the Germans and 12 mech_infantrys owned by the Germans lost in Bryansk Germans roll dice for 7 armour, 8 artilleries, 4 fighters, 18 mech_infantrys and 2 tactical_bombers in Bryansk, round 3 : 12/39 hits, 13.83 expected hits Russians roll dice for 1 armour and 13 artilleries in Bryansk, round 3 : 8/14 hits, 4.83 expected hits 12 artilleries owned by the Russians and 8 mech_infantrys owned by the Germans lost in Bryansk Germans roll dice for 7 armour, 8 artilleries, 4 fighters, 10 mech_infantrys and 2 tactical_bombers in Bryansk, round 4 : 15/31 hits, 12.50 expected hits Russians roll dice for 1 armour and 1 artillery in Bryansk, round 4 : 0/2 hits, 0.83 expected hits 1 armour owned by the Russians and 1 artillery owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 7 armour, 8 artilleries, 4 fighters, 10 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 37 Casualties for Germans: 4 infantry and 20 mech_infantrys Casualties for Russians: 1 armour, 21 artilleries and 13 infantry Battle in Belarus Germans attack with 2 armour, 1 bomber and 2 mech_infantrys Russians defend with 1 armour and 1 mech_infantry Germans roll dice for 2 armour, 1 bomber and 2 mech_infantrys in Belarus, round 2 : 1/5 hits, 2.00 expected hits Russians roll dice for 1 armour and 1 mech_infantry in Belarus, round 2 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus Germans roll dice for 2 armour, 1 bomber and 1 mech_infantry in Belarus, round 3 : 3/4 hits, 1.83 expected hits Russians roll dice for 1 armour in Belarus, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 2 Casualties for Germans: 2 mech_infantrys Casualties for Russians: 1 armour and 1 mech_infantry Non Combat Move - Germans 1 bomber moved from Belarus to Germany 1 aaGun moved from Novgorod to Belarus 1 infantry moved from Rostov to Volgograd 1 destroyer moved from 112 Sea Zone to 104 Sea Zone 1 submarine moved from 125 Sea Zone to 112 Sea Zone 4 fighters and 2 tactical_bombers moved from Bryansk to Volgograd 1 aaGun moved from Rostov to Volgograd 1 fighter and 1 tactical_bomber moved from Western Germany to Southern Italy 1 aaGun moved from Rostov to Volgograd 2 mech_infantrys moved from Romania to Ukraine 1 mech_infantry moved from Germany to Romania 1 mech_infantry moved from Germany to Eastern Poland 1 mech_infantry moved from Germany to Eastern Poland 1 fighter moved from Western Germany to Rostov Place Units - Germans 3 infantry placed in Volgograd 1 armour and 2 mech_infantrys placed in Novgorod 1 fighter and 1 mech_infantry placed in Western Germany 8 mech_infantrys placed in Germany 1 destroyer placed in 112 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,4 Germans collect 55 PUs (1 lost to blockades); end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
Combat Hit Differential Summary :
Germans : 5.33 Russians : 7.17
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8 Purchase Units - Russians Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 mech_infantry moved from Kazakhstan to Caucasus Russians take Caucasus from Germans 1 infantry moved from Samara to Kazakhstan 1 infantry moved from Tambov to Samara 1 infantry moved from Russia to Smolensk Combat - Russians Non Combat Move - Russians 2 aaGuns and 17 infantry moved from Sakha to Amur 1 artillery and 4 infantry moved from Kansu to Suiyuyan Place Units - Russians 1 artillery and 6 infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 fighter, 2 infantry and 4 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour and 1 mech_infantry moved from Szechwan to Sikang 1 mech_infantry moved from Kweichow to Hopei 1 infantry moved from Philippines to 35 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 destroyer moved from 35 Sea Zone to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone 1 submarine moved from 35 Sea Zone to 46 Sea Zone 1 fighter moved from 35 Sea Zone to 46 Sea Zone 2 fighters and 1 tactical_bomber moved from 35 Sea Zone to Borneo 1 mech_infantry moved from French Indo China to Malaya 1 mech_infantry moved from Shan State to Malaya 1 mech_infantry moved from Shan State to Malaya 1 submarine moved from 39 Sea Zone to 80 Sea Zone 1 submarine moved from 41 Sea Zone to 39 Sea Zone 1 mech_infantry moved from Shan State to Burma 1 mech_infantry moved from Kweichow to Burma 1 bomber moved from French Indo China to Sikang 1 bomber moved from French Indo China to Hopei 2 fighters and 2 tactical_bombers moved from Yunnan to Burma 2 fighters and 2 tactical_bombers moved from Shan State to Malaya 1 tactical_bomber moved from Shan State to 37 Sea Zone 1 tactical_bomber moved from French Indo China to 43 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 fighter moved from Japan to 16 Sea Zone Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 tactical_bomber and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 43 Sea