@Argothair Or sometimes with my stack of Bombers; the actual goal is just to hold off Japan’s fleet higher up so I can take everything below with Anzac or wait that the Japan player gives me something.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to New Guinea
1 infantry moved from Trans-Jordan to Syria
Combat - ANZAC
Battle in New Guinea
Non Combat Move - ANZAC
4 mech_infantrys moved from Western Australia to Queensland
Place Units - ANZAC
2 transports placed in 54 Sea Zone
1 artillery placed in Queensland
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to New Guinea
1 infantry moved from Trans-Jordan to Syria
Combat - ANZAC
Battle in New Guinea
Non Combat Move - ANZAC
4 mech_infantrys moved from Western Australia to Queensland
Place Units - ANZAC
2 transports placed in 54 Sea Zone
1 artillery placed in Queensland
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor, 15x factory_major; Remaining resources: 71 PUs;
Germans buy 2 armour, 2 artilleries, 13 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery moved from Holland Belgium to France
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to France
5 artilleries and 4 infantry moved from Western Germany to France
5 mech_infantrys moved from Southern Italy to France
1 fighter moved from Novgorod to Western Germany
1 fighter moved from Romania to Northwest Persia
1 artillery moved from Caucasus to Northwest Persia
1 mech_infantry moved from Caucasus to Northwest Persia
3 infantry moved from Volgograd to Caucasus
3 mech_infantrys moved from Romania to Northern Italy
2 fighters and 1 tactical_bomber moved from Romania to Western Germany
1 infantry moved from Novgorod to 115 Sea Zone
1 artillery moved from Finland to 115 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 115 Sea Zone to 113 Sea Zone
1 transport moved from 114 Sea Zone to 115 Sea Zone
1 infantry moved from Germany to Western Germany
1 infantry moved from Germany to Western Germany
1 artillery moved from Western Germany to France
1 mech_infantry moved from Germany to Western Germany
1 infantry moved from Western Germany to France
1 infantry moved from Western Germany to France
Combat - Germans
Battle in Northwest Persia
Germans attack with 1 artillery, 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Northwest Persia, round 2 : 3/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Northwest Persia
Germans win, taking Northwest Persia from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter moved from Northwest Persia to Caucasus
1 aaGun moved from Samara to Volgograd
1 artillery moved from 113 Sea Zone to Western Germany
1 infantry moved from 113 Sea Zone to Western Germany
Place Units - Germans
2 artilleries and 1 infantry placed in France
2 armour, 3 infantry and 3 mech_infantrys placed in Western Germany
3 infantry placed in Germany
3 infantry placed in Novgorod
3 infantry placed in Volgograd
Turn Complete - Germans
Germans collect 64 PUs; end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 fighter and 2 tactical_bombers
EDIT: Adding units owned by Germans to Western Germany: 1 tactical_bomber
EDIT: Adding units owned by Germans to Germany: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 cruiser, 1 destroyer, 2 infantry, 1 marine, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Szechwan to Shensi
Japanese take Shensi from Chinese
4 armour, 4 artilleries, 3 infantry and 18 mech_infantrys moved from Burma to India
1 submarine moved from 41 Sea Zone to 79 Sea Zone
1 submarine moved from 41 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Dutch New Guinea to New Guinea
1 bomber moved from Philippines to New Guinea
1 fighter moved from Philippines to 46 Sea Zone
1 submarine moved from 6 Sea Zone to 8 Sea Zone
1 fighter moved from 6 Sea Zone to 8 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 8 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 fighter moved from 6 Sea Zone to 8 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 8 Sea Zone
1 artillery, 2 battleships, 3 carriers, 4 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
1 artillery moved from 25 Sea Zone to Midway
2 infantry moved from Szechwan to Shensi
2 artilleries moved from Szechwan to Shensi
1 infantry moved from Shantung to Anhwe
1 artillery moved from Shantung to Anhwe
1 mech_infantry moved from Kwangtung to Anhwe
1 armour moved from Shantung to Anhwe
2 mech_infantrys moved from Yunnan to India
1 infantry moved from Shan State to Yunnan
1 infantry moved from French Indo China to Yunnan
1 mech_infantry moved from French Indo China to Szechwan
1 armour moved from Szechwan to Burma
1 mech_infantry moved from French Indo China to Burma
1 infantry moved from Malaya to Shan State
1 fighter moved from Shan State to Yunnan
1 tactical_bomber moved from Shan State to Yunnan
Combat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 46 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 8 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 cruiser
Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 8 Sea Zone, round 2 : 1/4 hits, 2.33 expected hits
Americans roll dice for 1 cruiser in 8 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Americans lost in 8 Sea Zone
Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Americans: 1 cruiser
Battle in 25 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 4 destroyers, 2 fighters, 1 submarine and 1 transport
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 battleships, 3 carriers, 4 destroyers, 2 fighters and 1 transport in 25 Sea Zone, round 2 : 5/8 hits, 3.67 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 2 battleships, 3 carriers, 4 destroyers, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Midway
Battle in New Guinea
Japanese attack with 1 artillery, 1 bomber and 1 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in New Guinea, round 2 : 0/3 hits, 1.33 expected hits
ANZAC roll dice for 2 infantry in New Guinea, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in New Guinea, round 3 : 1/3 hits, 1.33 expected hits
ANZAC roll dice for 2 infantry in New Guinea, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in New Guinea
Japanese roll dice for 1 artillery and 1 bomber in New Guinea, round 4 : 1/2 hits, 1.00 expected hits
ANZAC roll dice for 1 infantry in New Guinea, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in New Guinea
Japanese win, taking Midway from Americans, taking New Guinea from ANZAC with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in India
Japanese attack with 4 armour, 4 artilleries, 3 infantry and 20 mech_infantrys
British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese roll dice for 4 armour, 4 artilleries, 3 infantry and 20 mech_infantrys in India, round 2 : 9/31 hits, 7.83 expected hits
UK_Pacific roll dice for 1 infantry in India, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in India
Japanese captures 9PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 4 armour, 4 artilleries, 3 infantry and 20 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
Non Combat Move - Japanese
1 bomber moved from New Guinea to Caroline Islands
1 fighter moved from 46 Sea Zone to Caroline Islands
1 tactical_bomber moved from Philippines to Caroline Islands
2 fighters and 2 tactical_bombers moved from 8 Sea Zone to 25 Sea Zone
1 fighter moved from Japan to Caroline Islands
1 fighter moved from Japan to Philippines
Place Units - Japanese
1 cruiser, 1 destroyer, 1 submarine and 2 transports placed in 6 Sea Zone
1 armour, 1 artillery, 2 infantry and 1 marine placed in Japan
1 mech_infantry placed in Shantung
Turn Complete - Japanese
Japanese collect 63 PUs; end with 73 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 76 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Actually I think I am going to try to take a break from the online gaming, so – enjoy your other games, maybe we’ll see each other months from now, but I don’t want to plan on a rematch.
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour and 10 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
Combat Move - Germans
5 armour, 2 artilleries and 7 infantry moved from Yugoslavia to Romania
5 infantry moved from Bulgaria to Romania
10 infantry moved from Germany to Slovakia Hungary
3 infantry moved from Western Germany to France
3 armour and 2 mech_infantrys moved from France to Germany
1 fighter and 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Norway to 110 Sea Zone
1 transport moved from 112 Sea Zone to 127 Sea Zone
1 artillery and 1 infantry moved from Norway to Finland
2 bombers moved from Western Germany to 94 Sea Zone
1 fighter moved from Western Germany to 94 Sea Zone
1 cruiser moved from 112 Sea Zone to 110 Sea Zone
2 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
Combat - Germans
Battle in 94 Sea Zone
Germans attack with 2 bombers and 1 fighter
British defend with 1 destroyer
Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 110 Sea Zone
Germans attack with 1 cruiser, 4 fighters and 5 tactical_bombers
British defend with 1 cruiser and 1 destroyer
Germans win with 1 cruiser, 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 20
Casualties for British: 1 cruiser and 1 destroyer
Non Combat Move - Germans
4 fighters and 5 tactical_bombers moved from 110 Sea Zone to Western Germany
2 bombers moved from 94 Sea Zone to Western Germany
1 fighter moved from 94 Sea Zone to Southern Italy
Place Units - Germans
5 armour and 5 mech_infantrys placed in Germany
5 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 41 PUs; end with 41 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
TripleA Turn Summary for game: World War II Classic
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 2 armour, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Japanese
1 infantry moved from French Indo China to French Indo China Sea Zone
1 infantry and 1 transport moved from French Indo China Sea Zone to West Compass Sea Zone
1 infantry moved from West Compass Sea Zone to Madagascar
Japanese take Madagascar from British
1 infantry moved from India to Persia
Japanese take Persia from British
2 infantry moved from China to Sinkiang
Japanese take Sinkiang from Americans
1 infantry moved from French Indo China to Sinkiang
1 infantry moved from Soviet Far East to Yakut S.S.R.
1 bomber moved from Japan to Yakut S.S.R.
1 fighter moved from Japan Sea Zone to Yakut S.S.R.
1 transport moved from Japan Sea Zone to Wake Island Sea Zone
1 infantry moved from Wake Island to Wake Island Sea Zone
1 infantry and 1 transport moved from Wake Island Sea Zone to Japan Sea Zone
1 armour moved from Japan to Japan Sea Zone
3 infantry moved from Japan to Japan Sea Zone
1 armour, 1 fighter and 4 infantry moved from Japan Sea Zone to Manchuria
2 fighters moved from French Indo China to Manchuria
1 battleship moved from French Indo China Sea Zone to Japan Sea Zone
Combat - Japanese
Battle in Manchuria
Japanese attack with 1 armour, 3 fighters and 4 infantry
Russians defend with 1 armour and 3 infantry
Japanese roll dice for 1 battleship in Manchuria, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 armour, 3 fighters and 4 infantry in Manchuria, round 2 : 5/8 hits, 2.67 expected hits
Russians roll dice for 1 armour and 3 infantry in Manchuria, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Japanese lost in Manchuria
3 infantry owned by the Russians and 1 armour owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Russians with 1 armour, 3 fighters and 2 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 infantry
Casualties for Russians: 1 armour and 3 infantry
Battle in Yakut S.S.R.
Japanese attack with 1 bomber, 1 fighter and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Yakut S.S.R., round 2 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Yakut S.S.R.
Japanese win, taking Yakut S.S.R. from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Manchuria to Japan Sea Zone
1 fighter moved from Manchuria to Japan Sea Zone
1 fighter moved from Manchuria to China
1 fighter moved from Yakut S.S.R. to China
1 bomber moved from Yakut S.S.R. to Kwangtung
Place Units - Japanese
2 transports placed in Japan Sea Zone
2 armour and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 38 PUs; end with 38 PUs
TripleA Turn Summary for game: World War II Classic
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 5 armour; Remaining resources: 9 PUs;
Combat Move - Japanese
1 infantry moved from Soviet Far East to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
3 infantry moved from Manchuria to Yakut S.S.R.
2 infantry moved from China to Sinkiang
Japanese take Sinkiang from Americans
1 infantry moved from French Indo China to Sinkiang
1 infantry moved from French Indo China to India
1 bomber moved from Manchuria to Russia
Combat - Japanese
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 0/1 hits, 0,17 expected hits
Bombing raid in Russia rolls: 1 and costs: 1 PU.
Bombing raid costs 1 PU
Non Combat Move - Japanese
1 bomber moved from Russia to Manchuria
1 aaGun moved from Manchuria to Yakut S.S.R.
2 infantry moved from Japan to Japan Sea Zone
2 infantry moved from Japan Sea Zone to Manchuria
1 transport moved from French Indo China Sea Zone to Borneo Sea Zone
1 transport moved from French Indo China Sea Zone to East Indies Sea Zone
1 infantry moved from East Indies to East Indies Sea Zone
1 infantry and 1 transport moved from East Indies Sea Zone to French Indo China Sea Zone
1 infantry moved from Borneo Celebes to Borneo Sea Zone
1 infantry and 1 transport moved from Borneo Sea Zone to French Indo China Sea Zone
2 infantry moved from French Indo China Sea Zone to French Indo China
2 fighters moved from Japan to Japan Sea Zone
2 fighters moved from Manchuria to Japan Sea Zone
Place Units - Japanese
5 armour placed in Japan
Turn Complete - Japanese
Japanese collect 36 PUs; end with 45 PUs
Round: 10
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Karelia S.S.R. to East Europe
Russians take East Europe from Germans
3 infantry moved from Novosibirsk to Sinkiang
2 fighters moved from Novosibirsk to Sinkiang
2 infantry moved from Russia to Karelia S.S.R.
Combat - Russians
Battle in Sinkiang
Russians attack with 2 fighters and 3 infantry
Japanese defend with 3 infantry
Russians roll dice for 2 fighters and 3 infantry in Sinkiang, round 2 : 1/5 hits, 1,50 expected hits
Japanese roll dice for 3 infantry in Sinkiang, round 2 : 2/3 hits, 1,00 expected hits
2 infantry owned by the Russians lost in Sinkiang
1 infantry owned by the Japanese lost in Sinkiang
Russians roll dice for 2 fighters and 1 infantry in Sinkiang, round 3 : 1/3 hits, 1,17 expected hits
Japanese roll dice for 2 infantry in Sinkiang, round 3 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Sinkiang
Russians roll dice for 2 fighters and 1 infantry in Sinkiang, round 4 : 1/3 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Sinkiang, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Sinkiang
1 infantry owned by the Japanese lost in Sinkiang
Russians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Russians: 3 infantry
Casualties for Japanese: 3 infantry
Non Combat Move - Russians
2 fighters moved from Sinkiang to Karelia S.S.R.
5 infantry moved from Novosibirsk to Russia
Place Units - Russians
7 infantry placed in Karelia S.S.R.
Turn Complete - Russians
Russians collect 25 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 2 fighters, 1 harbour, 3 infantry, 2 marines and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to Celebes
2 infantry moved from Kiangsi to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 bomber moved from French Indo China to 44 Sea Zone
3 fighters and 2 tactical_bombers moved from Caroline Islands to 55 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 bomber and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 55 Sea Zone, round 2 : 2/7 hits, 3.83 expected hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese lost in 55 Sea Zone
1 destroyer owned by the Americans lost in 55 Sea Zone
Japanese win with 1 destroyer, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 destroyer
Battle in Celebes
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
ANZAC defend with 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Celebes, round 2 : 2/6 hits, 2.67 expected hits
ANZAC roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Celebes to 35 Sea Zone
1 bomber moved from 44 Sea Zone to French Indo China
3 carriers moved from 42 Sea Zone to 37 Sea Zone
2 marines moved from Java to 42 Sea Zone
1 battleship, 1 cruiser and 2 marines moved from 42 Sea Zone to 37 Sea Zone
2 marines moved from 37 Sea Zone to Siam
1 armour and 2 mech_infantrys moved from French Indo China to Burma
2 aaGuns, 1 armour, 8 artilleries, 10 infantry and 1 mech_infantry moved from Yunnan to Burma
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Kiangsi to Hunan
1 infantry moved from Chahar to Anhwe
1 aaGun moved from Chahar to Jehol
1 artillery and 2 infantry moved from Kiangsi to Kwangsi
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to Kwangsi
1 transport moved from 20 Sea Zone to 36 Sea Zone
2 transports moved from 20 Sea Zone to 19 Sea Zone
1 artillery and 2 infantry moved from Manchuria to 19 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 19 Sea Zone to 36 Sea Zone
1 artillery and 2 infantry moved from 36 Sea Zone to Kwangsi
1 battleship and 1 cruiser moved from 42 Sea Zone to 36 Sea Zone
1 destroyer and 1 submarine moved from 42 Sea Zone to 37 Sea Zone
2 carriers moved from 42 Sea Zone to 35 Sea Zone
1 destroyer moved from 20 Sea Zone to 46 Sea Zone
1 destroyer moved from 20 Sea Zone to 37 Sea Zone
1 submarine moved from 20 Sea Zone to 35 Sea Zone
1 submarine moved from 21 Sea Zone to 35 Sea Zone
2 carriers, 1 destroyer, 1 fighter and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 carrier moved from 20 Sea Zone to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from 42 Sea Zone to Burma
1 fighter moved from 20 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
2 fighters moved from 55 Sea Zone to 37 Sea Zone
1 fighter moved from Caroline Islands to 37 Sea Zone
1 tactical_bomber moved from 55 Sea Zone to 37 Sea Zone
2 tactical_bombers moved from 55 Sea Zone to 35 Sea Zone
1 fighter moved from Caroline Islands to 35 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to French Indo China
1 fighter moved from 35 Sea Zone to French Indo China
Place Units - Japanese
1 harbour placed in Hainan
Japanese undo move 1.
1 harbour, 1 infantry and 2 marines placed in French Indo China
1 artillery and 2 infantry placed in Manchuria
1 destroyer and 1 submarine placed in 6 Sea Zone
2 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs