TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 5
Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
Italians take 97 Sea Zone from British
2 armour moved from Smolensk to Bryansk
1 mech_infantry moved from Belarus to Bryansk
1 artillery moved from Ukraine to Bryansk
3 fighters moved from Southern Italy to 93 Sea Zone
Purchase Units - Italians
Italians buy 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat - Italians
Battle in 93 Sea Zone
Italians attack with 1 destroyer and 3 fighters
British defend with 1 destroyer
Italians roll dice for 1 destroyer and 3 fighters in 93 Sea Zone, round 2 : 0/4 hits, 1,83 expected hits
British roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 destroyer and 3 fighters in 93 Sea Zone, round 3 : 0/4 hits, 1,83 expected hits
British roll dice for 1 destroyer in 93 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 destroyer and 3 fighters in 93 Sea Zone, round 4 : 3/4 hits, 1,83 expected hits
British roll dice for 1 destroyer in 93 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Italians and 1 destroyer owned by the British lost in 93 Sea Zone
Italians win with 3 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 destroyer
Casualties for British: 1 destroyer
Battle in Bryansk
Italians attack with 2 armour, 1 artillery and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 2 armour, 1 artillery and 1 mech_infantry in Bryansk, round 2 : 1/4 hits, 1,67 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Bryansk
Italians win, taking Bryansk from Russians with 2 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
3 fighters moved from 93 Sea Zone to Southern Italy
1 armour moved from Belarus to Nenetsia
1 artillery moved from Northern Italy to France
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from France to Northern Italy
1 infantry moved from Northern Italy to Southern Italy
1 mech_infantry moved from Romania to Yugoslavia
1 armour moved from Ukraine to Romania
1 bomber moved from Western Germany to Southern Italy
Place Units - Italians
1 infantry placed in Southern Italy
2 mech_infantrys placed in Northern Italy
1 submarine placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians : -3,17
British : 0,00
Russians : -0,33
Dice Statistics:
Total
1 was rolled 132 times
2 was rolled 146 times
3 was rolled 155 times
4 was rolled 117 times
5 was rolled 124 times
6 was rolled 128 times
Average roll : 3,423
Median : 3,000
Variance : 1,265
Standard Deviation : 1,125
Total rolls : 802
Null / Other
3 was rolled 1 times
Average roll : 3,000
Median : 3,000
Variance : ∞
Standard Deviation : ∞
Total rolls : 1
Germans Combat
1 was rolled 31 times
2 was rolled 37 times
3 was rolled 33 times
4 was rolled 30 times
5 was rolled 34 times
6 was rolled 27 times
Average roll : 3,417
Median : 3,000
Variance : 0,314
Standard Deviation : 0,560
Total rolls : 192
British Combat
1 was rolled 13 times
2 was rolled 16 times
3 was rolled 18 times
4 was rolled 9 times
5 was rolled 6 times
6 was rolled 12 times
Average roll : 3,203
Median : 3,000
Variance : 1,333
Standard Deviation : 1,155
Total rolls : 74
Italians Combat
1 was rolled 5 times
2 was rolled 12 times
3 was rolled 21 times
4 was rolled 4 times
5 was rolled 13 times
6 was rolled 18 times
Average roll : 3,849
Median : 3,000
Variance : 3,206
Standard Deviation : 1,791
Total rolls : 73
Americans Combat
1 was rolled 10 times
2 was rolled 11 times
3 was rolled 3 times
4 was rolled 10 times
5 was rolled 7 times
6 was rolled 3 times
Average roll : 3,045
Median : 3,000
Variance : 1,519
Standard Deviation : 1,233
Total rolls : 44
Neutral_Axis Combat
1 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3,400
Median : 4,000
Variance : 0,708
Standard Deviation : 0,842
Total rolls : 5
Japanese Combat
1 was rolled 24 times
2 was rolled 30 times
3 was rolled 36 times
4 was rolled 18 times
5 was rolled 19 times
6 was rolled 22 times
Average roll : 3,295
Median : 3,000
Variance : 1,627
Standard Deviation : 1,276
Total rolls : 149
French Combat
1 was rolled 6 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3,038
Median : 3,000
Variance : 0,373
Standard Deviation : 0,611
Total rolls : 26
ANZAC Combat
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4,167
Median : 4,000
Variance : 0,800
Standard Deviation : 0,894
Total rolls : 6
Neutral_Allies Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3,071
Median : 3,000
Variance : 0,410
Standard Deviation : 0,641
Total rolls : 14
Chinese Combat
1 was rolled 17 times
2 was rolled 11 times
3 was rolled 13 times
4 was rolled 15 times
5 was rolled 15 times
6 was rolled 22 times
Average roll : 3,710
Median : 4,000
Variance : 0,777
Standard Deviation : 0,882
Total rolls : 93
UK_Pacific Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3,600
Median : 3,500
Variance : 0,148
Standard Deviation : 0,385
Total rolls : 10
Russians Combat
1 was rolled 19 times
2 was rolled 18 times
3 was rolled 19 times
4 was rolled 24 times
5 was rolled 20 times
6 was rolled 15 times
Average roll : 3,461
Median : 4,000
Variance : 0,376
Standard Deviation : 0,613
Total rolls : 115
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 5
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 61 Sea Zone
1 infantry moved from South Australia to 61 Sea Zone
1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to South Australia
2 infantry moved from New Guinea to Dutch New Guinea
1 cruiser moved from 33 Sea Zone to 6 Sea Zone
1 submarine moved from 33 Sea Zone to 44 Sea Zone
1 fighter moved from Caroline Islands to 6 Sea Zone
2 fighters moved from Caroline Islands to Korea
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 6
Research Technology - Germans
