19L StuckTojo (Axis) vs. Dawggoneit (Allies +30)

  • '19 '17 '16

    TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_minor; Remaining resources: 87 PUs; 
            Germans buy 2 armour, 1 destroyer, 2 fighters, 3 infantry, 5 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            3 infantry moved from Volgograd to Caucasus
            1 mech_infantry moved from Volgograd to Caucasus
            1 bomber moved from Volgograd to Iraq
            1 bomber moved from Southern Italy to Egypt
            5 fighters and 2 tactical_bombers moved from Volgograd to Caucasus
            1 destroyer moved from 112 Sea Zone to 104 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western Germany to 104 Sea Zone
            1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone
            1 armour and 1 mech_infantry moved from Yenisey to Buryatia
                  Germans take Yakut S.S.R. from Russians
                  Germans take Buryatia from Russians
    
        Combat - Germans
            Strategic bombing raid in Egypt
                    AA fire in Egypt : 0/1 hits, 0.17 expected hits
                Bombing raid in Egypt rolls: 3 and causes: 3 damage to unit: factory_minor
                Bombing raid in Egypt causes 3 damage total. 
            Strategic bombing raid in Iraq
                    AA fire in Iraq : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in Iraq causes 0 damage total. 
            Battle in 104 Sea Zone
                Germans attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                Americans defend with 1 destroyer
                    Germans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 104 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 104 Sea Zone
                Germans win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Caucasus
                Germans attack with 5 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers
                British defend with 2 infantry
                    Germans roll dice for 5 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers in Caucasus, round 2 : 3/11 hits, 4.50 expected hits
                    British roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans and 2 infantry owned by the British lost in Caucasus
                Germans win, taking Caucasus from British with 5 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for British: 2 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Egypt to Greece
            2 infantry moved from Bulgaria to Greece
            2 mech_infantrys moved from Yugoslavia to Greece
            1 fighter and 1 tactical_bomber moved from Southern Italy to Greece
            1 fighter moved from Southern Italy to Greece
            1 tactical_bomber moved from Southern Italy to Greece
            2 mech_infantrys moved from Bessarabia to Rostov
            2 mech_infantrys moved from Yugoslavia to Bessarabia
            2 mech_infantrys moved from Western Germany to Yugoslavia
            2 mech_infantrys moved from France to Yugoslavia
            4 infantry moved from Finland to Norway
            1 carrier, 1 cruiser, 2 destroyers and 1 transport moved from 112 Sea Zone to 110 Sea Zone
            1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 110 Sea Zone
            1 fighter and 1 tactical_bomber moved from 104 Sea Zone to Normandy Bordeaux
            1 mech_infantry moved from Normandy Bordeaux to Northern Italy
            3 mech_infantrys moved from Russia to Volgograd
            3 mech_infantrys moved from Novgorod to Bryansk
            1 armour moved from Yenisey to Urals
            2 armour and 3 mech_infantrys moved from Volgograd to Kazakhstan
            1 aaGun moved from Volgograd to Kazakhstan
            1 mech_infantry moved from Volgograd to Kazakhstan
            1 armour moved from Volgograd to Kazakhstan
            1 fighter and 1 tactical_bomber moved from Caucasus to Kazakhstan
            4 fighters and 1 tactical_bomber moved from Caucasus to Volgograd
            1 fighter and 1 tactical_bomber moved from Ukraine to Volgograd
            1 aaGun moved from Volgograd to Kazakhstan
    
        Place Units - Germans
            1 destroyer and 1 submarine placed in 110 Sea Zone
            1 fighter placed in Normandy Bordeaux
            3 infantry placed in Volgograd
            2 armour and 1 mech_infantry placed in Russia
            3 mech_infantrys placed in Novgorod
            1 mech_infantry placed in Germany
            1 fighter and 1 tactical_bomber placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3
            Germans collect 69 PUs (2 lost to blockades); end with 70 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 95 PUs
    

    Combat Hit Differential Summary :

    Germans : -2.17
    British : 0.33
    Americans : -0.33
    AA fire in Egypt : : -0.17
    AA fire in Iraq : : 0.83
    

    Savegame


  • TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12
    
        Combat Move - Russians
            1 infantry moved from Kansu to Novosibirsk
                  Russians take Novosibirsk from Germans
            1 artillery and 3 infantry moved from Kansu to Tsinghai
    
