• TripleA Turn Summary: French round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 62 Sea Zone to 45 Sea Zone
            3 fighters moved from Eastern Persia to Russia
            2 fighters moved from India to Northwest Persia
            1 infantry moved from Trans-Jordan to Iraq
            1 infantry moved from Libya to Tobruk
            1 submarine moved from 42 Sea Zone to 45 Sea Zone
                  ANZAC take 42 Sea Zone from Japanese
    
        Combat - ANZAC
            Battle in 45 Sea Zone
                ANZAC attack with 1 destroyer and 1 submarine
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Japanese lost in 45 Sea Zone
                ANZAC win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 submarine and 2 transports placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 11 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0.67
    

    Savegame


  • TripleA Turn Summary: Germans round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 14
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 armour, 3 infantry, 3 mech_infantrys, 1 submarine and 3 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Volgograd to Caucasus
            1 bomber moved from Ukraine to Caucasus
            1 infantry moved from Volgograd to Caucasus
            1 infantry moved from Volgograd to Tambov
            1 bomber moved from Western Germany to Tambov
            1 infantry moved from Bryansk to Smolensk
            1 bomber moved from Western Germany to Smolensk
            1 carrier and 1 destroyer moved from 112 Sea Zone to 115 Sea Zone
            2 fighters moved from 112 Sea Zone to 115 Sea Zone
            4 tactical_bombers moved from Western Germany to 115 Sea Zone
    
        Combat - Germans
            Battle in Caucasus
                Germans attack with 1 bomber and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 infantry in Caucasus, round 2 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Caucasus
                Germans win, taking Caucasus from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Smolensk
                Germans attack with 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                Germans win with 1 bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in 115 Sea Zone
                Germans attack with 1 carrier, 1 destroyer, 2 fighters and 4 tactical_bombers
                Russians defend with 1 cruiser and 1 submarine
                    Germans roll dice for 1 carrier, 1 destroyer, 2 fighters and 4 tactical_bombers in 115 Sea Zone, round 2 : 5/7 hits, 3.67 expected hits
                    Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 cruiser in 115 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 115 Sea Zone
                Germans win with 1 carrier, 1 destroyer, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 18
                Casualties for Russians: 1 cruiser and 1 submarine
            Battle in Tambov
                Germans attack with 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 1 infantry in Tambov, round 2 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                Germans win, taking Tambov from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Tambov to Bryansk
            1 bomber moved from Caucasus to Bryansk
            1 bomber moved from Smolensk to Bryansk
            3 artilleries moved from Western Ukraine to Bryansk
            3 artilleries moved from Ukraine to Bryansk
            1 armour and 12 mech_infantrys moved from Rostov to Bryansk
            3 armour moved from Novgorod to Bryansk
            1 armour, 3 artilleries and 5 mech_infantrys moved from Belarus to Bryansk
            1 aaGun moved from Bryansk to Western Ukraine
            1 aaGun moved from Bryansk to Ukraine
            1 armour moved from Karelia to Belarus
            2 fighters and 4 tactical_bombers moved from 115 Sea Zone to Novgorod
            1 armour moved from Western Germany to 112 Sea Zone
            1 infantry moved from Western Germany to 112 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 112 Sea Zone to 115 Sea Zone
            1 armour and 1 infantry moved from 115 Sea Zone to Novgorod
            1 submarine moved from 125 Sea Zone to 113 Sea Zone
            1 infantry moved from Western Germany to France
            1 artillery moved from Western Germany to France
            1 aaGun moved from Novgorod to Belarus
    
        Place Units - Germans
            3 infantry placed in United Kingdom
            3 armour placed in Western Ukraine
            3 armour placed in Ukraine
            3 mech_infantrys placed in Volgograd
            3 tactical_bombers placed in Novgorod
            1 submarine placed in 113 Sea Zone
    
        Turn Complete - Germans
            Germans collect 70 PUs; end with 70 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 75 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 95 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.67
    Russians : -0.67
    

    Savegame


  • TripleA Turn Summary: Russians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 14
    
