TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 5
Combat Move - Americans
2 submarines moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 17 Sea Zone from Japanese
2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone
2 fighters moved from Hawaiian Islands to 6 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 infantry and 1 mech_infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 infantry and 1 mech_infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Gibraltar to Morocco
1 tactical_bomber moved from Gibraltar to Morocco
Purchase Units - Americans
Americans buy 3 fighters, 1 infantry, 1 tactical_bomber and 4 transports; Remaining resources: 0 PUs;
Combat - Americans
Battle in Morocco
Americans attack with 1 bomber, 3 infantry, 3 mech_infantrys and 1 tactical_bomber
Italians defend with 1 artillery and 1 infantry
Americans roll dice for 1 bomber, 3 infantry, 3 mech_infantrys and 1 tactical_bomber in Morocco, round 2 : 1/8 hits, 2,17 expected hits
Italians roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Italians lost in Morocco
Americans roll dice for 1 bomber, 3 infantry, 3 mech_infantrys and 1 tactical_bomber in Morocco, round 3 : 4/8 hits, 2,17 expected hits
Italians roll dice for 1 artillery in Morocco, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 1 bomber, 3 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Battle in 6 Sea Zone
Americans attack with 4 fighters, 2 submarines, 2 tactical_bombers and 1 transport
Japanese defend with 1 carrier and 1 destroyer
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 4 fighters, 2 tactical_bombers and 1 transport in 6 Sea Zone, round 2 : 3/6 hits, 3,33 expected hits
Japanese roll dice for 1 carrier and 1 destroyer in 6 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 4 fighters, 2 submarines, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 24
Casualties for Japanese: 1 carrier and 1 destroyer
Battle in Korea
Non Combat Move - Americans
1 destroyer moved from 34 Sea Zone to 20 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 2 destroyers and 1 fighter moved from 33 Sea Zone to 6 Sea Zone
1 carrier and 1 destroyer moved from 26 Sea Zone to 6 Sea Zone
1 infantry moved from Marshall Islands to 32 Sea Zone
1 infantry and 1 transport moved from 32 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 carriers and 5 submarines moved from 10 Sea Zone to 26 Sea Zone
1 carrier and 1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from Morocco to 91 Sea Zone
1 bomber moved from Morocco to Gibraltar
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by French from 106 Sea Zone: 1 fighter
EDIT: Adding units owned by French to 91 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
1 transport placed in 10 Sea Zone
1 fighter placed in Eastern United States
3 transports placed in 101 Sea Zone
1 infantry placed in Western United States
2 fighters and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Italians : -1,00
Americans : 0,67
Japanese : -0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 5
Combat Move - Chinese
1 artillery and 4 infantry moved from Hunan to Anhwe
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Hopei to Anhwe
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat - Chinese
Battle in Anhwe
Chinese attack with 1 artillery and 5 infantry
Japanese defend with 2 mech_infantrys
Chinese roll dice for 1 artillery and 5 infantry in Anhwe, round 2 : 3/6 hits, 1,33 expected hits
Japanese roll dice for 2 mech_infantrys in Anhwe, round 2 : 0/2 hits, 0,67 expected hits
2 mech_infantrys owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 artillery and 5 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 mech_infantrys
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
2 infantry placed in Kiangsi
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 5
Combat Move - British
1 fighter moved from West India to 80 Sea Zone
1 destroyer moved from 98 Sea Zone to 93 Sea Zone
1 destroyer moved from 98 Sea Zone to 80 Sea Zone
1 bomber moved from Egypt to 93 Sea Zone
Purchase Units - British
British buy 3 fighters and 1 submarine; Remaining resources: 0 PUs;
Combat - British
Battle in 80 Sea Zone
British attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
British roll dice for 1 destroyer and 1 fighter in 80 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 80 Sea Zone
British win, taking 80 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 93 Sea Zone
British attack with 1 bomber and 1 destroyer
Germans defend with 1 submarine
British roll dice for 1 bomber and 1 destroyer in 93 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
Germans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 93 Sea Zone
British win, taking 93 Sea Zone from Italians with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - British
1 bomber moved from 93 Sea Zone to Gibraltar
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 cruiser moved from 98 Sea Zone to 81 Sea Zone
1 artillery moved from Persia to Eastern Persia
3 aaGuns, 2 artilleries and 8 infantry moved from West India to Eastern Persia
1 fighter moved from 80 Sea Zone to Eastern Persia
2 armour and 2 mech_infantrys moved from West India to Eastern Persia
1 armour and 1 mech_infantry moved from Persia to Eastern Persia
1 artillery and 4 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Egypt to Trans-Jordan
2 infantry moved from 81 Sea Zone to Trans-Jordan
3 infantry moved from Alexandria to Tobruk
1 artillery moved from Alexandria to Egypt
2 carriers moved from 106 Sea Zone to 91 Sea Zone
2 fighters moved from United Kingdom to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Hunan to Novosibirsk
Place Units - British
1 fighter placed in Persia
2 fighters placed in United Kingdom
1 submarine placed in 109 Sea Zone
British undo move 1.
