Forgot to click post on that one!
Adam514 (Axis) vs Giallo (Allies+3) BM3
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Americans Americans buy 1 bomber, 2 carriers, 1 fighter, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from United Kingdom to 93 Sea Zone 1 fighter moved from Gibraltar to 93 Sea Zone Combat - Americans Battle in 93 Sea Zone Americans attack with 1 bomber and 1 fighter Italians defend with 1 battleship and 2 cruisers Americans roll dice for 1 bomber and 1 fighter in 93 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits Italians roll dice for 1 battleship and 2 cruisers in 93 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits 1 cruiser owned by the Italians, 1 fighter owned by the Americans and 1 bomber owned by the Americans lost in 93 Sea Zone Italians win with 1 battleship and 1 cruiser remaining. Battle score for attacker is -10 Casualties for Americans: 1 bomber and 1 fighter Casualties for Italians: 1 cruiser Non Combat Move - Americans 1 marine moved from Central United States to 101 Sea Zone 1 cruiser and 1 marine moved from 101 Sea Zone to 91 Sea Zone 1 marine moved from 91 Sea Zone to Gibraltar 1 tactical_bomber moved from Eastern United States to Gibraltar 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 destroyer and 1 submarine moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from Hawaiian Islands to 54 Sea Zone 3 carriers moved from 10 Sea Zone to 30 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 26 Sea Zone to 30 Sea Zone 1 infantry and 1 mech_infantry moved from 30 Sea Zone to Johnston Island 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland Place Units - Americans 1 carrier, 2 submarines and 2 transports placed in 101 Sea Zone 1 bomber and 1 fighter placed in Eastern United States 1 carrier placed in 101 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Italians : 0,33 Americans : -0,17
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter moved from Suiyuyan to Kweichow 10 infantry moved from Yunnan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 10 infantry Japanese defend with 3 artilleries, 6 infantry and 1 mech_infantry Chinese roll dice for 1 fighter and 10 infantry in Kweichow, round 2 : 0/11 hits, 2,17 expected hits Japanese roll dice for 3 artilleries, 6 infantry and 1 mech_infantry in Kweichow, round 2 : 5/10 hits, 3,33 expected hits 5 infantry owned by the Chinese lost in Kweichow 5 infantry owned by the Chinese retreated to Yunnan Japanese win with 3 artilleries, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is -15 Casualties for Chinese: 5 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Kansu 3 infantry moved from Suiyuyan to Kansu Place Units - Chinese 3 artilleries placed in Kansu Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese : -2,17 Japanese : 1,67
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Americans Americans buy 1 bomber, 2 carriers, 1 fighter, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from United Kingdom to 93 Sea Zone 1 fighter moved from Gibraltar to 93 Sea Zone Combat - Americans Battle in 93 Sea Zone Americans attack with 1 bomber and 1 fighter Italians defend with 1 battleship and 2 cruisers Americans roll dice for 1 bomber and 1 fighter in 93 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits Italians roll dice for 1 battleship and 2 cruisers in 93 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits 1 cruiser owned by the Italians, 1 fighter owned by the Americans and 1 bomber owned by the Americans lost in 93 Sea Zone Italians win with 1 battleship and 1 cruiser remaining. Battle score for attacker is -10 Casualties for Americans: 1 bomber and 1 fighter Casualties for Italians: 1 cruiser Non Combat Move - Americans 1 marine moved from Central United States to 101 Sea Zone 1 cruiser and 1 marine moved from 101 Sea Zone to 91 Sea Zone 1 marine moved from 91 Sea Zone to Gibraltar 1 tactical_bomber moved from Eastern United States to Gibraltar 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 destroyer and 1 submarine moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from Hawaiian Islands to 54 Sea Zone 3 carriers moved from 10 Sea Zone to 30 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 26 Sea Zone to 30 Sea Zone 1 infantry and 1 mech_infantry moved from 30 Sea Zone to Johnston Island 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland Place Units - Americans 1 carrier, 2 submarines and 2 transports placed in 101 Sea Zone 1 bomber and 1 fighter placed in Eastern United States 1 carrier placed in 101 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter moved from Suiyuyan to Kweichow 10 infantry moved from Yunnan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 10 infantry Japanese defend with 3 artilleries, 6 infantry and 1 mech_infantry Chinese roll dice for 1 fighter and 10 infantry in Kweichow, round 2 : 0/11 hits, 2,17 expected hits Japanese roll dice for 3 artilleries, 6 infantry and 1 mech_infantry in Kweichow, round 2 : 5/10 hits, 3,33 expected hits 5 infantry owned by the Chinese lost in Kweichow 5 infantry owned by the Chinese retreated to Yunnan Japanese win with 3 artilleries, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is -15 Casualties for Chinese: 5 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Kansu 3 infantry moved from Suiyuyan to Kansu Place Units - Chinese 3 artilleries placed in Kansu Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs Purchase Units - British British buy 1 airfield, 1 artillery, 1 carrier and 1 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from Eastern United States to Gibraltar 1 cruiser and 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 1 destroyer moved from 110 Sea Zone to 91 Sea Zone 4 fighters moved from United Kingdom to Gibraltar 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 armour and 1 mech_infantry moved from Egypt to Kenya 1 infantry moved from Ethiopia to Kenya 1 artillery moved from Egypt to Anglo Egyptian Sudan 1 fighter moved from Egypt to Kenya 2 infantry moved from Rhodesia to Union of South Africa 2 artilleries and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan 2 fighters and 1 infantry moved from Yunnan to Hunan 1 infantry moved from Egypt to Anglo Egyptian Sudan 2 transports moved from 76 Sea Zone to 71 Sea Zone Combat - British Battle in Hunan British attack with 2 fighters and 1 infantry Japanese defend with 1 infantry British roll dice for 2 fighters and 1 infantry in Hunan, round 2 : 1/3 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hunan British win, taking Hunan from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kenya British attack with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry Italians defend with 1 infantry British roll dice for 1 armour, 1 fighter, 1 infantry and 1 mech_infantry in Kenya, round 2 : 2/4 hits, 1,33 expected hits Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Kenya British win, taking Kenya from Italians with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 1 fighter moved from Kenya to Anglo Egyptian Sudan 1 artillery and 1 infantry moved from Central United States to Southeast Mexico 1 armour and 1 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar 1 infantry moved from Eastern Persia to Persia British take Persia from Neutral_Allies 1 carrier, 1 cruiser and 1 destroyer moved from 76 Sea Zone to 71 Sea Zone 2 fighters moved from Hunan to India 1 infantry moved from Yunnan to Shan State 3 aaGuns and 5 infantry moved from Burma to India Place Units - British 1 carrier placed in 71 Sea Zone 1 artillery and 1 infantry placed in Union of South Africa 1 airfield placed in Gibraltar Turn Complete - British British collect 31 PUs; end with 31 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs Place Units - UK_Pacific 2 artilleries and 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,6,1,4,3,6,2 UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 2 artilleries and 2 infantry
Combat Hit Differential Summary :
Italians : -0,00 British : 0,50 Americans : -0,17 Chinese : -2,17 Japanese : 1,33
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Italians Italians buy 1 airfield and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 unit repaired. 1 infantry moved from Alexandria to Egypt Italians take Egypt from British Combat - Italians Non Combat Move - Italians 1 battleship and 1 cruiser moved from 93 Sea Zone to 95 Sea Zone 2 marines moved from Southern Italy to 95 Sea Zone 1 battleship, 1 cruiser and 2 marines moved from 95 Sea Zone to 98 Sea Zone 1 submarine moved from 94 Sea Zone to 98 Sea Zone 2 marines moved from 98 Sea Zone to Egypt 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Alexandria to Egypt 1 artillery and 1 infantry moved from Tobruk to Alexandria 1 infantry moved from Southern Italy to 97 Sea Zone 2 infantry moved from Northern Italy to 97 Sea Zone 4 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone 3 infantry moved from 98 Sea Zone to Egypt 2 fighters moved from Southern Italy to Alexandria 1 armour moved from Southern France to Southern Italy 1 aaGun and 1 infantry moved from Southern France to Normandy Bordeaux 1 artillery and 1 infantry moved from Southern France to Northern Italy 1 armour moved from Greece to Romania 1 aaGun moved from Yugoslavia to Romania Place Units - Italians 1 airfield placed in Alexandria 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 factory_minor; Remaining resources: 7 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 infantry moved from Dutch New Guinea to New Guinea 1 fighter moved from New South Wales to Queensland Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 1 factory_minor placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Germans
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Germans Germans buy 1 destroyer, 2 fighters, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Germans 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 1 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians 1 infantry moved from Poland to Eastern Poland Germans take Eastern Poland from Russians Combat - Germans Non Combat Move - Germans 1 infantry moved from 98 Sea Zone to Egypt 1 fighter and 1 tactical_bomber moved from Alexandria to Egypt 1 tactical_bomber moved from Western Germany to Southern Italy 1 fighter and 1 tactical_bomber moved from Western Germany to Egypt 1 fighter moved from Western Germany to Southern Italy 1 bomber moved from Southern France to Egypt 1 infantry moved from Greece to Bulgaria 1 aaGun moved from Romania to Bessarabia 5 artilleries and 20 infantry moved from Romania to Eastern Poland 3 armour, 3 artilleries and 4 infantry moved from Poland to Eastern Poland 1 aaGun moved from Poland to Baltic States 1 armour and 9 mech_infantrys moved from Germany to Eastern Poland 6 armour and 4 mech_infantrys moved from Yugoslavia to Eastern Poland 1 infantry moved from Germany to 113 Sea Zone 1 artillery moved from Western Germany to 113 Sea Zone 1 artillery and 1 infantry moved from 113 Sea Zone to Norway 1 aaGun moved from Germany to Western Germany Place Units - Germans 1 infantry placed in Normandy Bordeaux 2 fighters placed in Western Germany 5 mech_infantrys placed in Germany 1 destroyer placed in 113 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3 Germans collect 41 PUs (3 lost to blockades); end with 41 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Germans Germans buy 1 destroyer, 2 fighters, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Germans 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 1 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians 1 infantry moved from Poland to Eastern Poland Germans take Eastern Poland from Russians Combat - Germans Non Combat Move - Germans 1 infantry moved from 98 Sea Zone to Egypt 1 fighter and 1 tactical_bomber moved from Alexandria to Egypt 1 tactical_bomber moved from Western Germany to Southern Italy 1 fighter and 1 tactical_bomber moved from Western Germany to Egypt 1 fighter moved from Western Germany to Southern Italy 1 bomber moved from Southern France to Egypt 1 infantry moved from Greece to Bulgaria 1 aaGun moved from Romania to Bessarabia 5 artilleries and 20 infantry moved from Romania to Eastern Poland 3 armour, 3 artilleries and 4 infantry moved from Poland to Eastern Poland 1 aaGun moved from Poland to Baltic States 1 armour and 9 mech_infantrys moved from Germany to Eastern Poland 6 armour and 4 mech_infantrys moved from Yugoslavia to Eastern Poland 1 infantry moved from Germany to 113 Sea Zone 1 artillery moved from Western Germany to 113 Sea Zone 1 artillery and 1 infantry moved from 113 Sea Zone to Norway 1 aaGun moved from Germany to Western Germany Place Units - Germans 1 infantry placed in Normandy Bordeaux 2 fighters placed in Western Germany 5 mech_infantrys placed in Germany 1 destroyer placed in 113 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3 Germans collect 41 PUs (3 lost to blockades); end with 41 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Germany: 1 mech_infantry EDIT: Adding units owned by Germans to Western Germany: 1 mech_infantry EDIT: Removing units owned by Germans from Norway: 1 artillery EDIT: Adding units owned by Germans to France: 1 artillery EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Russians Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Russians 1 infantry moved from Novgorod to Vyborg 1 infantry moved from Novgorod to Karelia 1 artillery moved from Novgorod to Baltic States 1 infantry moved from Belarus to Baltic States 1 fighter moved from Novgorod to Vyborg 1 fighter and 1 tactical_bomber moved from Novgorod to Karelia 1 artillery moved from Novgorod to Baltic States Combat - Russians Battle in Karelia Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Karelia, round 2 : 2/3 hits, 1,33 expected hits Germans roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Baltic States Russians attack with 2 artilleries and 1 infantry Germans defend with 1 aaGun and 1 infantry Russians roll dice for 2 artilleries and 1 infantry in Baltic States, round 2 : 0/3 hits, 1,00 expected hits Germans roll dice for 1 aaGun and 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 2 artilleries and 1 infantry in Baltic States, round 3 : 1/3 hits, 