Game History
Round: 1 Purchase Units - Americans Americans buy nothing; Remaining resources: 0 PUs; Turn Complete - Americans Americans collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 20
Purchase Units - Japanese
Japanese buy 2 destroyers and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour and 1 mech_infantry moved from Kweichow to Shantung
2 fighters moved from Manchuria to Shantung
1 fighter moved from Japan to Shantung
Combat - Japanese
Battle in Shantung
Japanese attack with 1 armour, 3 fighters and 1 mech_infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 3 fighters and 1 mech_infantry in Shantung, round 2 : 3/1 hits, 2.17 expected hits
Chinese roll dice for 2 infantry in Shantung, round 2 : 1/1 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shantung
Japanese win, taking Shantung from Chinese with 1 armour and 3 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
3 fighters moved from Shantung to Manchuria
1 fighter moved from Kwangtung to Japan
1 fighter moved from Kwangtung to Manchuria
1 fighter moved from French Indo China to Manchuria
6 infantry moved from Kwangtung to Kwangsi
1 mech_infantry moved from Kwangtung to Kwangsi
1 armour moved from Hunan to Kwangsi
6 infantry moved from French Indo China to Kwangsi
1 fighter and 1 tactical_bomber moved from French Indo China to Malaya
1 bomber and 3 fighters moved from India to Malaya
2 mech_infantrys moved from Burma to Malaya
1 artillery and 1 infantry moved from Burma to India
1 aaGun, 3 artilleries and 5 infantry moved from Burma to Shan State
9 armour and 2 mech_infantrys moved from Eastern Persia to India
7 artilleries and 11 infantry moved from Iraq to Trans-Jordan
1 armour and 1 mech_infantry moved from Hunan to Anhwe
Place Units - Japanese
2 destroyers and 1 transport placed in 39 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 31
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,2,5,1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,1,3,4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,5,2,4,2,1,2,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,3,5,1,3,4,1,3,6
Japanese collect 18 PUs (31 lost to blockades); end with 19 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Chinese : 0.33
Japanese : 0.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 20
Purchase Units - Americans
Americans buy 10 infantry and 9 submarines; Remaining resources: 4 PUs;
Combat Move - Americans
Non Combat Move - Americans
10 infantry moved from Central United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
10 infantry and 5 transports moved from 101 Sea Zone to 86 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 52 Sea Zone
10 infantry moved from Brazil to 86 Sea Zone
6 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry and 1 transport moved from 101 Sea Zone to 11 Sea Zone
10 infantry and 5 transports moved from 86 Sea Zone to 82 Sea Zone
10 bombers moved from French Equatorial Africa to Ethiopia
1 artillery and 1 infantry moved from French Equatorial Africa to 82 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 82 Sea Zone to 71 Sea Zone
1 artillery and 1 infantry moved from 71 Sea Zone to Union of South Africa
16 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 armour and 1 mech_infantry moved from Ethiopia to Egypt
5 submarines moved from 10 Sea Zone to 7 Sea Zone
1 submarine moved from 36 Sea Zone to 41 Sea Zone
2 submarines moved from 38 Sea Zone to 41 Sea Zone
3 carriers, 8 destroyers and 6 fighters moved from 35 Sea Zone to 41 Sea Zone
1 submarine moved from 20 Sea Zone to 36 Sea Zone
1 submarine moved from 37 Sea Zone to 41 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
2 tactical_bombers moved from Gibraltar to Egypt
1 fighter moved from Gibraltar to United Kingdom
5 transports moved from 91 Sea Zone to 101 Sea Zone
10 infantry moved from 86 Sea Zone to Brazil
10 infantry moved from 82 Sea Zone to French Equatorial Africa
5 transports moved from 82 Sea Zone to 86 Sea Zone
4 carriers and 3 destroyers moved from 91 Sea Zone to 92 Sea Zone
2 submarines moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 36 Sea Zone to 20 Sea Zone
2 submarines moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 19 Sea Zone to 20 Sea Zone
Place Units - Americans
10 infantry placed in Central United States
9 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 62 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 20
Purchase Units - Americans
Americans buy 10 infantry and 9 submarines; Remaining resources: 4 PUs;
Combat Move - Americans
Non Combat Move - Americans
10 infantry moved from Central United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
10 infantry and 5 transports moved from 101 Sea Zone to 86 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 52 Sea Zone
10 infantry moved from Brazil to 86 Sea Zone
6 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry and 1 transport moved from 101 Sea Zone to 11 Sea Zone
10 infantry and 5 transports moved from 86 Sea Zone to 82 Sea Zone
10 bombers moved from French Equatorial Africa to Ethiopia
