Funky to scramble 110 but not 111. Guessing it is to make sure you have a fighter left for Taranto.
Was hoping to scare off a 111 scramble with my sending of only one sub. Less keen on the 110 scramble.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 bomber, 2 carriers, 1 fighter, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from United Kingdom to 93 Sea Zone
1 fighter moved from Gibraltar to 93 Sea Zone
Combat - Americans
Battle in 93 Sea Zone
Americans attack with 1 bomber and 1 fighter
Italians defend with 1 battleship and 2 cruisers
Americans roll dice for 1 bomber and 1 fighter in 93 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
Italians roll dice for 1 battleship and 2 cruisers in 93 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
1 cruiser owned by the Italians, 1 fighter owned by the Americans and 1 bomber owned by the Americans lost in 93 Sea Zone
Italians win with 1 battleship and 1 cruiser remaining. Battle score for attacker is -10
Casualties for Americans: 1 bomber and 1 fighter
Casualties for Italians: 1 cruiser
Non Combat Move - Americans
1 marine moved from Central United States to 101 Sea Zone
1 cruiser and 1 marine moved from 101 Sea Zone to 91 Sea Zone
1 marine moved from 91 Sea Zone to Gibraltar
1 tactical_bomber moved from Eastern United States to Gibraltar
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 destroyer and 1 submarine moved from 63 Sea Zone to 54 Sea Zone
2 fighters moved from Hawaiian Islands to 54 Sea Zone
3 carriers moved from 10 Sea Zone to 30 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 30 Sea Zone
1 infantry and 1 mech_infantry moved from 30 Sea Zone to Johnston Island
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
Place Units - Americans
1 carrier, 2 submarines and 2 transports placed in 101 Sea Zone
1 bomber and 1 fighter placed in Eastern United States
1 carrier placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Italians : 0,33
Americans : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 2 PUs;
Combat Move - Chinese
1 fighter moved from Suiyuyan to Kweichow
10 infantry moved from Yunnan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 10 infantry
Japanese defend with 3 artilleries, 6 infantry and 1 mech_infantry
Chinese roll dice for 1 fighter and 10 infantry in Kweichow, round 2 : 0/11 hits, 2,17 expected hits
Japanese roll dice for 3 artilleries, 6 infantry and 1 mech_infantry in Kweichow, round 2 : 5/10 hits, 3,33 expected hits
5 infantry owned by the Chinese lost in Kweichow
5 infantry owned by the Chinese retreated to Yunnan
Japanese win with 3 artilleries, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is -15
Casualties for Chinese: 5 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Kansu
3 infantry moved from Suiyuyan to Kansu
Place Units - Chinese
3 artilleries placed in Kansu
Turn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese : -2,17
Japanese : 1,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 bomber, 2 carriers, 1 fighter, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from United Kingdom to 93 Sea Zone
1 fighter moved from Gibraltar to 93 Sea Zone
Combat - Americans
Battle in 93 Sea Zone
Americans attack with 1 bomber and 1 fighter
Italians defend with 1 battleship and 2 cruisers
Americans roll dice for 1 bomber and 1 fighter in 93 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
Italians roll dice for 1 battleship and 2 cruisers in 93 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
1 cruiser owned by the Italians, 1 fighter owned by the Americans and 1 bomber owned by the Americans lost in 93 Sea Zone
Italians win with 1 battleship and 1 cruiser remaining. Battle score for attacker is -10
Casualties for Americans: 1 bomber and 1 fighter
Casualties for Italians: 1 cruiser
Non Combat Move - Americans
1 marine moved from Central United States to 101 Sea Zone
1 cruiser and 1 marine moved from 101 Sea Zone to 91 Sea Zone
1 marine moved from 91 Sea Zone to Gibraltar
1 tactical_bomber moved from Eastern United States to Gibraltar
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 destroyer and 1 submarine moved from 63 Sea Zone to 54 Sea Zone
2 fighters moved from Hawaiian Islands to 54 Sea Zone
3 carriers moved from 10 Sea Zone to 30 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 30 Sea Zone
1 infantry and 1 mech_infantry moved from 30 Sea Zone to Johnston Island
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
Place Units - Americans
1 carrier, 2 submarines and 2 transports placed in 101 Sea Zone
1 bomber and 1 fighter placed in Eastern United States
1 carrier placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 2 PUs;
Combat Move - Chinese
1 fighter moved from Suiyuyan to Kweichow
10 infantry moved from Yunnan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 10 infantry
Japanese defend with 3 artilleries, 6 infantry and 1 mech_infantry