        Combat - Russians
    
        Non Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 3 destroyers, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 transport moved from 35 Sea Zone to 36 Sea Zone
            2 infantry moved from French Indo China to 36 Sea Zone
            2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
            2 infantry moved from 43 Sea Zone to Borneo
            4 fighters and 2 tactical_bombers moved from 35 Sea Zone to Borneo
            1 mech_infantry moved from French Indo China to Siam
            1 mech_infantry moved from Yunnan to Siam
            2 mech_infantrys moved from Shan State to Malaya
            1 mech_infantry moved from Shan State to Malaya
            2 fighters and 1 tactical_bomber moved from Shan State to Malaya
            2 fighters and 2 tactical_bombers moved from Yunnan to Siam
            1 mech_infantry moved from Amur to Jehol
            1 mech_infantry moved from Kiangsu to Jehol
            1 mech_infantry moved from Kiangsu to Jehol
            2 bombers moved from Yunnan to Jehol
            1 fighter moved from 35 Sea Zone to 37 Sea Zone
            1 submarine moved from 35 Sea Zone to 41 Sea Zone
            1 destroyer moved from 35 Sea Zone to 46 Sea Zone
            1 destroyer moved from 35 Sea Zone to 55 Sea Zone
            1 artillery moved from Yunnan to Burma
            1 mech_infantry moved from Shan State to Burma
            1 mech_infantry moved from Yunnan to Burma
    
        Combat - Japanese
            Battle in 37 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 2 transports
                    2 transports owned by the ANZAC lost in 37 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 14
                Casualties for ANZAC: 2 transports
            Battle in Borneo
                Japanese attack with 4 fighters, 2 infantry and 2 tactical_bombers
                ANZAC defend with 1 artillery and 1 infantry
                    Japanese roll dice for 4 fighters, 2 infantry and 2 tactical_bombers in Borneo, round 2 : 3/8 hits, 3.67 expected hits
                    UK_Pacific roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Borneo
                Japanese win, taking Borneo from UK_Pacific with 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 artillery and 1 infantry
            Battle in Malaya
                Japanese attack with 2 fighters, 3 mech_infantrys and 1 tactical_bomber
                ANZAC defend with 1 artillery and 1 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Malaya, round 2 : 2/6 hits, 2.17 expected hits
                    UK_Pacific roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Malaya
                Japanese win, taking Malaya from UK_Pacific with 2 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 artillery and 1 infantry
            Battle in Siam
                Japanese attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
                ANZAC defend with 1 artillery and 1 infantry
                    Japanese roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Siam, round 2 : 3/6 hits, 2.67 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Siam, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Siam
                Japanese win, taking Siam from ANZAC with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 artillery and 1 infantry
            Battle in Jehol
                Japanese attack with 2 bombers and 3 mech_infantrys
                Chinese defend with 2 infantry
                    Japanese roll dice for 2 bombers and 3 mech_infantrys in Jehol, round 2 : 2/5 hits, 1.83 expected hits
                    Chinese roll dice for 2 infantry in Jehol, round 2 : 2/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Japanese and 2 infantry owned by the Chinese lost in Jehol
                Japanese win, taking Jehol from Chinese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -2
                Casualties for Japanese: 2 mech_infantrys
                Casualties for Chinese: 2 infantry
            Battle in Burma
                Japanese attack with 1 artillery and 2 mech_infantrys
                British defend with 1 infantry
                    Japanese roll dice for 1 artillery and 2 mech_infantrys in Burma, round 2 : 1/3 hits, 0.83 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from 37 Sea Zone to Yunnan
            2 fighters and 1 tactical_bomber moved from Malaya to Yunnan
            1 armour moved from Shan State to Yunnan
            2 fighters and 2 tactical_bombers moved from Siam to Yunnan
            4 fighters and 2 tactical_bombers moved from Borneo to 35 Sea Zone
            1 artillery moved from Anhwe to Shantung
            1 aaGun moved from Anhwe to Kweichow
            2 bombers moved from Jehol to Yunnan
            1 fighter moved from Yunnan to Kweichow
            1 battleship, 2 destroyers and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            1 submarine moved from 17 Sea Zone to 21 Sea Zone
            1 fighter moved from Japan to 35 Sea Zone
    
        Place Units - Japanese
            3 mech_infantrys placed in Kiangsu
            3 infantry placed in French Indo China
            3 destroyers placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 47 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.67
    Chinese : 1.33
    UK_Pacific : -1.67
    Japanese : -0.17
    

    Savegame


  • TripleA Turn Summary: Americans round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 1 bomber, 1 cruiser, 3 destroyers, 2 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 fighters moved from 101 Sea Zone to 104 Sea Zone
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
            1 bomber moved from Queensland to 43 Sea Zone
            4 bombers moved from Queensland to Burma
            4 fighters and 2 tactical_bombers moved from 54 Sea Zone to 55 Sea Zone
            5 bombers moved from Queensland to 46 Sea Zone
            1 fighter moved from Queensland to 46 Sea Zone
    
