A good Start for the Axis.
Bobbarossa (Allies+6) vs Simon33 (Axis) BM3 Game III
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7 Combat Move - Italians 1 armour and 1 mech_infantry moved from Northwest Persia to Persia 1 armour and 1 mech_infantry moved from Northwest Persia to Trans-Jordan Italians take Trans-Jordan from British 1 transport moved from 98 Sea Zone to 99 Sea Zone 2 infantry moved from Crete to 99 Sea Zone 1 transport moved from 98 Sea Zone to 96 Sea Zone 2 infantry moved from Malta to 96 Sea Zone 2 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone 2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 4 infantry moved from 98 Sea Zone to Egypt 1 armour, 1 artillery and 1 mech_infantry moved from Alexandria to Egypt 2 bombers moved from Greece to Egypt 2 fighters moved from Southern Italy to Egypt Purchase Units - Italians Italians buy 2 artilleries, 1 fighter and 6 infantry; Remaining resources: 0 PUs; Combat - Italians Battle in Egypt Italians attack with 1 armour, 1 artillery, 2 bombers, 2 fighters, 4 infantry and 1 mech_infantry British defend with 1 armour, 4 artilleries, 1 factory_minor, 1 harbour, 3 infantry and 3 mech_infantrys; ANZAC defend with 2 fighters Italians roll dice for 1 battleship and 2 cruisers in Egypt, round 2 : 1/3 hits, 1.67 expected hits Italians roll dice for 1 armour, 1 artillery, 2 bombers, 2 fighters, 4 infantry and 1 mech_infantry in Egypt, round 2 : 4/11 hits, 4.17 expected hits British roll dice for 1 armour, 4 artilleries, 2 fighters, 3 infantry and 3 mech_infantrys in Egypt, round 2 : 7/13 hits, 5.17 expected hits 2 mech_infantrys owned by the British, 1 mech_infantry owned by the Italians, 1 fighter owned by the Italians, 1 artillery owned by the Italians, 3 infantry owned by the British and 4 infantry owned by the Italians lost in Egypt 1 armour retreated to Alexandria British win with 1 armour, 4 artilleries, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is -13 Casualties for Italians: 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry Casualties for British: 3 infantry and 2 mech_infantrys Battle in Persia Italians attack with 1 armour and 1 mech_infantry British defend with 1 artillery Italians roll dice for 1 armour and 1 mech_infantry in Persia, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 artillery in Persia, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians and 1 artillery owned by the British lost in Persia Italians win, taking Persia from British with 1 armour remaining. Battle score for attacker is 0 Casualties for Italians: 1 mech_infantry Casualties for British: 1 artillery Non Combat Move - Italians 1 fighter moved from Egypt to 98 Sea Zone 2 bombers moved from Egypt to Greece 2 transports moved from 98 Sea Zone to 97 Sea Zone 1 artillery and 2 infantry moved from Southern Italy to 97 Sea Zone 1 infantry moved from Northern Italy to 97 Sea Zone 1 artillery and 3 infantry moved from 97 Sea Zone to Greece 4 infantry moved from Northern Italy to Southern Italy Place Units - Italians 1 fighter placed in Southern Italy 2 artilleries and 6 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,6,1,2,5,6 Italians collect 21 PUs (2 lost to blockades); end with 21 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 30 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 33 PUs
Combat Hit Differential Summary :
Italians : -0.50 British : 2.50
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7 Combat Move - ANZAC 1 artillery moved from Queensland to 54 Sea Zone 1 artillery and 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island Purchase Units - ANZAC ANZAC buy 1 fighter and 1 transport; Remaining resources: 3 PUs; Combat - ANZAC Battle in Paulau Island Non Combat Move - ANZAC 1 fighter moved from Borneo to Yunnan 1 fighter moved from Sumatra to Yunnan 1 cruiser and 1 destroyer moved from 33 Sea Zone to 34 Sea Zone 1 fighter moved from Queensland to Sumatra 1 fighter moved from 80 Sea Zone to India 1 fighter moved from Egypt to 80 Sea Zone 1 fighter moved from Egypt to Belgian Congo Place Units - ANZAC 1 fighter placed in Queensland 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8 Research Technology - Germans Combat Move - Germans 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 2 tactical_bombers moved from Alexandria to Egypt 2 bombers moved from Greece to Egypt 2 artilleries and 2 infantry moved from Northern Italy to 97 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone 2 artilleries and 2 infantry moved from 98 Sea Zone to Egypt 1 armour moved from Volgograd to Novosibirsk Germans take Kazakhstan from Russians Germans take Novosibirsk from Russians 1 armour moved from Ukraine to Tambov Germans take Bryansk from Russians Germans take Tambov from Russians 2 fighters moved from Ukraine to Archangel 1 mech_infantry moved from Novgorod to Archangel 1 fighter and 1 infantry moved from Western Germany to Holland Belgium 2 artilleries moved from France to Normandy Bordeaux 2 mech_infantrys moved from Western Germany to Normandy Bordeaux 1 tactical_bomber moved from Western Germany to Holland Belgium 1 tactical_bomber moved from 98 Sea Zone to Egypt 1 fighter moved from Western Germany to Holland Belgium Purchase Units - Germans Germans buy 7 artilleries, 5 infantry and 11 mech_infantrys; Remaining resources: 0 PUs; Combat - Germans Battle in Egypt Germans attack with 3 artilleries, 2 bombers, 1 fighter, 4 infantry, 1 mech_infantry and 3 tactical_bombers British defend with 1 armour, 4 artilleries, 1 factory_minor, 1 harbour and 1 mech_infantry Germans roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 0/2 hits, 1.17 expected hits Germans roll dice for 3 artilleries, 2 bombers, 1 fighter, 4 infantry, 1 mech_infantry and 3 tactical_bombers in Egypt, round 2 : 6/14 hits, 5.83 expected hits British roll dice for 1 armour, 4 artilleries and 1 mech_infantry in Egypt, round 2 : 3/6 hits, 2.17 expected hits 1 mech_infantry owned by the British, 3 infantry owned by the Germans, 4 artilleries owned by the British and 1 armour owned by the British lost in Egypt Germans win, taking Egypt from British with 3 artilleries, 2 bombers, 1 fighter, 1 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 17 Casualties for Germans: 3 infantry Casualties for British: 1 armour, 4 artilleries and 1 mech_infantry Battle in Archangel Germans attack with 2 fighters