        Purchase Units - Russians
            Russians repair damage of 13x factory_major; Remaining resources: 9 PUs; 
            Russians buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Russia to Smolensk
            2 infantry moved from Russia to Tambov
            1 tactical_bomber moved from Russia to Tambov
            1 infantry moved from Samara to Novosibirsk
            1 infantry moved from Vologda to Novosibirsk
            1 fighter moved from Russia to Novosibirsk
            1 fighter moved from Russia to Tambov
            1 infantry moved from Russia to Samara
            1 infantry moved from Russia to Vologda
    
        Combat - Russians
            Battle in Tambov
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 2/4 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Novosibirsk
                Russians attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Novosibirsk, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Novosibirsk
                Russians win, taking Novosibirsk from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Novosibirsk to Russia
            1 fighter and 1 tactical_bomber moved from Tambov to Russia
    
        Place Units - Russians
            3 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 20 PUs; end with 20 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Russians : 0.67
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: Japanese round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese repair damage of 20x factory_major; Remaining resources: 43 PUs; 6 SuicideAttackTokens; 
            Japanese buy 10 infantry; Remaining resources: 13 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 bomber moved from Japan to 33 Sea Zone
            1 bomber moved from Japan to 45 Sea Zone
            1 mech_infantry moved from Kansu to Kazakhstan
            2 fighters moved from Kansu to Kazakhstan
            2 bombers moved from Kansu to Northwest Persia
            2 fighters moved from Ukraine to Northwest Persia
            4 bombers moved from Ukraine to Northwest Persia
            10 bombers moved from Western Germany to Northwest Persia
            1 submarine moved from 5 Sea Zone to 6 Sea Zone
    
        Combat - Japanese
            Battle in 33 Sea Zone
                Japanese attack with 1 bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 33 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 45 Sea Zone
                Japanese attack with 1 bomber
                ANZAC defend with 1 destroyer and 1 submarine
                1 submarine owned by the ANZAC Submerged
                    Japanese roll dice for 1 bomber in 45 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 45 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in Kazakhstan
                Japanese attack with 2 fighters and 1 mech_infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 2 fighters and 1 mech_infantry in Kazakhstan, round 2 : 3/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Kazakhstan
                Japanese win with 2 fighters remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Northwest Persia
                Japanese attack with 16 bombers and 2 fighters
                British defend with 3 fighters, 2 infantry and 2 tactical_bombers; Americans defend with 1 armour, 2 artilleries, 5 infantry and 4 mech_infantrys; ANZAC defend with 2 fighters
                    Japanese roll dice for 16 bombers and 2 fighters in Northwest Persia, round 2 : 15/18 hits, 11.67 expected hits
                    Americans roll dice for 1 armour, 2 artilleries, 5 fighters, 7 infantry, 4 mech_infantrys and 2 tactical_bombers in Northwest Persia, round 2 : 7/21 hits, 9.17 expected hits
                    2 fighters owned by the Japanese, 5 bombers owned by the Japanese, 1 tactical_bomber owned by the British, 1 armour owned by the Americans, 5 infantry owned by the Americans, 2 artilleries owned by the Americans, 2 infantry owned by the British and 4 mech_infantrys owned by the Americans lost in Northwest Persia
                    Japanese roll dice for 11 bombers in Northwest Persia, round 3 : 5/11 hits, 7.33 expected hits
                    Americans roll dice for 5 fighters and 1 tactical_bomber in Northwest Persia, round 3 : 5/6 hits, 3.83 expected hits
                    1 fighter owned by the ANZAC, 5 bombers owned by the Japanese, 1 tactical_bomber owned by the British and 3 fighters owned by the British lost in Northwest Persia
                    Japanese roll dice for 6 bombers in Northwest Persia, round 4 : 5/6 hits, 4.00 expected hits
                    Americans roll dice for 1 fighter in Northwest Persia, round 4 : 0/1 hits, 0.67 expected hits
                    1 fighter owned by the ANZAC lost in Northwest Persia
                Japanese win with 6 bombers remaining. Battle score for attacker is -17
                Casualties for Japanese: 10 bombers and 2 fighters
                Casualties for Americans: 1 armour, 2 artilleries, 5 infantry and 4 mech_infantrys
                Casualties for British: 3 fighters, 2 infantry and 2 tactical_bombers
                Casualties for ANZAC: 2 fighters
    
        Non Combat Move - Japanese
            6 bombers moved from Northwest Persia to Caucasus
            2 fighters moved from Kazakhstan to Caucasus
            1 mech_infantry moved from Suiyuyan to Kansu
            1 bomber moved from 33 Sea Zone to Philippines
            1 bomber moved from 45 Sea Zone to Philippines
    
        Place Units - Japanese
            10 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 33 PUs; end with 46 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    Americans : -1.67
    Russians : 0.67
    Japanese : 4.17
    

    Savegame


  • TripleA Turn Summary: Americans round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 2 armour, 3 artilleries, 1 carrier, 2 fighters, 5 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 102 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 102 Sea Zone to 91 Sea Zone
            2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
            3 fighters moved from Eastern United States to Gibraltar
            3 fighters moved from Eastern United States to Morocco
            2 artilleries moved from Hawaiian Islands to 26 Sea Zone
            3 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
            2 infantry moved from 22 Sea Zone to Marianas
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
            1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
            1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 armour and 1 infantry moved from Java to 42 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
            1 armour and 1 infantry moved from 43 Sea Zone to Borneo
            2 bombers moved from Amur to Japan
            1 carrier and 2 fighters moved from 26 Sea Zone to 33 Sea Zone
            1 carrier and 2 fighters moved from 54 Sea Zone to 33 Sea Zone
            1 destroyer moved from 54 Sea Zone to 33 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in Japan
                    AA fire in Japan : 1/2 hits, 0.33 expected hits
                1 bomber killed by AA
                Bombing raid in Japan rolls: 8 and causes: 8 damage to unit: factory_major
                Bombing raid in Japan causes 8 damage total. 
            Battle in Borneo
            Battle in Marshall Islands
            Battle in Iwo Jima
            Battle in Marianas
    
        Non Combat Move - Americans
            1 bomber moved from Japan to Amur
            1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
    
        Place Units - Americans
            1 carrier placed in 101 Sea Zone
            2 fighters placed in 101 Sea Zone
            1 transport placed in 101 Sea Zone
            2 armour, 3 artilleries and 5 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 62 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    AA fire in Japan : : 0.67
    

    Savegame


  • TripleA Turn Summary: Chinese round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 14
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
            Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
            2 infantry moved from Shensi to Kansu
            1 fighter moved from Sikang to Kansu
    
        Combat - Chinese
            Chinese creates battle in territory Suiyuyan
            Chinese creates battle in territory Tsinghai
            Battle in Kansu
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kansu
                Chinese win, taking Suiyuyan from Japanese, taking Tsinghai from Japanese, taking Kansu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kansu to Sikang
            2 infantry moved from Hopei to Shensi
            5 artilleries and 6 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Shantung to Anhwe
    
        Place Units - Chinese
            1 artillery and 5 infantry placed in Sikang
            Chinese undo move 1.
            1 artillery and 2 infantry placed in Shensi
            3 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 20 PUs; end with 20 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Chinese : 1.17
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 2 armour, 3 artilleries, 1 carrier, 2 fighters, 5 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 102 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 102 Sea Zone to 91 Sea Zone
            2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
            3 fighters moved from Eastern United States to Gibraltar
            3 fighters moved from Eastern United States to Morocco
            2 artilleries moved from Hawaiian Islands to 26 Sea Zone
            3 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
            2 infantry moved from 22 Sea Zone to Marianas
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
            1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
            1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 armour and 1 infantry moved from Java to 42 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
            1 armour and 1 infantry moved from 43 Sea Zone to Borneo
            2 bombers moved from Amur to Japan
            1 carrier and 2 fighters moved from 26 Sea Zone to 33 Sea Zone
            1 carrier and 2 fighters moved from 54 Sea Zone to 33 Sea Zone
            1 destroyer moved from 54 Sea Zone to 33 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in Japan
                    AA fire in Japan : 1/2 hits, 0.33 expected hits
                1 bomber killed by AA
                Bombing raid in Japan rolls: 8 and causes: 8 damage to unit: factory_major
                Bombing raid in Japan causes 8 damage total. 
            Battle in Borneo
            Battle in Marshall Islands
            Battle in Iwo Jima
            Battle in Marianas
    
        Non Combat Move - Americans
            1 bomber moved from Japan to Amur
            1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
    
        Place Units - Americans
            1 carrier placed in 101 Sea Zone
            2 fighters placed in 101 Sea Zone
            1 transport placed in 101 Sea Zone
            2 armour, 3 artilleries and 5 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 62 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
            Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
            2 infantry moved from Shensi to Kansu
            1 fighter moved from Sikang to Kansu
    
        Combat - Chinese
            Chinese creates battle in territory Suiyuyan
            Chinese creates battle in territory Tsinghai
            Battle in Kansu
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kansu
                Chinese win, taking Suiyuyan from Japanese, taking Tsinghai from Japanese, taking Kansu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kansu to Sikang
            2 infantry moved from Hopei to Shensi
            5 artilleries and 6 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Shantung to Anhwe
    
        Place Units - Chinese
            1 artillery and 5 infantry placed in Sikang
            Chinese undo move 1.
            1 artillery and 2 infantry placed in Shensi
            3 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 20 PUs; end with 20 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            4 mech_infantrys moved from Eastern Persia to Persia
            4 infantry moved from Eastern Persia to Persia
            1 armour moved from India to Eastern Persia
            1 infantry moved from India to West India
            1 fighter moved from India to Persia
            5 infantry moved from Szechwan to Sikang
            4 artilleries and 2 infantry moved from Shensi to Sikang
            1 infantry moved from Jehol to Manchuria
                  Chinese take Manchuria from Japanese
            4 artilleries moved from Jehol to Chahar
    
        Combat - British
    
        Non Combat Move - British
            1 aaGun moved from Kweichow to Shensi
            2 aaGuns moved from Anhwe to Hopei
            1 infantry moved from Kiangsu to Anhwe
            1 armour and 1 artillery moved from 91 Sea Zone to Morocco
            2 infantry moved from 91 Sea Zone to Morocco
    
        Place Units - UK_Pacific
            2 armour, 1 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 20 PUs; end with 20 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
            Some Units in India change ownership: 2 armour, 1 infantry and 1 mech_infantry
    

    Combat Hit Differential Summary :

    AA fire in Japan : : 0.67
    Chinese : 1.17
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: Italians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 14
    
        Purchase Units - Italians
            Italians buy 1 bomber and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 mech_infantrys moved from Bryansk to Tambov
            1 bomber moved from Southern Italy to Tambov
            3 bombers moved from Southern Italy to 104 Sea Zone
    
        Combat - Italians
            Battle in 104 Sea Zone
                Italians attack with 3 bombers
                Americans defend with 1 destroyer
                    Italians roll dice for 3 bombers in 104 Sea Zone, round 2 : 3/3 hits, 2.00 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 bomber owned by the Italians lost in 104 Sea Zone
                Italians win with 2 bombers remaining. Battle score for attacker is -4
                Casualties for Italians: 1 bomber
                Casualties for Americans: 1 destroyer
            Battle in Tambov
                Italians attack with 1 bomber and 2 mech_infantrys
                Russians defend with 1 infantry
                    Italians roll dice for 1 bomber and 2 mech_infantrys in Tambov, round 2 : 3/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                Italians win, taking Tambov from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Tambov to Volgograd
            2 mech_infantrys moved from Bryansk to Volgograd
            2 bombers moved from 104 Sea Zone to United Kingdom
            5 infantry moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            1 bomber and 1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 11 PUs; end with 11 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Italians : 3.00
    Americans : 0.67
    Russians : -0.33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 14
    
        Purchase Units - ANZAC
            ANZAC buy 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery moved from Queensland to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 submarine moved from 45 Sea Zone to 41 Sea Zone
            1 submarine moved from 62 Sea Zone to 33 Sea Zone
            2 transports moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Iraq to Northwest Persia
            1 infantry moved from Tobruk to Alexandria
    
        Combat - ANZAC
            Battle in Philippines
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 airfield, 2 bombers and 1 harbour
                    ANZAC roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 bombers in Philippines, round 2 : 0/2 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Philippines, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 bombers in Philippines, round 3 : 0/2 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Philippines, round 4 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 bombers in Philippines, round 4 : 1/2 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC and 1 bomber owned by the Japanese lost in Philippines
                    ANZAC roll dice for 1 artillery in Philippines, round 5 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 bomber in Philippines, round 5 : 0/1 hits, 0.17 expected hits
                    ANZAC roll dice for 1 artillery in Philippines, round 6 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 bomber in Philippines, round 6 : 0/1 hits, 0.17 expected hits
                    ANZAC roll dice for 1 artillery in Philippines, round 7 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 bomber in Philippines, round 7 : 1/1 hits, 0.17 expected hits
                    1 artillery owned by the ANZAC lost in Philippines
                Japanese win with 1 bomber remaining. Battle score for attacker is 5
                Casualties for ANZAC: 1 artillery and 1 infantry
                Casualties for Japanese: 1 bomber
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 submarine and 2 transports placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 11 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -2.00
    Japanese : 0.50
    

    Savegame


  • TripleA Turn Summary: French round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 14
    
        Purchase Units - ANZAC
            ANZAC buy 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery moved from Queensland to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 submarine moved from 45 Sea Zone to 41 Sea Zone
            1 submarine moved from 62 Sea Zone to 33 Sea Zone
            2 transports moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Iraq to Northwest Persia
            1 infantry moved from Tobruk to Alexandria
    
        Combat - ANZAC
            Battle in Philippines
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 airfield, 2 bombers and 1 harbour
                    ANZAC roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 bombers in Philippines, round 2 : 0/2 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Philippines, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 bombers in Philippines, round 3 : 0/2 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Philippines, round 4 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 bombers in Philippines, round 4 : 1/2 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC and 1 bomber owned by the Japanese lost in Philippines
                    ANZAC roll dice for 1 artillery in Philippines, round 5 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 bomber in Philippines, round 5 : 0/1 hits, 0.17 expected hits
                    ANZAC roll dice for 1 artillery in Philippines, round 6 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 bomber in Philippines, round 6 : 0/1 hits, 0.17 expected hits
                    ANZAC roll dice for 1 artillery in Philippines, round 7 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 bomber in Philippines, round 7 : 1/1 hits, 0.17 expected hits
                    1 artillery owned by the ANZAC lost in Philippines
                Japanese win with 1 bomber remaining. Battle score for attacker is 5
                Casualties for ANZAC: 1 artillery and 1 infantry
                Casualties for Japanese: 1 bomber
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 submarine and 2 transports placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 11 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -2.00
    Japanese : 0.50
    

    Savegame


  • TripleA Turn Summary: Germans round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 15
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 destroyer, 5 fighters, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Caucasus to Northwest Persia
            3 mech_infantrys moved from Volgograd to Russia
            16 armour, 40 artilleries, 3 bombers, 8 infantry and 47 mech_infantrys moved from Bryansk to Russia
            3 armour moved from Ukraine to Russia
            3 armour moved from Western Ukraine to Russia
            1 armour moved from Belarus to Russia
            7 tactical_bombers moved from Novgorod to Russia
            2 fighters moved from Novgorod to Russia
    
        Combat - Germans
            Battle in Northwest Persia
                Germans attack with 2 infantry
                ANZAC defend with 1 infantry
                    Germans roll dice for 2 infantry in Northwest Persia, round 2 : 0/2 hits, 0.33 expected hits
                    Americans roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Northwest Persia
                    Germans roll dice for 1 infantry in Northwest Persia, round 3 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 infantry in Northwest Persia, round 3 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Germans retreated to Caucasus
                Americans win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Germans: 1 infantry
            Battle in Russia
                Germans attack with 23 armour, 40 artilleries, 3 bombers, 2 fighters, 8 infantry, 50 mech_infantrys and 7 tactical_bombers
                ANZAC defend with 3 fighters; Russians defend with 4 aaGuns, 1 airfield, 5 armour, 11 artilleries, 1 factory_major, 2 fighters, 70 infantry, 8 mech_infantrys and 1 tactical_bomber
                    AA fire in Russia : 2/12 hits, 2.00 expected hits
                    2 fighters owned by the Germans lost in Russia
                    Germans roll dice for 23 armour, 40 artilleries, 3 bombers, 8 infantry, 50 mech_infantrys and 7 tactical_bombers in Russia, round 2 : 41/131 hits, 47.83 expected hits
                    Russians roll dice for 4 aaGuns, 5 armour, 11 artilleries, 5 fighters, 70 infantry, 8 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 32/100 hits, 36.00 expected hits
                    37 infantry owned by the Russians, 7 artilleries owned by the Germans, 8 infantry owned by the Germans, 4 aaGuns owned by the Russians and 17 mech_infantrys owned by the Germans lost in Russia
                    Germans roll dice for 23 armour, 33 artilleries, 3 bombers, 33 mech_infantrys and 7 tactical_bombers in Russia, round 3 : 46/99 hits, 40.17 expected hits
                    Russians roll dice for 5 armour, 11 artilleries, 5 fighters, 33 infantry, 8 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 21/63 hits, 23.67 expected hits
                    8 mech_infantrys owned by the Russians, 33 infantry owned by the Russians, 5 artilleries owned by the Russians, 10 artilleries owned by the Germans and 11 mech_infantrys owned by the Germans lost in Russia
                    Germans roll dice for 23 armour, 23 artilleries, 3 bombers, 22 mech_infantrys and 7 tactical_bombers in Russia, round 4 : 30/78 hits, 33.17 expected hits
                    Russians roll dice for 5 armour, 6 artilleries, 5 fighters and 1 tactical_bomber in Russia, round 4 : 6/17 hits, 8.33 expected hits
                    1 tactical_bomber owned by the Russians, 2 fighters owned by the Russians, 3 fighters owned by the ANZAC, 5 armour owned by the Russians, 6 artilleries owned by the Russians and 6 artilleries owned by the Germans lost in Russia
                Germans captures 22PUs while taking Russians capital
                Germans converts factory_major into different units
                Germans win, taking Russia from Russians with 23 armour, 17 artilleries, 3 bombers, 22 mech_infantrys and 7 tactical_bombers remaining. Battle score for attacker is 149
                Casualties for Germans: 23 artilleries, 2 fighters, 8 infantry and 28 mech_infantrys
                Casualties for Russians: 4 aaGuns, 5 armour, 11 artilleries, 2 fighters, 70 infantry, 8 mech_infantrys and 1 tactical_bomber
                Casualties for ANZAC: 3 fighters
            triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
    
        Non Combat Move - Germans
            1 aaGun moved from Belarus to Novgorod
            1 armour moved from Novgorod to Bryansk
            1 aaGun moved from Western Ukraine to Bryansk
            1 aaGun moved from Ukraine to Bryansk
            3 bombers moved from Russia to Novgorod
            7 tactical_bombers moved from Russia to Volgograd
            2 submarines moved from 113 Sea Zone to 112 Sea Zone
            1 carrier, 1 destroyer and 1 transport moved from 115 Sea Zone to 112 Sea Zone
            1 infantry moved from Southern France to France
    
        Place Units - Germans
            3 infantry placed in United Kingdom
            3 infantry placed in Novgorod
            1 armour and 1 mech_infantry placed in Volgograd
            3 infantry placed in France
            1 destroyer placed in 110 Sea Zone
            2 fighters placed in 112 Sea Zone
            3 fighters placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 72 PUs; end with 94 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 99 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 104 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 109 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 124 PUs
    

    Combat Hit Differential Summary :

    Germans : -4.67
    AA fire in Russia : : 0.00
    Americans : 0.33
    Russians : -9.00
    

    Savegame


  • 8 VCs in Europe


  • @OwlGod win posted


  • Thanks Dawgoneit! Fun sealion game

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