1,00 expected hits Germans roll dice for 1 aaGun and 1 infantry in Baltic States, round 3 : 0/1 hits, 0,33 expected hits 1 aaGun owned by the Germans lost in Baltic States Russians roll dice for 2 artilleries and 1 infantry in Baltic States, round 4 : 1/3 hits, 1,00 expected hits Germans roll dice for 1 infantry in Baltic States, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 8 Casualties for Germans: 1 aaGun and 1 infantry Battle in Vyborg Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Vyborg, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Vyborg, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vyborg Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 aaGun moved from Novgorod to Baltic States 2 aaGuns, 1 armour, 1 artillery, 15 infantry and 1 mech_infantry moved from Belarus to Smolensk 2 armour and 3 mech_infantrys moved from Novgorod to Smolensk 6 infantry moved from Bryansk to Smolensk 1 aaGun, 1 artillery and 12 infantry moved from Ukraine to Bryansk 7 infantry moved from Russia to Bryansk 1 fighter moved from Vyborg to Bryansk 1 fighter and 1 tactical_bomber moved from Karelia to Bryansk 6 infantry moved from Yenisey to Timguska 2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey Place Units - Russians 1 artillery and 9 infantry placed in Russia 2 infantry placed in Volgograd Turn Complete - Russians Russians collect 35 PUs; end with 35 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Combat Hit Differential Summary :
Germans : 0,33 Russians : 0,00
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 destroyer, 1 harbour, 2 infantry, 2 marines, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 infantry moved from Malaya to Shan State 1 infantry moved from French Indo China to Shan State 1 fighter and 1 tactical_bomber moved from French Indo China to Shan State 1 mech_infantry moved from Kweichow to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Kweichow to Shensi Japanese take Shensi from Chinese 1 artillery moved from Kiangsi to Hunan 1 infantry moved from Anhwe to Hunan 1 infantry moved from Chahar to Hopei Japanese take Hopei from Chinese 3 artilleries and 5 infantry moved from Kweichow to Yunnan 1 fighter and 1 tactical_bomber moved from Anhwe to Hunan 1 bomber moved from Anhwe to Shan State 1 bomber moved from Anhwe to Yunnan 2 fighters and 2 tactical_bombers moved from French Indo China to Yunnan 1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan 1 submarine moved from 35 Sea Zone to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone 1 fighter moved from 37 Sea Zone to 55 Sea Zone Combat - Japanese Battle in 55 Sea Zone Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 55 Sea Zone Japanese win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Yunnan Japanese attack with 3 artilleries, 1 bomber, 3 fighters, 5 infantry and 3 tactical_bombers Chinese defend with 5 infantry Japanese roll dice for 3 artilleries, 1 bomber, 3 fighters, 5 infantry and 3 tactical_bombers in Yunnan, round 2 : 5/15 hits, 6.50 expected hits Chinese roll dice for 5 infantry in Yunnan, round 2 : 3/5 hits, 1.67 expected hits 3 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 3 artilleries, 1 bomber, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 3 infantry Casualties for Chinese: 5 infantry Battle in Hunan Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 2/4 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Hunan Japanese win, taking Hunan from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Shan State Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 3/5 hits, 2.17 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 bomber moved from Yunnan to French Indo China 1 bomber moved from Shan State to French Indo China 1 tactical_bomber moved from Shan State to French Indo China 3 tactical_bombers moved from Yunnan to French Indo China 1 tactical_bomber moved from Hunan to French Indo China 1 tactical_bomber moved from 37 Sea Zone to French Indo China 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to French Indo China 1 armour moved from Malaya to French Indo China 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to French Indo China 1 artillery and 1 infantry moved from Guam to 21 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 1 carrier and 1 destroyer moved from 21 Sea Zone to 36 Sea Zone 1 cruiser moved from 35 Sea Zone to 36 Sea Zone 1 battleship moved from 42 Sea Zone to 36 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 42 Sea Zone to 37 Sea Zone 1 fighter moved from Shan State to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to French Indo China 3 fighters moved from Yunnan to French Indo China 1 fighter moved from Hunan to French Indo China 1 fighter moved from Japan to French Indo China 