TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Combat Move - Russians Turn Complete - RussiansCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
6 bombers moved from Dutch New Guinea to 45 Sea Zone
2 tactical_bombers moved from Dutch New Guinea to 45 Sea Zone
1 destroyer moved from 55 Sea Zone to 45 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
2 fighters moved from 91 Sea Zone to 104 Sea Zone
2 mech_infantrys moved from Iraq to Northwest Persia
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
4 bombers moved from India to 45 Sea Zone
1 armour and 2 mech_infantrys moved from Egypt to Iraq
4 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Alexandria to Egypt
1 armour and 2 mech_infantrys moved from Tobruk to Egypt
2 infantry moved from Tobruk to Alexandria
1 infantry moved from Alexandria to Egypt
3 infantry moved from Libya to Tobruk
3 infantry moved from Tunisia to Libya
6 infantry moved from Algeria to Tunisia
5 infantry and 1 mech_infantry moved from Morocco to Algeria
1 bomber moved from Eastern United States to 104 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
1 submarine moved from 91 Sea Zone to 93 Sea Zone
Combat - Americans
Battle in 104 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 104 Sea Zone
Americans win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 45 Sea Zone
Americans attack with 10 bombers, 1 destroyer and 2 tactical_bombers
Japanese defend with 2 battleships, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters and 1 transport
Americans roll dice for 10 bombers, 1 destroyer and 2 tactical_bombers in 45 Sea Zone, round 2 : 9/13 hits, 8.00 expected hits
Japanese roll dice for 2 battleships, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters and 1 transport in 45 Sea Zone, round 2 : 7/12 hits, 6.00 expected hits
1 destroyer owned by the Americans, 2 carriers owned by the Japanese, 2 tactical_bombers owned by the Americans, 3 destroyers owned by the Japanese, 4 bombers owned by the Americans and 2 cruisers owned by the Japanese lost in 45 Sea Zone
Americans roll dice for 6 bombers in 45 Sea Zone, round 3 : 5/6 hits, 4.00 expected hits
Japanese roll dice for 2 battleships, 3 fighters and 1 transport in 45 Sea Zone, round 3 : 3/5 hits, 3.33 expected hits
3 fighters owned by the Japanese, 2 battleships owned by the Japanese and 3 bombers owned by the Americans lost in 45 Sea Zone
1 transport owned by the Japanese lost in 45 Sea Zone
Americans win with 3 bombers remaining. Battle score for attacker is 43
Casualties for Americans: 7 bombers, 1 destroyer and 2 tactical_bombers
Casualties for Japanese: 2 battleships, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters and 1 transport
Non Combat Move - Americans
3 bombers moved from 45 Sea Zone to Dutch New Guinea
2 fighters moved from 104 Sea Zone to 91 Sea Zone
1 bomber moved from 104 Sea Zone to Gibraltar
2 aaGuns moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
2 aaGuns, 1 cruiser, 3 destroyers, 1 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun moved from 91 Sea Zone to Gibraltar
1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
3 transports moved from 91 Sea Zone to 101 Sea Zone
2 aaGuns moved from Western United States to Central United States
Place Units - Americans
1 carrier and 2 destroyers placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
2 bombers placed in Western United States
Americans undo move 3.
