I’m looking to join a league or just play one on one with anyone who has the full board game version of axis and allies 50 anniversary edition…or flexible and will buy different version as well
19L StuckTojo (Axis) vs. Dawggoneit (Allies +30)
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 2 fighters, 5 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 cruiser moved from 92 Sea Zone to 91 Sea Zone 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 6 infantry moved from Eastern United States to 101 Sea Zone 1 armour moved from Iraq to Caucasus 3 mech_infantrys moved from Egypt to Iraq 1 artillery and 1 infantry moved from Alexandria to Egypt 2 mech_infantrys moved from Tobruk to Egypt 4 infantry moved from Tobruk to Alexandria 3 infantry moved from Libya to Tobruk 2 infantry moved from Tunisia to Libya 1 armour and 2 mech_infantrys moved from Tunisia to Tobruk 3 infantry moved from Algeria to Tunisia 1 armour and 2 mech_infantrys moved from Morocco to Tunisia 3 infantry moved from Morocco to Algeria 6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 transports moved from 91 Sea Zone to 101 Sea Zone 3 bombers moved from India to Burma 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 3 bombers moved from Queensland to 55 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to 54 Sea Zone 1 fighter moved from 54 Sea Zone to 55 Sea Zone 4 fighters moved from 54 Sea Zone to 55 Sea Zone 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone 4 bombers moved from Western United States to Queensland 1 fighter moved from Western United States to Hawaiian Islands Combat - Americans Battle in Caucasus Americans attack with 1 armour Italians defend with 1 armour Americans roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 armour in Caucasus, round 3 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 armour in Caucasus, round 3 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 armour in Caucasus, round 4 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 armour in Caucasus, round 4 : 1/1 hits, 0.50 expected hits 1 armour owned by the Americans lost in Caucasus Italians win with 1 armour remaining. Battle score for attacker is -6 Casualties for Americans: 1 armour Battle in Burma Americans attack with 3 bombers Japanese defend with 1 infantry and 1 mech_infantry Americans roll dice for 3 bombers in Burma, round 2 : 3/3 hits, 2.00 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Burma Americans win with 3 bombers remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry and 1 mech_infantry Battle in 55 Sea Zone Americans attack with 3 bombers, 1 destroyer, 5 fighters and 1 tactical_bomber Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 3 bombers, 1 destroyer, 5 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 5/10 hits, 5.50 expected hits Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 55 Sea Zone Americans win with 3 bombers, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer and 1 submarine Non Combat Move - Americans 3 bombers, 5 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone 1 fighter moved from 54 Sea Zone to Queensland 3 bombers moved from 54 Sea Zone to Queensland 3 bombers moved from Burma to Queensland Place Units - Americans 1 carrier, 2 destroyers and 1 submarine placed in 101 Sea Zone 5 infantry and 1 mech_infantry placed in Eastern United States 2 fighters placed in 101 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from 91 Sea Zone: 6 infantry and 3 transports EDIT: Adding units owned by Americans to 91 Sea Zone: 2 transports EDIT: Adding units owned by Americans to Morocco: 6 infantry EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Italians : -0.50 Americans : -1.00 Japanese : -0.17
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TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 2 infantry moved from Suiyuyan to Shensi 1 infantry moved from Tsinghai to Sikang Chinese take Sikang from Japanese 1 fighter moved from Suiyuyan to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 4 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Chahar 7 infantry moved from Suiyuyan to Chahar Place Units - Chinese 1 infantry placed in Tsinghai 1 infantry placed in Jehol Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese : -1.50 Japanese : -1.00
