I now think a similar idea could apply to Finland.
Its 4 infantry can only move in the following territories:
Finland
Vyborg
Karelia
Norway
Sweden (not if the Axis are at war with the strict neutrals)
crockett36’s time machine. Handicapping, balancing system.
Would France really be able to hold out? Germany also gets 1 turn to bring more units in range of France and build more units that can attack immediately.
@Faramir The objective is not necessarily to get France to survive, it’s to get France away from a script so the player has some freedom.
@Caesar-Seriona I know, it is just that some people were saying that it was not a good idea because then Germany could not conquer France G1.
@Faramir I get that but while Germany did beat France easy, they certainly didn’t do it in a week.
@Caesar-Seriona No, but they did do it in a month and each turn in the game represents how long? 3 months, 6 months… If so taking out France should be relatively easy.
We need a Maginot line. No direct route from w ger to paris!
If you want france to survive, you just have to treat it more like China. It loses its capital and all its money, but after that point, it still earns money from what is left of the empire. It can still buy infantry (or other weaker pieces, like destroyers), which it can only place in a limited number or places (examples include FIC, New Hebrides, Africa, London, So Fr, Syria, etc.) I like this in the context of a Minor Allies concept that includes Dutch, Norwegian Merchant Marine, Poles, Free French etc as a kind of guerilla team. Since we agree the game is pro-Axis, a more expansive Minor Allies rule could fit in that space to make that team more viable.
Recruiting stations at least?!