1 fighter placed in United Kingdom
Turn Complete - British
British collect 31 PUs; end with 31 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 5
Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
Italians take 97 Sea Zone from British
2 armour moved from Smolensk to Bryansk
1 mech_infantry moved from Belarus to Bryansk
1 artillery moved from Ukraine to Bryansk
3 fighters moved from Southern Italy to 93 Sea Zone
Purchase Units - Italians
Italians buy 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat - Italians
Battle in 93 Sea Zone
Italians attack with 1 destroyer and 3 fighters
British defend with 1 destroyer
Italians roll dice for 1 destroyer and 3 fighters in 93 Sea Zone, round 2 : 0/4 hits, 1,83 expected hits
British roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 destroyer and 3 fighters in 93 Sea Zone, round 3 : 0/4 hits, 1,83 expected hits
British roll dice for 1 destroyer in 93 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 destroyer and 3 fighters in 93 Sea Zone, round 4 : 3/4 hits, 1,83 expected hits
British roll dice for 1 destroyer in 93 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Italians and 1 destroyer owned by the British lost in 93 Sea Zone
Italians win with 3 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 destroyer
Casualties for British: 1 destroyer
Battle in Bryansk
Italians attack with 2 armour, 1 artillery and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 2 armour, 1 artillery and 1 mech_infantry in Bryansk, round 2 : 1/4 hits, 1,67 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Bryansk
Italians win, taking Bryansk from Russians with 2 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
3 fighters moved from 93 Sea Zone to Southern Italy
1 armour moved from Belarus to Nenetsia
1 artillery moved from Northern Italy to France
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from France to Northern Italy
1 infantry moved from Northern Italy to Southern Italy
1 mech_infantry moved from Romania to Yugoslavia
1 armour moved from Ukraine to Romania
1 bomber moved from Western Germany to Southern Italy
Place Units - Italians
1 infantry placed in Southern Italy
2 mech_infantrys placed in Northern Italy
1 submarine placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians : -3,17
British : 0,00
Russians : -0,33
Dice Statistics:
Total
1 was rolled 132 times
2 was rolled 146 times
3 was rolled 155 times
4 was rolled 117 times
5 was rolled 124 times
6 was rolled 128 times
Average roll : 3,423
Median : 3,000
Variance : 1,265
Standard Deviation : 1,125
Total rolls : 802
Null / Other
3 was rolled 1 times
Average roll : 3,000
Median : 3,000
Variance : ∞
Standard Deviation : ∞
Total rolls : 1
Germans Combat
1 was rolled 31 times
2 was rolled 37 times
3 was rolled 33 times
4 was rolled 30 times
5 was rolled 34 times
6 was rolled 27 times
Average roll : 3,417
Median : 3,000
Variance : 0,314
Standard Deviation : 0,560
Total rolls : 192
British Combat
1 was rolled 13 times
2 was rolled 16 times
3 was rolled 18 times
4 was rolled 9 times
5 was rolled 6 times
6 was rolled 12 times
Average roll : 3,203
Median : 3,000
Variance : 1,333
Standard Deviation : 1,155
Total rolls : 74
Italians Combat
1 was rolled 5 times
2 was rolled 12 times
3 was rolled 21 times
4 was rolled 4 times
5 was rolled 13 times
6 was rolled 18 times
Average roll : 3,849
Median : 3,000
Variance : 3,206
Standard Deviation : 1,791
Total rolls : 73
Americans Combat
1 was rolled 10 times
2 was rolled 11 times
3 was rolled 3 times
4 was rolled 10 times
5 was rolled 7 times
6 was rolled 3 times
Average roll : 3,045
Median : 3,000
Variance : 1,519
Standard Deviation : 1,233
Total rolls : 44
Neutral_Axis Combat
1 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3,400
Median : 4,000
Variance : 0,708
Standard Deviation : 0,842
Total rolls : 5
Japanese Combat
1 was rolled 24 times
2 was rolled 30 times
3 was rolled 36 times
4 was rolled 18 times
5 was rolled 19 times
6 was rolled 22 times
Average roll : 3,295
Median : 3,000
Variance : 1,627
Standard Deviation : 1,276
Total rolls : 149
French Combat
1 was rolled 6 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3,038
Median : 3,000
Variance : 0,373
Standard Deviation : 0,611
Total rolls : 26
ANZAC Combat
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4,167
Median : 4,000
Variance : 0,800
Standard Deviation : 0,894
Total rolls : 6
Neutral_Allies Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3,071
Median : 3,000
Variance : 0,410
Standard Deviation : 0,641
Total rolls : 14
Chinese Combat
1 was rolled 17 times
2 was rolled 11 times
3 was rolled 13 times
4 was rolled 15 times
5 was rolled 15 times
6 was rolled 22 times
Average roll : 3,710
Median : 4,000
Variance : 0,777
Standard Deviation : 0,882
Total rolls : 93
UK_Pacific Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3,600
Median : 3,500
Variance : 0,148
Standard Deviation : 0,385
Total rolls : 10
Russians Combat
1 was rolled 19 times
2 was rolled 18 times
3 was rolled 19 times
4 was rolled 24 times
5 was rolled 20 times
6 was rolled 15 times
Average roll : 3,461
Median : 4,000
Variance : 0,376
Standard Deviation : 0,613
Total rolls : 115
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 5
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 61 Sea Zone
1 infantry moved from South Australia to 61 Sea Zone
1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to South Australia
2 infantry moved from New Guinea to Dutch New Guinea
1 cruiser moved from 33 Sea Zone to 6 Sea Zone
1 submarine moved from 33 Sea Zone to 44 Sea Zone
1 fighter moved from Caroline Islands to 6 Sea Zone
2 fighters moved from Caroline Islands to Korea