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11 Purchase Units - British British buy 7 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from India to Burma UK_Pacific take Burma from Japanese 2 infantry moved from Northwest Persia to Caucasus 5 fighters moved from Northwest Persia to Caucasus 2 tactical_bombers moved from Northwest Persia to Caucasus 1 bomber moved from Northwest Persia to Caucasus 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 92 Sea Zone to 98 Sea Zone 2 fighters moved from Egypt to Caucasus 1 armour, 1 infantry and 4 mech_infantrys moved from Iraq to Northwest Persia 1 infantry moved from Trans-Jordan to Iraq 1 armour moved from Trans-Jordan to Northwest Persia 6 mech_infantrys moved from Egypt to Iraq 3 mech_infantrys moved from Belgian Congo to Egypt 3 mech_infantrys moved from Union of South Africa to Belgian Congo Combat - British Battle in Caucasus British attack with 1 bomber, 7 fighters, 2 infantry and 2 tactical_bombers Italians defend with 1 armour British roll dice for 1 bomber, 7 fighters, 2 infantry and 2 tactical_bombers in Caucasus, round 2 : 7/12 hits, 5.83 expected hits Italians roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Caucasus British win, taking Caucasus from Italians with 1 bomber, 7 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Non Combat Move - British 1 bomber, 7 fighters and 2 tactical_bombers moved from Caucasus to Northwest Persia Place Units - British 3 infantry placed in Iraq 1 infantry and 2 mech_infantrys placed in Egypt 3 mech_infantrys placed in Union of South Africa 3 infantry placed in United Kingdom Turn Complete - British British collect 36 PUs; end with 36 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,4 UK_Pacific collect 10 PUs; end with 10 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
British : 1.17 Italians : -0.50
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11 Purchase Units - Italians Italians buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Ukraine to Caucasus 1 fighter moved from Volgograd to Caucasus 1 fighter moved from Southern Italy to Caucasus Combat - Italians Battle in Caucasus Italians attack with 2 fighters and 1 mech_infantry British defend with 2 infantry Italians roll dice for 2 fighters and 1 mech_infantry in Caucasus, round 2 : 0/3 hits, 1.17 expected hits British roll dice for 2 infantry in Caucasus, round 2 : 2/2 hits, 0.67 expected hits 1 mech_infantry owned by the Italians and 1 fighter owned by the Italians lost in Caucasus retreated to Caucasus British win with 2 infantry remaining. Battle score for attacker is -14 Casualties for Italians: 1 fighter and 1 mech_infantry Non Combat Move - Italians 1 fighter moved from Caucasus to Volgograd 1 armour and 1 mech_infantry moved from Ukraine to Volgograd Place Units - Italians 1 fighter placed in Southern Italy 2 mech_infantrys placed in Ukraine Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4 Italians collect 13 PUs (3 lost to blockades); end with 13 PUs
Combat Hit Differential Summary :
Italians : -1.17 British : 1.33
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TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Siam 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from New South Wales to Queensland Combat - ANZAC Battle in Siam Battle in Malaya Non Combat Move - ANZAC 1 infantry moved from Iraq to Northwest Persia Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 19 PUs; end with 20 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11 Combat Move - French 2 infantry moved from Libya to Tobruk Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 87 PUs; Germans buy 2 armour, 1 destroyer, 2 fighters, 3 infantry, 5 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 1 PUs; Combat Move - Germans 3 infantry moved from Volgograd to Caucasus 1 mech_infantry moved from Volgograd to Caucasus 1 bomber moved from Volgograd to Iraq 1 bomber moved from Southern Italy to Egypt 5 fighters and 2 tactical_bombers moved from Volgograd to Caucasus 1 destroyer moved from 112 Sea Zone to 104 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 104 Sea Zone 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone 1 armour and 1 mech_infantry moved from Yenisey to Buryatia Germans take Yakut S.S.R. from Russians Germans take Buryatia from Russians Combat - Germans Strategic bombing raid in Egypt AA fire in Egypt : 0/1 hits, 0.17 expected hits Bombing raid in Egypt rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Egypt causes 3 damage total. Strategic bombing raid in Iraq AA fire in Iraq : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Iraq causes 0 damage total. Battle in 104 Sea Zone Germans attack with 1 destroyer, 2 fighters and 2 tactical_bombers Americans defend with 1 destroyer Germans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 104 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 104 Sea Zone Germans win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Caucasus Germans attack with 5 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers British defend with 2 infantry Germans roll dice for 5 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers in Caucasus, round 2 : 3/11 hits, 4.50 expected hits British roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 2 infantry owned by the British lost in Caucasus Germans win, taking Caucasus from British with 5 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for British: 2 infantry Non Combat Move - Germans 1 bomber moved from Egypt to Greece 2 infantry moved from Bulgaria to Greece 2 mech_infantrys moved from Yugoslavia to Greece 1 fighter and 1 tactical_bomber moved from Southern Italy to Greece 1 fighter moved from Southern Italy to Greece 1 tactical_bomber moved from Southern Italy to Greece 2 mech_infantrys moved from Bessarabia to Rostov 2 mech_infantrys moved from Yugoslavia to Bessarabia 2 mech_infantrys moved from Western Germany to Yugoslavia 2 mech_infantrys moved from France to Yugoslavia 4 infantry moved from Finland to Norway 1 carrier, 1 cruiser, 2 destroyers and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to Normandy Bordeaux 1 mech_infantry moved from Normandy Bordeaux to Northern Italy 3 mech_infantrys moved from Russia to Volgograd 3 mech_infantrys moved from Novgorod to Bryansk 1 armour moved from Yenisey to Urals 2 armour and 3 mech_infantrys moved from Volgograd to Kazakhstan 1 aaGun moved from Volgograd to Kazakhstan 1 mech_infantry moved from Volgograd to Kazakhstan 1 armour moved from Volgograd to Kazakhstan 1 fighter and 1 tactical_bomber moved from Caucasus to Kazakhstan 4 fighters and 1 tactical_bomber moved from Caucasus to Volgograd 1 fighter and 1 tactical_bomber moved from Ukraine to Volgograd 1 aaGun moved from Volgograd to Kazakhstan Place Units - Germans 1 destroyer and 1 submarine placed in 110 Sea Zone 1 fighter placed in Normandy Bordeaux 3 infantry placed in Volgograd 2 armour and 1 mech_infantry placed in Russia 3 mech_infantrys placed in Novgorod 1 mech_infantry placed in Germany 1 fighter and 1 tactical_bomber placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3 Germans collect 69 PUs (2 lost to blockades); end with 70 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 95 PUs
Combat Hit Differential Summary :
Germans : -2.17 British : 0.33 Americans : -0.33 AA fire in Egypt : : -0.17 AA fire in Iraq : : 0.83
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12 Combat Move - Russians 1 infantry moved from Kansu to Novosibirsk Russians take Novosibirsk from Germans 1 artillery and 3 infantry moved from Kansu to Tsinghai Combat - Russians Non Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12 Purchase Units - Japanese Japanese buy 3 destroyers, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 35 Sea Zone to 36 Sea Zone 2 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 4 fighters and 2 tactical_bombers moved from 35 Sea Zone to Borneo 1 mech_infantry moved from French Indo China to Siam 1 mech_infantry moved from Yunnan to Siam 2 mech_infantrys moved from Shan State to Malaya 1 mech_infantry moved from Shan State to Malaya 2 fighters and 1 tactical_bomber moved from Shan State to Malaya 2 fighters and 2 tactical_bombers moved from Yunnan to Siam 1 mech_infantry moved from Amur to Jehol 1 mech_infantry moved from Kiangsu to Jehol 1 mech_infantry moved from Kiangsu to Jehol 2 bombers moved from Yunnan to Jehol 1 fighter moved from 35 Sea Zone to 37 Sea Zone 1 submarine moved from 35 Sea Zone to 41 Sea Zone 1 destroyer moved from 35 Sea Zone to 46 Sea Zone 1 destroyer moved from 35 Sea Zone to 55 Sea Zone 1 artillery moved from Yunnan to Burma 1 mech_infantry moved from Shan State to Burma 1 mech_infantry moved from Yunnan to Burma Combat - Japanese Battle in 37 Sea Zone Japanese attack with 1 fighter ANZAC defend with 2 transports 2 transports owned by the ANZAC lost in 37 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 14 Casualties for ANZAC: 2 transports Battle in Borneo Japanese attack with 4 fighters, 2 infantry and 2 tactical_bombers ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 4 fighters, 2 infantry and 2 tactical_bombers in Borneo, round 2 : 3/8 hits, 3.67 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Borneo Japanese win, taking Borneo from UK_Pacific with 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 artillery and 1 infantry Battle in Malaya Japanese attack with 2 fighters, 3 mech_infantrys and 1 tactical_bomber ANZAC defend with 1 artillery and 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Malaya, round 2 : 2/6 hits, 2.17 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Malaya Japanese win, taking Malaya from UK_Pacific with 2 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 artillery and 1 infantry Battle in Siam Japanese attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Siam, round 2 : 3/6 hits, 2.67 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Siam, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Siam Japanese win, taking Siam from ANZAC with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 artillery and 1 infantry Battle in Jehol Japanese attack with 2 bombers and 3 mech_infantrys Chinese defend with 2 infantry Japanese roll dice for 2 bombers and 3 mech_infantrys in Jehol, round 2 : 2/5 hits, 1.83 expected hits Chinese roll dice for 2 infantry in Jehol, round 2 : 2/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Japanese and 2 infantry owned by the Chinese lost in Jehol Japanese win, taking Jehol from Chinese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -2 Casualties for Japanese: 2 mech_infantrys Casualties for Chinese: 2 infantry Battle in Burma Japanese attack with 1 artillery and 2 mech_infantrys British defend with 1 infantry Japanese roll dice for 1 artillery and 2 mech_infantrys in Burma, round 2 : 1/3 hits, 0.83 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 fighter moved from 37 Sea Zone to Yunnan 2 fighters and 1 tactical_bomber moved from Malaya to Yunnan 1 armour moved from Shan State to Yunnan 2 fighters and 2 tactical_bombers moved from Siam to Yunnan 4 fighters and 2 tactical_bombers moved from Borneo to 35 Sea Zone 1 artillery moved from Anhwe to Shantung 1 aaGun moved from Anhwe to Kweichow 2 bombers moved from Jehol to Yunnan 1 fighter moved from Yunnan to Kweichow 1 battleship, 2 destroyers and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 submarine moved from 17 Sea Zone to 21 Sea Zone 1 fighter moved from Japan to 35 Sea Zone Place Units - Japanese 3 mech_infantrys placed in Kiangsu 3 infantry placed in French Indo China 3 destroyers placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 47 PUs; end with 47 PUs
Combat Hit Differential Summary :
ANZAC : -0.67 Chinese : 1.33 UK_Pacific : -1.67 Japanese : -0.17
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TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12 Purchase Units - Americans Americans buy 1 bomber, 1 cruiser, 3 destroyers, 2 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 2 fighters moved from 101 Sea Zone to 104 Sea Zone 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 bomber moved from Queensland to 43 Sea Zone 4 bombers moved from Queensland to Burma 4 fighters and 2 tactical_bombers moved from 54 Sea Zone to 55 Sea Zone 5 bombers moved from Queensland to 46 Sea Zone 1 fighter moved from Queensland to 46 Sea Zone Combat - Americans Battle in 43 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 104 Sea Zone Americans attack with 1 destroyer and 2 fighters Germans defend with 1 destroyer Americans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Germans: 1 destroyer Battle in Burma Americans attack with 4 bombers Japanese defend with 1 artillery and 2 mech_infantrys Americans roll dice for 4 bombers in Burma, round 2 : 3/4 hits, 2.67 expected hits Japanese roll dice for 1 artillery and 2 mech_infantrys in Burma, round 2 : 0/3 hits, 1.00 expected hits 2 mech_infantrys owned by the Japanese and 1 artillery owned by the Japanese lost in Burma Americans win with 4 bombers remaining. Battle score for attacker is 12 Casualties for Japanese: 1 artillery and 2 mech_infantrys Battle in 55 Sea Zone Americans attack with 1 destroyer, 4 fighters and 2 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 destroyer, 4 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 2/7 hits, 3.67 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 1 destroyer, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 46 Sea Zone Americans attack with 5 bombers and 1 fighter Japanese defend with 1 destroyer Americans roll dice for 5 bombers and 1 fighter in 46 Sea Zone, round 2 : 3/6 hits, 3.83 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 5 bombers and 1 fighter remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea 5 bombers moved from 46 Sea Zone to Dutch New Guinea 1 bomber moved from 43 Sea Zone to Dutch New Guinea 1 fighter moved from Hawaiian Islands to 45 Sea Zone 4 fighters moved from 55 Sea Zone to 45 Sea Zone 1 fighter moved from 46 Sea Zone to 45 Sea Zone 2 tactical_bombers moved from 55 Sea Zone to 45 Sea Zone 3 bombers moved from Burma to India 1 bomber moved from Burma to India 2 fighters moved from 104 Sea Zone to 91 Sea Zone 1 mech_infantry moved from Eastern United States to 101 Sea Zone 5 infantry moved from Eastern United States to 101 Sea Zone 1 carrier, 1 destroyer, 5 infantry, 1 mech_infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone 2 transports moved from 91 Sea Zone to 101 Sea Zone 3 mech_infantrys moved from Iraq to Northwest Persia 2 mech_infantrys moved from Egypt to Iraq 1 artillery and 1 infantry moved from Egypt to Trans-Jordan 4 infantry moved from Alexandria to Egypt 1 armour, 3 infantry and 2 mech_infantrys moved from Tobruk to Alexandria 1 armour and 2 mech_infantrys moved from Alexandria to Egypt 2 infantry moved from Libya to Tobruk 3 infantry moved from Tunisia to Libya 1 armour and 2 mech_infantrys moved from Tunisia to Tobruk 3 infantry moved from Algeria to Tunisia 6 infantry moved from Morocco to Algeria 1 mech_infantry moved from 91 Sea Zone to Morocco 5 infantry moved from 91 Sea Zone to Morocco 2 tactical_bombers moved from 45 Sea Zone to Dutch New Guinea Place Units - Americans 1 infantry placed in Eastern United States 1 cruiser, 3 destroyers and 1 submarine placed in 101 Sea Zone 2 fighters placed in Eastern United States 1 bomber placed in Eastern United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Germans : 0.67 Americans : -1.50 Japanese : -1.67
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TripleA Turn Summary: Chinese round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter moved from Chahar to Jehol 1 infantry moved from Hopei to Anhwe Chinese take Anhwe from Japanese 1 infantry moved from Shensi to Szechwan Chinese take Szechwan from Japanese 1 infantry moved from Chahar to Hopei 6 infantry moved from Chahar to Jehol Combat - Chinese Battle in Jehol Chinese attack with 1 fighter and 6 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 6 infantry in Jehol, round 2 : 1/7 hits, 1.50 expected hits Japanese roll dice for 1 mech_infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Jehol Chinese win, taking Jehol from Japanese with 1 fighter and 6 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Jehol to Chahar Place Units - Chinese 3 infantry placed in Jehol Turn Complete - Chinese Chinese collect 10 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese : -0.50 Japanese : -0.33