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from Anhwe to Kweichow 1 mech_infantry moved from Shantung to Kweichow 1 aaGun and 2 infantry moved from Chahar to Hopei 1 infantry moved from Jehol to Chahar 2 infantry moved from Shantung to Anhwe 1 infantry moved from Manchuria to Jehol 1 infantry moved from Jehol to Chahar 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 fighter moved from French Indo China to 37 Sea Zone 2 fighters moved from 55 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from 55 Sea Zone to 36 Sea Zone Place Units - Japanese 1 harbour and 2 marines placed in French Indo China 1 infantry placed in French Indo China 1 destroyer and 1 transport placed in 6 Sea Zone 1 infantry and 2 mech_infantrys placed in Japan Turn Complete - Japanese Japanese collect 58 PUs; end with 59 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 2 mech_infantrys EDIT: Removing units owned by Japanese from Japan: 1 infantry EDIT: Adding units owned by Japanese to Shantung: 1 infantry and 2 mech_infantrys EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : -0.33 Chinese : 1.00 UK_Pacific : -0.33 Japanese : 0.17
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 2 carriers, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 54 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 infantry and 1 mech_infantry moved from Johnston Island to 30 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone 1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 3 carriers and 1 destroyer moved from 30 Sea Zone to 33 Sea Zone 1 battleship and 2 cruisers moved from 54 Sea Zone to 33 Sea Zone 1 fighter moved from 54 Sea Zone to Caroline Islands 1 fighter moved from 54 Sea Zone to Caroline Islands 1 fighter moved from Queensland to Hawaiian Islands 1 fighter moved from Queensland to Caroline Islands 1 carrier and 1 submarine moved from 54 Sea Zone to 33 Sea Zone Combat - Americans Battle in Caroline Islands Americans attack with 1 artillery, 3 fighters, 2 infantry and 1 mech_infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry AA fire in Caroline Islands : 1/3 hits, 0,50 expected hits 1 fighter owned by the Americans lost in Caroline Islands Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1,67 expected hits Americans roll dice for 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry in Caroline Islands, round 2 : 1/6 hits, 2,00 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter and 1 infantry Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - Americans 2 fighters moved from Caroline Islands to 33 Sea Zone 1 marine moved from Gibraltar to 91 Sea Zone 1 cruiser and 1 marine moved from 91 Sea Zone to 86 Sea Zone 1 marine moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 carriers and 2 submarines moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 bomber and 1 fighter moved from Eastern United States to Gibraltar 1 mech_infantry moved from Central United States to 101 Sea Zone 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 mech_infantry moved from 91 Sea Zone to Morocco 2 mech_infantrys moved from Central United States to Western United States 1 aaGun moved from Central United States to Southeast Mexico Place Units - Americans 1 destroyer and 1 submarine placed in 10 Sea Zone 1 carrier and 1 destroyer placed in 101 Sea Zone 1 carrier placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans : -0,67 AA fire in Caroline Islands : : 0,50 Japanese : 0,33
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter and 1 infantry moved from Kansu to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Kansu Place Units - Chinese 4 infantry placed in Kansu Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese : 1,33 Japanese : -0,33
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 2 carriers, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 54 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 infantry and 1 mech_infantry moved from Johnston Island to 30 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone 1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 3 carriers and 1 destroyer moved from 30 Sea Zone to 33 Sea Zone 1 battleship and 2 cruisers moved from 54 Sea Zone to 33 Sea Zone 1 fighter moved from 54 Sea Zone to Caroline Islands 1 fighter moved from 54 Sea Zone to Caroline Islands 1 fighter moved from Queensland to Hawaiian Islands 1 fighter moved from Queensland to Caroline Islands 1 carrier and 1 submarine moved from 54 Sea Zone to 33 Sea Zone Combat - Americans Battle in Caroline Islands Americans attack with 1 artillery, 3 fighters, 2 infantry and 1 mech_infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry AA fire in Caroline Islands : 1/3 hits, 0,50 expected hits 1 fighter owned by the Americans lost in Caroline