Chinese roll dice for 1 fighter and 10 infantry in Kweichow, round 2 : 0/11 hits, 2,17 expected hits
Japanese roll dice for 3 artilleries, 6 infantry and 1 mech_infantry in Kweichow, round 2 : 5/10 hits, 3,33 expected hits
5 infantry owned by the Chinese lost in Kweichow
5 infantry owned by the Chinese retreated to Yunnan
Japanese win with 3 artilleries, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is -15
Casualties for Chinese: 5 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Kansu
3 infantry moved from Suiyuyan to Kansu
Place Units - Chinese
3 artilleries placed in Kansu
Turn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Purchase Units - British
British buy 1 airfield, 1 artillery, 1 carrier and 1 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from Eastern United States to Gibraltar
1 cruiser and 1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
4 fighters moved from United Kingdom to Gibraltar
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 armour and 1 mech_infantry moved from Egypt to Kenya
1 infantry moved from Ethiopia to Kenya
1 artillery moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Egypt to Kenya
2 infantry moved from Rhodesia to Union of South Africa
2 artilleries and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan
2 fighters and 1 infantry moved from Yunnan to Hunan
1 infantry moved from Egypt to Anglo Egyptian Sudan
2 transports moved from 76 Sea Zone to 71 Sea Zone
Combat - British
Battle in Hunan
British attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
British roll dice for 2 fighters and 1 infantry in Hunan, round 2 : 1/3 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hunan
British win, taking Hunan from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kenya
British attack with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 armour, 1 fighter, 1 infantry and 1 mech_infantry in Kenya, round 2 : 2/4 hits, 1,33 expected hits
Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Kenya
British win, taking Kenya from Italians with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
1 fighter moved from Kenya to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Central United States to Southeast Mexico
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 carrier, 1 cruiser and 1 destroyer moved from 76 Sea Zone to 71 Sea Zone
2 fighters moved from Hunan to India
1 infantry moved from Yunnan to Shan State
3 aaGuns and 5 infantry moved from Burma to India
Place Units - British
1 carrier placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
1 airfield placed in Gibraltar
Turn Complete - British
British collect 31 PUs; end with 31 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
Place Units - UK_Pacific
2 artilleries and 2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,6,1,4,3,6,2
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 2 artilleries and 2 infantry
Combat Hit Differential Summary :
Italians : -0,00
British : 0,50
Americans : -0,17
Chinese : -2,17
Japanese : 1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 airfield and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 unit repaired.
1 infantry moved from Alexandria to Egypt
Italians take Egypt from British
Combat - Italians
Non Combat Move - Italians
1 battleship and 1 cruiser moved from 93 Sea Zone to 95 Sea Zone
2 marines moved from Southern Italy to 95 Sea Zone
1 battleship, 1 cruiser and 2 marines moved from 95 Sea Zone to 98 Sea Zone
1 submarine moved from 94 Sea Zone to 98 Sea Zone
2 marines moved from 98 Sea Zone to Egypt
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Alexandria to Egypt
1 artillery and 1 infantry moved from Tobruk to Alexandria
1 infantry moved from Southern Italy to 97 Sea Zone
2 infantry moved from Northern Italy to 97 Sea Zone
4 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
3 infantry moved from 98 Sea Zone to Egypt
2 fighters moved from Southern Italy to Alexandria
1 armour moved from Southern France to Southern Italy
1 aaGun and 1 infantry moved from Southern France to Normandy Bordeaux
1 artillery and 1 infantry moved from Southern France to Northern Italy
1 armour moved from Greece to Romania
1 aaGun moved from Yugoslavia to Romania
Place Units - Italians
1 airfield placed in Alexandria
1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 factory_minor; Remaining resources: 7 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
2 infantry moved from Dutch New Guinea to New Guinea
1 fighter moved from New South Wales to Queensland
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 factory_minor placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Germans
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Germans
Germans buy 1 destroyer, 2 fighters, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Germans
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 infantry moved from Poland to Eastern Poland
Germans take Eastern Poland from Russians
Combat - Germans
Non Combat Move - Germans
1 infantry moved from 98 Sea Zone to Egypt
1 fighter and 1 tactical_bomber moved from Alexandria to Egypt
1 tactical_bomber moved from Western Germany to Southern Italy
1 fighter and 1 tactical_bomber moved from Western Germany to Egypt
1 fighter moved from Western Germany to Southern Italy
1 bomber moved from Southern France to Egypt
1 infantry moved from Greece to Bulgaria
1 aaGun moved from Romania to Bessarabia
5 artilleries and 20 infantry moved from Romania to Eastern Poland
3 armour, 3 artilleries and 4 infantry moved from Poland to Eastern Poland
1 aaGun moved from Poland to Baltic States
1 armour and 9 mech_infantrys moved from Germany to Eastern Poland
6 armour and 4 mech_infantrys moved from Yugoslavia to Eastern Poland
1 infantry moved from Germany to 113 Sea Zone
1 artillery moved from Western Germany to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Norway
1 aaGun moved from Germany to Western Germany
Place Units - Germans
1 infantry placed in Normandy Bordeaux
2 fighters placed in Western Germany
5 mech_infantrys placed in Germany
1 destroyer placed in 113 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3
Germans collect 41 PUs (3 lost to blockades); end with 41 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Germans
Germans buy 1 destroyer, 2 fighters, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Germans
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 infantry moved from Poland to Eastern Poland
Germans take Eastern Poland from Russians
Combat - Germans
Non Combat Move - Germans
1 infantry moved from 98 Sea Zone to Egypt
1 fighter and 1 tactical_bomber moved from Alexandria to Egypt
1 tactical_bomber moved from Western Germany to Southern Italy
1 fighter and 1 tactical_bomber moved from Western Germany to Egypt
1 fighter moved from Western Germany to Southern Italy
1 bomber moved from Southern France to Egypt
1 infantry moved from Greece to Bulgaria
1 aaGun moved from Romania to Bessarabia
5 artilleries and 20 infantry moved from Romania to Eastern Poland
3 armour, 3 artilleries and 4 infantry moved from Poland to Eastern Poland
1 aaGun moved from Poland to Baltic States
1 armour and 9 mech_infantrys moved from Germany to Eastern Poland
6 armour and 4 mech_infantrys moved from Yugoslavia to Eastern Poland
1 infantry moved from Germany to 113 Sea Zone
1 artillery moved from Western Germany to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Norway
1 aaGun moved from Germany to Western Germany
Place Units - Germans
1 infantry placed in Normandy Bordeaux
2 fighters placed in Western Germany
5 mech_infantrys placed in Germany
1 destroyer placed in 113 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3
Germans collect 41 PUs (3 lost to blockades); end with 41 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 1 mech_infantry
EDIT: Adding units owned by Germans to Western Germany: 1 mech_infantry
EDIT: Removing units owned by Germans from Norway: 1 artillery
EDIT: Adding units owned by Germans to France: 1 artillery
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Russians
1 infantry moved from Novgorod to Vyborg
1 infantry moved from Novgorod to Karelia
1 artillery moved from Novgorod to Baltic States
1 infantry moved from Belarus to Baltic States
1 fighter moved from Novgorod to Vyborg
1 fighter and 1 tactical_bomber moved from Novgorod to Karelia
1 artillery moved from Novgorod to Baltic States
Combat - Russians
Battle in Karelia
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Karelia, round 2 : 2/3 hits, 1,33 expected hits
Germans roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Baltic States
Russians attack with 2 artilleries and 1 infantry
Germans defend with 1 aaGun and 1 infantry
Russians roll dice for 2 artilleries and 1 infantry in Baltic States, round 2 : 0/3 hits, 1,00 expected hits
Germans roll dice for 1 aaGun and 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 2 artilleries and 1 infantry in Baltic States, round 3 : 1/3 hits, 1,00 expected hits
Germans roll dice for 1 aaGun and 1 infantry in Baltic States, round 3 : 0/1 hits, 0,33 expected hits
1 aaGun owned by the Germans lost in Baltic States
Russians roll dice for 2 artilleries and 1 infantry in Baltic States, round 4 : 1/3 hits, 1,00 expected hits
Germans roll dice for 1 infantry in Baltic States, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 aaGun and 1 infantry
Battle in Vyborg
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Vyborg, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Vyborg, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vyborg
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 aaGun moved from Novgorod to Baltic States
2 aaGuns, 1 armour, 1 artillery, 15 infantry and 1 mech_infantry moved from Belarus to Smolensk
2 armour and 3 mech_infantrys moved from Novgorod to Smolensk
6 infantry moved from Bryansk to Smolensk
1 aaGun, 1 artillery and 12 infantry moved from Ukraine to Bryansk