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12 Purchase Units - British British repair damage of 3x factory_minor; Remaining resources: 38 PUs; British buy 2 armour, 2 artilleries, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Americans from 91 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 104 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 1 infantry moved from India to Burma UK_Pacific take Burma from Japanese 1 bomber, 7 fighters and 2 tactical_bombers moved from Northwest Persia to Kazakhstan 1 artillery and 3 infantry moved from Northwest Persia to Caucasus 1 armour moved from Northwest Persia to Caucasus 4 infantry and 6 mech_infantrys moved from Iraq to Northwest Persia 5 mech_infantrys moved from Egypt to Iraq 1 infantry moved from Egypt to Trans-Jordan 3 mech_infantrys moved from Belgian Congo to Egypt 3 mech_infantrys moved from Union of South Africa to Belgian Congo 2 fighters moved from 98 Sea Zone to Gibraltar Combat - British Battle in Caucasus British attack with 1 armour, 1 artillery and 3 infantry Germans defend with 2 infantry and 1 mech_infantry British roll dice for 1 armour, 1 artillery and 3 infantry in Caucasus, round 2 : 1/5 hits, 1.50 expected hits Germans roll dice for 2 infantry and 1 mech_infantry in Caucasus, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Germans lost in Caucasus British roll dice for 1 armour, 1 artillery and 3 infantry in Caucasus, round 3 : 2/5 hits, 1.50 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Caucasus, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Caucasus British win, taking Caucasus from Germans with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 10 Casualties for Germans: 2 infantry and 1 mech_infantry Battle in Kazakhstan British attack with 1 bomber, 7 fighters and 2 tactical_bombers Germans defend with 2 aaGuns, 3 armour, 1 fighter, 4 mech_infantrys and 1 tactical_bomber AA fire in Kazakhstan : 2/6 hits, 1.00 expected hits 2 fighters owned by the British lost in Kazakhstan British roll dice for 1 bomber, 5 fighters and 2 tactical_bombers in Kazakhstan, round 2 : 4/8 hits, 4.50 expected hits Italians roll dice for 2 aaGuns, 3 armour, 1 fighter, 4 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 2 : 4/9 hits, 4.00 expected hits 2 aaGuns owned by the Germans, 2 mech_infantrys owned by the Germans and 4 fighters owned by the British lost in Kazakhstan British roll dice for 1 bomber, 1 fighter and 2 tactical_bombers in Kazakhstan, round 3 : 1/4 hits, 2.33 expected hits Italians roll dice for 3 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 3 : 4/7 hits, 3.33 expected hits 2 tactical_bombers owned by the British, 1 bomber owned by the British, 1 mech_infantry owned by the Germans and 1 fighter owned by the British lost in Kazakhstan Italians win with 3 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -82 Casualties for British: 1 bomber, 7 fighters and 2 tactical_bombers Casualties for Germans: 2 aaGuns and 3 mech_infantrys Non Combat Move - British Place Units - British 2 artilleries and 1 infantry placed in Iraq 2 armour and 1 infantry placed in Egypt 3 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 36 PUs; end with 36 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs Place Units - UK_Pacific 1 armour and 1 mech_infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,1 UK_Pacific collect 5 PUs (1 lost to blockades); end with 5 PUs Some Units in India change ownership: 1 armour and 1 mech_infantry
Combat Hit Differential Summary :
Germans : -1.67 British : -1.83 Italians : 0.67 AA fire in Kazakhstan : : 1.00
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12 Purchase Units - Italians Italians buy 1 armour and 1 mech_infantry; Remaining resources: 3 PUs; Combat Move - Italians 1 armour and 1 mech_infantry moved from Volgograd to Novosibirsk 1 fighter moved from Volgograd to Novosibirsk Combat - Italians Battle in Novosibirsk Italians attack with 1 armour, 1 fighter and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Novosibirsk, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novosibirsk Italians win, taking Novosibirsk from Russians with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 fighter moved from Novosibirsk to Volgograd 2 mech_infantrys moved from Ukraine to Volgograd Place Units - Italians 1 armour and 1 mech_infantry placed in Ukraine Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4 Italians collect 17 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians : -0.17 Russians : -0.33
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TripleA Turn Summary: ANZAC round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 airfield, 1 artillery, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 46 Sea Zone 1 cruiser moved from 54 Sea Zone to 45 Sea Zone 1 destroyer moved from 62 Sea Zone to 45 Sea Zone 3 fighters moved from Queensland to Dutch New Guinea 2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone 2 artilleries and 2 infantry moved from 37 Sea Zone to Malaya Combat - ANZAC Battle in Malaya ANZAC attack with 2 artilleries and 2 infantry Japanese defend with 1 harbour and 3 mech_infantrys ANZAC roll dice for 2 artilleries and 2 infantry in Malaya, round 2 : 0/4 hits, 1.33 expected hits Japanese roll dice for 3 mech_infantrys in Malaya, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the ANZAC lost in Malaya ANZAC roll dice for 2 artilleries in Malaya, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 3 mech_infantrys in Malaya, round 3 : 1/3 hits, 1.00 expected hits 1 mech_infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Malaya ANZAC roll dice for 1 artillery in Malaya, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 mech_infantrys in Malaya, round 4 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 artillery in Malaya, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 mech_infantrys in Malaya, round 5 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 artillery in Malaya, round 6 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 mech_infantrys in Malaya, round 6 : 1/2 hits, 0.67 expected hits 1 artillery owned by the ANZAC lost in Malaya Japanese win with 2 mech_infantrys remaining. Battle score for attacker is -10 Casualties for ANZAC: 2 artilleries and 2 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - ANZAC Place Units - ANZAC 1 airfield placed in Dutch New Guinea 1 artillery and 1 mech_infantry placed in Queensland 1 transport placed in 54 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,5 ANZAC collect 17 PUs (1 lost to blockades); end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
ANZAC : -2.00 Japanese : 0.00
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12 Combat Move - French 2 infantry moved from Tobruk to Alexandria Combat - French Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 carrier, 1 fighter, 3 infantry, 6 mech_infantrys, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Buryatia to Sakha Germans take Sakha from Russians 1 armour and 1 mech_infantry moved from Sakha to Siberia Germans take Siberia from Russians 1 armour moved from Urals to Tsinghai 1 mech_infantry moved from Kazakhstan to Kansu Germans take Kansu from Chinese 4 mech_infantrys moved from Volgograd to Tsinghai 1 fighter and 1 tactical_bomber moved from Kazakhstan to Tsinghai 3 fighters and 2 tactical_bombers moved from Volgograd to Tsinghai 3 infantry moved from Volgograd to Caucasus 2 mech_infantrys moved from Bryansk to Caucasus 1 artillery moved from Volgograd to Caucasus 2 fighters moved from Volgograd to Caucasus 1 bomber, 2 fighters and 2 tactical_bombers moved from Greece to Caucasus 1 armour moved from Kazakhstan to Kansu 1 submarine moved from 110 Sea Zone to 104 Sea Zone 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 104 Sea Zone 2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to 104 Sea Zone Combat - Germans Battle in 104 Sea Zone Germans attack with 3 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 3 fighters and 2 tactical_bombers in 104 Sea Zone, round 2 : 4/5 hits, 2.83 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 104 Sea Zone Germans win with 3 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Tsinghai Germans attack with 1 armour, 4 fighters, 4 mech_infantrys and 3 tactical_bombers Chinese defend with 1 infantry; Russians defend with 1 artillery and 3 infantry Germans roll dice for 1 armour, 4 fighters, 4 mech_infantrys and 3 tactical_bombers in Tsinghai, round 2 : 5/12 hits, 5.17 expected hits Chinese roll dice for 1 artillery and 4 infantry in Tsinghai, round 2 : 1/5 hits, 1.67 expected hits 3 infantry owned by the Russians, 1 artillery owned by the Russians, 1 infantry owned by the Chinese and 1 mech_infantry owned by the Germans lost in Tsinghai Germans win, taking Tsinghai from Chinese with 1 armour, 4 fighters, 3 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 artillery and 3 infantry Casualties for Chinese: 1 infantry Battle in Caucasus Germans attack with 1 artillery, 1 bomber, 4 fighters, 3 infantry, 2 mech_infantrys and 2 tactical_bombers British defend with 1 armour, 1 artillery and 3 infantry Germans roll dice for 1 artillery, 1 bomber, 4 fighters, 3 infantry, 2 mech_infantrys and 2 tactical_bombers in Caucasus, round 2 : 6/13 hits, 5.33 expected hits British roll dice for 1 armour, 1 artillery and 3 infantry in Caucasus, round 2 : 1/5 hits, 1.83 expected hits 1 infantry owned by the Germans, 1 artillery owned by the British, 3 infantry owned by the British and 1 armour owned by the British lost in Caucasus Germans win, taking Caucasus from British with 1 artillery, 1 bomber, 4 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 16 Casualties for Germans: 1 infantry Casualties for British: 1 armour, 1 artillery and 3 infantry Non Combat Move - Germans 4 fighters and 3 tactical_bombers moved from Tsinghai to Volgograd 2 armour moved from Kazakhstan to Volgograd 2 armour and 1 mech_infantry moved from Russia to Volgograd 1 mech_infantry moved from Bryansk to Volgograd 2 mech_infantrys moved from Rostov to Volgograd 2 mech_infantrys moved from Bessarabia to Rostov 3 mech_infantrys moved from Novgorod to Bryansk 1 bomber moved from Caucasus to Southern Italy 4 fighters and 2 tactical_bombers moved from Caucasus to Volgograd 2 mech_infantrys moved from Yugoslavia to Bessarabia 1 mech_infantry moved from Germany to Eastern Poland 1 mech_infantry moved from Northern Italy to Romania 2 mech_infantrys moved from Yugoslavia to Romania 1 mech_infantry moved from Romania to Bessarabia 1 mech_infantry moved from Romania to Bessarabia 2 infantry moved from Greece to Bulgaria 2 mech_infantrys moved from Greece to Romania 3 fighters and 1 tactical_bomber moved from 104 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from 104 Sea Zone to Normandy Bordeaux 1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux Place Units - Germans 1 carrier, 1 submarine and 1 transport placed in 110 Sea Zone 3 infantry placed in Volgograd 2 armour and 1 mech_infantry placed in Russia 3 mech_infantrys placed in Novgorod 1 fighter, 2 mech_infantrys and 1 tactical_bomber placed in Western Germany Germans undo move 5. 2 mech_infantrys placed in Germany 1 fighter and 1 tactical_bomber placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4 Germans collect 73 PUs (1 lost to blockades); end with 73 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 98 PUs
Combat Hit Differential Summary :
Germans : 1.33 British : -0.83 Americans : -0.33 Chinese : -0.67
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13 Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Move Summary: Japanese round 13
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 21 Sea Zone to 45 Sea Zone 1 submarine moved from 41 Sea Zone to 45 Sea Zone 2 battleships, 4 carriers, 2 cruisers, 6 destroyers, 6 fighters, 2 tactical_bombers and 1 transport moved from 35 Sea Zone to 45 Sea Zone 2 bombers moved from Yunnan to 45 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to 45 Sea Zone 1 fighter moved from Yunnan to 37 Sea Zone 2 mech_infantrys moved from Malaya to Burma 2 mech_infantrys moved from Kweichow to Anhwe 1 fighter moved from Kweichow to Anhwe 1 tactical_bomber moved from Yunnan to Anhwe 1 fighter and 1 tactical_bomber moved from Yunnan to Burma
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Scramble in sz 45?
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@StuckTojo max scramble