L19 – Koala (Axis) vs. Trulpen (Allies+22) – Vanilla

  • '19 '18 '17

    nevermind. no scramble


  • @koala said in L19 – Koala (Axis) vs. Trulpen (Allies+22) – Vanilla:

    What are the american buys this turn?

    Americans buy 3 fighters, 1 infantry, 1 tactical bomber and 4 transports.


  • TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

    Game History

    Round: 5
    
        Combat Move - Americans
            2 submarines moved from 33 Sea Zone to 6 Sea Zone
                  Americans take 22 Sea Zone from Japanese
                  Americans take 17 Sea Zone from Japanese
            2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone
            2 fighters moved from Hawaiian Islands to 6 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
            1 infantry moved from 6 Sea Zone to Korea
            1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 infantry and 1 mech_infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 infantry and 1 mech_infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 bomber moved from Gibraltar to Morocco
            1 tactical_bomber moved from Gibraltar to Morocco
    
        Purchase Units - Americans
            Americans buy 3 fighters, 1 infantry, 1 tactical_bomber and 4 transports; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Morocco
                Americans attack with 1 bomber, 3 infantry, 3 mech_infantrys and 1 tactical_bomber
                Italians defend with 1 artillery and 1 infantry
                    Americans roll dice for 1 bomber, 3 infantry, 3 mech_infantrys and 1 tactical_bomber in Morocco, round 2 : 1/8 hits, 2,17 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Italians lost in Morocco
                    Americans roll dice for 1 bomber, 3 infantry, 3 mech_infantrys and 1 tactical_bomber in Morocco, round 3 : 4/8 hits, 2,17 expected hits
                    Italians roll dice for 1 artillery in Morocco, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Italians lost in Morocco
                Americans win, taking Morocco from Italians with 1 bomber, 3 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Italians: 1 artillery and 1 infantry
            Battle in 6 Sea Zone
                Americans attack with 4 fighters, 2 submarines, 2 tactical_bombers and 1 transport
                Japanese defend with 1 carrier and 1 destroyer
                    Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Americans roll dice for 4 fighters, 2 tactical_bombers and 1 transport in 6 Sea Zone, round 2 : 3/6 hits, 3,33 expected hits
                    Japanese roll dice for 1 carrier and 1 destroyer in 6 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 6 Sea Zone
                Americans win, taking 6 Sea Zone from Japanese with 4 fighters, 2 submarines, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 24
                Casualties for Japanese: 1 carrier and 1 destroyer
            Battle in Korea
    
        Non Combat Move - Americans
            1 destroyer moved from 34 Sea Zone to 20 Sea Zone
            1 battleship, 3 carriers, 2 cruisers, 2 destroyers and 1 fighter moved from 33 Sea Zone to 6 Sea Zone
            1 carrier and 1 destroyer moved from 26 Sea Zone to 6 Sea Zone
            1 infantry moved from Marshall Islands to 32 Sea Zone
            1 infantry and 1 transport moved from 32 Sea Zone to 26 Sea Zone
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 carriers and 5 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 carrier and 1 destroyer moved from 106 Sea Zone to 91 Sea Zone
            1 tactical_bomber moved from Morocco to 91 Sea Zone
            1 bomber moved from Morocco to Gibraltar
    
        Place Units - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by French from 106 Sea Zone: 1 fighter
            EDIT: Adding units owned by French to 91 Sea Zone: 1 fighter
            EDIT: Turning off Edit Mode
            1 transport placed in 10 Sea Zone
            1 fighter placed in Eastern United States
            3 transports placed in 101 Sea Zone
            1 infantry placed in Western United States
            2 fighters and 1 tactical_bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Italians : -1,00
    Americans : 0,67
    Japanese : -0,67
    

    Savegame


  • TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

    Game History

    Round: 5
    
        Combat Move - Chinese
            1 artillery and 4 infantry moved from Hunan to Anhwe
            1 infantry moved from Hunan to Kiangsi
                  Chinese take Kiangsi from Japanese
            1 infantry moved from Hopei to Anhwe
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat - Chinese
            Battle in Anhwe
                Chinese attack with 1 artillery and 5 infantry
                Japanese defend with 2 mech_infantrys
                    Chinese roll dice for 1 artillery and 5 infantry in Anhwe, round 2 : 3/6 hits, 1,33 expected hits
                    Japanese roll dice for 2 mech_infantrys in Anhwe, round 2 : 0/2 hits, 0,67 expected hits
                    2 mech_infantrys owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 1 artillery and 5 infantry remaining. Battle score for attacker is 8
                Casualties for Japanese: 2 mech_infantrys
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Sikang
            2 infantry placed in Kiangsi
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Chinese : 1,67
    Japanese : -0,67
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

    Game History

    Round: 5
    
        Combat Move - British
            1 fighter moved from West India to 80 Sea Zone
            1 destroyer moved from 98 Sea Zone to 93 Sea Zone
            1 destroyer moved from 98 Sea Zone to 80 Sea Zone
            1 bomber moved from Egypt to 93 Sea Zone
    
        Purchase Units - British
            British buy 3 fighters and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in 80 Sea Zone
                British attack with 1 destroyer and 1 fighter
                Japanese defend with 1 submarine
                    British roll dice for 1 destroyer and 1 fighter in 80 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 80 Sea Zone
                British win, taking 80 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in 93 Sea Zone
                British attack with 1 bomber and 1 destroyer
                Germans defend with 1 submarine
                    British roll dice for 1 bomber and 1 destroyer in 93 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
                    Germans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Germans lost in 93 Sea Zone
                British win, taking 93 Sea Zone from Italians with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - British
            1 bomber moved from 93 Sea Zone to Gibraltar
            2 infantry moved from Union of South Africa to 71 Sea Zone
            2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
            1 cruiser moved from 98 Sea Zone to 81 Sea Zone
            1 artillery moved from Persia to Eastern Persia
            3 aaGuns, 2 artilleries and 8 infantry moved from West India to Eastern Persia
            1 fighter moved from 80 Sea Zone to Eastern Persia
            2 armour and 2 mech_infantrys moved from West India to Eastern Persia
            1 armour and 1 mech_infantry moved from Persia to Eastern Persia
            1 artillery and 4 infantry moved from Trans-Jordan to Iraq
            2 infantry moved from Egypt to Trans-Jordan
            2 infantry moved from 81 Sea Zone to Trans-Jordan
            3 infantry moved from Alexandria to Tobruk
            1 artillery moved from Alexandria to Egypt
            2 carriers moved from 106 Sea Zone to 91 Sea Zone
            2 fighters moved from United Kingdom to 91 Sea Zone
            1 fighter and 1 tactical_bomber moved from Hunan to Novosibirsk
    
        Place Units - British
            1 fighter placed in Persia
            2 fighters placed in United Kingdom
            1 submarine placed in 109 Sea Zone
            British undo move 1.
            1 fighter placed in United Kingdom
    
        Turn Complete - British
            British collect 31 PUs; end with 31 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : -0,17
    British : 1,17
    Japanese : -0,17
    

    Savegame

  • '19 '18 '17

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

    Game History

    Round: 5
    
        Combat Move - Italians
            1 destroyer moved from 97 Sea Zone to 93 Sea Zone
                  Italians take 97 Sea Zone from British
            2 armour moved from Smolensk to Bryansk
            1 mech_infantry moved from Belarus to Bryansk
            1 artillery moved from Ukraine to Bryansk
            3 fighters moved from Southern Italy to 93 Sea Zone
    
        Purchase Units - Italians
            Italians buy 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in 93 Sea Zone
                Italians attack with 1 destroyer and 3 fighters
                British defend with 1 destroyer
                    Italians roll dice for 1 destroyer and 3 fighters in 93 Sea Zone, round 2 : 0/4 hits, 1,83 expected hits
                    British roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 destroyer and 3 fighters in 93 Sea Zone, round 3 : 0/4 hits, 1,83 expected hits
                    British roll dice for 1 destroyer in 93 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 destroyer and 3 fighters in 93 Sea Zone, round 4 : 3/4 hits, 1,83 expected hits
                    British roll dice for 1 destroyer in 93 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Italians and 1 destroyer owned by the British lost in 93 Sea Zone
                Italians win with 3 fighters remaining. Battle score for attacker is 0
                Casualties for Italians: 1 destroyer
                Casualties for British: 1 destroyer
            Battle in Bryansk
                Italians attack with 2 armour, 1 artillery and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 2 armour, 1 artillery and 1 mech_infantry in Bryansk, round 2 : 1/4 hits, 1,67 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                Italians win, taking Bryansk from Russians with 2 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            3 fighters moved from 93 Sea Zone to Southern Italy
            1 armour moved from Belarus to Nenetsia
            1 artillery moved from Northern Italy to France
            1 infantry moved from Northern Italy to Southern Italy
            1 infantry moved from France to Northern Italy
            1 infantry moved from Northern Italy to Southern Italy
            1 mech_infantry moved from Romania to Yugoslavia
            1 armour moved from Ukraine to Romania
            1 bomber moved from Western Germany to Southern Italy
    
        Place Units - Italians
            1 infantry placed in Southern Italy
            2 mech_infantrys placed in Northern Italy
            1 submarine placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 17 PUs; end with 17 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Italians : -3,17
    British : 0,00
    Russians : -0,33
    

    Dice Statistics:

    Total
            1 was rolled 132 times
            2 was rolled 146 times
            3 was rolled 155 times
            4 was rolled 117 times
            5 was rolled 124 times
            6 was rolled 128 times
        Average roll : 3,423
        Median : 3,000
        Variance : 1,265
        Standard Deviation : 1,125
        Total rolls : 802
    
    Null / Other
            3 was rolled 1 times
        Average roll : 3,000
        Median : 3,000
        Variance : ∞
        Standard Deviation : ∞
        Total rolls : 1
    
    Germans Combat
            1 was rolled 31 times
            2 was rolled 37 times
            3 was rolled 33 times
            4 was rolled 30 times
            5 was rolled 34 times
            6 was rolled 27 times
        Average roll : 3,417
        Median : 3,000
        Variance : 0,314
        Standard Deviation : 0,560
        Total rolls : 192
    
    British Combat
            1 was rolled 13 times
            2 was rolled 16 times
            3 was rolled 18 times
            4 was rolled 9 times
            5 was rolled 6 times
            6 was rolled 12 times
        Average roll : 3,203
        Median : 3,000
        Variance : 1,333
        Standard Deviation : 1,155
        Total rolls : 74
    
    Italians Combat
            1 was rolled 5 times
            2 was rolled 12 times
            3 was rolled 21 times
            4 was rolled 4 times
            5 was rolled 13 times
            6 was rolled 18 times
        Average roll : 3,849
        Median : 3,000
        Variance : 3,206
        Standard Deviation : 1,791
        Total rolls : 73
    
    Americans Combat
            1 was rolled 10 times
            2 was rolled 11 times
            3 was rolled 3 times
            4 was rolled 10 times
            5 was rolled 7 times
            6 was rolled 3 times
        Average roll : 3,045
        Median : 3,000
        Variance : 1,519
        Standard Deviation : 1,233
        Total rolls : 44
    
    Neutral_Axis Combat
            1 was rolled 2 times
            4 was rolled 1 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 3,400
        Median : 4,000
        Variance : 0,708
        Standard Deviation : 0,842
        Total rolls : 5
    
    Japanese Combat
            1 was rolled 24 times
            2 was rolled 30 times
            3 was rolled 36 times
            4 was rolled 18 times
            5 was rolled 19 times
            6 was rolled 22 times
        Average roll : 3,295
        Median : 3,000
        Variance : 1,627
        Standard Deviation : 1,276
        Total rolls : 149
    
    French Combat
            1 was rolled 6 times
            2 was rolled 6 times
            3 was rolled 4 times
            4 was rolled 4 times
            5 was rolled 3 times
            6 was rolled 3 times
        Average roll : 3,038
        Median : 3,000
        Variance : 0,373
        Standard Deviation : 0,611
        Total rolls : 26
    
    ANZAC Combat
            2 was rolled 1 times
            3 was rolled 2 times
            5 was rolled 1 times
            6 was rolled 2 times
        Average roll : 4,167
        Median : 4,000
        Variance : 0,800
        Standard Deviation : 0,894
        Total rolls : 6
    
    Neutral_Allies Combat
            1 was rolled 3 times
            2 was rolled 3 times
            3 was rolled 3 times
            4 was rolled 1 times
            5 was rolled 3 times
            6 was rolled 1 times
        Average roll : 3,071
        Median : 3,000
        Variance : 0,410
        Standard Deviation : 0,641
        Total rolls : 14
    
    Chinese Combat
            1 was rolled 17 times
            2 was rolled 11 times
            3 was rolled 13 times
            4 was rolled 15 times
            5 was rolled 15 times
            6 was rolled 22 times
        Average roll : 3,710
        Median : 4,000
        Variance : 0,777
        Standard Deviation : 0,882
        Total rolls : 93
    
    UK_Pacific Combat
            1 was rolled 2 times
            2 was rolled 1 times
            3 was rolled 2 times
            4 was rolled 1 times
            5 was rolled 2 times
            6 was rolled 2 times
        Average roll : 3,600
        Median : 3,500
        Variance : 0,148
        Standard Deviation : 0,385
        Total rolls : 10
    
    Russians Combat
            1 was rolled 19 times
            2 was rolled 18 times
            3 was rolled 19 times
            4 was rolled 24 times
            5 was rolled 20 times
            6 was rolled 15 times
        Average roll : 3,461
        Median : 4,000
        Variance : 0,376
        Standard Deviation : 0,613
        Total rolls : 115
    

    Savegame


  • I see that I forgot to NCM my des by Midway. Is it ok that I shift it now to sz6?


  • @trulpen said in L19 – Koala (Axis) vs. Trulpen (Allies+22) – Vanilla:

    I see that I forgot to NCM my des by Midway. Is it ok that I shift it now to sz6?

    Sorry, it wasn’t an issue. Thought it was an US des, but it was in fact ANZACs.


  • TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

    Game History

    Round: 5
    
        Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 61 Sea Zone
            1 infantry moved from South Australia to 61 Sea Zone
            1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; 
    
        Combat - ANZAC
            Battle in Java
    
        Non Combat Move - ANZAC
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to South Australia
            2 infantry moved from New Guinea to Dutch New Guinea
            1 cruiser moved from 33 Sea Zone to 6 Sea Zone
            1 submarine moved from 33 Sea Zone to 44 Sea Zone
            1 fighter moved from Caroline Islands to 6 Sea Zone
            2 fighters moved from Caroline Islands to Korea
            1 destroyer moved from 25 Sea Zone to 6 Sea Zone
            1 destroyer moved from 54 Sea Zone to 33 Sea Zone
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

    Game History

    Round: 5
    
        Combat Move - French
    
        Non Combat Move - French
            1 fighter moved from 91 Sea Zone to United Kingdom
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '18 '17

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Combat Move - Germans
            1 infantry moved from Archangel to Vologda
                  Germans take Vologda from Russians
            1 mech_infantry moved from Smolensk to Tambov
                  Germans take Tambov from Russians
            2 infantry moved from Ukraine to Rostov
            1 armour moved from Smolensk to Rostov
            1 fighter moved from Smolensk to Rostov
            1 bomber moved from Smolensk to Rostov
    
        Purchase Units - Germans
            Germans buy 2 armour, 6 bombers, 1 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Rostov
                Germans attack with 1 armour, 1 bomber, 1 fighter and 2 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 1 armour, 1 bomber, 1 fighter and 2 infantry in Rostov, round 2 : 2/5 hits, 2,00 expected hits
                    Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
                Germans win, taking Rostov from Russians with 1 armour, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            1 infantry moved from Western Ukraine to Bryansk
            1 infantry moved from Archangel to Smolensk
            1 artillery moved from Archangel to Smolensk
            1 artillery moved from Archangel to Belarus
            1 infantry moved from Novgorod to Karelia
            1 artillery moved from Novgorod to Karelia
            1 mech_infantry moved from Novgorod to Nenetsia
            1 armour moved from Smolensk to Nenetsia
            2 aaGuns, 1 armour, 8 artilleries, 21 infantry and 2 mech_infantrys moved from Smolensk to Bryansk
            1 infantry moved from Novgorod to Archangel
            4 mech_infantrys moved from Eastern Poland to Bryansk
            1 fighter moved from Rostov to Bryansk
            1 bomber moved from Rostov to Bryansk
            2 mech_infantrys moved from Germany to Eastern Poland
            3 armour moved from Germany to Eastern Poland
            2 tactical_bombers moved from Southern Italy to Western Germany
            3 fighters moved from Southern Italy to Western Germany
            1 submarine moved from 96 Sea Zone to 95 Sea Zone
            1 bomber moved from Western Germany to Southern Italy
            1 armour and 1 mech_infantry moved from Germany to Romania
    
        Place Units - Germans
            6 bombers placed in Western Germany
            1 armour and 2 mech_infantrys placed in Novgorod
            1 armour and 1 mech_infantry placed in Western Germany
            1 infantry placed in France
            Germans undo move 4.
            1 infantry placed in Western Germany
            Germans undo move 4.
            1 infantry placed in France
            1 submarine placed in 112 Sea Zone
    
        Turn Complete - Germans
            Germans collect 55 PUs; end with 55 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,00
    Russians : 0,33
    

    Dice Statistics:

    Total
            1 was rolled 132 times
            2 was rolled 147 times
            3 was rolled 157 times
            4 was rolled 118 times
            5 was rolled 126 times
            6 was rolled 129 times
        Average roll : 3,428
        Median : 3,000
        Variance : 1,291
        Standard Deviation : 1,136
        Total rolls : 809
    
    Null / Other
            3 was rolled 1 times
        Average roll : 3,000
        Median : 3,000
        Variance : ∞
        Standard Deviation : ∞
        Total rolls : 1
    
    Germans Combat
            1 was rolled 31 times
            2 was rolled 37 times
            3 was rolled 35 times
            4 was rolled 31 times
            5 was rolled 35 times
            6 was rolled 28 times
        Average roll : 3,437
        Median : 3,000
        Variance : 0,290
        Standard Deviation : 0,538
        Total rolls : 197
    
    British Combat
            1 was rolled 13 times
            2 was rolled 16 times
            3 was rolled 18 times
            4 was rolled 9 times
            5 was rolled 6 times
            6 was rolled 12 times
        Average roll : 3,203
        Median : 3,000
        Variance : 1,333
        Standard Deviation : 1,155
        Total rolls : 74
    
    Italians Combat
            1 was rolled 5 times
            2 was rolled 12 times
            3 was rolled 21 times
            4 was rolled 4 times
            5 was rolled 13 times
            6 was rolled 18 times
        Average roll : 3,849
        Median : 3,000
        Variance : 3,206
        Standard Deviation : 1,791
        Total rolls : 73
    