7 infantry moved from Russia to Bryansk
1 fighter moved from Vyborg to Bryansk
1 fighter and 1 tactical_bomber moved from Karelia to Bryansk
6 infantry moved from Yenisey to Timguska
2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey
Place Units - Russians
1 artillery and 9 infantry placed in Russia
2 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Combat Hit Differential Summary :
Germans : 0,33
Russians : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 harbour, 2 infantry, 2 marines, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 infantry moved from Malaya to Shan State
1 infantry moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
1 mech_infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 artillery moved from Kiangsi to Hunan
1 infantry moved from Anhwe to Hunan
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
3 artilleries and 5 infantry moved from Kweichow to Yunnan
1 fighter and 1 tactical_bomber moved from Anhwe to Hunan
1 bomber moved from Anhwe to Shan State
1 bomber moved from Anhwe to Yunnan
2 fighters and 2 tactical_bombers moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
1 submarine moved from 35 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
1 fighter moved from 37 Sea Zone to 55 Sea Zone
Combat - Japanese
Battle in 55 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 55 Sea Zone
Japanese win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Yunnan
Japanese attack with 3 artilleries, 1 bomber, 3 fighters, 5 infantry and 3 tactical_bombers
Chinese defend with 5 infantry
Japanese roll dice for 3 artilleries, 1 bomber, 3 fighters, 5 infantry and 3 tactical_bombers in Yunnan, round 2 : 5/15 hits, 6.50 expected hits
Chinese roll dice for 5 infantry in Yunnan, round 2 : 3/5 hits, 1.67 expected hits
3 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 3 artilleries, 1 bomber, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 3 infantry
Casualties for Chinese: 5 infantry
Battle in Hunan
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 2/4 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shan State
Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 3/5 hits, 2.17 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Yunnan to French Indo China
1 bomber moved from Shan State to French Indo China
1 tactical_bomber moved from Shan State to French Indo China
3 tactical_bombers moved from Yunnan to French Indo China
1 tactical_bomber moved from Hunan to French Indo China
1 tactical_bomber moved from 37 Sea Zone to French Indo China
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 armour moved from Malaya to French Indo China
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 artillery and 1 infantry moved from Guam to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 carrier and 1 destroyer moved from 21 Sea Zone to 36 Sea Zone
1 cruiser moved from 35 Sea Zone to 36 Sea Zone
1 battleship moved from 42 Sea Zone to 36 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 42 Sea Zone to 37 Sea Zone
1 fighter moved from Shan State to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to French Indo China
3 fighters moved from Yunnan to French Indo China
1 fighter moved from Hunan to French Indo China
1 fighter moved from Japan to French Indo China
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Shantung to Kweichow
1 aaGun and 2 infantry moved from Chahar to Hopei
1 infantry moved from Jehol to Chahar
2 infantry moved from Shantung to Anhwe
1 infantry moved from Manchuria to Jehol
1 infantry moved from Jehol to Chahar
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 fighter moved from French Indo China to 37 Sea Zone
2 fighters moved from 55 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 55 Sea Zone to 36 Sea Zone
Place Units - Japanese
1 harbour and 2 marines placed in French Indo China
1 infantry placed in French Indo China
1 destroyer and 1 transport placed in 6 Sea Zone
1 infantry and 2 mech_infantrys placed in Japan
Turn Complete - Japanese
Japanese collect 58 PUs; end with 59 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 2 mech_infantrys
EDIT: Removing units owned by Japanese from Japan: 1 infantry
EDIT: Adding units owned by Japanese to Shantung: 1 infantry and 2 mech_infantrys
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : -0.33
Chinese : 1.00
UK_Pacific : -0.33
Japanese : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 carriers, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry and 1 mech_infantry moved from Johnston Island to 30 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
3 carriers and 1 destroyer moved from 30 Sea Zone to 33 Sea Zone
1 battleship and 2 cruisers moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from 54 Sea Zone to Caroline Islands
1 fighter moved from 54 Sea Zone to Caroline Islands
1 fighter moved from Queensland to Hawaiian Islands
1 fighter moved from Queensland to Caroline Islands
1 carrier and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
Combat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery, 3 fighters, 2 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
AA fire in Caroline Islands : 1/3 hits, 0,50 expected hits
1 fighter owned by the Americans lost in Caroline Islands
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1,67 expected hits
Americans roll dice for 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry in Caroline Islands, round 2 : 1/6 hits, 2,00 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter and 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Non Combat Move - Americans
2 fighters moved from Caroline Islands to 33 Sea Zone
1 marine moved from Gibraltar to 91 Sea Zone
1 cruiser and 1 marine moved from 91 Sea Zone to 86 Sea Zone
1 marine moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 carriers and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 bomber and 1 fighter moved from Eastern United States to Gibraltar
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from 91 Sea Zone to Morocco
2 mech_infantrys moved from Central United States to Western United States
1 aaGun moved from Central United States to Southeast Mexico
Place Units - Americans
1 destroyer and 1 submarine placed in 10 Sea Zone
1 carrier and 1 destroyer placed in 101 Sea Zone
1 carrier placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans : -0,67
AA fire in Caroline Islands : : 0,50
Japanese : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter and 1 infantry moved from Kansu to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Kansu
Place Units - Chinese
4 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese : 1,33
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 carriers, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry and 1 mech_infantry moved from Johnston Island to 30 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
3 carriers and 1 destroyer moved from 30 Sea Zone to 33 Sea Zone
1 battleship and 2 cruisers moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from 54 Sea Zone to Caroline Islands
1 fighter moved from 54 Sea Zone to Caroline Islands
1 fighter moved from Queensland to Hawaiian Islands
1 fighter moved from Queensland to Caroline Islands
1 carrier and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
Combat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery, 3 fighters, 2 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
AA fire in Caroline Islands : 1/3 hits, 0,50 expected hits
1 fighter owned by the Americans lost in Caroline Islands
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1,67 expected hits
Americans roll dice for 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry in Caroline Islands, round 2 : 1/6 hits, 2,00 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter and 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Non Combat Move - Americans
2 fighters moved from Caroline Islands to 33 Sea Zone
1 marine moved from Gibraltar to 91 Sea Zone
1 cruiser and 1 marine moved from 91 Sea Zone to 86 Sea Zone
1 marine moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 carriers and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 bomber and 1 fighter moved from Eastern United States to Gibraltar
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from 91 Sea Zone to Morocco
2 mech_infantrys moved from Central United States to Western United States
1 aaGun moved from Central United States to Southeast Mexico
Place Units - Americans
1 destroyer and 1 submarine placed in 10 Sea Zone
1 carrier and 1 destroyer placed in 101 Sea Zone
1 carrier placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter and 1 infantry moved from Kansu to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Kansu
Place Units - Chinese
4 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Purchase Units - British
British buy 1 artillery, 1 factory_minor, 1 harbour and 2 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 fighters moved from India to Shan State
1 armour and 1 mech_infantry moved from India to Shan State
1 fighter moved from Anglo Egyptian Sudan to 98 Sea Zone
1 bomber and 4 fighters moved from Gibraltar to 98 Sea Zone
1 infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 cruiser and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
Combat - British
Italians scrambles 3 units out of Alexandria to defend against the attack in 98 Sea Zone
Battle in Shan State
British attack with 1 armour, 2 fighters and 1 mech_infantry
Japanese defend with 2 infantry
British roll dice for 1 armour, 2 fighters and 1 mech_infantry in Shan State, round 2 : 2/4 hits, 1,67 expected hits
Japanese roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Shan State
British win, taking Shan State from Japanese with 1 armour and 2 fighters remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Japanese: 2 infantry
Battle in 98 Sea Zone
British attack with 1 bomber, 1 destroyer and 5 fighters
Germans defend with 1 fighter; Italians defend with 1 battleship, 1 cruiser, 2 fighters, 1 submarine and 2 transports
British roll dice for 1 bomber, 1 destroyer and 5 fighters in 98 Sea Zone, round 2 : 2/7 hits, 3,50 expected hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Italians roll dice for 1 battleship, 1 cruiser, 3 fighters and 2 transports in 98 Sea Zone, round 2 : 5/5 hits, 3,17 expected hits
1 destroyer owned by the British, 1 submarine owned by the Italians and 4 fighters owned by the British lost in 98 Sea Zone
British roll dice for 1 bomber and 1 fighter in 98 Sea Zone, round 3 : 1/2 hits, 1,17 expected hits
Italians roll dice for 1 battleship, 1 cruiser, 3 fighters and 2 transports in 98 Sea Zone, round 3 : 3/5 hits, 3,17 expected hits
1 cruiser owned by the Italians, 1 bomber owned by the British and 1 fighter owned by the British lost in 98 Sea Zone
Italians win with 1 battleship, 3 fighters and 2 transports remaining. Battle score for attacker is -52
Casualties for British: 1 bomber, 1 destroyer and 5 fighters
Casualties for Italians: 1 cruiser and 1 submarine
Moving scrambled unit from 98 Sea Zone back to originating territory: Alexandria
Moving scrambled unit from 98 Sea Zone back to originating territory: Alexandria
Moving scrambled unit from 98 Sea Zone back to originating territory: Alexandria
Non Combat Move - British
1 artillery and 3 infantry moved from Union of South Africa to Rhodesia
3 artilleries and 3 infantry moved from Anglo Egyptian Sudan to Kenya
2 fighters moved from Shan State to India
Place Units - British
1 factory_minor and 1 harbour placed in Persia
1 artillery and 2 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3
British collect 28 PUs (1 lost to blockades); end with 28 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,1,3,4,4,1,2,5,5,5,5,5,6,5
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
British : -1,33
Italians : 1,50
Americans : -0,67
AA fire in Caroline Islands : : 0,50
Chinese : 1,33
Japanese : 0,33
@Giallo Aggressive this match eh?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 airfield and 1 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 unit repaired.
1 marine moved from Egypt to 98 Sea Zone
1 marine moved from 98 Sea Zone to Syria
2 transports moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 3 infantry moved from Greece to 99 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone
1 artillery and 3 infantry moved from 98 Sea Zone to Trans-Jordan
1 armour moved from Romania to Belarus
Italians take Belarus from Russians
2 fighters moved from Alexandria to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
Combat - Italians
Battle in Syria
Battle in Trans-Jordan
Italians attack with 1 artillery, 2 fighters and 4 infantry
French defend with 1 infantry
Italians roll dice for 1 battleship in Trans-Jordan, round 2 : 1/1 hits, 0.67 expected hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Trans-Jordan
Italians win, taking Syria from French, taking Trans-Jordan from British with 1 artillery, 2 fighters and 4 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Non Combat Move - Italians
1 mech_infantry moved from Egypt to Iraq
Italians take Iraq from Neutral_Axis
1 fighter moved from Trans-Jordan to Alexandria
1 artillery moved from Alexandria to Egypt
1 fighter moved from Trans-Jordan to Egypt
1 aaGun, 1 artillery and 1 infantry moved from Northern Italy to Southern Italy
1 mech_infantry moved from Northern Italy to Romania
1 aaGun moved from Romania to Eastern Poland
Place Units - Italians
1 airfield placed in Egypt
1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2
Italians collect 18 PUs (2 lost to blockades); end with 20 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 22 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italians : 0.33
British : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 3 PUs;
Combat Move - ANZAC
4 fighters moved from Queensland to 33 Sea Zone
1 cruiser moved from 54 Sea Zone to 33 Sea Zone
2 infantry moved from Anglo Egyptian Sudan to Kenya
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
2 fighters placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 3 PUs;
Combat Move - ANZAC
4 fighters moved from Queensland to 33 Sea Zone
1 cruiser moved from 54 Sea Zone to 33 Sea Zone
2 infantry moved from Anglo Egyptian Sudan to Kenya
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
2 fighters placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
1 destroyer moved from 80 Sea Zone to 38 Sea Zone
1 infantry moved from French Equatorial Africa to Belgian Congo
1 infantry moved from Tobruk to Libya
1 fighter moved from United Kingdom to 91 Sea Zone
2 infantry moved from Morocco to Algeria
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
@Adam514 said in Adam514 (Axis) vs Giallo (Allies+3) BM3:
@Giallo Aggressive this match eh?
I believe the chinese inf didn’t realy have a function anymore, and I also believe I had to attack your italian fleet. Just both times no average dice
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 fighter, 5 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Eastern Poland to Archangel
Germans take Archangel from Russians
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 mech_infantry moved from Eastern Poland to Novgorod
Germans take Novgorod from Russians
3 mech_infantrys moved from Germany to Baltic States
1 infantry moved from Eastern Poland to Baltic States
1 infantry moved from Eastern Poland to Baltic States
3 armour moved from Eastern Poland to Baltic States
1 bomber moved from Egypt to 41 Sea Zone
1 mech_infantry moved from Germany to Baltic States
Combat - Germans
Battle in 41 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 destroyer
Germans roll dice for 1 bomber in 41 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Americans roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 bomber owned by the Germans lost in 41 Sea Zone
Americans win with no units remaining. Battle score for attacker is -4
Casualties for Germans: 1 bomber
Casualties for Americans: 1 destroyer
Battle in Baltic States
Germans attack with 3 armour, 2 infantry and 4 mech_infantrys
Russians defend with 1 aaGun, 2 artilleries and 1 infantry
Germans roll dice for 3 armour, 2 infantry and 4 mech_infantrys in Baltic States, round 2 : 2/9 hits, 2.50 expected hits
Russians roll dice for 1 aaGun, 2 artilleries and 1 infantry in Baltic States, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Baltic States
Germans roll dice for 3 armour, 1 infantry and 4 mech_infantrys in Baltic States, round 3 : 3/8 hits, 2.33 expected hits
Russians roll dice for 2 artilleries in Baltic States, round 3 : 0/2 hits, 0.67 expected hits
2 artilleries owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 3 armour, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 13
Casualties for Germans: 1 infantry
Casualties for Russians: 1 aaGun, 2 artilleries and 1 infantry
Non Combat Move - Germans
7 armour, 8 artilleries, 22 infantry and 11 mech_infantrys moved from Eastern Poland to Belarus
1 infantry moved from Bulgaria to Romania
1 artillery moved from France to Normandy Bordeaux
1 aaGun and 5 infantry moved from Finland to Norway
1 infantry moved from Finland to Norway
1 fighter moved from Alexandria to Southern Italy
1 fighter and 1 tactical_bomber moved from Egypt to Southern Italy
1 mech_infantry moved from Western Germany to Poland
1 mech_infantry moved from Belarus to Eastern Poland
1 fighter moved from Western Germany to Belarus
1 tactical_bomber moved from Southern Italy to Belarus
Place Units - Germans
1 fighter, 1 infantry and 2 mech_infantrys placed in Western Germany
1 infantry placed in France
3 infantry placed in Normandy Bordeaux
1 armour and 3 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4
Germans collect 51 PUs; end with 51 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Germans : 0.50
Americans : 0.67
Russians : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Smolensk to Archangel
1 fighter moved from Bryansk to Archangel
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Ukraine
1 fighter moved from Bryansk to Western Ukraine
1 tactical_bomber moved from Bryansk to Ukraine
Combat - Russians
Battle in Ukraine
Russians attack with 1 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 1 infantry in Archangel, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Archangel, round 3 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Archangel, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Archangel, round 4 : 2/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Archangel, round 4 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 tactical_bomber moved from Ukraine to Bryansk
1 fighter moved from Western Ukraine to Bryansk
2 infantry moved from Volgograd to Tambov
6 infantry moved from Timguska to Novosibirsk
2 aaGuns and 12 infantry moved from Yenisey to Timguska
1 artillery and 9 infantry moved from Russia to Bryansk
3 armour and 4 mech_infantrys moved from Smolensk to Bryansk
1 artillery moved from Smolensk to Bryansk
14 infantry moved from Smolensk to Bryansk
1 fighter moved from Archangel to Bryansk
1 aaGun moved from Smolensk to Bryansk
2 infantry moved from Smolensk to Bryansk
1 infantry moved from Smolensk to Bryansk
1 infantry moved from Smolensk to Bryansk
1 destroyer moved from 127 Sea Zone to 125 Sea Zone
Place Units - Russians
10 infantry placed in Russia
1 armour and 2 mech_infantrys placed in Volgograd
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Combat Hit Differential Summary :
Germans : -1,67
Russians : 0,67