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 6
Research Technology - Germans
Combat Move - Germans
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Smolensk to Tambov
Germans take Tambov from Russians
2 infantry moved from Ukraine to Rostov
1 armour moved from Smolensk to Rostov
1 fighter moved from Smolensk to Rostov
1 bomber moved from Smolensk to Rostov
Purchase Units - Germans
Germans buy 2 armour, 6 bombers, 1 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat - Germans
Battle in Rostov
Germans attack with 1 armour, 1 bomber, 1 fighter and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 armour, 1 bomber, 1 fighter and 2 infantry in Rostov, round 2 : 2/5 hits, 2,00 expected hits
Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 1 armour, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Archangel to Smolensk
1 artillery moved from Archangel to Smolensk
1 artillery moved from Archangel to Belarus
1 infantry moved from Novgorod to Karelia
1 artillery moved from Novgorod to Karelia
1 mech_infantry moved from Novgorod to Nenetsia
1 armour moved from Smolensk to Nenetsia
2 aaGuns, 1 armour, 8 artilleries, 21 infantry and 2 mech_infantrys moved from Smolensk to Bryansk
1 infantry moved from Novgorod to Archangel
4 mech_infantrys moved from Eastern Poland to Bryansk
1 fighter moved from Rostov to Bryansk
1 bomber moved from Rostov to Bryansk
2 mech_infantrys moved from Germany to Eastern Poland
3 armour moved from Germany to Eastern Poland
2 tactical_bombers moved from Southern Italy to Western Germany
3 fighters moved from Southern Italy to Western Germany
1 submarine moved from 96 Sea Zone to 95 Sea Zone
1 bomber moved from Western Germany to Southern Italy
1 armour and 1 mech_infantry moved from Germany to Romania
Place Units - Germans
6 bombers placed in Western Germany
1 armour and 2 mech_infantrys placed in Novgorod
1 armour and 1 mech_infantry placed in Western Germany
1 infantry placed in France
Germans undo move 4.
1 infantry placed in Western Germany
Germans undo move 4.
1 infantry placed in France
1 submarine placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 55 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Germans : 0,00
Russians : 0,33
Dice Statistics:
Total
1 was rolled 132 times
2 was rolled 147 times
3 was rolled 157 times
4 was rolled 118 times
5 was rolled 126 times
6 was rolled 129 times
Average roll : 3,428
Median : 3,000
Variance : 1,291
Standard Deviation : 1,136
Total rolls : 809
Null / Other
3 was rolled 1 times
Average roll : 3,000
Median : 3,000
Variance : ∞
Standard Deviation : ∞
Total rolls : 1
Germans Combat
1 was rolled 31 times
2 was rolled 37 times
3 was rolled 35 times
4 was rolled 31 times
5 was rolled 35 times
6 was rolled 28 times
Average roll : 3,437
Median : 3,000
Variance : 0,290
Standard Deviation : 0,538
Total rolls : 197
British Combat
1 was rolled 13 times
2 was rolled 16 times
3 was rolled 18 times
4 was rolled 9 times
5 was rolled 6 times
6 was rolled 12 times
Average roll : 3,203
Median : 3,000
Variance : 1,333
Standard Deviation : 1,155
Total rolls : 74
Italians Combat
1 was rolled 5 times
2 was rolled 12 times
3 was rolled 21 times
4 was rolled 4 times
5 was rolled 13 times
6 was rolled 18 times
Average roll : 3,849
Median : 3,000
Variance : 3,206
Standard Deviation : 1,791
Total rolls : 73
Americans Combat
1 was rolled 10 times
2 was rolled 11 times
3 was rolled 3 times
4 was rolled 10 times
5 was rolled 7 times
6 was rolled 3 times
Average roll : 3,045
Median : 3,000
Variance : 1,519
Standard Deviation : 1,233
Total rolls : 44
Neutral_Axis Combat
1 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3,400
Median : 4,000
Variance : 0,708
Standard Deviation : 0,842
Total rolls : 5
Japanese Combat
1 was rolled 24 times
2 was rolled 30 times
3 was rolled 36 times
4 was rolled 18 times
5 was rolled 19 times
6 was rolled 22 times
Average roll : 3,295
Median : 3,000
Variance : 1,627
Standard Deviation : 1,276
Total rolls : 149
French Combat
1 was rolled 6 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3,038
Median : 3,000
Variance : 0,373
Standard Deviation : 0,611
Total rolls : 26
ANZAC Combat
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4,167
Median : 4,000
Variance : 0,800
Standard Deviation : 0,894
Total rolls : 6
Neutral_Allies Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3,071
Median : 3,000
Variance : 0,410
Standard Deviation : 0,641
Total rolls : 14
Chinese Combat
1 was rolled 17 times
2 was rolled 11 times
3 was rolled 13 times
4 was rolled 15 times
5 was rolled 15 times
6 was rolled 22 times
Average roll : 3,710
Median : 4,000
Variance : 0,777
Standard Deviation : 0,882
Total rolls : 93
UK_Pacific Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3,600
Median : 3,500
Variance : 0,148
Standard Deviation : 0,385
Total rolls : 10
Russians Combat
1 was rolled 19 times
2 was rolled 19 times
3 was rolled 19 times
4 was rolled 24 times
5 was rolled 21 times
6 was rolled 15 times
Average roll : 3,462
Median : 4,000
Variance : 0,375
Standard Deviation : 0,612
Total rolls : 117
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 6
Combat Move - Russians
1 armour moved from Tobruk to Libya
Russians take Libya from Italians
1 armour moved from Libya to Tobruk
1 mech_infantry moved from Ethiopia to Italian Somaliland
Russians take Italian Somaliland from Italians
2 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Vologda
1 infantry moved from Novosibirsk to Vologda
1 fighter and 1 tactical_bomber moved from Novosibirsk to Smolensk
1 fighter moved from Novosibirsk to Vologda
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 1 factory_upgrade and 1 infantry; Remaining resources: 0 PUs;
Combat - Russians
Battle in Smolensk
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/4 hits, 1,50 expected hits
Italians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 3 : 1/3 hits, 1,33 expected hits
Italians roll dice for 1 artillery in Smolensk, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Battle in Vologda
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 infantry moved from Russia to Vologda
1 fighter moved from Vologda to Russia
1 fighter and 1 tactical_bomber moved from Smolensk to Russia
Place Units - Russians
Units in Russia being upgraded or consumed: 1 factory_minor
1 armour, 1 artillery, 1 factory_upgrade and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 37 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 6
Combat Move - Japanese
3 infantry moved from Manchuria to Korea
2 fighters moved from Japan to Korea
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
1 destroyer moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from Ceylon to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 56 Sea Zone
1 armour and 1 infantry moved from India to 39 Sea Zone
1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
1 armour and 1 infantry moved from 76 Sea Zone to Italian Somaliland
1 battleship moved from 39 Sea Zone to 76 Sea Zone
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 80 Sea Zone
1 destroyer moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 infantry moved from India to West India
Japanese take West India from UK_Pacific
1 infantry moved from Kwangsi to Kiangsi
1 mech_infantry moved from Shantung to Anhwe
1 armour and 1 mech_infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 armour and 1 mech_infantry moved from Hopei to Anhwe
1 armour and 1 infantry moved from India to 39 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 39 Sea Zone to 56 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 56 Sea Zone to Western Australia
1 mech_infantry moved from Shantung to Anhwe
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Kiangsi
1 tactical_bomber moved from Shantung to Anhwe
1 fighter moved from Manchuria to Korea
1 bomber moved from French Indo China to Korea
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from India to Java
1 fighter and 1 tactical_bomber moved from French Indo China to 44 Sea Zone
1 bomber moved from India to Anhwe
1 mech_infantry moved from French Indo China to Kiangsi
1 bomber moved from French Indo China to Anhwe
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Shensi to Kweichow
Japanese take Kweichow from Chinese
1 fighter moved from French Indo China to Anhwe
1 mech_infantry moved from Malaya to Shan State
1 mech_infantry moved from Malaya to Shan State
1 fighter moved from India to 42 Sea Zone
1 infantry moved from Manchuria to Korea
1 armour moved from Shantung to Anhwe
1 tactical_bomber moved from French Indo China to Kiangsi
Purchase Units - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Burma: 1 mech_infantry
EDIT: Removing units owned by Japanese from Shan State: 1 mech_infantry
EDIT: Turning off Edit Mode
Japanese buy 1 armour, 2 carriers, 2 destroyers, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in Western Australia
Battle in 42 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking Western Australia from ANZAC with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Italian Somaliland
Japanese attack with 1 armour and 1 infantry
Russians defend with 1 mech_infantry
Japanese roll dice for 1 battleship in Italian Somaliland, round 2 : 1/1 hits, 0,67 expected hits
Russians roll dice for 1 mech_infantry in Italian Somaliland, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians lost in Italian Somaliland
Japanese win, taking Italian Somaliland from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 1/4 hits, 1,83 expected hits
ANZAC roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Korea
Japanese attack with 1 bomber, 3 fighters and 4 infantry
Americans defend with 1 infantry; ANZAC defend with 2 fighters
Japanese roll dice for 1 bomber, 3 fighters and 4 infantry in Korea, round 2 : 5/8 hits, 2,83 expected hits
Americans roll dice for 2 fighters and 1 infantry in Korea, round 2 : 0/3 hits, 1,67 expected hits
2 fighters owned by the ANZAC and 1 infantry owned by the Americans lost in Korea
Japanese win, taking Korea from Americans with 1 bomber, 3 fighters and 4 infantry remaining. Battle score for attacker is 23
Casualties for ANZAC: 2 fighters
Casualties for Americans: 1 infantry
Battle in Kiangsi
Japanese attack with 2 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Kiangsi, round 2 : 3/7 hits, 3,17 expected hits
Chinese roll dice for 3 infantry in Kiangsi, round 2 : 2/3 hits, 1,00 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kiangsi
Japanese win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for Chinese: 3 infantry
Battle in Anhwe
Japanese attack with 2 armour, 2 bombers, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 artillery and 5 infantry
Japanese roll dice for 2 armour, 2 bombers, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Anhwe, round 2 : 4/9 hits, 4,00 expected hits
Chinese roll dice for 1 artillery and 5 infantry in Anhwe, round 2 : 4/6 hits, 2,00 expected hits
3 mech_infantrys owned by the Japanese, 1 armour owned by the Japanese and 4 infantry owned by the Chinese lost in Anhwe
Japanese roll dice for 1 armour, 2 bombers, 1 fighter and 1 tactical_bomber in Anhwe, round 3 : 3/5 hits, 3,00 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 3 : 1/2 hits, 0,67 expected hits
1 armour owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Anhwe
Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -5