Islands Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1,67 expected hits Americans roll dice for 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry in Caroline Islands, round 2 : 1/6 hits, 2,00 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter and 1 infantry Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - Americans 2 fighters moved from Caroline Islands to 33 Sea Zone 1 marine moved from Gibraltar to 91 Sea Zone 1 cruiser and 1 marine moved from 91 Sea Zone to 86 Sea Zone 1 marine moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 carriers and 2 submarines moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 bomber and 1 fighter moved from Eastern United States to Gibraltar 1 mech_infantry moved from Central United States to 101 Sea Zone 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 mech_infantry moved from 91 Sea Zone to Morocco 2 mech_infantrys moved from Central United States to Western United States 1 aaGun moved from Central United States to Southeast Mexico Place Units - Americans 1 destroyer and 1 submarine placed in 10 Sea Zone 1 carrier and 1 destroyer placed in 101 Sea Zone 1 carrier placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter and 1 infantry moved from Kansu to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Kansu Place Units - Chinese 4 infantry placed in Kansu Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs Purchase Units - British British buy 1 artillery, 1 factory_minor, 1 harbour and 2 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 2 fighters moved from India to Shan State 1 armour and 1 mech_infantry moved from India to Shan State 1 fighter moved from Anglo Egyptian Sudan to 98 Sea Zone 1 bomber and 4 fighters moved from Gibraltar to 98 Sea Zone 1 infantry moved from Kenya to Italian Somaliland British take Italian Somaliland from Italians 1 destroyer moved from 92 Sea Zone to 98 Sea Zone 1 cruiser and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from United Kingdom to Gibraltar Combat - British Italians scrambles 3 units out of Alexandria to defend against the attack in 98 Sea Zone Battle in Shan State British attack with 1 armour, 2 fighters and 1 mech_infantry Japanese defend with 2 infantry British roll dice for 1 armour, 2 fighters and 1 mech_infantry in Shan State, round 2 : 2/4 hits, 1,67 expected hits Japanese roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Shan State British win, taking Shan State from Japanese with 1 armour and 2 fighters remaining. Battle score for attacker is 2 Casualties for British: 1 mech_infantry Casualties for Japanese: 2 infantry Battle in 98 Sea Zone British attack with 1 bomber, 1 destroyer and 5 fighters Germans defend with 1 fighter; Italians defend with 1 battleship, 1 cruiser, 2 fighters, 1 submarine and 2 transports British roll dice for 1 bomber, 1 destroyer and 5 fighters in 98 Sea Zone, round 2 : 2/7 hits, 3,50 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Italians roll dice for 1 battleship, 1 cruiser, 3 fighters and 2 transports in 98 Sea Zone, round 2 : 5/5 hits, 3,17 expected hits 1 destroyer owned by the British, 1 submarine owned by the Italians and 4 fighters owned by the British lost in 98 Sea Zone British roll dice for 1 bomber and 1 fighter in 98 Sea Zone, round 3 : 1/2 hits, 1,17 expected hits Italians roll dice for 1 battleship, 1 cruiser, 3 fighters and 2 transports in 98 Sea Zone, round 3 : 3/5 hits, 3,17 expected hits 1 cruiser owned by the Italians, 1 bomber owned by the British and 1 fighter owned by the British lost in 98 Sea Zone Italians win with 1 battleship, 3 fighters and 2 transports remaining. Battle score for attacker is -52 Casualties for British: 1 bomber, 1 destroyer and 5 fighters Casualties for Italians: 1 cruiser and 1 submarine Moving scrambled unit from 98 Sea Zone back to originating territory: Alexandria Moving scrambled unit from 98 Sea Zone back to originating territory: Alexandria Moving scrambled unit from 98 Sea Zone back to originating territory: Alexandria Non Combat Move - British 1 artillery and 3 infantry moved from Union of South Africa to Rhodesia 3 artilleries and 3 infantry moved from Anglo Egyptian Sudan to Kenya 2 fighters moved from Shan State to India Place Units - British 1 factory_minor and 1 harbour placed in Persia 1 artillery and 2 infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3 British collect 28 PUs (1 lost to blockades); end with 28 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,1,3,4,4,1,2,5,5,5,5,5,6,5 UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
British : -1,33 Italians : 1,50 Americans : -0,67 AA fire in Caroline Islands : : 0,50 Chinese : 1,33 Japanese : 0,33
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@Giallo Aggressive this match eh?
