trulpen (Axis) vs dawgoneit (Allies), G40 vanilla with a bid of 20


  • TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 6 armour, 1 destroyer and 2 tactical_bombers; Remaining resources: 0 PUs; 3 SuicideAttackTokens; 
    
        Combat Move - Japanese
            4 units repaired.
            1 destroyer moved from 6 Sea Zone to 20 Sea Zone
                  Japanese take 6 Sea Zone from Americans
            2 battleships moved from 35 Sea Zone to 20 Sea Zone
            1 bomber moved from Philippines to Korea
            1 infantry moved from Amur to Korea
            1 infantry moved from Amur to Korea
            1 armour and 1 mech_infantry moved from Yakut S.S.R. to Sakha
                  Japanese take Buryatia from Russians
                  Japanese take Sakha from Russians
            1 bomber moved from Yunnan to Korea
            1 fighter moved from Yunnan to 20 Sea Zone
            1 artillery and 2 infantry moved from Java to 42 Sea Zone
            1 artillery, 2 infantry and 2 transports moved from 42 Sea Zone to 44 Sea Zone
            2 fighters moved from 42 Sea Zone to Celebes
            1 battleship moved from 20 Sea Zone to 19 Sea Zone
            2 fighters and 1 tactical_bomber moved from Japan to Korea
            1 bomber moved from Japan to 20 Sea Zone
    
        Combat - Japanese
            Battle in 20 Sea Zone
                Japanese attack with 1 battleship, 1 bomber, 1 destroyer and 1 fighter
                Americans defend with 1 submarine
                    Japanese roll dice for 1 battleship, 1 bomber, 1 destroyer and 1 fighter in 20 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits
                    Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Americans lost in 20 Sea Zone
                Japanese win, taking 20 Sea Zone from Americans with 1 battleship, 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Celebes
                Japanese attack with 2 fighters
                ANZAC defend with 1 infantry
                    Japanese roll dice for 2 fighters in Celebes, round 2 : 1/2 hits, 1,00 expected hits
                    ANZAC roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the ANZAC lost in Celebes
                Japanese win with 2 fighters remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in Korea
                Japanese attack with 2 bombers, 2 fighters, 2 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Japanese roll dice for 2 bombers, 2 fighters, 2 infantry and 1 tactical_bomber in Korea, round 2 : 4/7 hits, 3,33 expected hits
                    Russians roll dice for 1 infantry in Korea, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea
                Japanese win, taking Korea from Russians with 2 bombers, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Changing ownership of Celebes from ANZAC to Japanese
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 infantry and 1 transport
            EDIT: Adding units owned by Japanese to Celebes: 1 artillery and 1 infantry
            EDIT: Removing units owned by Japanese from 44 Sea Zone: 1 artillery, 2 infantry and 2 transports
            EDIT: Adding units owned by Japanese to 44 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            1 artillery and 2 infantry moved from Shan State to Yunnan
            1 artillery and 2 infantry moved from French Indo China to Yunnan
            3 infantry moved from Hunan to Yunnan
            1 artillery and 2 infantry moved from Malaya to Shan State
            1 armour and 2 mech_infantrys moved from Shantung to Hunan
            1 carrier moved from 35 Sea Zone to 20 Sea Zone
            1 fighter moved from Korea to Japan
            1 fighter moved from Korea to Japan
            1 tactical_bomber moved from Korea to 20 Sea Zone
            1 carrier moved from 42 Sea Zone to 35 Sea Zone
            2 fighters moved from Celebes to 35 Sea Zone
            1 cruiser moved from 61 Sea Zone to 42 Sea Zone
            6 artilleries and 2 infantry moved from Samara to Kazakhstan
            1 infantry moved from Urals to Novosibirsk
            3 infantry moved from Yakut S.S.R. to Buryatia
            4 infantry moved from Amur to Sakha
            1 bomber moved from 20 Sea Zone to Yunnan
            1 bomber moved from Korea to Jehol
            1 bomber moved from Korea to Manchuria
            1 infantry moved from 35 Sea Zone to Philippines
    
        Place Units - Japanese
            3 armour placed in French Indo China
            3 armour placed in Malaya
            1 destroyer placed in 19 Sea Zone
            2 tactical_bombers placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,1
            Japanese collect 74 PUs (1 lost to blockades); end with 74 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Americans : -0,17
    ANZAC : -0,33
    Russians : 0,67
    Japanese : 0,50
    

    Savegame


  • TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 4 destroyers, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
            1 submarine moved from 101 Sea Zone to 104 Sea Zone
            2 fighters moved from 101 Sea Zone to 104 Sea Zone
            2 fighters moved from 92 Sea Zone to United Kingdom
            1 battleship and 1 carrier moved from 92 Sea Zone to 91 Sea Zone
            1 mech_infantry moved from Alaska to 2 Sea Zone
            1 mech_infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
            3 destroyers moved from 2 Sea Zone to 3 Sea Zone
            1 infantry moved from Siberia to Amur
                  Russians take Amur from Japanese
            2 carriers, 1 destroyer and 4 fighters moved from 26 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
    
        Combat - Americans
            Americans creates battle in territory 19 Sea Zone
            Battle in 19 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 battleship and 1 destroyer
                    Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Japanese roll dice for 1 battleship and 1 destroyer in 19 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    1 submarine owned by the Americans lost in 19 Sea Zone
                Japanese win with 1 battleship and 1 destroyer remaining. Battle score for attacker is -6
                Casualties for Americans: 1 submarine
            Battle in 104 Sea Zone
                Americans attack with 1 destroyer, 2 fighters and 1 submarine
                Germans defend with 1 submarine
                    Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Germans lost in 104 Sea Zone
                Americans win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - Americans
            2 fighters moved from 104 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom
            1 mech_infantry moved from 3 Sea Zone to Soviet Far East
    
        Place Units - Americans
            2 transports placed in 10 Sea Zone
            2 artilleries and 2 infantry placed in Western United States
            3 destroyers and 2 submarines placed in 101 Sea Zone
            1 destroyer placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Americans : 1.33
    Japanese : 0.00
    

    Savegame


  • TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 3 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 3 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 4 destroyers, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
            1 submarine moved from 101 Sea Zone to 104 Sea Zone
            2 fighters moved from 101 Sea Zone to 104 Sea Zone
            2 fighters moved from 92 Sea Zone to United Kingdom
            1 battleship and 1 carrier moved from 92 Sea Zone to 91 Sea Zone
            1 mech_infantry moved from Alaska to 2 Sea Zone
            1 mech_infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
            3 destroyers moved from 2 Sea Zone to 3 Sea Zone
            1 infantry moved from Siberia to Amur
                  Russians take Amur from Japanese
            2 carriers, 1 destroyer and 4 fighters moved from 26 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
    
        Combat - Americans
            Americans creates battle in territory 19 Sea Zone
            Battle in 19 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 battleship and 1 destroyer
                    Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Japanese roll dice for 1 battleship and 1 destroyer in 19 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    1 submarine owned by the Americans lost in 19 Sea Zone
                Japanese win with 1 battleship and 1 destroyer remaining. Battle score for attacker is -6
                Casualties for Americans: 1 submarine
            Battle in 104 Sea Zone
                Americans attack with 1 destroyer, 2 fighters and 1 submarine
                Germans defend with 1 submarine
                    Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Germans lost in 104 Sea Zone
                Americans win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - Americans
            2 fighters moved from 104 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom
            1 mech_infantry moved from 3 Sea Zone to Soviet Far East
    
        Place Units - Americans
            2 transports placed in 10 Sea Zone
            2 artilleries and 2 infantry placed in Western United States
            3 destroyers and 2 submarines placed in 101 Sea Zone
            1 destroyer placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 3 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 3 PUs
    
        Purchase Units - British
            British buy 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 artillery, 2 fighters and 11 infantry moved from United Kingdom to Scotland
            1 artillery and 2 infantry moved from Northwest Persia to Caucasus
            2 fighters and 2 tactical_bombers moved from India to Kazakhstan
            1 armour and 2 mech_infantrys moved from Eastern Persia to Kazakhstan
            2 armour, 2 artilleries, 6 infantry and 2 mech_infantrys moved from Burma to India
    
        Combat - British
            Battle in Caucasus
                British attack with 1 artillery and 2 infantry
                Italians defend with 1 aaGun and 1 armour
                    British roll dice for 1 artillery and 2 infantry in Caucasus, round 2 : 0/3 hits, 0.83 expected hits
                    Italians roll dice for 1 aaGun and 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 artillery and 2 infantry in Caucasus, round 3 : 0/3 hits, 0.83 expected hits
                    Italians roll dice for 1 aaGun and 1 armour in Caucasus, round 3 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 artillery and 2 infantry in Caucasus, round 4 : 0/3 hits, 0.83 expected hits
                    Italians roll dice for 1 aaGun and 1 armour in Caucasus, round 4 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 artillery and 2 infantry in Caucasus, round 5 : 2/3 hits, 0.83 expected hits
                    Italians roll dice for 1 aaGun and 1 armour in Caucasus, round 5 : 0/1 hits, 0.50 expected hits
                    1 aaGun owned by the Italians and 1 armour owned by the Italians lost in Caucasus
                British win, taking Caucasus from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 11
                Casualties for Italians: 1 aaGun and 1 armour
            Battle in Kazakhstan
                British attack with 1 armour, 2 fighters, 2 mech_infantrys and 2 tactical_bombers
                Japanese defend with 6 artilleries and 2 infantry
                    British roll dice for 1 armour, 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Kazakhstan, round 2 : 5/7 hits, 3.17 expected hits
                    Japanese roll dice for 6 artilleries and 2 infantry in Kazakhstan, round 2 : 3/8 hits, 2.67 expected hits
                    2 infantry owned by the Japanese, 3 artilleries owned by the Japanese, 2 mech_infantrys owned by the British and 1 fighter owned by the British lost in Kazakhstan
                    British roll dice for 1 armour, 1 fighter and 2 tactical_bombers in Kazakhstan, round 3 : 4/4 hits, 2.33 expected hits
                    Japanese roll dice for 3 artilleries in Kazakhstan, round 3 : 2/3 hits, 1.00 expected hits
                    3 artilleries owned by the Japanese, 1 tactical_bomber owned by the British and 1 armour owned by the British lost in Kazakhstan
                British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -5
                Casualties for British: 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Casualties for Japanese: 6 artilleries and 2 infantry
            Battle in Scotland
                British attack with 1 artillery, 2 fighters and 11 infantry
                Germans defend with 1 airfield, 4 artilleries and 5 infantry
                    British roll dice for 1 artillery, 2 fighters and 11 infantry in Scotland, round 2 : 6/14 hits, 3.33 expected hits
                    Germans roll dice for 4 artilleries and 5 infantry in Scotland, round 2 : 3/9 hits, 3.00 expected hits
                    1 artillery owned by the Germans, 5 infantry owned by the Germans and 3 infantry owned by the British lost in Scotland
                    British roll dice for 1 artillery, 2 fighters and 8 infantry in Scotland, round 3 : 2/11 hits, 2.83 expected hits
                    Germans roll dice for 3 artilleries in Scotland, round 3 : 1/3 hits, 1.00 expected hits
                    2 artilleries owned by the Germans and 1 infantry owned by the British lost in Scotland
                    British roll dice for 1 artillery, 2 fighters and 7 infantry in Scotland, round 4 : 3/10 hits, 2.67 expected hits
                    Germans roll dice for 1 artillery in Scotland, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Scotland
                British win, taking Scotland from Germans with 1 artillery, 2 fighters and 7 infantry remaining. Battle score for attacker is 19
                Casualties for British: 4 infantry
                Casualties for Germans: 4 artilleries and 5 infantry
    
        Non Combat Move - British
            2 fighters moved from Scotland to United Kingdom
            1 artillery and 1 infantry moved from Persia to Northwest Persia
            1 artillery and 3 infantry moved from Eastern Persia to Turkmenistan
            1 fighter and 1 tactical_bomber moved from Kazakhstan to Turkmenistan
            2 mech_infantrys moved from Iraq to Northwest Persia
            1 artillery and 2 infantry moved from Iraq to Northwest Persia
            1 armour moved from Persia to Turkmenistan
            3 aaGuns moved from Burma to India
    
        Place Units - British
            10 infantry placed in United Kingdom
            2 mech_infantrys placed in Egypt
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
    
        Place Units - UK_Pacific
            1 artillery and 1 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,6
            UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
            Some Units in India change ownership: 1 artillery and 1 infantry
    

    Combat Hit Differential Summary :

    Germans : -0.33
    British : 4.33
    Italians : -2.00
    Americans : 1.33
    Japanese : 1.33
    

    Savegame


  • TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            2 infantry moved from Northern Italy to 97 Sea Zone
            2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
            2 infantry moved from 98 Sea Zone to Alexandria
    
        Combat - Italians
            Battle in Alexandria
    
        Non Combat Move - Italians
            1 fighter moved from Western Germany to Southern Italy
            1 fighter moved from 97 Sea Zone to Southern Italy
            1 destroyer moved from 93 Sea Zone to 97 Sea Zone
            1 bomber moved from Western Germany to Southern Italy
            2 infantry moved from Ukraine to Rostov
    
        Place Units - Italians
            1 tactical_bomber placed in Southern Italy
            1 transport placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 19 PUs; end with 20 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: ANZAC round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Northwest Persia to Caucasus
            1 fighter moved from New South Wales to Queensland
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 artillery and 1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Northwest Persia to Caucasus
            1 fighter moved from New South Wales to Queensland
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 artillery and 1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
    
        Combat Move - French
            1 infantry moved from Northwest Persia to Caucasus
            3 infantry moved from Iraq to Trans-Jordan
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 5 artilleries, 1 destroyer, 1 fighter, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            6 artilleries and 7 infantry moved from Vologda to Russia
            1 infantry moved from Smolensk to Russia
            2 artilleries and 4 infantry moved from Bryansk to Russia
            6 armour, 8 artilleries and 7 infantry moved from Tambov to Russia
            3 infantry moved from Volgograd to Caucasus
            1 fighter and 1 tactical_bomber moved from Novgorod to Caucasus
            1 armour moved from Ukraine to Russia
            5 transports moved from 111 Sea Zone to 112 Sea Zone
            3 artilleries and 7 infantry moved from Western Germany to 112 Sea Zone
            3 artilleries, 7 infantry and 5 transports moved from 112 Sea Zone to 111 Sea Zone
            3 artilleries and 7 infantry moved from 111 Sea Zone to Scotland
            1 destroyer moved from 105 Sea Zone to 104 Sea Zone
            1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Scotland
            1 fighter and 1 tactical_bomber moved from 111 Sea Zone to 104 Sea Zone
            4 bombers moved from Western Germany to Scotland
            1 fighter and 2 tactical_bombers moved from Southern Italy to Caucasus
            1 armour moved from Ukraine to Caucasus
            1 armour moved from Ukraine to Russia
            1 fighter moved from France to Scotland
            1 bomber moved from Novgorod to Caucasus
            1 submarine moved from 105 Sea Zone to 104 Sea Zone
            1 submarine moved from 111 Sea Zone to 110 Sea Zone
    
        Combat - Germans
            Battle in 110 Sea Zone
                Germans attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 110 Sea Zone
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Germans win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 104 Sea Zone
                Germans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                Americans defend with 1 destroyer and 1 submarine
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
                    Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans lost in 104 Sea Zone
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 104 Sea Zone
                Germans win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 14
                Casualties for Americans: 1 destroyer and 1 submarine
            Battle in Scotland
                Germans attack with 3 artilleries, 4 bombers, 2 fighters, 7 infantry and 1 tactical_bomber
                British defend with 1 airfield, 1 artillery and 7 infantry
                    Germans roll dice for 3 artilleries, 4 bombers, 2 fighters, 7 infantry and 1 tactical_bomber in Scotland, round 2 : 6/17 hits, 7,00 expected hits
                    British roll dice for 1 artillery and 7 infantry in Scotland, round 2 : 3/8 hits, 2,67 expected hits
                    3 infantry owned by the Germans and 6 infantry owned by the British lost in Scotland
                    Germans roll dice for 3 artilleries, 4 bombers, 2 fighters, 4 infantry and 1 tactical_bomber in Scotland, round 3 : 9/14 hits, 6,50 expected hits
                    British roll dice for 1 artillery and 1 infantry in Scotland, round 3 : 0/2 hits, 0,67 expected hits
                    1 artillery owned by the British and 1 infantry owned by the British lost in Scotland
                Germans win, taking Scotland from British with 3 artilleries, 4 bombers, 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 16
                Casualties for Germans: 3 infantry
                Casualties for British: 1 artillery and 7 infantry
            Battle in Caucasus
                Germans attack with 1 armour, 1 bomber, 2 fighters, 3 infantry and 3 tactical_bombers
                British defend with 1 artillery and 2 infantry; French defend with 1 infantry; ANZAC defend with 2 infantry
                    Germans roll dice for 1 armour, 1 bomber, 2 fighters, 3 infantry and 3 tactical_bombers in Caucasus, round 2 : 7/10 hits, 4,67 expected hits
                    Russians roll dice for 1 artillery and 5 infantry in Caucasus, round 2 : 1/6 hits, 2,00 expected hits
                    2 infantry owned by the ANZAC, 1 infantry owned by the Germans, 1 infantry owned by the French, 1 artillery owned by the British and 2 infantry owned by the British lost in Caucasus
                Germans win, taking Caucasus from Russians with 1 armour, 1 bomber, 2 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 16
                Casualties for Germans: 1 infantry
                Casualties for British: 1 artillery and 2 infantry
                Casualties for ANZAC: 2 infantry
                Casualties for French: 1 infantry
            Battle in Russia
                Germans attack with 8 armour, 16 artilleries and 19 infantry
                Russians defend with 4 aaGuns, 1 airfield, 3 armour, 10 artilleries, 1 factory_major, 2 fighters, 11 infantry and 1 tactical_bomber
                    Germans roll dice for 8 armour, 16 artilleries and 19 infantry in Russia, round 2 : 18/43 hits, 15,17 expected hits
                    Russians roll dice for 4 aaGuns, 3 armour, 10 artilleries, 2 fighters, 11 infantry and 1 tactical_bomber in Russia, round 2 : 13/27 hits, 10,33 expected hits
                    11 infantry owned by the Russians, 3 artilleries owned by the Russians, 13 infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Russia
                    Germans roll dice for 8 armour, 16 artilleries and 6 infantry in Russia, round 3 : 5/30 hits, 11,33 expected hits
                    Russians roll dice for 3 armour, 7 artilleries, 2 fighters and 1 tactical_bomber in Russia, round 3 : 6/13 hits, 5,67 expected hits
                    5 artilleries owned by the Russians and 6 infantry owned by the Germans lost in Russia
                    Germans roll dice for 8 armour and 16 artilleries in Russia, round 4 : 8/24 hits, 9,33 expected hits
                    Russians roll dice for 3 armour, 2 artilleries, 2 fighters and 1 tactical_bomber in Russia, round 4 : 4/8 hits, 4,00 expected hits
                    1 tactical_bomber owned by the Russians, 2 fighters owned by the Russians, 3 armour owned by the Russians, 2 artilleries owned by the Russians and 4 artilleries owned by the Germans lost in Russia
                Germans captures 8PUs while taking Russians capital
                Germans converts factory_major into different units
                Germans win, taking Russia from Russians with 8 armour and 12 artilleries remaining. Battle score for attacker is 69
                Casualties for Germans: 4 artilleries and 19 infantry
                Casualties for Russians: 4 aaGuns, 3 armour, 10 artilleries, 2 fighters, 11 infantry and 1 tactical_bomber
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Scotland: 1 tactical_bomber
            EDIT: Turning off Edit Mode
            3 aaGuns moved from Tambov to Volgograd
            1 aaGun moved from Bryansk to Rostov
            1 aaGun moved from Vologda to Russia
            3 infantry moved from Archangel to Novgorod
            1 infantry moved from Germany to Western Germany
            1 carrier moved from 112 Sea Zone to 111 Sea Zone
            1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 111 Sea Zone
            2 fighters moved from Scotland to 111 Sea Zone
            4 bombers moved from Scotland to Western Germany
            2 infantry moved from France to Western Germany
            2 fighters and 3 tactical_bombers moved from Caucasus to Volgograd
            1 bomber moved from Caucasus to Slovakia Hungary
            1 infantry moved from Western Ukraine to Ukraine
            2 submarines moved from 111 Sea Zone to 119 Sea Zone
    
        Place Units - Germans
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to Western Germany: 1 tactical_bomber
            EDIT: Turning off Edit Mode
            1 armour and 2 mech_infantrys placed in Ukraine
            1 artillery and 2 infantry placed in Volgograd
            4 artilleries, 1 fighter and 4 infantry placed in Western Germany
            2 infantry placed in France
            1 destroyer placed in 112 Sea Zone
    
        Turn Complete - Germans
            Germans collect 61 PUs; end with 69 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 94 PUs
    

    Combat Hit Differential Summary :

    Germans : -1,50
    British : -0,33
    Americans : -0,83
    Russians : 2,00
    

    Savegame


  • TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 fighter, 1 infantry, 3 submarines, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; 3 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Korea to Amur
            3 infantry moved from Buryatia to Amur
            1 artillery and 2 infantry moved from Shan State to Burma
            4 artilleries and 19 infantry moved from Yunnan to Burma
            3 armour moved from French Indo China to Burma
            3 armour moved from Malaya to Burma
            1 armour and 2 mech_infantrys moved from Hunan to Burma
            1 armour, 4 infantry and 1 mech_infantry moved from Sakha to Amur
            1 bomber moved from Manchuria to Amur
            1 fighter and 1 tactical_bomber moved from Japan to Amur
    
        Combat - Japanese
            Japanese creates battle in territory 19 Sea Zone
            Battle in Amur
                Japanese attack with 1 armour, 1 bomber, 1 fighter, 8 infantry, 1 mech_infantry and 1 tactical_bomber
                Americans defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 bomber, 1 fighter, 8 infantry, 1 mech_infantry and 1 tactical_bomber in Amur, round 2 : 3/13 hits, 3,83 expected hits
                    Russians roll dice for 1 infantry in Amur, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Amur
                Japanese win, taking 19 Sea Zone from Americans, taking Amur from Russians with 1 armour, 1 bomber, 1 fighter, 7 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 infantry
            Battle in Burma
                Japanese attack with 7 armour, 5 artilleries, 21 infantry and 2 mech_infantrys
                British defend with 1 infantry
                    Japanese roll dice for 7 armour, 5 artilleries, 21 infantry and 2 mech_infantrys in Burma, round 2 : 9/35 hits, 9,83 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 7 armour, 5 artilleries, 20 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            1 aaGun moved from Yunnan to Burma
            1 cruiser moved from 42 Sea Zone to 37 Sea Zone
            1 battleship and 1 carrier moved from 20 Sea Zone to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from Japan to 35 Sea Zone
            1 destroyer moved from 20 Sea Zone to 35 Sea Zone
            1 infantry moved from Philippines to 35 Sea Zone
            1 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone
            1 infantry moved from 6 Sea Zone to Japan
            1 battleship moved from 19 Sea Zone to 35 Sea Zone
            1 destroyer moved from 19 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from Amur to 6 Sea Zone
            1 bomber moved from Amur to Philippines
            1 bomber moved from Yunnan to Philippines
            1 bomber moved from Jehol to Philippines
            1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
            1 submarine moved from 39 Sea Zone to 37 Sea Zone
            1 infantry moved from Novosibirsk to Tsinghai
    
        Place Units - Japanese
            1 carrier and 3 transports placed in 6 Sea Zone
            3 submarines placed in 37 Sea Zone
            1 fighter, 1 infantry and 1 tactical_bomber placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 76 PUs; end with 76 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    UK_Pacific : 0,67
    Russians : 0,67
    Japanese : -1,67
    

    Savegame


  • TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 carrier, 4 destroyers, 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
            2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            3 destroyers moved from 3 Sea Zone to 1 Sea Zone
            1 transport moved from 3 Sea Zone to 1 Sea Zone
            1 mech_infantry moved from Siberia to Sakha
                  Americans take Sakha from Japanese
            1 mech_infantry moved from Soviet Far East to Siberia
            2 submarines moved from 101 Sea Zone to 104 Sea Zone
            2 fighters moved from 91 Sea Zone to 104 Sea Zone
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
    
        Combat - Americans
            Battle in 104 Sea Zone
                Americans attack with 1 destroyer, 2 fighters and 2 submarines
                Germans defend with 1 destroyer and 1 submarine
                    Americans roll dice for 2 submarines in 104 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans, 1 submarine owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone
                Americans win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 submarine
                Casualties for Germans: 1 destroyer and 1 submarine
    
        Non Combat Move - Americans
            2 fighters moved from 104 Sea Zone to United Kingdom
            2 destroyers moved from 101 Sea Zone to 91 Sea Zone
    
        Place Units - Americans
            1 carrier placed in 10 Sea Zone
            3 destroyers placed in 101 Sea Zone
            1 destroyer and 2 fighters placed in 10 Sea Zone
            1 mech_infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.50
    Americans : 1.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 3 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 3 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 carrier, 4 destroyers, 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
            2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            3 destroyers moved from 3 Sea Zone to 1 Sea Zone
            1 transport moved from 3 Sea Zone to 1 Sea Zone
            1 mech_infantry moved from Siberia to Sakha
                  Americans take Sakha from Japanese
            1 mech_infantry moved from Soviet Far East to Siberia
            2 submarines moved from 101 Sea Zone to 104 Sea Zone
            2 fighters moved from 91 Sea Zone to 104 Sea Zone
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
    
        Combat - Americans
            Battle in 104 Sea Zone
                Americans attack with 1 destroyer, 2 fighters and 2 submarines
                Germans defend with 1 destroyer and 1 submarine
                    Americans roll dice for 2 submarines in 104 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans, 1 submarine owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone
                Americans win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 submarine
                Casualties for Germans: 1 destroyer and 1 submarine
    
        Non Combat Move - Americans
            2 fighters moved from 104 Sea Zone to United Kingdom
            2 destroyers moved from 101 Sea Zone to 91 Sea Zone
    
        Place Units - Americans
            1 carrier placed in 10 Sea Zone
            3 destroyers placed in 101 Sea Zone
            1 destroyer and 2 fighters placed in 10 Sea Zone
            1 mech_infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 3 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 3 PUs
    
        Purchase Units - British
            British buy 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 mech_infantrys moved from Egypt to Alexandria
            1 armour moved from Egypt to Alexandria
            1 artillery and 2 infantry moved from Northwest Persia to Caucasus
            1 infantry moved from Northwest Persia to Caucasus
            1 armour moved from Turkmenistan to Tsinghai
                  British take Kazakhstan from Japanese
            1 artillery moved from Northwest Persia to Caucasus
            1 fighter and 1 tactical_bomber moved from Turkmenistan to India
            1 artillery and 3 infantry moved from Turkmenistan to Eastern Persia
            1 infantry moved from Trans-Jordan to Egypt
    
        Combat - British
            Battle in Caucasus
                British attack with 2 artilleries and 3 infantry
                Germans defend with 1 armour and 2 infantry
                    British roll dice for 2 artilleries and 3 infantry in Caucasus, round 2 : 1/5 hits, 1.50 expected hits
                    Germans roll dice for 1 armour and 2 infantry in Caucasus, round 2 : 2/3 hits, 1.17 expected hits
                    1 infantry owned by the Germans and 2 infantry owned by the British lost in Caucasus
                    British roll dice for 2 artilleries and 1 infantry in Caucasus, round 3 : 2/3 hits, 1.00 expected hits
                    Germans roll dice for 1 armour and 1 infantry in Caucasus, round 3 : 2/2 hits, 0.83 expected hits
                    1 infantry owned by the Germans, 1 armour owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Caucasus
                British win, taking Caucasus from Germans with 1 artillery remaining. Battle score for attacker is -1
                Casualties for British: 1 artillery and 3 infantry
                Casualties for Germans: 1 armour and 2 infantry
            Battle in Alexandria
                British attack with 1 armour and 2 mech_infantrys
                Italians defend with 2 infantry
                    British roll dice for 1 armour and 2 mech_infantrys in Alexandria, round 2 : 1/3 hits, 0.83 expected hits
                    Italians roll dice for 2 infantry in Alexandria, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Italians lost in Alexandria
                    British roll dice for 1 armour and 2 mech_infantrys in Alexandria, round 3 : 2/3 hits, 0.83 expected hits
                    Italians roll dice for 1 infantry in Alexandria, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria
                British win, taking Alexandria from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 2
                Casualties for Italians: 2 infantry
                Casualties for British: 1 mech_infantry
            Battle in Tsinghai
                British attack with 1 armour
                Japanese defend with 1 infantry
                    British roll dice for 1 armour in Tsinghai, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the British lost in Tsinghai
                Japanese win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for British: 1 armour
    
        Non Combat Move - British
    
        Place Units - British
            10 infantry placed in United Kingdom
            2 mech_infantrys placed in Egypt
    
        Turn Complete - British
            British collect 34 PUs; end with 34 PUs
    
        Place Units - UK_Pacific
            1 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 5 PUs
            Some Units in India change ownership: 1 infantry
    

    Combat Hit Differential Summary :

    Germans : 2.50
    British : 1.33
    Italians : 0.00
    Americans : 1.33
    Japanese : 0.67
    

    Savegame


  • TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 1 bomber, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 infantry moved from Rostov to Caucasus
            1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
            1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria
            1 fighter and 1 tactical_bomber moved from Southern Italy to Alexandria
            1 bomber moved from Southern Italy to Caucasus
            1 carrier moved from 97 Sea Zone to 98 Sea Zone
    
        Combat - Italians
            Battle in Alexandria
                Italians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                British defend with 1 armour and 1 mech_infantry
                    Italians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Alexandria, round 2 : 2/4 hits, 1,83 expected hits
                    British roll dice for 1 armour and 1 mech_infantry in Alexandria, round 2 : 2/2 hits, 0,83 expected hits
                    1 mech_infantry owned by the British, 1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 armour owned by the British lost in Alexandria
                Italians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Italians: 1 artillery and 1 infantry
                Casualties for British: 1 armour and 1 mech_infantry
            Battle in Caucasus
                Italians attack with 1 bomber and 2 infantry
                British defend with 1 artillery
                    Italians roll dice for 1 bomber and 2 infantry in Caucasus, round 2 : 1/3 hits, 1,00 expected hits
                    British roll dice for 1 artillery in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the British lost in Caucasus
                Italians win, taking Caucasus from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 artillery
    
        Non Combat Move - Italians
            1 bomber moved from Caucasus to Greece
            1 transport moved from 98 Sea Zone to 97 Sea Zone
            1 fighter and 1 tactical_bomber moved from Alexandria to 98 Sea Zone
            1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
            1 artillery and 1 infantry moved from 97 Sea Zone to Greece
            1 aaGun and 1 artillery moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            1 bomber and 2 infantry placed in Southern Italy
            1 transport placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 21 PUs; end with 21 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Italians : 0,17
    British : 0,83
    

    Savegame


  • TripleA Turn Summary: ANZAC round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry moved from New South Wales to Queensland
            1 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
            2 infantry moved from 46 Sea Zone to New Guinea
    
        Combat - ANZAC
            Battle in New Guinea
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 artillery placed in Queensland
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry moved from New South Wales to Queensland
            1 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
            2 infantry moved from 46 Sea Zone to New Guinea
    
        Combat - ANZAC
            Battle in New Guinea
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 artillery placed in Queensland
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: Germans round 11

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 artilleries, 1 destroyer, 11 infantry, 6 mech_infantrys and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 destroyer moved from 112 Sea Zone to 104 Sea Zone
            1 infantry moved from Volgograd to Kazakhstan
                  Germans take Kazakhstan from British
            1 submarine moved from 110 Sea Zone to 104 Sea Zone
            4 bombers moved from Western Germany to United Kingdom
            1 tactical_bomber moved from 111 Sea Zone to United Kingdom
            1 bomber moved from Slovakia Hungary to United Kingdom
            1 fighter and 1 tactical_bomber moved from Western Germany to 104 Sea Zone
            3 fighters moved from 111 Sea Zone to United Kingdom
    
        Combat - Germans
            Air Battle in United Kingdom
    

    Combat Hit Differential Summary :

    Savegame


  • Intercept in London?


  • @trulpen none


  • TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 artilleries, 1 destroyer, 11 infantry, 6 mech_infantrys and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 destroyer moved from 112 Sea Zone to 104 Sea Zone
            1 infantry moved from Volgograd to Kazakhstan
                  Germans take Kazakhstan from British
            1 submarine moved from 110 Sea Zone to 104 Sea Zone
            4 bombers moved from Western Germany to United Kingdom
            1 tactical_bomber moved from 111 Sea Zone to United Kingdom
            1 bomber moved from Slovakia Hungary to United Kingdom
            1 fighter and 1 tactical_bomber moved from Western Germany to 104 Sea Zone
            3 fighters moved from 111 Sea Zone to United Kingdom
    
        Combat - Germans
            Air Battle in United Kingdom
                Germans attacks with 9 units heading to United Kingdom
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in United Kingdom
                    AA fire in United Kingdom : 0/1 hits, 0,17 expected hits
                    AA fire in United Kingdom : 0/5 hits, 0,83 expected hits
                Bombing raid in United Kingdom rolls: 5,3,7,3,6 and causes: 20 damage to unit: factory_major
                Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: airfield
                Bombing raid in United Kingdom causes 25 damage total.  Damaged units is as follows: factory_major = 20, airfield = 5
            Battle in 104 Sea Zone
                Germans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                Americans defend with 1 destroyer and 1 submarine
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
                    Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone
                    Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 3 : 1/3 hits, 1,50 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 104 Sea Zone
                Germans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Germans: 1 submarine
                Casualties for Americans: 1 destroyer and 1 submarine
            Cleaning up after air battles
    
        Non Combat Move - Germans
            5 transports moved from 111 Sea Zone to 112 Sea Zone
            3 artilleries and 7 infantry moved from Western Germany to 112 Sea Zone
            3 artilleries, 7 infantry and 5 transports moved from 112 Sea Zone to 111 Sea Zone
            3 artilleries and 7 infantry moved from 111 Sea Zone to Scotland
            2 infantry moved from France to Western Germany
            3 aaGuns, 1 artillery and 1 infantry moved from Volgograd to Caucasus
            1 aaGun moved from Rostov to Caucasus
            1 infantry moved from Ukraine to Rostov
            1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
            8 armour moved from Russia to Volgograd
            12 artilleries moved from Russia to Tambov
            1 aaGun moved from Russia to Tambov
            3 infantry moved from Novgorod to Baltic States
            4 bombers moved from United Kingdom to Western Germany
            1 bomber moved from United Kingdom to Scotland
            1 fighter moved from 104 Sea Zone to 111 Sea Zone
            1 tactical_bomber moved from 104 Sea Zone to Scotland
            1 tactical_bomber moved from United Kingdom to Scotland
            1 tactical_bomber moved from Volgograd to Novgorod
            1 fighter and 1 tactical_bomber moved from Volgograd to Caucasus
            1 tactical_bomber moved from Volgograd to Caucasus
            1 fighter moved from Volgograd to Novgorod
            1 infantry moved from Southern Italy to 97 Sea Zone
            2 submarines moved from 119 Sea Zone to 111 Sea Zone
            1 fighter moved from United Kingdom to Scotland
            1 fighter moved from United Kingdom to 111 Sea Zone
            1 fighter moved from United Kingdom to Scotland
    
        Place Units - Germans
            1 destroyer and 3 transports placed in 113 Sea Zone
            2 artilleries and 5 infantry placed in Western Germany
            3 infantry placed in Western Germany
            3 infantry placed in Germany
            3 mech_infantrys placed in Volgograd
            3 mech_infantrys placed in Ukraine
    
        Turn Complete - Germans
            Germans collect 60 PUs; end with 60 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    Germans : -1,33
    Americans : 0,17
    AA fire in United Kingdom : : -1,00
    

    Savegame

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