@avandoo I misclicked the territory for the retreat from Yugoslavia, that is the edit.
Kannelmaki (Axis) VS Dawgoneit (Allies) BM3
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TripleA Move Summary: Germans round 3
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 10 infantry and 5 mech_infantrys; Remaining resources: 3 PUs; Combat Move - Germans 1 mech_infantry moved from Germany to Holland Belgium 1 armour moved from Northern Italy to Normandy Bordeaux 1 infantry moved from Norway to 112 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 112 Sea Zone to 110 Sea Zone 2 bombers moved from Western Germany to France 1 fighter moved from Southern Italy to Western Germany 1 tactical_bomber moved from Southern Italy to Western Germany
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@kannelmaki scramble?
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@kannelmaki sorry for the delay, its our 30th wedding anniversary today and our kids surprised us with bunch of stuff with us this weekend.
no scramble please -
@dawgoneit Congratulations ;-)
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 10 infantry and 5 mech_infantrys; Remaining resources: 3 PUs; Combat Move - Germans 1 mech_infantry moved from Germany to Holland Belgium 1 armour moved from Northern Italy to Normandy Bordeaux 1 infantry moved from Norway to 112 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 112 Sea Zone to 110 Sea Zone 2 bombers moved from Western Germany to France 1 fighter moved from Southern Italy to Western Germany 1 tactical_bomber moved from Southern Italy to Western Germany Combat - Germans Battle in 110 Sea Zone Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine, 1 tactical_bomber and 3 transports British defend with 1 destroyer Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 tactical_bomber and 3 transports in 110 Sea Zone, round 2 : 0/4 hits, 2,00 expected hits British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 battleship owned by the Germans Germans roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 tactical_bomber and 3 transports in 110 Sea Zone, round 3 : 3/4 hits, 2,00 expected hits British roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 110 Sea Zone Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Germans 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from Western Germany to 110 Sea Zone Place Units - Germans 10 infantry placed in Germany 5 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 42 PUs; end with 45 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Germans : -1,67 British : 0,33
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Russians Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 1 infantry moved from Yenisey to Evenkiyskiy 1 infantry moved from Yenisey to Timguska 1 infantry moved from Western Ukraine to Bessarabia 3 artilleries moved from Ukraine to Western Ukraine 2 aaGuns moved from Belarus to Bryansk 2 infantry moved from Belarus to Novgorod 1 artillery and 7 infantry moved from Russia to Bryansk 2 aaGuns, 5 artilleries and 17 infantry moved from Bryansk to Western Ukraine 1 aaGun moved from Siberia to Amur 1 cruiser moved from 113 Sea Zone to 115 Sea Zone Place Units - Russians 1 artillery and 2 infantry placed in Ukraine 3 infantry placed in Novgorod 6 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 carrier, 1 cruiser, 1 destroyer, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 transports moved from 20 Sea Zone to 6 Sea Zone 6 infantry moved from Kiangsi to Kwangtung 2 artilleries moved from Kiangsi to Kwangtung 3 fighters moved from Kiangsu to Shensi 4 tactical_bombers moved from Kiangsu to Shensi 1 artillery moved from Suiyuyan to Shensi 1 mech_infantry moved from Suiyuyan to Shensi 1 infantry moved from Suiyuyan to Shensi 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 infantry moved from Siam to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Malaya 1 destroyer moved from 41 Sea Zone to 37 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya 1 fighter moved from 42 Sea Zone to Malaya 1 tactical_bomber moved from 42 Sea Zone to Malaya 1 cruiser moved from 42 Sea Zone to 37 Sea Zone 1 battleship moved from 42 Sea Zone to 37 Sea Zone 1 carrier moved from 42 Sea Zone to 37 Sea Zone 1 infantry moved from Celebes to 44 Sea Zone 1 armour moved from Celebes to 44 Sea Zone 2 submarines moved from 44 Sea Zone to 37 Sea Zone 1 armour, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone 1 armour moved from 37 Sea Zone to Malaya 1 infantry moved from 37 Sea Zone to Malaya 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Chahar 1 fighter moved from 20 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone 2 bombers moved from Japan to Shensi 1 fighter moved from 20 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone 1 carrier moved from 20 Sea Zone to 6 Sea Zone 1 cruiser moved from 20 Sea Zone to 6 Sea Zone 1 carrier moved from 20 Sea Zone to 6 Sea Zone 1 battleship moved from 20 Sea Zone to 6 Sea Zone 3 infantry moved from Japan to 6 Sea Zone Combat - Japanese Battle in Malaya Japanese attack with 1 armour, 1 fighter, 4 infantry and 1 tactical_bomber British defend with 3 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 battleship and 1 cruiser in Malaya, round 2 : 2/2 hits, 1,17 expected hits Japanese roll dice for 1 armour, 1 fighter, 4 infantry and 1 tactical_bomber in Malaya, round 2 : 3/7 hits, 2,33 expected hits UK_Pacific roll dice for 4 infantry in Malaya, round 2 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 3 infantry owned by the British lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 armour, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Casualties for British: 3 infantry Battle in Shensi Japanese attack with 1 artillery, 2 bombers, 3 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers Chinese defend with 3 infantry Japanese roll dice for 1 artillery, 2 bombers, 3 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers in Shensi, round 2 : 7/12 hits, 6,17 expected hits Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 1,00 expected hits 3 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 artillery, 2 bombers, 3 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Chinese: 3 infantry Non Combat Move - Japanese 2 bombers moved from Shensi to Suiyuyan 3 fighters moved from Shensi to Suiyuyan 4 tactical_bombers moved from Shensi to Suiyuyan 3 infantry moved from 6 Sea Zone to Korea 1 tactical_bomber moved from Malaya to 37 Sea Zone 1 fighter moved from Malaya to 37 Sea Zone Place Units - Japanese 1 carrier, 1 cruiser, 1 destroyer and 2 submarines placed in 6 Sea Zone 3 mech_infantrys placed in Kiangsu Turn Complete - Japanese Japanese collect 52 PUs; end with 52 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 55 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Chinese : -1,00 UK_Pacific : -0,33 Japanese : 2,33
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 2 bombers, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 transport moved from 87 Sea Zone to 88 Sea Zone 2 infantry moved from French Guiana to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 1 infantry moved from French West Africa to French Central Africa Americans take French Central Africa from Neutral_Axis 1 infantry moved from French West Africa to French Central Africa 1 destroyer moved from 103 Sea Zone to 104 Sea Zone 1 cruiser and 1 submarine moved from 103 Sea Zone to 101 Sea Zone 1 artillery and 3 infantry moved from Midway to 25 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 25 Sea Zone to 26 Sea Zone 1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 3 bombers moved from Midway to Hawaiian Islands 4 fighters moved from Midway to Hawaiian Islands 2 bombers moved from Western United States to Hawaiian Islands 1 armour, 3 infantry and 2 mech_infantrys moved from Central United States to Eastern United States 2 mech_infantrys moved from Alaska to Western United States Combat - Americans Battle in Morocco Non Combat Move - Americans Place Units - Americans 2 bombers placed in Western United States 1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone 1 infantry placed in Eastern United States Americans undo move 1. 2 bombers placed in Eastern United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 4 artilleries and 11 infantry moved from Hunan to Anhwe 1 infantry moved from Hunan to Kiangsi Chinese take Kiangsi from Japanese Combat - Chinese Battle in Anhwe Chinese attack with 4 artilleries and 11 infantry Japanese defend with 1 infantry Chinese roll dice for 4 artilleries and 11 infantry in Anhwe, round 2 : 3/15 hits, 3.83 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 4 artilleries and 11 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 artillery and 3 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
Chinese : -0.83 Japanese : -0.33
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 2 bombers, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 transport moved from 87 Sea Zone to 88 Sea Zone 2 infantry moved from French Guiana to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 1 infantry moved from French West Africa to French Central Africa Americans take French Central Africa from Neutral_Axis 1 infantry moved from French West Africa to French Central Africa 1 destroyer moved from 103 Sea Zone to 104 Sea Zone 1 cruiser and 1 submarine moved from 103 Sea Zone to 101 Sea Zone 1 artillery and 3 infantry moved from Midway to 25 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 25 Sea Zone to 26 Sea Zone 1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 3 bombers moved from Midway to Hawaiian Islands 4 fighters moved from Midway to Hawaiian Islands 2 bombers moved from Western United States to Hawaiian Islands 1 armour, 3 infantry and 2 mech_infantrys moved from Central United States to Eastern United States 2 mech_infantrys moved from Alaska to Western United States Combat - Americans Battle in Morocco Non Combat Move - Americans Place Units - Americans 2 bombers placed in Western United States 1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone 1 infantry placed in Eastern United States Americans undo move 1. 2 bombers placed in Eastern United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 4 artilleries and 11 infantry moved from Hunan to Anhwe 1 infantry moved from Hunan to Kiangsi Chinese take Kiangsi from Japanese Combat - Chinese Battle in Anhwe Chinese attack with 4 artilleries and 11 infantry Japanese defend with 1 infantry Chinese roll dice for 4 artilleries and 11 infantry in Anhwe, round 2 : 3/15 hits, 3.83 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 4 artilleries and 11 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 artillery and 3 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs Purchase Units - British British buy 1 armour, 2 factory_minors, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 5 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Alexandria to Tobruk British take Tobruk from Italians 1 armour moved from Tobruk to Alexandria 1 artillery moved from Alexandria to 98 Sea Zone 1 artillery and 2 transports moved from 98 Sea Zone to 80 Sea Zone 1 artillery moved from 80 Sea Zone to Iraq 3 infantry moved from Persia to Iraq 2 fighters and 1 tactical_bomber moved from Egypt to Iraq 1 bomber moved from Egypt to Iraq 1 mech_infantry moved from Kenya to Italian Somaliland British take Italian Somaliland from Italians 1 artillery moved from Kenya to Anglo Egyptian Sudan 2 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 infantry moved from Yunnan to Shan State 1 armour and 1 mech_infantry moved from Yunnan to Shensi 2 fighters moved from Hunan to Shensi 1 infantry moved from French Indo China to Siam UK_Pacific take Siam from Japanese 1 infantry moved from Yunnan to French Indo China Combat - British Battle in Shensi British attack with 1 armour, 2 fighters and 1 mech_infantry Japanese defend with 1 artillery, 1 infantry and 1 mech_infantry British roll dice for 1 armour, 2 fighters and 1 mech_infantry in Shensi, round 2 : 1/4 hits, 1.67 expected hits Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Shensi, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Japanese lost in Shensi British roll dice for 1 armour, 2 fighters and 1 mech_infantry in Shensi, round 3 : 1/4 hits, 1.67 expected hits Japanese roll dice for 1 artillery and 1 mech_infantry in Shensi, round 3 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese lost in Shensi British roll dice for 1 armour, 2 fighters and 1 mech_infantry in Shensi, round 4 : 2/4 hits, 1.67 expected hits Japanese roll dice for 1 artillery in Shensi, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Shensi British win, taking Shensi from Japanese with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 11 Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry Battle in Iraq British attack with 1 artillery, 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber Neutral_Axis defend with 3 infantry British roll dice for 1 artillery, 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber in Iraq, round 2 : 3/8 hits, 3.33 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1.00 expected hits 3 infantry owned by the Neutral_Axis and 2 infantry owned by the British lost in Iraq British win, taking Iraq from Neutral_Axis with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 2 infantry Casualties for Neutral_Axis: 3 infantry Non Combat Move - British 2 fighters and 1 tactical_bomber moved from Iraq to Egypt 1 bomber moved from Iraq to Egypt 2 cruisers and 1 destroyer moved from 98 Sea Zone to 81 Sea Zone 1 artillery and 2 infantry moved from Burma to Yunnan 1 armour and 1 mech_infantry moved from India to Yunnan 2 fighters moved from Shensi to Yunnan Place Units - British 1 factory_minor placed in Persia 1 factory_minor placed in Egypt 2 infantry and 1 mech_infantry placed in United Kingdom 1 armour placed in Union of South Africa Turn Complete - British British collect 33 PUs; end with 33 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs Place Units - UK_Pacific 5 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,2,6,6,4,3,3,1,2,4,5 UK_Pacific collect 8 PUs (2 lost to blockades); end with 8 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs Some Units in India change ownership: 5 infantry