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Italians Italians buy 1 airfield and 1 infantry; Remaining resources: 2 PUs; Combat Move - Italians 1 unit repaired. 1 marine moved from Egypt to 98 Sea Zone 1 marine moved from 98 Sea Zone to Syria 2 transports moved from 98 Sea Zone to 99 Sea Zone 1 artillery and 3 infantry moved from Greece to 99 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone 1 artillery and 3 infantry moved from 98 Sea Zone to Trans-Jordan 1 armour moved from Romania to Belarus Italians take Belarus from Russians 2 fighters moved from Alexandria to Trans-Jordan 1 infantry moved from Egypt to Trans-Jordan Combat - Italians Battle in Syria Battle in Trans-Jordan Italians attack with 1 artillery, 2 fighters and 4 infantry French defend with 1 infantry Italians roll dice for 1 battleship in Trans-Jordan, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Trans-Jordan Italians win, taking Syria from French, taking Trans-Jordan from British with 1 artillery, 2 fighters and 4 infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Non Combat Move - Italians 1 mech_infantry moved from Egypt to Iraq Italians take Iraq from Neutral_Axis 1 fighter moved from Trans-Jordan to Alexandria 1 artillery moved from Alexandria to Egypt 1 fighter moved from Trans-Jordan to Egypt 1 aaGun, 1 artillery and 1 infantry moved from Northern Italy to Southern Italy 1 mech_infantry moved from Northern Italy to Romania 1 aaGun moved from Romania to Eastern Poland Place Units - Italians 1 airfield placed in Egypt 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2 Italians collect 18 PUs (2 lost to blockades); end with 20 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 22 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italians : 0.33 British : -0.33
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 2 fighters; Remaining resources: 3 PUs; Combat Move - ANZAC 4 fighters moved from Queensland to 33 Sea Zone 1 cruiser moved from 54 Sea Zone to 33 Sea Zone 2 infantry moved from Anglo Egyptian Sudan to Kenya Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 2 fighters placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 2 fighters; Remaining resources: 3 PUs; Combat Move - ANZAC 4 fighters moved from Queensland to 33 Sea Zone 1 cruiser moved from 54 Sea Zone to 33 Sea Zone 2 infantry moved from Anglo Egyptian Sudan to Kenya Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 2 fighters placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French 1 destroyer moved from 80 Sea Zone to 38 Sea Zone 1 infantry moved from French Equatorial Africa to Belgian Congo 1 infantry moved from Tobruk to Libya 1 fighter moved from United Kingdom to 91 Sea Zone 2 infantry moved from Morocco to Algeria Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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@Adam514 said in Adam514 (Axis) vs Giallo (Allies+3) BM3:
@Giallo Aggressive this match eh?