and 1 mech_infantry Russians defend with 1 mech_infantry Germans roll dice for 2 fighters and 1 mech_infantry in Archangel, round 2 : 0/3 hits, 1.17 expected hits Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 fighters and 1 mech_infantry in Archangel, round 3 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 mech_infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Holland Belgium Germans attack with 2 fighters, 1 infantry and 1 tactical_bomber Americans defend with 1 infantry Germans roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/4 hits, 1.83 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Normandy Bordeaux Germans attack with 2 artilleries and 2 mech_infantrys British defend with 1 aaGun and 1 infantry; Americans defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 2 artilleries and 2 mech_infantrys in Normandy Bordeaux, round 2 : 0/4 hits, 1.33 expected hits Americans roll dice for 1 aaGun and 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Germans lost in Normandy Bordeaux Germans roll dice for 2 artilleries and 1 mech_infantry in Normandy Bordeaux, round 3 : 0/3 hits, 1.00 expected hits Americans roll dice for 1 aaGun and 2 infantry in Normandy Bordeaux, round 3 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Germans lost in Normandy Bordeaux Germans roll dice for 1 artillery and 1 mech_infantry in Normandy Bordeaux, round 4 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 aaGun and 2 infantry in Normandy Bordeaux, round 4 : 0/2 hits, 0.67 expected hits 1 aaGun owned by the British lost in Normandy Bordeaux Germans roll dice for 1 artillery and 1 mech_infantry in Normandy Bordeaux, round 5 : 0/2 hits, 0.67 expected hits Americans roll dice for 2 infantry in Normandy Bordeaux, round 5 : 2/2 hits, 0.67 expected hits 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux Americans win with 2 infantry remaining. Battle score for attacker is -11 Casualties for Germans: 2 artilleries and 2 mech_infantrys Casualties for British: 1 aaGun Non Combat Move - Germans 2 fighters and 1 tactical_bomber moved from Holland Belgium to Western Germany 1 mech_infantry moved from Western Germany to Poland 1 artillery moved from Western Germany to France 1 aaGun, 2 artilleries and 3 infantry moved from Northern Italy to France 6 armour and 7 mech_infantrys moved from Iraq to Caucasus 10 mech_infantrys moved from Volgograd to Novosibirsk 1 aaGun, 5 artilleries and 30 infantry moved from Volgograd to Tambov 1 mech_infantry moved from Ukraine to Tambov 2 fighters and 11 mech_infantrys moved from Ukraine to Volgograd 3 mech_infantrys moved from Eastern Poland to Ukraine 16 artilleries and 7 infantry moved from Belarus to Novgorod 2 fighters moved from Archangel to Novgorod 1 fighter and 3 tactical_bombers moved from Egypt to Iraq 2 bombers moved from Egypt to Greece 1 carrier, 1 destroyer and 1 fighter moved from 98 Sea Zone to 97 Sea Zone 1 destroyer and 1 submarine moved from 114 Sea Zone to 113 Sea Zone 1 submarine moved from 124 Sea Zone to 122 Sea Zone Place Units - Germans 3 infantry placed in Iraq 1 artillery and 2 infantry placed in France 3 artilleries placed in Volgograd 3 artilleries placed in Ukraine 3 mech_infantrys placed in Novgorod 3 mech_infantrys placed in Germany 1 mech_infantry placed in Germany 4 mech_infantrys placed in Western Germany Germans undo move 7. 1 mech_infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,2,2,5,5,6 Germans collect 55 PUs (5 lost to blockades); end with 55 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 67 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 69 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs
Combat Hit Differential Summary :
Germans : -4.83 British : 0.83 Americans : 1.00 Russians : -0.67
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Yikes! That Normandy battle was bs. I feel your pain, man :( . Thankfully, I don’t think it will be decisive. You’re looking very strong…
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8 Combat Move - Russians 1 armour moved from Smolensk to Belarus Russians take Belarus from Italians 1 armour moved from Belarus to Smolensk 1 armour moved from Russia to Bryansk Russians take Bryansk from Germans 1 armour moved from Bryansk to Russia 5 fighters and 1 tactical_bomber moved from Russia to Archangel 9 infantry moved from Korea to Manchuria 1 infantry moved from Smolensk to Archangel Purchase Units - Russians Russians repair damage of 3x factory_major; Remaining resources: 28 PUs; Russians buy 9 infantry; Remaining resources: 1 PUs; Combat - Russians Battle in Manchuria Russians attack with 9 infantry Japanese defend with 1 infantry Russians roll dice for 9 infantry in Manchuria, round 2 : 1/9 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria Russians win, taking Manchuria from Japanese with 8 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Archangel Russians attack with 5 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 5 fighters, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 1/7 hits, 3.33 expected hits Germans roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel Russians win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 5 fighters and 1 tactical_bomber moved from Archangel to Russia 5 infantry moved from Smolensk to Russia 2 aaGuns moved from Korea to Manchuria Place Units - Russians 9 infantry placed in Russia Turn Complete - Russians Russians collect 19 PUs; end with 20 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
Germans : 0.67 Russians : -2.83 Japanese : 0.67
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8 Combat Move - Japanese 1 infantry moved from Siberia to Sakha Japanese take Sakha from Russians 1 armour moved from Siberia to Buryatia Japanese take Amur from Russians Japanese take Buryatia from Russians 2 transports moved from 5 Sea Zone to 6 Sea Zone 1 artillery and 3 infantry moved from Japan to 6 Sea Zone 1 artillery and 3 infantry moved from 6 Sea Zone to Korea 2 armour and 2 tactical_bombers moved from French Indo China to Malaya Japanese take Shan State from UK_Pacific 10 artilleries and 8 infantry moved from Kweichow to Szechwan Japanese take Szechwan from Chinese 1 fighter and 1 tactical_bomber moved from French Indo China to Malaya Purchase Units - Japanese Japanese buy 1 destroyer, 1 fighter and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in Korea Battle in Malaya Japanese attack with 2 armour, 1 fighter and 3 tactical_bombers British defend with 2 mech_infantrys; UK_Pacific defend with 1 factory_minor and 1 harbour Japanese roll dice for 2 armour, 1 fighter and 3 tactical_bombers in Malaya, round 2 : 4/6 hits, 3.50 expected hits UK_Pacific roll dice for 2 mech_infantrys in Malaya, round 2 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the British lost in Malaya Japanese win, taking Korea from Russians, taking Malaya from UK_Pacific with 2 armour, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for British: 2 mech_infantrys Non Combat Move - Japanese 1 fighter and 3 tactical_bombers moved from Malaya to French Indo China 3 fighters and 1 tactical_bomber moved from Java to French Indo China 1 bomber, 1 fighter and 1 tactical_bomber moved from French Indo China to 6 Sea Zone 1 bomber moved from 6 Sea Zone to Japan 1 fighter moved from 5 Sea Zone to Japan 1 artillery and 1 infantry moved from Soviet Far East to Siberia 1 bomber moved from Kansu to Japan 1 aaGun moved from Kweichow to Szechwan 1 mech_infantry moved from Hopei to Szechwan 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Chahar to Hopei 1 armour moved from Kiangsu to Chahar 1 infantry moved from Kiangsu to Anhwe 4 fighters and 3 tactical_bombers moved from Kweichow to 6 Sea Zone 1 infantry moved from French Indo China to Shan State 1 artillery moved from Kwangsi to French Indo China 2 battleships, 5 carriers, 2 cruisers, 2 destroyers and 1 submarine moved from 5 Sea Zone to 6 Sea Zone Place Units - Japanese 1 destroyer and 1 fighter placed in 6 Sea Zone 3 infantry placed in Kiangsu 3 infantry placed in French Indo China 2 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 17 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,1,3,6 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,4,5,4 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,5 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,4,3,2 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,4,2,1,2,3 Japanese collect 36 PUs (17 lost to blockades); end with 36 PUs
Combat Hit Differential Summary :
UK_Pacific : -0.67 Japanese : 0.50
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8 Combat Move - Americans 1 infantry moved from Marshall Islands to 32 Sea Zone 1 infantry and 1 transport moved from 32 Sea Zone to 22 Sea Zone 1 infantry moved from 22 Sea Zone to Marianas 1 mech_infantry moved from Algeria to Tunisia Americans take Tunisia from Italians 1 infantry moved from Normandy Bordeaux to Southern France Americans take Southern France from Germans 1 marine moved from United Kingdom to 110 Sea Zone 1 marine and 1 transport moved from 110 Sea Zone to 125 Sea Zone 1 marine moved from 125 Sea Zone to Norway 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 1 destroyer moved from 101 Sea Zone to 122 Sea Zone 1 bomber moved from Eastern United States to 122 Sea Zone 1 fighter moved from Eastern United States to 122 Sea Zone Purchase Units - Americans Americans buy 4 artilleries, 2 destroyers, 1 fighter, 9 infantry and 4 transports; Remaining resources: 0 PUs; Combat - Americans Americans creates battle in territory 35 Sea Zone Americans creates battle in territory 20 Sea Zone Battle in Norway Battle in Marianas Battle in 122 Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 fighter Germans defend with 1 submarine Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 122 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Germans roll dice for 1 submarine in 122 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 122 Sea Zone Americans win, taking 35 Sea Zone from Japanese, taking 20 Sea Zone from Japanese, taking Norway from Germans, taking Marianas from Japanese with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Holland Belgium Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone 2 transports moved from 91 Sea Zone to 88 Sea Zone 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 armour and 3 infantry moved from French Guiana to 88 Sea Zone 1 armour, 3 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone 1 aaGun, 2 artilleries and 5 infantry moved from Central United States to 101 Sea Zone 1 aaGun, 2 artilleries, 5 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 1 aaGun, 1 armour, 2 artilleries and 8 infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from 91 Sea Zone to Gibraltar 1 bomber moved from 122 Sea Zone to United Kingdom 1 fighter moved from 122 Sea Zone to Iceland 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 tactical_bomber moved from Caroline Islands to Borneo 8 fighters moved from 35 Sea Zone to Yunnan 2 submarines moved from 42 Sea Zone to 37 Sea Zone 1 submarine moved from 20 Sea Zone to 37 Sea Zone 1 carrier moved from 35 Sea Zone to 42 Sea Zone 1 battleship, 4 carriers, 3 cruisers, 5 destroyers and 6 submarines moved from 35 Sea Zone to 37 Sea Zone 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 submarine moved from 110 Sea Zone to 105 Sea Zone Place Units - Americans 3 infantry placed in Normandy Bordeaux 1 fighter placed in Eastern United States 4 artilleries and 6 infantry placed in Central United States 1 destroyer and 4 transports placed in 101 Sea Zone 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 69 PUs; end with 69 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 99 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 104 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 109 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 114 PUs Combat Move - Chinese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 1 fighter and 1 infantry moved from Yunnan to Kweichow Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Yunnan Place Units - Chinese 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Combat Move - British 1 infantry moved from Yunnan to Shan State 1 bomber moved from India to Shan State 1 mech_infantry moved from Yunnan to Kwangtung UK_Pacific take Kwangtung from Japanese 1 mech_infantry moved from Belgian Congo to French Central Africa British take French Central Africa from Neutral_Axis 1 infantry moved from Union of South Africa to 71 Sea Zone 1 infantry and 1 transport moved from 71 Sea Zone to 83 Sea Zone 1 infantry moved from 83 Sea Zone to French West Africa 1 mech_infantry moved from Belgian Congo to Italian Somaliland British take Italian Somaliland from Italians Purchase Units - British British buy 1 armour, 1 artillery, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat - British Battle in French West Africa Battle in Shan State British attack with 1 bomber and 1 infantry Japanese defend with 1 infantry British roll dice for 1 bomber and 1 infantry in Shan State, round 2 : 2/2 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking French West Africa from Neutral_Axis, taking Shan State from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Americans from 105 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 110 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 bomber moved from Shan State to India 1 armour and 2 mech_infantrys moved from India to Eastern Persia 2 fighters and 1 tactical_bomber moved from Yunnan to Eastern Persia 1 fighter moved from 80 Sea Zone to Eastern Persia 1 transport moved from 80 Sea Zone to 39 Sea Zone 1 tactical_bomber moved from Belgian Congo to 79 Sea Zone 1 armour moved from Union of South Africa to Tanganyika Territory 1 artillery moved from Union of South Africa to Rhodesia 1 battleship, 1 carrier and 1 fighter moved from 80 Sea Zone to 79 Sea Zone 1 destroyer moved from 80 Sea Zone to 39 Sea Zone 1 submarine moved from 91 Sea Zone to 105 Sea Zone 1 submarine moved from 91 Sea Zone to 110 Sea Zone 1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux Place Units - British 2 transports placed in 110 Sea Zone 1 artillery placed in United Kingdom 1 armour and 2 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 29 PUs; end with 29 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs Place Units - UK_Pacific 1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 14 PUs; end with 14 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs Some Units in India change ownership: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Germans : 0.50 British : 1.17 Americans : 1.00 Chinese : 0.33 Japanese : -0.67
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8 Combat Move - Italians 1 infantry moved from Northern Italy to Southern France 1 fighter moved from 97 Sea Zone to Southern France 1 fighter moved from Southern Italy to Southern France 2 artilleries and 2 infantry moved from Northern Italy to 97 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 81 Sea Zone 2 artilleries and 2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan 1 battleship, 2 cruisers and 2 transports moved from 98 Sea Zone to 99 Sea Zone 1 artillery and 3 infantry moved from Greece to 99 Sea Zone 1 artillery, 1 battleship, 2 cruisers, 3 infantry and 2 transports moved from 99 Sea Zone to 81 Sea Zone 1 artillery and 3 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan 1 armour moved from Alexandria to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British Purchase Units - Italians Italians buy 1 destroyer, 2 fighters and 1 infantry; Remaining resources: 2 PUs; Combat - Italians Battle in Anglo Egyptian Sudan Battle in Southern France Italians attack with 2 fighters and 1 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 2 fighters and 1 infantry in Southern France, round 2 : 2/3 hits, 1.17 expected hits Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Southern France Italians win, taking Southern France from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Italians 1 infantry moved from Northern Italy to France 1 infantry moved from Northern Italy to Western Germany 5 infantry moved from Northern Italy to Southern Italy 2 bombers moved from Greece to Egypt 1 submarine moved from 97 Sea Zone to 81 Sea Zone 2 fighters moved from Southern France to 97 Sea Zone 1 armour and 1 mech_infantry moved from Trans-Jordan to Persia Place Units - Italians 1 destroyer placed in 97 Sea Zone 2 fighters and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 25 PUs; end with 27 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 36 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 39 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 44 PUs
Combat Hit Differential Summary :
Italians : 0.83 Americans : -0.33
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8 Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 1 fighter moved from Sumatra to Malaya 1 fighter moved from Yunnan to Malaya 1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 fighter moved from Queensland to Java Purchase Units - ANZAC ANZAC buy 1 armour, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat - ANZAC Battle in Java ANZAC attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 cruiser in Java, round 2 : 0/1 hits, 0.50 expected hits ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Java, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Malaya ANZAC attack with 1 artillery, 2 fighters and 1 infantry Japanese defend with 2 armour, 1 factory_minor and 1 harbour ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Malaya, round 2 : 2/4 hits, 1.67 expected hits Japanese roll dice for 2 armour in Malaya, round 2 : 2/2 hits, 1.00 expected hits 1 fighter owned by the ANZAC, 1 infantry owned by the ANZAC and 2 armour owned by the Japanese lost in Malaya ANZAC win, taking Malaya from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is -1 Casualties for ANZAC: 1 fighter and 1 infantry Casualties for Japanese: 2 armour Non Combat Move - ANZAC 1 fighter moved from Yunnan to Eastern Persia 1 fighter moved from India to Eastern Persia 1 fighter moved from 79 Sea Zone to Eastern Persia 1 fighter moved from Belgian Congo to 79 Sea Zone 1 fighter moved from Malaya to Yunnan 1 destroyer moved from 34 Sea Zone to 54 Sea Zone 1 fighter moved from Java to 42 Sea Zone Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 infantry placed in New South Wales 1 armour and 1 fighter placed in Queensland Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Combat Move - French Non Combat Move - French 1 fighter moved from United Kingdom to Norway Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.33 Japanese : 0.67
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9 Research Technology - Germans Combat Move - Germans 1 armour moved from Novosibirsk to Evenkiyskiy Germans take Urals from Russians Germans take Evenkiyskiy from Russians 1 mech_infantry moved from Novosibirsk to Timguska Germans take Timguska from Russians 2 artilleries and 1 infantry moved from Egypt to 98 Sea Zone 2 artilleries, 1 battleship, 1 cruiser, 1 infantry and 2 transports moved from 98 Sea Zone to 80 Sea Zone 1 infantry moved from Iraq to 80 Sea Zone 2 artilleries and 2 infantry moved from 80 Sea Zone to Eastern Persia 2 fighters moved from Volgograd to Eastern Persia 1 fighter and 3 tactical_bombers moved from Iraq to Eastern Persia 2 bombers moved from Greece to Eastern Persia 1 mech_infantry moved from Novosibirsk to Turkmenistan Germans take Turkmenistan from Russians 1 armour moved from Tambov to Volgograd Germans take Samara from Russians 1 infantry moved from France to Holland Belgium 1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium 1 fighter moved from Novgorod to 125 Sea Zone 3 artilleries and 4 infantry moved from France to Normandy Bordeaux 2 mech_infantrys moved from Western Germany to Normandy Bordeaux Purchase Units - Germans Germans buy 4 artilleries, 1 carrier, 1 fighter, 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat - Germans Battle in 125 Sea Zone Germans attack with 1 fighter Americans defend with 1 transport; Russians defend with 1 submarine 1 submarine owned by the Russians Submerged Germans roll dice for 1 fighter in 125 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 transport owned by the Americans lost in 125 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Eastern Persia Germans attack with 2 artilleries, 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers British defend with 1 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber; ANZAC defend with 3 fighters Germans roll dice for 1 battleship and 1 cruiser in Eastern Persia, round 2 : 1/2 hits, 1.17 expected hits Germans roll dice for 2 artilleries, 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers in Eastern Persia, round 2 : 8/12 hits, 6.17 expected hits British roll dice for 1 armour, 6 fighters, 2 mech_infantrys and 1 tactical_bomber in Eastern Persia, round 2 : 5/10 hits, 5.67 expected hits 2 fighters owned by the ANZAC, 2 mech_infantrys owned by the British, 1 tactical_bomber owned by the British, 2 artilleries owned by the Germans, 1 fighter owned by the Germans, 2 infantry owned by the Germans, 3 fighters owned by the British and 1 armour owned by the British lost in Eastern Persia Germans roll dice for 2 bombers, 2 fighters and 3 tactical_bombers in Eastern Persia, round 3 : 4/7 hits, 4.17 expected hits British roll dice for 1 fighter in Eastern Persia, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the ANZAC and 1 tactical_bomber owned by the Germans lost in Eastern Persia Germans win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 50 Casualties for Germans: 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber Casualties for British: 1 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber Casualties for ANZAC: 3 fighters Battle in Normandy Bordeaux Germans attack with 3 artilleries, 4 infantry and 2 mech_infantrys British defend with 1 aaGun and 2 infantry; Americans defend with 1 factory_minor, 1 harbour and 3 infantry Germans roll dice for 3 artilleries, 4 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 4/9 hits, 2.50 expected hits Americans roll dice for 1 aaGun and 5 infantry in Normandy Bordeaux, round 2 : 2/5 hits, 1.67 expected hits 1 aaGun owned by the British, 2 infantry owned by the Germans, 2 infantry owned by the Americans and 1 infantry owned by the British lost in Normandy Bordeaux Germans roll dice for 3 artilleries, 2 infantry and 2 mech_infantrys in Normandy Bordeaux, round 3 : 2/7 hits, 2.17 expected hits Americans roll dice for 2 infantry in Normandy Bordeaux, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 infantry owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 3 artilleries, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 11 Casualties for Germans: 3 infantry Casualties for Americans: 3 infantry Casualties for British: 1 aaGun and 2 infantry Battle in Holland Belgium Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber Americans defend with 1 artillery Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 0/3 hits, 1.33 expected hits Americans roll dice for 1 artillery in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium retreated to Holland Belgium Americans win with 1 artillery remaining. Battle score for attacker is -3 Casualties for Germans: 1 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany 1 fighter moved from 125 Sea Zone to Western Germany 1 fighter and 5 mech_infantrys moved from Novgorod to Finland 1 aaGun moved from France to Western Germany 1 aaGun moved from Western Germany to Germany 1 carrier, 1 destroyer and 2 fighters moved from 97 Sea Zone to 81 Sea Zone 1 artillery and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan 2 fighters moved from Eastern Persia to 80 Sea Zone 2 bombers moved from Eastern Persia to Iraq 2 tactical_bombers moved from Eastern Persia to Iraq 8 mech_infantrys moved from Novosibirsk to Volgograd 1 armour moved from Caucasus to Ukraine 1 armour moved from Caucasus to Tambov 3 artilleries moved from Volgograd to Tambov 8 mech_infantrys moved from Volgograd to Tambov 3 mech_infantrys moved from Volgograd to Tambov 1 infantry moved from Iraq to Persia 2 mech_infantrys moved from Germany to Western Germany 1 mech_infantry moved from Germany to Western Germany 1 mech_infantry moved from Poland to Eastern Poland 3 mech_infantrys moved from Ukraine to Volgograd 4 armour and 7 mech_infantrys moved from Caucasus to Volgograd Place Units - Germans 1 carrier placed in 80 Sea Zone 1 artillery and 1 infantry placed in Iraq 3 mech_infantrys placed in Volgograd 3 artilleries placed in Ukraine 3 infantry placed in France 6 infantry placed in Germany 1 fighter placed in Western Germany Germans undo move 5. 2 infantry placed in France 1 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,1 Germans collect 55 PUs (1 lost to blockades); end with 55 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 57 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 59 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
Combat Hit Differential Summary :
Germans : 1.00 British : -0.33 Americans : 1.33
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Hey Simon. Sorry, I thought I was going to have time to post a turn tonight, but am not going to be able to. Now, I am going to be unavailable until probably Tuesday. Terribly sorry for the inconvenience.