Combat Move - Germans
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Smolensk to Tambov
Germans take Tambov from Russians
2 infantry moved from Ukraine to Rostov
1 armour moved from Smolensk to Rostov
1 fighter moved from Smolensk to Rostov
1 bomber moved from Smolensk to Rostov
Purchase Units - Germans
Germans buy 2 armour, 6 bombers, 1 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat - Germans
Battle in Rostov
Germans attack with 1 armour, 1 bomber, 1 fighter and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 armour, 1 bomber, 1 fighter and 2 infantry in Rostov, round 2 : 2/5 hits, 2,00 expected hits
Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 1 armour, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Archangel to Smolensk
1 artillery moved from Archangel to Smolensk
1 artillery moved from Archangel to Belarus
1 infantry moved from Novgorod to Karelia
1 artillery moved from Novgorod to Karelia
1 mech_infantry moved from Novgorod to Nenetsia
1 armour moved from Smolensk to Nenetsia
2 aaGuns, 1 armour, 8 artilleries, 21 infantry and 2 mech_infantrys moved from Smolensk to Bryansk
1 infantry moved from Novgorod to Archangel
4 mech_infantrys moved from Eastern Poland to Bryansk
1 fighter moved from Rostov to Bryansk
1 bomber moved from Rostov to Bryansk
2 mech_infantrys moved from Germany to Eastern Poland
3 armour moved from Germany to Eastern Poland
2 tactical_bombers moved from Southern Italy to Western Germany
3 fighters moved from Southern Italy to Western Germany
1 submarine moved from 96 Sea Zone to 95 Sea Zone
1 bomber moved from Western Germany to Southern Italy
1 armour and 1 mech_infantry moved from Germany to Romania
Place Units - Germans
6 bombers placed in Western Germany
1 armour and 2 mech_infantrys placed in Novgorod
1 armour and 1 mech_infantry placed in Western Germany
1 infantry placed in France
Germans undo move 4.
1 infantry placed in Western Germany
Germans undo move 4.
1 infantry placed in France
1 submarine placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 55 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Germans : 0,00
Russians : 0,33
Dice Statistics:
Total
1 was rolled 132 times
2 was rolled 147 times
3 was rolled 157 times
4 was rolled 118 times
5 was rolled 126 times
6 was rolled 129 times
Average roll : 3,428
Median : 3,000
Variance : 1,291
Standard Deviation : 1,136
Total rolls : 809
Null / Other
3 was rolled 1 times
Average roll : 3,000
Median : 3,000
Variance : ∞
Standard Deviation : ∞
Total rolls : 1
Germans Combat
1 was rolled 31 times
2 was rolled 37 times
3 was rolled 35 times
4 was rolled 31 times
5 was rolled 35 times
6 was rolled 28 times
Average roll : 3,437
Median : 3,000
Variance : 0,290
Standard Deviation : 0,538
Total rolls : 197
British Combat
1 was rolled 13 times
2 was rolled 16 times
3 was rolled 18 times
4 was rolled 9 times
5 was rolled 6 times
6 was rolled 12 times
Average roll : 3,203
Median : 3,000
Variance : 1,333
Standard Deviation : 1,155
Total rolls : 74
Italians Combat
1 was rolled 5 times
2 was rolled 12 times
3 was rolled 21 times
4 was rolled 4 times
5 was rolled 13 times
6 was rolled 18 times
Average roll : 3,849
Median : 3,000
Variance : 3,206
Standard Deviation : 1,791
Total rolls : 73
Americans Combat
1 was rolled 10 times
2 was rolled 11 times
3 was rolled 3 times
4 was rolled 10 times
5 was rolled 7 times
6 was rolled 3 times
Average roll : 3,045
Median : 3,000
Variance : 1,519
Standard Deviation : 1,233
Total rolls : 44
Neutral_Axis Combat
1 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3,400
Median : 4,000
Variance : 0,708
Standard Deviation : 0,842
Total rolls : 5
Japanese Combat
1 was rolled 24 times
2 was rolled 30 times
3 was rolled 36 times
4 was rolled 18 times
5 was rolled 19 times
6 was rolled 22 times
Average roll : 3,295
Median : 3,000
Variance : 1,627
Standard Deviation : 1,276
Total rolls : 149
French Combat
1 was rolled 6 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3,038
Median : 3,000
Variance : 0,373
Standard Deviation : 0,611
Total rolls : 26
ANZAC Combat
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4,167
Median : 4,000
Variance : 0,800
Standard Deviation : 0,894
Total rolls : 6
Neutral_Allies Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3,071
Median : 3,000
Variance : 0,410
Standard Deviation : 0,641
Total rolls : 14
Chinese Combat
1 was rolled 17 times
2 was rolled 11 times
3 was rolled 13 times
4 was rolled 15 times
5 was rolled 15 times
6 was rolled 22 times
Average roll : 3,710
Median : 4,000
Variance : 0,777
Standard Deviation : 0,882
Total rolls : 93
UK_Pacific Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3,600
Median : 3,500
Variance : 0,148
Standard Deviation : 0,385
Total rolls : 10
Russians Combat
1 was rolled 19 times
2 was rolled 19 times
3 was rolled 19 times
4 was rolled 24 times
5 was rolled 21 times
6 was rolled 15 times
Average roll : 3,462
Median : 4,000
Variance : 0,375
Standard Deviation : 0,612
Total rolls : 117
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 6
Combat Move - Russians
1 armour moved from Tobruk to Libya
Russians take Libya from Italians
1 armour moved from Libya to Tobruk
1 mech_infantry moved from Ethiopia to Italian Somaliland
Russians take Italian Somaliland from Italians
2 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Vologda
1 infantry moved from Novosibirsk to Vologda
1 fighter and 1 tactical_bomber moved from Novosibirsk to Smolensk
1 fighter moved from Novosibirsk to Vologda
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 1 factory_upgrade and 1 infantry; Remaining resources: 0 PUs;
Combat - Russians
Battle in Smolensk
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/4 hits, 1,50 expected hits
Italians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 3 : 1/3 hits, 1,33 expected hits
Italians roll dice for 1 artillery in Smolensk, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Battle in Vologda
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 infantry moved from Russia to Vologda
1 fighter moved from Vologda to Russia
1 fighter and 1 tactical_bomber moved from Smolensk to Russia
Place Units - Russians
Units in Russia being upgraded or consumed: 1 factory_minor
1 armour, 1 artillery, 1 factory_upgrade and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 37 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 6
Combat Move - Japanese
3 infantry moved from Manchuria to Korea
2 fighters moved from Japan to Korea
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
1 destroyer moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from Ceylon to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 56 Sea Zone
1 armour and 1 infantry moved from India to 39 Sea Zone
1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
1 armour and 1 infantry moved from 76 Sea Zone to Italian Somaliland
1 battleship moved from 39 Sea Zone to 76 Sea Zone
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 80 Sea Zone
1 destroyer moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 infantry moved from India to West India
Japanese take West India from UK_Pacific
1 infantry moved from Kwangsi to Kiangsi
1 mech_infantry moved from Shantung to Anhwe
1 armour and 1 mech_infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 armour and 1 mech_infantry moved from Hopei to Anhwe
1 armour and 1 infantry moved from India to 39 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 39 Sea Zone to 56 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 56 Sea Zone to Western Australia
1 mech_infantry moved from Shantung to Anhwe
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Kiangsi
1 tactical_bomber moved from Shantung to Anhwe
1 fighter moved from Manchuria to Korea
1 bomber moved from French Indo China to Korea
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from India to Java
1 fighter and 1 tactical_bomber moved from French Indo China to 44 Sea Zone
1 bomber moved from India to Anhwe
1 mech_infantry moved from French Indo China to Kiangsi
1 bomber moved from French Indo China to Anhwe
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Shensi to Kweichow
Japanese take Kweichow from Chinese
1 fighter moved from French Indo China to Anhwe
1 mech_infantry moved from Malaya to Shan State
1 mech_infantry moved from Malaya to Shan State
1 fighter moved from India to 42 Sea Zone
1 infantry moved from Manchuria to Korea
1 armour moved from Shantung to Anhwe
1 tactical_bomber moved from French Indo China to Kiangsi
Purchase Units - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Burma: 1 mech_infantry
EDIT: Removing units owned by Japanese from Shan State: 1 mech_infantry
EDIT: Turning off Edit Mode
Japanese buy 1 armour, 2 carriers, 2 destroyers, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in Western Australia
Battle in 42 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking Western Australia from ANZAC with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Italian Somaliland
Japanese attack with 1 armour and 1 infantry
Russians defend with 1 mech_infantry
Japanese roll dice for 1 battleship in Italian Somaliland, round 2 : 1/1 hits, 0,67 expected hits
Russians roll dice for 1 mech_infantry in Italian Somaliland, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians lost in Italian Somaliland
Japanese win, taking Italian Somaliland from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 1/4 hits, 1,83 expected hits
ANZAC roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Korea
Japanese attack with 1 bomber, 3 fighters and 4 infantry
Americans defend with 1 infantry; ANZAC defend with 2 fighters
Japanese roll dice for 1 bomber, 3 fighters and 4 infantry in Korea, round 2 : 5/8 hits, 2,83 expected hits
Americans roll dice for 2 fighters and 1 infantry in Korea, round 2 : 0/3 hits, 1,67 expected hits
2 fighters owned by the ANZAC and 1 infantry owned by the Americans lost in Korea
Japanese win, taking Korea from Americans with 1 bomber, 3 fighters and 4 infantry remaining. Battle score for attacker is 23
Casualties for ANZAC: 2 fighters
Casualties for Americans: 1 infantry
Battle in Kiangsi
Japanese attack with 2 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Kiangsi, round 2 : 3/7 hits, 3,17 expected hits
Chinese roll dice for 3 infantry in Kiangsi, round 2 : 2/3 hits, 1,00 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kiangsi
Japanese win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for Chinese: 3 infantry
Battle in Anhwe
Japanese attack with 2 armour, 2 bombers, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 artillery and 5 infantry
Japanese roll dice for 2 armour, 2 bombers, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Anhwe, round 2 : 4/9 hits, 4,00 expected hits
Chinese roll dice for 1 artillery and 5 infantry in Anhwe, round 2 : 4/6 hits, 2,00 expected hits
3 mech_infantrys owned by the Japanese, 1 armour owned by the Japanese and 4 infantry owned by the Chinese lost in Anhwe
Japanese roll dice for 1 armour, 2 bombers, 1 fighter and 1 tactical_bomber in Anhwe, round 3 : 3/5 hits, 3,00 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 3 : 1/2 hits, 0,67 expected hits
1 armour owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Anhwe
Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -5
Casualties for Japanese: 2 armour and 3 mech_infantrys
