Adam514 (Axis) vs VonAlba (Allies) BM3

  • '19 '17

    TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer, 2 fighters, 7 infantry, 1 marine, 2 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; 4 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from Hopei to Yunnan
            1 infantry moved from Hunan to Yunnan
            1 infantry moved from Kweichow to Szechwan
            1 infantry moved from Shan State to Burma
                  Japanese take Burma from UK_Pacific
            1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 bomber moved from French Indo China to Celebes
            1 fighter moved from 37 Sea Zone to 44 Sea Zone
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to India
            1 marine moved from French Indo China to 36 Sea Zone
            1 cruiser and 1 marine moved from 36 Sea Zone to 39 Sea Zone
                  Japanese take 37 Sea Zone from UK_Pacific
            1 marine moved from 39 Sea Zone to Ceylon
            1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
            1 artillery and 1 infantry moved from 39 Sea Zone to India
            4 fighters and 4 tactical_bombers moved from French Indo China to India
            1 battleship moved from 36 Sea Zone to 39 Sea Zone
            1 submarine moved from 35 Sea Zone to 6 Sea Zone
            2 fighters and 1 tactical_bomber moved from French Indo China to Yunnan
            1 fighter moved from French Indo China to 6 Sea Zone
            1 bomber moved from Anhwe to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from French Indo China to Szechwan
    
        Combat - Japanese
            Battle in Ceylon
            Battle in 44 Sea Zone
                Japanese attack with 1 fighter and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 44 Sea Zone
                Japanese win, taking Ceylon from UK_Pacific with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 6 Sea Zone
                Japanese attack with 1 bomber, 1 fighter and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 bomber and 1 fighter in 6 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    Americans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 6 Sea Zone
                Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in Szechwan
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 1/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Celebes
                Japanese attack with 1 artillery, 1 bomber and 1 infantry
                ANZAC defend with 2 infantry
                    Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Celebes, round 2 : 2/3 hits, 1.33 expected hits
                    ANZAC roll dice for 2 infantry in Celebes, round 2 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 2 infantry owned by the ANZAC and 1 bomber owned by the Japanese lost in Celebes
                Japanese win, taking Celebes from ANZAC with 1 artillery remaining. Battle score for attacker is -9
                Casualties for Japanese: 1 bomber and 1 infantry
                Casualties for ANZAC: 2 infantry
            Battle in Yunnan
                Japanese attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                British defend with 1 mech_infantry
                    Japanese roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 2/5 hits, 2.00 expected hits
                    Chinese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in India
                Japanese attack with 1 artillery, 5 fighters, 1 infantry and 5 tactical_bombers
                British defend with 1 aaGun, 1 artillery and 3 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                    AA fire in India : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 battleship and 1 cruiser in India, round 2 : 1/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 artillery, 5 fighters, 1 infantry and 5 tactical_bombers in India, round 2 : 6/12 hits, 6.50 expected hits
                    UK_Pacific roll dice for 1 aaGun, 1 artillery and 3 infantry in India, round 2 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Japanese, 1 aaGun owned by the British, 1 artillery owned by the British and 3 infantry owned by the British lost in India
                Japanese captures 11PUs while taking UK_Pacific capital
                Japanese converts factory_major into different units
                Japanese win, taking India from UK_Pacific with 1 artillery, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 15
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 aaGun, 1 artillery and 3 infantry
            triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
    
        Non Combat Move - Japanese
            4 fighters and 4 tactical_bombers moved from India to Shan State
            1 fighter and 1 tactical_bomber moved from India to 39 Sea Zone
            1 infantry moved from Malaya to Shan State
            1 armour moved from Malaya to Yunnan
            1 infantry moved from French Indo China to Shan State
            1 fighter moved from 44 Sea Zone to 36 Sea Zone
            1 carrier, 1 destroyer, 1 fighter and 1 transport moved from 37 Sea Zone to 36 Sea Zone
            1 fighter moved from 6 Sea Zone to Japan
            1 bomber moved from 6 Sea Zone to Japan
            3 infantry moved from Manchuria to Korea
            1 infantry moved from Anhwe to Chahar
            1 mech_infantry moved from Chahar to Kweichow
            1 mech_infantry moved from Shantung to Hunan
            1 infantry moved from Shantung to Anhwe
            1 mech_infantry moved from Shantung to Jehol
            1 fighter and 1 tactical_bomber moved from Szechwan to French Indo China
            1 fighter moved from Yunnan to 36 Sea Zone
            1 fighter moved from Yunnan to 36 Sea Zone
            1 tactical_bomber moved from Yunnan to French Indo China
            1 destroyer moved from 37 Sea Zone to 36 Sea Zone
            1 carrier moved from 37 Sea Zone to 39 Sea Zone
            1 infantry moved from Manchuria to Korea
            1 aaGun and 1 infantry moved from Manchuria to Jehol
    
        Place Units - Japanese
            1 destroyer and 1 submarine placed in 6 Sea Zone
            2 fighters placed in Japan
            1 infantry and 2 mech_infantrys placed in Shantung
            3 infantry placed in French Indo China
            3 infantry and 1 marine placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 62 PUs; end with 74 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 77 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.67
    ANZAC : 1.33
    Chinese : 0.33
    UK_Pacific : -0.33
    AA fire in India : : -0.50
    Japanese : -0.83
    

    Savegame

  • '17

    TripleA Move Summary: Americans round 4

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 battleship, 3 fighters, 1 infantry, 1 marine and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            1 cruiser moved from 88 Sea Zone to 101 Sea Zone
            1 submarine moved from 88 Sea Zone to 101 Sea Zone
            1 destroyer moved from 88 Sea Zone to 101 Sea Zone
            1 armour moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
            1 mech_infantry moved from Southeast Mexico to Western United States
            1 mech_infantry moved from Central United States to Western United States
            1 infantry moved from Western United States to 10 Sea Zone
            1 mech_infantry moved from Western United States to 10 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 submarine moved from 33 Sea Zone to 44 Sea Zone
            1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 2 fighters moved from 33 Sea Zone to 6 Sea Zone
                  Americans take 22 Sea Zone from Japanese
                  Americans take 17 Sea Zone from Japanese
            1 carrier, 2 destroyers and 2 submarines moved from 26 Sea Zone to 6 Sea Zone
            1 bomber moved from Egypt to West India
            1 artillery moved from French Equatorial Africa to Anglo Egyptian Sudan
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
            2 carriers, 2 fighters, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
    

    Savegame

  • '17

    scramble and kami for jap

  • '19 '17

    5 Kamis: 2 on 1 carrier, 2 on 1 carrier, 1 on 1 carrier.

  • '17

    TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 battleship, 3 fighters, 1 infantry, 1 marine and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            1 cruiser moved from 88 Sea Zone to 101 Sea Zone
            1 submarine moved from 88 Sea Zone to 101 Sea Zone
            1 destroyer moved from 88 Sea Zone to 101 Sea Zone
            1 armour moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
            1 mech_infantry moved from Southeast Mexico to Western United States
            1 mech_infantry moved from Central United States to Western United States
            1 infantry moved from Western United States to 10 Sea Zone
            1 mech_infantry moved from Western United States to 10 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 submarine moved from 33 Sea Zone to 44 Sea Zone
            1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 2 fighters moved from 33 Sea Zone to 6 Sea Zone
                  Americans take 22 Sea Zone from Japanese
                  Americans take 17 Sea Zone from Japanese
            1 carrier, 2 destroyers and 2 submarines moved from 26 Sea Zone to 6 Sea Zone
            1 bomber moved from Egypt to West India
            1 artillery moved from French Equatorial Africa to Anglo Egyptian Sudan
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
            2 carriers, 2 fighters, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
    
        Combat - Americans
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 5,6
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 6,3
            Battle in 44 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 44 Sea Zone
                    Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 6 Sea Zone
                Americans attack with 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 2 fighters and 2 submarines
                Japanese defend with 1 destroyer and 1 submarine
                    Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 3 destroyers and 2 fighters in 6 Sea Zone, round 2 : 4/8 hits, 3,67 expected hits
                    Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                Units damaged: 1 battleship owned by the Americans
                    Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 6 Sea Zone
                Americans win with 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 2 fighters and 2 submarines remaining. Battle score for attacker is 14
                Casualties for Japanese: 1 destroyer and 1 submarine
    
        Non Combat Move - Americans
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
            1 transport moved from 33 Sea Zone to 26 Sea Zone
            1 artillery moved from Caroline Islands to 33 Sea Zone
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 2 fighters, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
            1 fighter moved from Hawaiian Islands to 6 Sea Zone
            1 tactical_bomber moved from Northern Territory to Caroline Islands
            1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 infantry moved from 87 Sea Zone to French West Africa
            1 armour moved from 87 Sea Zone to French West Africa
    
        Place Units - Americans
            1 battleship and 1 transport placed in 10 Sea Zone
            1 artillery, 3 fighters, 1 infantry and 1 marine placed in Western United States
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Americans : -0,67
    Japanese : 0,50
    

    Savegame

  • '17

    TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Suiyuyan to Hopei
            1 fighter moved from Suiyuyan to Hopei
            1 artillery and 13 infantry moved from Suiyuyan to Chahar
    
        Combat - Chinese
            Battle in Chahar
                Chinese attack with 1 artillery and 13 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 13 infantry in Chahar, round 2 : 2/14 hits, 2,67 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                Chinese win, taking Chahar from Japanese with 1 artillery and 12 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Suiyuyan
    
        Place Units - Chinese
            2 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0,33
    Japanese : 0,33
    

    Savegame

  • '17

    TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 battleship, 3 fighters, 1 infantry, 1 marine and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            1 cruiser moved from 88 Sea Zone to 101 Sea Zone
            1 submarine moved from 88 Sea Zone to 101 Sea Zone
            1 destroyer moved from 88 Sea Zone to 101 Sea Zone
            1 armour moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
            1 mech_infantry moved from Southeast Mexico to Western United States
            1 mech_infantry moved from Central United States to Western United States
            1 infantry moved from Western United States to 10 Sea Zone
            1 mech_infantry moved from Western United States to 10 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 submarine moved from 33 Sea Zone to 44 Sea Zone
            1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 2 fighters moved from 33 Sea Zone to 6 Sea Zone
                  Americans take 22 Sea Zone from Japanese
                  Americans take 17 Sea Zone from Japanese
            1 carrier, 2 destroyers and 2 submarines moved from 26 Sea Zone to 6 Sea Zone
            1 bomber moved from Egypt to West India
            1 artillery moved from French Equatorial Africa to Anglo Egyptian Sudan
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
            2 carriers, 2 fighters, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
    
        Combat - Americans
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 5,6
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 6,3
            Battle in 44 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 44 Sea Zone
                    Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 6 Sea Zone
                Americans attack with 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 2 fighters and 2 submarines
                Japanese defend with 1 destroyer and 1 submarine
                    Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 3 destroyers and 2 fighters in 6 Sea Zone, round 2 : 4/8 hits, 3,67 expected hits
                    Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                Units damaged: 1 battleship owned by the Americans
                    Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 6 Sea Zone
                Americans win with 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 2 fighters and 2 submarines remaining. Battle score for attacker is 14
                Casualties for Japanese: 1 destroyer and 1 submarine
    
        Non Combat Move - Americans
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
            1 transport moved from 33 Sea Zone to 26 Sea Zone
            1 artillery moved from Caroline Islands to 33 Sea Zone
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 2 fighters, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
            1 fighter moved from Hawaiian Islands to 6 Sea Zone
            1 tactical_bomber moved from Northern Territory to Caroline Islands
            1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 infantry moved from 87 Sea Zone to French West Africa
            1 armour moved from 87 Sea Zone to French West Africa
    
        Place Units - Americans
            1 battleship and 1 transport placed in 10 Sea Zone
            1 artillery, 3 fighters, 1 infantry and 1 marine placed in Western United States
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Suiyuyan to Hopei
            1 fighter moved from Suiyuyan to Hopei
            1 artillery and 13 infantry moved from Suiyuyan to Chahar
    
        Combat - Chinese
            Battle in Chahar
                Chinese attack with 1 artillery and 13 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 13 infantry in Chahar, round 2 : 2/14 hits, 2,67 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                Chinese win, taking Chahar from Japanese with 1 artillery and 12 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Suiyuyan
    
        Place Units - Chinese
            2 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
    
        Purchase Units - British
            British buy 1 factory_minor, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 artilleries moved from Trans-Jordan to 81 Sea Zone
            2 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
            1 carrier, 1 destroyer and 2 fighters moved from 98 Sea Zone to 99 Sea Zone
            1 submarine moved from 98 Sea Zone to 97 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
            1 infantry moved from 99 Sea Zone to Cyprus
            1 artillery moved from 99 Sea Zone to Cyprus
            1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
            1 artillery moved from 99 Sea Zone to Crete
            1 infantry moved from 99 Sea Zone to Crete
            2 fighters moved from 99 Sea Zone to Cyprus
            1 bomber moved from Egypt to Crete
            2 artilleries and 6 infantry moved from Trans-Jordan to Iraq
            2 mech_infantrys moved from Egypt to Iraq
            1 armour moved from Tobruk to Libya
            2 infantry moved from Ethiopia to Anglo Egyptian Sudan
            2 artilleries moved from Ethiopia to Anglo Egyptian Sudan
            2 fighters moved from West India to India
            1 tactical_bomber moved from West India to India
            2 infantry moved from West India to India
            1 infantry moved from Northwest Persia to Persia
            2 infantry moved from Eastern Persia to Persia
    