Zone Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 37 Sea Zone Japanese attack with 1 tactical_bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 37 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 16 Sea Zone Japanese attack with 1 destroyer and 1 fighter Americans defend with 1 destroyer Japanese roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 3 : 2/2 hits, 0.83 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 16 Sea Zone Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 46 Sea Zone Japanese attack with 1 fighter and 1 submarine ANZAC defend with 1 cruiser Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the ANZAC lost in 46 Sea Zone Japanese win with 1 fighter and 1 submarine remaining. Battle score for attacker is 12 Casualties for ANZAC: 1 cruiser Battle in 55 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 55 Sea Zone Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Borneo Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Borneo, round 2 : 1/5 hits, 2.33 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 2/2 hits, 0.67 expected hits 1 fighter owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Borneo, round 3 : 2/3 hits, 1.33 expected hits UK_Pacific roll dice for 1 artillery in Borneo, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in Borneo Japanese win, taking Borneo from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -7 Casualties for Japanese: 1 artillery and 1 fighter Casualties for ANZAC: 1 artillery and 1 infantry Battle in Malaya Japanese attack with 2 fighters, 3 mech_infantrys and 2 tactical_bombers ANZAC defend with 1 artillery and 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Malaya, round 2 : 5/7 hits, 2.83 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Malaya Japanese win, taking Malaya from UK_Pacific with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 mech_infantry Casualties for ANZAC: 1 artillery and 1 infantry Battle in Hopei Japanese attack with 1 bomber and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 1 mech_infantry in Hopei, round 2 : 1/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Japanese win with 1 bomber remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Battle in Burma Japanese attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Burma, round 2 : 2/6 hits, 2.67 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Sikang Japanese attack with 1 armour, 1 bomber and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 bomber and 1 mech_infantry in Sikang, round 2 : 3/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 mech_infantry moved from Szechwan to Sikang 1 tactical_bomber moved from 37 Sea Zone to Philippines 1 fighter moved from Shan State to Philippines 3 fighters moved from Philippines to Korea 1 artillery and 8 infantry moved from Manchuria to Korea 3 mech_infantrys moved from Kiangsu to Anhwe 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 1 fighter moved from 46 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Borneo to 35 Sea Zone 2 fighters and 2 tactical_bombers moved from Malaya to Yunnan 2 fighters and 2 tactical_bombers moved from Burma to Shan State 1 mech_infantry moved from Kweichow to Szechwan 1 mech_infantry moved from Kweichow to Yunnan 1 artillery moved from French Indo China to Yunnan 1 fighter moved from 16 Sea Zone to Japan 1 mech_infantry moved from Yunnan to Shan State 3 mech_infantrys moved from Yunnan to Kweichow 1 armour and 1 mech_infantry moved from Szechwan to Yunnan 1 armour and 1 mech_infantry moved from Szechwan to Yunnan 1 bomber moved from Sikang to Yunnan 1 bomber moved from Hopei to Yunnan Place Units - Japanese 3 mech_infantrys placed in Kiangsu Japanese undo move 1. 1 armour and 2 mech_infantrys placed in Kiangsu 1 artillery, 1 fighter and 1 infantry placed in Japan 1 destroyer placed in 6 Sea Zone 1 infantry and 2 mech_infantrys placed in French Indo China Turn Complete - Japanese Japanese collect 49 PUs; end with 50 PUs
Combat Hit Differential Summary :
Americans : -1.00 Chinese : 1.33 UK_Pacific : 1.00 Japanese : 4.17
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TripleA Manual Gamesave Post: Americans round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 4 destroyers, 4 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone 5 fighters moved from 54 Sea Zone to 55 Sea Zone 1 bomber moved from Midway to Queensland 1 bomber moved from India to 43 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 3 bombers moved from India to Burma 4 bombers moved from Egypt to 97 Sea Zone 1 destroyer moved from 92 Sea Zone to 97 Sea Zone 1 submarine moved from 92 Sea Zone to 97 Sea Zone 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 1 fighter moved from Gibraltar to 104 Sea Zone Combat - Americans
Combat Hit Differential Summary :
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@StuckTojo scramble in sz97?
