@mikawagunichi and missed the US planes in queensland…last one!
Ksmckay (axis) vs Axis-Dominion(Allies) BM3 Game 2
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 12 infantry moved from Amur to Korea 2 armour moved from Buryatia to Korea 1 infantry moved from Samara to Kazakhstan Russians take Kazakhstan from Germans 1 fighter moved from Russia to Ukraine 1 tactical_bomber moved from Russia to Western Ukraine 1 infantry moved from Bryansk to Tambov 1 infantry moved from Bryansk to Tambov 1 fighter moved from Iraq to Tambov 1 infantry moved from Bryansk to Western Ukraine 1 artillery moved from Bryansk to Western Ukraine 1 artillery and 1 infantry moved from Bryansk to Ukraine Combat - Russians Battle in Ukraine Russians attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Ukraine, round 2 : 0/3 hits, 1.17 expected hits Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Ukraine, round 3 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 mech_infantry in Ukraine, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Western Ukraine Russians attack with 1 artillery, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Tambov Russians attack with 1 fighter and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 2 infantry in Tambov, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 2 infantry in Tambov, round 3 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Korea Russians attack with 2 armour and 12 infantry Japanese defend with 2 infantry Russians roll dice for 2 armour and 12 infantry in Korea, round 2 : 5/14 hits, 3.00 expected hits Japanese roll dice for 2 infantry in Korea, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea Russians win, taking Korea from Japanese with 2 armour and 11 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Japanese: 2 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 2 aaGuns moved from Amur to Korea 1 infantry moved from Russia to Samara 6 artilleries and 5 infantry moved from Russia to Vologda 18 artilleries moved from Bryansk to Russia 31 infantry moved from Bryansk to Russia 1 aaGun moved from Bryansk to Russia 1 aaGun moved from Bryansk to Russia 1 fighter moved from Ukraine to Russia 1 fighter moved from Tambov to Russia 1 tactical_bomber moved from Western Ukraine to Russia 2 armour and 2 mech_infantrys moved from Bryansk to Vologda 9 mech_infantrys moved from Bryansk to Vologda Place Units - Russians 10 infantry placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans : -0.67 Russians : -0.17 Japanese : 0.33
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 armour, 2 artilleries, 1 fighter, 8 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 2 infantry moved from Jehol to Anhwe 1 infantry moved from Hunan to Kweichow 1 infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 1 submarine moved from 31 Sea Zone to 26 Sea Zone 9 fighters and 1 tactical_bomber moved from 31 Sea Zone to 26 Sea Zone 1 bomber moved from French Indo China to Kweichow 1 fighter and 1 tactical_bomber moved from Japan to Anhwe 1 bomber moved from French Indo China to Kweichow 2 bombers moved from French Indo China to Anhwe Combat - Japanese Battle in Kweichow Japanese attack with 2 bombers and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 2 bombers and 1 infantry in Kweichow, round 2 : 2/3 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Anhwe Japanese attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Anhwe, round 2 : 3/6 hits, 2.83 expected hits Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in 26 Sea Zone Japanese attack with 9 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 26 Sea Zone Japanese win with 9 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Non Combat Move - Japanese 2 battleships, 6 carriers, 2 cruisers, 2 destroyers, 3 submarines and 2 transports moved from 31 Sea Zone to 6 Sea Zone 9 fighters and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Anhwe to Jehol 2 bombers moved from Anhwe to French Indo China 2 bombers moved from Kweichow to French Indo China 6 armour and 6 mech_infantrys moved from India to Yunnan 1 artillery and 3 infantry moved from Burma to India 2 mech_infantrys moved from Malaya to Yunnan 1 armour and 2 mech_infantrys moved from French Indo China to Hunan 3 mech_infantrys moved from Yunnan to Hunan 1 fighter and 1 tactical_bomber moved from French Indo China to Sumatra Place Units - Japanese 3 infantry placed in India 1 artillery and 2 infantry placed in Malaya 1 transport placed in 36 Sea Zone 1 fighter and 1 tactical_bomber placed in French Indo China 1 armour, 1 artillery and 3 infantry placed in Japan 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 59 PUs; end with 59 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans : 0.67 Chinese : -1.00 Japanese : 1.33
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 4 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Greece 4 bombers moved from Hawaiian Islands to Japan 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 31 Sea Zone 1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island Combat - Americans Strategic bombing raid in Japan AA fire in Japan : 0/4 hits, 0.67 expected hits Bombing raid in Japan rolls: 7,4,5,5 and causes: 20 damage to unit: factory_major Bombing raid in Japan causes 20 damage total. Battle in Greece Battle in Wake Island Non Combat Move - Americans 4 bombers moved from Japan to Korea 8 fighters and 2 tactical_bombers moved from Hawaiian Islands to Korea 1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 5 carriers and 2 fighters moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 9 Sea Zone to 26 Sea Zone 1 submarine moved from 14 Sea Zone to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to Hawaiian Islands 1 tactical_bomber moved from Western United States to 26 Sea Zone 2 tactical_bombers moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Queensland to Hawaiian Islands 2 fighters and 3 tactical_bombers moved from Queensland to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 3 fighters moved from Russia to Vologda 1 bomber moved from Russia to Hopei 1 aaGun and 1 infantry moved from Eastern Persia to 80 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone 1 aaGun and 1 infantry moved from 76 Sea Zone to Ethiopia 1 infantry moved from Iraq to 80 Sea Zone 1 mech_infantry moved from Persia to 80 Sea Zone 1 armour and 1 mech_infantry moved from Persia to 80 Sea Zone 1 infantry, 2 mech_infantrys and 2 transports moved from 80 Sea Zone to 76 Sea Zone 1 armour and 1 transport moved from 80 Sea Zone to 76 Sea Zone 1 armour, 1 infantry and 2 mech_infantrys moved from 76 Sea Zone to Ethiopia 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports moved from 80 Sea Zone to 76 Sea Zone Place Units - Americans 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 4 fighters and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 infantry moved from Hopei to Kweichow 1 fighter moved from Hopei to Kweichow 4 infantry moved from Hopei to Anhwe 2 infantry moved from Hopei to Chahar Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 2/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Chahar Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Chahar, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Chahar, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Chahar, round 5 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Chahar, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 4 infantry Japanese defend with 2 infantry Chinese roll dice for 4 infantry in Anhwe, round 2 : 1/4 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 3 infantry in Anhwe, round 3 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Hopei 1 infantry moved from Sikang to Tsinghai Place Units - Chinese 4 infantry placed in Hopei Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Purchase Units - British British buy 2 armour, 1 artillery, 1 factory_minor, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from Russia to Volgograd 2 mech_infantrys moved from Persia to Caucasus 3 fighters and 3 tactical_bombers moved from Iraq to Caucasus Combat - British Strategic bombing raid in Volgograd AA fire in Volgograd : 0/1 hits, 0.17 expected hits Bombing raid in Volgograd rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Volgograd causes 6 damage total. Battle in Caucasus British attack with 3 fighters, 2 mech_infantrys and 3 tactical_bombers Germans defend with 3 mech_infantrys British roll dice for 3 fighters, 2 mech_infantrys and 3 tactical_bombers in Caucasus, round 2 : 3/8 hits, 3.83 expected hits Germans roll dice for 3 mech_infantrys in Caucasus, round 2 : 2/3 hits, 1.00 expected hits 2 mech_infantrys owned by the British and 3 mech_infantrys owned by the Germans lost in Caucasus British win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 4 Casualties for British: 2 mech_infantrys Casualties for Germans: 3 mech_infantrys Non Combat Move - British 1 armour moved from Trans-Jordan to Iraq 1 armour moved from Persia to Iraq 2 infantry moved from Egypt to Trans-Jordan 1 aaGun, 2 artilleries and 5 infantry moved from Eastern Persia to 80 Sea Zone 1 aaGun, 2 artilleries, 1 destroyer, 5 infantry and 5 transports moved from 80 Sea Zone to 76 Sea Zone 1 aaGun, 2 artilleries and 5 infantry moved from 76 Sea Zone to Ethiopia 1 fighter and 1 tactical_bomber moved from 76 Sea Zone to Iraq 2 aaGuns and 22 infantry moved from Eastern Persia to Persia 1 bomber moved from Volgograd to Russia 2 fighters moved from Gibraltar to Trans-Jordan 1 fighter moved from United Kingdom to Gibraltar 1 marine moved from United Kingdom to 110 Sea Zone 1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone 1 destroyer moved from 92 Sea Zone to 91 Sea Zone 1 destroyer moved from 110 Sea Zone to 117 Sea Zone 2 battleships, 1 carrier, 2 cruisers, 3 destroyers, 1 infantry, 1 marine, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone 1 infantry, 1 marine and 1 mech_infantry moved from 92 Sea Zone to Algeria 2 fighters moved from Bryansk to Vologda 1 fighter moved from Bryansk to Vologda 3 fighters moved from Caucasus to Russia 3 tactical_bombers moved from Caucasus to Iraq 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone 2 infantry moved from 76 Sea Zone to Ethiopia 1 aaGun moved from Trans-Jordan to Iraq Place Units - British 1 factory_minor placed in Iraq 2 armour and 1 fighter placed in Egypt 1 artillery and 1 infantry placed in Union of South Africa Turning on Edit Mode EDIT: Removing units owned by British from 76 Sea Zone: 1 transport EDIT: Adding units owned by British to 71 Sea Zone: 1 transport EDIT: Removing units owned by British from Ethiopia: 1 artillery and 1 infantry EDIT: Adding units owned by British to Persia: 1 artillery and 1 infantry EDIT: Turning off Edit Mode Turn Complete - British British collect 32 PUs; end with 32 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 1.00 British : -0.83 AA fire in Volgograd : : -0.17 AA fire in Japan : : -0.67 Chinese : 1.50 Japanese : -1.67
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ok, i will call it. Well played. Amazing how much air power you have flying around. I think I know what I did wrong in europe. Not sure about pac. I thought I could get india quicker but it still consumed so many resources. Probably because I was too slow in europe allowing the allies to divert more forces.
Learned a lot. Thanks for the game.
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@ksmckay said in Ksmckay (axis) vs Axis-Dominion(Allies) BM3 Game 2:
ok, i will call it. Well played. Amazing how much air power you have flying around. I think I know what I did wrong in europe. Not sure about pac. I thought I could get india quicker but it still consumed so many resources. Probably because I was too slow in europe allowing the allies to divert more forces.
Learned a lot. Thanks for the game.
Good game!! I agree, you spent too much worried about Greece and that cost you. Plus some even earlier delays. While preventing Greece is a good idea, if doing that delays your breakthrough too much, then settling for just containing it is best.
As for japan, Adam always tells me I shouldn’t buy tanks. Something to consider!
Anyway, whenever you want to flip sides and play, let me know and I’ll start it up. No rush, if you need a little break.
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yeah, i feel like if I am going to go ground with germany I cant delay that push and I delayed it voluntarily early on and then let you block with Rostov effectively and by then the allies had their act together. We can switch it up and go though I plan on getting schooled.
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@ksmckay said in Ksmckay (axis) vs Axis-Dominion(Allies) BM3 Game 2:
yeah, i feel like if I am going to go ground with germany I cant delay that push and I delayed it voluntarily early on and then let you block with Rostov effectively and by then the allies had their act together. We can switch it up and go though I plan on getting schooled.
ok I’ll set it up today or tomorrow