1 artillery and 1 infantry moved from French Equatorial Africa to 82 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 82 Sea Zone to 71 Sea Zone
1 artillery and 1 infantry moved from 71 Sea Zone to Union of South Africa
16 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 armour and 1 mech_infantry moved from Ethiopia to Egypt
5 submarines moved from 10 Sea Zone to 7 Sea Zone
1 submarine moved from 36 Sea Zone to 41 Sea Zone
2 submarines moved from 38 Sea Zone to 41 Sea Zone
3 carriers, 8 destroyers and 6 fighters moved from 35 Sea Zone to 41 Sea Zone
1 submarine moved from 20 Sea Zone to 36 Sea Zone
1 submarine moved from 37 Sea Zone to 41 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
2 tactical_bombers moved from Gibraltar to Egypt
1 fighter moved from Gibraltar to United Kingdom
5 transports moved from 91 Sea Zone to 101 Sea Zone
10 infantry moved from 86 Sea Zone to Brazil
10 infantry moved from 82 Sea Zone to French Equatorial Africa
5 transports moved from 82 Sea Zone to 86 Sea Zone
4 carriers and 3 destroyers moved from 91 Sea Zone to 92 Sea Zone
2 submarines moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 36 Sea Zone to 20 Sea Zone
2 submarines moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 19 Sea Zone to 20 Sea Zone
Place Units - Americans
10 infantry placed in Central United States
9 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 62 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 0 PUs
Purchase Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Union of South Africa: 1 artillery and 1 infantry
EDIT: Adding units owned by Americans to 71 Sea Zone: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
British buy 2 destroyers, 3 infantry and 1 submarine; Remaining resources: 1 PUs;
Combat Move - British
Non Combat Move - British
1 battleship, 2 carriers, 1 cruiser, 4 destroyers and 5 transports moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 92 Sea Zone to 93 Sea Zone
2 armour, 3 fighters and 4 mech_infantrys moved from Egypt to Ethiopia
3 infantry moved from Rhodesia to Belgian Congo
3 infantry moved from Union of South Africa to Rhodesia
1 submarine moved from 125 Sea Zone to 123 Sea Zone
Place Units - British
2 destroyers and 1 submarine placed in 71 Sea Zone
3 infantry placed in Egypt
Turn Complete - British
British collect 31 PUs; end with 32 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 20
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 armour moved from India to Yunnan
1 armour moved from Burma to Yunnan
4 infantry moved from Western Germany to Holland Belgium
3 infantry moved from Northern Italy to Western Germany
Place Units - Italians
2 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,4,3,6,3,5,2,2,4
Italians collect 6 PUs (11 lost to blockades); end with 8 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 20
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 2 PUs;
Combat Move - ANZAC
2 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
Combat - ANZAC
Battle in French Indo China
Non Combat Move - ANZAC
1 destroyer moved from 35 Sea Zone to 41 Sea Zone
1 aaGun, 1 armour, 4 artilleries, 8 infantry and 7 transports moved from 35 Sea Zone to 54 Sea Zone
1 aaGun, 1 armour, 4 artilleries and 8 infantry moved from 54 Sea Zone to Queensland
1 artillery and 1 infantry moved from New South Wales to Queensland
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 submarine moved from 76 Sea Zone to 80 Sea Zone
Place Units - ANZAC
1 destroyer and 2 submarines placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 21
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 bombers, 2 destroyers, 14 infantry and 2 submarines; Remaining resources: 1 PUs;
Combat Move - Germans
1 artillery and 1 infantry moved from Ceylon to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
2 fighters and 2 tactical_bombers moved from 39 Sea Zone to French Indo China
2 carriers and 3 destroyers moved from 39 Sea Zone to 36 Sea Zone
Germans take 37 Sea Zone from Americans
1 submarine moved from 80 Sea Zone to 79 Sea Zone
1 submarine moved from 80 Sea Zone to 81 Sea Zone
1 submarine moved from 80 Sea Zone to 76 Sea Zone
1 submarine moved from 80 Sea Zone to 77 Sea Zone
1 submarine moved from 80 Sea Zone to 72 Sea Zone
1 destroyer moved from 113 Sea Zone to 105 Sea Zone
1 bomber moved from Western Germany to 105 Sea Zone
Combat - Germans
Germans creates battle in territory 80 Sea Zone
Battle in 36 Sea Zone
Germans attack with 2 carriers, 3 destroyers and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 36 Sea Zone
Germans win, taking 36 Sea Zone from Americans with 2 carriers, 3 destroyers and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 105 Sea Zone
Germans attack with 1 bomber and 1 destroyer
Americans defend with 1 submarine
Germans roll dice for 1 bomber and 1 destroyer in 105 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
Americans roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 105 Sea Zone
Germans win, taking 105 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in French Indo China
Germans attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
