@koala So, we have been playing for almost 4 years now, and i have won virtually all the games. I gave them a 31 IPC bid, and also decided to not attack early. I find that not attacking early is actually a bigger boon to the allies than the bid. what is interesting is that, we are currently on T5 and i have leningrad, but such bad luck that i have no tanks. That alone isn’t a killer, but the falling into the 1% of possibilites on 2 major battles. The germans are, interestingly, just barely ahead of the russians but beginning to pump higher quality units out. i like the game to get to this interesting state where all sides have good stuff, and moves really matter! So to respond with Japan vs Amur, i run lean on the northern china border, so i really like to have enough that when the russians finally see i won’t budge, they take korea, negate the mongolian snow monkeys, i smoke them in korea, and begin the slog over the soviet far east.
Additionally, the advantage of posturing in SZ102 is that, while all ships can make it to SZ 91 and invade gibralter, there is no plane assistance. However, with the ACC in 102, planes move 3 to attack gibralter, and can then be picked up by the ACC in 91.
In the current turns, my only advantage is a strong Italian Navy (currently contains an ACC, 2 DDs, 1sub, 1cruiser, 2TTs and that i knocked out a large part of the US Navy in the pacific while simultaneously retaking the carolines. I’m at the point where i have to have the same uber rolls my opponents have had…
All the infantry is to support the atlantic sea wall and denmark while fueling a stead supply of troops to scandinavia and slow moving infantry faster to the front via my 2 TTs in the baltic. This allows me to, with leningrad, move 3 tanks, 3-5 half tracks and 4 infantry a turn to the russian front, and i have enough ground forces and planes to make germany a slow burn for the allies instead of a quick stroke. this allows the japanese, even with the self imposed slow start, a chance to make things a real fight.