trulpen (Axis) vs AAGamer (Allies), G40 OOB, bid 28


  • I noticed that I had an inf in Holland, so made a small change in Germany’s production, switching the sub and some art for a tac and inf.

  • '19 '18 '17

    @trulpen Trulpen probably shouldn’t change the builds after a turn… Not that it matters at this point… lol…

  • '19 '18 '17

    TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 12
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            5 infantry moved from Korea to Manchuria
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame


  • Wasn’t really after, but during Germany’s turn. 😉 Actually just before commencing battle, but after the manual post. I agree it wasn’t pretty and can change it back if you want, no problem. Especially if you feel it impacted on your decision to scramble.


  • *intercept (not scramble)

  • '19 '18 '17

    @trulpen No it didnt affect my decision to intercept at all… I thought it happened after the turn was done… Not sure when it was done… Just read it quick as your post… No worries…


  • I should have been more clear and asked about it in connection with the battle round, just before the battles. Probably making another manual post as well. Sorry for that.


  • TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 12
    
        Combat Move - Japanese
    
        Non Combat Move - Japanese
            2 battleships, 5 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 5 transports moved from 39 Sea Zone to 80 Sea Zone
            1 bomber moved from Hainan to Kazakhstan
    
        Turn Complete - Japanese
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '18 '17

    @trulpen I didnt even realize this was posted… I will do a turn tomorrow… Sorry about the delay… whoops…


  • No worries, I don’t feel any need to be so strict. After two weeks I might ask if everything is alright. 😉

  • '19 '18 '17

    TripleA Turn Summary: Americans round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 carriers, 4 fighters, 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Korea to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 infantry moved from 17 Sea Zone to Iwo Jima
            1 infantry moved from Korea to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 infantry moved from 19 Sea Zone to Okinawa
            1 infantry moved from Korea to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
            1 infantry moved from 20 Sea Zone to Formosa
    
        Combat - Americans
            Americans creates battle in territory 37 Sea Zone
            Battle in Okinawa
            Battle in Iwo Jima
            Battle in Formosa
    
        Non Combat Move - Americans
            1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone
            1 destroyer moved from 6 Sea Zone to 26 Sea Zone
            1 transport moved from 6 Sea Zone to 25 Sea Zone
            1 artillery and 1 infantry moved from Midway to 25 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            4 transports moved from 6 Sea Zone to 26 Sea Zone
            11 bombers moved from Kwangtung to Eastern Persia
            1 submarine moved from 36 Sea Zone to 41 Sea Zone
            2 submarines moved from 37 Sea Zone to 79 Sea Zone
            6 submarines moved from 20 Sea Zone to 41 Sea Zone
            1 cruiser and 2 destroyers moved from 20 Sea Zone to 41 Sea Zone
            3 battleships, 2 carriers, 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 41 Sea Zone
            1 aaGun moved from British Columbia to Western United States
            2 carriers, 2 destroyers and 1 submarine moved from 101 Sea Zone to 123 Sea Zone
            3 fighters moved from New Brunswick Nova Scotia to 123 Sea Zone
            1 fighter moved from New Brunswick Nova Scotia to Iceland
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone
            1 artillery and 1 infantry moved from 123 Sea Zone to Iceland
            1 tactical_bomber moved from 101 Sea Zone to 123 Sea Zone
            1 carrier moved from 11 Sea Zone to 89 Sea Zone
    
        Place Units - Americans
            1 artillery placed in Eastern United States
            2 carriers, 1 submarine and 1 transport placed in 101 Sea Zone
            4 fighters placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 66 PUs; end with 67 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '18 '17

    TripleA Turn Summary: Chinese round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 12
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
            3 artilleries moved from Tsinghai to Shensi
            3 artilleries moved from Kansu to Shensi
            8 infantry moved from Tsinghai to Sikang
            9 infantry moved from Kansu to Shensi
    
        Place Units - Chinese
            2 artilleries and 7 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 23 PUs; end with 23 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '18 '17

    TripleA Turn Summary: UK_Pacific round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 carriers, 4 fighters, 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Korea to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 infantry moved from 17 Sea Zone to Iwo Jima
            1 infantry moved from Korea to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 infantry moved from 19 Sea Zone to Okinawa
            1 infantry moved from Korea to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
            1 infantry moved from 20 Sea Zone to Formosa
    
        Combat - Americans
            Americans creates battle in territory 37 Sea Zone
            Battle in Okinawa
            Battle in Iwo Jima
            Battle in Formosa
    
        Non Combat Move - Americans
            1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone
            1 destroyer moved from 6 Sea Zone to 26 Sea Zone
            1 transport moved from 6 Sea Zone to 25 Sea Zone
            1 artillery and 1 infantry moved from Midway to 25 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            4 transports moved from 6 Sea Zone to 26 Sea Zone
            11 bombers moved from Kwangtung to Eastern Persia
            1 submarine moved from 36 Sea Zone to 41 Sea Zone
            2 submarines moved from 37 Sea Zone to 79 Sea Zone
            6 submarines moved from 20 Sea Zone to 41 Sea Zone
            1 cruiser and 2 destroyers moved from 20 Sea Zone to 41 Sea Zone
            3 battleships, 2 carriers, 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 41 Sea Zone
            1 aaGun moved from British Columbia to Western United States
            2 carriers, 2 destroyers and 1 submarine moved from 101 Sea Zone to 123 Sea Zone
            3 fighters moved from New Brunswick Nova Scotia to 123 Sea Zone
            1 fighter moved from New Brunswick Nova Scotia to Iceland
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone
            1 artillery and 1 infantry moved from 123 Sea Zone to Iceland
            1 tactical_bomber moved from 101 Sea Zone to 123 Sea Zone
            1 carrier moved from 11 Sea Zone to 89 Sea Zone
    
        Place Units - Americans
            1 artillery placed in Eastern United States
            2 carriers, 1 submarine and 1 transport placed in 101 Sea Zone
            4 fighters placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 66 PUs; end with 67 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
            3 artilleries moved from Tsinghai to Shensi
            3 artilleries moved from Kansu to Shensi
            8 infantry moved from Tsinghai to Sikang
            9 infantry moved from Kansu to Shensi
    
        Place Units - Chinese
            2 artilleries and 7 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 23 PUs; end with 23 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
    
        Purchase Units - British
            British repair damage of 14x factory_major; Remaining resources: 18 PUs; 
            British buy 6 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 fighters and 1 tactical_bomber moved from Egypt to Trans-Jordan
            2 infantry moved from Iraq to Trans-Jordan
            3 fighters moved from Persia to Trans-Jordan
    
        Combat - British
            Battle in Trans-Jordan
                British attack with 5 fighters, 2 infantry and 1 tactical_bomber
                Italians defend with 2 infantry
                    British roll dice for 5 fighters, 2 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 3/8 hits, 3.50 expected hits
                    Italians roll dice for 2 infantry in Trans-Jordan, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan
                British win, taking Trans-Jordan from Italians with 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Italians: 2 infantry
    
        Non Combat Move - British
            5 fighters and 1 tactical_bomber moved from Trans-Jordan to Egypt
            1 infantry moved from Persia to Iraq
            1 armour moved from Eastern Persia to Persia
            1 artillery moved from West India to Eastern Persia
            3 aaGuns moved from West India to Eastern Persia
            3 infantry moved from West India to Eastern Persia
            6 infantry moved from India to West India
            1 infantry moved from India to West India
            1 cruiser, 1 destroyer and 2 transports moved from 72 Sea Zone to 58 Sea Zone
            2 destroyers moved from 106 Sea Zone to 123 Sea Zone
            1 infantry moved from Kwangtung to Kwangsi
    
        Place Units - British
            4 infantry placed in United Kingdom
            2 infantry placed in Persia
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,5,3,5,2,2,5,4
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,1,5,1,6,5,3,6,2
            British collect 24 PUs (7 lost to blockades); end with 24 PUs
    
        Place Units - UK_Pacific
            1 armour and 5 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 24 PUs; end with 24 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
            Some Units in India change ownership: 1 armour and 5 mech_infantrys
    

    Combat Hit Differential Summary :

    British : -0.50
    Italians : 0.33
    

    Savegame

  • '19 '18 '17

    @trulpen Sorry I took so long… After your post I just relaxed and took my time… Thank you for your patience… I appreciate it… It was nice to relax and not worry about it for a few days… I am thinking you should take me out soon… Very soon…


  • Glad you could relax and renew your energy level. It’s important.


  • TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy 1 carrier, 2 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 artillery moved from Syria to Iraq
            1 artillery moved from Alexandria to 98 Sea Zone
            1 artillery moved from 98 Sea Zone to Trans-Jordan
            3 bombers moved from Caucasus to Iraq
            2 fighters and 2 tactical_bombers moved from 98 Sea Zone to Trans-Jordan
    
        Combat - Italians
            Battle in Iraq
                Italians attack with 1 artillery and 3 bombers
                British defend with 1 infantry
                    Italians roll dice for 1 artillery and 3 bombers in Iraq, round 2 : 3/4 hits, 2,33 expected hits
                    British roll dice for 1 infantry in Iraq, round 2 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Italians and 1 infantry owned by the British lost in Iraq
                Italians win with 3 bombers remaining. Battle score for attacker is -1
                Casualties for Italians: 1 artillery
                Casualties for British: 1 infantry
            Battle in Trans-Jordan
                Italians attack with 1 artillery, 2 fighters and 2 tactical_bombers
                British defend with 1 infantry
                    Italians roll dice for 1 artillery, 2 fighters and 2 tactical_bombers in Trans-Jordan, round 2 : 1/5 hits, 2,67 expected hits
                    British roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan
                Italians win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1
                Casualties for Italians: 1 artillery
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            3 bombers moved from Iraq to Southern Italy
            1 aaGun moved from Kazakhstan to Caucasus
            2 carriers, 1 destroyer and 1 transport moved from 98 Sea Zone to 97 Sea Zone
            1 fighter moved from Southern Italy to 97 Sea Zone
            2 fighters and 2 tactical_bombers moved from Trans-Jordan to 97 Sea Zone
            1 fighter moved from Southern Italy to 97 Sea Zone
            1 transport moved from 98 Sea Zone to 97 Sea Zone
            2 artilleries and 2 infantry moved from Greece to 97 Sea Zone
            2 artilleries and 2 infantry moved from 97 Sea Zone to Southern Italy
            1 artillery and 2 infantry moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            1 carrier and 1 transport placed in 97 Sea Zone
            2 infantry and 1 tactical_bomber placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 25 PUs; end with 26 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
            Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 36 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Italians : -1,00
    British : 1,33
    

    Savegame

  • '19 '18 '17

    TripleA Turn Summary: ANZAC round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 armour and 1 infantry moved from Queensland to 54 Sea Zone
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            1 armour, 3 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
            1 armour and 3 infantry moved from 33 Sea Zone to Caroline Islands
    
        Combat - ANZAC
            Battle in Caroline Islands
                ANZAC attack with 1 armour and 3 infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 bomber, 1 harbour and 2 infantry
                    ANZAC roll dice for 1 armour and 3 infantry in Caroline Islands, round 2 : 2/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 aaGun, 1 bomber and 2 infantry in Caroline Islands, round 2 : 1/3 hits, 0.83 expected hits
                    1 infantry owned by the ANZAC, 1 bomber owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                    ANZAC roll dice for 1 armour and 2 infantry in Caroline Islands, round 3 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Caroline Islands
                    ANZAC roll dice for 1 armour and 2 infantry in Caroline Islands, round 4 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Caroline Islands
                ANZAC win, taking Caroline Islands from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 20
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 aaGun, 1 bomber and 2 infantry
    
        Non Combat Move - ANZAC
            2 fighters moved from Queensland to Malaya
            2 fighters moved from Malaya to West India
            3 fighters moved from West India to Persia
            1 submarine moved from 16 Sea Zone to 26 Sea Zone
    
        Place Units - ANZAC
            1 artillery and 1 infantry placed in Queensland
            1 artillery and 1 infantry placed in New South Wales
            1 transport placed in 54 Sea Zone
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 17 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 1.33
    Japanese : -0.83
    

    Savegame

  • '19 '18 '17

    TripleA Turn Summary: French round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 armour and 1 infantry moved from Queensland to 54 Sea Zone
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            1 armour, 3 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
            1 armour and 3 infantry moved from 33 Sea Zone to Caroline Islands
    
        Combat - ANZAC
            Battle in Caroline Islands
                ANZAC attack with 1 armour and 3 infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 bomber, 1 harbour and 2 infantry
                    ANZAC roll dice for 1 armour and 3 infantry in Caroline Islands, round 2 : 2/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 aaGun, 1 bomber and 2 infantry in Caroline Islands, round 2 : 1/3 hits, 0.83 expected hits
                    1 infantry owned by the ANZAC, 1 bomber owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                    ANZAC roll dice for 1 armour and 2 infantry in Caroline Islands, round 3 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Caroline Islands
                    ANZAC roll dice for 1 armour and 2 infantry in Caroline Islands, round 4 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Caroline Islands
                ANZAC win, taking Caroline Islands from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 20
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 aaGun, 1 bomber and 2 infantry
    
        Non Combat Move - ANZAC
            2 fighters moved from Queensland to Malaya
            2 fighters moved from Malaya to West India
            3 fighters moved from West India to Persia
            1 submarine moved from 16 Sea Zone to 26 Sea Zone
    
        Place Units - ANZAC
            1 artillery and 1 infantry placed in Queensland
            1 artillery and 1 infantry placed in New South Wales
            1 transport placed in 54 Sea Zone
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 17 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 1.33
    Japanese : -0.83
    

    Savegame


  • TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 4 artilleries, 1 battleship, 8 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery moved from Kazakhstan to Turkmenistan
            12 armour moved from Kazakhstan to Northwest Persia
            3 armour, 1 artillery and 2 infantry moved from Caucasus to Northwest Persia
            1 mech_infantry moved from Vologda to Evenkiyskiy
            1 infantry moved from Timguska to Evenkiyskiy
            1 armour moved from Urals to Evenkiyskiy
            5 fighters and 5 tactical_bombers moved from Caucasus to Turkmenistan
            7 artilleries and 8 infantry moved from Scotland to United Kingdom
            6 transports moved from 111 Sea Zone to 112 Sea Zone
            2 artilleries and 8 infantry moved from Western Germany to 112 Sea Zone
            2 artilleries, 8 infantry and 6 transports moved from 112 Sea Zone to 110 Sea Zone
            2 infantry moved from Normandy Bordeaux to 110 Sea Zone
            2 artilleries and 10 infantry moved from 110 Sea Zone to United Kingdom
            2 fighters moved from France to United Kingdom
            1 tactical_bomber moved from France to United Kingdom
            1 fighter and 1 tactical_bomber moved from Scotland to United Kingdom
            4 bombers moved from Scotland to United Kingdom
            1 battleship, 3 carriers and 1 cruiser moved from 111 Sea Zone to 110 Sea Zone
            1 armour moved from Urals to Evenkiyskiy
    
        Combat - Germans
            Battle in Evenkiyskiy
                Germans attack with 2 armour, 1 infantry and 1 mech_infantry
                Americans defend with 1 mech_infantry
                    Germans roll dice for 2 armour, 1 infantry and 1 mech_infantry in Evenkiyskiy, round 2 : 1/4 hits, 1,33 expected hits
                    Russians roll dice for 1 mech_infantry in Evenkiyskiy, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Evenkiyskiy
                Germans win, taking Evenkiyskiy from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 1
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 mech_infantry
            Battle in Northwest Persia
                Germans attack with 15 armour, 1 artillery and 2 infantry
                British defend with 1 infantry
                    Germans roll dice for 15 armour, 1 artillery and 2 infantry in Northwest Persia, round 2 : 9/18 hits, 8,33 expected hits
                    British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Northwest Persia
                Germans win, taking Northwest Persia from British with 15 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Turkmenistan
                Germans attack with 1 artillery, 5 fighters and 5 tactical_bombers
                British defend with 1 armour
                    Germans roll dice for 1 artillery, 5 fighters and 5 tactical_bombers in Turkmenistan, round 2 : 7/11 hits, 6,17 expected hits
                    Russians roll dice for 1 armour in Turkmenistan, round 2 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the British lost in Turkmenistan
                Germans win, taking Turkmenistan from Russians with 1 artillery, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for British: 1 armour
            Battle in United Kingdom
                Germans attack with 9 artilleries, 4 bombers, 3 fighters, 18 infantry and 2 tactical_bombers
                British defend with 4 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour, 21 infantry and 1 mech_infantry; French defend with 1 fighter and 2 infantry
                    AA fire in United Kingdom : 1/9 hits, 1,50 expected hits
                    1 fighter owned by the Germans lost in United Kingdom
                    Germans roll dice for 1 battleship and 1 cruiser in United Kingdom, round 2 : 1/2 hits, 1,17 expected hits
                    Germans roll dice for 9 artilleries, 4 bombers, 2 fighters, 18 infantry and 2 tactical_bombers in United Kingdom, round 2 : 11/35 hits, 12,50 expected hits
                    British roll dice for 4 aaGuns, 1 armour, 2 artilleries, 4 fighters, 23 infantry and 1 mech_infantry in United Kingdom, round 2 : 16/31 hits, 11,83 expected hits
                    4 aaGuns owned by the British, 16 infantry owned by the Germans, 2 infantry owned by the French and 6 infantry owned by the British lost in United Kingdom
                7 artilleries and 2 infantry retreated to Scotland
                    Germans roll dice for 2 artilleries in United Kingdom, round 3 : 1/2 hits, 0,67 expected hits
                    British roll dice for 1 armour, 2 artilleries, 4 fighters, 15 infantry and 1 mech_infantry in United Kingdom, round 3 : 6/23 hits, 9,17 expected hits
                    2 artilleries owned by the Germans and 1 infantry owned by the British lost in United Kingdom
                British win with 1 armour, 2 artilleries, 4 fighters, 14 infantry and 1 mech_infantry remaining. Battle score for attacker is -19
                Casualties for Germans: 2 artilleries, 1 fighter and 16 infantry
                Casualties for British: 4 aaGuns and 7 infantry
                Casualties for French: 2 infantry
    
        Non Combat Move - Germans
            2 fighters and 2 tactical_bombers moved from United Kingdom to 110 Sea Zone
            2 fighters moved from Southern Italy to 110 Sea Zone
            4 bombers moved from United Kingdom to Western Germany
            1 destroyer and 2 submarines moved from 111 Sea Zone to 110 Sea Zone
            2 fighters moved from Southern Italy to Western Germany
            4 aaGuns moved from Caucasus to Northwest Persia
            5 fighters and 5 tactical_bombers moved from Turkmenistan to Caucasus
            3 mech_infantrys moved from Ukraine to Caucasus
            3 infantry moved from Volgograd to Caucasus
            2 mech_infantrys moved from Bryansk to Caucasus
            1 aaGun moved from Samara to Volgograd
            3 mech_infantrys moved from Russia to Volgograd
    
        Place Units - Germans
            1 battleship placed in 110 Sea Zone
            1 artillery and 1 infantry placed in Normandy Bordeaux
            3 artilleries and 7 infantry placed in Western Germany
            1 armour and 2 mech_infantrys placed in Volgograd
            3 mech_infantrys placed in Ukraine
            1 mech_infantry placed in Russia
    
        Turn Complete - Germans
            Germans collect 66 PUs; end with 66 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 73 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 93 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,17
    British : 0,67
    Russians : 0,17
    AA fire in United Kingdom : : -0,50
    

    Savegame

  • '19 '18 '17

    TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 13
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            3 infantry moved from Manchuria to Amur
            2 infantry moved from Manchuria to Jehol
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

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Axis & Allies Boardgaming Custom Painted Miniatures

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