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Full scramble.
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3 Italian fighters.
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 4 destroyers, 4 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone 5 fighters moved from 54 Sea Zone to 55 Sea Zone 1 bomber moved from Midway to Queensland 1 bomber moved from India to 43 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 3 bombers moved from India to Burma 4 bombers moved from Egypt to 97 Sea Zone 1 destroyer moved from 92 Sea Zone to 97 Sea Zone 1 submarine moved from 92 Sea Zone to 97 Sea Zone 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 1 fighter moved from Gibraltar to 104 Sea Zone Combat - Americans Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone Battle in 43 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 104 Sea Zone Americans attack with 1 destroyer and 1 fighter Germans defend with 1 destroyer Americans roll dice for 1 destroyer and 1 fighter in 104 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 1 fighter in 104 Sea Zone, round 3 : 2/2 hits, 0.83 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 104 Sea Zone Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Burma Americans attack with 3 bombers Japanese defend with 2 mech_infantrys Americans roll dice for 3 bombers in Burma, round 2 : 2/3 hits, 2.00 expected hits Japanese roll dice for 2 mech_infantrys in Burma, round 2 : 1/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Japanese and 1 bomber owned by the Americans lost in Burma Americans win with 2 bombers remaining. Battle score for attacker is -4 Casualties for Americans: 1 bomber Casualties for Japanese: 2 mech_infantrys Battle in 55 Sea Zone Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 5 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 97 Sea Zone Americans attack with 4 bombers, 1 destroyer and 1 submarine Italians defend with 1 cruiser, 1 destroyer, 3 fighters and 1 submarine Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 bombers and 1 destroyer in 97 Sea Zone, round 2 : 3/5 hits, 3.00 expected hits Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 cruiser, 1 destroyer and 3 fighters in 97 Sea Zone, round 2 : 4/5 hits, 2.83 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Italians, 1 cruiser owned by the Italians, 1 destroyer owned by the Americans, 2 bombers owned by the Americans and 1 submarine owned by the Italians lost in 97 Sea Zone Americans roll dice for 2 bombers in 97 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits Italians roll dice for 3 fighters in 97 Sea Zone, round 3 : 2/3 hits, 2.00 expected hits 2 bombers owned by the Americans and 2 fighters owned by the Italians lost in 97 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is -16 Casualties for Americans: 4 bombers, 1 destroyer and 1 submarine Casualties for Italians: 1 cruiser, 1 destroyer, 2 fighters and 1 submarine Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy Non Combat Move - Americans 1 cruiser and 2 destroyers moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from 104 Sea Zone to Gibraltar 2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone 1 destroyer, 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 artillery and 1 infantry moved from Tunisia to Libya 4 infantry moved from Algeria to Tunisia 1 armour moved from Libya to Tobruk 3 infantry moved from Morocco to Algeria 3 mech_infantrys moved from Morocco to Tunisia 2 mech_infantrys moved from 91 Sea Zone to Morocco 2 infantry moved from 91 Sea Zone to Morocco 3 transports moved from 91 Sea Zone to 101 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 2 bombers moved from Western United States to Gibraltar 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 5 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 1 bomber moved from 43 Sea Zone to Celebes 2 bombers moved from Burma to Trans-Jordan Place Units - Americans 1 armour, 3 infantry and 2 mech_infantrys placed in Eastern United States 1 artillery and 1 infantry placed in Western United States 1 transport placed in 10 Sea Zone 1 destroyer and 1 submarine placed in 101 Sea Zone 3 destroyers placed in 10 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Germans : -0.67 Italians : 1.00 Americans : 0.17 Japanese : 1.00
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TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 infantry moved from Shensi to Szechwan Chinese take Szechwan from Japanese 1 infantry moved from Suiyuyan to Hopei 1 infantry moved from Suiyuyan to Chahar 1 fighter and 6 infantry moved from Kansu to Suiyuyan Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8 Purchase Units - British British buy 1 armour and 8 mech_infantrys; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from India to Burma UK_Pacific take Burma from Japanese 3 armour, 2 artilleries, 1 fighter, 10 infantry and 2 mech_infantrys moved from Iraq to Northwest Persia 2 infantry moved from Trans-Jordan to Iraq 1 fighter moved from Trans-Jordan to Northwest Persia 1 tactical_bomber moved from Egypt to Northwest Persia 1 transport moved from 81 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from Cyprus to 99 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 2 armour and 2 mech_infantrys moved from Egypt to Iraq 3 armour and 2 mech_infantrys moved from Libya to Alexandria 2 mech_infantrys moved from Belgian Congo to Egypt 2 fighters moved from 92 Sea Zone to Egypt 1 fighter moved from Gibraltar to Egypt 1 battleship and 1 destroyer moved from 92 Sea Zone to 98 Sea Zone 1 fighter moved from India to Northwest Persia 1 fighter moved from Tunisia to 92 Sea Zone 1 fighter moved from Gibraltar to 92 Sea Zone Combat - British Non Combat Move - British Place Units - British 1 armour and 2 mech_infantrys placed in Iraq 3 mech_infantrys placed in Egypt 3 mech_infantrys placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,3 British collect 31 PUs (3 lost to blockades); end with 32 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs Place Units - UK_Pacific 1 artillery placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,5 UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 1 artillery
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8 Purchase Units - Italians Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 armour and 1 mech_infantry moved from Rostov to Kazakhstan 1 armour and 2 mech_infantrys moved from Ukraine to Caucasus Combat - Italians Battle in Kazakhstan Italians attack with 1 armour and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 4 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kazakhstan Italians win, taking Kazakhstan from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Caucasus Italians attack with 1 armour and 2 mech_infantrys Russians defend with 1 mech_infantry Italians roll dice for 1 armour and 2 mech_infantrys in Caucasus, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Caucasus Italians win, taking Caucasus from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Non Combat Move - Italians 1 aaGun moved from Rostov to Caucasus Place Units - Italians 1 mech_infantry placed in Ukraine 1 fighter placed in Southern Italy Italians undo move 2. 1 fighter placed in Ukraine Turn Complete - Italians Italians collect 18 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians : -0.83 Russians : -1.33
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TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 3 artilleries and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone 1 artillery moved from Java to 42 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 42 Sea Zone to 37 Sea Zone 2 artilleries and 2 infantry moved from 37 Sea Zone to Malaya 1 infantry moved from Alexandria to Egypt Combat - ANZAC Battle in Malaya ANZAC attack with 2 artilleries and 2 infantry Japanese defend with 1 harbour and 2 mech_infantrys ANZAC roll dice for 2 artilleries and 2 infantry in Malaya, round 2 : 2/4 hits, 1.33 expected hits Japanese roll dice for 2 mech_infantrys in Malaya, round 2 : 1/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Japanese and 1 infantry owned by the ANZAC lost in Malaya ANZAC win, taking Malaya from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 5 Casualties for ANZAC: 1 infantry Casualties for Japanese: 2 mech_infantrys Non Combat Move - ANZAC Place Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by ANZAC from New South Wales: 2 infantry EDIT: Adding units owned by ANZAC to Queensland: 2 infantry EDIT: Turning off Edit Mode 2 transports placed in 54 Sea Zone 1 artillery placed in Queensland 2 artilleries placed in New South Wales Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
ANZAC : 0.67 Japanese : 0.33
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8 Combat Move - French Turning on Edit Mode EDIT: Turning off Edit Mode 1 infantry moved from Iraq to Northwest Persia 2 infantry moved from Algeria to Tunisia 1 destroyer moved from 92 Sea Zone to 98 Sea Zone Non Combat Move - French Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by British from 98 Sea Zone: 1 artillery, 1 infantry and 1 transport EDIT: Adding units owned by British to 98 Sea Zone: 1 transport EDIT: Adding units owned by British to Trans-Jordan: 1 artillery and 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 bomber, 1 destroyer, 1 fighter, 4 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 2 armour moved from Belarus to Russia 7 armour and 10 mech_infantrys moved from Bryansk to Russia 2 mech_infantrys moved from Ukraine to Russia 1 armour and 1 mech_infantry moved from Novgorod to Archangel 2 mech_infantrys moved from Eastern Poland to Smolensk 4 artilleries moved from Bryansk to Russia 2 artilleries moved from Bryansk to Russia 1 bomber moved from Germany to Tambov 1 fighter moved from Rostov to Tambov 2 artilleries moved from Bryansk to Tambov 1 infantry moved from Rostov to Tambov 4 fighters and 2 tactical_bombers moved from Volgograd to Russia 1 mech_infantry moved from Novgorod to Smolensk 1 destroyer and 1 submarine moved from 112 Sea Zone to 104 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 104 Sea Zone 2 infantry moved from Volgograd to Tambov Combat - Germans Battle in 104 Sea Zone Germans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone Germans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for Americans: 1 destroyer Battle in Russia Germans attack with 9 armour, 6 artilleries, 4 fighters, 12 mech_infantrys and 2 tactical_bombers French defend with 1 fighter; Russians defend with 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 2 fighters, 12 infantry and 1 tactical_bomber AA fire in Russia : 0/6 hits, 1.00 expected hits Germans roll dice for 9 armour, 6 artilleries, 4 fighters, 12 mech_infantrys and 2 tactical_bombers in Russia, round 2 : 14/33 hits, 12.83 expected hits Russians roll dice for 2 aaGuns, 3 artilleries, 3 fighters, 12 infantry and 1 tactical_bomber in Russia, round 2 : 10/19 hits, 7.50 expected hits 12 infantry owned by the Russians, 2 artilleries owned by the Germans, 2 aaGuns owned by the Russians and 8 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 9 armour, 4 artilleries, 4 fighters, 4 mech_infantrys and 2 tactical_bombers in Russia, round 3 : 12/23 hits, 10.50 expected hits Russians roll dice for 3 artilleries, 3 fighters and 1 tactical_bomber in Russia, round 3 : 5/7 hits, 3.50 expected hits 1 tactical_bomber owned by the Russians, 2 fighters owned by the Russians, 3 artilleries owned by the Russians, 1 artillery owned by the Germans, 1 fighter owned by the French and 4 mech_infantrys owned by the Germans lost in Russia Germans captures 22PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 9 armour, 3 artilleries, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 39 Casualties for Germans: 3 artilleries and 12 mech_infantrys Casualties for Russians: 2 aaGuns, 3 artilleries, 2 fighters, 12 infantry and 1 tactical_bomber Casualties for French: 1 fighter Battle in Tambov Germans attack with 2 artilleries, 1 bomber, 1 fighter and 3 infantry Russians defend with 1 aaGun and 3 infantry AA fire in Tambov : 0/2 hits, 0.33 expected hits Germans roll dice for 2 artilleries, 1 bomber, 1 fighter and 3 infantry in Tambov, round 2 : 5/7 hits, 2.67 expected hits Russians roll dice for 1 aaGun and 3 infantry in Tambov, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 2 artilleries, 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 14 Casualties for Russians: 1 aaGun and 3 infantry Battle in Archangel Germans attack with 1 armour and 1 mech_infantry Russians defend with 1 artillery Germans roll dice for 1 armour and 1 mech_infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 artillery in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Archangel Germans roll dice for 1 armour in Archangel, round 3 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 artillery in Archangel, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 armour remaining. Battle score for attacker is 0 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 artillery Battle in Smolensk Germans attack with 3 mech_infantrys Russians defend with 1 infantry Germans roll dice for 3 mech_infantrys in Smolensk, round 2 : 1/3 hits, 0.50 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk Germans win, taking Smolensk from Russians with 2 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun moved from Belarus to Bryansk 1 aaGun moved from Rostov to Volgograd 1 bomber and 1 fighter moved from Tambov to Volgograd 4 fighters and 2 tactical_bombers moved from Russia to Volgograd 1 mech_infantry moved from Romania to Ukraine 4 mech_infantrys moved from Germany to Romania 4 mech_infantrys moved from Germany to Eastern Poland 2 artilleries and 5 infantry moved from France to Normandy Bordeaux 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Southern Italy Place Units - Germans 3 armour placed in Volgograd 3 mech_infantrys placed in Novgorod 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber placed in Western Germany 1 destroyer placed in 112 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2 Germans collect 58 PUs (2 lost to blockades); end with 80 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 85 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 90 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 105 PUs
Combat Hit Differential Summary :
Germans : 6.50 AA fire in Russia : : -1.00 AA fire in Tambov : : -0.33 Americans : 0.67 Russians : 4.00