@mikawagunichi changed my buys in russia to reflect i mucked up the amount i needed to repair!
L19 – Koala (Axis) vs. Trulpen (Allies+22) – Vanilla
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 6 Combat Move - Japanese 3 infantry moved from Manchuria to Korea 2 fighters moved from Japan to Korea 1 destroyer moved from 36 Sea Zone to 20 Sea Zone 1 destroyer moved from 36 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 artillery and 1 infantry moved from Ceylon to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 56 Sea Zone 1 armour and 1 infantry moved from India to 39 Sea Zone 1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone 1 armour and 1 infantry moved from 76 Sea Zone to Italian Somaliland 1 battleship moved from 39 Sea Zone to 76 Sea Zone 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 80 Sea Zone 1 destroyer moved from 39 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 infantry moved from India to West India Japanese take West India from UK_Pacific 1 infantry moved from Kwangsi to Kiangsi 1 mech_infantry moved from Shantung to Anhwe 1 armour and 1 mech_infantry moved from Chahar to Hopei Japanese take Hopei from Chinese 1 armour and 1 mech_infantry moved from Hopei to Anhwe 1 armour and 1 infantry moved from India to 39 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 39 Sea Zone to 56 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from 56 Sea Zone to Western Australia 1 mech_infantry moved from Shantung to Anhwe 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Kiangsi 1 tactical_bomber moved from Shantung to Anhwe 1 fighter moved from Manchuria to Korea 1 bomber moved from French Indo China to Korea 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from India to Java 1 fighter and 1 tactical_bomber moved from French Indo China to 44 Sea Zone 1 bomber moved from India to Anhwe 1 mech_infantry moved from French Indo China to Kiangsi 1 bomber moved from French Indo China to Anhwe 1 infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Shensi to Kweichow Japanese take Kweichow from Chinese 1 fighter moved from French Indo China to Anhwe 1 mech_infantry moved from Malaya to Shan State 1 mech_infantry moved from Malaya to Shan State 1 fighter moved from India to 42 Sea Zone 1 infantry moved from Manchuria to Korea 1 armour moved from Shantung to Anhwe 1 tactical_bomber moved from French Indo China to Kiangsi Purchase Units - Japanese Turning on Edit Mode EDIT: Adding units owned by Japanese to Burma: 1 mech_infantry EDIT: Removing units owned by Japanese from Shan State: 1 mech_infantry EDIT: Turning off Edit Mode Japanese buy 1 armour, 2 carriers, 2 destroyers, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in Western Australia Battle in 42 Sea Zone Japanese attack with 1 fighter and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win, taking Western Australia from ANZAC with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Italian Somaliland Japanese attack with 1 armour and 1 infantry Russians defend with 1 mech_infantry Japanese roll dice for 1 battleship in Italian Somaliland, round 2 : 1/1 hits, 0,67 expected hits Russians roll dice for 1 mech_infantry in Italian Somaliland, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians lost in Italian Somaliland Japanese win, taking Italian Somaliland from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Java Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 1/4 hits, 1,83 expected hits ANZAC roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Battle in Korea Japanese attack with 1 bomber, 3 fighters and 4 infantry Americans defend with 1 infantry; ANZAC defend with 2 fighters Japanese roll dice for 1 bomber, 3 fighters and 4 infantry in Korea, round 2 : 5/8 hits, 2,83 expected hits Americans roll dice for 2 fighters and 1 infantry in Korea, round 2 : 0/3 hits, 1,67 expected hits 2 fighters owned by the ANZAC and 1 infantry owned by the Americans lost in Korea Japanese win, taking Korea from Americans with 1 bomber, 3 fighters and 4 infantry remaining. Battle score for attacker is 23 Casualties for ANZAC: 2 fighters Casualties for Americans: 1 infantry Battle in Kiangsi Japanese attack with 2 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers Chinese defend with 3 infantry Japanese roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Kiangsi, round 2 : 3/7 hits, 3,17 expected hits Chinese roll dice for 3 infantry in Kiangsi, round 2 : 2/3 hits, 1,00 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kiangsi Japanese win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 infantry and 1 mech_infantry Casualties for Chinese: 3 infantry Battle in Anhwe Japanese attack with 2 armour, 2 bombers, 1 fighter, 3 mech_infantrys and 1 tactical_bomber Chinese defend with 1 artillery and 5 infantry Japanese roll dice for 2 armour, 2 bombers, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Anhwe, round 2 : 4/9 hits, 4,00 expected hits Chinese roll dice for 1 artillery and 5 infantry in Anhwe, round 2 : 4/6 hits, 2,00 expected hits 3 mech_infantrys owned by the Japanese, 1 armour owned by the Japanese and 4 infantry owned by the Chinese lost in Anhwe Japanese roll dice for 1 armour, 2 bombers, 1 fighter and 1 tactical_bomber in Anhwe, round 3 : 3/5 hits, 3,00 expected hits Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 3 : 1/2 hits, 0,67 expected hits 1 armour owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Anhwe Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -5 Casualties for Japanese: 2 armour and 3 mech_infantrys Casualties for Chinese: 1 artillery and 5 infantry Battle in 20 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 3 : 2/3 hits, 1,50 expected hits Americans roll dice for 1 destroyer in 20 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 20 Sea Zone Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 44 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the ANZAC lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 80 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber British defend with 1 destroyer Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 80 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits British roll dice for 1 destroyer in 80 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 80 Sea Zone Japanese win, taking 80 Sea Zone from British with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Japanese 1 carrier moved from 39 Sea Zone to 76 Sea Zone 1 fighter and 1 tactical_bomber moved from 80 Sea Zone to 76 Sea Zone 2 fighters moved from Korea to Japan 1 bomber moved from Anhwe to French Indo China 1 bomber moved from Anhwe to French Indo China 1 carrier moved from 36 Sea Zone to 56 Sea Zone 1 tactical_bomber moved from Java to 42 Sea Zone 1 fighter moved from 42 Sea Zone to 56 Sea Zone 1 fighter moved from Java to 42 Sea Zone 1 carrier moved from 36 Sea Zone to 42 Sea Zone 1 destroyer moved from 36 Sea Zone to 56 Sea Zone 1 battleship and 1 carrier moved from 36 Sea Zone to 37 Sea Zone 1 submarine moved from 36 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 37 Sea Zone 1 fighter moved from Korea to Japan 1 fighter and 1 tactical_bomber moved from Anhwe to Manchuria 1 fighter moved from Kiangsi to French Indo China 1 fighter moved from Kiangsi to French Indo China 2 tactical_bombers moved from Kiangsi to French Indo China 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Manchuria 1 tactical_bomber moved from Kiangsi to French Indo China 1 tactical_bomber moved from India to French Indo China 1 bomber moved from Korea to Manchuria Place Units - Japanese 2 carriers and 1 destroyer placed in 37 Sea Zone 2 infantry placed in Japan 1 armour and 1 mech_infantry placed in Shantung 2 infantry placed in India 1 infantry placed in India 1 destroyer placed in 36 Sea Zone Turning on Edit Mode EDIT: Adding units owned by Japanese to Burma: 1 mech_infantry EDIT: Removing units owned by Japanese from Shan State: 1 mech_infantry EDIT: Turning off Edit Mode Turn Complete - Japanese Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6,3,6,4,1,5,4,2,3,1,1,5,6,1,5,1,3,5,5,2,2,3,5,1,4,4,1 Japanese collect 56 PUs (11 lost to blockades); end with 56 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
British : -0,33 ANZAC : 0,50 Americans : -2,33 Chinese : 3,33 Russians : -0,33 Japanese : 1,50
Dice Statistics:
Total 1 was rolled 176 times 2 was rolled 183 times 3 was rolled 178 times 4 was rolled 148 times 5 was rolled 161 times 6 was rolled 147 times Average roll : 3,379 Median : 3,000 Variance : 1,252 Standard Deviation : 1,119 Total rolls : 993 Null / Other 1 was rolled 17 times 2 was rolled 15 times 3 was rolled 8 times 4 was rolled 16 times 5 was rolled 14 times 6 was rolled 7 times Average roll : 3,208 Median : 3,000 Variance : 1,195 Standard Deviation : 1,093 Total rolls : 77 Germans Combat 1 was rolled 32 times 2 was rolled 37 times 3 was rolled 35 times 4 was rolled 31 times 5 was rolled 35 times 6 was rolled 28 times Average roll : 3,424 Median : 3,000 Variance : 0,274 Standard Deviation : 0,524 Total rolls : 198 British Combat 1 was rolled 13 times 2 was rolled 16 times 3 was rolled 18 times 4 was rolled 10 times 5 was rolled 6 times 6 was rolled 12 times Average roll : 3,213 Median : 3,000 Variance : 1,236 Standard Deviation : 1,112 Total rolls : 75 Italians Combat 1 was rolled 5 times 2 was rolled 13 times 3 was rolled 21 times 4 was rolled 4 times 5 was rolled 15 times 6 was rolled 18 times Average roll : 3,855 Median : 3,000 Variance : 3,164 Standard Deviation : 1,779 Total rolls : 76 Americans Combat 1 was rolled 17 times 2 was rolled 15 times 3 was rolled 8 times 4 was rolled 16 times 5 was rolled 14 times 6 was rolled 7 times Average roll : 3,208 Median : 3,000 Variance : 1,195 Standard Deviation : 1,093 Total rolls : 77 Neutral_Axis Combat 1 was rolled 2 times 4 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 3,400 Median : 4,000 Variance : 0,708 Standard Deviation : 0,842 Total rolls : 5 Japanese Combat 1 was rolled 36 times 2 was rolled 38 times 3 was rolled 43 times 4 was rolled 24 times 5 was rolled 26 times 6 was rolled 28 times Average roll : 3,256 Median : 3,000 Variance : 1,482 Standard Deviation : 1,217 Total rolls : 195 French Combat 1 was rolled 6 times 2 was rolled 6 times 3 was rolled 4 times 4 was rolled 4 times 5 was rolled 3 times 6 was rolled 3 times Average roll : 3,038 Median : 3,000 Variance : 0,373 Standard Deviation : 0,611 Total rolls : 26 ANZAC Combat 2 was rolled 2 times 3 was rolled 2 times 4 was rolled 1 times 5 was rolled 1 times 6 was rolled 2 times Average roll : 3,875 Median : 3,500 Variance : 0,476 Standard Deviation : 0,690 Total rolls : 8 Neutral_Allies Combat 1 was rolled 3 times 2 was rolled 3 times 3 was rolled 3 times 4 was rolled 1 times 5 was rolled 3 times 6 was rolled 1 times Average roll : 3,071 Median : 3,000 Variance : 0,410 Standard Deviation : 0,641 Total rolls : 14 Chinese Combat 1 was rolled 22 times 2 was rolled 13 times 3 was rolled 14 times 4 was rolled 15 times 5 was rolled 18 times 6 was rolled 22 times Average roll : 3,577 Median : 4,000 Variance : 0,770 Standard Deviation : 0,878 Total rolls : 104 UK_Pacific Combat 1 was rolled 2 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 1 times 5 was rolled 2 times 6 was rolled 2 times Average roll : 3,600 Median : 3,500 Variance : 0,148 Standard Deviation : 0,385 Total rolls : 10 Russians Combat 1 was rolled 21 times 2 was rolled 24 times 3 was rolled 20 times 4 was rolled 24 times 5 was rolled 23 times 6 was rolled 16 times Average roll : 3,406 Median : 3,000 Variance : 0,373 Standard Deviation : 0,610 Total rolls : 128
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Sorry for the delay, but for some reason my Triple was a little weird…
Anyway, the convoy in SZ6 is a pain in the butt :D
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Ehh, I thought I moved in the Russian stack in Korea. That’s just silly…
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Shall we do a takeback of the northern stuff and figure out how we can resolve that?
I kind of feel bad. Wondered during playing why this is the case, but then I figured, that it has also it’s advantages, so I kept going.
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If you would be so kind, I’d be grateful. That was the main point of moving in that meager american. :laughing: So after handling the CMs I simply did not scroll to the East. And I don’t like to do the NCMs during CMs.
Apparently had a swing of exhaustion during the weekend. Travelling up north participating in a cross-country running competition (actually national championship), with long hours on trains, bad sleep and frustrating internet connection.
Of course I’ve done many bad moves during the weekend, but this must take the price. In hindsight I should’ve left my computer at home. ;)
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What’s up with your map btw?
The change could be just doing an edit of 18 ruskies and 2 aa to Korea as well as those forces that attacked that ofc can go wherever they please.
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I have to think a little, but I guess not being able to take korea back also changes moves on the other side of the board.
I was already happily not worrying about american land presence in the north.What do you think about me starting the japanese turn fresh (with all russians in korea), but if I do one of the battles exactly like I did this turn, I can edit the results from this turn?
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Sounds like a good principle. Any already made battles can be edited. And if you get more military prescence in other conflicts, the whole battle can either be remade or it’s possible to do extra rolls and edit the results, atleast if there was only one battle round. But lets not complicate things too much. Simplest is that you just restart any changed battles, although I do not want you to feel that you come to a disadvantage by doing so.
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Alright, then I’ll do that. If I run into issues, I’ll let you know.
Yeah, that’s the problem with these long running games. People invest so much time into a single game, that it’s always bitter if you lose because of such a faux pas or even dice. That why want to try lowluck sometime in the future :D
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Thanks! That’s very sportsmanshipy of you! :)
Low luck becomes a lot like chess then? Not to be misinterpreted; I love chess! :checkered_flag: :laughing:
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I guess that’s right, maybe even worse, because in addition to all the thinking already, people are calculating a lot more I guess.
But I’m still interested how it feels. I had already a few especially face to face games where the dice clouded the experience quite a bit. For the loser of course, but also for the winner.And I also like chess on a site note :D
Arggh, am correct to assume, that mongolia troops get russian if I move into Amur, since you went to Korea in non-combat and not in combat.
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 6 Combat Move - Japanese 1 armour and 1 infantry moved from India to 39 Sea Zone 1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone 1 armour and 1 infantry moved from 76 Sea Zone to Italian Somaliland 1 battleship moved from 39 Sea Zone to 76 Sea Zone 1 artillery and 1 infantry moved from Ceylon to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 infantry moved from India to West India Japanese take West India from UK_Pacific 1 mech_infantry moved from French Indo China to Kiangsi 1 infantry moved from Kwangsi to Kiangsi 1 destroyer moved from 36 Sea Zone to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone 1 destroyer moved from 36 Sea Zone to 44 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 44 Sea Zone 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 80 Sea Zone 1 destroyer moved from 39 Sea Zone to 80 Sea Zone 1 fighter and 1 tactical_bomber moved from India to Java 1 tactical_bomber moved from India to 42 Sea Zone 1 armour moved from Chahar to Hopei Japanese take Hopei from Chinese 1 armour moved from Hopei to Anhwe 1 mech_infantry moved from Shantung to Anhwe 2 bombers moved from French Indo China to Anhwe 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kiangsi 1 fighter and 1 tactical_bomber moved from French Indo China to Kiangsi 1 fighter moved from Manchuria to Anhwe 1 tactical_bomber moved from Shantung to Anhwe 1 infantry moved from Shensi to Sikang 1 bomber moved from India to Sikang 1 infantry moved from Yunnan to Kweichow Japanese take Kweichow from Chinese 1 armour and 1 mech_infantry moved from Shantung to Anhwe 1 armour, 1 artillery and 2 infantry moved from India to 39 Sea Zone 1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone 1 armour and 1 infantry moved from 76 Sea Zone to Ethiopia 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone 1 artillery and 1 infantry moved from 76 Sea Zone to British Somaliland 1 fighter moved from French Indo China to Kiangsi 1 tactical_bomber moved from French Indo China to Anhwe 1 fighter moved from India to Anhwe Purchase Units - Japanese Turning on Edit Mode EDIT: Removing units owned by British from 80 Sea Zone: 1 destroyer EDIT: Removing units owned by Russians from Italian Somaliland: 1 mech_infantry EDIT: Removing units owned by ANZAC from Java: 1 infantry EDIT: Removing units owned by ANZAC from 42 Sea Zone: 1 transport EDIT: Removing units owned by ANZAC from 44 Sea Zone: 1 submarine EDIT: Removing units owned by Americans from 20 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Japanese buy 1 armour, 2 carriers, 2 destroyers, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in British Somaliland Battle in 42 Sea Zone Japanese attack with 1 tactical_bomber and 1 transport Battle in Ethiopia Battle in Anhwe Japanese attack with 2 armour, 2 bombers, 2 fighters, 2 mech_infantrys and 2 tactical_bombers Chinese defend with 1 artillery and 5 infantry Japanese roll dice for 2 armour, 2 bombers, 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Anhwe, round 2 : 5/10 hits, 5,00 expected hits Chinese roll dice for 1 artillery and 5 infantry in Anhwe, round 2 : 1/6 hits, 2,00 expected hits 1 mech_infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Anhwe Japanese roll dice for 2 armour, 2 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Anhwe, round 3 : 3/9 hits, 4,83 expected hits Chinese roll dice for 1 artillery in Anhwe, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Chinese lost in Anhwe Japanese winJapanese win, taking British Somaliland from British with 1 tactical_bomber and 1 transport remaining, taking Ethiopia from British, taking Anhwe from Chinese with 2 armour, 2 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 15 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 artillery and 5 infantry Battle in Kiangsi Japanese attack with 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers Chinese defend with 3 infantry Japanese roll dice for 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Kiangsi, round 2 : 4/7 hits, 3,17 expected hits Chinese roll dice for 3 infantry in Kiangsi, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 3 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Chinese: 3 infantry Battle in Sikang Japanese attack with 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Sikang, round 2 : 1/2 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang Japanese win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Java Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Battle in 80 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber Battle in Italian Somaliland Japanese attack with 1 armour and 1 infantry Battle in 20 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber Battle in 44 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber Non Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from Java: 1 infantry EDIT: Turning off Edit Mode 1 carrier moved from 39 Sea Zone to 76 Sea Zone 1 fighter and 1 tactical_bomber moved from 80 Sea Zone to 76 Sea Zone 1 carrier moved from 36 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone 1 fighter moved from Anhwe to Manchuria 1 fighter moved from Anhwe to Shantung 2 bombers moved from Anhwe to French Indo China 1 bomber moved from Sikang to French Indo China 1 fighter moved from Kiangsi to Philippines 1 fighter moved from 20 Sea Zone to Japan 1 mech_infantry moved from Chahar to Shantung 1 tactical_bomber moved from Anhwe to French Indo China 1 tactical_bomber moved from Anhwe to Manchuria 1 tactical_bomber moved from 20 Sea Zone to Manchuria 2 carriers moved from 36 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from Kiangsi to Shantung 1 fighter moved from Kiangsi to French Indo China 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 battleship, 1 destroyer and 1 submarine moved from 36 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from French Indo China to Shan State 2 mech_infantrys moved from Malaya to Burma 1 tactical_bomber moved from 44 Sea Zone to Philippines 1 fighter moved from Kiangsi to French Indo China 1 tactical_bomber moved from Kiangsi to French Indo China 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone 1 fighter moved from 44 Sea Zone to 37 Sea Zone Place Units - Japanese 2 carriers and 1 destroyer placed in 37 Sea Zone 1 armour and 1 mech_infantry placed in Shantung 3 infantry placed in India 2 infantry placed in Japan 1 destroyer placed in 36 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,4,6,1,3,2,4,1,1,6,6,1,4,5,6,5,1,4,1,1,3,1,6,3,4,6,6 Japanese collect 56 PUs (8 lost to blockades); end with 56 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Chinese : -0,67 Japanese : -0,83
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Yes, I think that should be the case. Russia didn’t attack Japan, but entered a US domain.
Care to have a game or two of chess some day? 😃
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 6 Combat Move - Americans 3 fighters moved from 6 Sea Zone to 20 Sea Zone 1 submarine moved from 6 Sea Zone to 20 Sea Zone Americans take 19 Sea Zone from Japanese 1 fighter and 2 tactical_bombers moved from 6 Sea Zone to 20 Sea Zone 2 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone 2 infantry moved from 93 Sea Zone to Southern France 1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux Purchase Units - Americans Americans buy 1 airfield, 2 artilleries, 1 bomber, 1 factory_minor, 1 harbour, 2 infantry and 1 transport; Remaining resources: 1 PUs; Combat - Americans Battle in Normandy Bordeaux Battle in Southern France Battle in 20 Sea Zone Americans attack with 4 fighters, 1 submarine and 2 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 4 fighters and 2 tactical_bombers in 20 Sea Zone, round 2 : 1/6 hits, 3,33 expected hits Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 20 Sea Zone Americans win, taking Normandy Bordeaux from Germans, taking Southern France from Germans with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 4 fighters and 2 tactical_bombers moved from 20 Sea Zone to 6 Sea Zone 2 carriers and 5 submarines moved from 26 Sea Zone to 6 Sea Zone 1 aaGun and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 1 aaGun and 1 infantry moved from 6 Sea Zone to Korea 1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 fighters and 1 tactical_bomber moved from Western United States to 6 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 fighter moved from Eastern United States to 91 Sea Zone 1 aaGun moved from Eastern United States to 101 Sea Zone 1 aaGun and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 aaGun moved from 91 Sea Zone to Gibraltar 2 mech_infantrys moved from Morocco to 91 Sea Zone 2 mech_infantrys moved from 91 Sea Zone to Gibraltar 1 bomber moved from Gibraltar to 110 Sea Zone 1 bomber moved from 110 Sea Zone to United Kingdom Place Units - Americans 1 airfield, 1 factory_minor and 1 harbour placed in Korea 2 artilleries and 2 infantry placed in Central United States 1 bomber placed in Eastern United States 1 transport placed in 101 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,4 Americans collect 61 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Americans : -2,67 Japanese : 0,67
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 6 Combat Move - Chinese Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat - Chinese Place Units - Chinese 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 6 Combat Move - British 1 infantry moved from Trans-Jordan to 81 Sea Zone 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Greece Purchase Units - British British buy 2 destroyers and 2 fighters; Remaining resources: 0 PUs; Combat - British Battle in Greece Non Combat Move - British 1 transport moved from 81 Sea Zone to 96 Sea Zone 1 aaGun and 1 infantry moved from Malta to 96 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone 1 aaGun and 1 infantry moved from 98 Sea Zone to Egypt 1 cruiser moved from 81 Sea Zone to 98 Sea Zone 3 infantry moved from Tobruk to Alexandria 3 infantry moved from Trans-Jordan to Egypt 3 armour and 4 mech_infantrys moved from Eastern Persia to Iraq 1 fighter moved from Eastern Persia to Russia 1 fighter and 1 tactical_bomber moved from Novosibirsk to Russia 3 aaGuns, 3 artilleries and 8 infantry moved from Eastern Persia to Persia 1 bomber moved from Gibraltar to Egypt 1 fighter moved from United Kingdom to 91 Sea Zone 1 submarine moved from 109 Sea Zone to 125 Sea Zone Place Units - British 1 destroyer placed in 110 Sea Zone 1 destroyer placed in 106 Sea Zone 2 fighters placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1 British collect 30 PUs (2 lost to blockades); end with 30 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
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I will travel between 23rd of October and 6th of November. Not sure if I can make moves then, but I will try.
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 6 Combat Move - Italians 1 armour moved from Nenetsia to Urals Italians take Urals from Russians 1 armour moved from Romania to Greece 1 fighter moved from Southern Italy to Greece 1 submarine moved from 97 Sea Zone to 98 Sea Zone 1 bomber moved from Southern Italy to 98 Sea Zone 1 fighter moved from Southern Italy to 99 Sea Zone 1 fighter moved from Southern Italy to Southern France 1 infantry moved from Northern Italy to Southern France 1 mech_infantry moved from Northern Italy to Southern France 1 infantry moved from France to Southern France 1 artillery moved from France to Southern France 1 mech_infantry moved from Yugoslavia to Greece 1 mech_infantry moved from Bryansk to Samara Italians take Samara from Russians Purchase Units - Italians Italians buy 1 artillery, 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; Combat - Italians Battle in 99 Sea Zone Italians attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 99 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 98 Sea Zone Italians attack with 1 bomber and 1 submarine British defend with 1 cruiser and 1 transport Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 bomber in 98 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits British roll dice for 1 cruiser and 1 transport in 98 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits 1 cruiser owned by the British and 1 submarine owned by the Italians lost in 98 Sea Zone 1 transport owned by the British lost in 98 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 13 Casualties for Italians: 1 submarine Casualties for British: 1 cruiser and 1 transport Battle in Greece Italians attack with 1 armour, 1 fighter and 1 mech_infantry British defend with 1 infantry Italians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Greece, round 2 : 3/3 hits, 1,17 expected hits British roll dice for 1 infantry in Greece, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Greece Italians win, taking Greece from British with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Southern France Italians attack with 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry Americans defend with 1 factory_minor, 1 harbour and 2 infantry Italians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry in Southern France, round 2 : 2/5 hits, 1,50 expected hits Americans roll dice for 2 infantry in Southern France, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France Italians win, taking Southern France from Americans with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for Americans: 2 infantry Non Combat Move - Italians 1 fighter moved from Southern France to Southern Italy 1 fighter moved from 99 Sea Zone to Southern Italy 1 bomber moved from 98 Sea Zone to Southern Italy 1 fighter moved from Greece to Western Germany 1 mech_infantry moved from Northern Italy to Western Germany 1 mech_infantry moved from Romania to Ukraine 1 infantry moved from Northern Italy to France 1 mech_infantry moved from Northern Italy to Western Germany Place Units - Italians 2 mech_infantrys placed in Northern Italy 1 artillery placed in Northern Italy 1 infantry placed in Southern Italy 1 submarine placed in 95 Sea Zone Turn Complete - Italians Italians collect 21 PUs; end with 22 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italians : 2,33 British : 0,17 Americans : 0,33
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Alright, thanks for letting me now.
No problem at all and no worries about postingspeed :)On chess: yes we should!
Are you playing online sometimes? -
I certainly do. Mainly on chess.com, but I’m flexible.