        Combat - Americans
            Battle in 43 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 43 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 104 Sea Zone
                Americans attack with 1 destroyer and 2 fighters
                Germans defend with 1 destroyer
                    Americans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone
                Americans win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer
                Casualties for Germans: 1 destroyer
            Battle in Burma
                Americans attack with 4 bombers
                Japanese defend with 1 artillery and 2 mech_infantrys
                    Americans roll dice for 4 bombers in Burma, round 2 : 3/4 hits, 2.67 expected hits
                    Japanese roll dice for 1 artillery and 2 mech_infantrys in Burma, round 2 : 0/3 hits, 1.00 expected hits
                    2 mech_infantrys owned by the Japanese and 1 artillery owned by the Japanese lost in Burma
                Americans win with 4 bombers remaining. Battle score for attacker is 12
                Casualties for Japanese: 1 artillery and 2 mech_infantrys
            Battle in 55 Sea Zone
                Americans attack with 1 destroyer, 4 fighters and 2 tactical_bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer, 4 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 2/7 hits, 3.67 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 1 destroyer, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 46 Sea Zone
                Americans attack with 5 bombers and 1 fighter
                Japanese defend with 1 destroyer
                    Americans roll dice for 5 bombers and 1 fighter in 46 Sea Zone, round 2 : 3/6 hits, 3.83 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 46 Sea Zone
                Americans win with 5 bombers and 1 fighter remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
            1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
            5 bombers moved from 46 Sea Zone to Dutch New Guinea
            1 bomber moved from 43 Sea Zone to Dutch New Guinea
            1 fighter moved from Hawaiian Islands to 45 Sea Zone
            4 fighters moved from 55 Sea Zone to 45 Sea Zone
            1 fighter moved from 46 Sea Zone to 45 Sea Zone
            2 tactical_bombers moved from 55 Sea Zone to 45 Sea Zone
            3 bombers moved from Burma to India
            1 bomber moved from Burma to India
            2 fighters moved from 104 Sea Zone to 91 Sea Zone
            1 mech_infantry moved from Eastern United States to 101 Sea Zone
            5 infantry moved from Eastern United States to 101 Sea Zone
            1 carrier, 1 destroyer, 5 infantry, 1 mech_infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            2 transports moved from 91 Sea Zone to 101 Sea Zone
            3 mech_infantrys moved from Iraq to Northwest Persia
            2 mech_infantrys moved from Egypt to Iraq
            1 artillery and 1 infantry moved from Egypt to Trans-Jordan
            4 infantry moved from Alexandria to Egypt
            1 armour, 3 infantry and 2 mech_infantrys moved from Tobruk to Alexandria
            1 armour and 2 mech_infantrys moved from Alexandria to Egypt
            2 infantry moved from Libya to Tobruk
            3 infantry moved from Tunisia to Libya
            1 armour and 2 mech_infantrys moved from Tunisia to Tobruk
            3 infantry moved from Algeria to Tunisia
            6 infantry moved from Morocco to Algeria
            1 mech_infantry moved from 91 Sea Zone to Morocco
            5 infantry moved from 91 Sea Zone to Morocco
            2 tactical_bombers moved from 45 Sea Zone to Dutch New Guinea
    
        Place Units - Americans
            1 infantry placed in Eastern United States
            1 cruiser, 3 destroyers and 1 submarine placed in 101 Sea Zone
            2 fighters placed in Eastern United States
            1 bomber placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Americans : -1.50
    Japanese : -1.67
    

    Savegame


  • TripleA Turn Summary: Chinese round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 fighter moved from Chahar to Jehol
            1 infantry moved from Hopei to Anhwe
                  Chinese take Anhwe from Japanese
            1 infantry moved from Shensi to Szechwan
                  Chinese take Szechwan from Japanese
            1 infantry moved from Chahar to Hopei
            6 infantry moved from Chahar to Jehol
    
        Combat - Chinese
            Battle in Jehol
                Chinese attack with 1 fighter and 6 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 6 infantry in Jehol, round 2 : 1/7 hits, 1.50 expected hits
                    Japanese roll dice for 1 mech_infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Jehol
                Chinese win, taking Jehol from Japanese with 1 fighter and 6 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Jehol to Chahar
    
        Place Units - Chinese
            3 infantry placed in Jehol
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.50
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12
    
        Purchase Units - British
            British repair damage of 3x factory_minor; Remaining resources: 38 PUs; 
            British buy 2 armour, 2 artilleries, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 91 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Americans to 104 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            1 infantry moved from India to Burma
                  UK_Pacific take Burma from Japanese
            1 bomber, 7 fighters and 2 tactical_bombers moved from Northwest Persia to Kazakhstan
            1 artillery and 3 infantry moved from Northwest Persia to Caucasus
            1 armour moved from Northwest Persia to Caucasus
            4 infantry and 6 mech_infantrys moved from Iraq to Northwest Persia
            5 mech_infantrys moved from Egypt to Iraq
            1 infantry moved from Egypt to Trans-Jordan
            3 mech_infantrys moved from Belgian Congo to Egypt
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            2 fighters moved from 98 Sea Zone to Gibraltar
    
        Combat - British
            Battle in Caucasus
                British attack with 1 armour, 1 artillery and 3 infantry
                Germans defend with 2 infantry and 1 mech_infantry
                    British roll dice for 1 armour, 1 artillery and 3 infantry in Caucasus, round 2 : 1/5 hits, 1.50 expected hits
                    Germans roll dice for 2 infantry and 1 mech_infantry in Caucasus, round 2 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the Germans lost in Caucasus
                    British roll dice for 1 armour, 1 artillery and 3 infantry in Caucasus, round 3 : 2/5 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry and 1 mech_infantry in Caucasus, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Caucasus
                British win, taking Caucasus from Germans with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 10
                Casualties for Germans: 2 infantry and 1 mech_infantry
            Battle in Kazakhstan
                British attack with 1 bomber, 7 fighters and 2 tactical_bombers
                Germans defend with 2 aaGuns, 3 armour, 1 fighter, 4 mech_infantrys and 1 tactical_bomber
                    AA fire in Kazakhstan : 2/6 hits, 1.00 expected hits
                    2 fighters owned by the British lost in Kazakhstan
                    British roll dice for 1 bomber, 5 fighters and 2 tactical_bombers in Kazakhstan, round 2 : 4/8 hits, 4.50 expected hits
                    Italians roll dice for 2 aaGuns, 3 armour, 1 fighter, 4 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 2 : 4/9 hits, 4.00 expected hits
                    2 aaGuns owned by the Germans, 2 mech_infantrys owned by the Germans and 4 fighters owned by the British lost in Kazakhstan
                    British roll dice for 1 bomber, 1 fighter and 2 tactical_bombers in Kazakhstan, round 3 : 1/4 hits, 2.33 expected hits
                    Italians roll dice for 3 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 3 : 4/7 hits, 3.33 expected hits
                    2 tactical_bombers owned by the British, 1 bomber owned by the British, 1 mech_infantry owned by the Germans and 1 fighter owned by the British lost in Kazakhstan
                Italians win with 3 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -82
                Casualties for British: 1 bomber, 7 fighters and 2 tactical_bombers
                Casualties for Germans: 2 aaGuns and 3 mech_infantrys
    
        Non Combat Move - British
    
        Place Units - British
            2 artilleries and 1 infantry placed in Iraq
            2 armour and 1 infantry placed in Egypt
            3 mech_infantrys placed in Union of South Africa
    
        Turn Complete - British
            British collect 36 PUs; end with 36 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
    
        Place Units - UK_Pacific
            1 armour and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,1
            UK_Pacific collect 5 PUs (1 lost to blockades); end with 5 PUs
            Some Units in India change ownership: 1 armour and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Germans : -1.67
    British : -1.83
    Italians : 0.67
    AA fire in Kazakhstan : : 1.00
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy 1 armour and 1 mech_infantry; Remaining resources: 3 PUs; 
    
        Combat Move - Italians
            1 armour and 1 mech_infantry moved from Volgograd to Novosibirsk
            1 fighter moved from Volgograd to Novosibirsk
    
        Combat - Italians
            Battle in Novosibirsk
                Italians attack with 1 armour, 1 fighter and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Novosibirsk, round 2 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Novosibirsk
                Italians win, taking Novosibirsk from Russians with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Novosibirsk to Volgograd
            2 mech_infantrys moved from Ukraine to Volgograd
    
        Place Units - Italians
            1 armour and 1 mech_infantry placed in Ukraine
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4
            Italians collect 17 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.17
    Russians : -0.33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 airfield, 1 artillery, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 46 Sea Zone
            1 cruiser moved from 54 Sea Zone to 45 Sea Zone
            1 destroyer moved from 62 Sea Zone to 45 Sea Zone
            3 fighters moved from Queensland to Dutch New Guinea
            2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
            2 artilleries and 2 infantry moved from 37 Sea Zone to Malaya
    
        Combat - ANZAC
            Battle in Malaya
                ANZAC attack with 2 artilleries and 2 infantry
                Japanese defend with 1 harbour and 3 mech_infantrys
                    ANZAC roll dice for 2 artilleries and 2 infantry in Malaya, round 2 : 0/4 hits, 1.33 expected hits
                    Japanese roll dice for 3 mech_infantrys in Malaya, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the ANZAC lost in Malaya
                    ANZAC roll dice for 2 artilleries in Malaya, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 3 mech_infantrys in Malaya, round 3 : 1/3 hits, 1.00 expected hits
                    1 mech_infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Malaya
                    ANZAC roll dice for 1 artillery in Malaya, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 mech_infantrys in Malaya, round 4 : 0/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 artillery in Malaya, round 5 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 mech_infantrys in Malaya, round 5 : 0/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 artillery in Malaya, round 6 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 mech_infantrys in Malaya, round 6 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the ANZAC lost in Malaya
                Japanese win with 2 mech_infantrys remaining. Battle score for attacker is -10
                Casualties for ANZAC: 2 artilleries and 2 infantry
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 airfield placed in Dutch New Guinea
            1 artillery and 1 mech_infantry placed in Queensland
            1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,5
            ANZAC collect 17 PUs (1 lost to blockades); end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -2.00
    Japanese : 0.00
    

    Savegame


  • TripleA Turn Summary: French round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12
    
        Combat Move - French
            2 infantry moved from Tobruk to Alexandria
    
        Combat - French
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 1 carrier, 1 fighter, 3 infantry, 6 mech_infantrys, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour and 1 mech_infantry moved from Buryatia to Sakha
                  Germans take Sakha from Russians
            1 armour and 1 mech_infantry moved from Sakha to Siberia
                  Germans take Siberia from Russians
            1 armour moved from Urals to Tsinghai
            1 mech_infantry moved from Kazakhstan to Kansu
                  Germans take Kansu from Chinese
            4 mech_infantrys moved from Volgograd to Tsinghai
            1 fighter and 1 tactical_bomber moved from Kazakhstan to Tsinghai
            3 fighters and 2 tactical_bombers moved from Volgograd to Tsinghai
            3 infantry moved from Volgograd to Caucasus
            2 mech_infantrys moved from Bryansk to Caucasus
            1 artillery moved from Volgograd to Caucasus
            2 fighters moved from Volgograd to Caucasus
            1 bomber, 2 fighters and 2 tactical_bombers moved from Greece to Caucasus
            1 armour moved from Kazakhstan to Kansu
            1 submarine moved from 110 Sea Zone to 104 Sea Zone
            1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 104 Sea Zone
            2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to 104 Sea Zone
    
        Combat - Germans
            Battle in 104 Sea Zone
                Germans attack with 3 fighters, 1 submarine and 2 tactical_bombers
                Americans defend with 1 destroyer
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 3 fighters and 2 tactical_bombers in 104 Sea Zone, round 2 : 4/5 hits, 2.83 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 104 Sea Zone
                Germans win with 3 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Tsinghai
                Germans attack with 1 armour, 4 fighters, 4 mech_infantrys and 3 tactical_bombers
                Chinese defend with 1 infantry; Russians defend with 1 artillery and 3 infantry
                    Germans roll dice for 1 armour, 4 fighters, 4 mech_infantrys and 3 tactical_bombers in Tsinghai, round 2 : 5/12 hits, 5.17 expected hits
                    Chinese roll dice for 1 artillery and 4 infantry in Tsinghai, round 2 : 1/5 hits, 1.67 expected hits
                    3 infantry owned by the Russians, 1 artillery owned by the Russians, 1 infantry owned by the Chinese and 1 mech_infantry owned by the Germans lost in Tsinghai
                Germans win, taking Tsinghai from Chinese with 1 armour, 4 fighters, 3 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 12
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 artillery and 3 infantry
                Casualties for Chinese: 1 infantry
            Battle in Caucasus
                Germans attack with 1 artillery, 1 bomber, 4 fighters, 3 infantry, 2 mech_infantrys and 2 tactical_bombers
                British defend with 1 armour, 1 artillery and 3 infantry
                    Germans roll dice for 1 artillery, 1 bomber, 4 fighters, 3 infantry, 2 mech_infantrys and 2 tactical_bombers in Caucasus, round 2 : 6/13 hits, 5.33 expected hits
                    British roll dice for 1 armour, 1 artillery and 3 infantry in Caucasus, round 2 : 1/5 hits, 1.83 expected hits
                    1 infantry owned by the Germans, 1 artillery owned by the British, 3 infantry owned by the British and 1 armour owned by the British lost in Caucasus
                Germans win, taking Caucasus from British with 1 artillery, 1 bomber, 4 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 16
                Casualties for Germans: 1 infantry
                Casualties for British: 1 armour, 1 artillery and 3 infantry
    
        Non Combat Move - Germans
            4 fighters and 3 tactical_bombers moved from Tsinghai to Volgograd
            2 armour moved from Kazakhstan to Volgograd
            2 armour and 1 mech_infantry moved from Russia to Volgograd
            1 mech_infantry moved from Bryansk to Volgograd
            2 mech_infantrys moved from Rostov to Volgograd
            2 mech_infantrys moved from Bessarabia to Rostov
            3 mech_infantrys moved from Novgorod to Bryansk
            1 bomber moved from Caucasus to Southern Italy
            4 fighters and 2 tactical_bombers moved from Caucasus to Volgograd
            2 mech_infantrys moved from Yugoslavia to Bessarabia
            1 mech_infantry moved from Germany to Eastern Poland
            1 mech_infantry moved from Northern Italy to Romania
            2 mech_infantrys moved from Yugoslavia to Romania
            1 mech_infantry moved from Romania to Bessarabia
            1 mech_infantry moved from Romania to Bessarabia
            2 infantry moved from Greece to Bulgaria
            2 mech_infantrys moved from Greece to Romania
            3 fighters and 1 tactical_bomber moved from 104 Sea Zone to 110 Sea Zone
            1 tactical_bomber moved from 104 Sea Zone to Normandy Bordeaux
            1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
    
        Place Units - Germans
            1 carrier, 1 submarine and 1 transport placed in 110 Sea Zone
            3 infantry placed in Volgograd
            2 armour and 1 mech_infantry placed in Russia
            3 mech_infantrys placed in Novgorod
            1 fighter, 2 mech_infantrys and 1 tactical_bomber placed in Western Germany
            Germans undo move 5.
            2 mech_infantrys placed in Germany
            1 fighter and 1 tactical_bomber placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4
            Germans collect 73 PUs (1 lost to blockades); end with 73 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 98 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.33
    British : -0.83
    Americans : -0.33
    Chinese : -0.67
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13
    
        Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Move Summary: Japanese round 13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 destroyer, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 21 Sea Zone to 45 Sea Zone
            1 submarine moved from 41 Sea Zone to 45 Sea Zone
            2 battleships, 4 carriers, 2 cruisers, 6 destroyers, 6 fighters, 2 tactical_bombers and 1 transport moved from 35 Sea Zone to 45 Sea Zone
            2 bombers moved from Yunnan to 45 Sea Zone
            1 fighter and 1 tactical_bomber moved from Yunnan to 45 Sea Zone
            1 fighter moved from Yunnan to 37 Sea Zone
            2 mech_infantrys moved from Malaya to Burma
            2 mech_infantrys moved from Kweichow to Anhwe
            1 fighter moved from Kweichow to Anhwe
            1 tactical_bomber moved from Yunnan to Anhwe
            1 fighter and 1 tactical_bomber moved from Yunnan to Burma
    

    Savegame

  • '19 '17 '16

    @dawgoneit

    Scramble in sz 45?


  • @StuckTojo max scramble

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 destroyer, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 21 Sea Zone to 45 Sea Zone
            1 submarine moved from 41 Sea Zone to 45 Sea Zone
            2 battleships, 4 carriers, 2 cruisers, 6 destroyers, 6 fighters, 2 tactical_bombers and 1 transport moved from 35 Sea Zone to 45 Sea Zone
            2 bombers moved from Yunnan to 45 Sea Zone
            1 fighter and 1 tactical_bomber moved from Yunnan to 45 Sea Zone
            1 fighter moved from Yunnan to 37 Sea Zone
            2 mech_infantrys moved from Malaya to Burma
            2 mech_infantrys moved from Kweichow to Anhwe
            1 fighter moved from Kweichow to Anhwe
            1 tactical_bomber moved from Yunnan to Anhwe
            1 fighter and 1 tactical_bomber moved from Yunnan to Burma
    
        Combat - Japanese
            Americans scrambles 3 units out of Dutch New Guinea to defend against the attack in 45 Sea Zone
            Battle in 37 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 2 transports
                    2 transports owned by the ANZAC lost in 37 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 14
                Casualties for ANZAC: 2 transports
            Battle in 45 Sea Zone
                Japanese attack with 2 battleships, 2 bombers, 4 carriers, 2 cruisers, 6 destroyers, 7 fighters, 2 submarines, 3 tactical_bombers and 1 transport
                Americans defend with 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters and 1 transport; ANZAC defend with 1 cruiser, 1 destroyer and 3 fighters
                    Japanese roll dice for 2 submarines in 45 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Japanese roll dice for 2 battleships, 2 bombers, 4 carriers, 2 cruisers, 6 destroyers, 7 fighters, 3 tactical_bombers and 1 transport in 45 Sea Zone, round 2 : 13/22 hits, 11.17 expected hits
                Units damaged: 1 battleship owned by the Americans
                    Americans roll dice for 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 9 fighters and 1 transport in 45 Sea Zone, round 2 : 9/18 hits, 9.83 expected hits
                Units damaged: 2 battleships owned by the Japanese
                    2 cruisers owned by the Americans, 1 cruiser owned by the ANZAC, 1 destroyer owned by the Americans, 1 destroyer owned by the ANZAC, 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 3 carriers owned by the Americans, 2 submarines owned by the Japanese and 2 fighters owned by the Americans lost in 45 Sea Zone
                    Japanese roll dice for 2 battleships, 2 bombers, 2 carriers, 2 cruisers, 5 destroyers, 7 fighters, 3 tactical_bombers and 1 transport in 45 Sea Zone, round 3 : 13/21 hits, 10.83 expected hits
                    Americans roll dice for 1 battleship, 7 fighters and 1 transport in 45 Sea Zone, round 3 : 4/8 hits, 5.33 expected hits
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 3 fighters owned by the ANZAC, 2 destroyers owned by the Japanese, 4 fighters owned by the Americans, 1 transport owned by the Americans and 1 battleship owned by the Americans lost in 45 Sea Zone
                Japanese win with 2 battleships, 2 bombers, 2 carriers, 2 cruisers, 3 destroyers, 6 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 128
                Casualties for Japanese: 2 carriers, 3 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber
                Casualties for ANZAC: 1 cruiser, 1 destroyer and 3 fighters
                Casualties for Americans: 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters and 1 transport
            Battle in Anhwe
                Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Anhwe, round 2 : 2/4 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 1 infantry
            Battle in Burma
                Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Burma, round 2 : 3/4 hits, 1.50 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            2 fighters and 2 tactical_bombers moved from 45 Sea Zone to Philippines
            2 bombers moved from 45 Sea Zone to Philippines
            1 fighter moved from 37 Sea Zone to Yunnan
            2 mech_infantrys moved from Siam to Yunnan
            1 mech_infantry moved from Yunnan to Kweichow
            1 armour moved from Yunnan to Kweichow
            1 armour moved from Yunnan to Kweichow
            1 armour moved from Yunnan to Kiangsi
            1 artillery moved from Shantung to Kiangsu
            1 destroyer moved from 6 Sea Zone to 35 Sea Zone
            1 fighter moved from Anhwe to 6 Sea Zone
            1 tactical_bomber moved from Anhwe to Kiangsu
            1 fighter moved from Yunnan to Kiangsu
            3 infantry moved from French Indo China to Yunnan
            1 fighter and 1 tactical_bomber moved from Burma to Yunnan
            1 fighter moved from Yunnan to French Indo China
            1 fighter moved from 45 Sea Zone to 35 Sea Zone
            1 fighter moved from 35 Sea Zone to Philippines
    