Casualties for Japanese: 2 armour and 3 mech_infantrys
Casualties for Chinese: 1 artillery and 5 infantry
Battle in 20 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 3 : 2/3 hits, 1,50 expected hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 20 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 80 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
British defend with 1 destroyer
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 80 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
British roll dice for 1 destroyer in 80 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British lost in 80 Sea Zone
Japanese win, taking 80 Sea Zone from British with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Japanese
1 carrier moved from 39 Sea Zone to 76 Sea Zone
1 fighter and 1 tactical_bomber moved from 80 Sea Zone to 76 Sea Zone
2 fighters moved from Korea to Japan
1 bomber moved from Anhwe to French Indo China
1 bomber moved from Anhwe to French Indo China
1 carrier moved from 36 Sea Zone to 56 Sea Zone
1 tactical_bomber moved from Java to 42 Sea Zone
1 fighter moved from 42 Sea Zone to 56 Sea Zone
1 fighter moved from Java to 42 Sea Zone
1 carrier moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 56 Sea Zone
1 battleship and 1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 37 Sea Zone
1 fighter moved from Korea to Japan
1 fighter and 1 tactical_bomber moved from Anhwe to Manchuria
1 fighter moved from Kiangsi to French Indo China
1 fighter moved from Kiangsi to French Indo China
2 tactical_bombers moved from Kiangsi to French Indo China
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Manchuria
1 tactical_bomber moved from Kiangsi to French Indo China
1 tactical_bomber moved from India to French Indo China
1 bomber moved from Korea to Manchuria
Place Units - Japanese
2 carriers and 1 destroyer placed in 37 Sea Zone
2 infantry placed in Japan
1 armour and 1 mech_infantry placed in Shantung
2 infantry placed in India
1 infantry placed in India
1 destroyer placed in 36 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Burma: 1 mech_infantry
EDIT: Removing units owned by Japanese from Shan State: 1 mech_infantry
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6,3,6,4,1,5,4,2,3,1,1,5,6,1,5,1,3,5,5,2,2,3,5,1,4,4,1
Japanese collect 56 PUs (11 lost to blockades); end with 56 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
British : -0,33
ANZAC : 0,50
Americans : -2,33
Chinese : 3,33
Russians : -0,33
Japanese : 1,50
Dice Statistics:
Total
1 was rolled 176 times
2 was rolled 183 times
3 was rolled 178 times
4 was rolled 148 times
5 was rolled 161 times
6 was rolled 147 times
Average roll : 3,379
Median : 3,000
Variance : 1,252
Standard Deviation : 1,119
Total rolls : 993
Null / Other
1 was rolled 17 times
2 was rolled 15 times
3 was rolled 8 times
4 was rolled 16 times
5 was rolled 14 times
6 was rolled 7 times
Average roll : 3,208
Median : 3,000
Variance : 1,195
Standard Deviation : 1,093
Total rolls : 77
Germans Combat
1 was rolled 32 times
2 was rolled 37 times
3 was rolled 35 times
4 was rolled 31 times
5 was rolled 35 times
6 was rolled 28 times
Average roll : 3,424
Median : 3,000
Variance : 0,274
Standard Deviation : 0,524
Total rolls : 198
British Combat
1 was rolled 13 times
2 was rolled 16 times
3 was rolled 18 times
4 was rolled 10 times
5 was rolled 6 times
6 was rolled 12 times
Average roll : 3,213
Median : 3,000
Variance : 1,236
Standard Deviation : 1,112
Total rolls : 75
Italians Combat
1 was rolled 5 times
2 was rolled 13 times
3 was rolled 21 times
4 was rolled 4 times
5 was rolled 15 times
6 was rolled 18 times
Average roll : 3,855
Median : 3,000
Variance : 3,164
Standard Deviation : 1,779
Total rolls : 76
Americans Combat
1 was rolled 17 times
2 was rolled 15 times
3 was rolled 8 times
4 was rolled 16 times
5 was rolled 14 times
6 was rolled 7 times
Average roll : 3,208
Median : 3,000
Variance : 1,195
Standard Deviation : 1,093
Total rolls : 77
Neutral_Axis Combat
1 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3,400
Median : 4,000
Variance : 0,708
Standard Deviation : 0,842
Total rolls : 5
Japanese Combat
1 was rolled 36 times
2 was rolled 38 times
3 was rolled 43 times
4 was rolled 24 times
5 was rolled 26 times
6 was rolled 28 times
Average roll : 3,256
Median : 3,000
Variance : 1,482
Standard Deviation : 1,217
Total rolls : 195
French Combat
1 was rolled 6 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3,038
Median : 3,000
Variance : 0,373
Standard Deviation : 0,611
Total rolls : 26
ANZAC Combat
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3,875
Median : 3,500
Variance : 0,476
Standard Deviation : 0,690
Total rolls : 8
Neutral_Allies Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3,071
Median : 3,000
Variance : 0,410
Standard Deviation : 0,641
Total rolls : 14
Chinese Combat
1 was rolled 22 times
2 was rolled 13 times
3 was rolled 14 times
4 was rolled 15 times
5 was rolled 18 times
6 was rolled 22 times
Average roll : 3,577
Median : 4,000
Variance : 0,770
Standard Deviation : 0,878
Total rolls : 104
UK_Pacific Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3,600
Median : 3,500
Variance : 0,148
Standard Deviation : 0,385
Total rolls : 10
Russians Combat
1 was rolled 21 times
2 was rolled 24 times
3 was rolled 20 times
4 was rolled 24 times
5 was rolled 23 times
6 was rolled 16 times
Average roll : 3,406
Median : 3,000
Variance : 0,373
Standard Deviation : 0,610
Total rolls : 128
If you would be so kind, I’d be grateful. That was the main point of moving in that meager american. :laughing: So after handling the CMs I simply did not scroll to the East. And I don’t like to do the NCMs during CMs.