2 bombers placed in Eastern United States
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Germans : -0.17
Americans : 2.00
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
2 infantry moved from Jehol to Anhwe
1 fighter moved from Chahar to Anhwe
2 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
2 infantry moved from Jehol to Manchuria
1 infantry moved from Hopei to Suiyuyan
2 infantry moved from Jehol to Chahar
Combat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Chahar
Place Units - Chinese
3 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 13 PUs; end with 15 PUs
Combat Hit Differential Summary :
Chinese : 1.17
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 3 armour, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 1 PUs;
Combat Move - British
1 artillery and 3 infantry moved from Northwest Persia to Caucasus
1 armour moved from Northwest Persia to Eastern Persia
4 mech_infantrys moved from Iraq to Northwest Persia
1 mech_infantry moved from Iraq to Eastern Persia
2 artilleries and 1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Trans-Jordan to Iraq
2 armour, 1 infantry and 3 mech_infantrys moved from Egypt to Trans-Jordan
2 armour and 3 mech_infantrys moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
2 fighters moved from Gibraltar to 98 Sea Zone
1 artillery and 2 infantry moved from India to Burma
Combat - British
Battle in Caucasus
British attack with 1 artillery and 3 infantry
Germans defend with 1 artillery, 2 infantry and 2 mech_infantrys
British roll dice for 1 artillery and 3 infantry in Caucasus, round 2 : 2/4 hits, 1.00 expected hits
Germans roll dice for 1 artillery, 2 infantry and 2 mech_infantrys in Caucasus, round 2 : 3/5 hits, 1.67 expected hits
2 infantry owned by the Germans and 3 infantry owned by the British lost in Caucasus
British roll dice for 1 artillery in Caucasus, round 3 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 2 mech_infantrys in Caucasus, round 3 : 1/3 hits, 1.00 expected hits
1 mech_infantry owned by the Germans and 1 artillery owned by the British lost in Caucasus
Germans win with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for British: 1 artillery and 3 infantry
Casualties for Germans: 2 infantry and 1 mech_infantry
Battle in Burma
British attack with 1 artillery and 2 infantry
Japanese defend with 2 mech_infantrys
British roll dice for 1 artillery and 2 infantry in Burma, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 2 mech_infantrys in Burma, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Burma
British roll dice for 1 artillery and 1 infantry in Burma, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 2 mech_infantrys in Burma, round 3 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese lost in Burma
British roll dice for 1 artillery and 1 infantry in Burma, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Burma, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery and 1 infantry in Burma, round 5 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Burma, round 5 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 infantry
Casualties for Japanese: 2 mech_infantrys
Non Combat Move - British
Place Units - British
2 armour and 1 infantry placed in Iraq
1 armour and 2 mech_infantrys placed in Egypt
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
Place Units - UK_Pacific
1 artillery placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,2
UK_Pacific collect 3 PUs (3 lost to blockades); end with 4 PUs
Some Units in India change ownership: 1 artillery
Combat Hit Differential Summary :
Germans : 1.33
British : 1.83
Japanese : -1.00
@dawgoneit what navy’s
It’s looking mighty lonely out in the Pacific!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour and 1 mech_infantry moved from Novosibirsk to Sikang
1 fighter moved from Volgograd to Sikang
Combat - Italians
Battle in Sikang
Italians attack with 1 armour, 1 fighter and 1 mech_infantry
Chinese defend with 1 infantry
Italians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Sikang, round 2 : 1/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians and 1 infantry owned by the Chinese lost in Sikang
Italians win, taking Sikang from Chinese with 1 armour and 1 fighter remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Italians
1 fighter moved from Sikang to Turkmenistan
2 mech_infantrys moved from Volgograd to Turkmenistan
1 armour and 1 mech_infantry moved from Ukraine to Caucasus
Place Units - Italians
1 armour, 1 fighter and 1 mech_infantry placed in Ukraine
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4
Italians collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians : -0.17
Chinese : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 mech_infantry moved from Queensland to 54 Sea Zone
1 mech_infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry and 1 mech_infantry moved from 37 Sea Zone to Malaya
1 destroyer moved from 46 Sea Zone to 54 Sea Zone
Combat - ANZAC
Battle in Malaya
Non Combat Move - ANZAC
Place Units - ANZAC
2 destroyers and 1 submarine placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
2 infantry moved from Alexandria to Egypt
Combat - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
2 infantry moved from Alexandria to Egypt
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 carrier, 1 destroyer, 1 fighter, 8 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - Germans
1 armour moved from Siberia to Soviet Far East
Germans take Soviet Far East from Russians
1 armour moved from Soviet Far East to Siberia
1 armour and 1 mech_infantry moved from Kansu to Shensi
1 mech_infantry moved from Tsinghai to Shensi
1 armour and 2 mech_infantrys moved from Tsinghai to Szechwan
1 submarine moved from 110 Sea Zone to 104 Sea Zone
3 fighters and 1 tactical_bomber moved from 110 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to 104 Sea Zone
1 bomber moved from Southern Italy to Iraq
Combat - Germans
Strategic bombing raid in Iraq
AA fire in Iraq : 0/1 hits, 0.17 expected hits
Bombing raid in Iraq rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Iraq causes 3 damage total.
Battle in 104 Sea Zone
Germans attack with 4 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 4 fighters and 2 tactical_bombers in 104 Sea Zone, round 2 : 3/6 hits, 3.33 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Shensi
Germans attack with 1 armour and 2 mech_infantrys
Chinese defend with 1 infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Shensi, round 2 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Germans win, taking Shensi from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Germans attack with 1 armour and 2 mech_infantrys
Chinese defend with 1 infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Szechwan, round 2 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Germans lost in Szechwan
Germans win, taking Szechwan from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Germans
1 armour and 1 mech_infantry moved from Russia to Kazakhstan
3 mech_infantrys moved from Bryansk to Caucasus
2 mech_infantrys moved from Rostov to Caucasus
4 mech_infantrys moved from Bessarabia to Rostov
1 mech_infantry moved from Eastern Poland to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
1 mech_infantry moved from Volgograd to Kazakhstan
1 armour moved from Russia to Kazakhstan
2 aaGuns, 16 armour, 3 artilleries, 8 fighters, 3 infantry, 15 mech_infantrys and 5 tactical_bombers moved from Volgograd to Caucasus
1 tactical_bomber moved from Western Germany to Caucasus
2 mech_infantrys moved from Romania to Ukraine
2 mech_infantrys moved from Germany to Romania
1 fighter moved from Western Germany to Normandy Bordeaux
4 fighters and 2 tactical_bombers moved from 104 Sea Zone to 110 Sea Zone
1 bomber moved from Iraq to Caucasus
Place Units - Germans
1 carrier, 1 destroyer and 1 transport placed in 110 Sea Zone
1 submarine placed in 112 Sea Zone
3 armour placed in Volgograd
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Novgorod
2 mech_infantrys placed in Germany
1 fighter placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3
Germans collect 72 PUs (5 lost to blockades); end with 73 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 98 PUs
Combat Hit Differential Summary :
Germans : -0.33
Americans : -0.33
Chinese : 0.33
AA fire in Iraq : : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 fighter, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Anhwe
2 mech_infantrys moved from Kiangsu to Shantung
1 fighter and 1 tactical_bomber moved from Kiangsu to Shantung
2 bombers moved from Philippines to Anhwe
3 infantry moved from Yunnan to Burma
2 mech_infantrys moved from French Indo China to Malaya
1 mech_infantry moved from Yunnan to Malaya
1 fighter moved from French Indo China to Malaya
1 fighter and 1 tactical_bomber moved from Yunnan to Burma
1 tactical_bomber moved from Philippines to Malaya
1 fighter moved from Philippines to 37 Sea Zone
1 armour moved from Kiangsi to Kiangsu
2 mech_infantrys moved from Kiangsu to Anhwe
1 armour moved from Kiangsu to Anhwe
1 armour moved from Kweichow to Hopei
Japanese take Hopei from Chinese
1 armour moved from Hopei to Kweichow
1 fighter moved from 6 Sea Zone to Shantung
Combat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 37 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Shantung
Japanese attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Shantung, round 2 : 1/5 hits, 2.00 expected hits
Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shantung
Japanese win, taking Shantung from Chinese with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 1 armour, 1 artillery, 2 bombers and 3 mech_infantrys
Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 1 artillery, 2 bombers and 3 mech_infantrys in Anhwe, round 2 : 1/7 hits, 2.83 expected hits
Chinese roll dice for 2 infantry in Anhwe, round 2 : 2/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Japanese roll dice for 1 armour, 1 artillery, 2 bombers and 1 mech_infantry in Anhwe, round 3 : 2/5 hits, 2.50 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 armour, 1 artillery, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -2
Casualties for Japanese: 2 mech_infantrys
Casualties for Chinese: 2 infantry
Battle in Malaya
Japanese attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
ANZAC defend with 1 infantry and 1 mech_infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Malaya, round 2 : 3/5 hits, 1.67 expected hits
UK_Pacific roll dice for 1 infantry and 1 mech_infantry in Malaya, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC and 1 mech_infantry owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 infantry and 1 mech_infantry
Battle in Burma
Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber
British defend with 1 artillery and 1 infantry
Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Burma, round 2 : 2/5 hits, 1.67 expected hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 2 infantry
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Japanese
1 infantry moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from Malaya to Shan State
3 artilleries moved from Yunnan to Shan State
1 aaGun, 2 armour and 1 mech_infantry moved from Yunnan to Shan State
1 fighter and 1 tactical_bomber moved from Burma to Shan State
1 mech_infantry moved from Kiangsu to Anhwe
2 bombers moved from Anhwe to Shan State
1 armour and 1 mech_infantry moved from Kweichow to Shan State
1 mech_infantry moved from Kiangsu to Kweichow
1 fighter moved from 37 Sea Zone to Shan State
1 fighter moved from Shantung to 6 Sea Zone
1 tactical_bomber moved from Shantung to Kiangsu
1 fighter moved from Shantung to Kiangsu
1 aaGun moved from Kweichow to Anhwe
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
Place Units - Japanese
2 destroyers and 1 fighter placed in 6 Sea Zone
1 infantry and 2 mech_infantrys placed in French Indo China
2 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Japanese collect 43 PUs; end with 43 PUs
Combat Hit Differential Summary :
Chinese : 0.67
UK_Pacific : 0.67
Japanese : -1.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 3 fighters, 1 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
3 fighters moved from Gibraltar to 104 Sea Zone
1 bomber moved from Gibraltar to 104 Sea Zone
2 fighters moved from 91 Sea Zone to 104 Sea Zone
2 bombers moved from Eastern United States to 104 Sea Zone
1 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from Iraq to Northwest Persia
4 infantry moved from Trans-Jordan to Iraq
1 armour moved from Egypt to Iraq
2 mech_infantrys moved from Egypt to Iraq
3 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Alexandria to Egypt
3 infantry moved from Tobruk to Alexandria
3 infantry moved from Libya to Tobruk
6 infantry moved from Tunisia to Libya
5 infantry moved from Algeria to Tunisia
1 mech_infantry moved from Algeria to Libya
3 bombers moved from Dutch New Guinea to Burma
1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in 104 Sea Zone
Americans attack with 3 bombers, 1 destroyer and 5 fighters
Germans defend with 1 submarine
Americans roll dice for 3 bombers, 1 destroyer and 5 fighters in 104 Sea Zone, round 2 : 5/9 hits, 4.83 expected hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 104 Sea Zone
Americans win with 3 bombers, 1 destroyer and 5 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Burma
Americans attack with 3 bombers
Japanese defend with 1 infantry
Americans roll dice for 3 bombers in Burma, round 2 : 2/3 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Burma
Americans win with 2 bombers remaining. Battle score for attacker is -9
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
2 bombers moved from Burma to India
2 fighters moved from 104 Sea Zone to 91 Sea Zone
3 fighters moved from 104 Sea Zone to Gibraltar
3 bombers moved from 104 Sea Zone to Gibraltar
2 aaGuns moved from Central United States to 101 Sea Zone
2 aaGuns and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
2 aaGuns moved from 91 Sea Zone to Gibraltar
Place Units - Americans
1 carrier, 2 destroyers and 2 submarines placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 fighter and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Germans : -0.17
Americans : 0.17
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Kansu
Chinese take Kansu from Germans
1 infantry moved from Chahar to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Manchuria to Jehol
1 fighter and 2 infantry moved from Chahar to Suiyuyan
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
5 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - British
British repair damage of 3x factory_minor; Remaining resources: 36 PUs;
British buy 9 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 0 PUs;
Combat Move - British
4 armour, 2 infantry and 3 mech_infantrys moved from Iraq to Northwest Persia
5 mech_infantrys moved from Egypt to Iraq
2 fighters moved from 98 Sea Zone to Northwest Persia
1 infantry moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 armour moved from Egypt to Iraq
1 armour and 1 mech_infantry moved from Eastern Persia to Northwest Persia
1 mech_infantry moved from India to Eastern Persia
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
1 armour moved from India to West India
4 infantry moved from India to West India
2 artilleries moved from India to West India
Combat - British
Non Combat Move - British
Place Units - British
3 mech_infantrys placed in Iraq
3 mech_infantrys placed in Egypt
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
Place Units - UK_Pacific
1 artillery placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,3
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
Some Units in India change ownership: 1 artillery
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter and 2 mech_infantrys moved from Turkmenistan to Eastern Persia
Combat - Italians
Battle in Eastern Persia
Italians attack with 1 fighter and 2 mech_infantrys
British defend with 1 mech_infantry
Italians roll dice for 1 fighter and 2 mech_infantrys in Eastern Persia, round 2 : 0/3 hits, 0.83 expected hits
British roll dice for 1 mech_infantry in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 fighter and 2 mech_infantrys in Eastern Persia, round 3 : 1/3 hits, 0.83 expected hits
British roll dice for 1 mech_infantry in Eastern Persia, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Eastern Persia
Italians win, taking Eastern Persia from British with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Italians
1 armour moved from Sikang to Turkmenistan
1 fighter moved from Eastern Persia to Turkmenistan
1 armour and 1 mech_infantry moved from Caucasus to Turkmenistan
1 fighter moved from Ukraine to Turkmenistan
1 armour and 1 mech_infantry moved from Ukraine to Caucasus
1 fighter moved from Southern Italy to Caucasus
Place Units - Italians
2 mech_infantrys placed in Ukraine
1 fighter placed in Ukraine
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1
Italians collect 17 PUs (1 lost to blockades); end with 17 PUs
Combat Hit Differential Summary :
Italians : -0.67
British : -0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 43 Sea Zone
ANZAC take 42 Sea Zone from Japanese
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - French
2 infantry moved from Egypt to Trans-Jordan
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 6 mech_infantrys, 1 submarine, 1 tactical_bomber and 5 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour and 1 mech_infantry moved from Szechwan to Burma
1 bomber moved from Caucasus to Burma
1 armour and 2 mech_infantrys moved from Shensi to Hopei
1 submarine moved from 112 Sea Zone to 104 Sea Zone
4 fighters and 2 tactical_bombers moved from 110 Sea Zone to 104 Sea Zone
Combat - Germans
Battle in 104 Sea Zone
Germans attack with 4 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 4 fighters and 2 tactical_bombers in 104 Sea Zone, round 2 : 1/6 hits, 3.33 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone
Germans win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Burma
Germans attack with 1 armour, 1 bomber and 1 mech_infantry
British defend with 1 infantry
Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Burma, round 2 : 2/3 hits, 1.33 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
Germans win, taking Burma from UK_Pacific with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Hopei
Germans attack with 1 armour and 2 mech_infantrys
Chinese defend with 1 infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Hopei, round 2 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Germans lost in Hopei
Germans win, taking Hopei from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Germans
1 bomber moved from Burma to Yunnan
1 armour and 1 mech_infantry moved from Siberia to Amur
1 armour and 1 mech_infantry moved from Kazakhstan to Turkmenistan
1 armour and 1 mech_infantry moved from Kazakhstan to Caucasus
3 armour moved from Volgograd to Caucasus
3 mech_infantrys moved from Russia to Volgograd
4 mech_infantrys moved from Bryansk to Caucasus
4 mech_infantrys moved from Rostov to Caucasus
2 mech_infantrys moved from Ukraine to Caucasus
3 mech_infantrys moved from Novgorod to Bryansk
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
4 fighters and 2 tactical_bombers moved from 104 Sea Zone to 110 Sea Zone
2 artilleries and 4 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 mech_infantry moved from Germany to Holland Belgium
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from Normandy Bordeaux to Western Germany
1 tactical_bomber moved from Normandy Bordeaux to Holland Belgium
1 aaGun moved from Normandy Bordeaux to Holland Belgium
1 aaGun moved from Western Germany to Holland Belgium
1 mech_infantry moved from Germany to Western Germany
1 mech_infantry moved from Romania to Ukraine
Place Units - Germans
3 armour placed in Volgograd
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Novgorod
1 submarine and 5 transports placed in 112 Sea Zone
1 artillery and 1 tactical_bomber placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3
Germans collect 74 PUs (4 lost to blockades); end with 74 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 99 PUs
Combat Hit Differential Summary :
Germans : -1.83
Americans : 0.67
Chinese : 0.67
UK_Pacific : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :