@mikawagunichi changed my buys in russia to reflect i mucked up the amount i needed to repair!
L19 – Koala (Axis) vs. Trulpen (Allies+22) – Vanilla
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TripleA Manual Gamesave Post: Americans round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 5 Combat Move - Americans 2 submarines moved from 33 Sea Zone to 6 Sea Zone Americans take 22 Sea Zone from Japanese Americans take 17 Sea Zone from Japanese 2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone 2 fighters moved from Hawaiian Islands to 6 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 infantry and 1 mech_infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 infantry and 1 mech_infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 bomber moved from Gibraltar to Morocco 1 tactical_bomber moved from Gibraltar to Morocco Purchase Units - Americans
Combat Hit Differential Summary :
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Scramble sz6?
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What are the american buys this turn?
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nevermind. no scramble
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@koala said in L19 – Koala (Axis) vs. Trulpen (Allies+22) – Vanilla:
What are the american buys this turn?
Americans buy 3 fighters, 1 infantry, 1 tactical bomber and 4 transports.
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 5 Combat Move - Americans 2 submarines moved from 33 Sea Zone to 6 Sea Zone Americans take 22 Sea Zone from Japanese Americans take 17 Sea Zone from Japanese 2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone 2 fighters moved from Hawaiian Islands to 6 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 infantry and 1 mech_infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 infantry and 1 mech_infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 bomber moved from Gibraltar to Morocco 1 tactical_bomber moved from Gibraltar to Morocco Purchase Units - Americans Americans buy 3 fighters, 1 infantry, 1 tactical_bomber and 4 transports; Remaining resources: 0 PUs; Combat - Americans Battle in Morocco Americans attack with 1 bomber, 3 infantry, 3 mech_infantrys and 1 tactical_bomber Italians defend with 1 artillery and 1 infantry Americans roll dice for 1 bomber, 3 infantry, 3 mech_infantrys and 1 tactical_bomber in Morocco, round 2 : 1/8 hits, 2,17 expected hits Italians roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Italians lost in Morocco Americans roll dice for 1 bomber, 3 infantry, 3 mech_infantrys and 1 tactical_bomber in Morocco, round 3 : 4/8 hits, 2,17 expected hits Italians roll dice for 1 artillery in Morocco, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Italians lost in Morocco Americans win, taking Morocco from Italians with 1 bomber, 3 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 artillery and 1 infantry Battle in 6 Sea Zone Americans attack with 4 fighters, 2 submarines, 2 tactical_bombers and 1 transport Japanese defend with 1 carrier and 1 destroyer Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 4 fighters, 2 tactical_bombers and 1 transport in 6 Sea Zone, round 2 : 3/6 hits, 3,33 expected hits Japanese roll dice for 1 carrier and 1 destroyer in 6 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 4 fighters, 2 submarines, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 24 Casualties for Japanese: 1 carrier and 1 destroyer Battle in Korea Non Combat Move - Americans 1 destroyer moved from 34 Sea Zone to 20 Sea Zone 1 battleship, 3 carriers, 2 cruisers, 2 destroyers and 1 fighter moved from 33 Sea Zone to 6 Sea Zone 1 carrier and 1 destroyer moved from 26 Sea Zone to 6 Sea Zone 1 infantry moved from Marshall Islands to 32 Sea Zone 1 infantry and 1 transport moved from 32 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 carriers and 5 submarines moved from 10 Sea Zone to 26 Sea Zone 1 carrier and 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from Morocco to 91 Sea Zone 1 bomber moved from Morocco to Gibraltar Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by French from 106 Sea Zone: 1 fighter EDIT: Adding units owned by French to 91 Sea Zone: 1 fighter EDIT: Turning off Edit Mode 1 transport placed in 10 Sea Zone 1 fighter placed in Eastern United States 3 transports placed in 101 Sea Zone 1 infantry placed in Western United States 2 fighters and 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Italians : -1,00 Americans : 0,67 Japanese : -0,67
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 5 Combat Move - Chinese 1 artillery and 4 infantry moved from Hunan to Anhwe 1 infantry moved from Hunan to Kiangsi Chinese take Kiangsi from Japanese 1 infantry moved from Hopei to Anhwe Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat - Chinese Battle in Anhwe Chinese attack with 1 artillery and 5 infantry Japanese defend with 2 mech_infantrys Chinese roll dice for 1 artillery and 5 infantry in Anhwe, round 2 : 3/6 hits, 1,33 expected hits Japanese roll dice for 2 mech_infantrys in Anhwe, round 2 : 0/2 hits, 0,67 expected hits 2 mech_infantrys owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 artillery and 5 infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 2 mech_infantrys Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Sikang 2 infantry placed in Kiangsi Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese : 1,67 Japanese : -0,67
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 5 Combat Move - British 1 fighter moved from West India to 80 Sea Zone 1 destroyer moved from 98 Sea Zone to 93 Sea Zone 1 destroyer moved from 98 Sea Zone to 80 Sea Zone 1 bomber moved from Egypt to 93 Sea Zone Purchase Units - British British buy 3 fighters and 1 submarine; Remaining resources: 0 PUs; Combat - British Battle in 80 Sea Zone British attack with 1 destroyer and 1 fighter Japanese defend with 1 submarine British roll dice for 1 destroyer and 1 fighter in 80 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 80 Sea Zone British win, taking 80 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 93 Sea Zone British attack with 1 bomber and 1 destroyer Germans defend with 1 submarine British roll dice for 1 bomber and 1 destroyer in 93 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits Germans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 93 Sea Zone British win, taking 93 Sea Zone from Italians with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - British 1 bomber moved from 93 Sea Zone to Gibraltar 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 1 cruiser moved from 98 Sea Zone to 81 Sea Zone 1 artillery moved from Persia to Eastern Persia 3 aaGuns, 2 artilleries and 8 infantry moved from West India to Eastern Persia 1 fighter moved from 80 Sea Zone to Eastern Persia 2 armour and 2 mech_infantrys moved from West India to Eastern Persia 1 armour and 1 mech_infantry moved from Persia to Eastern Persia 1 artillery and 4 infantry moved from Trans-Jordan to Iraq 2 infantry moved from Egypt to Trans-Jordan 2 infantry moved from 81 Sea Zone to Trans-Jordan 3 infantry moved from Alexandria to Tobruk 1 artillery moved from Alexandria to Egypt 2 carriers moved from 106 Sea Zone to 91 Sea Zone 2 fighters moved from United Kingdom to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from Hunan to Novosibirsk Place Units - British 1 fighter placed in Persia 2 fighters placed in United Kingdom 1 submarine placed in 109 Sea Zone British undo move 1. 1 fighter placed in United Kingdom Turn Complete - British British collect 31 PUs; end with 31 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0,17 British : 1,17 Japanese : -0,17
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 5 Combat Move - Italians 1 destroyer moved from 97 Sea Zone to 93 Sea Zone Italians take 97 Sea Zone from British 2 armour moved from Smolensk to Bryansk 1 mech_infantry moved from Belarus to Bryansk 1 artillery moved from Ukraine to Bryansk 3 fighters moved from Southern Italy to 93 Sea Zone Purchase Units - Italians Italians buy 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat - Italians Battle in 93 Sea Zone Italians attack with 1 destroyer and 3 fighters British defend with 1 destroyer Italians roll dice for 1 destroyer and 3 fighters in 93 Sea Zone, round 2 : 0/4 hits, 1,83 expected hits British roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 destroyer and 3 fighters in 93 Sea Zone, round 3 : 0/4 hits, 1,83 expected hits British roll dice for 1 destroyer in 93 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 destroyer and 3 fighters in 93 Sea Zone, round 4 : 3/4 hits, 1,83 expected hits British roll dice for 1 destroyer in 93 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Italians and 1 destroyer owned by the British lost in 93 Sea Zone Italians win with 3 fighters remaining. Battle score for attacker is 0 Casualties for Italians: 1 destroyer Casualties for British: 1 destroyer Battle in Bryansk Italians attack with 2 armour, 1 artillery and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 2 armour, 1 artillery and 1 mech_infantry in Bryansk, round 2 : 1/4 hits, 1,67 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Bryansk Italians win, taking Bryansk from Russians with 2 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 3 fighters moved from 93 Sea Zone to Southern Italy 1 armour moved from Belarus to Nenetsia 1 artillery moved from Northern Italy to France 1 infantry moved from Northern Italy to Southern Italy 1 infantry moved from France to Northern Italy 1 infantry moved from Northern Italy to Southern Italy 1 mech_infantry moved from Romania to Yugoslavia 1 armour moved from Ukraine to Romania 1 bomber moved from Western Germany to Southern Italy Place Units - Italians 1 infantry placed in Southern Italy 2 mech_infantrys placed in Northern Italy 1 submarine placed in 97 Sea Zone Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians : -3,17 British : 0,00 Russians : -0,33
Dice Statistics:
Total 1 was rolled 132 times 2 was rolled 146 times 3 was rolled 155 times 4 was rolled 117 times 5 was rolled 124 times 6 was rolled 128 times Average roll : 3,423 Median : 3,000 Variance : 1,265 Standard Deviation : 1,125 Total rolls : 802 Null / Other 3 was rolled 1 times Average roll : 3,000 Median : 3,000 Variance : ∞ Standard Deviation : ∞ Total rolls : 1 Germans Combat 1 was rolled 31 times 2 was rolled 37 times 3 was rolled 33 times 4 was rolled 30 times 5 was rolled 34 times 6 was rolled 27 times Average roll : 3,417 Median : 3,000 Variance : 0,314 Standard Deviation : 0,560 Total rolls : 192 British Combat 1 was rolled 13 times 2 was rolled 16 times 3 was rolled 18 times 4 was rolled 9 times 5 was rolled 6 times 6 was rolled 12 times Average roll : 3,203 Median : 3,000 Variance : 1,333 Standard Deviation : 1,155 Total rolls : 74 Italians Combat 1 was rolled 5 times 2 was rolled 12 times 3 was rolled 21 times 4 was rolled 4 times 5 was rolled 13 times 6 was rolled 18 times Average roll : 3,849 Median : 3,000 Variance : 3,206 Standard Deviation : 1,791 Total rolls : 73 Americans Combat 1 was rolled 10 times 2 was rolled 11 times 3 was rolled 3 times 4 was rolled 10 times 5 was rolled 7 times 6 was rolled 3 times Average roll : 3,045 Median : 3,000 Variance : 1,519 Standard Deviation : 1,233 Total rolls : 44 Neutral_Axis Combat 1 was rolled 2 times 4 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 3,400 Median : 4,000 Variance : 0,708 Standard Deviation : 0,842 Total rolls : 5 Japanese Combat 1 was rolled 24 times 2 was rolled 30 times 3 was rolled 36 times 4 was rolled 18 times 5 was rolled 19 times 6 was rolled 22 times Average roll : 3,295 Median : 3,000 Variance : 1,627 Standard Deviation : 1,276 Total rolls : 149 French Combat 1 was rolled 6 times 2 was rolled 6 times 3 was rolled 4 times 4 was rolled 4 times 5 was rolled 3 times 6 was rolled 3 times Average roll : 3,038 Median : 3,000 Variance : 0,373 Standard Deviation : 0,611 Total rolls : 26 ANZAC Combat 2 was rolled 1 times 3 was rolled 2 times 5 was rolled 1 times 6 was rolled 2 times Average roll : 4,167 Median : 4,000 Variance : 0,800 Standard Deviation : 0,894 Total rolls : 6 Neutral_Allies Combat 1 was rolled 3 times 2 was rolled 3 times 3 was rolled 3 times 4 was rolled 1 times 5 was rolled 3 times 6 was rolled 1 times Average roll : 3,071 Median : 3,000 Variance : 0,410 Standard Deviation : 0,641 Total rolls : 14 Chinese Combat 1 was rolled 17 times 2 was rolled 11 times 3 was rolled 13 times 4 was rolled 15 times 5 was rolled 15 times 6 was rolled 22 times Average roll : 3,710 Median : 4,000 Variance : 0,777 Standard Deviation : 0,882 Total rolls : 93 UK_Pacific Combat 1 was rolled 2 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 1 times 5 was rolled 2 times 6 was rolled 2 times Average roll : 3,600 Median : 3,500 Variance : 0,148 Standard Deviation : 0,385 Total rolls : 10 Russians Combat 1 was rolled 19 times 2 was rolled 18 times 3 was rolled 19 times 4 was rolled 24 times 5 was rolled 20 times 6 was rolled 15 times Average roll : 3,461 Median : 4,000 Variance : 0,376 Standard Deviation : 0,613 Total rolls : 115
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I see that I forgot to NCM my des by Midway. Is it ok that I shift it now to sz6?
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@trulpen said in L19 – Koala (Axis) vs. Trulpen (Allies+22) – Vanilla:
I see that I forgot to NCM my des by Midway. Is it ok that I shift it now to sz6?
Sorry, it wasn’t an issue. Thought it was an US des, but it was in fact ANZACs.
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 5 Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 infantry moved from South Australia to 61 Sea Zone 1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat - ANZAC Battle in Java Non Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to South Australia 2 infantry moved from New Guinea to Dutch New Guinea 1 cruiser moved from 33 Sea Zone to 6 Sea Zone 1 submarine moved from 33 Sea Zone to 44 Sea Zone 1 fighter moved from Caroline Islands to 6 Sea Zone 2 fighters moved from Caroline Islands to Korea 1 destroyer moved from 25 Sea Zone to 6 Sea Zone 1 destroyer moved from 54 Sea Zone to 33 Sea Zone Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 5 Combat Move - French Non Combat Move - French 1 fighter moved from 91 Sea Zone to United Kingdom Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 6 Research Technology - Germans Combat Move - Germans 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians 1 mech_infantry moved from Smolensk to Tambov Germans take Tambov from Russians 2 infantry moved from Ukraine to Rostov 1 armour moved from Smolensk to Rostov 1 fighter moved from Smolensk to Rostov 1 bomber moved from Smolensk to Rostov Purchase Units - Germans Germans buy 2 armour, 6 bombers, 1 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat - Germans Battle in Rostov Germans attack with 1 armour, 1 bomber, 1 fighter and 2 infantry Russians defend with 2 infantry Germans roll dice for 1 armour, 1 bomber, 1 fighter and 2 infantry in Rostov, round 2 : 2/5 hits, 2,00 expected hits Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov Germans win, taking Rostov from Russians with 1 armour, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 1 infantry moved from Western Ukraine to Bryansk 1 infantry moved from Archangel to Smolensk 1 artillery moved from Archangel to Smolensk 1 artillery moved from Archangel to Belarus 1 infantry moved from Novgorod to Karelia 1 artillery moved from Novgorod to Karelia 1 mech_infantry moved from Novgorod to Nenetsia 1 armour moved from Smolensk to Nenetsia 2 aaGuns, 1 armour, 8 artilleries, 21 infantry and 2 mech_infantrys moved from Smolensk to Bryansk 1 infantry moved from Novgorod to Archangel 4 mech_infantrys moved from Eastern Poland to Bryansk 1 fighter moved from Rostov to Bryansk 1 bomber moved from Rostov to Bryansk 2 mech_infantrys moved from Germany to Eastern Poland 3 armour moved from Germany to Eastern Poland 2 tactical_bombers moved from Southern Italy to Western Germany 3 fighters moved from Southern Italy to Western Germany 1 submarine moved from 96 Sea Zone to 95 Sea Zone 1 bomber moved from Western Germany to Southern Italy 1 armour and 1 mech_infantry moved from Germany to Romania Place Units - Germans 6 bombers placed in Western Germany 1 armour and 2 mech_infantrys placed in Novgorod 1 armour and 1 mech_infantry placed in Western Germany 1 infantry placed in France Germans undo move 4. 1 infantry placed in Western Germany Germans undo move 4. 1 infantry placed in France 1 submarine placed in 112 Sea Zone Turn Complete - Germans Germans collect 55 PUs; end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Germans : 0,00 Russians : 0,33
Dice Statistics:
Total 1 was rolled 132 times 2 was rolled 147 times 3 was rolled 157 times 4 was rolled 118 times 5 was rolled 126 times 6 was rolled 129 times Average roll : 3,428 Median : 3,000 Variance : 1,291 Standard Deviation : 1,136 Total rolls : 809 Null / Other 3 was rolled 1 times Average roll : 3,000 Median : 3,000 Variance : ∞ Standard Deviation : ∞ Total rolls : 1 Germans Combat 1 was rolled 31 times 2 was rolled 37 times 3 was rolled 35 times 4 was rolled 31 times 5 was rolled 35 times 6 was rolled 28 times Average roll : 3,437 Median : 3,000 Variance : 0,290 Standard Deviation : 0,538 Total rolls : 197 British Combat 1 was rolled 13 times 2 was rolled 16 times 3 was rolled 18 times 4 was rolled 9 times 5 was rolled 6 times 6 was rolled 12 times Average roll : 3,203 Median : 3,000 Variance : 1,333 Standard Deviation : 1,155 Total rolls : 74 Italians Combat 1 was rolled 5 times 2 was rolled 12 times 3 was rolled 21 times 4 was rolled 4 times 5 was rolled 13 times 6 was rolled 18 times Average roll : 3,849 Median : 3,000 Variance : 3,206 Standard Deviation : 1,791 Total rolls : 73 Americans Combat 1 was rolled 10 times 2 was rolled 11 times 3 was rolled 3 times 4 was rolled 10 times 5 was rolled 7 times 6 was rolled 3 times Average roll : 3,045 Median : 3,000 Variance : 1,519 Standard Deviation : 1,233 Total rolls : 44 Neutral_Axis Combat 1 was rolled 2 times 4 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 3,400 Median : 4,000 Variance : 0,708 Standard Deviation : 0,842 Total rolls : 5 Japanese Combat 1 was rolled 24 times 2 was rolled 30 times 3 was rolled 36 times 4 was rolled 18 times 5 was rolled 19 times 6 was rolled 22 times Average roll : 3,295 Median : 3,000 Variance : 1,627 Standard Deviation : 1,276 Total rolls : 149 French Combat 1 was rolled 6 times 2 was rolled 6 times 3 was rolled 4 times 4 was rolled 4 times 5 was rolled 3 times 6 was rolled 3 times Average roll : 3,038 Median : 3,000 Variance : 0,373 Standard Deviation : 0,611 Total rolls : 26 ANZAC Combat 2 was rolled 1 times 3 was rolled 2 times 5 was rolled 1 times 6 was rolled 2 times Average roll : 4,167 Median : 4,000 Variance : 0,800 Standard Deviation : 0,894 Total rolls : 6 Neutral_Allies Combat 1 was rolled 3 times 2 was rolled 3 times 3 was rolled 3 times 4 was rolled 1 times 5 was rolled 3 times 6 was rolled 1 times Average roll : 3,071 Median : 3,000 Variance : 0,410 Standard Deviation : 0,641 Total rolls : 14 Chinese Combat 1 was rolled 17 times 2 was rolled 11 times 3 was rolled 13 times 4 was rolled 15 times 5 was rolled 15 times 6 was rolled 22 times Average roll : 3,710 Median : 4,000 Variance : 0,777 Standard Deviation : 0,882 Total rolls : 93 UK_Pacific Combat 1 was rolled 2 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 1 times 5 was rolled 2 times 6 was rolled 2 times Average roll : 3,600 Median : 3,500 Variance : 0,148 Standard Deviation : 0,385 Total rolls : 10 Russians Combat 1 was rolled 19 times 2 was rolled 19 times 3 was rolled 19 times 4 was rolled 24 times 5 was rolled 21 times 6 was rolled 15 times Average roll : 3,462 Median : 4,000 Variance : 0,375 Standard Deviation : 0,612 Total rolls : 117
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 6 Combat Move - Russians 1 armour moved from Tobruk to Libya Russians take Libya from Italians 1 armour moved from Libya to Tobruk 1 mech_infantry moved from Ethiopia to Italian Somaliland Russians take Italian Somaliland from Italians 2 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Vologda 1 infantry moved from Novosibirsk to Vologda 1 fighter and 1 tactical_bomber moved from Novosibirsk to Smolensk 1 fighter moved from Novosibirsk to Vologda Purchase Units - Russians Russians buy 1 armour, 1 artillery, 1 factory_upgrade and 1 infantry; Remaining resources: 0 PUs; Combat - Russians Battle in Smolensk Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/4 hits, 1,50 expected hits Italians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 3 : 1/3 hits, 1,33 expected hits Italians roll dice for 1 artillery in Smolensk, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Smolensk Russians win, taking Smolensk from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Battle in Vologda Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 infantry moved from Russia to Vologda 1 fighter moved from Vologda to Russia 1 fighter and 1 tactical_bomber moved from Smolensk to Russia Place Units - Russians Units in Russia being upgraded or consumed: 1 factory_minor 1 armour, 1 artillery, 1 factory_upgrade and 1 infantry placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans : 0,67 Italians : 0,00 Russians : -0,67
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 6 Combat Move - Japanese 3 infantry moved from Manchuria to Korea 2 fighters moved from Japan to Korea 1 destroyer moved from 36 Sea Zone to 20 Sea Zone 1 destroyer moved from 36 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 artillery and 1 infantry moved from Ceylon to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 56 Sea Zone 1 armour and 1 infantry moved from India to 39 Sea Zone 1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone 1 armour and 1 infantry moved from 76 Sea Zone to Italian Somaliland 1 battleship moved from 39 Sea Zone to 76 Sea Zone 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 80 Sea Zone 1 destroyer moved from 39 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 infantry moved from India to West India Japanese take West India from UK_Pacific 1 infantry moved from Kwangsi to Kiangsi 1 mech_infantry moved from Shantung to Anhwe 1 armour and 1 mech_infantry moved from Chahar to Hopei Japanese take Hopei from Chinese 1 armour and 1 mech_infantry moved from Hopei to Anhwe 1 armour and 1 infantry moved from India to 39 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 39 Sea Zone to 56 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from 56 Sea Zone to Western Australia 1 mech_infantry moved from Shantung to Anhwe 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Kiangsi 1 tactical_bomber moved from Shantung to Anhwe 1 fighter moved from Manchuria to Korea 1 bomber moved from French Indo China to Korea 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from India to Java 1 fighter and 1 tactical_bomber moved from French Indo China to 44 Sea Zone 1 bomber moved from India to Anhwe 1 mech_infantry moved from French Indo China to Kiangsi 1 bomber moved from French Indo China to Anhwe 1 infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Shensi to Kweichow Japanese take Kweichow from Chinese 1 fighter moved from French Indo China to Anhwe 1 mech_infantry moved from Malaya to Shan State 1 mech_infantry moved from Malaya to Shan State 1 fighter moved from India to 42 Sea Zone 1 infantry moved from Manchuria to Korea 1 armour moved from Shantung to Anhwe 1 tactical_bomber moved from French Indo China to Kiangsi Purchase Units - Japanese Turning on Edit Mode EDIT: Adding units owned by Japanese to Burma: 1 mech_infantry EDIT: Removing units owned by Japanese from Shan State: 1 mech_infantry EDIT: Turning off Edit Mode Japanese buy 1 armour, 2 carriers, 2 destroyers, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in Western Australia Battle in 42 Sea Zone Japanese attack with 1 fighter and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win, taking Western Australia from ANZAC with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Italian Somaliland Japanese attack with 1 armour and 1 infantry Russians defend with 1 mech_infantry Japanese roll dice for 1 battleship in Italian Somaliland, round 2 : 1/1 hits, 0,67 expected hits Russians roll dice for 1 mech_infantry in Italian Somaliland, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians lost in Italian Somaliland Japanese win, taking Italian Somaliland from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Java Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 1/4 hits, 1,83 expected hits ANZAC roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Battle in Korea Japanese attack with 1 bomber, 3 fighters and 4 infantry Americans defend with 1 infantry; ANZAC defend with 2 fighters Japanese roll dice for 1 bomber, 3 fighters and 4 infantry in Korea, round 2 : 5/8 hits, 2,83 expected hits Americans roll dice for 2 fighters and 1 infantry in Korea, round 2 : 0/3 hits, 1,67 expected hits 2 fighters owned by the ANZAC and 1 infantry owned by the Americans lost in Korea Japanese win, taking Korea from Americans with 1 bomber, 3 fighters and 4 infantry remaining. Battle score for attacker is 23 Casualties for ANZAC: 2 fighters Casualties for Americans: 1 infantry Battle in Kiangsi Japanese attack with 2 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers Chinese defend with 3 infantry Japanese roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Kiangsi, round 2 : 3/7 hits, 3,17 expected hits Chinese roll dice for 3 infantry in Kiangsi, round 2 : 2/3 hits, 1,00 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kiangsi Japanese win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 infantry and 1 mech_infantry Casualties for Chinese: 3 infantry Battle in Anhwe Japanese attack with 2 armour, 2 bombers, 1 fighter, 3 mech_infantrys and 1 tactical_bomber Chinese defend with 1 artillery and 5 infantry Japanese roll dice for 2 armour, 2 bombers, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Anhwe, round 2 : 4/9 hits, 4,00 expected hits Chinese roll dice for 1 artillery and 5 infantry in Anhwe, round 2 : 4/6 hits, 2,00 expected hits 3 mech_infantrys owned by the Japanese, 1 armour owned by the Japanese and 4 infantry owned by the Chinese lost in Anhwe Japanese roll dice for 1 armour, 2 bombers, 1 fighter and 1 tactical_bomber in Anhwe, round 3 : 3/5 hits, 3,00 expected hits Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 3 : 1/2 hits, 0,67 expected hits 1 armour owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Anhwe Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -5 Casualties for Japanese: 2 armour and 3 mech_infantrys Casualties for Chinese: 1 artillery and 5 infantry Battle in 20 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 3 : 2/3 hits, 1,50 expected hits Americans roll dice for 1 destroyer in 20 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 20 Sea Zone Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 44 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the ANZAC lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 80 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber British defend with 1 destroyer Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 80 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits British roll dice for 1 destroyer in 80 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 80 Sea Zone Japanese win, taking 80 Sea Zone from British with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Japanese 1 carrier moved from 39 Sea Zone to 76 Sea Zone 1 fighter and 1 tactical_bomber moved from 80 Sea Zone to 76 Sea Zone 2 fighters moved from Korea to Japan 1 bomber moved from Anhwe to French Indo China 1 bomber moved from Anhwe to French Indo China 1 carrier moved from 36 Sea Zone to 56 Sea Zone 1 tactical_bomber moved from Java to 42 Sea Zone 1 fighter moved from 42 Sea Zone to 56 Sea Zone 1 fighter moved from Java to 42 Sea Zone 1 carrier moved from 36 Sea Zone to 42 Sea Zone 1 destroyer moved from 36 Sea Zone to 56 Sea Zone 1 battleship and 1 carrier moved from 36 Sea Zone to 37 Sea Zone 1 submarine moved from 36 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 37 Sea Zone 1 fighter moved from Korea to Japan 1 fighter and 1 tactical_bomber moved from Anhwe to Manchuria 1 fighter moved from Kiangsi to French Indo China 1 fighter moved from Kiangsi to French Indo China 2 tactical_bombers moved from Kiangsi to French Indo China 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Manchuria 1 tactical_bomber moved from Kiangsi to French Indo China 1 tactical_bomber moved from India to French Indo China 1 bomber moved from Korea to Manchuria Place Units - Japanese 2 carriers and 1 destroyer placed in 37 Sea Zone 2 infantry placed in Japan 1 armour and 1 mech_infantry placed in Shantung 2 infantry placed in India 1 infantry placed in India 1 destroyer placed in 36 Sea Zone Turning on Edit Mode EDIT: Adding units owned by Japanese to Burma: 1 mech_infantry EDIT: Removing units owned by Japanese from Shan State: 1 mech_infantry EDIT: Turning off Edit Mode Turn Complete - Japanese Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6,3,6,4,1,5,4,2,3,1,1,5,6,1,5,1,3,5,5,2,2,3,5,1,4,4,1 Japanese collect 56 PUs (11 lost to blockades); end with 56 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
British : -0,33 ANZAC : 0,50 Americans : -2,33 Chinese : 3,33 Russians : -0,33 Japanese : 1,50
Dice Statistics:
Total 1 was rolled 176 times 2 was rolled 183 times 3 was rolled 178 times 4 was rolled 148 times 5 was rolled 161 times 6 was rolled 147 times Average roll : 3,379 Median : 3,000 Variance : 1,252 Standard Deviation : 1,119 Total rolls : 993 Null / Other 1 was rolled 17 times 2 was rolled 15 times 3 was rolled 8 times 4 was rolled 16 times 5 was rolled 14 times 6 was rolled 7 times Average roll : 3,208 Median : 3,000 Variance : 1,195 Standard Deviation : 1,093 Total rolls : 77 Germans Combat 1 was rolled 32 times 2 was rolled 37 times 3 was rolled 35 times 4 was rolled 31 times 5 was rolled 35 times 6 was rolled 28 times Average roll : 3,424 Median : 3,000 Variance : 0,274 Standard Deviation : 0,524 Total rolls : 198 British Combat 1 was rolled 13 times 2 was rolled 16 times 3 was rolled 18 times 4 was rolled 10 times 5 was rolled 6 times 6 was rolled 12 times Average roll : 3,213 Median : 3,000 Variance : 1,236 Standard Deviation : 1,112 Total rolls : 75 Italians Combat 1 was rolled 5 times 2 was rolled 13 times 3 was rolled 21 times 4 was rolled 4 times 5 was rolled 15 times 6 was rolled 18 times Average roll : 3,855 Median : 3,000 Variance : 3,164 Standard Deviation : 1,779 Total rolls : 76 Americans Combat 1 was rolled 17 times 2 was rolled 15 times 3 was rolled 8 times 4 was rolled 16 times 5 was rolled 14 times 6 was rolled 7 times Average roll : 3,208 Median : 3,000 Variance : 1,195 Standard Deviation : 1,093 Total rolls : 77 Neutral_Axis Combat 1 was rolled 2 times 4 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 3,400 Median : 4,000 Variance : 0,708 Standard Deviation : 0,842 Total rolls : 5 Japanese Combat 1 was rolled 36 times 2 was rolled 38 times 3 was rolled 43 times 4 was rolled 24 times 5 was rolled 26 times 6 was rolled 28 times Average roll : 3,256 Median : 3,000 Variance : 1,482 Standard Deviation : 1,217 Total rolls : 195 French Combat 1 was rolled 6 times 2 was rolled 6 times 3 was rolled 4 times 4 was rolled 4 times 5 was rolled 3 times 6 was rolled 3 times Average roll : 3,038 Median : 3,000 Variance : 0,373 Standard Deviation : 0,611 Total rolls : 26 ANZAC Combat 2 was rolled 2 times 3 was rolled 2 times 4 was rolled 1 times 5 was rolled 1 times 6 was rolled 2 times Average roll : 3,875 Median : 3,500 Variance : 0,476 Standard Deviation : 0,690 Total rolls : 8 Neutral_Allies Combat 1 was rolled 3 times 2 was rolled 3 times 3 was rolled 3 times 4 was rolled 1 times 5 was rolled 3 times 6 was rolled 1 times Average roll : 3,071 Median : 3,000 Variance : 0,410 Standard Deviation : 0,641 Total rolls : 14 Chinese Combat 1 was rolled 22 times 2 was rolled 13 times 3 was rolled 14 times 4 was rolled 15 times 5 was rolled 18 times 6 was rolled 22 times Average roll : 3,577 Median : 4,000 Variance : 0,770 Standard Deviation : 0,878 Total rolls : 104 UK_Pacific Combat 1 was rolled 2 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 1 times 5 was rolled 2 times 6 was rolled 2 times Average roll : 3,600 Median : 3,500 Variance : 0,148 Standard Deviation : 0,385 Total rolls : 10 Russians Combat 1 was rolled 21 times 2 was rolled 24 times 3 was rolled 20 times 4 was rolled 24 times 5 was rolled 23 times 6 was rolled 16 times Average roll : 3,406 Median : 3,000 Variance : 0,373 Standard Deviation : 0,610 Total rolls : 128
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Sorry for the delay, but for some reason my Triple was a little weird…
Anyway, the convoy in SZ6 is a pain in the butt :D
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Ehh, I thought I moved in the Russian stack in Korea. That’s just silly…
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Shall we do a takeback of the northern stuff and figure out how we can resolve that?
I kind of feel bad. Wondered during playing why this is the case, but then I figured, that it has also it’s advantages, so I kept going.
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If you would be so kind, I’d be grateful. That was the main point of moving in that meager american. :laughing: So after handling the CMs I simply did not scroll to the East. And I don’t like to do the NCMs during CMs.
Apparently had a swing of exhaustion during the weekend. Travelling up north participating in a cross-country running competition (actually national championship), with long hours on trains, bad sleep and frustrating internet connection.
Of course I’ve done many bad moves during the weekend, but this must take the price. In hindsight I should’ve left my computer at home. ;)