Apparently had a swing of exhaustion during the weekend. Travelling up north participating in a cross-country running competition (actually national championship), with long hours on trains, bad sleep and frustrating internet connection.
Of course I’ve done many bad moves during the weekend, but this must take the price. In hindsight I should’ve left my computer at home. ;)
I have to think a little, but I guess not being able to take korea back also changes moves on the other side of the board.
I was already happily not worrying about american land presence in the north.
What do you think about me starting the japanese turn fresh (with all russians in korea), but if I do one of the battles exactly like I did this turn, I can edit the results from this turn?
Sounds like a good principle. Any already made battles can be edited. And if you get more military prescence in other conflicts, the whole battle can either be remade or it’s possible to do extra rolls and edit the results, atleast if there was only one battle round. But lets not complicate things too much. Simplest is that you just restart any changed battles, although I do not want you to feel that you come to a disadvantage by doing so.
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 artillery and 14 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
3 infantry moved from Sakha to Amur
2 aaGuns and 12 infantry moved from Buryatia to Amur
4 artilleries and 10 infantry moved from Leningrad to Vyborg
1 infantry moved from Archangel to Leningrad
1 armour and 1 mech_infantry moved from Northern Belarus to Leningrad
1 armour and 1 mech_infantry moved from Gorky to Leningrad
1 artillery and 6 infantry moved from Western Ukraine to Ukraine
4 infantry moved from Russia to Bryansk
2 aaGuns, 1 artillery and 1 infantry moved from Smolensk to Bryansk
6 infantry moved from Northern Belarus to Leningrad
1 submarine moved from 128 Sea Zone to 122 Sea Zone
Place Units - Russians
3 infantry placed in Leningrad
1 artillery and 2 infantry placed in Ukraine
3 infantry placed in Stalingrad
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 46 PUs; end with 46 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 fighter and 7 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 armour and 8 infantry moved from Karelia to Novgorod
1 infantry moved from Nenetsia to Archangel
Germans take Archangel from Russians
1 artillery moved from Nenetsia to 127 Sea Zone
1 artillery moved from 127 Sea Zone to Novgorod
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Ukraine
Germans take Ukraine from Russians
1 armour moved from Eastern Poland to Belarus
Germans take Belarus from Russians
1 armour moved from Belarus to Eastern Poland
Combat - Germans
Battle in Novgorod
Germans attack with 1 armour, 1 artillery and 8 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 cruiser in Novgorod, round 2 : 1/1 hits, 0,50 expected hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Novgorod
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 armour, 1 artillery and 7 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
6 armour and 14 mech_infantrys moved from Eastern Poland to Ukraine
3 aaGuns, 5 artilleries and 25 infantry moved from Bessarabia to Ukraine
2 mech_infantrys moved from Poland to Bessarabia
3 armour and 7 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Western Germany to Poland
1 fighter moved from Western Germany to Southern Italy
1 artillery moved from France to Northern Italy
2 aaGuns moved from France to Northern Italy
1 submarine moved from 119 Sea Zone to 112 Sea Zone
1 submarine moved from 118 Sea Zone to 119 Sea Zone
1 infantry moved from Yugoslavia to Romania
2 submarines moved from 125 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from Western Germany to Southern Italy
1 fighter moved from 127 Sea Zone to Western Germany
1 tactical_bomber moved from Southern Italy to Western Germany
1 destroyer moved from 125 Sea Zone to 127 Sea Zone
1 tactical_bomber moved from Western Germany to Southern Italy
Place Units - Germans
1 fighter placed in Western Germany
3 armour and 7 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 52 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Round: 4
Research Technology - British
British spend 10 on tech rolls
British roll 5,1 and gets 0 hits
Purchase Units - British
British buy 7 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 armour and 1 infantry moved from East Europe to Germany
1 fighter moved from Karelia S.S.R. to Germany
2 fighters moved from Baltic Sea Zone to Germany
1 bomber moved from Russia to Germany
2 transports moved from Baltic Sea Zone to North Sea Zone
6 infantry moved from United Kingdom to North Sea Zone
6 infantry and 3 transports moved from North Sea Zone to Baltic Sea Zone
6 infantry moved from Baltic Sea Zone to Germany
1 infantry moved from Algeria to French West Africa
British take French West Africa from Germans
1 transport moved from Mozambique Sea Zone to Red Sea Zone