        Combat - British
            Battle in Crete
                British attack with 1 artillery, 1 bomber and 1 infantry
                Italians defend with 1 marine
                    British roll dice for 1 cruiser in Crete, round 2 : 1/1 hits, 0,50 expected hits
                    Italians roll dice for 1 marine in Crete, round 2 : 1/1 hits, 0,33 expected hits
                    1 marine owned by the Italians and 1 infantry owned by the British lost in Crete
                British win, taking Crete from Italians with 1 artillery and 1 bomber remaining. Battle score for attacker is 2
                Casualties for British: 1 infantry
                Casualties for Italians: 1 marine
            Battle in Cyprus
                British attack with 1 artillery, 2 fighters and 1 infantry
                Italians defend with 2 infantry
                    British roll dice for 1 artillery, 2 fighters and 1 infantry in Cyprus, round 2 : 3/4 hits, 1,67 expected hits
                    Italians roll dice for 2 infantry in Cyprus, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Italians and 1 infantry owned by the British lost in Cyprus
                British win, taking Cyprus from Italians with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Italians: 2 infantry
            Battle in Iraq
                British attack with 2 artilleries, 6 infantry and 2 mech_infantrys
                Neutral_Axis defend with 3 infantry
                    British roll dice for 2 artilleries, 6 infantry and 2 mech_infantrys in Iraq, round 2 : 4/10 hits, 2,33 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1,00 expected hits
                    3 infantry owned by the Neutral_Axis lost in Iraq
                British win, taking Iraq from Neutral_Axis with 2 artilleries, 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is 9
                Casualties for Neutral_Axis: 3 infantry
            Battle in Libya
                British attack with 1 armour
                Italians defend with 1 infantry
                    British roll dice for 1 armour in Libya, round 2 : 0/1 hits, 0,50 expected hits
                    Italians roll dice for 1 infantry in Libya, round 2 : 1/1 hits, 0,33 expected hits
                    1 armour owned by the British lost in Libya
                Italians win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for British: 1 armour
            Battle in India
                British attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Japanese defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
                    British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in India, round 2 : 2/5 hits, 2,00 expected hits
                    Japanese roll dice for 1 artillery in India, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in India
                British win, taking India from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - British
            2 fighters moved from India to Persia
            1 tactical_bomber moved from India to Persia
            1 bomber moved from Crete to Trans-Jordan
            2 fighters moved from Cyprus to 99 Sea Zone
    
        Place Units - British
            Turning on Edit Mode
            EDIT: Changing ownership of Persia from UK_Pacific to British
            EDIT: Turning off Edit Mode
            1 factory_minor placed in Persia
            3 infantry placed in Egypt
            2 infantry and 1 mech_infantry placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,2
            British collect 30 PUs (5 lost to blockades); end with 30 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 36 PUs
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,3,6,2,1,2
            UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    British : 3,00
    Italians : 1,67
    Americans : -0,67
    Chinese : -0,33
    Neutral_Axis : -1,00
    Japanese : 0,50
    

    Savegame

  • '17

    i roll some dice for mistake when i roll for the kami edited, sorry, i ignored it

  • '19 '17

    TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 2 destroyers; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 infantry and 2 mech_infantrys moved from Romania to Bessarabia
            2 armour and 1 mech_infantry moved from Belarus to Bryansk
            1 fighter moved from Southern Italy to Bessarabia
            1 bomber moved from Eastern Poland to Bryansk
            1 infantry moved from Libya to Tobruk
                  Italians take Tobruk from British
            2 artilleries and 2 infantry moved from Algeria to Morocco
            1 armour moved from Algeria to Morocco
    
        Combat - Italians
            Battle in Bryansk
                Italians attack with 2 armour, 1 bomber and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 2 armour, 1 bomber and 1 mech_infantry in Bryansk, round 2 : 3/4 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Bryansk
                Italians win, taking Bryansk from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is -1
                Casualties for Italians: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Morocco
                Italians attack with 1 armour, 2 artilleries and 2 infantry
                French defend with 1 infantry
                    Italians roll dice for 1 armour, 2 artilleries and 2 infantry in Morocco, round 2 : 1/5 hits, 1.83 expected hits
                    French roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the French lost in Morocco
                Italians win, taking Morocco from French with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                Casualties for French: 1 infantry
            Battle in Bessarabia
                Italians attack with 1 fighter, 2 infantry and 2 mech_infantrys
                Russians defend with 2 infantry
                    Italians roll dice for 1 fighter, 2 infantry and 2 mech_infantrys in Bessarabia, round 2 : 0/5 hits, 1.17 expected hits
                    Russians roll dice for 2 infantry in Bessarabia, round 2 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 fighter, 2 infantry and 2 mech_infantrys in Bessarabia, round 3 : 2/5 hits, 1.17 expected hits
                    Russians roll dice for 2 infantry in Bessarabia, round 3 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bessarabia
                Italians win, taking Bessarabia from Russians with 1 fighter, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Bessarabia to Eastern Poland
            1 aaGun moved from Romania to Bessarabia
            1 aaGun moved from Eastern Poland to Belarus
            1 artillery and 1 infantry moved from Yugoslavia to Romania
            2 mech_infantrys moved from Northern Italy to Romania
            1 aaGun moved from Northern Italy to Southern Italy
            1 artillery and 1 infantry moved from Southern France to Northern Italy
            1 mech_infantry moved from Algeria to Libya
            1 bomber moved from Bryansk to Eastern Poland
    
        Place Units - Italians
            1 destroyer placed in 97 Sea Zone
            1 destroyer placed in 97 Sea Zone
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4
            Italians collect 15 PUs (3 lost to blockades); end with 15 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.00
    French : -0.33
    Russians : 0.33
    

    Savegame

  • '17

    TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 9 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 33 Sea Zone to 20 Sea Zone
                  ANZAC take 20 Sea Zone from Japanese
            1 carrier and 2 fighters moved from 33 Sea Zone to 6 Sea Zone
            1 fighter moved from Caroline Islands to 6 Sea Zone
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            2 aaGuns, 1 artillery and 2 infantry moved from Northern Territory to Queensland
            1 fighter and 1 marine moved from New South Wales to Queensland
            1 cruiser moved from 62 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 artillery and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 19 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '17

    TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 9 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 33 Sea Zone to 20 Sea Zone
                  ANZAC take 20 Sea Zone from Japanese
            1 carrier and 2 fighters moved from 33 Sea Zone to 6 Sea Zone
            1 fighter moved from Caroline Islands to 6 Sea Zone
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            2 aaGuns, 1 artillery and 2 infantry moved from Northern Territory to Queensland
            1 fighter and 1 marine moved from New South Wales to Queensland
            1 cruiser moved from 62 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 artillery and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 19 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
    
        Combat Move - French
            1 infantry moved from Trans-Jordan to Iraq
            1 infantry moved from Anglo Egyptian Sudan to Egypt
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17

    TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery, 3 fighters, 2 infantry and 5 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Eastern Poland to Ukraine
                  Germans take Ukraine from Russians
            1 bomber, 1 fighter and 1 tactical_bomber moved from Eastern Poland to 99 Sea Zone
            1 bomber moved from Germany to 99 Sea Zone
            2 tactical_bombers moved from Southern Italy to 99 Sea Zone
            2 fighters and 2 tactical_bombers moved from Algeria to 99 Sea Zone
            1 fighter moved from Western Germany to 99 Sea Zone
            1 armour moved from Baltic States to Western Ukraine
            2 mech_infantrys moved from Poland to Western Ukraine
            1 armour moved from Baltic States to Western Ukraine
            1 mech_infantry moved from Belarus to Bryansk
            1 mech_infantry moved from Bryansk to Western Ukraine
    
        Combat - Germans
            Battle in Western Ukraine
                Germans attack with 2 armour and 3 mech_infantrys
                Russians defend with 1 armour and 1 infantry
                    Germans roll dice for 2 armour and 3 mech_infantrys in Western Ukraine, round 2 : 2/5 hits, 1.50 expected hits
                    Russians roll dice for 1 armour and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0.83 expected hits
                    1 infantry owned by the Russians, 1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 5
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 armour and 1 infantry
            Battle in 99 Sea Zone
                Germans attack with 2 bombers, 4 fighters and 5 tactical_bombers
                British defend with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transports; French defend with 1 destroyer
                    Germans roll dice for 2 bombers, 4 fighters and 5 tactical_bombers in 99 Sea Zone, round 2 : 6/11 hits, 6.50 expected hits
                    British roll dice for 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 2 transports in 99 Sea Zone, round 2 : 1/7 hits, 3.17 expected hits
                    1 destroyer owned by the French, 2 destroyers owned by the British, 1 cruiser owned by the British, 1 fighter owned by the Germans and 1 carrier owned by the British lost in 99 Sea Zone
                    Germans roll dice for 2 bombers, 3 fighters and 5 tactical_bombers in 99 Sea Zone, round 3 : 6/10 hits, 5.83 expected hits
                    British roll dice for 2 fighters and 2 transports in 99 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
                    2 transports owned by the British, 1 fighter owned by the Germans and 2 fighters owned by the British lost in 99 Sea Zone
                Germans win with 2 bombers, 2 fighters and 5 tactical_bombers remaining. Battle score for attacker is 66
                Casualties for Germans: 2 fighters
                Casualties for British: 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transports
                Casualties for French: 1 destroyer
    
        Non Combat Move - Germans
            4 mech_infantrys moved from Eastern Poland to Bryansk
            1 aaGun, 9 armour, 8 artilleries, 15 infantry and 13 mech_infantrys moved from Belarus to Bryansk
            4 mech_infantrys moved from Baltic States to Bryansk
            1 infantry moved from Novgorod to Belarus
            1 armour and 8 mech_infantrys moved from Germany to Eastern Poland
            2 infantry moved from Karelia to Novgorod
            1 infantry moved from Finland to 127 Sea Zone
            1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 127 Sea Zone to 112 Sea Zone
            1 infantry moved from Finland to Karelia
            1 infantry moved from 112 Sea Zone to Western Germany
            1 aaGun and 1 artillery moved from France to Holland Belgium
            1 mech_infantry moved from Western Germany to Poland
            1 fighter and 2 tactical_bombers moved from 99 Sea Zone to Southern Italy
            1 fighter and 3 tactical_bombers moved from 99 Sea Zone to Greece
            1 bomber moved from 99 Sea Zone to Western Germany
            1 bomber moved from 99 Sea Zone to Greece
    
        Place Units - Germans
            1 artillery and 2 infantry placed in Novgorod
            5 mech_infantrys placed in Germany
            3 fighters placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6
            Germans collect 52 PUs; end with 53 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.17
    British : -2.50
    Russians : 0.17
    

    Savegame

  • '17

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 8 infantry; Remaining resources: 4 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
            18 infantry moved from Amur to Manchuria
            3 infantry moved from Volgograd to Samara
            1 infantry moved from Vologda to Archangel
                  Russians take Archangel from Germans
    
        Combat - Russians
            Battle in Manchuria
                Russians attack with 18 infantry
                Japanese defend with 3 infantry
                    Russians roll dice for 18 infantry in Manchuria, round 2 : 6/18 hits, 3,00 expected hits
                    Japanese roll dice for 3 infantry in Manchuria, round 2 : 2/3 hits, 1,00 expected hits
                    3 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Manchuria
                Russians win, taking Manchuria from Japanese with 16 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 2 infantry
                Casualties for Japanese: 3 infantry
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            2 aaGuns moved from Amur to Manchuria
            1 aaGun moved from Russia to Samara
    
        Place Units - Russians
            2 artilleries and 8 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 26 PUs; end with 30 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Russians : 3,00
    Japanese : 1,00
    

    Savegame

  • '19 '17

    TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer, 7 fighters and 3 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Korea to Amur
                  Japanese take Amur from Russians
            1 infantry moved from Burma to India
            1 mech_infantry moved from Yunnan to India
            1 fighter and 1 tactical_bomber moved from 39 Sea Zone to India
            1 fighter and 1 tactical_bomber moved from Shan State to India
            1 destroyer moved from 36 Sea Zone to 44 Sea Zone
            4 fighters moved from 36 Sea Zone to 44 Sea Zone
            2 fighters and 2 tactical_bombers moved from French Indo China to 20 Sea Zone
            1 bomber moved from Japan to Hopei
            1 fighter moved from Shan State to Hopei
            1 infantry moved from Anhwe to Hopei
            1 mech_infantry moved from Kweichow to Szechwan
                  Japanese take Szechwan from Chinese
    
        Combat - Japanese
            Battle in 20 Sea Zone
                Japanese attack with 2 fighters and 2 tactical_bombers
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 2 fighters and 2 tactical_bombers in 20 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
                    ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Japanese and 1 destroyer owned by the ANZAC lost in 20 Sea Zone
                Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 fighter
                Casualties for ANZAC: 1 destroyer
            Battle in Hopei
                Japanese attack with 1 bomber, 1 fighter and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Hopei, round 2 : 1/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                Japanese win, taking Hopei from Chinese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in India
                Japanese attack with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
                British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                    Japanese roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in India, round 2 : 3/6 hits, 2.67 expected hits
                    UK_Pacific roll dice for 2 infantry in India, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the British lost in India
                Japanese destroys 5PUs while taking UK_Pacific capital
                Japanese win, taking India from UK_Pacific with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 infantry
            Battle in 44 Sea Zone
                Japanese attack with 1 destroyer and 4 fighters
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer and 4 fighters in 44 Sea Zone, round 2 : 1/5 hits, 2.33 expected hits
                    Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 44 Sea Zone
                Japanese win, taking 44 Sea Zone from Americans with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
    
        Non Combat Move - Japanese
            4 fighters moved from 44 Sea Zone to 35 Sea Zone
            1 fighter and 2 tactical_bombers moved from 20 Sea Zone to Philippines
            3 fighters moved from Japan to French Indo China
            2 fighters and 3 tactical_bombers moved from Shan State to French Indo China
            1 bomber and 1 fighter moved from Hopei to Kweichow
            1 infantry moved from Shantung to Anhwe
            1 aaGun, 1 infantry and 1 mech_infantry moved from Jehol to Shantung
            1 infantry moved from Yunnan to Kweichow
            1 infantry moved from French Indo China to Yunnan
            2 infantry moved from Shan State to Burma
            1 artillery and 3 infantry moved from French Indo China to 36 Sea Zone
            1 marine moved from Ceylon to 39 Sea Zone
            1 battleship, 1 carrier, 1 cruiser and 1 marine moved from 39 Sea Zone to 37 Sea Zone
            1 marine moved from 37 Sea Zone to Shan State
            2 carriers and 2 destroyers moved from 36 Sea Zone to 35 Sea Zone
            1 marine moved from French Indo China to 36 Sea Zone
            1 battleship and 1 marine moved from 36 Sea Zone to 35 Sea Zone
            1 marine moved from 35 Sea Zone to Philippines
            1 fighter and 1 tactical_bomber moved from India to Burma
            1 fighter moved from India to 37 Sea Zone
            1 tactical_bomber moved from India to French Indo China
            1 transport moved from 39 Sea Zone to 37 Sea Zone
            2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
            2 infantry moved from 35 Sea Zone to Philippines
    
        Place Units - Japanese
            1 infantry placed in French Indo China
            2 infantry placed in Shantung
            7 fighters placed in Japan
            1 destroyer placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 11
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3,5,6,2,2,6,2,5,2,3,2,1,6,5,5,1,2,4,4,1,3,3,4,4,5
            Japanese collect 49 PUs (11 lost to blockades); end with 49 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 52 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.67
    Americans : -0.17
    Chinese : -0.33
    UK_Pacific : 0.33
    Japanese : -0.67
    

    Savegame

  • '17

    TripleA Move Summary: Americans round 5

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 bomber, 1 destroyer, 3 fighters, 1 infantry, 1 marine and 1 submarine; Remaining resources: 8 PUs; 
    
        Combat Move - Americans
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
            1 infantry moved from 21 Sea Zone to Guam
            1 artillery moved from 21 Sea Zone to Guam
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 infantry moved from 17 Sea Zone to Iwo Jima
            1 artillery moved from 17 Sea Zone to Iwo Jima
            1 infantry moved from Western United States to 10 Sea Zone
            1 artillery moved from Western United States to 10 Sea Zone
            1 marine moved from Western United States to 10 Sea Zone
            1 transport moved from 26 Sea Zone to 9 Sea Zone
            1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
            1 infantry moved from 32 Sea Zone to Marshall Islands
            1 mech_infantry moved from 32 Sea Zone to Marshall Islands
            2 carriers, 2 fighters and 2 submarines moved from 26 Sea Zone to 17 Sea Zone
            1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 1 fighter and 2 submarines moved from 6 Sea Zone to 17 Sea Zone
            1 submarine moved from 17 Sea Zone to 6 Sea Zone
            1 artillery, 1 battleship, 1 infantry, 1 marine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 transport moved from 9 Sea Zone to 10 Sea Zone
            3 fighters moved from Western United States to Wake Island
            1 transport moved from 87 Sea Zone to 89 Sea Zone
            1 infantry moved from French West Africa to French Central Africa
            1 armour moved from French West Africa to French Equatorial Africa
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 artillery moved from Anglo Egyptian Sudan to Egypt
            1 submarine moved from 101 Sea Zone to 106 Sea Zone
            1 destroyer moved from 101 Sea Zone to 106 Sea Zone
    

    Savegame

  • '17

    scramble from jap?

  • '19 '17

    No scramble.

  • '17

    TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 bomber, 1 destroyer, 3 fighters, 1 infantry, 1 marine and 1 submarine; Remaining resources: 8 PUs; 
    
        Combat Move - Americans
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
            1 infantry moved from 21 Sea Zone to Guam
            1 artillery moved from 21 Sea Zone to Guam
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 infantry moved from 17 Sea Zone to Iwo Jima
            1 artillery moved from 17 Sea Zone to Iwo Jima
            1 infantry moved from Western United States to 10 Sea Zone
            1 artillery moved from Western United States to 10 Sea Zone
            1 marine moved from Western United States to 10 Sea Zone
            1 transport moved from 26 Sea Zone to 9 Sea Zone
            1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
            1 infantry moved from 32 Sea Zone to Marshall Islands
            1 mech_infantry moved from 32 Sea Zone to Marshall Islands
            2 carriers, 2 fighters and 2 submarines moved from 26 Sea Zone to 17 Sea Zone
            1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 1 fighter and 2 submarines moved from 6 Sea Zone to 17 Sea Zone
            1 submarine moved from 17 Sea Zone to 6 Sea Zone
            1 artillery, 1 battleship, 1 infantry, 1 marine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 transport moved from 9 Sea Zone to 10 Sea Zone
            3 fighters moved from Western United States to Wake Island
            1 transport moved from 87 Sea Zone to 89 Sea Zone
            1 infantry moved from French West Africa to French Central Africa
            1 armour moved from French West Africa to French Equatorial Africa
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 artillery moved from Anglo Egyptian Sudan to Egypt
            1 submarine moved from 101 Sea Zone to 106 Sea Zone
            1 destroyer moved from 101 Sea Zone to 106 Sea Zone
    
        Combat - Americans
            Battle in Marshall Islands
            Battle in Guam
            Battle in 6 Sea Zone
                ANZAC loiter and taunt; Americans attack with 5 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 5 fighters in 6 Sea Zone, round 2 : 2/5 hits, 2,50 expected hits
                    Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 6 Sea Zone
                Americans win, taking Marshall Islands from Japanese, taking Guam from Japanese with 5 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Iwo Jima
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 battleship and 1 cruiser in Iwo Jima, round 2 : 1/2 hits, 1,17 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Iwo Jima
                Americans win, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            5 fighters moved from 6 Sea Zone to 17 Sea Zone
            1 marine moved from 26 Sea Zone to Hawaiian Islands
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 artillery moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            1 bomber, 3 fighters and 1 marine placed in Eastern United States
            1 infantry placed in Western United States
            1 destroyer and 1 submarine placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 51 PUs; end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Americans : -1,00
    Japanese : -0,67
    

    Savegame

  • '17

    TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Suiyuyan to Hopei
            1 fighter moved from Suiyuyan to Hopei
            1 infantry moved from Chahar to Jehol
                  Chinese take Jehol from Japanese
            1 artillery moved from Chahar to Anhwe
            1 infantry moved from Chahar to Anhwe
            10 infantry moved from Chahar to Jehol
            1 infantry moved from Suiyuyan to Hopei
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Anhwe
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 3 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 4 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Chahar
    
        Place Units - Chinese
            2 infantry placed in Chahar
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Chinese : -1,67
    Japanese : -0,67
    

    Savegame

  • '17

    TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 bomber, 1 destroyer, 3 fighters, 1 infantry, 1 marine and 1 submarine; Remaining resources: 8 PUs; 
    
        Combat Move - Americans
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
            1 infantry moved from 21 Sea Zone to Guam
            1 artillery moved from 21 Sea Zone to Guam
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 infantry moved from 17 Sea Zone to Iwo Jima
            1 artillery moved from 17 Sea Zone to Iwo Jima
            1 infantry moved from Western United States to 10 Sea Zone
            1 artillery moved from Western United States to 10 Sea Zone
            1 marine moved from Western United States to 10 Sea Zone
            1 transport moved from 26 Sea Zone to 9 Sea Zone
            1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
            1 infantry moved from 32 Sea Zone to Marshall Islands
            1 mech_infantry moved from 32 Sea Zone to Marshall Islands
            2 carriers, 2 fighters and 2 submarines moved from 26 Sea Zone to 17 Sea Zone
            1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 1 fighter and 2 submarines moved from 6 Sea Zone to 17 Sea Zone
            1 submarine moved from 17 Sea Zone to 6 Sea Zone
            1 artillery, 1 battleship, 1 infantry, 1 marine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 transport moved from 9 Sea Zone to 10 Sea Zone
            3 fighters moved from Western United States to Wake Island
            1 transport moved from 87 Sea Zone to 89 Sea Zone
            1 infantry moved from French West Africa to French Central Africa
            1 armour moved from French West Africa to French Equatorial Africa
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 artillery moved from Anglo Egyptian Sudan to Egypt
            1 submarine moved from 101 Sea Zone to 106 Sea Zone
            1 destroyer moved from 101 Sea Zone to 106 Sea Zone
    
        Combat - Americans
            Battle in Marshall Islands
            Battle in Guam
            Battle in 6 Sea Zone
                ANZAC loiter and taunt; Americans attack with 5 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 5 fighters in 6 Sea Zone, round 2 : 2/5 hits, 2,50 expected hits
                    Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 6 Sea Zone
                Americans win, taking Marshall Islands from Japanese, taking Guam from Japanese with 5 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Iwo Jima
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 battleship and 1 cruiser in Iwo Jima, round 2 : 1/2 hits, 1,17 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Iwo Jima
                Americans win, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            5 fighters moved from 6 Sea Zone to 17 Sea Zone
            1 marine moved from 26 Sea Zone to Hawaiian Islands
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 artillery moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            1 bomber, 3 fighters and 1 marine placed in Eastern United States
            1 infantry placed in Western United States
            1 destroyer and 1 submarine placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 51 PUs; end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Suiyuyan to Hopei
            1 fighter moved from Suiyuyan to Hopei
            1 infantry moved from Chahar to Jehol
                  Chinese take Jehol from Japanese
            1 artillery moved from Chahar to Anhwe
            1 infantry moved from Chahar to Anhwe
            10 infantry moved from Chahar to Jehol
            1 infantry moved from Suiyuyan to Hopei
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Anhwe
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 3 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 4 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Chahar
    
        Place Units - Chinese
            2 infantry placed in Chahar
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 14 PUs
    
        Purchase Units - British
            British buy 7 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 infantry moved from West India to India
            1 tactical_bomber moved from Persia to India
            2 fighters moved from Persia to India
            3 infantry moved from Persia to Eastern Persia
            2 mech_infantrys moved from Iraq to Persia
            2 artilleries and 6 infantry moved from Iraq to Northwest Persia
            1 bomber moved from Trans-Jordan to Egypt
            3 infantry moved from Egypt to Alexandria
            2 artilleries and 2 infantry moved from Anglo Egyptian Sudan to Egypt
            1 mech_infantry moved from Union of South Africa to Belgian Congo
            2 infantry moved from Union of South Africa to Rhodesia
            1 infantry moved from Central United States to Southeast Mexico
            1 artillery moved from Central United States to Southeast Mexico
            1 submarine moved from 97 Sea Zone to 98 Sea Zone
    
        Combat - British
            Battle in India
                British attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
                    British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in India, round 2 : 4/5 hits, 2,00 expected hits
                    Japanese roll dice for 1 mech_infantry in India, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in India
                British win, taking India from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - British
            2 fighters and 1 tactical_bomber moved from India to West India
            1 aaGun moved from West India to India
    
        Place Units - British
            3 infantry placed in Persia
            3 infantry placed in Egypt
            1 infantry and 2 mech_infantrys placed in Union of South Africa
            1 transport placed in 106 Sea Zone
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,2
            British collect 33 PUs (2 lost to blockades); end with 33 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 5 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by British from Gibraltar: 2 fighters
            EDIT: Adding units owned by British to Malta: 1 fighter
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by British to Gibraltar: 1 fighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    British : 2,00
    Americans : -1,00
    Chinese : -1,67
    Japanese : -1,67
    

    Savegame

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