A good Start for the Axis.
Bobbarossa (Allies+6) vs Simon33 (Axis) BM3 Game III
-
One second.
-
TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10 Research Technology - Germans Combat Move - Germans 1 armour and 12 artilleries moved from Ukraine to Bryansk Germans take Bryansk from Russians 1 bomber moved from Iraq to Tanganyika Territory 1 mech_infantry moved from Anglo Egyptian Sudan to Tanganyika Territory 1 mech_infantry moved from Timguska to Samara Germans take Samara from Russians 5 armour and 21 mech_infantrys moved from Volgograd to Bryansk 1 armour, 8 artilleries, 30 infantry and 12 mech_infantrys moved from Tambov to Bryansk Purchase Units - Germans Germans buy 2 armour, 4 artilleries, 2 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; Combat - Germans Battle in Tanganyika Territory Germans attack with 1 bomber and 1 mech_infantry British defend with 1 mech_infantry Germans win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 mech_infantry Casualties for British: 1 mech_infantry Non Combat Move - Germans 1 bomber moved from Tanganyika Territory to Kenya 1 artillery moved from Anglo Egyptian Sudan to Egypt 1 carrier and 1 destroyer moved from 81 Sea Zone to 94 Sea Zone 2 fighters moved from Western Germany to 94 Sea Zone 2 artilleries and 2 infantry moved from France to Western Germany 2 mech_infantrys moved from Normandy Bordeaux to Western Germany 3 artilleries and 1 infantry moved from Normandy Bordeaux to France 1 destroyer and 1 submarine moved from 113 Sea Zone to 115 Sea Zone 1 fighter and 5 mech_infantrys moved from Finland to Novgorod 1 mech_infantry moved from Eastern Poland to Bryansk 1 aaGun moved from Tambov to Bryansk 1 aaGun moved from Ukraine to Bryansk 1 aaGun moved from Volgograd to Tambov 1 mech_infantry moved from Turkmenistan to West India 1 infantry moved from Persia to 80 Sea Zone 1 artillery and 2 infantry moved from Iraq to 80 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 3 infantry and 2 transports moved from 80 Sea Zone to 79 Sea Zone 1 artillery and 3 infantry moved from 79 Sea Zone to West India 2 tactical_bombers moved from Iraq to West India 5 mech_infantrys moved from Western Germany to Poland 1 mech_infantry moved from Western Germany to Poland Place Units - Germans 3 artilleries placed in Ukraine 3 mech_infantrys placed in Volgograd 1 armour and 2 mech_infantrys placed in Novgorod 1 armour, 1 artillery, 1 infantry and 5 mech_infantrys placed in Western Germany 1 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,6 Germans collect 59 PUs; end with 59 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 66 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 68 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Iraq: 1 bomber EDIT: Adding units owned by Germans to West India: 1 bomber EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to Iraq: 1 artillery and 2 infantry EDIT: Removing units owned by Germans from Germany: 1 infantry EDIT: Removing units owned by Germans from Western Germany: 1 artillery and 1 infantry EDIT: Removing units owned by Germans from Poland: 1 mech_infantry EDIT: Adding units owned by Germans to Western Germany: 1 mech_infantry EDIT: Turning off Edit Mode
-
Good to go now.
At first glance, I thought I’d really thrown away my advantages just on that last Italian turn. Still should have been much better but not as bad as first thought.
Sorry about the delay. Thanks for your patience.
-
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10 Combat Move - Russians 1 infantry moved from Russia to Tambov 1 infantry moved from Russia to Samara 5 fighters and 1 tactical_bomber moved from Russia to Samara 8 infantry moved from Jehol to Manchuria Purchase Units - Russians Russians buy 6 infantry; Remaining resources: 0 PUs; Combat - Russians Battle in Tambov Russians attack with 1 infantry Germans defend with 1 aaGun 1 aaGun owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 aaGun Battle in Manchuria Russians attack with 8 infantry Japanese defend with 1 infantry Russians roll dice for 8 infantry in Manchuria, round 2 : 2/8 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Manchuria Russians win, taking Manchuria from Japanese with 8 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Samara Russians attack with 5 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 5 fighters, 1 infantry and 1 tactical_bomber in Samara, round 2 : 3/7 hits, 3.33 expected hits Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 2 aaGuns, 1 armour, 6 artilleries and 35 infantry moved from Smolensk to Russia 5 fighters and 1 tactical_bomber moved from Samara to Russia 2 aaGuns moved from Jehol to Manchuria 1 submarine moved from 112 Sea Zone to 105 Sea Zone Place Units - Russians 6 infantry placed in Russia Turn Complete - Russians Russians collect 9 PUs; end with 9 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 12 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 14 PUs
Combat Hit Differential Summary :
Germans : -0.33 Russians : 0.33 Japanese : -0.33
-
@simon33 said in Bobbarossa (Allies+6) vs Simon33 (Axis) BM3 Game III:
Good to go now.
At first glance, I thought I’d really thrown away my advantages just on that last Italian turn. Still should have been much better but not as bad as first thought.
Sorry about the delay. Thanks for your patience.
No worries! Glad you’re back. Hope everything is ok.
-
TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10 Combat Move - Japanese 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 1 destroyer and 2 fighters moved from 33 Sea Zone to 30 Sea Zone 1 infantry moved from Anhwe to Jehol Japanese take Jehol from Chinese 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from 25 Sea Zone to Midway 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 31 Sea Zone 1 fighter moved from 6 Sea Zone to 31 Sea Zone 1 fighter moved from Japan to 31 Sea Zone 1 submarine moved from 25 Sea Zone to 26 Sea Zone 2 fighters moved from Kiangsu to Hopei 2 tactical_bombers moved from Szechwan to Hopei 3 fighters and 1 tactical_bomber moved from Szechwan to Shensi 1 tactical_bomber moved from French Indo China to Shensi 1 bomber moved from Japan to Iwo Jima Purchase Units - Japanese Japanese buy 2 armour, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in 26 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 26 Sea Zone Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win, taking 26 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Midway Battle in Iwo Jima Japanese attack with 1 artillery, 1 bomber and 1 infantry Americans defend with 1 mech_infantry Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Iwo Jima, round 2 : 3/3 hits, 1.33 expected hits Americans roll dice for 1 mech_infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Iwo Jima Japanese win, taking Midway from Americans, taking Iwo Jima from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 mech_infantry Battle in Hopei Japanese attack with 2 fighters and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 2 fighters and 2 tactical_bombers in Hopei, round 2 : 1/4 hits, 2.33 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Shensi Japanese attack with 3 fighters and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 3 fighters and 2 tactical_bombers in Shensi, round 2 : 2/5 hits, 2.83 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 30 Sea Zone Japanese attack with 1 destroyer and 2 fighters ANZAC defend with 1 destroyer Japanese roll dice for 1 destroyer and 2 fighters in 30 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits ANZAC roll dice for 1 destroyer in 30 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 30 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 destroyer Battle in 31 Sea Zone Japanese attack with 3 fighters and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 3 fighters and 1 tactical_bomber in 31 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits Americans roll dice for 1 destroyer in 31 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 31 Sea Zone Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter Casualties for Americans: 1 destroyer Non Combat Move - Japanese 2 fighters moved from 30 Sea Zone to 25 Sea Zone 1 bomber moved from Iwo Jima to Japan 1 bomber moved from Japan to French Indo China 1 transport moved from 33 Sea Zone to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery moved from 6 Sea Zone to Korea 1 artillery and 2 infantry moved from Amur to Korea 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Chahar 3 artilleries and 1 infantry moved from Anhwe to Jehol 1 infantry moved from Kiangsu to Anhwe 2 infantry moved from Kiangsu to Anhwe 2 fighters and 2 tactical_bombers moved from Hopei to Anhwe 3 fighters and 2 tactical_bombers moved from Shensi to Szechwan 1 aaGun moved from Szechwan to Sikang 1 armour moved from Suiyuyan to Anhwe 1 armour moved from Yenisey to Kansu 2 battleships, 2 carriers and 2 cruisers moved from 33 Sea Zone to 6 Sea Zone 2 fighters moved from 31 Sea Zone to 25 Sea Zone 1 tactical_bomber moved from 31 Sea Zone to 6 Sea Zone Place Units - Japanese 1 armour, 1 infantry and 1 mech_infantry placed in French Indo China 1 armour and 1 infantry placed in Kiangsu 1 infantry placed in Kiangsu 6 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,2 Japanese collect 37 PUs (1 lost to blockades); end with 37 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 40 PUs
Combat Hit Differential Summary :
Americans : 0.33 ANZAC : 0.67 Chinese : -0.67 Japanese : -0.33
-
TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10 Combat Move - Americans 1 destroyer and 1 submarine moved from 54 Sea Zone to 26 Sea Zone 1 bomber, 3 fighters and 1 tactical_bomber moved from Norway to Germany 1 armour, 3 artilleries, 8 infantry and 1 marine moved from Norway to 112 Sea Zone 1 fighter moved from Gibraltar to 112 Sea Zone 4 artilleries and 6 infantry moved from Morocco to 91 Sea Zone 4 artilleries, 6 infantry and 5 transports moved from 91 Sea Zone to 112 Sea Zone 1 mech_infantry moved from Morocco to 91 Sea Zone 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 mech_infantry moved from 112 Sea Zone to Denmark 1 armour, 7 artilleries, 14 infantry and 1 marine moved from 112 Sea Zone to Western Germany Purchase Units - Americans Americans buy 5 artilleries, 1 carrier, 1 destroyer, 6 infantry and 5 transports; Remaining resources: 2 PUs; Combat - Americans Battle in Denmark Battle in 26 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 submarine Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 26 Sea Zone Americans win, taking Denmark from Germans, taking 26 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 submarine Battle in Western Germany Americans attack with 1 armour, 7 artilleries, 14 infantry and 1 marine Germans defend with 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 3 infantry, 8 mech_infantrys and 1 tactical_bomber Americans roll dice for 1 cruiser in Western Germany, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 7 artilleries, 14 infantry and 1 marine in Western Germany, round 2 : 6/23 hits, 6.67 expected hits Germans roll dice for 2 aaGuns, 1 armour, 2 artilleries, 2 fighters, 3 infantry, 8 mech_infantrys and 1 tactical_bomber in Western Germany, round 2 : 2/17 hits, 6.67 expected hits 2 aaGuns owned by the Germans, 3 infantry owned by the Germans, 2 infantry owned by the Americans and 2 mech_infantrys owned by the Germans lost in Western Germany Americans roll dice for 1 armour, 7 artilleries, 12 infantry and 1 marine in Western Germany, round 3 : 4/21 hits, 6.33 expected hits Germans roll dice for 1 armour, 2 artilleries, 2 fighters, 6 mech_infantrys and 1 tactical_bomber in Western Germany, round 3 : 8/12 hits, 5.00 expected hits 8 infantry owned by the Americans and 4 mech_infantrys owned by the Germans lost in Western Germany Americans roll dice for 1 armour, 7 artilleries, 4 infantry and 1 marine in Western Germany, round 4 : 4/13 hits, 4.50 expected hits Germans roll dice for 1 armour, 2 artilleries, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Western Germany, round 4 : 4/8 hits, 3.67 expected hits 2 artilleries owned by the Germans, 4 infantry owned by the Americans and 2 mech_infantrys owned by the Germans lost in Western Germany Americans roll dice for 1 armour, 7 artilleries and 1 marine in Western Germany, round 5 : 3/9 hits, 3.17 expected hits Germans roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Western Germany, round 5 : 3/4 hits, 2.33 expected hits 1 fighter owned by the Germans, 1 armour owned by the Germans, 1 tactical_bomber owned by the Germans and 3 artilleries owned by the Americans lost in Western Germany Americans roll dice for 1 armour, 4 artilleries and 1 marine in Western Germany, round 6 : 1/6 hits, 2.17 expected hits Germans roll dice for 1 fighter in Western Germany, round 6 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Germans lost in Western Germany Americans converts factory_major into different units Americans win, taking Western Germany from Germans with 1 armour, 4 artilleries and 1 marine remaining. Battle score for attacker is 42 Casualties for Americans: 3 artilleries and 14 infantry Casualties for Germans: 2 aaGuns, 1 armour, 2 artilleries, 2 fighters, 3 infantry, 8 mech_infantrys and 1 tactical_bomber Battle in Germany Americans attack with 1 bomber, 3 fighters and 1 tactical_bomber Germans defend with 1 aaGun, 1 factory_major and 6 infantry; Italians defend with 1 infantry AA fire in Germany : 2/3 hits, 0.50 expected hits 2 fighters owned by the Americans lost in Germany Americans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Germany, round 2 : 1/3 hits, 1.83 expected hits Germans roll dice for 1 aaGun and 7 infantry in Germany, round 2 : 6/7 hits, 2.33 expected hits 1 aaGun owned by the Germans, 1 tactical_bomber owned by the Americans, 1 fighter owned by the Americans and 1 bomber owned by the Americans lost in Germany Germans win with 7 infantry remaining. Battle score for attacker is -48 Casualties for Americans: 1 bomber, 3 fighters and 1 tactical_bomber Casualties for Germans: 1 aaGun Non Combat Move - Americans 1 fighter moved from 112 Sea Zone to Norway 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 4 artilleries and 6 infantry moved from Central United States to 101 Sea Zone 4 artilleries, 6 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone 4 artilleries and 6 infantry moved from 91 Sea Zone to Gibraltar 1 submarine moved from 37 Sea Zone to 35 Sea Zone 1 battleship, 5 carriers, 3 cruisers, 5 destroyers, 2 fighters and 9 submarines moved from 54 Sea Zone to 33 Sea Zone 1 submarine moved from 46 Sea Zone to 33 Sea Zone Place Units - Americans 1 carrier and 1 destroyer placed in 113 Sea Zone 1 infantry placed in Norway 5 transports placed in 101 Sea Zone 5 artilleries and 5 infantry placed in Central United States Turn Complete - Americans Americans collect 66 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs Combat Move - Chinese Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Place Units - Chinese 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 9 PUs; end with 11 PUs Combat Move - British 3 transports moved from 112 Sea Zone to 110 Sea Zone 4 infantry moved from United Kingdom to 110 Sea Zone 4 infantry and 3 transports moved from 110 Sea Zone to 113 Sea Zone 2 artilleries moved from Norway to 113 Sea Zone 2 artilleries and 4 infantry moved from 113 Sea Zone to Germany 2 fighters moved from United Kingdom to Germany 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 tactical_bomber moved from Union of South Africa to Belgian Congo Purchase Units - British British buy 3 artilleries, 1 bomber and 2 infantry; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat - British Battle in Belgian Congo British attack with 1 mech_infantry and 1 tactical_bomber Italians defend with 1 infantry British roll dice for 1 mech_infantry and 1 tactical_bomber in Belgian Congo, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Belgian Congo, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Belgian Congo retreated to Belgian Congo Italians win with 1 infantry remaining. Battle score for attacker is -4 Casualties for British: 1 mech_infantry Battle in Germany British attack with 2 artilleries, 2 fighters and 4 infantry Germans defend with 1 factory_major and 6 infantry; Italians defend with 1 infantry British roll dice for 2 artilleries, 2 fighters and 4 infantry in Germany, round 2 : 3/8 hits, 2.67 expected hits Germans roll dice for 7 infantry in Germany, round 2 : 4/7 hits, 2.33 expected hits 3 infantry owned by the Germans and 4 infantry owned by the British lost in Germany British roll dice for 2 artilleries and 2 fighters in Germany, round 3 : 3/4 hits, 1.67 expected hits Germans roll dice for 4 infantry in Germany, round 3 : 1/4 hits, 1.33 expected hits 2 infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the Italians lost in Germany British roll dice for 1 artillery and 2 fighters in Germany, round 4 : 0/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Germany, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 2 fighters in Germany, round 5 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Germany, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Germany British captures 83PUs while taking Germans capital British converts factory_major into different units British win, taking Germany from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 5 Casualties for British: 1 artillery and 4 infantry Casualties for Germans: 6 infantry Casualties for Italians: 1 infantry triggerGermansDestroyPUsBritish: Setting destroysPUs to true for playerAttachment attached to Germans Non Combat Move - British 2 fighters moved from Germany to 113 Sea Zone 1 mech_infantry moved from India to Yunnan 1 battleship and 1 carrier moved from 41 Sea Zone to 55 Sea Zone 1 artillery and 1 infantry moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 55 Sea Zone 1 artillery and 1 infantry moved from 55 Sea Zone to Northern Territory 1 tactical_bomber moved from Belgian Congo to Union of South Africa 1 artillery moved from Rhodesia to Union of South Africa 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Norway 1 submarine moved from 105 Sea Zone to 91 Sea Zone Place Units - British 2 artilleries and 1 infantry placed in Union of South Africa 1 artillery, 1 bomber and 1 infantry placed in United Kingdom Turn Complete - British British collect 30 PUs; end with 114 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 117 PUs Place Units - UK_Pacific 2 artilleries and 5 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 18 PUs; end with 18 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs Some Units in India change ownership: 2 artilleries and 5 infantry
Combat Hit Differential Summary :
Germans : 3.00 British : 0.33 Italians : 0.67 Americans : -4.83 Japanese : 0.83 AA fire in Germany : : 1.50
-
I swear this game is going to give me a heart attack one of these days :P .
-
@BobbaRossa said in Bobbarossa (Allies+6) vs Simon33 (Axis) BM3 Game III:
I swear this game is going to give me a heart attack one of these days :P .
Bugger!
I think that I didn’t consider the prospect of mobilising the US CV in SZ113.
Heart attacks like that you can live with, I think.
-
@simon33 said in Bobbarossa (Allies+6) vs Simon33 (Axis) BM3 Game III:
@BobbaRossa said in Bobbarossa (Allies+6) vs Simon33 (Axis) BM3 Game III:
I swear this game is going to give me a heart attack one of these days :P .
Bugger!
I think that I didn’t consider the prospect of mobilising the US CV in SZ113.
Heart attacks like that you can live with, I think.
Yeah, just need to take a lot of deep breaths and long walks :P . Good game!
-
I don’t think I’m going to try that strategy of moving into the Med too soon. Japan was left really, really weak. Perhaps strat bombing on India, perhaps collecting the extra 8IPC J1 from leaving FIC French could have made a difference. I guess building but never using an IC on Malaya was bad. As was not really defending the North.
Perhaps a problem is that the German fleet got way too far from Gibraltar.
As I’ve done too often I gave up Norway too easily. If I had no transports nearby, should have had some troops within reach.
Thanks for the game. Let me know if you want to go again.