19L StuckTojo (Axis) vs. Dawggoneit (Allies +30)


  • TripleA Turn Summary: Americans round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 2 bombers, 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            6 bombers moved from Dutch New Guinea to 45 Sea Zone
            2 tactical_bombers moved from Dutch New Guinea to 45 Sea Zone
            1 destroyer moved from 55 Sea Zone to 45 Sea Zone
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            2 fighters moved from 91 Sea Zone to 104 Sea Zone
            2 mech_infantrys moved from Iraq to Northwest Persia
            1 artillery and 1 infantry moved from Trans-Jordan to Iraq
            4 bombers moved from India to 45 Sea Zone
            1 armour and 2 mech_infantrys moved from Egypt to Iraq
            4 infantry moved from Egypt to Trans-Jordan
            2 infantry moved from Alexandria to Egypt
            1 armour and 2 mech_infantrys moved from Tobruk to Egypt
            2 infantry moved from Tobruk to Alexandria
            1 infantry moved from Alexandria to Egypt
            3 infantry moved from Libya to Tobruk
            3 infantry moved from Tunisia to Libya
            6 infantry moved from Algeria to Tunisia
            5 infantry and 1 mech_infantry moved from Morocco to Algeria
            1 bomber moved from Eastern United States to 104 Sea Zone
            2 fighters moved from Eastern United States to Gibraltar
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
    
        Combat - Americans
            Battle in 104 Sea Zone
                Americans attack with 1 bomber, 1 destroyer and 2 fighters
                Germans defend with 1 submarine
                    Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 104 Sea Zone
                Americans win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in 45 Sea Zone
                Americans attack with 10 bombers, 1 destroyer and 2 tactical_bombers
                Japanese defend with 2 battleships, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters and 1 transport
                    Americans roll dice for 10 bombers, 1 destroyer and 2 tactical_bombers in 45 Sea Zone, round 2 : 9/13 hits, 8.00 expected hits
                    Japanese roll dice for 2 battleships, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters and 1 transport in 45 Sea Zone, round 2 : 7/12 hits, 6.00 expected hits
                    1 destroyer owned by the Americans, 2 carriers owned by the Japanese, 2 tactical_bombers owned by the Americans, 3 destroyers owned by the Japanese, 4 bombers owned by the Americans and 2 cruisers owned by the Japanese lost in 45 Sea Zone
                    Americans roll dice for 6 bombers in 45 Sea Zone, round 3 : 5/6 hits, 4.00 expected hits
                    Japanese roll dice for 2 battleships, 3 fighters and 1 transport in 45 Sea Zone, round 3 : 3/5 hits, 3.33 expected hits
                    3 fighters owned by the Japanese, 2 battleships owned by the Japanese and 3 bombers owned by the Americans lost in 45 Sea Zone
                    1 transport owned by the Japanese lost in 45 Sea Zone
                Americans win with 3 bombers remaining. Battle score for attacker is 43
                Casualties for Americans: 7 bombers, 1 destroyer and 2 tactical_bombers
                Casualties for Japanese: 2 battleships, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters and 1 transport
    
        Non Combat Move - Americans
            3 bombers moved from 45 Sea Zone to Dutch New Guinea
            2 fighters moved from 104 Sea Zone to 91 Sea Zone
            1 bomber moved from 104 Sea Zone to Gibraltar
            2 aaGuns moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            2 aaGuns, 1 cruiser, 3 destroyers, 1 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 aaGun moved from 91 Sea Zone to Gibraltar
            1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
            3 transports moved from 91 Sea Zone to 101 Sea Zone
            2 aaGuns moved from Western United States to Central United States
    
        Place Units - Americans
            1 carrier and 2 destroyers placed in 10 Sea Zone
            1 fighter and 1 tactical_bomber placed in 10 Sea Zone
            2 bombers placed in Western United States
            Americans undo move 3.
            2 bombers placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.17
    Americans : 2.00
    Japanese : 0.67
    

    Savegame


  • TripleA Turn Summary: Chinese round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Jehol to Shantung
                  Chinese take Shantung from Japanese
            2 infantry moved from Jehol to Anhwe
            1 fighter moved from Chahar to Anhwe
            2 infantry moved from Jehol to Manchuria
                  Chinese take Manchuria from Japanese
            2 infantry moved from Jehol to Manchuria
            1 infantry moved from Hopei to Suiyuyan
            2 infantry moved from Jehol to Chahar
    
        Combat - Chinese
            Battle in Anhwe
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Anhwe to Chahar
    
        Place Units - Chinese
            3 infantry placed in Chahar
    
        Turn Complete - Chinese
            Chinese collect 13 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Chinese : 1.17
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13
    
        Purchase Units - British
            British buy 3 armour, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 artillery and 3 infantry moved from Northwest Persia to Caucasus
            1 armour moved from Northwest Persia to Eastern Persia
            4 mech_infantrys moved from Iraq to Northwest Persia
            1 mech_infantry moved from Iraq to Eastern Persia
            2 artilleries and 1 infantry moved from Iraq to Northwest Persia
            1 infantry moved from Trans-Jordan to Iraq
            2 armour, 1 infantry and 3 mech_infantrys moved from Egypt to Trans-Jordan
            2 armour and 3 mech_infantrys moved from Trans-Jordan to Iraq
            3 mech_infantrys moved from Belgian Congo to Egypt
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            2 fighters moved from Gibraltar to 98 Sea Zone
            1 artillery and 2 infantry moved from India to Burma
    
        Combat - British
            Battle in Caucasus
                British attack with 1 artillery and 3 infantry
                Germans defend with 1 artillery, 2 infantry and 2 mech_infantrys
                    British roll dice for 1 artillery and 3 infantry in Caucasus, round 2 : 2/4 hits, 1.00 expected hits
                    Germans roll dice for 1 artillery, 2 infantry and 2 mech_infantrys in Caucasus, round 2 : 3/5 hits, 1.67 expected hits
                    2 infantry owned by the Germans and 3 infantry owned by the British lost in Caucasus
                    British roll dice for 1 artillery in Caucasus, round 3 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery and 2 mech_infantrys in Caucasus, round 3 : 1/3 hits, 1.00 expected hits
                    1 mech_infantry owned by the Germans and 1 artillery owned by the British lost in Caucasus
                Germans win with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -3
                Casualties for British: 1 artillery and 3 infantry
                Casualties for Germans: 2 infantry and 1 mech_infantry
            Battle in Burma
                British attack with 1 artillery and 2 infantry
                Japanese defend with 2 mech_infantrys
                    British roll dice for 1 artillery and 2 infantry in Burma, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 2 mech_infantrys in Burma, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Burma
                    British roll dice for 1 artillery and 1 infantry in Burma, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 mech_infantrys in Burma, round 3 : 0/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese lost in Burma
                    British roll dice for 1 artillery and 1 infantry in Burma, round 4 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Burma, round 4 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 artillery and 1 infantry in Burma, round 5 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Burma, round 5 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
                Casualties for British: 1 infantry
                Casualties for Japanese: 2 mech_infantrys
    
        Non Combat Move - British
    
        Place Units - British
            2 armour and 1 infantry placed in Iraq
            1 armour and 2 mech_infantrys placed in Egypt
            3 mech_infantrys placed in Union of South Africa
    
        Turn Complete - British
            British collect 34 PUs; end with 34 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
    
        Place Units - UK_Pacific
            1 artillery placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,2
            UK_Pacific collect 3 PUs (3 lost to blockades); end with 4 PUs
            Some Units in India change ownership: 1 artillery
    

    Combat Hit Differential Summary :

    Germans : 1.33
    British : 1.83
    Japanese : -1.00
    

    Savegame


  • @dawgoneit what navy’s

  • '19 '17 '16

    @dawgoneit

    It’s looking mighty lonely out in the Pacific!

  • '19 '17 '16

    TripleA Turn Summary: Italians round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour and 1 mech_infantry moved from Novosibirsk to Sikang
            1 fighter moved from Volgograd to Sikang
    
        Combat - Italians
            Battle in Sikang
                Italians attack with 1 armour, 1 fighter and 1 mech_infantry
                Chinese defend with 1 infantry
                    Italians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Sikang, round 2 : 1/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians and 1 infantry owned by the Chinese lost in Sikang
                Italians win, taking Sikang from Chinese with 1 armour and 1 fighter remaining. Battle score for attacker is -1
                Casualties for Italians: 1 mech_infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Sikang to Turkmenistan
            2 mech_infantrys moved from Volgograd to Turkmenistan
            1 armour and 1 mech_infantry moved from Ukraine to Caucasus
    
        Place Units - Italians
            1 armour, 1 fighter and 1 mech_infantry placed in Ukraine
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4
            Italians collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.17
    Chinese : 0.67
    

    Savegame


  • TripleA Turn Summary: ANZAC round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 mech_infantry moved from Queensland to 54 Sea Zone
            1 mech_infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 infantry moved from Java to 42 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
            1 infantry and 1 mech_infantry moved from 37 Sea Zone to Malaya
            1 destroyer moved from 46 Sea Zone to 54 Sea Zone
    
        Combat - ANZAC
            Battle in Malaya
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            2 destroyers and 1 submarine placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 18 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Move Summary: French round 13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13
    
        Combat Move - French
            2 infantry moved from Alexandria to Egypt
    
        Combat - French
    

    Savegame


  • TripleA Turn Summary: French round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13
    
        Combat Move - French
            2 infantry moved from Alexandria to Egypt
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Germans round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 carrier, 1 destroyer, 1 fighter, 8 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 armour moved from Siberia to Soviet Far East
                  Germans take Soviet Far East from Russians
            1 armour moved from Soviet Far East to Siberia
            1 armour and 1 mech_infantry moved from Kansu to Shensi
            1 mech_infantry moved from Tsinghai to Shensi
            1 armour and 2 mech_infantrys moved from Tsinghai to Szechwan
            1 submarine moved from 110 Sea Zone to 104 Sea Zone
            3 fighters and 1 tactical_bomber moved from 110 Sea Zone to 104 Sea Zone
            1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to 104 Sea Zone
            1 bomber moved from Southern Italy to Iraq
    
        Combat - Germans
            Strategic bombing raid in Iraq
                    AA fire in Iraq : 0/1 hits, 0.17 expected hits
                Bombing raid in Iraq rolls: 3 and causes: 3 damage to unit: factory_minor
                Bombing raid in Iraq causes 3 damage total. 
            Battle in 104 Sea Zone
                Germans attack with 4 fighters, 1 submarine and 2 tactical_bombers
                Americans defend with 1 destroyer
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 4 fighters and 2 tactical_bombers in 104 Sea Zone, round 2 : 3/6 hits, 3.33 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 104 Sea Zone
                Germans win with 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Shensi
                Germans attack with 1 armour and 2 mech_infantrys
                Chinese defend with 1 infantry
                    Germans roll dice for 1 armour and 2 mech_infantrys in Shensi, round 2 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                Germans win, taking Shensi from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Szechwan
                Germans attack with 1 armour and 2 mech_infantrys
                Chinese defend with 1 infantry
                    Germans roll dice for 1 armour and 2 mech_infantrys in Szechwan, round 2 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese and 1 mech_infantry owned by the Germans lost in Szechwan
                Germans win, taking Szechwan from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Germans
            1 armour and 1 mech_infantry moved from Russia to Kazakhstan
            3 mech_infantrys moved from Bryansk to Caucasus
            2 mech_infantrys moved from Rostov to Caucasus
            4 mech_infantrys moved from Bessarabia to Rostov
            1 mech_infantry moved from Eastern Poland to Bryansk
            3 mech_infantrys moved from Novgorod to Bryansk
            1 mech_infantry moved from Volgograd to Kazakhstan
            1 armour moved from Russia to Kazakhstan
            2 aaGuns, 16 armour, 3 artilleries, 8 fighters, 3 infantry, 15 mech_infantrys and 5 tactical_bombers moved from Volgograd to Caucasus
            1 tactical_bomber moved from Western Germany to Caucasus
            2 mech_infantrys moved from Romania to Ukraine
            2 mech_infantrys moved from Germany to Romania
            1 fighter moved from Western Germany to Normandy Bordeaux
            4 fighters and 2 tactical_bombers moved from 104 Sea Zone to 110 Sea Zone
            1 bomber moved from Iraq to Caucasus
    
        Place Units - Germans
            1 carrier, 1 destroyer and 1 transport placed in 110 Sea Zone
            1 submarine placed in 112 Sea Zone
            3 armour placed in Volgograd
            3 mech_infantrys placed in Russia
            3 mech_infantrys placed in Novgorod
            2 mech_infantrys placed in Germany
            1 fighter placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3
            Germans collect 72 PUs (5 lost to blockades); end with 73 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 98 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Americans : -0.33
    Chinese : 0.33
    AA fire in Iraq : : -0.17
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Russians round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14
    
        Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese buy 2 destroyers, 1 fighter, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery moved from Kiangsu to Anhwe
            1 mech_infantry moved from Kiangsu to Anhwe
            2 mech_infantrys moved from Kiangsu to Shantung
            1 fighter and 1 tactical_bomber moved from Kiangsu to Shantung
            2 bombers moved from Philippines to Anhwe
            3 infantry moved from Yunnan to Burma
            2 mech_infantrys moved from French Indo China to Malaya
            1 mech_infantry moved from Yunnan to Malaya
            1 fighter moved from French Indo China to Malaya
            1 fighter and 1 tactical_bomber moved from Yunnan to Burma
            1 tactical_bomber moved from Philippines to Malaya
            1 fighter moved from Philippines to 37 Sea Zone
            1 armour moved from Kiangsi to Kiangsu
            2 mech_infantrys moved from Kiangsu to Anhwe
            1 armour moved from Kiangsu to Anhwe
            1 armour moved from Kweichow to Hopei
                  Japanese take Hopei from Chinese
            1 armour moved from Hopei to Kweichow
            1 fighter moved from 6 Sea Zone to Shantung
    
        Combat - Japanese
            Battle in 37 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 37 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Shantung
                Japanese attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Shantung, round 2 : 1/5 hits, 2.00 expected hits
                    Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shantung
                Japanese win, taking Shantung from Chinese with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Anhwe
                Japanese attack with 1 armour, 1 artillery, 2 bombers and 3 mech_infantrys
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 armour, 1 artillery, 2 bombers and 3 mech_infantrys in Anhwe, round 2 : 1/7 hits, 2.83 expected hits
                    Chinese roll dice for 2 infantry in Anhwe, round 2 : 2/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                    Japanese roll dice for 1 armour, 1 artillery, 2 bombers and 1 mech_infantry in Anhwe, round 3 : 2/5 hits, 2.50 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 1 armour, 1 artillery, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -2
                Casualties for Japanese: 2 mech_infantrys
                Casualties for Chinese: 2 infantry
            Battle in Malaya
                Japanese attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
                ANZAC defend with 1 infantry and 1 mech_infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Malaya, round 2 : 3/5 hits, 1.67 expected hits
                    UK_Pacific roll dice for 1 infantry and 1 mech_infantry in Malaya, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the ANZAC and 1 mech_infantry owned by the ANZAC lost in Malaya
                Japanese win, taking Malaya from UK_Pacific with 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 infantry and 1 mech_infantry
            Battle in Burma
                Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber
                British defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Burma, round 2 : 2/5 hits, 1.67 expected hits
                    UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Japanese: 2 infantry
                Casualties for British: 1 artillery and 1 infantry
    
        Non Combat Move - Japanese
            1 infantry moved from French Indo China to Shan State
            1 fighter and 1 tactical_bomber moved from Malaya to Shan State
            3 artilleries moved from Yunnan to Shan State
            1 aaGun, 2 armour and 1 mech_infantry moved from Yunnan to Shan State
            1 fighter and 1 tactical_bomber moved from Burma to Shan State
            1 mech_infantry moved from Kiangsu to Anhwe
            2 bombers moved from Anhwe to Shan State
            1 armour and 1 mech_infantry moved from Kweichow to Shan State
            1 mech_infantry moved from Kiangsu to Kweichow
            1 fighter moved from 37 Sea Zone to Shan State
            1 fighter moved from Shantung to 6 Sea Zone
            1 tactical_bomber moved from Shantung to Kiangsu
            1 fighter moved from Shantung to Kiangsu
            1 aaGun moved from Kweichow to Anhwe
            1 destroyer moved from 35 Sea Zone to 6 Sea Zone
    
        Place Units - Japanese
            2 destroyers and 1 fighter placed in 6 Sea Zone
            1 infantry and 2 mech_infantrys placed in French Indo China
            2 mech_infantrys placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 43 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.67
    UK_Pacific : 0.67
    Japanese : -1.67
    

    Savegame


  • TripleA Turn Summary: Americans round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 3 fighters, 1 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            3 fighters moved from Gibraltar to 104 Sea Zone
            1 bomber moved from Gibraltar to 104 Sea Zone
            2 fighters moved from 91 Sea Zone to 104 Sea Zone
            2 bombers moved from Eastern United States to 104 Sea Zone
            1 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from Iraq to Northwest Persia
            4 infantry moved from Trans-Jordan to Iraq
            1 armour moved from Egypt to Iraq
            2 mech_infantrys moved from Egypt to Iraq
            3 infantry moved from Egypt to Trans-Jordan
            2 infantry moved from Alexandria to Egypt
            3 infantry moved from Tobruk to Alexandria
            3 infantry moved from Libya to Tobruk
            6 infantry moved from Tunisia to Libya
            5 infantry moved from Algeria to Tunisia
            1 mech_infantry moved from Algeria to Libya
            3 bombers moved from Dutch New Guinea to Burma
            1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
    
        Combat - Americans
            Battle in 104 Sea Zone
                Americans attack with 3 bombers, 1 destroyer and 5 fighters
                Germans defend with 1 submarine
                    Americans roll dice for 3 bombers, 1 destroyer and 5 fighters in 104 Sea Zone, round 2 : 5/9 hits, 4.83 expected hits
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 104 Sea Zone
                Americans win with 3 bombers, 1 destroyer and 5 fighters remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Burma
                Americans attack with 3 bombers
                Japanese defend with 1 infantry
                    Americans roll dice for 3 bombers in Burma, round 2 : 2/3 hits, 2.00 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Burma
                Americans win with 2 bombers remaining. Battle score for attacker is -9
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            2 bombers moved from Burma to India
            2 fighters moved from 104 Sea Zone to 91 Sea Zone
            3 fighters moved from 104 Sea Zone to Gibraltar
            3 bombers moved from 104 Sea Zone to Gibraltar
            2 aaGuns moved from Central United States to 101 Sea Zone
            2 aaGuns and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 transports moved from 91 Sea Zone to 101 Sea Zone
            2 aaGuns moved from 91 Sea Zone to Gibraltar
    
        Place Units - Americans
            1 carrier, 2 destroyers and 2 submarines placed in 10 Sea Zone
            2 fighters placed in 10 Sea Zone
            1 fighter and 1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.17
    Americans : 0.17
    Japanese : 0.67
    

    Savegame


  • TripleA Turn Summary: Chinese round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Suiyuyan to Kansu
                  Chinese take Kansu from Germans
            1 infantry moved from Chahar to Hopei
                  Chinese take Hopei from Japanese
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Manchuria to Jehol
            1 fighter and 2 infantry moved from Chahar to Suiyuyan
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            5 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14
    
        Purchase Units - British
            British repair damage of 3x factory_minor; Remaining resources: 36 PUs; 
            British buy 9 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery; Remaining resources: 0 PUs; 
    
        Combat Move - British
            4 armour, 2 infantry and 3 mech_infantrys moved from Iraq to Northwest Persia
            5 mech_infantrys moved from Egypt to Iraq
            2 fighters moved from 98 Sea Zone to Northwest Persia
            1 infantry moved from Trans-Jordan to Iraq
            3 mech_infantrys moved from Belgian Congo to Egypt
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 armour moved from Egypt to Iraq
            1 armour and 1 mech_infantry moved from Eastern Persia to Northwest Persia
            1 mech_infantry moved from India to Eastern Persia
            1 infantry moved from India to Burma
                  UK_Pacific take Burma from Japanese
            1 armour moved from India to West India
            4 infantry moved from India to West India
            2 artilleries moved from India to West India
    
        Combat - British
    
        Non Combat Move - British
    
        Place Units - British
            3 mech_infantrys placed in Iraq
            3 mech_infantrys placed in Egypt
            3 mech_infantrys placed in Union of South Africa
    
        Turn Complete - British
            British collect 34 PUs; end with 34 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
    
        Place Units - UK_Pacific
            1 artillery placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,3
            UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
            Some Units in India change ownership: 1 artillery
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Italians round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14
    
        Purchase Units - Italians
            Italians buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 fighter and 2 mech_infantrys moved from Turkmenistan to Eastern Persia
    
        Combat - Italians
            Battle in Eastern Persia
                Italians attack with 1 fighter and 2 mech_infantrys
                British defend with 1 mech_infantry
                    Italians roll dice for 1 fighter and 2 mech_infantrys in Eastern Persia, round 2 : 0/3 hits, 0.83 expected hits
                    British roll dice for 1 mech_infantry in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 fighter and 2 mech_infantrys in Eastern Persia, round 3 : 1/3 hits, 0.83 expected hits
                    British roll dice for 1 mech_infantry in Eastern Persia, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Eastern Persia
                Italians win, taking Eastern Persia from British with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Italians
            1 armour moved from Sikang to Turkmenistan
            1 fighter moved from Eastern Persia to Turkmenistan
            1 armour and 1 mech_infantry moved from Caucasus to Turkmenistan
            1 fighter moved from Ukraine to Turkmenistan
            1 armour and 1 mech_infantry moved from Ukraine to Caucasus
            1 fighter moved from Southern Italy to Caucasus
    
        Place Units - Italians
            2 mech_infantrys placed in Ukraine
            1 fighter placed in Ukraine
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1
            Italians collect 17 PUs (1 lost to blockades); end with 17 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.67
    British : -0.67
    

    Savegame


  • TripleA Turn Summary: ANZAC round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14
    
        Purchase Units - ANZAC
            ANZAC buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 54 Sea Zone to 43 Sea Zone
                  ANZAC take 42 Sea Zone from Japanese
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 artillery and 1 infantry placed in Queensland
            1 artillery and 1 infantry placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14
    
        Combat Move - French
            2 infantry moved from Egypt to Trans-Jordan
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Germans round 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 artillery, 6 mech_infantrys, 1 submarine, 1 tactical_bomber and 5 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour and 1 mech_infantry moved from Szechwan to Burma
            1 bomber moved from Caucasus to Burma
            1 armour and 2 mech_infantrys moved from Shensi to Hopei
            1 submarine moved from 112 Sea Zone to 104 Sea Zone
            4 fighters and 2 tactical_bombers moved from 110 Sea Zone to 104 Sea Zone
    
        Combat - Germans
            Battle in 104 Sea Zone
                Germans attack with 4 fighters, 1 submarine and 2 tactical_bombers
                Americans defend with 1 destroyer
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 4 fighters and 2 tactical_bombers in 104 Sea Zone, round 2 : 1/6 hits, 3.33 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone
                Germans win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Germans: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in Burma
                Germans attack with 1 armour, 1 bomber and 1 mech_infantry
                British defend with 1 infantry
                    Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Burma, round 2 : 2/3 hits, 1.33 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Burma
                Germans win, taking Burma from UK_Pacific with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Hopei
                Germans attack with 1 armour and 2 mech_infantrys
                Chinese defend with 1 infantry
                    Germans roll dice for 1 armour and 2 mech_infantrys in Hopei, round 2 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese and 1 mech_infantry owned by the Germans lost in Hopei
                Germans win, taking Hopei from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Burma to Yunnan
            1 armour and 1 mech_infantry moved from Siberia to Amur
            1 armour and 1 mech_infantry moved from Kazakhstan to Turkmenistan
            1 armour and 1 mech_infantry moved from Kazakhstan to Caucasus
            3 armour moved from Volgograd to Caucasus
            3 mech_infantrys moved from Russia to Volgograd
            4 mech_infantrys moved from Bryansk to Caucasus
            4 mech_infantrys moved from Rostov to Caucasus
            2 mech_infantrys moved from Ukraine to Caucasus
            3 mech_infantrys moved from Novgorod to Bryansk
            1 destroyer moved from 110 Sea Zone to 112 Sea Zone
            4 fighters and 2 tactical_bombers moved from 104 Sea Zone to 110 Sea Zone
            2 artilleries and 4 infantry moved from Normandy Bordeaux to 110 Sea Zone
            1 infantry moved from Normandy Bordeaux to Holland Belgium
            1 mech_infantry moved from Germany to Holland Belgium
            1 destroyer moved from 110 Sea Zone to 104 Sea Zone
            1 cruiser moved from 110 Sea Zone to 112 Sea Zone
            1 fighter moved from Normandy Bordeaux to Western Germany
            1 tactical_bomber moved from Normandy Bordeaux to Holland Belgium
            1 aaGun moved from Normandy Bordeaux to Holland Belgium
            1 aaGun moved from Western Germany to Holland Belgium
            1 mech_infantry moved from Germany to Western Germany
            1 mech_infantry moved from Romania to Ukraine
    
        Place Units - Germans
            3 armour placed in Volgograd
            3 mech_infantrys placed in Russia
            3 mech_infantrys placed in Novgorod
            1 submarine and 5 transports placed in 112 Sea Zone
            1 artillery and 1 tactical_bomber placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3
            Germans collect 74 PUs (4 lost to blockades); end with 74 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 99 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.83
    Americans : 0.67
    Chinese : 0.67
    UK_Pacific : -0.33
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Russians round 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15
    
        Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

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