        Place Units - Japanese
            1 carrier and 1 destroyer placed in 6 Sea Zone
            3 mech_infantrys placed in Kiangsu
            1 infantry and 2 mech_infantrys placed in French Indo China
    
        Turn Complete - Japanese
            Japanese collect 45 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Americans : -2.17
    Chinese : 0.67
    UK_Pacific : -0.33
    Japanese : 6.33
    

    Savegame


  • TripleA Turn Summary: Americans round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 2 bombers, 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            6 bombers moved from Dutch New Guinea to 45 Sea Zone
            2 tactical_bombers moved from Dutch New Guinea to 45 Sea Zone
            1 destroyer moved from 55 Sea Zone to 45 Sea Zone
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            2 fighters moved from 91 Sea Zone to 104 Sea Zone
            2 mech_infantrys moved from Iraq to Northwest Persia
            1 artillery and 1 infantry moved from Trans-Jordan to Iraq
            4 bombers moved from India to 45 Sea Zone
            1 armour and 2 mech_infantrys moved from Egypt to Iraq
            4 infantry moved from Egypt to Trans-Jordan
            2 infantry moved from Alexandria to Egypt
            1 armour and 2 mech_infantrys moved from Tobruk to Egypt
            2 infantry moved from Tobruk to Alexandria
            1 infantry moved from Alexandria to Egypt
            3 infantry moved from Libya to Tobruk
            3 infantry moved from Tunisia to Libya
            6 infantry moved from Algeria to Tunisia
            5 infantry and 1 mech_infantry moved from Morocco to Algeria
            1 bomber moved from Eastern United States to 104 Sea Zone
            2 fighters moved from Eastern United States to Gibraltar
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
    
        Combat - Americans
            Battle in 104 Sea Zone
                Americans attack with 1 bomber, 1 destroyer and 2 fighters
                Germans defend with 1 submarine
                    Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 104 Sea Zone
                Americans win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in 45 Sea Zone
                Americans attack with 10 bombers, 1 destroyer and 2 tactical_bombers
                Japanese defend with 2 battleships, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters and 1 transport
                    Americans roll dice for 10 bombers, 1 destroyer and 2 tactical_bombers in 45 Sea Zone, round 2 : 9/13 hits, 8.00 expected hits
                    Japanese roll dice for 2 battleships, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters and 1 transport in 45 Sea Zone, round 2 : 7/12 hits, 6.00 expected hits
                    1 destroyer owned by the Americans, 2 carriers owned by the Japanese, 2 tactical_bombers owned by the Americans, 3 destroyers owned by the Japanese, 4 bombers owned by the Americans and 2 cruisers owned by the Japanese lost in 45 Sea Zone
                    Americans roll dice for 6 bombers in 45 Sea Zone, round 3 : 5/6 hits, 4.00 expected hits
                    Japanese roll dice for 2 battleships, 3 fighters and 1 transport in 45 Sea Zone, round 3 : 3/5 hits, 3.33 expected hits
                    3 fighters owned by the Japanese, 2 battleships owned by the Japanese and 3 bombers owned by the Americans lost in 45 Sea Zone
                    1 transport owned by the Japanese lost in 45 Sea Zone
                Americans win with 3 bombers remaining. Battle score for attacker is 43
                Casualties for Americans: 7 bombers, 1 destroyer and 2 tactical_bombers
                Casualties for Japanese: 2 battleships, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters and 1 transport
    
        Non Combat Move - Americans
            3 bombers moved from 45 Sea Zone to Dutch New Guinea
            2 fighters moved from 104 Sea Zone to 91 Sea Zone
            1 bomber moved from 104 Sea Zone to Gibraltar
            2 aaGuns moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            2 aaGuns, 1 cruiser, 3 destroyers, 1 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 aaGun moved from 91 Sea Zone to Gibraltar
            1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
            3 transports moved from 91 Sea Zone to 101 Sea Zone
            2 aaGuns moved from Western United States to Central United States
    
        Place Units - Americans
            1 carrier and 2 destroyers placed in 10 Sea Zone
            1 fighter and 1 tactical_bomber placed in 10 Sea Zone
            2 bombers placed in Western United States
            Americans undo move 3.
            2 bombers placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.17
    Americans : 2.00
    Japanese : 0.67
    

    Savegame


  • TripleA Turn Summary: Chinese round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Jehol to Shantung
                  Chinese take Shantung from Japanese
            2 infantry moved from Jehol to Anhwe
            1 fighter moved from Chahar to Anhwe
            2 infantry moved from Jehol to Manchuria
                  Chinese take Manchuria from Japanese
            2 infantry moved from Jehol to Manchuria
            1 infantry moved from Hopei to Suiyuyan
            2 infantry moved from Jehol to Chahar
    
        Combat - Chinese
            Battle in Anhwe
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Anhwe to Chahar
    
        Place Units - Chinese
            3 infantry placed in Chahar
    
        Turn Complete - Chinese
            Chinese collect 13 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Chinese : 1.17
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13
    
        Purchase Units - British
            British buy 3 armour, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 artillery and 3 infantry moved from Northwest Persia to Caucasus
            1 armour moved from Northwest Persia to Eastern Persia
            4 mech_infantrys moved from Iraq to Northwest Persia
            1 mech_infantry moved from Iraq to Eastern Persia
            2 artilleries and 1 infantry moved from Iraq to Northwest Persia
            1 infantry moved from Trans-Jordan to Iraq
            2 armour, 1 infantry and 3 mech_infantrys moved from Egypt to Trans-Jordan
            2 armour and 3 mech_infantrys moved from Trans-Jordan to Iraq
            3 mech_infantrys moved from Belgian Congo to Egypt
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            2 fighters moved from Gibraltar to 98 Sea Zone
            1 artillery and 2 infantry moved from India to Burma
    
        Combat - British
            Battle in Caucasus
                British attack with 1 artillery and 3 infantry
                Germans defend with 1 artillery, 2 infantry and 2 mech_infantrys
                    British roll dice for 1 artillery and 3 infantry in Caucasus, round 2 : 2/4 hits, 1.00 expected hits
                    Germans roll dice for 1 artillery, 2 infantry and 2 mech_infantrys in Caucasus, round 2 : 3/5 hits, 1.67 expected hits
                    2 infantry owned by the Germans and 3 infantry owned by the British lost in Caucasus
                    British roll dice for 1 artillery in Caucasus, round 3 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery and 2 mech_infantrys in Caucasus, round 3 : 1/3 hits, 1.00 expected hits
                    1 mech_infantry owned by the Germans and 1 artillery owned by the British lost in Caucasus
                Germans win with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -3
                Casualties for British: 1 artillery and 3 infantry
                Casualties for Germans: 2 infantry and 1 mech_infantry
            Battle in Burma
                British attack with 1 artillery and 2 infantry
                Japanese defend with 2 mech_infantrys
                    British roll dice for 1 artillery and 2 infantry in Burma, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 2 mech_infantrys in Burma, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Burma
                    British roll dice for 1 artillery and 1 infantry in Burma, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 mech_infantrys in Burma, round 3 : 0/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese lost in Burma
                    British roll dice for 1 artillery and 1 infantry in Burma, round 4 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Burma, round 4 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 artillery and 1 infantry in Burma, round 5 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Burma, round 5 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
                Casualties for British: 1 infantry
                Casualties for Japanese: 2 mech_infantrys
    
        Non Combat Move - British
    
        Place Units - British
            2 armour and 1 infantry placed in Iraq
            1 armour and 2 mech_infantrys placed in Egypt
            3 mech_infantrys placed in Union of South Africa
    
        Turn Complete - British
            British collect 34 PUs; end with 34 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
    
        Place Units - UK_Pacific
            1 artillery placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,2
            UK_Pacific collect 3 PUs (3 lost to blockades); end with 4 PUs
            Some Units in India change ownership: 1 artillery
    

    Combat Hit Differential Summary :

    Germans : 1.33
    British : 1.83
    Japanese : -1.00
    

    Savegame


  • @dawgoneit what navy’s

  • '19 '17 '16

    @dawgoneit

    It’s looking mighty lonely out in the Pacific!

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