No scramble, thanks
19L StuckTojo (Axis) vs. Dawggoneit (Allies +30)
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TripleA Turn Summary: UK_Pacific round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15 Purchase Units - British British buy 1 armour and 8 mech_infantrys; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour, 1 infantry and 8 mech_infantrys moved from Iraq to Northwest Persia 6 mech_infantrys moved from Egypt to Iraq 3 mech_infantrys moved from Belgian Congo to Egypt 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 infantry moved from West India to India 2 infantry moved from West India to Eastern Persia 1 armour, 2 artilleries and 1 infantry moved from West India to India 1 armour moved from Northwest Persia to Eastern Persia Non Combat Move - British Place Units - British 1 armour and 2 mech_infantrys placed in Iraq 3 mech_infantrys placed in Egypt 3 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 34 PUs; end with 35 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs Place Units - UK_Pacific 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,5 UK_Pacific collect 5 PUs; end with 5 PUs Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15 Purchase Units - Italians Italians buy 2 armour and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Italians 2 armour, 2 fighters and 1 mech_infantry moved from Turkmenistan to Eastern Persia 1 fighter moved from Caucasus to Eastern Persia Combat - Italians Battle in Eastern Persia Italians attack with 2 armour, 3 fighters and 1 mech_infantry British defend with 1 armour and 2 infantry; Americans defend with 1 armour and 1 mech_infantry Italians roll dice for 2 armour, 3 fighters and 1 mech_infantry in Eastern Persia, round 2 : 4/6 hits, 2.67 expected hits Americans roll dice for 2 armour, 2 infantry and 1 mech_infantry in Eastern Persia, round 2 : 2/5 hits, 2.00 expected hits 1 mech_infantry owned by the Italians, 1 armour owned by the Americans, 2 infantry owned by the British, 1 mech_infantry owned by the Americans and 1 armour owned by the Italians lost in Eastern Persia Italians roll dice for 1 armour and 3 fighters in Eastern Persia, round 3 : 1/4 hits, 2.00 expected hits Americans roll dice for 1 armour in Eastern Persia, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Eastern Persia Italians win, taking Eastern Persia from Americans with 1 armour and 3 fighters remaining. Battle score for attacker is 12 Casualties for Italians: 1 armour and 1 mech_infantry Casualties for Americans: 1 armour and 1 mech_infantry Casualties for British: 1 armour and 2 infantry Non Combat Move - Italians 3 fighters moved from Eastern Persia to Turkmenistan 1 armour and 1 mech_infantry moved from Caucasus to Turkmenistan 2 mech_infantrys moved from Ukraine to Caucasus 1 fighter moved from Ukraine to Turkmenistan Place Units - Italians 2 armour and 1 mech_infantry placed in Ukraine Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4 Italians collect 18 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians : 0.33 Americans : -0.50
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TripleA Turn Summary: ANZAC round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 2 destroyers and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from New South Wales to Queensland 1 artillery moved from Queensland to 54 Sea Zone 1 artillery and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 artillery moved from 37 Sea Zone to Malaya 3 destroyers moved from 54 Sea Zone to 57 Sea Zone Combat - ANZAC Battle in Malaya Non Combat Move - ANZAC Place Units - ANZAC 2 destroyers and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15 Combat Move - French 2 infantry moved from Trans-Jordan to Iraq Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 2 artilleries, 1 destroyer, 7 infantry, 8 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Amur to Jehol Germans take Manchuria from Chinese 1 armour and 1 mech_infantry moved from Burma to Malaya 1 bomber moved from Yunnan to Shensi 1 armour and 1 mech_infantry moved from Hopei to Shensi 1 armour moved from Turkmenistan to West India Germans take West India from UK_Pacific 1 mech_infantry moved from Turkmenistan to Persia Germans take Persia from British 1 submarine moved from 112 Sea Zone to 104 Sea Zone 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 104 Sea Zone 1 destroyer moved from 110 Sea Zone to 104 Sea Zone 1 destroyer moved from 110 Sea Zone to 109 Sea Zone 1 destroyer moved from 109 Sea Zone to 103 Sea Zone 2 infantry moved from Norway to 112 Sea Zone 1 cruiser moved from 112 Sea Zone to 109 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone 2 infantry moved from 109 Sea Zone to Scotland 1 fighter moved from 110 Sea Zone to 104 Sea Zone 2 fighters and 1 tactical_bomber moved from 110 Sea Zone to Scotland 1 tactical_bomber moved from Holland Belgium to United Kingdom 1 infantry moved from Norway to 112 Sea Zone 1 artillery moved from Western Germany to 112 Sea Zone 1 infantry moved from Norway to 112 Sea Zone 1 mech_infantry moved from Western Germany to 112 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 112 Sea Zone to 109 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 109 Sea Zone to Eire 2 artilleries, 4 infantry and 3 transports moved from 110 Sea Zone to 109 Sea Zone 2 artilleries and 4 infantry moved from 109 Sea Zone to Eire 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 infantry and 1 mech_infantry moved from Holland Belgium to 110 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone 1 infantry and 1 mech_infantry moved from 109 Sea Zone to Eire Combat - Germans Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/1 hits, 0.17 expected hits Bombing raid in United Kingdom rolls: 2 and causes: 2 damage to unit: airfield Bombing raid in United Kingdom causes 2 damage total. Battle in Eire Battle in 104 Sea Zone Germans attack with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 104 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone Germans win, taking Eire from British with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for Americans: 1 destroyer Battle in Malaya Germans attack with 1 armour and 1 mech_infantry ANZAC defend with 1 artillery; UK_Pacific defend with 1 harbour Germans roll dice for 1 armour and 1 mech_infantry in Malaya, round 2 : 0/2 hits, 0.67 expected hits UK_Pacific roll dice for 1 artillery in Malaya, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Malaya, round 3 : 1/2 hits, 0.67 expected hits UK_Pacific roll dice for 1 artillery in Malaya, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in Malaya Germans win, taking Malaya from UK_Pacific with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 artillery Battle in Shensi Germans attack with 1 armour, 1 bomber and 1 mech_infantry Chinese defend with 1 infantry Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Shensi, round 2 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Germans win, taking Shensi from Chinese with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Scotland Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber British defend with 1 airfield and 2 infantry Germans roll dice for 1 cruiser in Scotland, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Scotland, round 2 : 1/5 hits, 2.00 expected hits British roll dice for 2 infantry in Scotland, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Scotland Germans win, taking Scotland from British with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Non Combat Move - Germans 2 fighters and 1 tactical_bomber moved from Scotland to 109 Sea Zone 3 carriers moved from 110 Sea Zone to 109 Sea Zone 2 fighters and 1 tactical_bomber moved from 104 Sea Zone to 109 Sea Zone 1 destroyer moved from 112 Sea Zone to 109 Sea Zone 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 aaGun moved from Holland Belgium to 110 Sea Zone 1 aaGun and 1 transport moved from 110 Sea Zone to 109 Sea Zone 1 aaGun moved from 109 Sea Zone to Eire 2 fighters and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 aaGun moved from Holland Belgium to Normandy Bordeaux 1 armour and 1 mech_infantry moved from Volgograd to Turkmenistan 2 armour and 2 mech_infantrys moved from Volgograd to Caucasus 3 mech_infantrys moved from Bryansk to Caucasus 1 mech_infantry moved from Ukraine to Caucasus 3 mech_infantrys moved from Russia to Volgograd 3 mech_infantrys moved from Novgorod to Bryansk 1 tactical_bomber moved from United Kingdom to Normandy Bordeaux 1 bomber moved from Shensi to Caucasus Place Units - Germans 1 submarine placed in 110 Sea Zone 1 destroyer placed in 112 Sea Zone 3 armour placed in Volgograd 3 mech_infantrys placed in Russia 3 mech_infantrys placed in Novgorod 1 artillery and 1 infantry placed in Normandy Bordeaux 1 artillery, 6 infantry and 1 mech_infantry placed in Western Germany Germans undo move 7. 1 armour, 1 artillery, 4 infantry and 1 mech_infantry placed in Western Germany 1 mech_infantry placed in Germany 2 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3 Germans collect 87 PUs (2 lost to blockades); end with 87 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 92 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 94 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 99 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 114 PUs
Combat Hit Differential Summary :
Germans : 0.50 British : -0.67 Americans : 0.67 Chinese : -0.33 UK_Pacific : -0.67 AA fire in United Kingdom : : -0.17
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TripleA Turn Summary: Russians round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16 Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16 Purchase Units - Japanese Japanese buy 1 armour, 3 destroyers and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from Philippines to 37 Sea Zone 1 destroyer moved from 35 Sea Zone to 43 Sea Zone 1 fighter and 1 tactical_bomber moved from Philippines to 43 Sea Zone 1 armour and 1 mech_infantry moved from Yunnan to India 3 armour, 3 artilleries, 3 fighters, 1 infantry, 7 mech_infantrys and 2 tactical_bombers moved from Burma to India 1 bomber moved from Kiangsu to India 1 armour, 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Hopei to Chahar 1 bomber moved from Kiangsu to Chahar Combat - Japanese Battle in 37 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 37 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 43 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 43 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 submarine Battle in Chahar Japanese attack with 1 armour, 1 artillery, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber Chinese defend with 3 infantry Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Chahar, round 2 : 5/6 hits, 3.00 expected hits Chinese roll dice for 3 infantry in Chahar, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 1 armour, 1 artillery, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Chinese: 3 infantry Battle in India Japanese attack with 4 armour, 3 artilleries, 1 bomber, 3 fighters, 1 infantry, 8 mech_infantrys and 2 tactical_bombers British defend with 3 aaGuns, 1 armour, 7 artilleries and 11 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour AA fire in India : 2/6 hits, 1.00 expected hits 2 fighters owned by the Japanese lost in India Japanese roll dice for 4 armour, 3 artilleries, 1 bomber, 1 fighter, 1 infantry, 8 mech_infantrys and 2 tactical_bombers in India, round 2 : 8/20 hits, 7.50 expected hits UK_Pacific roll dice for 3 aaGuns, 1 armour, 7 artilleries and 11 infantry in India, round 2 : 9/19 hits, 6.50 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 7 mech_infantrys owned by the Japanese, 3 aaGuns owned by the British and 5 infantry owned by the British lost in India Japanese roll dice for 4 armour, 2 artilleries, 1 bomber, 1 fighter, 1 mech_infantry and 2 tactical_bombers in India, round 3 : 5/11 hits, 5.50 expected hits UK_Pacific roll dice for 1 armour, 7 artilleries and 6 infantry in India, round 3 : 6/14 hits, 4.83 expected hits 2 artilleries owned by the Japanese, 1 mech_infantry owned by the Japanese, 3 armour owned by the Japanese and 5 infantry owned by the British lost in India 1 armour owned by the Japanese retreated to Burma UK_Pacific win with 1 armour, 7 artilleries and 1 infantry remaining. Battle score for attacker is -40 Casualties for Japanese: 3 armour, 3 artilleries, 2 fighters, 1 infantry and 8 mech_infantrys Casualties for British: 3 aaGuns and 10 infantry Non Combat Move - Japanese 1 fighter and 2 tactical_bombers moved from India to Burma 1 bomber moved from India to Burma 1 aaGun and 1 infantry moved from Yunnan to Burma 1 fighter moved from 37 Sea Zone to Burma 1 fighter moved from 43 Sea Zone to Burma 1 tactical_bomber moved from 43 Sea Zone to Burma 1 fighter and 1 tactical_bomber moved from Chahar to Yunnan 1 bomber moved from Chahar to Yunnan 1 carrier, 3 destroyers, 1 fighter and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 fighter moved from 6 Sea Zone to Japan Place Units - Japanese 1 armour and 2 mech_infantrys placed in French Indo China 1 mech_infantry placed in Kiangsu 3 destroyers placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 40 PUs; end with 40 PUs
Combat Hit Differential Summary :
ANZAC : 0.83 Chinese : -1.00 UK_Pacific : 3.67 AA fire in India : : 1.00 Japanese : 3.50
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@StuckTojo i think i can hold out for a while. but, i don’t think i can win.
sooo, itsssss your game. :face_with_head_bandage: -
@dawgoneit said in 19L StuckTojo (Axis) vs. Dawggoneit (Allies +30):
@StuckTojo i think i can hold out for a while. but, i don’t think i can win.
sooo, itsssss your game. :face_with_head_bandage:OK. This was a good game. You had me rattled for a while, and had you not sacrificed your UK air force in Kazakhstan, who knows. Coulda gone either way.
Let me know if you’d like another one.
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@StuckTojo i always want to play.
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@dawgoneit said in 19L StuckTojo (Axis) vs. Dawggoneit (Allies +30):
@StuckTojo i always want to play.
@dawgoneit
Sounds good.Pick a side. If you want to try again with the Allies, and the same bid, I’ll set it up when I get home from work (or give me new bid placements you’d like to change them). Or, if you want, I’ll take the Allies with an 18 bid (1 sub sz 98, 1 tank Egypt, 1 inf Alex, and 1 inf Sudan).
How’s that?
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@StuckTojo sounds great
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@dawgoneit said in 19L StuckTojo (Axis) vs. Dawggoneit (Allies +30):
@StuckTojo sounds great
OK, so which side would you like?
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@StuckTojo i’ll try allies again. same placement.
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OK, I’ll set it up after work.