Combat Hit Differential Summary :
British : -1.33 Chinese : -0.83 Neutral_Axis : 1.00 Japanese : -2.33
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Italians Italians buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery moved from Southern Italy to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Gibraltar 1 artillery moved from 92 Sea Zone to Gibraltar 1 cruiser moved from 97 Sea Zone to 92 Sea Zone 3 destroyers moved from 97 Sea Zone to 92 Sea Zone 2 submarines moved from 97 Sea Zone to 92 Sea Zone 1 bomber moved from France to Gibraltar Combat - Italians Battle in Gibraltar Italians attack with 1 artillery, 1 bomber and 1 infantry British defend with 1 harbour and 2 infantry Italians roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0,50 expected hits Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Gibraltar, round 2 : 2/3 hits, 1,33 expected hits British roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the British and 1 infantry owned by the Italians lost in Gibraltar Italians win, taking Gibraltar from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for British: 2 infantry Non Combat Move - Italians 1 bomber moved from Gibraltar to Southern France 1 infantry moved from Libya to Tunisia Italians take Tunisia from Neutral_Axis 1 artillery moved from Libya to Tunisia Place Units - Italians 1 destroyer and 1 submarine placed in 95 Sea Zone Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians : 0,17 British : 0,33
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 factory_minor and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Non Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 55 Sea Zone Place Units - ANZAC 1 factory_minor placed in Queensland 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 factory_minor and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Non Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 55 Sea Zone Place Units - ANZAC 1 factory_minor placed in Queensland 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 bomber, 1 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 5 mech_infantrys moved from Western Germany to Poland 7 mech_infantrys moved from Germany to Poland 10 infantry moved from Germany to Poland 1 mech_infantry moved from Holland Belgium to Germany 1 armour moved from Normandy Bordeaux to Western Germany 1 infantry moved from Normandy Bordeaux to France 2 infantry moved from Holland Belgium to France 1 artillery moved from Holland Belgium to France 1 bomber moved from France to 91 Sea Zone 2 armour moved from Greece to Romania 3 infantry moved from Greece to Bulgaria 1 fighter moved from Southern Italy to Western Germany 1 submarine moved from 110 Sea Zone to 104 Sea Zone 1 tactical_bomber moved from 110 Sea Zone to 104 Sea Zone 1 fighter moved from 110 Sea Zone to 104 Sea Zone 1 bomber moved from France to 104 Sea Zone Combat - Germans Battle in 91 Sea Zone Germans attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 91 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 104 Sea Zone Germans attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/3 hits, 1,83 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for Americans: 1 destroyer Non Combat Move - Germans 1 fighter moved from 104 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from 104 Sea Zone to 110 Sea Zone 1 bomber moved from 104 Sea Zone to France 1 bomber moved from 91 Sea Zone to Southern France Place Units - Germans 10 mech_infantrys placed in Germany 1 bomber and 1 infantry placed in Western Germany Turn Complete - Germans Germans collect 42 PUs; end with 42 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Germans : -0,17 Americans : 0,67
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Russians Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Germans Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and ANZAC from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Russians 1 infantry moved from Eastern Poland to Slovakia Hungary Russians take Slovakia Hungary from Germans 1 infantry moved from Western Ukraine to Eastern Poland 1 artillery and 12 infantry moved from Novgorod to Karelia 3 armour and 3 mech_infantrys moved from Bryansk to Novgorod 2 fighters and 1 tactical_bomber moved from Bryansk to Novgorod Combat - Russians Non Combat Move - Russians 1 artillery and 2 infantry moved from Ukraine to Western Ukraine 6 infantry moved from Russia to Bryansk 2 aaGuns, 1 artillery and 7 infantry moved from Bryansk to Belarus 2 fighters and 1 tactical_bomber moved from Novgorod to Belarus 2 infantry moved from Western Ukraine to Ukraine Place Units - Russians 3 infantry placed in Ukraine 3 infantry placed in Novgorod 1 artillery and 5 infantry placed in Russia Turn Complete - Russians Russians collect 40 PUs; end with 40 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 43 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 49 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 52 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 airfield, 3 artilleries and 10 infantry; Remaining resources: 3 PUs; 6 SuicideAttackTokens; Politics - Japanese Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese 1 fighter moved from 37 Sea Zone to 42 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 submarines, 1 tactical_bomber and 3 transports moved from 37 Sea Zone to 20 Sea Zone 1 marine moved from Kwangtung to 20 Sea Zone 3 artilleries and 3 infantry moved from Kwangtung to 20 Sea Zone 1 infantry moved from Kwangtung to Kiangsi 3 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 infantry, 1 marine, 2 submarines, 1 tactical_bomber and 3 transports moved from 20 Sea Zone to 19 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 infantry moved from Korea to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 2 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone 2 fighters moved from 6 Sea Zone to Kiangsi 2 tactical_bombers moved from 6 Sea Zone to Kiangsi 1 infantry moved from Suiyuyan to Shensi 1 infantry moved from Chahar to Suiyuyan 4 tactical_bombers moved from Suiyuyan to Shensi 3 fighters moved from Suiyuyan to Shensi 2 bombers moved from Suiyuyan to Shensi 3 fighters moved from Japan to Kiangsi 2 infantry moved from Korea to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 4 infantry, 2 submarines and 2 transports moved from 6 Sea Zone to 19 Sea Zone Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Shensi Japanese attack with 2 bombers, 3 fighters, 1 infantry and 4 tactical_bombers British defend with 1 armour and 1 mech_infantry Japanese roll dice for 2 bombers, 3 fighters, 1 infantry and 4 tactical_bombers in Shensi, round 2 : 4/10 hits, 5,50 expected hits Chinese roll dice for 1 armour and 1 mech_infantry in Shensi, round 2 : 1/2 hits, 0,83 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 armour owned by the British lost in Shensi Japanese win with 2 bombers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry Casualties for British: 1 armour and 1 mech_infantry Battle in Kiangsi Japanese attack with 5 fighters, 1 infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 5 fighters, 1 infantry and 2 tactical_bombers in Kiangsi, round 2 : 5/8 hits, 4,00 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 5 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 fighters moved from Kiangsi to Kiangsu 1 fighter moved from Kiangsi to Kiangsu 2 tactical_bombers moved from Kiangsi to Kiangsu 2 fighters moved from Kiangsi to Kiangsu 3 fighters moved from Shensi to Kiangsu 2 bombers moved from Shensi to Kiangsu 4 tactical_bombers moved from Shensi to Kiangsu 9 infantry moved from 19 Sea Zone to Kiangsu 3 artilleries moved from 19 Sea Zone to Kiangsu 1 marine moved from 19 Sea Zone to Kiangsu 1 fighter moved from 42 Sea Zone to Malaya Place Units - Japanese 1 airfield and 3 infantry placed in Kiangsu 3 artilleries and 7 infantry placed in Japan Turning on Edit Mode EDIT: Removing units owned by Japanese from 19 Sea Zone: 1 tactical_bomber EDIT: Adding units owned by Japanese to Kiangsu: 1 tactical_bomber EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 45 PUs; end with 48 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 51 PUs
Combat Hit Differential Summary :
Chinese : -0,17 Japanese : -0,50
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 2 bombers, 1 carrier, 1 destroyer, 2 fighters and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 5 bombers moved from Hawaiian Islands to Eastern United States 2 infantry moved from Morocco to Algeria Americans take Algeria from Neutral_Axis 2 infantry moved from French Central Africa to French Equatorial Africa Combat - Americans Non Combat Move - Americans Place Units - Americans 2 bombers placed in Eastern United States 1 carrier, 1 destroyer, 2 fighters and 2 submarines placed in 101 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar 1 infantry moved from Anhwe to Jehol Chinese take Jehol from Japanese 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese 1 artillery and 2 infantry moved from Anhwe to Kiangsi 1 fighter moved from Hunan to Kiangsi Combat - Chinese Chinese creates battle in territory Chahar Battle in Kiangsi Chinese attack with 1 artillery, 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kiangsi, round 2 : 3/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kiangsi Chinese win, taking Chahar from Japanese, taking Kiangsi from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kiangsi to Hopei 1 artillery and 2 infantry moved from Anhwe to Hopei 3 artilleries and 7 infantry moved from Anhwe to Hunan Place Units - Chinese 1 artillery and 1 infantry placed in Shensi 1 artillery and 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 16 PUs; end with 16 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
Chinese : 1.67 Japanese : -0.33
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 2 bombers, 1 carrier, 1 destroyer, 2 fighters and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 5 bombers moved from Hawaiian Islands to Eastern United States 2 infantry moved from Morocco to Algeria Americans take Algeria from Neutral_Axis 2 infantry moved from French Central Africa to French Equatorial Africa Combat - Americans Non Combat Move - Americans Place Units - Americans 2 bombers placed in Eastern United States 1 carrier, 1 destroyer, 2 fighters and 2 submarines placed in 101 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar 1 infantry moved from Anhwe to Jehol Chinese take Jehol from Japanese 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese 1 artillery and 2 infantry moved from Anhwe to Kiangsi 1 fighter moved from Hunan to Kiangsi Combat - Chinese Chinese creates battle in territory Chahar Battle in Kiangsi Chinese attack with 1 artillery, 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kiangsi, round 2 : 3/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kiangsi Chinese win, taking Chahar from Japanese, taking Kiangsi from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kiangsi to Hopei 1 artillery and 2 infantry moved from Anhwe to Hopei 3 artilleries and 7 infantry moved from Anhwe to Hunan Place Units - Chinese 1 artillery and 1 infantry placed in Shensi 1 artillery and 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 16 PUs; end with 16 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs Purchase Units - British British buy 2 artilleries, 1 factory_minor, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Iraq to Syria British take Syria from Neutral_Axis 2 transports moved from 80 Sea Zone to 81 Sea Zone 1 fighter moved from Yunnan to Suiyuyan 1 armour moved from Alexandria to Libya British take Libya from Italians Combat - British Battle in Suiyuyan British attack with 1 fighter Japanese defend with 1 infantry British roll dice for 1 fighter in Suiyuyan, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan British win with 1 fighter remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter moved from Suiyuyan to Kansu Place Units - British Turning on Edit Mode EDIT: Removing units owned by British from Anglo Egyptian Sudan: 1 artillery and 2 infantry EDIT: Adding units owned by British to Egypt: 2 infantry and 1 mech_infantry EDIT: Removing units owned by British from Egypt: 1 mech_infantry EDIT: Adding units owned by British to Egypt: 1 artillery EDIT: Removing units owned by British from Egypt: 1 mech_infantry EDIT: Adding units owned by British to Iraq: 1 mech_infantry EDIT: Removing units owned by British from Italian Somaliland: 1 mech_infantry EDIT: Adding units owned by British to Anglo Egyptian Sudan: 1 mech_infantry EDIT: Removing units owned by British from Belgian Congo: 2 mech_infantrys EDIT: Adding units owned by British to Egypt: 2 mech_infantrys EDIT: Removing units owned by British from Union of South Africa: 1 armour EDIT: Adding units owned by British to Belgian Congo: 1 armour EDIT: Removing units owned by British from Yunnan: 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry EDIT: Adding units owned by British to Hunan: 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry EDIT: Removing units owned by British from India: 2 aaGuns and 5 infantry EDIT: Adding units owned by British to Burma: 2 aaGuns and 5 infantry EDIT: Turning off Edit Mode 1 factory_minor placed in Iraq 1 artillery and 2 infantry placed in Persia 1 artillery and 2 infantry placed in Egypt 1 mech_infantry placed in Union of South Africa 1 infantry placed in United Kingdom Turn Complete - British British collect 35 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs Place Units - UK_Pacific 1 artillery, 1 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Some Units in India change ownership: 1 artillery, 1 infantry and 1 mech_infantry
Combat Hit Differential Summary :
British : 0.50 Chinese : 1.67 Japanese : -0.67
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@dawgoneit sorry about the edits. forgot to do my uk non coms.