ANZAC defend with 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in French Indo China, round 2 : 3/0 hits, 3.00 expected hits
ANZAC roll dice for 2 infantry in French Indo China, round 2 : 1/1 hits, 0.67 expected hits
2 infantry owned by the ANZAC and 1 infantry owned by the Germans lost in French Indo China
Germans win, taking French Indo China from ANZAC with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for ANZAC: 2 infantry
Non Combat Move - Germans
2 fighters and 2 tactical_bombers moved from French Indo China to 36 Sea Zone
2 bombers moved from India to Malaya
1 bomber moved from Eastern Persia to Malaya
6 bombers moved from Eastern Persia to Kwangtung
3 armour and 3 mech_infantrys moved from Persia to West India
3 armour moved from Eastern Persia to West India
6 bombers moved from Southern Italy to West India
2 bombers moved from Western Germany to Southern Italy
1 bomber moved from 105 Sea Zone to Southern Italy
1 artillery and 8 infantry moved from Normandy Bordeaux to Holland Belgium
3 infantry moved from Western Germany to Holland Belgium
1 submarine moved from 113 Sea Zone to 119 Sea Zone
Place Units - Germans
3 infantry placed in Persia
3 infantry placed in Iraq
2 destroyers and 2 submarines placed in 113 Sea Zone
3 infantry placed in Normandy Bordeaux
3 bombers and 5 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,6,6,1,4,2,1,5,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,2
Germans collect 77 PUs (6 lost to blockades); end with 78 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 89 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 109 PUs
Combat Hit Differential Summary :
Germans : 0.00
Americans : -0.17
ANZAC : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 21
Purchase Units - Japanese
Japanese buy 3 destroyers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Non Combat Move - Japanese
2 mech_infantrys moved from Malaya to Yunnan
1 aaGun, 2 artilleries and 4 infantry moved from Shan State to Malaya
1 artillery and 1 infantry moved from Shan State to French Indo China
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 39 Sea Zone to 36 Sea Zone
6 infantry moved from Kwangsi to French Indo China
3 infantry moved from Kwangsi to Kwangtung
1 armour and 1 mech_infantry moved from Kwangsi to Yunnan
9 armour and 2 mech_infantrys moved from India to Yunnan
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 armour and 1 mech_infantry moved from Anhwe to Yunnan
1 armour moved from Shantung to Anhwe
1 mech_infantry moved from Manchuria to Anhwe
2 fighters moved from Manchuria to Japan
3 fighters moved from Manchuria to Kwangtung
1 bomber, 1 fighter and 1 tactical_bomber moved from Malaya to French Indo China
Place Units - Japanese
1 destroyer placed in 20 Sea Zone
1 destroyer placed in 37 Sea Zone
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 23
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,3,4,2,1,1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,5,1,1,3,6,1,5,5,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,3,2,2,3
Japanese collect 24 PUs (23 lost to blockades); end with 24 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
@MillCreek I need to stop taking turns during work. I totally forgot to take Kwantung even though I planned on doing it previously with ANZAC.
@AndrewAAGamer You can have this game. $46 is not enough and the Axis should have won already but you made a major mistake and I have only been playing to extend the game to match the last game. However with this mistake I am not interested in continuing.
@AndrewAAGamer So, a quick debrief.
Attacking Moscow with 6 bombers makes total sense in Low Luck. Would you do that too even with normal dice rolling?
Your 3 transport build in the Baltic is interesting. It costs you $29 to do it (3 transports and a destroyer). However, it saves you $1 for every infantry versus a mech and $2 for every artillery versus a tank. Thus figuring 6 infantry and 2 artillery (I know you build 4x4 however I think that is too many artillery) that saves you $10 a Turn so it pays for itself in 3 Turns and is way ahead in the long run. Plus, it protects Norway which is cool as that is an $11 swing. However, it does slow the taking of Moscow to a Turn 9-10 take instead of a Turn 6-7 take. Have you found it works best in the long run and not so much in a shorter game? Have you seen anyone else try it? Does that fleet ever get blown up?
What about just pushing infantry and artillery out of Germany instead for a long run strategy? That is only one Turn behind your Baltic strategy and you save the $29. Of course, you don’t protect Norway that way.
Your Japan strategy was excellent. I loved the way you built carriers and pulled off planes to keep pace with the US navy build. It took me significantly longer to reduce Japan than I expected. Do you see anything I should have done differently with the US/ANZAC? Personally, I think I built bombers too soon and should have continued with carriers and fighters for at least one more Turn if not two.
Any other thoughts?