1 infantry moved from Syria Jordan to Red Sea Zone
1 infantry and 1 transport moved from Red Sea Zone to Indian Ocean Sea Zone
1 infantry moved from Indian Ocean Sea Zone to India
British take India from Japanese
Combat - British
Battle in Germany
British attack with 1 armour, 1 bomber, 3 fighters and 7 infantry
Germans defend with 1 aaGun, 2 armour, 1 bomber, 1 factory and 7 infantry
Germans roll AA dice in Germany : 0/4 hits, 0,67 expected hits
British roll dice for 1 armour, 1 bomber, 3 fighters and 7 infantry in Germany, round 2 : 6/12 hits, 3,83 expected hits
Germans roll dice for 2 armour, 1 bomber and 7 infantry in Germany, round 2 : 4/10 hits, 3,17 expected hits
4 infantry owned by the British lost in Germany
1 bomber owned by the Germans and 5 infantry owned by the Germans lost in Germany
British roll dice for 1 armour, 1 bomber, 3 fighters and 3 infantry in Germany, round 3 : 3/8 hits, 3,17 expected hits
Germans roll dice for 2 armour and 2 infantry in Germany, round 3 : 3/4 hits, 1,33 expected hits
3 infantry owned by the British lost in Germany
2 infantry owned by the Germans and 1 armour owned by the Germans lost in Germany
British roll dice for 1 armour, 1 bomber and 3 fighters in Germany, round 4 : 1/5 hits, 2,67 expected hits
Germans roll dice for 1 armour in Germany, round 4 : 0/1 hits, 0,33 expected hits
1 armour owned by the Germans lost in Germany
British captures 23PUs while taking Germans capital
British win, taking Germany from Germans with 1 armour, 1 bomber and 3 fighters remaining. Battle score for attacker is 25
Casualties for British: 7 infantry
Casualties for Germans: 2 armour, 1 bomber and 7 infantry
Non Combat Move - British
1 fighter moved from Germany to Russia
1 bomber moved from Germany to Russia
1 infantry moved from French Equatorial Africa to Anglo Sudan Egypt
1 fighter moved from Germany to Baltic Sea Zone
1 fighter moved from Germany to Caucasus
Place Units - British
7 infantry placed in United Kingdom
Turn Complete - British
British collect 45 PUs; end with 69 PUs
Combat Hit Differential Summary :
Germans AA : -0,67
Germans regular : 2,17
British regular : 0,33
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 64 Sea Zone to 55 Sea Zone
1 infantry moved from Queensland to 55 Sea Zone
1 infantry and 1 transport moved from 55 Sea Zone to 56 Sea Zone
1 infantry moved from 56 Sea Zone to Dutch New Guinea
1 fighter moved from Queensland to 55 Sea Zone
1 fighter moved from New South Wales to 55 Sea Zone
1 infantry moved from Belgian Congo to Anglo-Egyptian Sudan
Combat - ANZAC
Battle in Dutch New Guinea
Non Combat Move - ANZAC
2 infantry moved from French West Africa to 85 Sea Zone
2 infantry and 1 transport moved from 85 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Gibraltar
Place Units - ANZAC
1 destroyer and 1 transport placed in 64 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12
Purchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Novosibirsk to Vologda
2 infantry moved from Russia to Smolensk
2 infantry moved from Samara to Tambov
2 artilleries and 2 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 artillery moved from Samara to Vologda
1 fighter moved from Russia to Smolensk
1 fighter and 1 tactical_bomber moved from Russia to Tambov
1 infantry moved from Urals to Vologda
1 infantry moved from Russia to Tambov
Combat - Russians
Battle in Vologda
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
1 mech_infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Bryansk
Russians attack with 2 artilleries and 3 infantry
Germans defend with 1 aaGun, 1 artillery and 2 infantry
Russians roll dice for 2 artilleries and 3 infantry in Bryansk, round 2 : 1/5 hits, 1.50 expected hits
Italians roll dice for 1 aaGun, 1 artillery and 2 infantry in Bryansk, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians lost in Bryansk
1 aaGun owned by the Germans lost in Bryansk
Russians roll dice for 2 artilleries and 2 infantry in Bryansk, round 3 : 1/4 hits, 1.33 expected hits
Italians roll dice for 1 artillery and 2 infantry in Bryansk, round 3 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians lost in Bryansk
1 infantry owned by the Germans lost in Bryansk
Russians roll dice for 2 artilleries and 1 infantry in Bryansk, round 4 : 0/3 hits, 1.00 expected hits
Italians roll dice for 1 artillery and 1 infantry in Bryansk, round 4 : 0/2 hits, 0.67 expected hits
Russians roll dice for 2 artilleries and 1 infantry in Bryansk, round 5 : 1/3 hits, 1.00 expected hits
Italians roll dice for 1 artillery and 1 infantry in Bryansk, round 5 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians roll dice for 2 artilleries and 1 infantry in Bryansk, round 6 : 1/3 hits, 1.00 expected hits
Italians roll dice for 1 artillery in Bryansk, round 6 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
1 artillery owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Italians with 2 artilleries remaining. Battle score for attacker is 6
Casualties for Russians: 3 infantry
Casualties for Germans: 1 aaGun, 1 artillery and 2 infantry
Battle in Tambov
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 2 infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Tambov, round 2 : 2/5 hits, 1.67 expected hits
Italians roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians lost in Tambov
2 infantry owned by the Italians lost in Tambov
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 3 : 3/4 hits, 1.50 expected hits
Italians roll dice for 1 artillery in Tambov, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
1 artillery owned by the Italians lost in Tambov
Russians win, taking Tambov from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 2 infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Italians defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 1/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
1 infantry owned by the Italians lost in Smolensk
Russians win, taking Smolensk from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Russians
1 fighter moved from Smolensk to Russia
1 fighter and 1 tactical_bomber moved from Tambov to Russia
1 infantry moved from Kazakhstan to Samara
1 aaGun and 5 infantry moved from Evenkiyskiy to Urals
1 mech_infantry moved from Novosibirsk to Russia
Place Units - Russians
1 artillery and 9 infantry placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 20 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 infantry
EDIT: Adding units owned by Russians to Kazakhstan: 1 infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
3 infantry moved from New South Wales to South Australia
2 fighters moved from 33 Sea Zone to Korea
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from Northwest Persia to Kansu
3 infantry moved from Tobruk to Libya
Turn Complete - French
Combat Hit Differential Summary :
Territory Summary for ANZAC and French :
Korea : 2 fighters
Kansu : 1 fighter
Queensland : 3 aaGuns, 1 airfield, 1 armour, 3 fighters, 1 harbour and 4 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
South Australia : 1 artillery and 6 infantry
New Guinea : 1 infantry
Dutch New Guinea : 1 flag
62 Sea Zone : 1 transport
Libya : 3 infantry
92 Sea Zone : 1 cruiser
Total
1 was rolled 287 times
2 was rolled 279 times
3 was rolled 293 times
4 was rolled 256 times
5 was rolled 276 times
6 was rolled 285 times
Average roll : 3.483
Median : 3.000
Variance : 0.498
Standard Deviation : 0.705
Total rolls : 1676
Germans Combat
1 was rolled 68 times
2 was rolled 61 times
3 was rolled 62 times
4 was rolled 55 times
5 was rolled 66 times
6 was rolled 80 times
Average roll : 3.587
Median : 4.000
Variance : 0.919
Standard Deviation : 0.959
Total rolls : 392
British Combat
1 was rolled 44 times
2 was rolled 35 times
3 was rolled 48 times
4 was rolled 33 times
5 was rolled 41 times
6 was rolled 34 times
Average roll : 3.400
Median : 3.000
Variance : 0.798
Standard Deviation : 0.894
Total rolls : 235
Italians Combat
1 was rolled 23 times
2 was rolled 20 times
3 was rolled 22 times
4 was rolled 12 times
5 was rolled 24 times
6 was rolled 11 times
Average roll : 3.241
Median : 3.000
Variance : 1.471
Standard Deviation : 1.213
Total rolls : 112
French Combat
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 8 times
4 was rolled 6 times
5 was rolled 3 times
6 was rolled 8 times
Average roll : 3.571
Median : 3.000
Variance : 0.613
Standard Deviation : 0.783
Total rolls : 35
Americans Combat
1 was rolled 19 times
2 was rolled 17 times
3 was rolled 28 times
4 was rolled 19 times
5 was rolled 18 times
6 was rolled 15 times
Average roll : 3.388
Median : 3.000
Variance : 0.881
Standard Deviation : 0.939
Total rolls : 116
ANZAC Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 6 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.150
Median : 3.500
Variance : 0.807
Standard Deviation : 0.898
Total rolls : 20
Neutral_Allies Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.200
Median : 4.000
Variance : 1.704
Standard Deviation : 1.305
Total rolls : 10
Chinese Combat
1 was rolled 23 times
2 was rolled 29 times
3 was rolled 23 times
4 was rolled 26 times
5 was rolled 20 times
6 was rolled 23 times
Average roll : 3.417
Median : 3.000
Variance : 0.336
Standard Deviation : 0.579
Total rolls : 144
UK_Pacific Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 3 times
Average roll : 3.250
Median : 2.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 8
Neutral_Axis Combat
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
Russians Combat
1 was rolled 28 times
2 was rolled 47 times
3 was rolled 38 times
4 was rolled 41 times
5 was rolled 36 times
6 was rolled 41 times
Average roll : 3.576
Median : 4.000
Variance : 0.876
Standard Deviation : 0.936
Total rolls : 231
Japanese Combat
1 was rolled 68 times
2 was rolled 59 times
3 was rolled 59 times
4 was rolled 53 times
5 was rolled 64 times
6 was rolled 64 times
Average roll : 3.485
Median : 3.000
Variance : 0.379
Standard Deviation : 0.616
Total rolls : 367