I believe the chinese inf didn’t realy have a function anymore, and I also believe I had to attack your italian fleet. Just both times no average dice
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 fighter, 5 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Eastern Poland to Archangel Germans take Archangel from Russians 1 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 1 infantry moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 1 mech_infantry moved from Eastern Poland to Novgorod Germans take Novgorod from Russians 3 mech_infantrys moved from Germany to Baltic States 1 infantry moved from Eastern Poland to Baltic States 1 infantry moved from Eastern Poland to Baltic States 3 armour moved from Eastern Poland to Baltic States 1 bomber moved from Egypt to 41 Sea Zone 1 mech_infantry moved from Germany to Baltic States Combat - Germans Battle in 41 Sea Zone Germans attack with 1 bomber Americans defend with 1 destroyer Germans roll dice for 1 bomber in 41 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 bomber owned by the Germans lost in 41 Sea Zone Americans win with no units remaining. Battle score for attacker is -4 Casualties for Germans: 1 bomber Casualties for Americans: 1 destroyer Battle in Baltic States Germans attack with 3 armour, 2 infantry and 4 mech_infantrys Russians defend with 1 aaGun, 2 artilleries and 1 infantry Germans roll dice for 3 armour, 2 infantry and 4 mech_infantrys in Baltic States, round 2 : 2/9 hits, 2.50 expected hits Russians roll dice for 1 aaGun, 2 artilleries and 1 infantry in Baltic States, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Baltic States Germans roll dice for 3 armour, 1 infantry and 4 mech_infantrys in Baltic States, round 3 : 3/8 hits, 2.33 expected hits Russians roll dice for 2 artilleries in Baltic States, round 3 : 0/2 hits, 0.67 expected hits 2 artilleries owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 3 armour, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 13 Casualties for Germans: 1 infantry Casualties for Russians: 1 aaGun, 2 artilleries and 1 infantry Non Combat Move - Germans 7 armour, 8 artilleries, 22 infantry and 11 mech_infantrys moved from Eastern Poland to Belarus 1 infantry moved from Bulgaria to Romania 1 artillery moved from France to Normandy Bordeaux 1 aaGun and 5 infantry moved from Finland to Norway 1 infantry moved from Finland to Norway 1 fighter moved from Alexandria to Southern Italy 1 fighter and 1 tactical_bomber moved from Egypt to Southern Italy 1 mech_infantry moved from Western Germany to Poland 1 mech_infantry moved from Belarus to Eastern Poland 1 fighter moved from Western Germany to Belarus 1 tactical_bomber moved from Southern Italy to Belarus Place Units - Germans 1 fighter, 1 infantry and 2 mech_infantrys placed in Western Germany 1 infantry placed in France 3 infantry placed in Normandy Bordeaux 1 armour and 3 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4 Germans collect 51 PUs; end with 51 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Germans : 0.50 Americans : 0.67 Russians : -0.67
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Russians Russians buy 1 armour, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Smolensk to Archangel 1 fighter moved from Bryansk to Archangel 1 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Bryansk to Ukraine 1 fighter moved from Bryansk to Western Ukraine 1 tactical_bomber moved from Bryansk to Ukraine Combat - Russians Battle in Ukraine Russians attack with 1 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 1 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Western Ukraine Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Archangel Russians attack with 1 fighter and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 1 infantry in Archangel, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 1 infantry in Archangel, round 3 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Archangel, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 1 infantry in Archangel, round 4 : 2/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Archangel, round 4 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 tactical_bomber moved from Ukraine to Bryansk 1 fighter moved from Western Ukraine to Bryansk 2 infantry moved from Volgograd to Tambov 6 infantry moved from Timguska to Novosibirsk 2 aaGuns and 12 infantry moved from Yenisey to Timguska 1 artillery and 9 infantry moved from Russia to Bryansk 3 armour and 4 mech_infantrys moved from Smolensk to Bryansk 1 artillery moved from Smolensk to Bryansk 14 infantry moved from Smolensk to Bryansk 1 fighter moved from Archangel to Bryansk 1 aaGun moved from Smolensk to Bryansk 2 infantry moved from Smolensk to Bryansk 1 infantry moved from Smolensk to Bryansk 1 infantry moved from Smolensk to Bryansk 1 destroyer moved from 127 Sea Zone to 125 Sea Zone Place Units - Russians 10 infantry placed in Russia 1 armour and 2 mech_infantrys placed in Volgograd Turn Complete - Russians Russians collect 31 PUs; end with 31 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Combat Hit Differential Summary :
Germans : -1,67 Russians : 0,67