    Americans Combat
            1 was rolled 10 times
            2 was rolled 11 times
            3 was rolled 3 times
            4 was rolled 10 times
            5 was rolled 7 times
            6 was rolled 3 times
        Average roll : 3,045
        Median : 3,000
        Variance : 1,519
        Standard Deviation : 1,233
        Total rolls : 44
    
    Neutral_Axis Combat
            1 was rolled 2 times
            4 was rolled 1 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 3,400
        Median : 4,000
        Variance : 0,708
        Standard Deviation : 0,842
        Total rolls : 5
    
    Japanese Combat
            1 was rolled 24 times
            2 was rolled 30 times
            3 was rolled 36 times
            4 was rolled 18 times
            5 was rolled 19 times
            6 was rolled 22 times
        Average roll : 3,295
        Median : 3,000
        Variance : 1,627
        Standard Deviation : 1,276
        Total rolls : 149
    
    French Combat
            1 was rolled 6 times
            2 was rolled 6 times
            3 was rolled 4 times
            4 was rolled 4 times
            5 was rolled 3 times
            6 was rolled 3 times
        Average roll : 3,038
        Median : 3,000
        Variance : 0,373
        Standard Deviation : 0,611
        Total rolls : 26
    
    ANZAC Combat
            2 was rolled 1 times
            3 was rolled 2 times
            5 was rolled 1 times
            6 was rolled 2 times
        Average roll : 4,167
        Median : 4,000
        Variance : 0,800
        Standard Deviation : 0,894
        Total rolls : 6
    
    Neutral_Allies Combat
            1 was rolled 3 times
            2 was rolled 3 times
            3 was rolled 3 times
            4 was rolled 1 times
            5 was rolled 3 times
            6 was rolled 1 times
        Average roll : 3,071
        Median : 3,000
        Variance : 0,410
        Standard Deviation : 0,641
        Total rolls : 14
    
    Chinese Combat
            1 was rolled 17 times
            2 was rolled 11 times
            3 was rolled 13 times
            4 was rolled 15 times
            5 was rolled 15 times
            6 was rolled 22 times
        Average roll : 3,710
        Median : 4,000
        Variance : 0,777
        Standard Deviation : 0,882
        Total rolls : 93
    
    UK_Pacific Combat
            1 was rolled 2 times
            2 was rolled 1 times
            3 was rolled 2 times
            4 was rolled 1 times
            5 was rolled 2 times
            6 was rolled 2 times
        Average roll : 3,600
        Median : 3,500
        Variance : 0,148
        Standard Deviation : 0,385
        Total rolls : 10
    
    Russians Combat
            1 was rolled 19 times
            2 was rolled 19 times
            3 was rolled 19 times
            4 was rolled 24 times
            5 was rolled 21 times
            6 was rolled 15 times
        Average roll : 3,462
        Median : 4,000
        Variance : 0,375
        Standard Deviation : 0,612
        Total rolls : 117
    

    Savegame


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

    Game History

    Round: 6
    
        Combat Move - Russians
            1 armour moved from Tobruk to Libya
                  Russians take Libya from Italians
            1 armour moved from Libya to Tobruk
            1 mech_infantry moved from Ethiopia to Italian Somaliland
                  Russians take Italian Somaliland from Italians
            2 infantry moved from Russia to Smolensk
            1 infantry moved from Russia to Vologda
            1 infantry moved from Novosibirsk to Vologda
            1 fighter and 1 tactical_bomber moved from Novosibirsk to Smolensk
            1 fighter moved from Novosibirsk to Vologda
    
        Purchase Units - Russians
            Russians buy 1 armour, 1 artillery, 1 factory_upgrade and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Smolensk
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 artillery and 1 infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/4 hits, 1,50 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 3 : 1/3 hits, 1,33 expected hits
                    Italians roll dice for 1 artillery in Smolensk, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 artillery and 1 infantry
            Battle in Vologda
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 infantry moved from Russia to Vologda
            1 fighter moved from Vologda to Russia
            1 fighter and 1 tactical_bomber moved from Smolensk to Russia
    
        Place Units - Russians
            Units in Russia being upgraded or consumed: 1 factory_minor
            1 armour, 1 artillery, 1 factory_upgrade and 1 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 25 PUs; end with 25 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,67
    Italians : 0,00
    Russians : -0,67
    

    Savegame

  • '19 '18 '17

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

    Game History

    Round: 6
    
        Combat Move - Japanese
            3 infantry moved from Manchuria to Korea
            2 fighters moved from Japan to Korea
            1 destroyer moved from 36 Sea Zone to 20 Sea Zone
            1 destroyer moved from 36 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 artillery and 1 infantry moved from Ceylon to 39 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 56 Sea Zone
            1 armour and 1 infantry moved from India to 39 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
            1 armour and 1 infantry moved from 76 Sea Zone to Italian Somaliland
            1 battleship moved from 39 Sea Zone to 76 Sea Zone
            1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 80 Sea Zone
            1 destroyer moved from 39 Sea Zone to 80 Sea Zone
            1 artillery and 1 infantry moved from India to 39 Sea Zone
            1 infantry moved from India to West India
                  Japanese take West India from UK_Pacific
            1 infantry moved from Kwangsi to Kiangsi
            1 mech_infantry moved from Shantung to Anhwe
            1 armour and 1 mech_infantry moved from Chahar to Hopei
                  Japanese take Hopei from Chinese
            1 armour and 1 mech_infantry moved from Hopei to Anhwe
            1 armour and 1 infantry moved from India to 39 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 39 Sea Zone to 56 Sea Zone
            1 armour, 2 artilleries and 3 infantry moved from 56 Sea Zone to Western Australia
            1 mech_infantry moved from Shantung to Anhwe
            2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Kiangsi
            1 tactical_bomber moved from Shantung to Anhwe
            1 fighter moved from Manchuria to Korea
            1 bomber moved from French Indo China to Korea
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone
            1 fighter and 1 tactical_bomber moved from India to Java
            1 fighter and 1 tactical_bomber moved from French Indo China to 44 Sea Zone
            1 bomber moved from India to Anhwe
            1 mech_infantry moved from French Indo China to Kiangsi
            1 bomber moved from French Indo China to Anhwe
            1 infantry moved from Yunnan to Szechwan
                  Japanese take Szechwan from Chinese
            1 infantry moved from Shensi to Kweichow
                  Japanese take Kweichow from Chinese
            1 fighter moved from French Indo China to Anhwe
            1 mech_infantry moved from Malaya to Shan State
            1 mech_infantry moved from Malaya to Shan State
            1 fighter moved from India to 42 Sea Zone
            1 infantry moved from Manchuria to Korea
            1 armour moved from Shantung to Anhwe
            1 tactical_bomber moved from French Indo China to Kiangsi
    
        Purchase Units - Japanese
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to Burma: 1 mech_infantry
            EDIT: Removing units owned by Japanese from Shan State: 1 mech_infantry
            EDIT: Turning off Edit Mode
            Japanese buy 1 armour, 2 carriers, 2 destroyers, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat - Japanese
            Battle in Western Australia
            Battle in 42 Sea Zone
                Japanese attack with 1 fighter and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking Western Australia from ANZAC with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Italian Somaliland
                Japanese attack with 1 armour and 1 infantry
                Russians defend with 1 mech_infantry
                    Japanese roll dice for 1 battleship in Italian Somaliland, round 2 : 1/1 hits, 0,67 expected hits
                    Russians roll dice for 1 mech_infantry in Italian Somaliland, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Russians lost in Italian Somaliland
                Japanese win, taking Italian Somaliland from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
            Battle in Java
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 1/4 hits, 1,83 expected hits
                    ANZAC roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 infantry
            Battle in Korea
                Japanese attack with 1 bomber, 3 fighters and 4 infantry
                Americans defend with 1 infantry; ANZAC defend with 2 fighters
                    Japanese roll dice for 1 bomber, 3 fighters and 4 infantry in Korea, round 2 : 5/8 hits, 2,83 expected hits
                    Americans roll dice for 2 fighters and 1 infantry in Korea, round 2 : 0/3 hits, 1,67 expected hits
                    2 fighters owned by the ANZAC and 1 infantry owned by the Americans lost in Korea
                Japanese win, taking Korea from Americans with 1 bomber, 3 fighters and 4 infantry remaining. Battle score for attacker is 23
                Casualties for ANZAC: 2 fighters
                Casualties for Americans: 1 infantry
            Battle in Kiangsi
                Japanese attack with 2 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers
                Chinese defend with 3 infantry
                    Japanese roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Kiangsi, round 2 : 3/7 hits, 3,17 expected hits
                    Chinese roll dice for 3 infantry in Kiangsi, round 2 : 2/3 hits, 1,00 expected hits
                    1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kiangsi
                Japanese win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 infantry and 1 mech_infantry
                Casualties for Chinese: 3 infantry
            Battle in Anhwe
                Japanese attack with 2 armour, 2 bombers, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
                Chinese defend with 1 artillery and 5 infantry
                    Japanese roll dice for 2 armour, 2 bombers, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Anhwe, round 2 : 4/9 hits, 4,00 expected hits
                    Chinese roll dice for 1 artillery and 5 infantry in Anhwe, round 2 : 4/6 hits, 2,00 expected hits
                    3 mech_infantrys owned by the Japanese, 1 armour owned by the Japanese and 4 infantry owned by the Chinese lost in Anhwe
                    Japanese roll dice for 1 armour, 2 bombers, 1 fighter and 1 tactical_bomber in Anhwe, round 3 : 3/5 hits, 3,00 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 3 : 1/2 hits, 0,67 expected hits
                    1 armour owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Anhwe
                Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -5
                Casualties for Japanese: 2 armour and 3 mech_infantrys
                Casualties for Chinese: 1 artillery and 5 infantry
            Battle in 20 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits
                    Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 3 : 2/3 hits, 1,50 expected hits
                    Americans roll dice for 1 destroyer in 20 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 20 Sea Zone
                Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 44 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
                    ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the ANZAC lost in 44 Sea Zone
                Japanese win, taking 44 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in 80 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                British defend with 1 destroyer
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 80 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
                    British roll dice for 1 destroyer in 80 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the British lost in 80 Sea Zone
                Japanese win, taking 80 Sea Zone from British with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
    
        Non Combat Move - Japanese
            1 carrier moved from 39 Sea Zone to 76 Sea Zone
            1 fighter and 1 tactical_bomber moved from 80 Sea Zone to 76 Sea Zone
            2 fighters moved from Korea to Japan
            1 bomber moved from Anhwe to French Indo China
            1 bomber moved from Anhwe to French Indo China
            1 carrier moved from 36 Sea Zone to 56 Sea Zone
            1 tactical_bomber moved from Java to 42 Sea Zone
            1 fighter moved from 42 Sea Zone to 56 Sea Zone
            1 fighter moved from Java to 42 Sea Zone
            1 carrier moved from 36 Sea Zone to 42 Sea Zone
            1 destroyer moved from 36 Sea Zone to 56 Sea Zone
            1 battleship and 1 carrier moved from 36 Sea Zone to 37 Sea Zone
            1 submarine moved from 36 Sea Zone to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 37 Sea Zone
            1 fighter moved from Korea to Japan
            1 fighter and 1 tactical_bomber moved from Anhwe to Manchuria
            1 fighter moved from Kiangsi to French Indo China
            1 fighter moved from Kiangsi to French Indo China
            2 tactical_bombers moved from Kiangsi to French Indo China
            1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Manchuria
            1 tactical_bomber moved from Kiangsi to French Indo China
            1 tactical_bomber moved from India to French Indo China
            1 bomber moved from Korea to Manchuria
    
        Place Units - Japanese
            2 carriers and 1 destroyer placed in 37 Sea Zone
            2 infantry placed in Japan
            1 armour and 1 mech_infantry placed in Shantung
            2 infantry placed in India
            1 infantry placed in India
            1 destroyer placed in 36 Sea Zone
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to Burma: 1 mech_infantry
            EDIT: Removing units owned by Japanese from Shan State: 1 mech_infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 11
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6,3,6,4,1,5,4,2,3,1,1,5,6,1,5,1,3,5,5,2,2,3,5,1,4,4,1
            Japanese collect 56 PUs (11 lost to blockades); end with 56 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    British : -0,33
    ANZAC : 0,50
    Americans : -2,33
    Chinese : 3,33
    Russians : -0,33
    Japanese : 1,50
    

    Dice Statistics:

    Total
            1 was rolled 176 times
            2 was rolled 183 times
            3 was rolled 178 times
            4 was rolled 148 times
            5 was rolled 161 times
            6 was rolled 147 times
        Average roll : 3,379
        Median : 3,000
        Variance : 1,252
        Standard Deviation : 1,119
        Total rolls : 993
    
    Null / Other
            1 was rolled 17 times
            2 was rolled 15 times
            3 was rolled 8 times
            4 was rolled 16 times
            5 was rolled 14 times
            6 was rolled 7 times
        Average roll : 3,208
        Median : 3,000
        Variance : 1,195
        Standard Deviation : 1,093
        Total rolls : 77
    
    Germans Combat
            1 was rolled 32 times
            2 was rolled 37 times
            3 was rolled 35 times
            4 was rolled 31 times
            5 was rolled 35 times
            6 was rolled 28 times
        Average roll : 3,424
        Median : 3,000
        Variance : 0,274
        Standard Deviation : 0,524
        Total rolls : 198
    
    British Combat
            1 was rolled 13 times
            2 was rolled 16 times
            3 was rolled 18 times
            4 was rolled 10 times
            5 was rolled 6 times
            6 was rolled 12 times
        Average roll : 3,213
        Median : 3,000
        Variance : 1,236
        Standard Deviation : 1,112
        Total rolls : 75
    
    Italians Combat
            1 was rolled 5 times
            2 was rolled 13 times
            3 was rolled 21 times
            4 was rolled 4 times
            5 was rolled 15 times
            6 was rolled 18 times
        Average roll : 3,855
        Median : 3,000
        Variance : 3,164
        Standard Deviation : 1,779
        Total rolls : 76
    
    Americans Combat
            1 was rolled 17 times
            2 was rolled 15 times
            3 was rolled 8 times
            4 was rolled 16 times
            5 was rolled 14 times
            6 was rolled 7 times
        Average roll : 3,208
        Median : 3,000
        Variance : 1,195
        Standard Deviation : 1,093
        Total rolls : 77
    
    Neutral_Axis Combat
            1 was rolled 2 times
            4 was rolled 1 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 3,400
        Median : 4,000
        Variance : 0,708
        Standard Deviation : 0,842
        Total rolls : 5
    
    Japanese Combat
            1 was rolled 36 times
            2 was rolled 38 times
            3 was rolled 43 times
            4 was rolled 24 times
            5 was rolled 26 times
            6 was rolled 28 times
        Average roll : 3,256
        Median : 3,000
        Variance : 1,482
        Standard Deviation : 1,217
        Total rolls : 195
    
    French Combat
            1 was rolled 6 times
            2 was rolled 6 times
            3 was rolled 4 times
            4 was rolled 4 times
            5 was rolled 3 times
            6 was rolled 3 times
        Average roll : 3,038
        Median : 3,000
        Variance : 0,373
        Standard Deviation : 0,611
        Total rolls : 26
    
    ANZAC Combat
            2 was rolled 2 times
            3 was rolled 2 times
            4 was rolled 1 times
            5 was rolled 1 times
            6 was rolled 2 times
        Average roll : 3,875
        Median : 3,500
        Variance : 0,476
        Standard Deviation : 0,690
        Total rolls : 8
    
    Neutral_Allies Combat
            1 was rolled 3 times
            2 was rolled 3 times
            3 was rolled 3 times
            4 was rolled 1 times
            5 was rolled 3 times
            6 was rolled 1 times
        Average roll : 3,071
        Median : 3,000
        Variance : 0,410
        Standard Deviation : 0,641
        Total rolls : 14
    
    Chinese Combat
            1 was rolled 22 times
            2 was rolled 13 times
            3 was rolled 14 times
            4 was rolled 15 times
            5 was rolled 18 times
            6 was rolled 22 times
        Average roll : 3,577
        Median : 4,000
        Variance : 0,770
        Standard Deviation : 0,878
        Total rolls : 104
    
    UK_Pacific Combat
            1 was rolled 2 times
            2 was rolled 1 times
            3 was rolled 2 times
            4 was rolled 1 times
            5 was rolled 2 times
            6 was rolled 2 times
        Average roll : 3,600
        Median : 3,500
        Variance : 0,148
        Standard Deviation : 0,385
        Total rolls : 10
    
    Russians Combat
            1 was rolled 21 times
            2 was rolled 24 times
            3 was rolled 20 times
            4 was rolled 24 times
            5 was rolled 23 times
            6 was rolled 16 times
        Average roll : 3,406
        Median : 3,000
        Variance : 0,373
        Standard Deviation : 0,610
        Total rolls : 128
    

    Savegame

  • '19 '18 '17

    Sorry for the delay, but for some reason my Triple was a little weird… scrot_2019-10-13_20-13-54_screenshot.png

    Anyway, the convoy in SZ6 is a pain in the butt :D


  • Ehh, I thought I moved in the Russian stack in Korea. That’s just silly…

  • '19 '18 '17

    Shall we do a takeback of the northern stuff and figure out how we can resolve that?

    I kind of feel bad. Wondered during playing why this is the case, but then I figured, that it has also it’s advantages, so I kept going.


  • If you would be so kind, I’d be grateful. That was the main point of moving in that meager american. :laughing: So after handling the CMs I simply did not scroll to the East. And I don’t like to do the NCMs during CMs.

    Apparently had a swing of exhaustion during the weekend. Travelling up north participating in a cross-country running competition (actually national championship), with long hours on trains, bad sleep and frustrating internet connection.

    Of course I’ve done many bad moves during the weekend, but this must take the price. In hindsight I should’ve left my computer at home. ;)


  • What’s up with your map btw?

    The change could be just doing an edit of 18 ruskies and 2 aa to Korea as well as those forces that attacked that ofc can go wherever they please.

  • '19 '18 '17

    I have to think a little, but I guess not being able to take korea back also changes moves on the other side of the board.
    I was already happily not worrying about american land presence in the north.

    What do you think about me starting the japanese turn fresh (with all russians in korea), but if I do one of the battles exactly like I did this turn, I can edit the results from this turn?


  • Sounds like a good principle. Any already made battles can be edited. And if you get more military prescence in other conflicts, the whole battle can either be remade or it’s possible to do extra rolls and edit the results, atleast if there was only one battle round. But lets not complicate things too much. Simplest is that you just restart any changed battles, although I do not want you to feel that you come to a disadvantage by doing so.

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