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9 Combat Move - Russians 8 infantry moved from Manchuria to Jehol Chinese take Jehol from Japanese 1 armour moved from Russia to Samara Russians take Samara from Germans 1 armour moved from Samara to Russia 1 armour moved from Smolensk to Archangel Russians take Archangel from Germans 1 armour moved from Archangel to Smolensk Purchase Units - Russians Russians buy 7 infantry; Remaining resources: 2 PUs; Combat - Russians Non Combat Move - Russians 2 aaGuns moved from Manchuria to Jehol 1 submarine moved from 125 Sea Zone to 112 Sea Zone 11 infantry moved from Smolensk to Russia Place Units - Russians 7 infantry placed in Russia Turn Complete - Russians Russians collect 11 PUs; end with 13 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 16 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 18 PUs
Combat Hit Differential Summary :
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Sorry about that. Should be back to normal now :D .
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9 Combat Move - Japanese 1 armour moved from Buryatia to Yenisey Japanese take Yakut S.S.R. from Russians Japanese take Yenisey from Russians 1 infantry moved from Korea to Manchuria Japanese take Manchuria from Chinese 1 fighter moved from 6 Sea Zone to 22 Sea Zone 2 artilleries and 2 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone 1 artillery, 2 battleships, 2 cruisers, 1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone 2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands 1 fighter, 1 infantry and 1 tactical_bomber moved from French Indo China to Kwangsi 1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow 1 infantry moved from Hopei to Kweichow 1 destroyer, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 20 Sea Zone 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 2 fighters and 2 tactical_bombers moved from French Indo China to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 2 bombers moved from Japan to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone 2 fighters moved from Japan to 36 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 carrier moved from 6 Sea Zone to 25 Sea Zone Purchase Units - Japanese Japanese buy 1 destroyer, 7 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in 22 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 22 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Caroline Islands Japanese attack with 2 artilleries and 2 infantry Americans defend with 1 airfield, 2 artilleries and 1 harbour Japanese roll dice for 2 battleships and 2 cruisers in Caroline Islands, round 2 : 2/4 hits, 2.33 expected hits Americans roll dice for 2 artilleries in Caroline Islands, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 artilleries owned by the Americans lost in Caroline Islands Japanese win, taking Caroline Islands from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1 Casualties for Japanese: 1 artillery and 1 infantry Casualties for Americans: 2 artilleries Battle in Kweichow Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Kwangsi Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in 36 Sea Zone Japanese attack with 1 destroyer, 4 fighters and 2 tactical_bombers Americans defend with 2 submarines Japanese roll dice for 1 destroyer, 4 fighters and 2 tactical_bombers in 36 Sea Zone, round 2 : 3/7 hits, 3.67 expected hits Americans roll dice for 2 submarines in 36 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits 2 submarines owned by the Americans and 1 destroyer owned by the Japanese lost in 36 Sea Zone Japanese win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 destroyer Casualties for Americans: 2 submarines Battle in 20 Sea Zone Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers Americans defend with 2 submarines Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 20 Sea Zone, round 2 : 3/7 hits, 3.83 expected hits Americans roll dice for 2 submarines in 20 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits 2 submarines owned by the Americans and 1 destroyer owned by the Japanese lost in 20 Sea Zone Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 destroyer Casualties for Americans: 2 submarines Battle in 25 Sea Zone Japanese attack with 2 bombers, 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 2 bombers, 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 2 bombers moved from 25 Sea Zone to Japan 1 carrier moved from 6 Sea Zone to 25 Sea Zone 1 carrier moved from 6 Sea Zone to 33 Sea Zone 1 fighter moved from 22 Sea Zone to 33 Sea Zone 1 infantry moved from Shensi to Hopei 1 infantry moved from Anhwe to Chahar 3 artilleries and 3 infantry moved from Kiangsu to Anhwe 1 fighter and 1 tactical_bomber moved from Kweichow to Szechwan 1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Szechwan 3 fighters and 1 tactical_bomber moved from 36 Sea Zone to French Indo China 2 fighters moved from 20 Sea Zone to Kiangsu 1 carrier moved from 6 Sea Zone to 33 Sea Zone 1 destroyer moved from 6 Sea Zone to 33 Sea Zone 1 fighter moved from 6 Sea Zone to Japan 1 fighter moved from Japan to 33 Sea Zone 1 fighter moved from 20 Sea Zone to 6 Sea Zone 3 tactical_bombers moved from 20 Sea Zone to French Indo China 1 infantry moved from Suiyuyan to Shensi 1 armour moved from Chahar to Suiyuyan 1 artillery and 1 infantry moved from Siberia to Amur 1 infantry moved from Sakha to Amur Place Units - Japanese 1 destroyer and 1 transport placed in 6 Sea Zone 3 infantry placed in French Indo China 3 infantry placed in Kiangsu 1 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,5,4,5 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,4,5,5,6,6,6,3,4,6,2,1,5,6,2,2,1,6,6,2,6,5,6,1,4,3,3,3,3 Japanese collect 43 PUs (1 lost to blockades); end with 43 PUs
Combat Hit Differential Summary :
Americans : 2.33 Chinese : 1.33 Japanese : -0.83
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9 Combat Move - Americans 1 bomber moved from United Kingdom to Germany 4 fighters moved from Yunnan to Shensi 4 fighters moved from Yunnan to Hopei Purchase Units - Americans Americans buy 1 airfield, 4 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 6 infantry and 4 transports; Remaining resources: 0 PUs; Combat - Americans Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in Germany causes 3 damage total. Battle in Hopei Americans attack with 4 fighters Japanese defend with 1 infantry Americans roll dice for 4 fighters in Hopei, round 2 : 1/4 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Hopei Americans win with 3 fighters remaining. Battle score for attacker is -7 Casualties for Americans: 1 fighter Casualties for Japanese: 1 infantry Battle in Shensi Americans attack with 4 fighters Japanese defend with 1 infantry Americans roll dice for 4 fighters in Shensi, round 2 : 3/4 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Americans win with 4 fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 4 fighters moved from Shensi to Yunnan 3 fighters moved from Hopei to Yunnan 1 battleship, 4 carriers, 3 cruisers, 5 destroyers and 10 submarines moved from 37 Sea Zone to 54 Sea Zone 1 carrier and 1 fighter moved from 42 Sea Zone to 54 Sea Zone 1 submarine moved from 44 Sea Zone to 46 Sea Zone 1 submarine moved from 44 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from Borneo to Yunnan 1 bomber moved from Germany to Norway 1 fighter moved from Gibraltar to Norway 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Norway 1 armour, 2 artilleries and 8 infantry moved from Gibraltar to 91 Sea Zone 1 armour, 2 artilleries, 8 infantry and 6 transports moved from 91 Sea Zone to 110 Sea Zone 1 artillery moved from Holland Belgium to 110 Sea Zone 1 armour, 3 artilleries, 8 infantry and 6 transports moved from 110 Sea Zone to 112 Sea Zone 1 armour, 3 artilleries and 8 infantry moved from 112 Sea Zone to Norway 4 artilleries and 6 infantry moved from Central United States to 101 Sea Zone 4 artilleries, 1 destroyer, 6 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 1 fighter moved from Iceland to Norway 1 carrier, 1 cruiser, 2 destroyers and 1 submarine moved from 110 Sea Zone to 112 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 4 artilleries and 6 infantry moved from 91 Sea Zone to Morocco 1 mech_infantry moved from Tunisia to Morocco 1 destroyer moved from 122 Sea Zone to 106 Sea Zone Place Units - Americans 1 airfield, 1 factory_minor and 1 harbour placed in Norway 4 transports placed in 101 Sea Zone 4 artilleries and 6 infantry placed in Central United States 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 64 PUs; end with 64 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 99 PUs Combat Move - Chinese Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat - Chinese Chinese creates battle in territory Shensi Chinese creates battle in territory Hopei Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUs Combat Move - British 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes Purchase Units - British British buy 2 fighters and 4 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat - British Battle in Celebes British attack with 1 artillery and 1 infantry Japanese defend with 1 infantry British roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Celebes British win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 infantry moved from Shan State to Yunnan 1 mech_infantry moved from Kwangtung to Yunnan 1 tactical_bomber moved from 79 Sea Zone to Union of South Africa 1 destroyer moved from 39 Sea Zone to 76 Sea Zone 1 mech_infantry moved from Italian Somaliland to Tanganyika Territory 1 mech_infantry moved from French Central Africa to Belgian Congo 1 infantry moved from French West Africa to 83 Sea Zone 1 infantry and 1 transport moved from 83 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Morocco 2 artilleries, 3 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone 2 artilleries, 1 destroyer, 3 infantry, 1 mech_infantry, 1 submarine and 3 transports moved from 110 Sea Zone to 112 Sea Zone 2 artilleries, 3 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway 1 battleship, 1 carrier and 1 fighter moved from 79 Sea Zone to 41 Sea Zone 1 armour moved from Tanganyika Territory to Union of South Africa Place Units - British 3 infantry placed in Union of South Africa 2 fighters and 1 infantry placed in United Kingdom Turn Complete - British British collect 28 PUs; end with 28 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUs Place Units - UK_Pacific 3 infantry and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 20 PUs; end with 20 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs Some Units in India change ownership: 3 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
British : 1.33 Americans : 0.00 Japanese : 0.00 AA fire in Germany : : -0.17
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TripleA Manual Gamesave Post: Italians round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9 Combat Move - Italians 1 destroyer moved from 97 Sea Zone to 92 Sea Zone 2 fighters moved from Southern Italy to 92 Sea Zone 2 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone 2 infantry and 1 transport moved from 81 Sea Zone to 94 Sea Zone 2 infantry moved from 94 Sea Zone to Tunisia 2 armour and 1 mech_infantry moved from Persia to West India Italians take Eastern Persia from British Italians take West India from UK_Pacific 2 fighters moved from 81 Sea Zone to 76 Sea Zone 1 submarine moved from 81 Sea Zone to 76 Sea Zone 1 armour moved from Anglo Egyptian Sudan to Kenya Italians take Ethiopia from British Italians take Kenya from British 1 infantry moved from France to Holland Belgium Germans take Holland Belgium from Americans 1 bomber moved from Egypt to 92 Sea Zone 1 bomber moved from Egypt to Belgian Congo 1 infantry moved from Anglo Egyptian Sudan to Belgian Congo Purchase Units - Italians Italians buy 4 artilleries, 1 destroyer, 1 fighter, 1 marine and 1 mech_infantry; Remaining resources: 1 PUs; Combat - Italians
Combat Hit Differential Summary :
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Scramble from Gibraltar? If you want to scramble, I assume you’d lose the DD first.
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No scramble. If it dies, it dies ;) .
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9 Combat Move - Italians 1 destroyer moved from 97 Sea Zone to 92 Sea Zone 2 fighters moved from Southern Italy to 92 Sea Zone 2 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone 2 infantry and 1 transport moved from 81 Sea Zone to 94 Sea Zone 2 infantry moved from 94 Sea Zone to Tunisia 2 armour and 1 mech_infantry moved from Persia to West India Italians take Eastern Persia from British Italians take West India from UK_Pacific 2 fighters moved from 81 Sea Zone to 76 Sea Zone 1 submarine moved from 81 Sea Zone to 76 Sea Zone 1 armour moved from Anglo Egyptian Sudan to Kenya Italians take Ethiopia from British Italians take Kenya from British 1 infantry moved from France to Holland Belgium Germans take Holland Belgium from Americans 1 bomber moved from Egypt to 92 Sea Zone 1 bomber moved from Egypt to Belgian Congo 1 infantry moved from Anglo Egyptian Sudan to Belgian Congo Purchase Units - Italians Italians buy 4 artilleries, 1 destroyer, 1 fighter, 1 marine and 1 mech_infantry; Remaining resources: 1 PUs; Combat - Italians Battle in Tunisia Battle in Belgian Congo Italians attack with 1 bomber and 1 infantry British defend with 1 mech_infantry Italians roll dice for 1 bomber and 1 infantry in Belgian Congo, round 2 : 1/2 hits, 0.83 expected hits British roll dice for 1 mech_infantry in Belgian Congo, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Belgian Congo Italians win, taking Tunisia from Americans, taking Belgian Congo from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in 76 Sea Zone Italians attack with 2 fighters and 1 submarine British defend with 1 destroyer Italians roll dice for 1 submarine in 76 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 fighters in 76 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits British roll dice for 1 destroyer in 76 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 76 Sea Zone Italians win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in 92 Sea Zone Italians attack with 1 bomber, 1 destroyer and 2 fighters Americans defend with 1 destroyer Italians roll dice for 1 bomber, 1 destroyer and 2 fighters in 92 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 92 Sea Zone Italians win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Italians 2 fighters moved from 92 Sea Zone to Southern France 1 bomber moved from 92 Sea Zone to Southern France 3 artilleries and 2 infantry moved from Anglo Egyptian Sudan to Kenya 1 bomber moved from Belgian Congo to Egypt 2 fighters moved from 76 Sea Zone to Egypt 1 infantry moved from Western Germany to Germany 1 battleship, 2 cruisers and 3 transports moved from 81 Sea Zone to 97 Sea Zone 6 infantry moved from Southern Italy to 97 Sea Zone 6 infantry moved from 97 Sea Zone to Greece 2 aaGuns and 4 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 artillery placed in Southern France 3 artilleries, 1 marine and 1 mech_infantry placed in Northern Italy 1 fighter placed in Southern Italy 1 destroyer placed in 97 Sea Zone Turn Complete - Italians Italians collect 31 PUs; end with 32 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 41 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 44 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Italians : -1.17 British : -0.67 Americans : -0.33
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9 Politics - ANZAC Turning on Edit Mode EDIT: Removing units owned by Americans from 10 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 31 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Combat Move - ANZAC Purchase Units - ANZAC ANZAC buy 2 fighters and 1 transport; Remaining resources: 0 PUs; Non Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 30 Sea Zone 1 aaGun and 1 infantry moved from Queensland to 54 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Queensland to Hawaiian Islands 1 fighter moved from 54 Sea Zone to Hawaiian Islands 1 fighter moved from 41 Sea Zone to India 1 fighter moved from Yunnan to India 1 infantry moved from New South Wales to Queensland 1 artillery moved from Java to 42 Sea Zone 1 artillery, 1 cruiser and 1 transport moved from 42 Sea Zone to 54 Sea Zone 1 artillery moved from 54 Sea Zone to Queensland 1 artillery moved from Malaya to 37 Sea Zone 1 artillery and 1 transport moved from 37 Sea Zone to 54 Sea Zone 1 artillery moved from 54 Sea Zone to Queensland Place Units - ANZAC 2 fighters placed in Queensland 1 transport placed in 54 Sea Zone ANZAC undo move 1. 2 fighters placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :