Assumed no air battle in moscow, if you want we may do it here and edit the results
G40 Trulpen (allies +30) vs majikforce (axis)
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I see now that there’s a can-opening possibility in Bryansk. Need to re-evaluate and maybe change the NCM of Russia.
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10 Purchase Units - Russians Russians buy 1 armour, 1 fighter and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour and 1 mech_infantry moved from Vologda to Urals Russians take Urals from Germans 1 armour and 1 mech_infantry moved from Urals to Evenkiyskiy Russians take Evenkiyskiy from Japanese 1 mech_infantry moved from Vologda to Novosibirsk Russians take Novosibirsk from Germans 1 infantry moved from Volgograd to Kazakhstan 1 artillery and 2 infantry moved from Vologda to Archangel 1 mech_infantry moved from Volgograd to Kazakhstan 1 fighter and 1 tactical_bomber moved from Russia to Archangel 2 fighters moved from Russia to Kazakhstan 3 infantry moved from Smolensk to Bryansk 1 fighter moved from Russia to Bryansk 1 artillery moved from Russia to Bryansk 1 armour moved from Iraq to Saudi Arabia Russians take Saudi Arabia from Italians 1 armour moved from Saudi Arabia to Iraq Combat - Russians Battle in Bryansk Russians attack with 1 artillery, 1 fighter and 3 infantry Germans defend with 2 infantry and 1 mech_infantry Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Bryansk, round 2 : 2/5 hits, 1,50 expected hits Germans roll dice for 2 infantry and 1 mech_infantry in Bryansk, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Bryansk, round 3 : 1/4 hits, 1,33 expected hits Germans roll dice for 1 mech_infantry in Bryansk, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry and 1 mech_infantry Battle in Archangel Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 artillery and 2 infantry Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 3/5 hits, 2,00 expected hits Germans roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 0/3 hits, 1,00 expected hits 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Germans: 1 artillery and 2 infantry Battle in Kazakhstan Russians attack with 2 fighters, 1 infantry and 1 mech_infantry Japanese defend with 1 armour Russians roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Kazakhstan, round 2 : 2/4 hits, 1,33 expected hits Japanese roll dice for 1 armour in Kazakhstan, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Kazakhstan Russians win, taking Kazakhstan from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Japanese: 1 armour Non Combat Move - Russians 1 fighter moved from Bryansk to Tambov 2 fighters moved from Kazakhstan to Tambov 1 fighter and 1 tactical_bomber moved from Archangel to Tambov 7 infantry moved from Russia to Tambov 2 infantry moved from Russia to Vologda 1 infantry moved from Iraq to Trans-Jordan 1 armour and 1 mech_infantry moved from Egypt to Tobruk Place Units - Russians 1 armour, 1 fighter and 8 infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 27 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 36 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Vologda: 2 infantry EDIT: Adding units owned by Russians to Tambov: 2 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Trans-Jordan: 1 infantry EDIT: Adding units owned by Russians to Iraq: 1 infantry EDIT: Removing units owned by Russians from Tambov: 1 infantry EDIT: Adding units owned by Russians to Bryansk: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Tambov: 1 infantry EDIT: Adding units owned by Russians to Bryansk: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -1,33 Russians : 1,83 Japanese : 0,50
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 armour, 2 fighters, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone 1 infantry moved from 2 Sea Zone to Alaska 1 armour moved from French Indo China to Siam Japanese take Siam from UK_Pacific 1 armour moved from Siam to French Indo China 2 fighters moved from French Indo China to Yunnan 1 fighter moved from French Indo China to Yunnan 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 mech_infantry moved from Manchuria to Buryatia 1 mech_infantry moved from Kwangtung to Yunnan 1 infantry moved from Szechwan to Yunnan 1 armour and 1 mech_infantry moved from Szechwan to Sikang 1 infantry moved from Szechwan to Yunnan 3 mech_infantrys moved from Kwangtung to French Indo China 1 infantry moved from Kansu to Suiyuyan 1 infantry moved from Szechwan to Sikang 5 fighters and 1 tactical_bomber moved from French Indo China to 45 Sea Zone 1 fighter moved from French Indo China to Yunnan Combat - Japanese Battle in Philippines Battle in Hawaiian Islands Japanese attack with 2 infantry Americans defend with 2 aaGuns, 1 airfield and 1 harbour 2 aaGuns owned by the Americans lost in Hawaiian Islands Japanese win, taking Philippines from Americans, taking Hawaiian Islands from Americans with 2 infantry remaining. Battle score for attacker is 10 Casualties for Americans: 2 aaGuns Battle in Alaska Battle in Yunnan Japanese attack with 4 fighters, 2 infantry and 1 mech_infantry British defend with 1 artillery and 1 infantry Japanese roll dice for 4 fighters, 2 infantry and 1 mech_infantry in Yunnan, round 2 : 2/7 hits, 2.50 expected hits Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the British and 1 infantry owned by the British lost in Yunnan Japanese win, taking Alaska from Americans, taking Yunnan from Chinese with 4 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for British: 1 artillery and 1 infantry Battle in 45 Sea Zone Japanese attack with 5 fighters and 1 tactical_bomber ANZAC defend with 1 carrier, 1 fighter and 1 tactical_bomber Japanese roll dice for 5 fighters and 1 tactical_bomber in 45 Sea Zone, round 2 : 2/6 hits, 3.17 expected hits ANZAC roll dice for 1 carrier, 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits 2 fighters owned by the Japanese and 1 carrier owned by the ANZAC lost in 45 Sea Zone Japanese roll dice for 3 fighters and 1 tactical_bomber in 45 Sea Zone, round 3 : 1/4 hits, 2.17 expected hits ANZAC roll dice for 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 1 tactical_bomber owned by the ANZAC lost in 45 Sea Zone retreated to 45 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is -14 Casualties for Japanese: 3 fighters and 1 tactical_bomber Casualties for ANZAC: 1 carrier and 1 tactical_bomber Battle in Sikang Japanese attack with 1 armour, 1 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Sikang, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sikang Japanese roll dice for 1 armour and 1 mech_infantry in Sikang, round 3 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Sikang, round 4 : 2/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Sikang, round 4 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 1 armour remaining. Battle score for attacker is -4 Casualties for Japanese: 1 infantry and 1 mech_infantry Casualties for Chinese: 1 infantry 1 fighter owned by the ANZAC forced to land in Dutch New Guinea Non Combat Move - Japanese 4 fighters moved from Yunnan to French Indo China 1 aaGun and 6 infantry moved from Anhwe to Kweichow 2 fighters moved from 45 Sea Zone to 35 Sea Zone 2 battleships, 6 carriers, 2 cruisers and 3 destroyers moved from 6 Sea Zone to 35 Sea Zone 2 fighters moved from 6 Sea Zone to 35 Sea Zone 2 fighters moved from 6 Sea Zone to French Indo China 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines Place Units - Japanese 1 fighter and 2 infantry placed in French Indo China 1 armour and 2 mech_infantrys placed in Kwangtung 3 mech_infantrys placed in Manchuria 1 fighter placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,3,3,3 Japanese collect 54 PUs (3 lost to blockades); end with 54 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
ANZAC : 1.33 Chinese : 0.33 Japanese : -3.00
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10 Purchase Units - Americans Americans buy 1 battleship, 1 bomber, 1 carrier, 1 fighter, 6 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 3 fighters moved from Johnston Island to Hawaiian Islands 3 tactical_bombers moved from Western United States to Hawaiian Islands 2 infantry moved from Johnston Island to 30 Sea Zone 2 infantry and 1 transport moved from 30 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 battleship, 6 carriers, 2 cruisers, 1 destroyer, 1 fighter, 4 submarines, 1 tactical_bomber and 1 transport moved from 54 Sea Zone to 26 Sea Zone 2 infantry moved from Spain to Normandy Bordeaux 2 infantry moved from Spain to Southern France 1 bomber moved from Spain to 96 Sea Zone 1 fighter moved from 92 Sea Zone to 94 Sea Zone 1 infantry moved from Spain to Southern France 1 tactical_bomber moved from Spain to 94 Sea Zone 1 destroyer moved from 92 Sea Zone to 94 Sea Zone 1 fighter moved from 92 Sea Zone to Southern France 1 tactical_bomber moved from Spain to Southern France 1 infantry moved from Spain to Normandy Bordeaux 1 bomber and 1 fighter moved from Spain to Normandy Bordeaux 1 submarine moved from 10 Sea Zone to 2 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands Combat - Americans Battle in 96 Sea Zone Americans attack with 1 bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 96 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in 26 Sea Zone Americans attack with 1 battleship, 6 carriers, 2 cruisers, 1 destroyer, 1 fighter, 4 submarines, 1 tactical_bomber and 2 transports Japanese defend with 1 transport 1 transport owned by the Japanese lost in 26 Sea Zone Americans roll dice for 4 submarines in 26 Sea Zone, round 2 : 0/4 hits, 1,33 expected hits Americans win, taking 26 Sea Zone from Neutral with 1 battleship, 6 carriers, 2 cruisers, 1 destroyer, 1 fighter, 4 submarines, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 2 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 2 Sea Zone Americans roll dice for 1 submarine in 2 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans win, taking 2 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Hawaiian Islands Americans attack with 4 fighters, 2 infantry and 3 tactical_bombers Japanese defend with 1 airfield, 1 harbour and 2 infantry Americans roll dice for 4 fighters, 2 infantry and 3 tactical_bombers in Hawaiian Islands, round 2 : 3/9 hits, 4,33 expected hits Japanese roll dice for 2 infantry in Hawaiian Islands, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Hawaiian Islands Americans win, taking Hawaiian Islands from Japanese with 4 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Japanese: 2 infantry Battle in 94 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Italians defend with 1 destroyer Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 94 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Italians and 1 destroyer owned by the Americans lost in 94 Sea Zone Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Italians: 1 destroyer Battle in Normandy Bordeaux Americans attack with 1 bomber, 1 fighter and 3 infantry Germans defend with 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 1 bomber, 1 fighter and 3 infantry in Normandy Bordeaux, round 2 : 2/5 hits, 1,67 expected hits Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Germans: 2 infantry Battle in Southern France Americans attack with 1 fighter, 3 infantry and 1 tactical_bomber Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Southern France, round 2 : 3/5 hits, 1,67 expected hits Germans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0,67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Southern France Americans win, taking Southern France from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - Americans 1 transport moved from 27 Sea Zone to 10 Sea Zone 4 fighters and 3 tactical_bombers moved from Hawaiian Islands to 26 Sea Zone 1 mech_infantry moved from Shan State to India 8 infantry moved from Eastern United States to 101 Sea Zone 8 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 2 transports moved from 91 Sea Zone to 101 Sea Zone 4 infantry moved from Venezuela to 89 Sea Zone 4 infantry and 2 transports moved from 89 Sea Zone to 91 Sea Zone 1 fighter moved from 94 Sea Zone to 92 Sea Zone 1 tactical_bomber moved from 94 Sea Zone to Spain 1 tactical_bomber moved from Southern France to Spain 1 fighter moved from Southern France to 92 Sea Zone 1 fighter moved from Normandy Bordeaux to 92 Sea Zone 1 bomber moved from Normandy Bordeaux to Spain 1 bomber moved from 96 Sea Zone to Spain 12 infantry moved from 91 Sea Zone to Spain 1 submarine moved from 44 Sea Zone to 41 Sea Zone Place Units - Americans 1 battleship, 1 carrier and 1 submarine placed in 92 Sea Zone 1 bomber and 4 infantry placed in Eastern United States 1 fighter placed in Eastern United States 2 infantry placed in Western United States Americans undo move 2. 4 infantry placed in Eastern United States Turning on Edit Mode EDIT: Removing units owned by Americans from 92 Sea Zone: 2 fighters EDIT: Removing units owned by Americans from Spain: 2 tactical_bombers EDIT: Adding units owned by Americans to Spain: 2 fighters EDIT: Adding units owned by Americans to 92 Sea Zone: 2 tactical_bombers EDIT: Turning off Edit Mode 1 bomber placed in Western United States 1 submarine placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4 Americans collect 59 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Germans : -0,33 Italians : 0,67 Americans : -1,83 Japanese : 0,33
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Sikang 2 infantry moved from Tsinghai to Sikang Combat - Chinese Battle in Sikang Chinese attack with 3 infantry Japanese defend with 1 armour Chinese roll dice for 3 infantry in Sikang, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 armour in Sikang, round 2 : 0/1 hits, 0,50 expected hits Chinese roll dice for 3 infantry in Sikang, round 3 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 armour in Sikang, round 3 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Chinese lost in Sikang Chinese roll dice for 2 infantry in Sikang, round 4 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 armour in Sikang, round 4 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Chinese lost in Sikang Chinese roll dice for 1 infantry in Sikang, round 5 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 armour in Sikang, round 5 : 0/1 hits, 0,50 expected hits Chinese roll dice for 1 infantry in Sikang, round 6 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 armour in Sikang, round 6 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Chinese lost in Sikang Japanese win with 1 armour remaining. Battle score for attacker is -9 Casualties for Chinese: 3 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese : -1,67 Japanese : 0,50
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10 Purchase Units - British British buy 1 armour, 1 artillery, 2 fighters and 3 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 bomber and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 fighter moved from United Kingdom to 93 Sea Zone 1 submarine moved from 92 Sea Zone to 93 Sea Zone 1 submarine moved from 92 Sea Zone to 93 Sea Zone 1 battleship moved from 92 Sea Zone to 93 Sea Zone 1 infantry moved from Burma to Yunnan 1 infantry moved from Shan State to Yunnan 1 armour moved from Shan State to Siam UK_Pacific take Siam from Japanese 1 armour moved from Siam to Shan State 3 fighters and 1 tactical_bomber moved from Shan State to Yunnan Combat - British Battle in 93 Sea Zone British attack with 1 battleship, 1 fighter and 2 submarines Italians defend with 1 destroyer British roll dice for 2 submarines in 93 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians lost in 93 Sea Zone British win, taking 93 Sea Zone from Italians with 1 battleship, 1 fighter and 2 submarines remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in Yunnan British attack with 3 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 2 infantry and 1 mech_infantry British roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/6 hits, 2,50 expected hits Japanese roll dice for 2 infantry and 1 mech_infantry in Yunnan, round 2 : 0/3 hits, 1,00 expected hits 2 infantry owned by the Japanese lost in Yunnan British roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 3 : 2/6 hits, 2,50 expected hits Japanese roll dice for 1 mech_infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Japanese: 2 infantry and 1 mech_infantry Non Combat Move - British 3 fighters and 1 tactical_bomber moved from Yunnan to Shan State 1 armour and 2 mech_infantrys moved from India to Shan State 1 bomber moved from Persia to India 2 infantry and 1 mech_infantry moved from Persia to Iraq 1 artillery and 1 infantry moved from Trans-Jordan to Iraq 2 fighters moved from Egypt to Tambov 1 transport moved from 81 Sea Zone to 71 Sea Zone 1 transport moved from 81 Sea Zone to 80 Sea Zone 2 mech_infantrys moved from Egypt to Tobruk 1 armour and 2 mech_infantrys moved from Egypt to Tobruk 1 fighter moved from 93 Sea Zone to Spain Place Units - British 1 artillery and 1 infantry placed in Union of South Africa 1 armour and 2 infantry placed in Persia 2 fighters placed in United Kingdom Turn Complete - British British collect 34 PUs; end with 34 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs Place Units - UK_Pacific 1 bomber and 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 15 PUs; end with 15 PUs Some Units in India change ownership: 1 bomber and 1 infantry
Combat Hit Differential Summary :
British : -0,67 Italians : -0,33 Japanese : -1,33
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10 Purchase Units - Italians Italians buy 2 destroyers; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Turkey to 99 Sea Zone 1 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone 1 artillery moved from Libya to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Egypt 1 artillery moved from Turkey to Syria Italians take Syria from ANZAC 1 mech_infantry moved from Turkey to Northwest Persia Italians take Northwest Persia from British 1 mech_infantry moved from Turkey to Caucasus Italians take Caucasus from Russians Combat - Italians Battle in Egypt Italians attack with 1 artillery and 1 infantry British defend with 1 airfield, 1 harbour and 1 infantry Italians roll dice for 1 artillery and 1 infantry in Egypt, round 2 : 2/2 hits, 0.67 expected hits British roll dice for 1 infantry in Egypt, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Egypt Italians win, taking Egypt from British with 1 artillery remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Non Combat Move - Italians 2 carriers, 1 destroyer, 4 fighters and 1 submarine moved from 99 Sea Zone to 95 Sea Zone 1 fighter moved from Northern Italy to Southern Italy 3 infantry moved from Southern Italy to Northern Italy Place Units - Italians 2 destroyers placed in 95 Sea Zone Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians : 1.33 British : 0.67
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TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 fighters; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 3 fighters moved from Shan State to Sikang 1 fighter moved from Shan State to Sikang Combat - ANZAC Battle in Celebes Battle in Sikang ANZAC attack with 4 fighters Japanese defend with 1 armour ANZAC roll dice for 4 fighters in Sikang, round 2 : 2/4 hits, 2,00 expected hits Japanese roll dice for 1 armour in Sikang, round 2 : 1/1 hits, 0,50 expected hits 1 fighter owned by the ANZAC and 1 armour owned by the Japanese lost in Sikang ANZAC win, taking Celebes from Japanese with 3 fighters remaining. Battle score for attacker is -4 Casualties for ANZAC: 1 fighter Casualties for Japanese: 1 armour Non Combat Move - ANZAC 3 fighters moved from Sikang to Tsinghai 1 fighter moved from Dutch New Guinea to Shan State 1 submarine moved from 44 Sea Zone to 56 Sea Zone 1 submarine moved from 54 Sea Zone to 62 Sea Zone 1 carrier moved from 54 Sea Zone to 62 Sea Zone Place Units - ANZAC 1 destroyer placed in 62 Sea Zone 2 fighters placed in Queensland Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
ANZAC : 0,00 Japanese : 0,50
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TripleA Manual Gamesave Post: French round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10 Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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@trulpenplay Turn is coming. Been busy at night and this turn needs some careful planning. Sorry for the delay.
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 artillery, 1 factory_minor, 1 fighter, 8 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Rostov to Volgograd Germans take Volgograd from Russians 1 artillery and 2 infantry moved from Novgorod to Archangel 2 infantry moved from Belarus to Archangel 1 bomber moved from Eastern Poland to Bryansk 1 armour and 5 mech_infantrys moved from Eastern Poland to Bryansk 1 fighter moved from Turkey to 80 Sea Zone 1 mech_infantry moved from Ukraine to Bryansk 2 infantry moved from France to Normandy Bordeaux 1 artillery moved from France to Normandy Bordeaux 1 fighter moved from Western Germany to Normandy Bordeaux 1 tactical_bomber moved from France to Southern France 1 fighter moved from Western Germany to Southern France 3 infantry moved from France to Southern France 1 artillery moved from France to Southern France Combat - Germans Battle in 80 Sea Zone Germans attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 80 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Archangel Germans attack with 1 artillery and 4 infantry Russians defend with 1 artillery and 2 infantry Germans roll dice for 1 artillery and 4 infantry in Archangel, round 2 : 1/5 hits, 1.17 expected hits Russians roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel Germans roll dice for 1 artillery and 2 infantry in Archangel, round 3 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 artillery and 1 infantry in Archangel, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Archangel Germans roll dice for 1 artillery and 1 infantry in Archangel, round 4 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 artillery and 1 infantry in Archangel, round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans roll dice for 1 artillery in Archangel, round 5 : 1/1 hits, 0.33 expected hits Russians roll dice for 1 artillery in Archangel, round 5 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 artillery remaining. Battle score for attacker is -2 Casualties for Germans: 4 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Normandy Bordeaux Germans attack with 1 artillery, 1 fighter and 2 infantry Americans defend with 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 1/4 hits, 1.33 expected hits Americans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 3 : 2/3 hits, 1.17 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Americans: 2 infantry Battle in Bryansk Germans attack with 1 armour, 1 bomber and 6 mech_infantrys Russians defend with 1 artillery and 4 infantry Germans roll dice for 1 armour, 1 bomber and 6 mech_infantrys in Bryansk, round 2 : 0/8 hits, 2.17 expected hits Russians roll dice for 1 artillery and 4 infantry in Bryansk, round 2 : 2/5 hits, 1.67 expected hits 2 mech_infantrys owned by the Germans lost in Bryansk Germans roll dice for 1 armour, 1 bomber and 4 mech_infantrys in Bryansk, round 3 : 2/6 hits, 1.83 expected hits Russians roll dice for 1 artillery and 4 infantry in Bryansk, round 3 : 1/5 hits, 1.67 expected hits 2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk Germans roll dice for 1 armour, 1 bomber and 3 mech_infantrys in Bryansk, round 4 : 2/5 hits, 1.67 expected hits Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 4 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk Germans roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Bryansk, round 5 : 3/4 hits, 1.50 expected hits Russians roll dice for 1 artillery in Bryansk, round 5 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -4 Casualties for Germans: 5 mech_infantrys Casualties for Russians: 1 artillery and 4 infantry Battle in Southern France Germans attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber Americans defend with 1 factory_minor, 1 harbour and 3 infantry Germans roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Southern France, round 2 : 0/6 hits, 2.17 expected hits Americans roll dice for 3 infantry in Southern France, round 2 : 0/3 hits, 1.00 expected hits Germans roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Southern France, round 3 : 4/6 hits, 2.17 expected hits Americans roll dice for 3 infantry in Southern France, round 3 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Americans lost in Southern France Germans win, taking Southern France from Americans with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Americans: 3 infantry Non Combat Move - Germans 1 bomber moved from Bryansk to Rostov 2 fighters moved from Southern Italy to Rostov 1 fighter moved from 95 Sea Zone to Rostov 1 tactical_bomber moved from Southern France to Southern Italy 1 fighter moved from Southern France to 95 Sea Zone 1 fighter moved from Normandy Bordeaux to Southern Italy 1 fighter moved from 80 Sea Zone to Turkey 1 destroyer moved from 112 Sea Zone to 104 Sea Zone 3 aaGuns moved from Western Germany to Northern Italy 4 infantry moved from Western Germany to France 2 mech_infantrys moved from Southern Italy to Yugoslavia 5 armour moved from Rostov to Turkey 3 mech_infantrys moved from Rostov to Turkey 2 mech_infantrys moved from Greece to Turkey 1 armour moved from Ukraine to Rostov 3 mech_infantrys moved from Ukraine to Rostov 4 mech_infantrys moved from Germany to Eastern Poland 4 infantry moved from Sweden to Finland 1 infantry moved from Timguska to Yenisey Place Units - Germans 1 factory_minor placed in Rostov 1 fighter placed in Western Germany 1 armour and 2 infantry placed in Ukraine 3 infantry placed in Novgorod 1 artillery and 2 infantry placed in France 1 infantry placed in Western Germany 4 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,5,5,4,1 Germans collect 61 PUs (1 lost to blockades); end with 61 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
Combat Hit Differential Summary :
Germans : 0.00 Americans : -1.00 Russians : 1.67
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11 Purchase Units - Russians Russians buy 2 armour and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk 1 tactical_bomber moved from Tambov to Bryansk 1 fighter moved from Tambov to Bryansk 1 mech_infantry moved from Kazakhstan to Caucasus 1 fighter moved from Tambov to Caucasus 1 fighter moved from Tambov to Volgograd 1 fighter moved from Tambov to Caucasus 2 infantry moved from Tambov to Volgograd 1 fighter moved from Russia to Bryansk 1 mech_infantry moved from Tobruk to Libya Russians take Libya from Italians 1 armour moved from Tobruk to Egypt 1 armour moved from Iraq to Egypt 1 mech_infantry moved from Iraq to Egypt 1 armour moved from Evenkiyskiy to Timguska Russians take Timguska from Japanese 1 mech_infantry moved from Evenkiyskiy to Timguska 1 armour and 1 mech_infantry moved from Timguska to Novosibirsk Combat - Russians Battle in Bryansk Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber Germans defend with 1 armour and 1 mech_infantry Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/6 hits, 2,17 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Bryansk, round 2 : 1/2 hits, 0,83 expected hits 1 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour and 1 mech_infantry Battle in Egypt Russians attack with 2 armour and 1 mech_infantry Italians defend with 1 airfield, 1 artillery and 1 harbour Russians roll dice for 2 armour and 1 mech_infantry in Egypt, round 2 : 0/3 hits, 1,17 expected hits Italians roll dice for 1 artillery in Egypt, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians lost in Egypt Russians roll dice for 2 armour in Egypt, round 3 : 0/2 hits, 1,00 expected hits Italians roll dice for 1 artillery in Egypt, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 2 armour in Egypt, round 4 : 0/2 hits, 1,00 expected hits Italians roll dice for 1 artillery in Egypt, round 4 : 1/1 hits, 0,33 expected hits 1 armour owned by the Russians lost in Egypt Russians roll dice for 1 armour in Egypt, round 5 : 1/1 hits, 0,50 expected hits Italians roll dice for 1 artillery in Egypt, round 5 : 1/1 hits, 0,33 expected hits 1 armour owned by the Russians and 1 artillery owned by the Italians lost in Egypt Italians win with no units remaining. Battle score for attacker is -12 Casualties for Russians: 2 armour and 1 mech_infantry Casualties for Italians: 1 artillery Battle in Caucasus Russians attack with 2 fighters and 1 mech_infantry Italians defend with 1 mech_infantry Russians roll dice for 2 fighters and 1 mech_infantry in Caucasus, round 2 : 1/3 hits, 1,17 expected hits Italians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians lost in Caucasus Russians win, taking Caucasus from Italians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Battle in Volgograd Russians attack with 1 fighter and 2 infantry Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 1 fighter and 2 infantry in Volgograd, round 2 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 2 infantry in Volgograd, round 3 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Volgograd, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Volgograd Russians roll dice for 1 fighter and 1 infantry in Volgograd, round 4 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Volgograd, round 4 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 1 infantry in Volgograd, round 5 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Volgograd, round 5 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 1 infantry in Volgograd, round 6 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Volgograd, round 6 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd Russians win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Russians: 2 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters moved from Bryansk to Tambov 1 tactical_bomber moved from Bryansk to Tambov 2 fighters moved from Caucasus to Tambov 1 fighter moved from Volgograd to Tambov 1 infantry moved from Iraq to Persia 1 armour moved from Iraq to Persia 1 mech_infantry moved from Novosibirsk to Russia 5 infantry moved from Russia to Tambov 2 mech_infantrys moved from Tambov to Russia 1 armour moved from Russia to Tambov 1 mech_infantry moved from Tambov to Russia Place Units - Russians 2 armour and 8 infantry placed in Russia Turn Complete - Russians Russians collect 21 PUs; end with 21 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans : 0,50 Italians : 1,33 Russians : -5,67
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 fighter, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Alaska to British Columbia Japanese take British Columbia from British 1 infantry moved from Suiyuyan to Shensi Japanese take Shensi from Chinese 2 infantry moved from Kweichow to Yunnan 1 infantry moved from Kweichow to Yunnan 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 1 fighter moved from 35 Sea Zone to 44 Sea Zone 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 1 armour moved from French Indo China to Siam Japanese take Siam from UK_Pacific 1 armour moved from Siam to French Indo China 6 fighters moved from French Indo China to Yunnan 1 fighter moved from French Indo China to Borneo 2 fighters moved from 35 Sea Zone to Celebes 1 fighter moved from 35 Sea Zone to Borneo 1 battleship moved from 35 Sea Zone to 43 Sea Zone 1 cruiser moved from 35 Sea Zone to 43 Sea Zone Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 fighter and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Celebes Japanese attack with 2 fighters and 2 infantry ANZAC defend with 2 infantry Japanese roll dice for 2 fighters and 2 infantry in Celebes, round 2 : 2/4 hits, 1.33 expected hits ANZAC roll dice for 2 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 infantry Battle in Borneo Japanese attack with 2 fighters and 2 infantry Americans defend with 2 infantry Japanese roll dice for 1 battleship and 1 cruiser in Borneo, round 2 : 0/2 hits, 1.17 expected hits Japanese roll dice for 2 fighters and 2 infantry in Borneo, round 2 : 2/4 hits, 1.33 expected hits UK_Pacific roll dice for 2 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Borneo Japanese win, taking Borneo from UK_Pacific with 2 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Yunnan Japanese attack with 6 fighters and 3 infantry British defend with 2 infantry Japanese roll dice for 6 fighters and 3 infantry in Yunnan, round 2 : 5/9 hits, 3.50 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 6 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans Non Combat Move - Japanese 6 fighters moved from Yunnan to French Indo China 2 mech_infantrys moved from Kwangtung to French Indo China 1 armour moved from Kwangtung to French Indo China 1 aaGun and 3 infantry moved from Kweichow to Shensi 1 mech_infantry moved from Buryatia to Yenisey 3 mech_infantrys moved from Manchuria to Anhwe 1 carrier moved from 35 Sea Zone to 36 Sea Zone 1 fighter moved from Borneo to 36 Sea Zone 1 destroyer moved from 35 Sea Zone to 36 Sea Zone 1 battleship and 1 cruiser moved from 35 Sea Zone to 36 Sea Zone 1 carrier moved from 35 Sea Zone to 36 Sea Zone 1 fighter moved from Borneo to 43 Sea Zone 2 fighters moved from Celebes to 43 Sea Zone 1 fighter moved from 44 Sea Zone to 43 Sea Zone 3 carriers moved from 35 Sea Zone to 43 Sea Zone 2 destroyers moved from 35 Sea Zone to 43 Sea Zone 1 carrier moved from 35 Sea Zone to 36 Sea Zone Place Units - Japanese 1 artillery and 2 infantry placed in French Indo China 1 armour and 2 mech_infantrys placed in Kwangtung 1 destroyer placed in 19 Sea Zone 2 mech_infantrys placed in Manchuria 1 fighter and 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 61 PUs; end with 61 PUs
Combat Hit Differential Summary :
ANZAC : 0.33 Chinese : 0.33 UK_Pacific : -0.67 Japanese : 1.67
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11 Purchase Units - Americans Americans buy 4 artilleries, 1 fighter, 10 infantry and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Spain to 98 Sea Zone 1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 104 Sea Zone 2 infantry moved from Spain to Normandy Bordeaux 1 tactical_bomber moved from 92 Sea Zone to Normandy Bordeaux 1 fighter moved from Spain to Normandy Bordeaux 1 bomber moved from Spain to France 6 artilleries, 17 infantry and 3 mech_infantrys moved from Spain to Southern France 1 submarine moved from 92 Sea Zone to 104 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 1 infantry moved from Western United States to British Columbia 1 infantry moved from Western United States to 10 Sea Zone 1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone 1 infantry moved from 1 Sea Zone to Alaska 1 bomber moved from Western United States to British Columbia 1 fighter moved from Eastern United States to British Columbia 1 fighter moved from Spain to Normandy Bordeaux 1 infantry moved from 6 Sea Zone to Korea Combat - Americans Strategic bombing raid in France AA fire in France : 0/1 hits, 0,17 expected hits Bombing raid in France rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in France causes 6 damage total. Battle in Alaska Battle in 98 Sea Zone Americans attack with 1 bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 98 Sea Zone Americans win, taking Alaska from Japanese with 1 bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Korea Battle in 104 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Germans defend with 1 destroyer Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 0/2 hits, 1,17 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 104 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 104 Sea Zone Americans win, taking Korea from Japanese with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Germans: 1 destroyer Battle in Normandy Bordeaux Americans attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 artillery, 1 factory_minor and 1 harbour Americans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/5 hits, 2,00 expected hits Germans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in Southern France Americans attack with 6 artilleries, 17 infantry and 3 mech_infantrys Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 3 infantry Americans roll dice for 6 artilleries, 17 infantry and 3 mech_infantrys in Southern France, round 2 : 4/26 hits, 6,33 expected hits Germans roll dice for 1 artillery and 3 infantry in Southern France, round 2 : 0/4 hits, 1,33 expected hits 1 artillery owned by the Germans and 3 infantry owned by the Germans lost in Southern France Americans win, taking Southern France from Germans with 6 artilleries, 17 infantry and 3 mech_infantrys remaining. Battle score for attacker is 13 Casualties for Germans: 1 artillery and 3 infantry Battle in British Columbia Americans attack with 1 bomber, 1 fighter and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 bomber, 1 fighter and 1 infantry in British Columbia, round 2 : 1/3 hits, 1,33 expected hits Japanese roll dice for 1 infantry in British Columbia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in British Columbia Americans win, taking British Columbia from Japanese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 submarine moved from 2 Sea Zone to 7 Sea Zone 1 battleship, 6 carriers, 2 cruisers, 1 destroyer, 5 fighters, 4 submarines and 4 tactical_bombers moved from 26 Sea Zone to 6 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone 4 infantry moved from Eastern United States to 101 Sea Zone 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 4 infantry moved from 91 Sea Zone to Spain 2 aaGuns moved from Spain to Southern France 6 transports moved from 91 Sea Zone to 101 Sea Zone 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to Spain 1 fighter moved from Normandy Bordeaux to Spain 1 tactical_bomber moved from Spain to 92 Sea Zone 1 tactical_bomber moved from Normandy Bordeaux to 92 Sea Zone 1 fighter moved from Normandy Bordeaux to Spain 1 bomber moved from 98 Sea Zone to Malta 1 fighter moved from British Columbia to Western United States 1 bomber moved from France to Spain 1 bomber moved from British Columbia to Scotland Place Units - Americans 1 artillery and 1 infantry placed in Western United States 3 artilleries, 1 fighter and 6 infantry placed in Eastern United States 3 infantry placed in Central United States 3 submarines placed in 92 Sea Zone Turn Complete - Americans Americans collect 64 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Germans : -1,33 AA fire in France : : -0,17 Americans : -3,50 Japanese : -0,33
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TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Tsinghai to Sikang Chinese take Sikang from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 2 PUs; end with 3 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11 Purchase Units - British British buy 2 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 armour and 1 infantry; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Americans from 41 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 39 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 bomber moved from India to 44 Sea Zone 1 fighter moved from Tambov to Northwest Persia 1 fighter moved from Tambov to Northwest Persia 1 bomber moved from India to Syria 2 infantry moved from Iraq to Syria 2 infantry moved from Persia to Northwest Persia 1 artillery moved from Iraq to Syria 1 armour and 4 mech_infantrys moved from Tobruk to Egypt British take Egypt from Italians 1 armour moved from Shan State to Siam UK_Pacific take Siam from Japanese 1 armour moved from Siam to Shan State 2 infantry moved from Shan State to Yunnan 3 fighters and 1 tactical_bomber moved from Shan State to Yunnan 1 submarine moved from 93 Sea Zone to 99 Sea Zone 1 submarine moved from 93 Sea Zone to 96 Sea Zone 1 submarine moved from 96 Sea Zone to 97 Sea Zone British take 97 Sea Zone from Italians Combat - British Battle in 44 Sea Zone British attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Yunnan British attack with 3 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 2 infantry British roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/6 hits, 2,50 expected hits Japanese roll dice for 2 infantry in Yunnan, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the British lost in Yunnan British win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 2 infantry Casualties for Japanese: 2 infantry Battle in Northwest Persia British attack with 2 fighters and 2 infantry Italians defend with 1 mech_infantry British roll dice for 2 fighters and 2 infantry in Northwest Persia, round 2 : 1/4 hits, 1,33 expected hits Italians roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians lost in Northwest Persia British win, taking Northwest Persia from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Battle in Syria British attack with 1 artillery, 1 bomber and 2 infantry Italians defend with 1 artillery British roll dice for 1 artillery, 1 bomber and 2 infantry in Syria, round 2 : 2/4 hits, 1,50 expected hits Italians roll dice for 1 artillery in Syria, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Italians and 1 infantry owned by the British lost in Syria British win, taking Syria from Italians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Italians: 1 artillery Non Combat Move - British 1 artillery moved from Iraq to Persia 1 mech_infantry moved from Iraq to Persia 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan 1 bomber moved from 44 Sea Zone to Shan State 2 fighters and 1 tactical_bomber moved from Yunnan to Shan State 1 fighter moved from Yunnan to Shan State 1 infantry moved from India to Burma 1 battleship moved from 93 Sea Zone to 92 Sea Zone 1 fighter moved from Spain to Southern France 2 fighters moved from United Kingdom to Southern France 1 infantry moved from United Kingdom to Scotland 1 aaGun moved from United Kingdom to Scotland 1 infantry moved from United Kingdom to Scotland 1 bomber moved from Syria to Trans-Jordan 2 fighters moved from Northwest Persia to Persia Place Units - British 2 infantry placed in Union of South Africa 1 transport placed in 71 Sea Zone 2 armour and 1 mech_infantry placed in Persia 1 fighter placed in United Kingdom Turn Complete - British British collect 35 PUs; end with 35 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs Place Units - UK_Pacific 2 armour and 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 11 PUs; end with 11 PUs Some Units in India change ownership: 2 armour and 1 infantry
Combat Hit Differential Summary :
British : 0,67 Italians : 0,33 Japanese : 1,33
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11 Purchase Units - Italians Italians buy 2 destroyers; Remaining resources: 5 PUs; Combat Move - Italians 1 submarine moved from 95 Sea Zone to 91 Sea Zone Italians take 93 Sea Zone from British 1 destroyer moved from 95 Sea Zone to 97 Sea Zone 1 destroyer moved from 95 Sea Zone to 99 Sea Zone 1 fighter moved from 95 Sea Zone to 97 Sea Zone 1 fighter moved from 95 Sea Zone to 99 Sea Zone 1 fighter moved from Southern Italy to Iraq Combat - Italians Battle in 91 Sea Zone Italians attack with 1 submarine Americans defend with 2 transports 2 transports owned by the Americans lost in 91 Sea Zone Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians win with 1 submarine remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Battle in 99 Sea Zone Italians attack with 1 destroyer and 1 fighter British defend with 1 submarine Italians roll dice for 1 destroyer and 1 fighter in 99 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits British roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the British lost in 99 Sea Zone Italians win, taking 99 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for British: 1 submarine Battle in Iraq Italians attack with 1 fighter British defend with 1 infantry Italians roll dice for 1 fighter in Iraq, round 2 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Iraq Italians win with 1 fighter remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 97 Sea Zone Italians attack with 1 destroyer and 1 fighter British defend with 1 submarine Italians roll dice for 1 destroyer and 1 fighter in 97 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits British roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Italians and 1 submarine owned by the British lost in 97 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is -2 Casualties for Italians: 1 destroyer Casualties for British: 1 submarine Non Combat Move - Italians 1 fighter moved from 99 Sea Zone to Southern Italy 1 fighter moved from 97 Sea Zone to Southern Italy 2 carriers and 2 fighters moved from 95 Sea Zone to 97 Sea Zone 1 fighter moved from Iraq to Turkey 1 destroyer moved from 95 Sea Zone to 96 Sea Zone 1 infantry moved from Ukraine to Rostov 2 aaGuns moved from Ukraine to Rostov 1 artillery moved from Northern Italy to France 5 infantry moved from Northern Italy to France Place Units - Italians 1 destroyer placed in 97 Sea Zone 1 destroyer placed in 95 Sea Zone Turn Complete - Italians Italians collect 13 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians : 0.50 British : 0.67 Russians : -0.33
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@majikforce Just an FYI. I have a slight issue with your US combat move to take Korea. Technically you only brought a transport which I should kill with my scramble option. I understand you had a full navy and air force within reach to protect it but the fact is you didn’t. You skipped my scramble opportunity you also didn’t ask for an edit to adjust that battle’s combat move. It may seem trivial but its not. I also have Kamis to use depending on what you bring for support. It could change the counter attack battle odds if I scramble and or get some Kami hits. Just something to think about for your next opponent. We can leave as is (unless I don’t kill the inf in Korea:relaxed: ) I don’t mind being lenient or helping out new players. But I am also not in the business of letting all my opponents mistakes go without me getting to take advantage of them. You have proven yourself to be a very competent player(hence this butt kicking) So I guess I am raising my standard for your game play
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Thank you for the input. I make many simple mistakes. I forgot the scramble opportunity when allocating CMs. Should’ve restarted the US turn then and just allocated air along with the transport. Don’t know why I didn’t, but I guess it was about energy and tiredness and I thought it was obvious. I got what you said and I realize it wasn’t as obvious as I thought. I’ll try to be more stringent. And if you wanted to scramble in sz6, we can redo that sea battle, no problem.
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Obviously also forgot about the Gibraltar sub rule and that I lacked a des in sz92. Silly.