Casualties for Chinese: 1 artillery and 5 infantry
Battle in 20 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 3 : 2/3 hits, 1,50 expected hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 20 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 80 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
British defend with 1 destroyer
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 80 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
British roll dice for 1 destroyer in 80 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British lost in 80 Sea Zone
Japanese win, taking 80 Sea Zone from British with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Japanese
1 carrier moved from 39 Sea Zone to 76 Sea Zone
1 fighter and 1 tactical_bomber moved from 80 Sea Zone to 76 Sea Zone
2 fighters moved from Korea to Japan
1 bomber moved from Anhwe to French Indo China
1 bomber moved from Anhwe to French Indo China
1 carrier moved from 36 Sea Zone to 56 Sea Zone
1 tactical_bomber moved from Java to 42 Sea Zone
1 fighter moved from 42 Sea Zone to 56 Sea Zone
1 fighter moved from Java to 42 Sea Zone
1 carrier moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 56 Sea Zone
1 battleship and 1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 37 Sea Zone
1 fighter moved from Korea to Japan
1 fighter and 1 tactical_bomber moved from Anhwe to Manchuria
1 fighter moved from Kiangsi to French Indo China
1 fighter moved from Kiangsi to French Indo China
2 tactical_bombers moved from Kiangsi to French Indo China
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Manchuria
1 tactical_bomber moved from Kiangsi to French Indo China
1 tactical_bomber moved from India to French Indo China
1 bomber moved from Korea to Manchuria
Place Units - Japanese
2 carriers and 1 destroyer placed in 37 Sea Zone
2 infantry placed in Japan
1 armour and 1 mech_infantry placed in Shantung
2 infantry placed in India
1 infantry placed in India
1 destroyer placed in 36 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Burma: 1 mech_infantry
EDIT: Removing units owned by Japanese from Shan State: 1 mech_infantry
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6,3,6,4,1,5,4,2,3,1,1,5,6,1,5,1,3,5,5,2,2,3,5,1,4,4,1
Japanese collect 56 PUs (11 lost to blockades); end with 56 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
British : -0,33
ANZAC : 0,50
Americans : -2,33
Chinese : 3,33
Russians : -0,33
Japanese : 1,50
Dice Statistics:
Total
1 was rolled 176 times
2 was rolled 183 times
3 was rolled 178 times
4 was rolled 148 times
5 was rolled 161 times
6 was rolled 147 times
Average roll : 3,379
Median : 3,000
Variance : 1,252
Standard Deviation : 1,119
Total rolls : 993
Null / Other
1 was rolled 17 times
2 was rolled 15 times
3 was rolled 8 times
4 was rolled 16 times
5 was rolled 14 times
6 was rolled 7 times
Average roll : 3,208
Median : 3,000
Variance : 1,195
Standard Deviation : 1,093
Total rolls : 77
Germans Combat
1 was rolled 32 times
2 was rolled 37 times
3 was rolled 35 times
4 was rolled 31 times
5 was rolled 35 times
6 was rolled 28 times
Average roll : 3,424
Median : 3,000
Variance : 0,274
Standard Deviation : 0,524
Total rolls : 198
British Combat
1 was rolled 13 times
2 was rolled 16 times
3 was rolled 18 times
4 was rolled 10 times
5 was rolled 6 times
6 was rolled 12 times
Average roll : 3,213
Median : 3,000
Variance : 1,236
Standard Deviation : 1,112
Total rolls : 75
Italians Combat
1 was rolled 5 times
2 was rolled 13 times
3 was rolled 21 times
4 was rolled 4 times
5 was rolled 15 times
6 was rolled 18 times
Average roll : 3,855
Median : 3,000
Variance : 3,164
Standard Deviation : 1,779
Total rolls : 76
Americans Combat
1 was rolled 17 times
2 was rolled 15 times
3 was rolled 8 times
4 was rolled 16 times
5 was rolled 14 times
6 was rolled 7 times
Average roll : 3,208
Median : 3,000
Variance : 1,195
Standard Deviation : 1,093
Total rolls : 77
Neutral_Axis Combat
1 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3,400
Median : 4,000
Variance : 0,708
Standard Deviation : 0,842
Total rolls : 5
Japanese Combat
1 was rolled 36 times
2 was rolled 38 times
3 was rolled 43 times
4 was rolled 24 times
5 was rolled 26 times
6 was rolled 28 times
Average roll : 3,256
Median : 3,000
Variance : 1,482
Standard Deviation : 1,217
Total rolls : 195
French Combat
1 was rolled 6 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3,038
Median : 3,000
Variance : 0,373
Standard Deviation : 0,611
Total rolls : 26
ANZAC Combat
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3,875
Median : 3,500
Variance : 0,476
Standard Deviation : 0,690
Total rolls : 8
Neutral_Allies Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3,071
Median : 3,000
Variance : 0,410
Standard Deviation : 0,641
Total rolls : 14
Chinese Combat
1 was rolled 22 times
2 was rolled 13 times
3 was rolled 14 times
4 was rolled 15 times
5 was rolled 18 times
6 was rolled 22 times
Average roll : 3,577
Median : 4,000
Variance : 0,770
Standard Deviation : 0,878
Total rolls : 104
UK_Pacific Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3,600
Median : 3,500
Variance : 0,148
Standard Deviation : 0,385
Total rolls : 10
Russians Combat
1 was rolled 21 times
2 was rolled 24 times
3 was rolled 20 times
4 was rolled 24 times
5 was rolled 23 times
6 was rolled 16 times
Average roll : 3,406
Median : 3,000
Variance : 0,373
Standard Deviation : 0,610
Total rolls : 128
If you would be so kind, I’d be grateful. That was the main point of moving in that meager american. :laughing: So after handling the CMs I simply did not scroll to the East. And I don’t like to do the NCMs during CMs.
Apparently had a swing of exhaustion during the weekend. Travelling up north participating in a cross-country running competition (actually national championship), with long hours on trains, bad sleep and frustrating internet connection.
Of course I’ve done many bad moves during the weekend, but this must take the price. In hindsight I should’ve left my computer at home. ;)
I have to think a little, but I guess not being able to take korea back also changes moves on the other side of the board.
I was already happily not worrying about american land presence in the north.
What do you think about me starting the japanese turn fresh (with all russians in korea), but if I do one of the battles exactly like I did this turn, I can edit the results from this turn?
Sounds like a good principle. Any already made battles can be edited. And if you get more military prescence in other conflicts, the whole battle can either be remade or it’s possible to do extra rolls and edit the results, atleast if there was only one battle round. But lets not complicate things too much. Simplest is that you just restart any changed battles, although I do not want you to feel that you come to a disadvantage by doing so.
Alright, then I’ll do that. If I run into issues, I’ll let you know.
Yeah, that’s the problem with these long running games. People invest so much time into a single game, that it’s always bitter if you lose because of such a faux pas or even dice. That why want to try lowluck sometime in the future :D
I guess that’s right, maybe even worse, because in addition to all the thinking already, people are calculating a lot more I guess.
But I’m still interested how it feels. I had already a few especially face to face games where the dice clouded the experience quite a bit. For the loser of course, but also for the winner.
And I also like chess on a site note :D
Arggh, am correct to assume, that mongolia troops get russian if I move into Amur, since you went to Korea in non-combat and not in combat.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 6
Combat Move - Japanese
1 armour and 1 infantry moved from India to 39 Sea Zone
1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
1 armour and 1 infantry moved from 76 Sea Zone to Italian Somaliland
1 battleship moved from 39 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from Ceylon to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 infantry moved from India to West India
Japanese take West India from UK_Pacific
1 mech_infantry moved from French Indo China to Kiangsi
1 infantry moved from Kwangsi to Kiangsi
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone
1 destroyer moved from 36 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 80 Sea Zone
1 destroyer moved from 39 Sea Zone to 80 Sea Zone
1 fighter and 1 tactical_bomber moved from India to Java
1 tactical_bomber moved from India to 42 Sea Zone
1 armour moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 armour moved from Hopei to Anhwe
1 mech_infantry moved from Shantung to Anhwe
2 bombers moved from French Indo China to Anhwe
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kiangsi
1 fighter and 1 tactical_bomber moved from French Indo China to Kiangsi
1 fighter moved from Manchuria to Anhwe
1 tactical_bomber moved from Shantung to Anhwe
1 infantry moved from Shensi to Sikang
1 bomber moved from India to Sikang
1 infantry moved from Yunnan to Kweichow
Japanese take Kweichow from Chinese
1 armour and 1 mech_infantry moved from Shantung to Anhwe
1 armour, 1 artillery and 2 infantry moved from India to 39 Sea Zone
1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
1 armour and 1 infantry moved from 76 Sea Zone to Ethiopia
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to British Somaliland
1 fighter moved from French Indo China to Kiangsi
1 tactical_bomber moved from French Indo China to Anhwe
1 fighter moved from India to Anhwe
Purchase Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by British from 80 Sea Zone: 1 destroyer
EDIT: Removing units owned by Russians from Italian Somaliland: 1 mech_infantry
EDIT: Removing units owned by ANZAC from Java: 1 infantry
EDIT: Removing units owned by ANZAC from 42 Sea Zone: 1 transport
EDIT: Removing units owned by ANZAC from 44 Sea Zone: 1 submarine
EDIT: Removing units owned by Americans from 20 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Japanese buy 1 armour, 2 carriers, 2 destroyers, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in British Somaliland
Battle in 42 Sea Zone
Japanese attack with 1 tactical_bomber and 1 transport
Battle in Ethiopia
Battle in Anhwe
Japanese attack with 2 armour, 2 bombers, 2 fighters, 2 mech_infantrys and 2 tactical_bombers
Chinese defend with 1 artillery and 5 infantry
Japanese roll dice for 2 armour, 2 bombers, 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Anhwe, round 2 : 5/10 hits, 5,00 expected hits
Chinese roll dice for 1 artillery and 5 infantry in Anhwe, round 2 : 1/6 hits, 2,00 expected hits
1 mech_infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Anhwe
Japanese roll dice for 2 armour, 2 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Anhwe, round 3 : 3/9 hits, 4,83 expected hits
Chinese roll dice for 1 artillery in Anhwe, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Chinese lost in Anhwe
Japanese winJapanese win, taking British Somaliland from British with 1 tactical_bomber and 1 transport remaining, taking Ethiopia from British, taking Anhwe from Chinese with 2 armour, 2 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 artillery and 5 infantry
Battle in Kiangsi
Japanese attack with 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Kiangsi, round 2 : 4/7 hits, 3,17 expected hits
Chinese roll dice for 3 infantry in Kiangsi, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 3 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Battle in Sikang
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Sikang, round 2 : 1/2 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Battle in 80 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Battle in Italian Somaliland
Japanese attack with 1 armour and 1 infantry
Battle in 20 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Java: 1 infantry
EDIT: Turning off Edit Mode
1 carrier moved from 39 Sea Zone to 76 Sea Zone
1 fighter and 1 tactical_bomber moved from 80 Sea Zone to 76 Sea Zone
1 carrier moved from 36 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
1 fighter moved from Anhwe to Manchuria
1 fighter moved from Anhwe to Shantung
2 bombers moved from Anhwe to French Indo China
1 bomber moved from Sikang to French Indo China
1 fighter moved from Kiangsi to Philippines
1 fighter moved from 20 Sea Zone to Japan
1 mech_infantry moved from Chahar to Shantung
1 tactical_bomber moved from Anhwe to French Indo China
1 tactical_bomber moved from Anhwe to Manchuria
1 tactical_bomber moved from 20 Sea Zone to Manchuria
2 carriers moved from 36 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Kiangsi to Shantung
1 fighter moved from Kiangsi to French Indo China
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 battleship, 1 destroyer and 1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from French Indo China to Shan State
2 mech_infantrys moved from Malaya to Burma
1 tactical_bomber moved from 44 Sea Zone to Philippines
1 fighter moved from Kiangsi to French Indo China
1 tactical_bomber moved from Kiangsi to French Indo China
1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
1 fighter moved from 44 Sea Zone to 37 Sea Zone
Place Units - Japanese
2 carriers and 1 destroyer placed in 37 Sea Zone
1 armour and 1 mech_infantry placed in Shantung
3 infantry placed in India
2 infantry placed in Japan
1 destroyer placed in 36 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,4,6,1,3,2,4,1,1,6,6,1,4,5,6,5,1,4,1,1,3,1,6,3,4,6,6
Japanese collect 56 PUs (8 lost to blockades); end with 56 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 carrier and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Combat Move - Japanese
1 marine moved from Caroline Islands to 34 Sea Zone
1 cruiser and 1 marine moved from 34 Sea Zone to 54 Sea Zone
1 marine moved from 54 Sea Zone to New Hebrides
1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber moved from Kwangsi to Yunnan
2 bombers moved from Japan to Yunnan
1 artillery and 1 infantry moved from Jehol to Shansi
1 fighter moved from Southern Manchuria to Shansi
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 artillery and 2 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
1 artillery and 3 infantry moved from Fukien to Kiangsi
Japanese take Kiangsi from Chinese
Combat - Japanese
Battle in New Hebrides
Battle in Shansi
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Shansi, round 2 : 2/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Shansi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shansi
1 infantry owned by the Chinese lost in Shansi
Japanese win, taking New Hebrides from French, taking Shansi from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 4 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 4 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/9 hits, 3.33 expected hits
Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
2 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 3 : 2/8 hits, 3.17 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Yunnan
2 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Casualties for Chinese: 4 infantry
Non Combat Move - Japanese
2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
1 fighter moved from Formosa to Kwangsi
1 infantry moved from Formosa to 21 Sea Zone
1 cruiser, 1 infantry and 1 transport moved from 21 Sea Zone to 36 Sea Zone
1 infantry moved from Paulau to 36 Sea Zone
1 cruiser, 2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Okinawa to 20 Sea Zone
1 infantry moved from Kyushu to 20 Sea Zone
1 battleship, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 destroyer moved from 7 Sea Zone to 37 Sea Zone
4 infantry moved from 37 Sea Zone to Kwangsi
1 infantry moved from Iwo Jima to 7 Sea Zone
1 artillery moved from Japan to 7 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Caroline Islands
2 fighters and 2 tactical_bombers moved from 7 Sea Zone to Caroline Islands
1 fighter and 1 tactical_bomber moved from Japan to Caroline Islands
1 artillery and 3 infantry moved from Kiangsu to Anhwe
1 fighter and 1 tactical_bomber moved from Kiangsu to Kwangsi
1 tactical_bomber moved from Southern Manchuria to Kwangsi
1 fighter moved from Korea to Japan
1 fighter moved from Japan to Kwangsi
1 mech_infantry moved from Southern Manchuria to Chahar
1 artillery and 3 infantry moved from Southern Manchuria to Jehol
1 fighter moved from Shansi to Kiangsu
1 aaGun and 2 infantry moved from Northern Manchuria to Southern Manchuria
3 infantry moved from Korea to Southern Manchuria
1 armour, 1 artillery and 4 infantry moved from Japan to Kyushu
1 infantry moved from Hokkaido to Japan
1 battleship, 2 carriers, 1 cruiser and 1 destroyer moved from 7 Sea Zone to 34 Sea Zone
1 submarine moved from 7 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 carrier and 2 transports placed in 7 Sea Zone
Turn Complete - Japanese
Japanese collect 32 PUs; end with 32 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 42 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 infantry moved from Eastern Poland to Belarus
Germans take Belarus from Russians
Combat - Germans
Non Combat Move - Germans
1 infantry moved from Romania to Bessarabia
2 armour moved from Greece to Romania
2 infantry moved from Greece to Bulgaria
6 infantry moved from Karelia to Novgorod
1 infantry moved from Eastern Poland to Baltic States
2 infantry moved from Germany to Poland
10 artilleries moved from Germany to Poland
2 mech_infantrys moved from Germany to Romania
6 armour and 2 mech_infantrys moved from Germany to Eastern Poland
1 armour and 5 mech_infantrys moved from Western Germany to Poland
1 artillery moved from Normandy Bordeaux to France
1 armour moved from Eastern Poland to Novgorod
3 aaGuns, 5 artilleries and 18 infantry moved from Eastern Poland to Bessarabia
3 fighters moved from Southern Italy to Western Germany
Place Units - Germans
5 armour and 1 mech_infantry placed in Western Germany
Germans undo move 1.
5 armour and 1 mech_infantry placed in Germany
2 infantry placed in Western Germany
2 infantry placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,4
Germans collect 50 PUs (1 lost to blockades); end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 5 armour, 1 artillery, 1 fighter, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Korea to Amur
Japanese take Amur from Russians
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 mech_infantry moved from Korea to Jehol
1 infantry moved from French Indo China to Kwangsi
1 fighter moved from French Indo China to 41 Sea Zone
2 artilleries moved from French Indo China to Shan State
1 armour moved from Kwangtung to Anhwe
1 mech_infantry moved from Kwangtung to Anhwe
1 armour moved from Kwangtung to Hunan
1 fighter moved from Japan to Jehol
1 fighter moved from Kiangsi to Jehol
1 fighter moved from Kiangsi to Anhwe
1 tactical_bomber moved from French Indo China to Anhwe
1 tactical_bomber moved from French Indo China to Hunan
1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi
1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 41 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Hunan
Japanese attack with 1 armour and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 tactical_bomber in Hunan, round 2 : 2/2 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Jehol
Japanese attack with 2 fighters and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters and 1 mech_infantry in Jehol, round 2 : 1/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Jehol
1 infantry owned by the Chinese lost in Jehol
Japanese win with 2 fighters remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 2/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Anhwe, round 2 : 3/4 hits, 1.83 expected hits
Chinese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese lost in Anhwe
2 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 2 infantry
Battle in Shan State
Japanese attack with 2 artilleries, 1 fighter and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Shan State, round 2 : 1/4 hits, 1.83 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
1 fighter moved from 41 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China
1 tactical_bomber moved from Hunan to French Indo China
1 fighter moved from Anhwe to French Indo China
1 tactical_bomber moved from Anhwe to Kwangtung
1 aaGun moved from Shantung to Anhwe
1 aaGun moved from Kiangsi to Kwangsi
1 aaGun moved from Kiangsi to Hunan
1 aaGun moved from Kiangsi to Kwangsi
2 fighters moved from Jehol to 6 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from 36 Sea Zone to French Indo China
1 destroyer and 2 submarines moved from 46 Sea Zone to 35 Sea Zone
1 destroyer and 1 submarine moved from 49 Sea Zone to 34 Sea Zone
1 carrier moved from 33 Sea Zone to 36 Sea Zone
1 destroyer moved from 33 Sea Zone to 36 Sea Zone
2 carriers, 2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone
5 transports moved from 33 Sea Zone to 6 Sea Zone
3 armour moved from Japan to 6 Sea Zone
3 armour moved from 6 Sea Zone to Korea
Place Units - Japanese
3 infantry placed in French Indo China
Japanese undo move 1.
3 armour, 1 artillery, 1 fighter and 5 infantry placed in Japan
2 infantry and 1 mech_infantry placed in French Indo China
2 armour and 1 mech_infantry placed in Kwangtung
Turn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Japanese regular : 1.67
UK_Pacific regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries, 1 factory_minor, 5 infantry, 2 marines, 1 mech_infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Jehol to Southern Manchuria
1 infantry moved from Shansi to Honan
Japanese take Honan from Chinese
1 infantry moved from Kwangsi to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Kwangtung to Hunan
1 infantry moved from Kwangtung to Hunan
1 fighter and 1 tactical_bomber moved from Kiangsi to Hunan
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Southern Manchuria
2 bombers moved from Manilla to Southern Manchuria
2 infantry moved from Queensland to 55 Sea Zone
2 infantry and 1 transport moved from 55 Sea Zone to 132 Sea Zone
2 infantry moved from 132 Sea Zone to Shan State
1 infantry moved from Malaya to Shan State
2 fighters and 1 tactical_bomber moved from 132 Sea Zone to Shan State
1 fighter moved from 37 Sea Zone to Shan State
1 fighter moved from Kwangtung to Shan State
1 fighter and 3 tactical_bombers moved from Kwangtung to Hunan
1 battleship moved from 55 Sea Zone to 132 Sea Zone
Combat - Japanese
Battle in Southern Manchuria
Japanese attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Southern Manchuria, round 2 : 2/6 hits, 2,50 expected hits
Chinese roll dice for 1 infantry in Southern Manchuria, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Southern Manchuria
1 infantry owned by the Russians lost in Southern Manchuria
Japanese win, taking Southern Manchuria from Chinese with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Hunan
Japanese attack with 2 fighters, 2 infantry and 4 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 4 tactical_bombers in Hunan, round 2 : 3/8 hits, 3,67 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hunan
1 infantry owned by the British lost in Hunan
Japanese win, taking Hunan from Chinese with 2 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Shan State
Japanese attack with 4 fighters, 3 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Shan State, round 2 : 2/2 hits, 1,17 expected hits
UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Japanese lost in Shan State
2 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for British: 2 infantry
Non Combat Move - Japanese
1 aaGun and 1 infantry moved from Kwangsi to French Indo China
1 transport moved from 132 Sea Zone to 55 Sea Zone
2 transports moved from 37 Sea Zone to 132 Sea Zone
1 artillery and 3 infantry moved from Malaya to 132 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 132 Sea Zone to 37 Sea Zone
2 infantry and 1 transport moved from 132 Sea Zone to 37 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 37 Sea Zone
1 infantry moved from Shantung to Anhwe
1 infantry moved from Anhwe to Shansi
2 infantry moved from Shantung to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 artillery and 9 infantry moved from 37 Sea Zone to French Indo China
1 armour and 1 mech_infantry moved from Kwangtung to French Indo China
1 submarine moved from 38 Sea Zone to 132 Sea Zone
3 fighters moved from Queensland to 37 Sea Zone
1 artillery, 1 infantry and 1 marine moved from Queensland to 55 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 fighter, 1 infantry, 1 marine, 4 submarines, 1 tactical_bomber and 1 transport moved from 55 Sea Zone to 132 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 132 Sea Zone to Malaya
1 fighter moved from Shan State to Kwangtung
1 tactical_bomber moved from Shan State to Kwangtung
1 fighter moved from Shan State to French Indo China
1 fighter moved from Shan State to French Indo China
1 fighter moved from Shan State to 132 Sea Zone
1 infantry moved from Kwangtung to Kiangsi
3 infantry moved from Kiangsu to Kiangsi
2 fighters and 4 tactical_bombers moved from Hunan to Kwangtung
1 fighter moved from Japan to Kiangsi
1 aaGun moved from Kiangsi to Kwangtung
2 bombers moved from Southern Manchuria to Guam
1 carrier and 1 destroyer moved from 20 Sea Zone to 37 Sea Zone
1 carrier and 1 destroyer moved from 6 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Kwangtung
1 fighter and 1 tactical_bomber moved from Southern Manchuria to Kwangtung
1 aaGun and 1 infantry moved from Japan to Kyushu
2 infantry moved from New South Wales to Queensland
Place Units - Japanese
1 factory_minor placed in French Indo China
1 infantry and 2 marines placed in Malaya
2 armour and 1 mech_infantry placed in Kwangtung
1 artillery and 2 infantry placed in Kiangsu
1 artillery and 1 infantry placed in Shantung
1 submarine placed in 6 Sea Zone
1 tactical_bomber placed in Japan
1 infantry placed in Shantung
Turn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Chinese regular : 1,33
Japanese regular : -0,33
UK_Pacific regular : 1,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 infantry and 5 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from French Indo China to Kwangsi
2 fighters moved from 36 Sea Zone to Kwangsi
1 fighter moved from Malaya to Kwangsi
2 artilleries, 1 fighter and 3 infantry moved from Korea to Amur
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 submarine moved from 6 Sea Zone to 8 Sea Zone
1 submarine moved from 8 Sea Zone to 3 Sea Zone
1 fighter moved from 41 Sea Zone to Kwangsi
2 fighters moved from 42 Sea Zone to Kwangsi
Combat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in 3 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 3 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Amur
Japanese attack with 2 artilleries, 1 fighter and 3 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 artilleries, 1 fighter and 3 infantry in Amur, round 2 : 3/6 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 2 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kwangsi
Japanese attack with 6 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 6 fighters and 1 infantry in Kwangsi, round 2 : 3/7 hits, 3.17 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 6 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
6 fighters moved from Kwangsi to 36 Sea Zone
1 artillery and 3 infantry moved from Sumatra to 41 Sea Zone
1 artillery and 3 infantry moved from Java to 42 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 3 infantry and 2 transports moved from 41 Sea Zone to 36 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 3 infantry and 2 transports moved from 42 Sea Zone to 36 Sea Zone
1 infantry moved from Shan State to French Indo China
2 artilleries and 6 infantry moved from 36 Sea Zone to French Indo China
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from Amur to Japan
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Shantung to Kiangsu
Place Units - Japanese
2 destroyers placed in 36 Sea Zone
1 infantry placed in French Indo China
5 submarines placed in 6 Sea Zone
Japanese undo move 2.
Japanese undo move 2.
1 submarine placed in 36 Sea Zone
4 submarines placed in 6 Sea Zone
1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,1,1,5,1,2,1,1,1,1,5,1,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,6,2
Japanese collect 43 PUs (9 lost to blockades); end with 43 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Japanese regular : 0.83
Russians regular : -0.33