Scramble to 110?
Yes, all 3 fighters.
Max defence for the OOL, save the fighters until last, lose the French fighter before the UK ones.
Submerge in 106?
No, it fights.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7
Combat Move - Italians
1 armour and 1 mech_infantry moved from Northwest Persia to Persia
1 armour and 1 mech_infantry moved from Northwest Persia to Trans-Jordan
Italians take Trans-Jordan from British
1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from Crete to 99 Sea Zone
1 transport moved from 98 Sea Zone to 96 Sea Zone
2 infantry moved from Malta to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
4 infantry moved from 98 Sea Zone to Egypt
1 armour, 1 artillery and 1 mech_infantry moved from Alexandria to Egypt
2 bombers moved from Greece to Egypt
2 fighters moved from Southern Italy to Egypt
Purchase Units - Italians
Italians buy 2 artilleries, 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Combat - Italians
Battle in Egypt
Italians attack with 1 armour, 1 artillery, 2 bombers, 2 fighters, 4 infantry and 1 mech_infantry
British defend with 1 armour, 4 artilleries, 1 factory_minor, 1 harbour, 3 infantry and 3 mech_infantrys; ANZAC defend with 2 fighters
Italians roll dice for 1 battleship and 2 cruisers in Egypt, round 2 : 1/3 hits, 1.67 expected hits
Italians roll dice for 1 armour, 1 artillery, 2 bombers, 2 fighters, 4 infantry and 1 mech_infantry in Egypt, round 2 : 4/11 hits, 4.17 expected hits
British roll dice for 1 armour, 4 artilleries, 2 fighters, 3 infantry and 3 mech_infantrys in Egypt, round 2 : 7/13 hits, 5.17 expected hits
2 mech_infantrys owned by the British, 1 mech_infantry owned by the Italians, 1 fighter owned by the Italians, 1 artillery owned by the Italians, 3 infantry owned by the British and 4 infantry owned by the Italians lost in Egypt
1 armour retreated to Alexandria
British win with 1 armour, 4 artilleries, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is -13
Casualties for Italians: 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry
Casualties for British: 3 infantry and 2 mech_infantrys
Battle in Persia
Italians attack with 1 armour and 1 mech_infantry
British defend with 1 artillery
Italians roll dice for 1 armour and 1 mech_infantry in Persia, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 1 artillery in Persia, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians and 1 artillery owned by the British lost in Persia
Italians win, taking Persia from British with 1 armour remaining. Battle score for attacker is 0
Casualties for Italians: 1 mech_infantry
Casualties for British: 1 artillery
Non Combat Move - Italians
1 fighter moved from Egypt to 98 Sea Zone
2 bombers moved from Egypt to Greece
2 transports moved from 98 Sea Zone to 97 Sea Zone
1 artillery and 2 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery and 3 infantry moved from 97 Sea Zone to Greece
4 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 fighter placed in Southern Italy
2 artilleries and 6 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,6,1,2,5,6
Italians collect 21 PUs (2 lost to blockades); end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 30 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 33 PUs
Combat Hit Differential Summary :
Italians : -0.50
British : 2.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7
Combat Move - ANZAC
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 transport; Remaining resources: 3 PUs;
Combat - ANZAC
Battle in Paulau Island
Non Combat Move - ANZAC
1 fighter moved from Borneo to Yunnan
1 fighter moved from Sumatra to Yunnan
1 cruiser and 1 destroyer moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from Queensland to Sumatra
1 fighter moved from 80 Sea Zone to India
1 fighter moved from Egypt to 80 Sea Zone
1 fighter moved from Egypt to Belgian Congo
Place Units - ANZAC
1 fighter placed in Queensland
1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8
Research Technology - Germans
Combat Move - Germans
1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 2 tactical_bombers moved from Alexandria to Egypt
2 bombers moved from Greece to Egypt
2 artilleries and 2 infantry moved from Northern Italy to 97 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
2 artilleries and 2 infantry moved from 98 Sea Zone to Egypt
1 armour moved from Volgograd to Novosibirsk
Germans take Kazakhstan from Russians
Germans take Novosibirsk from Russians
1 armour moved from Ukraine to Tambov
Germans take Bryansk from Russians
Germans take Tambov from Russians
2 fighters moved from Ukraine to Archangel
1 mech_infantry moved from Novgorod to Archangel
1 fighter and 1 infantry moved from Western Germany to Holland Belgium
2 artilleries moved from France to Normandy Bordeaux
2 mech_infantrys moved from Western Germany to Normandy Bordeaux
1 tactical_bomber moved from Western Germany to Holland Belgium
1 tactical_bomber moved from 98 Sea Zone to Egypt
1 fighter moved from Western Germany to Holland Belgium
Purchase Units - Germans
Germans buy 7 artilleries, 5 infantry and 11 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Battle in Egypt
Germans attack with 3 artilleries, 2 bombers, 1 fighter, 4 infantry, 1 mech_infantry and 3 tactical_bombers
British defend with 1 armour, 4 artilleries, 1 factory_minor, 1 harbour and 1 mech_infantry
Germans roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 0/2 hits, 1.17 expected hits
Germans roll dice for 3 artilleries, 2 bombers, 1 fighter, 4 infantry, 1 mech_infantry and 3 tactical_bombers in Egypt, round 2 : 6/14 hits, 5.83 expected hits
British roll dice for 1 armour, 4 artilleries and 1 mech_infantry in Egypt, round 2 : 3/6 hits, 2.17 expected hits
1 mech_infantry owned by the British, 3 infantry owned by the Germans, 4 artilleries owned by the British and 1 armour owned by the British lost in Egypt
Germans win, taking Egypt from British with 3 artilleries, 2 bombers, 1 fighter, 1 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 17
Casualties for Germans: 3 infantry
Casualties for British: 1 armour, 4 artilleries and 1 mech_infantry
Battle in Archangel
Germans attack with 2 fighters and 1 mech_infantry
Russians defend with 1 mech_infantry
Germans roll dice for 2 fighters and 1 mech_infantry in Archangel, round 2 : 0/3 hits, 1.17 expected hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 fighters and 1 mech_infantry in Archangel, round 3 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 mech_infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Holland Belgium
Germans attack with 2 fighters, 1 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Germans roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/4 hits, 1.83 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 2 artilleries and 2 mech_infantrys
British defend with 1 aaGun and 1 infantry; Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 artilleries and 2 mech_infantrys in Normandy Bordeaux, round 2 : 0/4 hits, 1.33 expected hits
Americans roll dice for 1 aaGun and 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 2 artilleries and 1 mech_infantry in Normandy Bordeaux, round 3 : 0/3 hits, 1.00 expected hits
Americans roll dice for 1 aaGun and 2 infantry in Normandy Bordeaux, round 3 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 1 artillery and 1 mech_infantry in Normandy Bordeaux, round 4 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 aaGun and 2 infantry in Normandy Bordeaux, round 4 : 0/2 hits, 0.67 expected hits
1 aaGun owned by the British lost in Normandy Bordeaux
Germans roll dice for 1 artillery and 1 mech_infantry in Normandy Bordeaux, round 5 : 0/2 hits, 0.67 expected hits
Americans roll dice for 2 infantry in Normandy Bordeaux, round 5 : 2/2 hits, 0.67 expected hits
1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
Americans win with 2 infantry remaining. Battle score for attacker is -11
Casualties for Germans: 2 artilleries and 2 mech_infantrys
Casualties for British: 1 aaGun
Non Combat Move - Germans
2 fighters and 1 tactical_bomber moved from Holland Belgium to Western Germany
1 mech_infantry moved from Western Germany to Poland
1 artillery moved from Western Germany to France
1 aaGun, 2 artilleries and 3 infantry moved from Northern Italy to France
6 armour and 7 mech_infantrys moved from Iraq to Caucasus
10 mech_infantrys moved from Volgograd to Novosibirsk
1 aaGun, 5 artilleries and 30 infantry moved from Volgograd to Tambov
1 mech_infantry moved from Ukraine to Tambov
2 fighters and 11 mech_infantrys moved from Ukraine to Volgograd
3 mech_infantrys moved from Eastern Poland to Ukraine
16 artilleries and 7 infantry moved from Belarus to Novgorod
2 fighters moved from Archangel to Novgorod
1 fighter and 3 tactical_bombers moved from Egypt to Iraq
2 bombers moved from Egypt to Greece
1 carrier, 1 destroyer and 1 fighter moved from 98 Sea Zone to 97 Sea Zone
1 destroyer and 1 submarine moved from 114 Sea Zone to 113 Sea Zone
1 submarine moved from 124 Sea Zone to 122 Sea Zone
Place Units - Germans
3 infantry placed in Iraq
1 artillery and 2 infantry placed in France
3 artilleries placed in Volgograd
3 artilleries placed in Ukraine
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Germany
1 mech_infantry placed in Germany
4 mech_infantrys placed in Western Germany
Germans undo move 7.
1 mech_infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,2,2,5,5,6
Germans collect 55 PUs (5 lost to blockades); end with 55 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 67 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs
Combat Hit Differential Summary :
Germans : -4.83
British : 0.83
Americans : 1.00
Russians : -0.67
Yikes! That Normandy battle was bs. I feel your pain, man :( . Thankfully, I don’t think it will be decisive. You’re looking very strong…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8
Combat Move - Russians
1 armour moved from Smolensk to Belarus
Russians take Belarus from Italians
1 armour moved from Belarus to Smolensk
1 armour moved from Russia to Bryansk
Russians take Bryansk from Germans
1 armour moved from Bryansk to Russia
5 fighters and 1 tactical_bomber moved from Russia to Archangel
9 infantry moved from Korea to Manchuria
1 infantry moved from Smolensk to Archangel
Purchase Units - Russians
Russians repair damage of 3x factory_major; Remaining resources: 28 PUs;
Russians buy 9 infantry; Remaining resources: 1 PUs;
Combat - Russians
Battle in Manchuria
Russians attack with 9 infantry
Japanese defend with 1 infantry
Russians roll dice for 9 infantry in Manchuria, round 2 : 1/9 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
Russians win, taking Manchuria from Japanese with 8 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Archangel
Russians attack with 5 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 5 fighters, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 1/7 hits, 3.33 expected hits
Germans roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
Russians win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
5 fighters and 1 tactical_bomber moved from Archangel to Russia
5 infantry moved from Smolensk to Russia
2 aaGuns moved from Korea to Manchuria
Place Units - Russians
9 infantry placed in Russia
Turn Complete - Russians
Russians collect 19 PUs; end with 20 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
Germans : 0.67
Russians : -2.83
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8
Combat Move - Japanese
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 armour moved from Siberia to Buryatia
Japanese take Amur from Russians
Japanese take Buryatia from Russians
2 transports moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery and 3 infantry moved from 6 Sea Zone to Korea
2 armour and 2 tactical_bombers moved from French Indo China to Malaya
Japanese take Shan State from UK_Pacific
10 artilleries and 8 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 fighter and 1 tactical_bomber moved from French Indo China to Malaya
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 fighter and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in Korea
Battle in Malaya
Japanese attack with 2 armour, 1 fighter and 3 tactical_bombers
British defend with 2 mech_infantrys; UK_Pacific defend with 1 factory_minor and 1 harbour
Japanese roll dice for 2 armour, 1 fighter and 3 tactical_bombers in Malaya, round 2 : 4/6 hits, 3.50 expected hits
UK_Pacific roll dice for 2 mech_infantrys in Malaya, round 2 : 0/2 hits, 0.67 expected hits
2 mech_infantrys owned by the British lost in Malaya
Japanese win, taking Korea from Russians, taking Malaya from UK_Pacific with 2 armour, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 2 mech_infantrys
Non Combat Move - Japanese
1 fighter and 3 tactical_bombers moved from Malaya to French Indo China
3 fighters and 1 tactical_bomber moved from Java to French Indo China
1 bomber, 1 fighter and 1 tactical_bomber moved from French Indo China to 6 Sea Zone
1 bomber moved from 6 Sea Zone to Japan
1 fighter moved from 5 Sea Zone to Japan
1 artillery and 1 infantry moved from Soviet Far East to Siberia
1 bomber moved from Kansu to Japan
1 aaGun moved from Kweichow to Szechwan
1 mech_infantry moved from Hopei to Szechwan
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Chahar to Hopei
1 armour moved from Kiangsu to Chahar
1 infantry moved from Kiangsu to Anhwe
4 fighters and 3 tactical_bombers moved from Kweichow to 6 Sea Zone
1 infantry moved from French Indo China to Shan State
1 artillery moved from Kwangsi to French Indo China
2 battleships, 5 carriers, 2 cruisers, 2 destroyers and 1 submarine moved from 5 Sea Zone to 6 Sea Zone
Place Units - Japanese
1 destroyer and 1 fighter placed in 6 Sea Zone
3 infantry placed in Kiangsu
3 infantry placed in French Indo China
2 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 17
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,1,3,6
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,4,5,4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,4,3,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,4,2,1,2,3
Japanese collect 36 PUs (17 lost to blockades); end with 36 PUs
Combat Hit Differential Summary :
UK_Pacific : -0.67
Japanese : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8
Combat Move - Americans
1 infantry moved from Marshall Islands to 32 Sea Zone
1 infantry and 1 transport moved from 32 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
1 mech_infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Germans
1 marine moved from United Kingdom to 110 Sea Zone
1 marine and 1 transport moved from 110 Sea Zone to 125 Sea Zone
1 marine moved from 125 Sea Zone to Norway
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
1 destroyer moved from 101 Sea Zone to 122 Sea Zone
1 bomber moved from Eastern United States to 122 Sea Zone
1 fighter moved from Eastern United States to 122 Sea Zone
Purchase Units - Americans
Americans buy 4 artilleries, 2 destroyers, 1 fighter, 9 infantry and 4 transports; Remaining resources: 0 PUs;
Combat - Americans
Americans creates battle in territory 35 Sea Zone
Americans creates battle in territory 20 Sea Zone
Battle in Norway
Battle in Marianas
Battle in 122 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 fighter
Germans defend with 1 submarine
Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 122 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Germans roll dice for 1 submarine in 122 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 122 Sea Zone
Americans win, taking 35 Sea Zone from Japanese, taking 20 Sea Zone from Japanese, taking Norway from Germans, taking Marianas from Japanese with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Holland Belgium
Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
2 transports moved from 91 Sea Zone to 88 Sea Zone
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 armour and 3 infantry moved from French Guiana to 88 Sea Zone
1 armour, 3 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
1 aaGun, 2 artilleries and 5 infantry moved from Central United States to 101 Sea Zone
1 aaGun, 2 artilleries, 5 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 1 armour, 2 artilleries and 8 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to Gibraltar
1 bomber moved from 122 Sea Zone to United Kingdom
1 fighter moved from 122 Sea Zone to Iceland
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from Caroline Islands to Borneo
8 fighters moved from 35 Sea Zone to Yunnan
2 submarines moved from 42 Sea Zone to 37 Sea Zone
1 submarine moved from 20 Sea Zone to 37 Sea Zone
1 carrier moved from 35 Sea Zone to 42 Sea Zone
1 battleship, 4 carriers, 3 cruisers, 5 destroyers and 6 submarines moved from 35 Sea Zone to 37 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 110 Sea Zone to 105 Sea Zone
Place Units - Americans
3 infantry placed in Normandy Bordeaux
1 fighter placed in Eastern United States
4 artilleries and 6 infantry placed in Central United States
1 destroyer and 4 transports placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 69 PUs; end with 69 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 104 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 109 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 114 PUs
Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 fighter and 1 infantry moved from Yunnan to Kweichow
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Yunnan
Place Units - Chinese
2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Combat Move - British
1 infantry moved from Yunnan to Shan State
1 bomber moved from India to Shan State
1 mech_infantry moved from Yunnan to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 mech_infantry moved from Belgian Congo to French Central Africa
British take French Central Africa from Neutral_Axis
1 infantry moved from Union of South Africa to 71 Sea Zone
1 infantry and 1 transport moved from 71 Sea Zone to 83 Sea Zone
1 infantry moved from 83 Sea Zone to French West Africa
1 mech_infantry moved from Belgian Congo to Italian Somaliland
British take Italian Somaliland from Italians
Purchase Units - British
British buy 1 armour, 1 artillery, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat - British
Battle in French West Africa
Battle in Shan State
British attack with 1 bomber and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 bomber and 1 infantry in Shan State, round 2 : 2/2 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking French West Africa from Neutral_Axis, taking Shan State from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 105 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 110 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 bomber moved from Shan State to India
1 armour and 2 mech_infantrys moved from India to Eastern Persia
2 fighters and 1 tactical_bomber moved from Yunnan to Eastern Persia
1 fighter moved from 80 Sea Zone to Eastern Persia
1 transport moved from 80 Sea Zone to 39 Sea Zone
1 tactical_bomber moved from Belgian Congo to 79 Sea Zone
1 armour moved from Union of South Africa to Tanganyika Territory
1 artillery moved from Union of South Africa to Rhodesia
1 battleship, 1 carrier and 1 fighter moved from 80 Sea Zone to 79 Sea Zone
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
Place Units - British
2 transports placed in 110 Sea Zone
1 artillery placed in United Kingdom
1 armour and 2 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 29 PUs; end with 29 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs
Place Units - UK_Pacific
1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
Some Units in India change ownership: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Germans : 0.50
British : 1.17
Americans : 1.00
Chinese : 0.33
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8
Combat Move - Italians
1 infantry moved from Northern Italy to Southern France
1 fighter moved from 97 Sea Zone to Southern France
1 fighter moved from Southern Italy to Southern France
2 artilleries and 2 infantry moved from Northern Italy to 97 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 81 Sea Zone
2 artilleries and 2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 battleship, 2 cruisers and 2 transports moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 3 infantry moved from Greece to 99 Sea Zone
1 artillery, 1 battleship, 2 cruisers, 3 infantry and 2 transports moved from 99 Sea Zone to 81 Sea Zone
1 artillery and 3 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 armour moved from Alexandria to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
Purchase Units - Italians
Italians buy 1 destroyer, 2 fighters and 1 infantry; Remaining resources: 2 PUs;
Combat - Italians
Battle in Anglo Egyptian Sudan
Battle in Southern France
Italians attack with 2 fighters and 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 2 fighters and 1 infantry in Southern France, round 2 : 2/3 hits, 1.17 expected hits
Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 infantry moved from Northern Italy to France
1 infantry moved from Northern Italy to Western Germany
5 infantry moved from Northern Italy to Southern Italy
2 bombers moved from Greece to Egypt
1 submarine moved from 97 Sea Zone to 81 Sea Zone
2 fighters moved from Southern France to 97 Sea Zone
1 armour and 1 mech_infantry moved from Trans-Jordan to Persia
Place Units - Italians
1 destroyer placed in 97 Sea Zone
2 fighters and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 25 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 36 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 39 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 44 PUs
Combat Hit Differential Summary :
Italians : 0.83
Americans : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 fighter moved from Sumatra to Malaya
1 fighter moved from Yunnan to Malaya
1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter moved from Queensland to Java
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat - ANZAC
Battle in Java
ANZAC attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 cruiser in Java, round 2 : 0/1 hits, 0.50 expected hits
ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Java, round 2 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Malaya
ANZAC attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 2 armour, 1 factory_minor and 1 harbour
ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Malaya, round 2 : 2/4 hits, 1.67 expected hits
Japanese roll dice for 2 armour in Malaya, round 2 : 2/2 hits, 1.00 expected hits
1 fighter owned by the ANZAC, 1 infantry owned by the ANZAC and 2 armour owned by the Japanese lost in Malaya
ANZAC win, taking Malaya from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is -1
Casualties for ANZAC: 1 fighter and 1 infantry
Casualties for Japanese: 2 armour
Non Combat Move - ANZAC
1 fighter moved from Yunnan to Eastern Persia
1 fighter moved from India to Eastern Persia
1 fighter moved from 79 Sea Zone to Eastern Persia
1 fighter moved from Belgian Congo to 79 Sea Zone
1 fighter moved from Malaya to Yunnan
1 destroyer moved from 34 Sea Zone to 54 Sea Zone
1 fighter moved from Java to 42 Sea Zone
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 infantry placed in New South Wales
1 armour and 1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to Norway
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.33
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9
Research Technology - Germans
Combat Move - Germans
1 armour moved from Novosibirsk to Evenkiyskiy
Germans take Urals from Russians
Germans take Evenkiyskiy from Russians
1 mech_infantry moved from Novosibirsk to Timguska
Germans take Timguska from Russians
2 artilleries and 1 infantry moved from Egypt to 98 Sea Zone
2 artilleries, 1 battleship, 1 cruiser, 1 infantry and 2 transports moved from 98 Sea Zone to 80 Sea Zone
1 infantry moved from Iraq to 80 Sea Zone
2 artilleries and 2 infantry moved from 80 Sea Zone to Eastern Persia
2 fighters moved from Volgograd to Eastern Persia
1 fighter and 3 tactical_bombers moved from Iraq to Eastern Persia
2 bombers moved from Greece to Eastern Persia
1 mech_infantry moved from Novosibirsk to Turkmenistan
Germans take Turkmenistan from Russians
1 armour moved from Tambov to Volgograd
Germans take Samara from Russians
1 infantry moved from France to Holland Belgium
1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
1 fighter moved from Novgorod to 125 Sea Zone
3 artilleries and 4 infantry moved from France to Normandy Bordeaux
2 mech_infantrys moved from Western Germany to Normandy Bordeaux
Purchase Units - Germans
Germans buy 4 artilleries, 1 carrier, 1 fighter, 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Battle in 125 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport; Russians defend with 1 submarine
1 submarine owned by the Russians Submerged
Germans roll dice for 1 fighter in 125 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 transport owned by the Americans lost in 125 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Eastern Persia
Germans attack with 2 artilleries, 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers
British defend with 1 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber; ANZAC defend with 3 fighters
Germans roll dice for 1 battleship and 1 cruiser in Eastern Persia, round 2 : 1/2 hits, 1.17 expected hits
Germans roll dice for 2 artilleries, 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers in Eastern Persia, round 2 : 8/12 hits, 6.17 expected hits
British roll dice for 1 armour, 6 fighters, 2 mech_infantrys and 1 tactical_bomber in Eastern Persia, round 2 : 5/10 hits, 5.67 expected hits
2 fighters owned by the ANZAC, 2 mech_infantrys owned by the British, 1 tactical_bomber owned by the British, 2 artilleries owned by the Germans, 1 fighter owned by the Germans, 2 infantry owned by the Germans, 3 fighters owned by the British and 1 armour owned by the British lost in Eastern Persia
Germans roll dice for 2 bombers, 2 fighters and 3 tactical_bombers in Eastern Persia, round 3 : 4/7 hits, 4.17 expected hits
British roll dice for 1 fighter in Eastern Persia, round 3 : 1/1 hits, 0.67 expected hits
1 fighter owned by the ANZAC and 1 tactical_bomber owned by the Germans lost in Eastern Persia
Germans win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 50
Casualties for Germans: 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Casualties for British: 1 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber
Casualties for ANZAC: 3 fighters
Battle in Normandy Bordeaux
Germans attack with 3 artilleries, 4 infantry and 2 mech_infantrys
British defend with 1 aaGun and 2 infantry; Americans defend with 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 3 artilleries, 4 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 4/9 hits, 2.50 expected hits
Americans roll dice for 1 aaGun and 5 infantry in Normandy Bordeaux, round 2 : 2/5 hits, 1.67 expected hits
1 aaGun owned by the British, 2 infantry owned by the Germans, 2 infantry owned by the Americans and 1 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 3 artilleries, 2 infantry and 2 mech_infantrys in Normandy Bordeaux, round 3 : 2/7 hits, 2.17 expected hits
Americans roll dice for 2 infantry in Normandy Bordeaux, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 3 artilleries, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 11
Casualties for Germans: 3 infantry
Casualties for Americans: 3 infantry
Casualties for British: 1 aaGun and 2 infantry
Battle in Holland Belgium
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 artillery
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 0/3 hits, 1.33 expected hits
Americans roll dice for 1 artillery in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
retreated to Holland Belgium
Americans win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany
1 fighter moved from 125 Sea Zone to Western Germany
1 fighter and 5 mech_infantrys moved from Novgorod to Finland
1 aaGun moved from France to Western Germany
1 aaGun moved from Western Germany to Germany
1 carrier, 1 destroyer and 2 fighters moved from 97 Sea Zone to 81 Sea Zone
1 artillery and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
2 fighters moved from Eastern Persia to 80 Sea Zone
2 bombers moved from Eastern Persia to Iraq
2 tactical_bombers moved from Eastern Persia to Iraq
8 mech_infantrys moved from Novosibirsk to Volgograd
1 armour moved from Caucasus to Ukraine
1 armour moved from Caucasus to Tambov
3 artilleries moved from Volgograd to Tambov
8 mech_infantrys moved from Volgograd to Tambov
3 mech_infantrys moved from Volgograd to Tambov
1 infantry moved from Iraq to Persia
2 mech_infantrys moved from Germany to Western Germany
1 mech_infantry moved from Germany to Western Germany
1 mech_infantry moved from Poland to Eastern Poland
3 mech_infantrys moved from Ukraine to Volgograd
4 armour and 7 mech_infantrys moved from Caucasus to Volgograd
Place Units - Germans
1 carrier placed in 80 Sea Zone
1 artillery and 1 infantry placed in Iraq
3 mech_infantrys placed in Volgograd
3 artilleries placed in Ukraine
3 infantry placed in France
6 infantry placed in Germany
1 fighter placed in Western Germany
Germans undo move 5.
2 infantry placed in France
1 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,1
Germans collect 55 PUs (1 lost to blockades); end with 55 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 57 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 59 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
Combat Hit Differential Summary :
Germans : 1.00
British : -0.33
Americans : 1.33
Hey Simon. Sorry, I thought I was going to have time to post a turn tonight, but am not going to be able to. Now, I am going to be unavailable until probably Tuesday. Terribly sorry for the inconvenience.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9
Combat Move - Russians
8 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
1 armour moved from Russia to Samara
Russians take Samara from Germans
1 armour moved from Samara to Russia
1 armour moved from Smolensk to Archangel
Russians take Archangel from Germans
1 armour moved from Archangel to Smolensk
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 2 PUs;
Combat - Russians
Non Combat Move - Russians
2 aaGuns moved from Manchuria to Jehol
1 submarine moved from 125 Sea Zone to 112 Sea Zone
11 infantry moved from Smolensk to Russia
Place Units - Russians
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 11 PUs; end with 13 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 16 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 18 PUs
Combat Hit Differential Summary :
Sorry about that. Should be back to normal now :D .
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9
Combat Move - Japanese
1 armour moved from Buryatia to Yenisey
Japanese take Yakut S.S.R. from Russians
Japanese take Yenisey from Russians
1 infantry moved from Korea to Manchuria
Japanese take Manchuria from Chinese
1 fighter moved from 6 Sea Zone to 22 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
1 artillery, 2 battleships, 2 cruisers, 1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter, 1 infantry and 1 tactical_bomber moved from French Indo China to Kwangsi
1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow
1 infantry moved from Hopei to Kweichow
1 destroyer, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
2 fighters and 2 tactical_bombers moved from French Indo China to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
2 bombers moved from Japan to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
2 fighters moved from Japan to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 carrier moved from 6 Sea Zone to 25 Sea Zone
Purchase Units - Japanese
Japanese buy 1 destroyer, 7 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in 22 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 22 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Caroline Islands
Japanese attack with 2 artilleries and 2 infantry
Americans defend with 1 airfield, 2 artilleries and 1 harbour
Japanese roll dice for 2 battleships and 2 cruisers in Caroline Islands, round 2 : 2/4 hits, 2.33 expected hits
Americans roll dice for 2 artilleries in Caroline Islands, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 artilleries owned by the Americans lost in Caroline Islands
Japanese win, taking Caroline Islands from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Americans: 2 artilleries
Battle in Kweichow
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 36 Sea Zone
Japanese attack with 1 destroyer, 4 fighters and 2 tactical_bombers
Americans defend with 2 submarines
Japanese roll dice for 1 destroyer, 4 fighters and 2 tactical_bombers in 36 Sea Zone, round 2 : 3/7 hits, 3.67 expected hits
Americans roll dice for 2 submarines in 36 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
2 submarines owned by the Americans and 1 destroyer owned by the Japanese lost in 36 Sea Zone
Japanese win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 destroyer
Casualties for Americans: 2 submarines
Battle in 20 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
Americans defend with 2 submarines
Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 20 Sea Zone, round 2 : 3/7 hits, 3.83 expected hits
Americans roll dice for 2 submarines in 20 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
2 submarines owned by the Americans and 1 destroyer owned by the Japanese lost in 20 Sea Zone
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 destroyer
Casualties for Americans: 2 submarines
Battle in 25 Sea Zone
Japanese attack with 2 bombers, 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 2 bombers, 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
2 bombers moved from 25 Sea Zone to Japan
1 carrier moved from 6 Sea Zone to 25 Sea Zone
1 carrier moved from 6 Sea Zone to 33 Sea Zone
1 fighter moved from 22 Sea Zone to 33 Sea Zone
1 infantry moved from Shensi to Hopei
1 infantry moved from Anhwe to Chahar
3 artilleries and 3 infantry moved from Kiangsu to Anhwe
1 fighter and 1 tactical_bomber moved from Kweichow to Szechwan
1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Szechwan
3 fighters and 1 tactical_bomber moved from 36 Sea Zone to French Indo China
2 fighters moved from 20 Sea Zone to Kiangsu
1 carrier moved from 6 Sea Zone to 33 Sea Zone
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
1 fighter moved from Japan to 33 Sea Zone
1 fighter moved from 20 Sea Zone to 6 Sea Zone
3 tactical_bombers moved from 20 Sea Zone to French Indo China
1 infantry moved from Suiyuyan to Shensi
1 armour moved from Chahar to Suiyuyan
1 artillery and 1 infantry moved from Siberia to Amur
1 infantry moved from Sakha to Amur
Place Units - Japanese
1 destroyer and 1 transport placed in 6 Sea Zone
3 infantry placed in French Indo China
3 infantry placed in Kiangsu
1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,5,4,5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,4,5,5,6,6,6,3,4,6,2,1,5,6,2,2,1,6,6,2,6,5,6,1,4,3,3,3,3
Japanese collect 43 PUs (1 lost to blockades); end with 43 PUs
Combat Hit Differential Summary :
Americans : 2.33
Chinese : 1.33
Japanese : -0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9
Combat Move - Americans
1 bomber moved from United Kingdom to Germany
4 fighters moved from Yunnan to Shensi
4 fighters moved from Yunnan to Hopei
Purchase Units - Americans
Americans buy 1 airfield, 4 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 6 infantry and 4 transports; Remaining resources: 0 PUs;
Combat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Germany causes 3 damage total.
Battle in Hopei
Americans attack with 4 fighters
Japanese defend with 1 infantry
Americans roll dice for 4 fighters in Hopei, round 2 : 1/4 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Hopei
Americans win with 3 fighters remaining. Battle score for attacker is -7
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 infantry
Battle in Shensi
Americans attack with 4 fighters
Japanese defend with 1 infantry
Americans roll dice for 4 fighters in Shensi, round 2 : 3/4 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Americans win with 4 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
4 fighters moved from Shensi to Yunnan
3 fighters moved from Hopei to Yunnan
1 battleship, 4 carriers, 3 cruisers, 5 destroyers and 10 submarines moved from 37 Sea Zone to 54 Sea Zone
1 carrier and 1 fighter moved from 42 Sea Zone to 54 Sea Zone
1 submarine moved from 44 Sea Zone to 46 Sea Zone
1 submarine moved from 44 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Borneo to Yunnan
1 bomber moved from Germany to Norway
1 fighter moved from Gibraltar to Norway
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Norway
1 armour, 2 artilleries and 8 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 2 artilleries, 8 infantry and 6 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery moved from Holland Belgium to 110 Sea Zone
1 armour, 3 artilleries, 8 infantry and 6 transports moved from 110 Sea Zone to 112 Sea Zone
1 armour, 3 artilleries and 8 infantry moved from 112 Sea Zone to Norway
4 artilleries and 6 infantry moved from Central United States to 101 Sea Zone
4 artilleries, 1 destroyer, 6 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 fighter moved from Iceland to Norway
1 carrier, 1 cruiser, 2 destroyers and 1 submarine moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
4 artilleries and 6 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from Tunisia to Morocco
1 destroyer moved from 122 Sea Zone to 106 Sea Zone
Place Units - Americans
1 airfield, 1 factory_minor and 1 harbour placed in Norway
4 transports placed in 101 Sea Zone
4 artilleries and 6 infantry placed in Central United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 64 PUs; end with 64 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Combat Move - Chinese
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat - Chinese
Chinese creates battle in territory Shensi
Chinese creates battle in territory Hopei
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Combat Move - British
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
Purchase Units - British
British buy 2 fighters and 4 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat - British
Battle in Celebes
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Celebes
British win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 infantry moved from Shan State to Yunnan
1 mech_infantry moved from Kwangtung to Yunnan
1 tactical_bomber moved from 79 Sea Zone to Union of South Africa
1 destroyer moved from 39 Sea Zone to 76 Sea Zone
1 mech_infantry moved from Italian Somaliland to Tanganyika Territory
1 mech_infantry moved from French Central Africa to Belgian Congo
1 infantry moved from French West Africa to 83 Sea Zone
1 infantry and 1 transport moved from 83 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
2 artilleries, 3 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
2 artilleries, 1 destroyer, 3 infantry, 1 mech_infantry, 1 submarine and 3 transports moved from 110 Sea Zone to 112 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
1 battleship, 1 carrier and 1 fighter moved from 79 Sea Zone to 41 Sea Zone
1 armour moved from Tanganyika Territory to Union of South Africa
Place Units - British
3 infantry placed in Union of South Africa
2 fighters and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 28 PUs; end with 28 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUs
Place Units - UK_Pacific
3 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Some Units in India change ownership: 3 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
British : 1.33
Americans : 0.00
Japanese : 0.00
AA fire in Germany : : -0.17
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9
Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
2 fighters moved from Southern Italy to 92 Sea Zone
2 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Tunisia
2 armour and 1 mech_infantry moved from Persia to West India
Italians take Eastern Persia from British
Italians take West India from UK_Pacific
2 fighters moved from 81 Sea Zone to 76 Sea Zone
1 submarine moved from 81 Sea Zone to 76 Sea Zone
1 armour moved from Anglo Egyptian Sudan to Kenya
Italians take Ethiopia from British
Italians take Kenya from British
1 infantry moved from France to Holland Belgium
Germans take Holland Belgium from Americans
1 bomber moved from Egypt to 92 Sea Zone
1 bomber moved from Egypt to Belgian Congo
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
Purchase Units - Italians
Italians buy 4 artilleries, 1 destroyer, 1 fighter, 1 marine and 1 mech_infantry; Remaining resources: 1 PUs;
Combat - Italians
Combat Hit Differential Summary :
Scramble from Gibraltar? If you want to scramble, I assume you’d lose the DD first.
No scramble. If it dies, it dies ;) .
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9
Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
2 fighters moved from Southern Italy to 92 Sea Zone
2 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Tunisia
2 armour and 1 mech_infantry moved from Persia to West India
Italians take Eastern Persia from British
Italians take West India from UK_Pacific
2 fighters moved from 81 Sea Zone to 76 Sea Zone
1 submarine moved from 81 Sea Zone to 76 Sea Zone
1 armour moved from Anglo Egyptian Sudan to Kenya
Italians take Ethiopia from British
Italians take Kenya from British
1 infantry moved from France to Holland Belgium
Germans take Holland Belgium from Americans
1 bomber moved from Egypt to 92 Sea Zone
1 bomber moved from Egypt to Belgian Congo
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
Purchase Units - Italians
Italians buy 4 artilleries, 1 destroyer, 1 fighter, 1 marine and 1 mech_infantry; Remaining resources: 1 PUs;
Combat - Italians
Battle in Tunisia
Battle in Belgian Congo
Italians attack with 1 bomber and 1 infantry
British defend with 1 mech_infantry
Italians roll dice for 1 bomber and 1 infantry in Belgian Congo, round 2 : 1/2 hits, 0.83 expected hits
British roll dice for 1 mech_infantry in Belgian Congo, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Belgian Congo
Italians win, taking Tunisia from Americans, taking Belgian Congo from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 76 Sea Zone
Italians attack with 2 fighters and 1 submarine
British defend with 1 destroyer
Italians roll dice for 1 submarine in 76 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 2 fighters in 76 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
British roll dice for 1 destroyer in 76 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 76 Sea Zone
Italians win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 92 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 2 fighters
Americans defend with 1 destroyer
Italians roll dice for 1 bomber, 1 destroyer and 2 fighters in 92 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 92 Sea Zone
Italians win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Italians
2 fighters moved from 92 Sea Zone to Southern France
1 bomber moved from 92 Sea Zone to Southern France
3 artilleries and 2 infantry moved from Anglo Egyptian Sudan to Kenya
1 bomber moved from Belgian Congo to Egypt
2 fighters moved from 76 Sea Zone to Egypt
1 infantry moved from Western Germany to Germany
1 battleship, 2 cruisers and 3 transports moved from 81 Sea Zone to 97 Sea Zone
6 infantry moved from Southern Italy to 97 Sea Zone
6 infantry moved from 97 Sea Zone to Greece
2 aaGuns and 4 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 artillery placed in Southern France
3 artilleries, 1 marine and 1 mech_infantry placed in Northern Italy
1 fighter placed in Southern Italy
1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 31 PUs; end with 32 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 41 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 44 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Italians : -1.17
British : -0.67
Americans : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9
Politics - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 31 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 transport; Remaining resources: 0 PUs;
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 30 Sea Zone
1 aaGun and 1 infantry moved from Queensland to 54 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Queensland to Hawaiian Islands
1 fighter moved from 54 Sea Zone to Hawaiian Islands
1 fighter moved from 41 Sea Zone to India
1 fighter moved from Yunnan to India
1 infantry moved from New South Wales to Queensland
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 cruiser and 1 transport moved from 42 Sea Zone to 54 Sea Zone
1 artillery moved from 54 Sea Zone to Queensland
1 artillery moved from Malaya to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 54 Sea Zone
1 artillery moved from 54 Sea Zone to Queensland
Place Units - ANZAC
2 fighters placed in Queensland
1 transport placed in 54 Sea Zone
ANZAC undo move 1.
2 fighters placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :